A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear.
Nutzerreviews: Sehr positiv (1,285 Reviews)

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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Kenshi is currently in alpha state. The game is still in development and is missing many features. There are currently unfinished gameplay features, and the stability will fluctuate as new features are added. Expect crashes and bugs at this stage.
But remember the game receives regular ongoing updates and improvements, by purchasing at this early stage you get the game for a reduced price and can watch it gradually grow and improve, provide your feedback to the developer, and above all you are helping to fund the development for a small independent developer. Remember: the price will gradually increase over time as development progresses, so the sooner you purchase, the lower the price.”

Kenshi kaufen

WEIHNACHTSAKTION! Angebot endet am 2. Januar


Kürzliche Updates Alle anzeigen (43)

19. Dezember

Update 0.70.4 Experimental Version


-Fixed another bug when recruiting new characters
-Fixed the problems with characters being unselectable
-Improved follow behaviour and made pack gars catch up after a fight
-Fixed a bug when dismantling
-Made a theoretical fix for the 10,000 storage items bug
-Performance improvment when lots of ragdolls are around
-Fixed furniture placement going through walls
-Fixed nests spawning extra squads on load
-Fixed some rare invisible building occurence
-Few little minor fixes with collision and an animal glitch

12 Kommentare Weiterlesen

16. Dezember

Update 0.70.3 Experimental Version

Here are the changelists for the last two patches over the weekend and yesterday:

  • Fixed the worst moving-around-the-map random crash.
  • Fixed some minor dialogue glitches
  • Fixed cannibal cooking crash
  • Fixed the flophouse beds not working
  • Fixed the characters being ragdoll in cages
  • Fixed crash when harpooning animals
  • Fixed a few more smaller random crashes

  • Another possible stability improvement for the random crash, lets find out if it helps or not...
  • Also fixed a few regular crashes
  • Fixed armour quality resetting on load
  • Shopkeeper "welcome" can now be interrupted
  • Fixed nest items spawning too much when re-loading
  • Fixed flophouse beds even more
  • Fixed KO NPCs spotting sneaking characters
  • Fixed too many NPCs having negative medic skill
  • Fixed no-dialogue police chief
  • Slavers wont try to capture animals now
  • Fixed hair vanishing after wearing a helmet
  • Fixed holes in character mesh when removing armour
  • Stopped shopkeepers dropping items when restocking inventory
  • Fixed crash when upgrading certain buildings
  • Fixed the extra characters problem when importing a game with research
  • Fixed the invisible cannibal cages bug

10 Kommentare Weiterlesen
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"This level of thoughtfulness and ambition is why I learned to love the PC in the first place and I’ll be damned before I put on my cynical hat before I have good reason."
Rock Paper Shotgun

Steam Greenlight

Über dieses Spiel

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.


Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you.
Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
Build a base where you can research new technologies, upgrade your defences and craft new gear.
You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
Carry your wounded squad mates to safety and get them all home alive.
Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
Original game world. There are no fantasy-knock-off cliches. No magic.
Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.


    • OS:Windows
    • Processor:Dual-core
    • Memory:2 GB RAM
    • Graphics:Pixel shader 3.0 capable card
    • DirectX®:9.0c
    • Hard Drive:1500 MB HD space
    • OS:Windows 7
    • Processor:Quad-core
    • Memory:4 GB RAM
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
Hilfreiche Kundenreviews
6 von 6 Personen (100%) fanden dieses Review hilfreich
66.3 Std. insgesamt
Verfasst: 29. September
Early Access-Review
Okay, noch ist das Spiel Early Access. Aber es hat schon einiges zu bieten und das macht schon echt Spaß.

Für den Einstieg gibt es kein spielbares Tutorial - stattdesssen sollte man aber unbedingt einen Blick in die implizierten Hilfeseiten werfen, wo alles Nötige einfach erklärt wird. Ohne dieses Wissen wird der Einstieg ziemlich holprig.
Denn man startet mit "überhaupt nichts" an Infos und steht irgendwo in der Wüste - kein Auftrag, keine Ausrüstung, kein Team, keinen Plan. Man kann jetzt:
- erstmal einfach drauflos laufen und sehen, wo man hinkommt,
- sich durch die Funktionen in den Menüs klicken und sehen, was passiert, oder aber
- eben die Hilfeseiten lesen und den nächsten Schritt mit Vernunft planen.
Ich hab alles gemacht, und zwar in dieser Reihenfolge, nachdem der jeweils vorherige Schritt mich nicht wirklich weiterbrachte.

