A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Research new equipment and craft new gear.
Análises de utilizadores:
Recentes:
Muito positivas (66 análises) - 80% das 66 análises de utilizadores nos últimos 30 dias são positivas.
No geral:
Muito positivas (2,420 análises) - 84% das 2,420 análises de utilizadores sobre este jogo são positivas.

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O que os desenvolvedores têm a dizer:

Kenshi is currently in alpha state. The game is still in development and is missing many features. There are currently unfinished gameplay features, and the stability will fluctuate as new features are added. Expect crashes and bugs at this stage.
But remember the game receives regular ongoing updates and improvements, by purchasing at this early stage you get the game for a reduced price and can watch it gradually grow and improve, provide your feedback to the developer, and above all you are helping to fund the development for a small independent developer. Remember: the price will gradually increase over time as development progresses, so the sooner you purchase, the lower the price.”
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Atualizações recentes Ver todas (94)

26 de Agosto

0.93.19 Update

0.93.19 is out now in the main stable Steam branch!

0.93.19
FIXES

  • Fixed characters not getting up off the ground

Main features added since 0.93.4:
  • Characters get wet, ragdolls now float in water
  • Added a dialogue log window
  • You can now pickup and carry animals
  • Added the functionality to allow game translations
  • Resource storages are no longer infinite
  • Starvation balancing and difficulty options
  • You can now buy and repair ruined buildings that you find
  • Added 2 Shek towns and a new zone in the SW of the active map area
  • Heat haze effect
  • Looting law changes.
  • Thievery rebalance

For more details and a full list of fixes and features you can check our patch notes here.

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3 de Agosto

0.93.18 Experimental Patch Notes

Latest patch notes for 0.93. Note that this is only available on the "Experimental" branch at the moment - to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose "experimental". 0.93.4 is the current stable version.

0.93.7

  • Hotfix for debug lines showing on birds
  • Fixed fertility value bug
  • Non-swimming races don't ragdoll float in water

0.93.8
  • When you pass the starvation threshold you now pass out randomly and periodically, instead of forever. Gives you one last chance to find some food and survive.
  • Reduced hunger recovery rate by half. Means you recover from starvation slower, but also means that a full belly lasts longer
    FIXES
  • Fixed the newly introduced hauling AI bugs
  • A few small audio bugs
  • Fixed construction set translation exporter

0.93.9
  • crashfix

0.93.10
  • Fixed another of the new AI hauling bugs and a crash
  • Fixed the high-level rare artifacts not being created when you import a game
  • Fixed some cases of internal town wars kicking off
  • Fixed invisible characters when loading
  • Translation fixes
  • Translation enabled in release
  • Other small AI fixes

0.93.11
  • Fixed building construction progress and research sometimes not progressing
  • included missing translation .pot files
  • bed rental can have different costs
  • Fixed beds getting stuck as occupied if you get out too fast
  • adjusted character appearance calculation. Bulk (eg arm size) comes from strength only. Muscle definition comes from a combination of strength, toughness, athletics, swimming, and dexterity, and is reduced by the cooking + science skills
  • Fixed trader's inventory stack duplication bug
  • Added loaded translations from mods

0.93.12
  • Fixed Splint kits. They now work properly, and will save your life some day. Its now a separate job to medic.
  • Added a gameplay difficulty option for hunger time, higher settings means it takes longer to get hungry
  • You can now buy and repair ruined buildings that you find
  • A few crash fixes
  • Fixed being unable to pickup map items

0.93.13
  • If your prison sentence expires and nobody comes to release you, you can escape without being branded a criminal for escaping
  • Fixed enemy recognition for the GUI (eg when to show red mouse cursor + context menu options)
  • Fixed some of the animal ragdolls, added the missing gorillo
  • Fixed attack range for some animals
  • Increased physical strength bulk multiplier by 50%
  • Moll now has dialogue
  • A few more crash fixes

0.93.14

INTERESTING FEATURES
  • Added 2 Shek towns and a new zone in the SW of the active map area
  • Stolen items can now stack if you put them in machines or storage boxes
  • Heat haze effect
  • A 2nd fix for talking animals because the bulls kept swearing when they joined you
  • Solved the bug preventing walking on roofs
  • Fixed more animal ragdolls

UNINTERESTING FEATURES
  • Default Wanderer now starts with a loincloth so you're more like the other good-for-nothings. Trousers make you feel like you're better than everyone else.
  • Fixed interior reloading when following a character upstairs
  • Limit max attack slots to prevent crash
  • Unclamped GUI scaling for higher resolutions.
  • Stopped ground effect particles appearing indoors
  • Few AI bugs and crashes
  • Fixed patrolling characters stopping
  • Fixed ragdoll characters always facing the same way on load

