A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear.
Nutzerreviews: Sehr positiv (1,410 Reviews)

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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Kenshi is currently in alpha state. The game is still in development and is missing many features. There are currently unfinished gameplay features, and the stability will fluctuate as new features are added. Expect crashes and bugs at this stage.
But remember the game receives regular ongoing updates and improvements, by purchasing at this early stage you get the game for a reduced price and can watch it gradually grow and improve, provide your feedback to the developer, and above all you are helping to fund the development for a small independent developer. Remember: the price will gradually increase over time as development progresses, so the sooner you purchase, the lower the price.”

Kenshi kaufen


Kürzliche Updates Alle anzeigen (46)

6. Februar

Update 0.72.0

This is mainly meant to be a bug-fixing update, but I got carried away and added some AI stuff.
Currently it's only in the opt-in "Experimental" branch, but if it goes will I will update it into the main branch. 32-bit exe is now included too.


  • Wandering adventurers can be hired as bodyguards
  • Unarmed NPCs can loot bodies for a weapon if needed.
  • Some jerks might just loot everything while they're at it.
  • NPCs and bandits will equip gear they loot if it's better than theirs.
  • Armour can be tagged as a uniform. If a faction sees you wearing their looted uniforms...
  • Sell value of loot has been halved.
  • Animal backpacks can no longer be worn by people
  • Fixed problem with characters stopping what they were doing after you place a building
  • A lot of dialog system features and fixes, including the problem where you couldn't talk to following characters because they would run away
  • Fixed characters forgetting their jobs or disabling machines when changing squad
  • Pathfinding improvements for combat pushing NPCs off the navmesh, and NPCs getting stuck on corners of ramps
  • Fixed import games with multiple squads
  • Fixed the cannibals running back to the village and just getting stuck circling in the centre
  • Fixed the chase behavior a bit

35 Kommentare Weiterlesen

15. Januar

Update 0.71.0 Experimental Version


  • Squad management! Multiple squads, character dismissal. Character cap increased to 50 and can be modded even higher.
  • Made a SmellManager. Bleeding and corpses now stink up the place and attract dangerous animals. Wolves hunt by smell.

  • Finally fixed the Havok loading area crash(?)
  • Fixed speech boxes cutting off text at low resolutions
  • Stealth state is now saved, and the checkbox is fixed
  • Fixed NPCs not being visible when moving the camera around paused
  • Fixed newgame window going off screen at low resolutions
  • Fixed a crash related to building material storages
  • Fixed the framerate drop when building certain walls
  • Fixed a few more little crashes
  • Fixed problem with correct floor visibility when building furniture

How to opt in to Experimental:

58 Kommentare Weiterlesen
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"This level of thoughtfulness and ambition is why I learned to love the PC in the first place and I’ll be damned before I put on my cynical hat before I have good reason."
Rock Paper Shotgun

Steam Greenlight

Über dieses Spiel

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.


Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you.
Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
Build a base where you can research new technologies, upgrade your defences and craft new gear.
You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
Carry your wounded squad mates to safety and get them all home alive.
Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
Original game world. There are no fantasy-knock-off cliches. No magic.
Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.


    • OS:Windows
    • Processor:Dual-core
    • Memory:2 GB RAM
    • Graphics:Pixel shader 3.0 capable card
    • DirectX®:9.0c
    • Hard Drive:4GB HD space
    • OS:Windows 7 64-bit
    • Processor:Quad-core 64-bit
    • Memory:4+ GB RAM
    • DirectX®:11
    • Hard Drive:4GB HD space
Hilfreiche Kundenreviews
21 von 22 Personen (95%) fanden dieses Review hilfreich
66.4 Std. insgesamt
Verfasst: 29. September 2014
Early Access-Review
Okay, noch ist das Spiel Early Access. Aber es hat schon einiges zu bieten und das macht schon echt Spaß.

Für den Einstieg gibt es kein spielbares Tutorial - stattdesssen sollte man aber unbedingt einen Blick in die implizierten Hilfeseiten werfen, wo alles Nötige einfach erklärt wird. Ohne dieses Wissen wird der Einstieg ziemlich holprig.
Denn man startet mit "überhaupt nichts" an Infos und steht irgendwo in der Wüste - kein Auftrag, keine Ausrüstung, kein Team, keinen Plan. Man kann jetzt:
- erstmal einfach drauflos laufen und sehen, wo man hinkommt,
- sich durch die Funktionen in den Menüs klicken und sehen, was passiert, oder aber
- eben die Hilfeseiten lesen und den nächsten Schritt mit Vernunft planen.
Ich hab alles gemacht, und zwar in dieser Reihenfolge, nachdem der jeweils vorherige Schritt mich nicht wirklich weiterbrachte.

Was macht man so bei "Kenshi"?
- vor Banditen und Ninjas weglaufen (Kämpfen geht am Anfang gar nicht, weil schlicht chancenlos)
- Geld verdienen (sprich: Banditen und Ninjas in die Städte locken, dort von Wachen erledigen lassen, looten und Gegenstände verkaufen)
- eine Gruppe zusammenstellen
- einen Außenposten aufbauen
- Produzieren und Handeln und
- laufen, laufen und nochmals laufen.