Was macht man so bei "Kenshi"?
- vor Banditen und Ninjas weglaufen (Kämpfen geht am Anfang gar nicht, weil schlicht chancenlos)
- Geld verdienen (sprich: Banditen und Ninjas in die Städte locken, dort von Wachen erledigen lassen, looten und Gegenstände verkaufen)
- eine Gruppe zusammenstellen
- einen Außenposten aufbauen
- Produzieren und Handeln und
- laufen, laufen und nochmals laufen.

Letzteres kann schon nerven. Die Karte sieht zwar nicht groß aus, aber ihre wahre Größe wird man schnell kennenlernen, wenn man beginnt, die Städte abzuklappern, um neue Crewmitglieder zu rekrutieren. Man läuft echt ewig und drei Tage durch die Wüste, und das dauert manchmal auch trotz schnellster Spieleinstellung Allerdings ist wohl von Seiten der Entwickler für späer noch eine "Teleport"-Funktion vorgesehen, wenn ich mich recht erinnere.

Hat man ein kleines Team zusammen, kann es mit dem Bau des eigenen Außenpostens losgehen. Neben der Gewinnung von Baumaterial ist hier auch eine Werkbank für den Anfang interessant. Der Handel mit Gütern über den eigenen Außenposten funktioniert noch nicht so richtig, aber das kommt sicher noch.

Was auch noch nicht so richtig toll ist: Die Schrift ist in manchen Menüs so klein, dass man sie nicht entziffern kann - zumindest auf meinem Laptop. Ich hab alles aus der Bildschirmauflösung rausgeholt, und trotzdem bleibt die Schrift teilweise winzig und unleserlich. Ich hoffe sehr, dass das noch behoben wird.

Winzig werden auch die Figuren, wenn man weit rauszoomt, so dass sie nur noch winzige Punkte sind, die sich von den paar Büschen und Bäumen kaum mehr unterscheiden. Ich habe noch nie ein Spiel gesehen, wo man so weit rauszoomen kann. Gleichzeitig reicht der Zoom nicht, um die Umgebung so richtig zu überblicken, weil die Karte und die Abstände zwischen den Siedlungen einfach so riesig sind - eine echte Herausforderung.

Die Umgebung selbst und die hinterlegte Musik erzeugen eine passende Stimmung.
Die Systematik des Bauens und Craftens finde ich so weit auch sehr gelungen mit seinen überschaubaren 5 Leveln, genauso wie das "learning-by-doing"-Skilling-System, das mit Werten, aber ohne Levelstufen auskommt und fast von alleine läuft.

Momentan würde ich sagen, ist es ein vergleichsweise "langsames" Spiel - man muss bisweilen Geduld mitbringen. Es ist wie im echten Leben: Gut Ding will Weile haben. Wer eben mal schnell eine Stadt aufbauen und alle Gegner innerhalb eines Spieltages niedermetzeln will, ist hier verkehrt, denn hier braucht alles seine Zeit, um sich zu entwickeln - von der Zeit, die es braucht, Charakter-Fähigkeiten zu verbessern über Bauzeit von Gebäuden bis hin zur allgemeinen Reisegeschwindigkeit. Einzig die Banditen- und Ninja-Angriffe kommen häufig recht plötzlich, und dann wird es auch mal hektisch.