0.93.15
  • There was a mistake with the foldername instructions in /mods/readme.txt, it's now been corrected.
  • Audio volumes have been re-balanced, footstep sounds don't dominate everything anymore.
  • Fixed another talking animals bug
  • Theoretical fix for hitting KO characters in combat
  • Disabled dust bandit raid campaigns temporarily, until i have time to test and fix them up properly
  • Fixed the AI bug where the shopkeeper would lock the door before telling you to leave, instead of after, and then consider you an intruder
  • Fixed crash when picking up certain animals, and when sometimes using the furnace

0.93.16
  • Fix for a frequent crash introduced in the last update
  • Looting law changes. You don't get tagged as a looter until you actually take an item from someone, and it doesn't count as a crime if the item was stolen from you to begin with, or if the victim is a bandit, criminal or slave.
  • NPCs can also now get tagged as looters, same laws apply.
  • Fixed possible issue with mod's data folders

0.93.17
  • Fixed another random crash that was introduced in the last update that addressed a random crash introduced in the update previous to that one
  • Stealth knock-outs now have a skill-based success chance. Tougher NPCs will be harder to knock out. Percentage chance is displayed.
  • Fixed the robotics skill, healing was using medic skill instead
  • Fixed hydroponic farms crop yield
  • Armour king now has a slightly lighter weapon, so he's way more deadly.
  • A few more maps added to the travel shops
  • Fixed a display error in the weapon stats

0.93.18
    THIEVERY REBALANCE:
  • Kidnapping is now a crime, you can't just pick up sleeping shopkeepers and run off with them. Well, you can, but now there are consequences.
  • Fixed some AI bugs where NPCs don't go to bed. Stopped bar guards taking paying customers out of bed and dumping them outside.
  • Blueprints and maps no nonger count as trade goods and so their re-sale value has the loot penalty
  • All stolen items also count as "loot", so you can no longer sell stolen goods for full price
  • Fences now buy stuff at 50% instead of 25%, to make up for the loot penalty a bit
  • You shouldn't get attacked at shop closing time anymore
    FIXES:
  • Fixed infinite lockpicking sound again
  • Put a minimum cap on bar patrons, so there's less chance of getting empty bars
  • Shouldn't be able to put animals in cages any more (because they don't fit)
  • Some smaller AI and crash fixes

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Análises

"This level of thoughtfulness and ambition is why I learned to love the PC in the first place and I’ll be damned before I put on my cynical hat before I have good reason."
Rock Paper Shotgun

Acerca deste jogo

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

Features


Requisitos do Sistema

    Minimum:
    • OS:64-bit Windows
    • Processor:Dual-core 64-bit
    • Memory:4 GB RAM
    • Graphics:Pixel shader 3.0 capable card
    • DirectX®:11
    • Hard Drive:14GB HD space
    Recommended:
    • OS:Windows 7 64-bit
    • Processor:Quad-core 64-bit
    • Memory:8 GB RAM
    • DirectX®:11
    • Hard Drive:14GB HD space
Análises de clientes
Sistema de análises de utilizadores atualizado! Fica a saber mais
Recentes:
Muito positivas (66 análises)
No geral:
Muito positivas (2,420 análises)
Publicadas recentemente
Kblo
0.3 hrs
Análise de Acesso Antecipado
Publicada: 30 de Dezembro de 2014
I really like this game idea
This game got potential but...
Few weapons kind (such spear, hammers,...)
strange system
some bugs

Maybe in a year that become fine
Griffox
235.2 hrs
Análise de Acesso Antecipado
Publicada: 29 de Janeiro de 2014
a great game even more developers are developing working along with community and hearing a lot if you want to support the players enjoy to buy now but keep in mind that in this development.
Análises mais úteis  No geral
Não recomendado
0.3 hrs em registo
Análise de Acesso Antecipado
Publicada: 30 de Dezembro de 2014
I really like this game idea
This game got potential but...
Few weapons kind (such spear, hammers,...)
strange system
some bugs

Maybe in a year that become fine
Achaste esta análise útil? Sim Não Engraçada
Recomendado
235.2 hrs em registo
Análise de Acesso Antecipado
Publicada: 29 de Janeiro de 2014
a great game even more developers are developing working along with community and hearing a lot if you want to support the players enjoy to buy now but keep in mind that in this development.
Achaste esta análise útil? Sim Não Engraçada