Letzteres kann schon nerven. Die Karte sieht zwar nicht groß aus, aber ihre wahre Größe wird man schnell kennenlernen, wenn man beginnt, die Städte abzuklappern, um neue Crewmitglieder zu rekrutieren. Man läuft echt ewig und drei Tage durch die Wüste, und das dauert manchmal auch trotz schnellster Spieleinstellung Allerdings ist wohl von Seiten der Entwickler für späer noch eine "Teleport"-Funktion vorgesehen, wenn ich mich recht erinnere.

Hat man ein kleines Team zusammen, kann es mit dem Bau des eigenen Außenpostens losgehen. Neben der Gewinnung von Baumaterial ist hier auch eine Werkbank für den Anfang interessant. Der Handel mit Gütern über den eigenen Außenposten funktioniert noch nicht so richtig, aber das kommt sicher noch.

Was auch noch nicht so richtig toll ist: Die Schrift ist in manchen Menüs so klein, dass man sie nicht entziffern kann - zumindest auf meinem Laptop. Ich hab alles aus der Bildschirmauflösung rausgeholt, und trotzdem bleibt die Schrift teilweise winzig und unleserlich. Ich hoffe sehr, dass das noch behoben wird.

Winzig werden auch die Figuren, wenn man weit rauszoomt, so dass sie nur noch winzige Punkte sind, die sich von den paar Büschen und Bäumen kaum mehr unterscheiden. Ich habe noch nie ein Spiel gesehen, wo man so weit rauszoomen kann. Gleichzeitig reicht der Zoom nicht, um die Umgebung so richtig zu überblicken, weil die Karte und die Abstände zwischen den Siedlungen einfach so riesig sind - eine echte Herausforderung.

Die Umgebung selbst und die hinterlegte Musik erzeugen eine passende Stimmung.
Die Systematik des Bauens und Craftens finde ich so weit auch sehr gelungen mit seinen überschaubaren 5 Leveln, genauso wie das "learning-by-doing"-Skilling-System, das mit Werten, aber ohne Levelstufen auskommt und fast von alleine läuft.

Momentan würde ich sagen, ist es ein vergleichsweise "langsames" Spiel - man muss bisweilen Geduld mitbringen. Es ist wie im echten Leben: Gut Ding will Weile haben. Wer eben mal schnell eine Stadt aufbauen und alle Gegner innerhalb eines Spieltages niedermetzeln will, ist hier verkehrt, denn hier braucht alles seine Zeit, um sich zu entwickeln - von der Zeit, die es braucht, Charakter-Fähigkeiten zu verbessern über Bauzeit von Gebäuden bis hin zur allgemeinen Reisegeschwindigkeit. Einzig die Banditen- und Ninja-Angriffe kommen häufig recht plötzlich, und dann wird es auch mal hektisch.

Noch fehlen konkrete Spielziele, die NPC-Dialoge sollen wohl auch noch ausgebaut werden. Es steckt aber schon sehr viel Spaß und Potenzial in diesem Spiel, insofern bin ich schon sehr gespannt, wie es mit "Kenshi" weitergehen wird.
War dieses Review hilfreich? Ja Nein Lustig
11 von 11 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
6.4 Std. insgesamt
Verfasst: 4. September 2014
Early Access-Review
Ich weiß nicht so recht warum, aber dieses Spiel macht einfach unglaublich viel Spaß. Es ist zwar noch längst nicht fertig, es treten also abhängig vom eigenen System ab und zu Fehler auf, aber es gibt schon so viel zu tun! Dabei ist so ziemlich alles, was man sich vornimmt eine ziemliche Herausvorderung, weil die Welt sehr realistisch ist.
Wenn man sich ne Hütte bauen will, kann man nicht einfach auf "Hütte" klicken und dann dort hin, wo sie erscheinen soll. Man braucht erstmal Geld, also streift man durchs Land auf der Suche nach einer Schlacht, um dort umher zu huschen und am Boden liegende Kämpfer zu beklauen - in der Hoffnung, dass man, sobald man entdeckt wurde, entkommen kann.
Sollte es am Anfang des Spiels zu einem Kampf kommen, wird man einfach nur 100%ig zugerichtet, weil man ja (abhängig vom Startszenario) keine oder sehr wenig Kampferfahrung hat. Häufig hilft es (wie Warmduscher es halt so handhaben) zu einer Stadt zu rennen und sich von der starken Torwache helfen zu lassen.
Hat man ein paar Mal sein Inventar vollgemacht und wieder verkauft, fühlen sich die paar Groschen wirklich hart erarbeitet an und man fragt sich, ob man die jetzt wirklich direkt für Baumaterialien ausgeben möchte. Man kann die ja gar nicht alle tragen. Also Rucksack kaufen, wenn ja welchen, oder doch in die Bar und Verstärkung anheuern..? Vielleicht baut man ja doch erstmal eine Steinmine, lässt einige Arbeiter (oh das kostet...) dort schuften und verarbeitet es dann weiter zu Baumaterialien. Falls man irgendwann mehr produziert, kann man den Überschuss im eigenen Laden verkaufen. Dann könnte man zusätzlich noch Rum oder Waffen oder Rüstungen oder Stoffe oder ... produzieren und verkaufen. Das Geld dann in bessere Ausrüstung stecken. Oder man lässt sich erstmal gar nicht nieder und baut sich eine kleine Gang auf mit der man versucht Banditen zu vermöbeln und deren Kram zu verkaufen. Oder oder oder...
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7 von 8 Personen (88%) fanden dieses Review hilfreich
125.5 Std. insgesamt
Verfasst: 11. Oktober 2014
Early Access-Review
Das Spiel ist großartig, irgendwo auch ähnlich wie Spellforce nur mehr überleben, realitätsnäher und umfangreicher!

