A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Research new equipment and craft new gear.
Nya recensioner:
Väldigt positivt (100) - 90% av de 100 användarrecensionerna från de senaste 30 dagarna är positiva.
Alla recensioner:
Väldigt positivt (3,521) - 86% av 3,521 användarrecensioner för det här spelet är positiva.
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Early Access-spel

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Vad utvecklarna har att säga:

Kenshi is currently in alpha state. The game is still in development and is missing many features. There are currently unfinished gameplay features, and the stability will fluctuate as new features are added. Expect crashes and bugs at this stage.
But remember the game receives regular ongoing updates and improvements, by purchasing at this early stage you get the game for a reduced price and can watch it gradually grow and improve, provide your feedback to the developer, and above all you are helping to fund the development for a small independent developer. Remember: the price will gradually increase over time as development progresses, so the sooner you purchase, the lower the price.”
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10 januari

Dev Blog #24: The Final Countdown

(Original post with images: https://lofigames.com/blog-24-the-final-countdown/)

This will be a big year for Lo-Fi Games and all of our players, old and new, as the last map quarter is finally coming to a finish.

It will be our final big update before we fully release Kenshi this year.

We don't like to spoil what's coming in the new south east area, so we'll keep details brief. Anybody who's been following us on Twitter will know that we've been working on two of our luxury features that we originally thought we wouldn't have time to add in - limb loss and blood. Blood still needs lots of work, at the moment it's buggy... very buggy. Kenshi citizens practically explode like blood balloons at the slightest jab of a nodachi... Needless to say, blood probably won't make it into game until after the next update with the new map.

Injured characters who have crippled their legs (or completely lost them) will now desperately fight from the ground if they have at least one arm left, and crawl around leaving a slug trail of blood. But also on the subject of crawling, characters will be able to crawl around healing allies while unseen in Playing Dead mode. Hopefully you'll find that the new animations and messy blood pools add a whole new level of grisly atmosphere to combat. And if your squad do happen to lose an arm or a leg, or all four, you'll be able to buy robotic replacements from shops in town.

Then of course we've got hand held crossbows with new Perception and Precision shooting stats.

Diplomacy should be complete in the next update - the most important campaigns being revenge attacks for all of the factions' fallen leaders. Apart from that we just need to finish up and test a couple of base inspections from the pushiest, rule abiding factions: the UC and Holy Nation.



If all goes well, we hope to release the last map quarter, crossbows and robotic limbs within a month's time. Until then keep an eye on our Twitter or Facebook pages for more updates :)
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18 oktober, 2017

Update 0.97.6 Now Stable

The north east corner of the map has now been unlocked for the stable version. This unveils the United Cities lands, and some other special places to explore.

0.97.6

Features
  • Freakin' new map section released!
Balance
  • Skeletons now accumulate small amounts of wear and tear damage as they get repaired over and over. This wear damage can be repaired at a Skeleton Repair Bed.
  • Destroyed buildings now cost 50% more to buy
  • Added bull backpacks back to the holy farms
  • Reduced faction penalties in Narko's Trap
  • Megabeasts made stronger
  • Increased HP of soldier/worker hiver heads, both to reflect their bony appearance and to compensate for inability to wear helmets
  • Restricted a few more headgear items for hive workers
  • Put more in place to stop taxman visits if you leave your base
  • Stopped characters getting resources and food to eat from shop counters
  • Inventory shift right-click now transfers entire item stack
  • Tweaks to some armour values
  • Degeneration rate of red damage that is above the 0 mark is halved
  • Updated medical panel GUI to cover the new wound degeneration
  • Skimmers much stronger, but move in smaller groups.  Made the ambushes work properly
  • Increased chance of death re-balance (I'm trying to make people die more):
    • Bleeding speed reduced by 33%, but blood clots 50% slower (extra bloodloss, but more time to treat it, but more dangerous when left untreated) blood regenerates 33% faster (so recovery times are the same)
    • Untreated (red) damage degenerates even when the body part is above 0 health, but at half the speed
    • Injuries overall degenerate 1.5x faster, but the rate is based on the amount of red damage
    • KO time slightly reduced
    • AI panel options kept on import game
    • No corpse flies or smell on dead robots
Fixes
  • Fixed ragdolls not colliding with foliage rocks
  • Fixed a bug where the overhead attack sometimes went undetected and got through a characters defences
  • Fixed gate-code bug when wall ramps are loaded
  • Fixed crafting building crash when recipe has fewer items
  • Flies sound actually stops at a distance (still needs attenuation)
  • Fixed dead npcs not being saved
  • Fixed artifacts disappearing from shops (like the ancient science books)
  • Stopped items disappearing from crafting buildings when recipe changes
  • Improved lag with ragdolls going to sleep (when many ragdolls)
  • Fixed crash dismantling buildings
  • Fix for engineer job not fetching building materials
  • A bunch of level fixes like repositioning buildings, fixing blockages etc
  • Fixed a stealing exploit
  • Bunch of fixes for slavery AI
  • Fixed crash building walls
  • Fixed the animal feeder having a tiny capacity
  • Fixed slave traders busting down your door to steal your slaves
  • Fixed a bunch of pathfinder bugs that were making characters stop mid-journey
  • Stopped animal limbs from going ragdoll, cus it looked stupid
 

Please help us improve the game by reporting any bugs or crashes to the bug reports forum or Steam forum. Thank you for all your help :)
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"This level of thoughtfulness and ambition is why I learned to love the PC in the first place and I’ll be damned before I put on my cynical hat before I have good reason."
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Om detta spel

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

Features


Systemkrav

    Minimum:
    • OS:64-bit Windows
    • Processor:Dual-core 64-bit
    • Memory:4 GB RAM
    • Graphics:Pixel shader 3.0 capable card
    • DirectX®:11
    • Hard Drive:14GB HD space
    Recommended:
    • OS:Windows 7 64-bit
    • Processor:Quad-core 64-bit
    • Memory:8 GB RAM
    • DirectX®:11
    • Hard Drive:14GB HD space

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