So kann man z.B. mehrere Chars anheuern (glaub 20 oder 22 (mit dem Haupt"helden"))
Handeln, kämpfen, eigene Basis bauen, forschen, eigenes Equip craften.

Es sind auch neue durchaus nette Dinge geplant wie Tiere, diese man töten zähmen oder beklauen kann (Eier und dann das Tier aufziehn) möglicherweise kommt auch noch das reiten irgendwann.

Außerdem find ich das Skillsystem toll (ein bißchen wie Skyrim etc) so trainiert man die Athletik indem man ohne viel Gewicht rennt, trägt man viel Gewicht steigert man seine Stärke usw. was dem ganzen noch mehr Tiefe verleiht.

Was es leider nicht geben wird ist der Mehrspielerpart (da es dafür zu spät ist (aber wer weiß, wenn genug Spieler dieses
Spiel kaufen und die Entwicklung damit fördern... ;) )

Hin und wieder schmiert das Spiel ab mit den lustigsten Fehlermeldungen aber welches Early Access Spiel tut die nicht? (abgesehen von den lustigen "Meldungen")

Spiel ist komplett auf Englisch, was für manch einen vllt ein Prob sein könnte.

Sorry das alles son bissle durcheinander ist aber wenn man anfängt zu schreiben, fallen einem immer mehr Sachen ein.

War dieses Review hilfreich? Ja Nein Lustig
5 von 6 Personen (83%) fanden dieses Review hilfreich
239.3 Std. insgesamt
Verfasst: 17. September 2014
Early Access-Review
Es ist noch lange nicht fertig macht aber um längen mehr spass als mancher AAA Titel. Die Freiheit zu machen was man Lust hatt und auch die ganzen Möglichkeiten macht den Titel aus.
Anfangs Startet man mit 1-5 Leuten und kriegt nur auf die Schnauze wen man nicht aufpast, zb Kanibalenjägerstart^^ Dort landet man mit seinen Leuten zuerst in nem Käffig und braucht einige Tage bis man wieder wegkommt. Das Spiel ist sehr fordernd hatt aber auch verschiedene kniffe um es einfahcer zu machen. Ich spiel es immer wieder und bin jetzt bei 184 Stunden und es werden mehr^^
Wichtig ist auch den Betapatsch zu laden, macht das Spiel stabieler und erweitert es um vieles.
Ein paar Tips für anfänger für einen gelungenen Start.

Bau nicht zuerst einen Ausenposten sondern kaufe ein Haus in der Sdadt deiner wahl und mach dort mal die grundlegende Forschung. Zum Haus kaufen auf die Türe des wunschgebäudes klicken nicht alle sind kaufbar.

Vergrösserer als erstes deine gruppe auf maximum, betapatch 20 , normaler patch 18 Leute.
Geldverdienen ist einfach, plündere alles was dir in die finger kommt und verkaufs in der Stadt, denk aber nicht daran anfangs zu kämpfen den du hast keine Cance.
Nimm Anfangs 6 Leute und lass sie mit nem vollen Händlerrucksack nem Polizisten folgen in ner Stadt (vorzugsweise Wasserfässer) damit die stärke sich schnell aufbaut und du mit den anderen Looten gehen kanst.
Benutze anfangs nur Niniawaffen und kleider als Rüstung, steigert dextery und du hast kein übergewicht.
Benutze keine schweren waffen und rüstungen und Helme am anfang!! Die werte ziehen dich soweit runter das du ne Konservendose auf 2 Beinen bist und alle gegner rennen mit Büchsenöffnern rum!! du hast keine Cance.(Schwere Rüstungen machen dich langsang, alles zusamen hatt ein gewicht bis zu 50 kg und du kanst 20 kg tragen =30 kg überladen = Tot.

Renn viel am anfang steigert Atletic und läst dich vileicht überleben wenn ne ganze Horde hinter dir her ist.
Greife anfangs Verhungerte Banditen nur 2:1 an und schicke verwundete und verbundene Einheiten ins Bett . Kostet 100 in einer Stadt.
Manche Gegner haben Kopfgeld, drück sie nem Polizeichef in die Hand oder stecke sie in der Polizeistation in den Käfig. Verbinde sie aber bevor du sie mitnimst für Tote giebts nur die Hälfte.
Wenn das Squad voll ist Kämpfe, Kämpfe und Kämpfe ,übung macht den Meister.

Es macht einfach Spass weil es eine komplette Sandboxwelt ist mit allen möglichkeiten die man will.

Ich kans nur jedem Empfehlen !!
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100%) fanden dieses Review hilfreich
35.2 Std. insgesamt
Verfasst: 22. September 2014
Early Access-Review
(Sandbox Simulation/RPG)

Der Titel „Kenshi“ von Lofigames ist als Geheimtipp für Spieler einzustufen. Er ist nichts für die Breite Masse. Nein, eher etwas für angagierte Spieler die sich über eine offene, postapokalyptische Welt mit einer viel Zahl von Möglichkeiten Freuen. Theoretisch bietet das Spiel für jeden etwas, mal abgesehen von FPS oder TPS Fans, da wie hier eher auf die Alte Schule alá Fallout von Interplay oder Wasteland I/II treffen.

Aufträge erledigen, Berufe steigern, eine Siedlung bauen, Kopfgelder kassieren, im Kampf ein Meister der Waffen werden, sich bei den Fraktionen beliebt machen, Söldner leben oder selbst als Verbrecher gesucht und gefürchtet sein. Der Einzelspieler modus, lässt eigentlich keine Wünsche offen.

Auch gibt es einige Schattenseiten an diesem Spiel. Es kann zu Spielabstürzen kommen. Auch das die Spielfiguren in einander verkeilt sind und sich nicht befreien können, oder einfach nur aus sturer dummheit vergessen wie ihr auftrag lautet oder den weg. Auch ist die Grafik etwas älter, doch verleiht sie dem ganzen etwas Charme.

Wenn ihr dieses Spiel genießen wollt, solltet ihr Zeit mit bringen. Den wer wirklich sich die Zeit nimmt und in dieses Spiel eintaucht, wird schnell feststellen das er es mit einem kleinen Juwel der Indipentend spiele zutun hat. Auch das der Hersteller sich weiter bemüht es zu verbessern und es zu optimieren, tut sein übriges dazu. Solltet ihr also daran intressiert sein in einer asiatischen Postapokalyptischen Welt ein neues Leben oder gar eine Stadt aufbauen zu wollen, dazu die nötigen Leute zu rekrutieren und auszubilden, findet ihr euch in Kenshi gut aufgehoben.

Suchtfaktor: 8 von 10

((Wer Fehler findet darf sie gerne behalten ;) ))
War dieses Review hilfreich? Ja Nein Lustig
192 von 239 Personen (80%) fanden dieses Review hilfreich
7 Personen fanden dieses Review lustig
7.3 Std. insgesamt
Verfasst: 19. Oktober 2014
Early Access-Review
My First Two Days in Kenshi:

Whelp, this sucks. I'm in the middle of nowhere with a broken arm, a stick and no clothes. I don't remember much except that my name's Numura, I'm in a bad predicament and that predicament is due to some ♥♥♥♥♥♥♥ named Teuchi. Well, what's a girl to do in this situation?

I really, really want to find some sort of civiliation, hell even a simple shelter, but there's nothing for miles...

Oh are those people off in the distance? Maybe they can he- oh. Oh ♥♥♥♥. They don't look friendly. Time to run around blindly like a headless chicken trying to avoid three groups of bandits.

Oh hell, one of them spotted me! Run!

Hey, who're those guys fighting down there? Whatever, maybe I can lose my persuers in the chaos of the fight.

...aaand the bandits are all dead. Let me just look through their stuff.... oh hey, a shirt! And pants! And *shoes*! Yes!

Wait, those other guys aren't attacking me? Huh, Holy Nation, hm? Seem like nice people. I'll follow you guys around for now.

Wow, you guys mean business, just up and murdering any bandit you find! Can we be friends? Oh, you only care about bounties? Well fine, Mr. Stick Up Your ♥♥♥, I didn't want to talk and hang out and tell jokes anyways! Jerk.

Oh hey, there's another group of people over there. And they're not bandits! Awesome. Hey, Holy warriors dudes, it's been fun but I really want to find a bed and maybe a shop, and these guys are trader so... bye!

Aaaaaand trading post ahoy! Time for sleeping and buying and- whatddya mean I don't have enough money for that armored hat?! Damned traders...
War dieses Review hilfreich? Ja Nein Lustig
71 von 80 Personen (89%) fanden dieses Review hilfreich
59.3 Std. insgesamt
Verfasst: 23. Oktober 2014
Early Access-Review
I'm going to state my opinion straight out so you understand where my reviews coming from before reading it... I already love this game. I find it challenging, immersive and immensely satisfying. I can't wait for more content even though I think what's currently there makes it a worthwhile experience for the price tag, any game that can have me put 45 hours in without even realizing it is going to be worth twenty-ish dollars in my book. Also, this game is absolutely not for everyone. That can not be stressed enough, if you don't like struggling in the beginning of a game you probably won't make it very far, it can be tough as nails if you aren't careful and even if you are you'll probably end up suffering through a few coma's in the early section while you're trying to make your character not useless. There, now that that's out of the way let's talk about the actual game.

The gameplay is kind of a mix between a diablo-style dungeon crawler and an RTS. Every character has their own stats that can be levelled up through using them, every character can be as strong if not stronger than your starting character. In fact the only real difference between them and your starting character is that you didn't start with them. The movement and combat are fairly basic, there's not much in the form of tactics yet. Other than ganging up on specific units and some limited flanking ability you can't control much more than who attacks who. The path finding can sometimes trip up in the more hectic battles (more on that later) but it is early access and that stuff is being ironed out.
The RTS elements shine through a bit more in the base building aspects, you build preset layouts for houses and fill them with various different things like work benches, beds or storage for materials. So far there's farming and resource mining as well as some crafting for weapons, armour and clothing. This will be a lot more balanced when things like hunger get implemented, right now there's not much to point to a farm other than making money and there isn't much to spend the money on other than materials and blueprints for items. You can also build defensive walls with gates and mounted crossbows for defense (and you'll need them, believe me) but these things can trip up the pathfinding again (still more on that later). Considering how unbalanced the economy currently is it still took me a while to get a base I was satisfied with and I enjoyed building it. It's only getting better as well.

The world is both great and not so great all at once. I found myself heavily immersed in the world, I love the style and the sense that you're picking through the bones of an advanced civilization that's been long ruined, the atmosphere is just fantastic. The aesthetic is my kind of thing with obvious asian influences and you can really feel isolated and threatened in the early goings until you have a decent squad, then you feel like you're a match for the world and that's a really satisfying moment. However... as much as I love the feeling of the world, sometimes it can feel really empty. Yes, it's a wasteland and it's meant to feel that way, but if that's not your kind of thing it will really turn you off. I feel like the addition of small bandit camps to go along with the roaving bands and some oasis-like areas where more plants grow would really do a lot to help that. There's also some work happening on adding creatures to the world and I think that will do wonders for this particular problem. My bar for a well done isolated setting is set really high to be fair, once you play S.T.A.L.K.E.R: shadows of chernobyl it's hard to settle for anything less. The fact I'm even willing to compare the two is very telling about just how great the atmosphere is here.

Now, on to the bugs (disclaimer: I haven't played for a while so some of these may have been fixed since my last session, I'll explain in a bit). You get to hear about the pathfinding which is my main issue. It's kind of broken. It's serviceable for the most part, they can manage to traverse long distances and only rarely do they get stuck, however they still get stuck and that's pretty annoying. I use the "bodyguard" command to make sure my squad moves at the same speed (an option to just make them do that would be nice) but the pathfinding for that is far worse than the regular stuff, they match speed and stay at the same relative position to the character they're guarding and don't realize if they're about to walk into a wall, this is where they most often get stuck because for some strange reason edges like to grab hold of characters and they get stuck in the ground. Also, I've never had them defend anything while under the bodyguard command. Frequent quick-saves make this a mild irritation at worst and if you ever get really stuck and haven't saved for a while there's an option in the menu to pick up and drop all your characters on the center of your camera to unstick them, but it's still a bug and it needs to be mentioned. The other issues with it are also minor, in a big fight sometimes units can get confused about what they should do and end up standing around with their finger in their nose while their buddy is fighting three bad guys at once but they eventually get it together. The last issue I have is that closing the gates breaks the pathfinding when your units are outside, if you close the gate no matter how far away they are or where you tell them to move they will turn around about half the time and walk back to the gate to maually open it. It can be really frustrating but the only time you need the gate closed is when bandits are attacking and they give you advance warning so it can be pretty easily circumvented.
Aside from the pathfinding there's an odd (yet hilarious) bug with picking up and putting down characters, if you do it on the ground they pop up into the sky and get sent flying. They only stop if they hit a mountain or you use taht un-sticking method I previously mentioned. Again, it's just a minor annoyance and it doesn't happen if you put them in a bed or jail cell which is where you should be taking them anyway, but if you get attacked you can't put down whoever you're carrying and you run the risk of getting knocked out yourself.
This is less a bug and more of a flaw with the system itself, and it's also the main reason I haven't played in a while. There's a serious memory issue, the game runs on a 32-bit engine and it doesn't have a high enough memory limit for extended play. I'm not sure if everyone has this problem but I can only play for about ten minutes at a time now, it's progressively gotten worse the bigger my base got and the more people I had control of. It used to take a number of hours to crash on me. This could be my fault, I haven't exhausted every troubleshooting option yet, but all the same it's an issue that needs to be addressed. There's also talk of transferring to a 64-bit system which would probably eliminate the issue, but as of my last play session it wasn't implemented and I can only talk about my experience.

TL;DR, this game is an extremely rewarding and challenging experience if you're willing to stick through it and are a fan of post-apocalyptic worlds or deserts in general. If not, there's very little in it for you. The early game is pretty slow and it relies on you enjoying the world around you more than the gameplay, afterwards they both work together and that's when the game shines. If you can't handle crashes or potenitally broken AI then hold off on your purchase but definitely keep an eye on this, when all the issues are ironed out this game will be phenomenal. If you don't mind crashes or other early access problems then this game is worth the money as-is and will only get better with time.
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43 von 54 Personen (80%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
115.1 Std. insgesamt
Verfasst: 5. Oktober 2014
Early Access-Review
So, this is probably going to be one of my favourite games of all time.

Despite the game being not having half the features that are planned for it, I'm hooked, because what it does contain is fantastic, and the potential of it excites me beyond belief.

As it is currently, there are some minor annoyances bug/glitch wise (I.e wall/gate placement in base building, items dissapearing when dropped, and people being launched into the sky when put down) but with a pinch of salt and frequent quick-saving, it's nothing that will spoil your experience and the game is very playable as it is.

Value: (I paid £12.99)
For your money, you get to support the development of a game that will hopefully set the standard for future RPG's, as well as many, many, hours of what is currently very enjoyable Alpha gameplay. And if you're like me, and are really excited about where this game is going, you get to feverishly await the addition of future content!
I've clocked just over 60 hours on this playthrough and feel like I've more-or-less plumbed the depths of it by exploring most of the map, filling up my sqaud with people, doing 99% of the research and getting my main guys to be pretty good at what they do. However I could probably wring another 10-15 hours out of this playthrough easily, and the game has the potential to be infinitely replayable. I'd happily start over right now.

Brief Overview:
Until you can build your first outpost, you'll spend most of your time roaming around a vast and empty desert. I s**t you not. But trust me, you'll love it, because it's so atmospheric. Also, you will be very, very, very, cautious, hopping between the safety of city walls until you can toughen your guy(s) up. or you WILL get destroyed by ne'er-do-wells in the desert.

The thing I love most about Kenshi, is that it doesn't need quests or missions (although these may be implemented later), because it's an epic story that tells itself, and you make it up as you go along and become immersed in the story that you create.

If you love RPG's, katanas, epic journeys, and immersive, open-ended, gameplay, then Kenshi is a no-brainer. The vast amount of potential this game has is a bonus. I wish all Early Access titles were this promising.

For a forcast of Kenshi's future development, check out this handy-dandy Roadmap: http://www.lofigames.com/index.php?option=com_content&view=article&id=295:roadmap&Itemid=71
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35 von 46 Personen (76%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
51.9 Std. insgesamt
Verfasst: 12. November 2014
Early Access-Review
When it comes to early access, there are really two questions facing any potential buyer: "Is it fun yet?" and "Will it be more fun in the future?"

The latter question is always a matter of faith. In this case, having read the developer's blog and having seen meaningful updates regularly rolled out, I believe that yes, this game will only get more fun. But again, that's a matter of faith, and I've seen smarter people than me have their faith in other early access projects shattered. In life we can be certain of death and taxes, but unfortunately not of patches and content updates.

So, that leaves our first question, is it fun now? With 50 hours invested so far, I can say that I certainly think so. There's no story to speak of at the moment, but the travails of your custom character(s) as they trek through the wastes, gaining strength and equipment, are gripping for a certain kind of player. You will suffer beatings from bandits, scavenge after NPC battles like a vulture, discover profitable trade routes between towns, build a base, hire new recruits, and of course craft. Eventually you'll be strong enough to lay bandits squads low, assault cannibal camps, or event crush the Samurai and Templar who patrol the desert.

There are bugs, but they are more irritating than game-breaking. There is a lack of story content, but with enough imagination it hardly matters.

If development stopped today, I'd be disappointed (a major pathfinding overhaul is supposedly imminent, and an incredible alien bestiary is on the horizon) but I'd still feel as if I'd gotten my money's worth. I therefore feel confident recommending Kenshi as a unique and fun experience, already worth your time and money.
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24 von 31 Personen (77%) fanden dieses Review hilfreich
61.8 Std. insgesamt
Verfasst: 13. Oktober 2014
Early Access-Review
This game has serious potential.. I've been playing it for 2 or 3 years now, and it's just gotten better.. great soundtrack and sounds have been introduced(for the most part), excellent armor and clothing additions..
The creator seems genuinely passionate about his game, and has hired more devs to further the game in depth and atmosphere.. I think this could be the real deal as far as greenlight goes.. (unlike SOME games)
I can't wait for the new map, as well as new animals, combat/sneak mechanics, etc.

I think this will be a good one, and worth watching out for if you aren't keen on unfinished games.. : )-~
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19 von 25 Personen (76%) fanden dieses Review hilfreich
122.2 Std. insgesamt
Verfasst: 29. Oktober 2014
Early Access-Review
As a child, I improved rudementery reading skills with classic RPGs like Dragon Warrior 3, Shining Force, and Fire Emblem. These games were amazing, because in adition to cementing a sense of justice in a 5 year old, they presented a memorable plot, different forms of character development (DW3 with the personalities, where the personality determined stat increases, and was determined by initial stats. Shining Force with the stories told by your squadmates in the various bases found over the 8 chapters, as well as themes of amnesia. Fire Emblem for being, well, Fire Emblem.) None of that is in this game. Which makes it perfect.

"Why would you tell that story to point out what it doesn't have?"

Simple: Kenshi has everything else that made those games personally iconic. From Dragon Warrior 3, you have each squad member being completely unique from creation, with nearly endless possibilities for customization, with an open world. From Fire Emblem, you have that strategic element, same with Shining Force. But with no 'level' or 'class' system, there are no restraints. I'll admit, I plan after writing this to re-create Shining Force in game, by creating each of the characters in order of appearance. That'll be fun!

But it doesn't stop there. The combat is fluid, and the AI is great. Giving each limb, and core parts it's own hit points, and changing gameplay according to damage (and changing DAMAGE based on how you choose to heal it) is something more in-depth than most heavy LARP systems I've seen. You can build a base and be a group of peaceful farmers/traders (not that you need to eat). You can start a war with one faction (though I wouldn't reccomend it... ever), or become a group of mercenaries. The sandbox element is strong in this game.

While the game is still in alpha, the groundwork has been set for so much more than is already released (as a player, I'd be fine if I had to deal with what i've got.) The few bugs that are in the game are minute and are easily bypassed with frequent quicksaves and game imports. The dev, while a little slow in getting the game out, is very careful to minimize bugs. A perfectionist, if you will.

And this brings me back to that 5 year old playing those games for the first time, because while I can't play through those stories again, every click is another element that goes into a script playing in my head. While the characters may not interract on screen, they can be in the player's mind. As an adult, I've been a DM for a few years now, but Kenshi gives even more creative freedom to the player, which is the ultimate goal of an RPG. The only thing you can't do multiplayer, and i'm sure that by the time it gets to full release, it will have addressed that.

This game can only be catagorised as a Sandbox/RPG/RTS/Simulation/Open World/Base Building Awesomeness. This is better than most games released today, and for the price, you'd be a fool NOT to pick it up. The true brilliance of this game is that there is a start point, but it is infinite. The end is wherever you choose to stop.
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22 von 31 Personen (71%) fanden dieses Review hilfreich
32.6 Std. insgesamt
Verfasst: 4. November 2014
Early Access-Review
If you like RTS + RPG combined in a sandbox then this game is for you.

If I'd state the cons&pros -


- Can crash sometimes multiple times, then work for few hours with no problems
(this is early access so this is more like problem now than later)

- Late Game can feel like theres nothing to do, no real threat presence when squad is well equipped.
(depends how you play it)

- All the bugs and pathfinder. (sounds cliche)

- It's weird how people find this game hard,
if you play the game smart you find eventually its easier than you thought,
and can feel depressing. (the feel of threat eventually vanishes when you approach late game)

- I add some more if I figure something worth listing.

- Big map, yet so little content.


- Many ways to play it.

- Basicly you are free to do what you wish to,
no restrictions. (kill whom you like)

- This game really needs thinking, if you set the difficulty too hard
it might be really hard to get the game going (getting past early game),
which I find nice, the harder - the better.

- You can build your own base

- Playing wise pays off.


Other thoughts

If this game had multiplayer I'd even pay a month subscription for it.

5/5 in its current stage despite being in early access.
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12 von 14 Personen (86%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
28.5 Std. insgesamt
Verfasst: 25. Januar
Early Access-Review
I remember when I first got this game, back in summer of '13. I had started out with nothing but the clothes on my back, some cash, and a rusty sword.

First thing to do was to find some buddies to help, and so I went to the nearest town. In a tavern I met a short bald man (though we were all bald back then). His name was Dirt, and this was my new best friend. Dirt and I did some pretty bad things then, luring guards to get killed by starving bandits, and then stealing all of the gear. This changed when we both got a little close one fight, and got chased by bandits all the way into the entrance of town. There weren't enough men to hold them all back, so I went into a tavern to see if anyone could help. I found a huge man, named Vedi. Vedi was willing to help for a price, and after paying him he went out there with a rusty sword and killed 3 of the bandits before he passed out from blood loss, effectively saving the town.

It was the three of us for a good, long time. We killed many a cannibal and a bandit, and soon enough came upon the idea to make our own outpost, a safe haven to keep us secure and resupply when the going got tough. There was a town nearby, so all we had to do was get a few materials here and there and after a week maybe it would be set. By this time all three of us were pretty decked out, myself having a good long coat, Vedi with a huge cleaver, and Dirt with a tricorn hat. Most cannibals were either afraid of us by this point, or dead, there wasn't much worry of our safety by now.

We had almost finished the small base, with Vedi and I working on some some construction, so it was Dirt's turn to go get the materials. We had both finished our construction, and so had waited for Dirt to come back. A day had gone by, we were starting to get worried. By noon the next day, Vedi and I had decided to risk it and leave the base, to go see where Dirt had gone. The next town over must surely know where he went?

We didn't even make it halfway across when we found him, laying on the ground.

His hat and sword weren't far from him, and there were two dead bandits next to him. Incisions and cuts were all across his body, bones broken and blood everywhere. Vedi cried, I stared for a good long time, before getting his hat and sword. I walked to the nearest bandit encampment, which some members looked wounded, and slaughtered them all with Vedi, after he finally caught up.

Time has passed since that day, and the small base we had thought of originally is now a bustling town, with nearly eight residents there, all dressed and ready to defend their home. These people are the best I could have asked for, and I still keep the tricorn hat as a symbol of office, with Vedi forgoeing his cleaver for that sword, as his symbol of guard captain. But as much as I love these people, and would die for them, they will never be that man whom Vedi and I came to know as our best friend.

R.I.P. Dirt.
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16 von 22 Personen (73%) fanden dieses Review hilfreich
94.6 Std. insgesamt
Verfasst: 14. November 2014
Early Access-Review
"Toughness Stat - How to train:
-Not wearing armor; armor is for wimps.
-Getting hit for high amounts of damage, like a man.
-Get up and fight when you should be playing dead."


You probably shouldn't play Kenshi. It is going to suck you in. Just walk away.

JK... but not reallly.

The thing crashes semi-frequently, and there are bugs such as the path-finding and character edge-sticking which reviews have mentioned, but these don't ruin it by far and are still in development (if your character is stuck in a wall, just tell another character to pick them up). Gameplay took some getting used to, as did the interface. Kenshi has a very balanced mechanic between RPG and RTS without feeling like either. More specifically, it somehow manages to combine the feel of Mount & Blade and Dwarf Fortress, with a little influence from Bioware-style party-management, into one intelligent video-game-gasm with some serious yet subtle attitude and atmosphere.

The new content being talked about is going to expand upon what is already hours of playability. Apparently there are going to be new maps, beasts, quests, and I could even see more Mount & Blade-like politics with faction leaders (you listening, devs?), and mounts, or vehicles, and other characters, and maybe even a storyline, and then there's the modding community, and... and... let me stop.

Enter the desert.
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14 von 19 Personen (74%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
43.2 Std. insgesamt
Verfasst: 28. September 2014
Early Access-Review
When I first saw this game, thought it was gonna be a M&B: Warband clone, only in a Asian setting, and that sounded great. But what this game is, is so much more, or at least potentially.

You create a character in a post apocalyptic feudal Japan-ish world, and from there your on your own. You can be a merchant, thief, shop owner, start your own town/outpost, craft your own weapons and armor, build different kind of functional buildings, research technology to build/craft even better stuff. You can train in fighting, stealth, repairing etc. by doing what ever you want to train in. Recruit squad members as bodyguards or as part of your personal mercenary group/army and control and train each person individually.

At first the game had sub-par GFX (It still not great, but aesthetically pleasing) and no sound, but bear in mind it was still in pre-alpha (currently in alpha), the graphics have improved since, and there is sound now. On top of that new major features keep being added every few months.

I bought the game when it was still $10, and it feels like an investment. I play it for a couple of months, when I come back after, say six months, more features are in and feels more polished every time. A few new major features (64bit engine, dialogue, overhauled pathfinding, animals/beasts and a new larger map with biomes) are planned for the near future. They already mentioned the beta in their latest progress update, price will probably go up again. In its current state (28/09/2014) the game is already very enjoyable, so buy it now while it's still in it's alpha pricing $20.

I only started to play the game on Steam recently, my actual playtime should be more than 100 hours, maybe way more, I don't keep track realy :)
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11 von 14 Personen (79%) fanden dieses Review hilfreich
51.2 Std. insgesamt
Verfasst: 30. September 2014
Early Access-Review
As of the writing of this review, I have about 49 hours in the game, and it's not finished. Forty-nine hours and it's not finished! They started with the sandbox (which is where they could have stopped as far as I'm concerned) and then started adding stuff! Grow a farm, mine for ore, learn how to make stuff, wander around and kill bandits, do whatever you want! Lo-Fi games is very good about updating fans, and they listen to comments. So check it out! Get in on the ground floor! Enjoy!
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9 von 12 Personen (75%) fanden dieses Review hilfreich
72.6 Std. insgesamt
Verfasst: 13. Oktober 2014
Early Access-Review
After searching for a game that even resembled Mount & Blade. I was able to find this gem of a game. I have played way more hours then what is currently said on steam, I had the game before they even put it on steam but I don't recall how long ago that was. Anyway this game is amazing and I love how unique it is from every game. The game first will first ask what gameplay do you want to start was and the option was wanderer and something else. Then you got thrown into game and had your character customize screen show up to change the way your character looked and name him as well. Then it would make you feel that you could not fight alone in the game and that you were just weaker then everyone since they've been through experiences that you haven't even experienced yourself like fighting. Since then they've added tons of new features like farming, mining, and crafting, as well as a lot of new defensive weapons at our disposal. They haven't done an update in a long time though since the next one is supposedley the 64-bit build, new pathfinding engine, and the map too. So i'll update this review when it comes out.
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5 von 5 Personen (100%) fanden dieses Review hilfreich
26.3 Std. insgesamt
Verfasst: 16. Januar
Early Access-Review
It is buggy and occastional hard to use. But it is just so much **** fun.
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7 von 9 Personen (78%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
93.8 Std. insgesamt
Verfasst: 27. Januar
Early Access-Review
Great model of what a greenlight game should look like. Solid dev team, great game concept, regular community updates.

-gigantic open sandbox
-RPG elements for each memeber in squad
-hundreds of weapons and variations
-economy and base building
-regularly updated
-scalable enemy encounters to manipulate difficulty

-performance drops at times (actively being worked on)
-currently one biome environment (actively being worked on)
-not too much explanation for the building mechanics

tremendously fun and different gameplay. would beat cannibals to death again.
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9 von 13 Personen (69%) fanden dieses Review hilfreich
41.4 Std. insgesamt
Verfasst: 30. September 2014
Early Access-Review
Fun rts/open world sandbox/rpg/squad management/base building game. The developer continues to update the game although progress is a bit slow, slow but steady. The game has already been well worth the money I have spent and it continues to get better with each patch that is released.
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