Noch fehlen konkrete Spielziele, die NPC-Dialoge sollen wohl auch noch ausgebaut werden. Es steckt aber schon sehr viel Spaß und Potenzial in diesem Spiel, insofern bin ich schon sehr gespannt, wie es mit "Kenshi" weitergehen wird.
War dieses Review hilfreich? Ja Nein
4 von 4 Personen (100%) fanden dieses Review hilfreich
5.5 Std. insgesamt
Verfasst: 4. September
Early Access-Review
Ich weiß nicht so recht warum, aber dieses Spiel macht einfach unglaublich viel Spaß. Es ist zwar noch längst nicht fertig, es treten also abhängig vom eigenen System ab und zu Fehler auf, aber es gibt schon so viel zu tun! Dabei ist so ziemlich alles, was man sich vornimmt eine ziemliche Herausvorderung, weil die Welt sehr realistisch ist.
Wenn man sich ne Hütte bauen will, kann man nicht einfach auf "Hütte" klicken und dann dort hin, wo sie erscheinen soll. Man braucht erstmal Geld, also streift man durchs Land auf der Suche nach einer Schlacht, um dort umher zu huschen und am Boden liegende Kämpfer zu beklauen - in der Hoffnung, dass man, sobald man entdeckt wurde, entkommen kann.
Sollte es am Anfang des Spiels zu einem Kampf kommen, wird man einfach nur 100%ig zugerichtet, weil man ja (abhängig vom Startszenario) keine oder sehr wenig Kampferfahrung hat. Häufig hilft es (wie Warmduscher es halt so handhaben) zu einer Stadt zu rennen und sich von der starken Torwache helfen zu lassen.
Hat man ein paar Mal sein Inventar vollgemacht und wieder verkauft, fühlen sich die paar Groschen wirklich hart erarbeitet an und man fragt sich, ob man die jetzt wirklich direkt für Baumaterialien ausgeben möchte. Man kann die ja gar nicht alle tragen. Also Rucksack kaufen, wenn ja welchen, oder doch in die Bar und Verstärkung anheuern..? Vielleicht baut man ja doch erstmal eine Steinmine, lässt einige Arbeiter (oh das kostet...) dort schuften und verarbeitet es dann weiter zu Baumaterialien. Falls man irgendwann mehr produziert, kann man den Überschuss im eigenen Laden verkaufen. Dann könnte man zusätzlich noch Rum oder Waffen oder Rüstungen oder Stoffe oder ... produzieren und verkaufen. Das Geld dann in bessere Ausrüstung stecken. Oder man lässt sich erstmal gar nicht nieder und baut sich eine kleine Gang auf mit der man versucht Banditen zu vermöbeln und deren Kram zu verkaufen. Oder oder oder...
War dieses Review hilfreich? Ja Nein
3 von 3 Personen (100%) fanden dieses Review hilfreich
93.1 Std. insgesamt
Verfasst: 11. Oktober
Early Access-Review
Das Spiel ist großartig, irgendwo auch ähnlich wie Spellforce nur mehr überleben, realitätsnäher und umfangreicher!

So kann man z.B. mehrere Chars anheuern (glaub 20 oder 22 (mit dem Haupt"helden"))
Handeln, kämpfen, eigene Basis bauen, forschen, eigenes Equip craften.

Es sind auch neue durchaus nette Dinge geplant wie Tiere, diese man töten zähmen oder beklauen kann (Eier und dann das Tier aufziehn) möglicherweise kommt auch noch das reiten irgendwann.

Außerdem find ich das Skillsystem toll (ein bißchen wie Skyrim etc) so trainiert man die Athletik indem man ohne viel Gewicht rennt, trägt man viel Gewicht steigert man seine Stärke usw. was dem ganzen noch mehr Tiefe verleiht.

Was es leider nicht geben wird ist der Mehrspielerpart (da es dafür zu spät ist (aber wer weiß, wenn genug Spieler dieses
Spiel kaufen und die Entwicklung damit fördern... ;) )

Hin und wieder schmiert das Spiel ab mit den lustigsten Fehlermeldungen aber welches Early Access Spiel tut die nicht? (abgesehen von den lustigen "Meldungen")

Spiel ist komplett auf Englisch, was für manch einen vllt ein Prob sein könnte.

Sorry das alles son bissle durcheinander ist aber wenn man anfängt zu schreiben, fallen einem immer mehr Sachen ein.

War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
183.3 Std. insgesamt
Verfasst: 17. September
Early Access-Review
Es ist noch lange nicht fertig macht aber um längen mehr spass als mancher AAA Titel. Die Freiheit zu machen was man Lust hatt und auch die ganzen Möglichkeiten macht den Titel aus.
Anfangs Startet man mit 1-5 Leuten und kriegt nur auf die Schnauze wen man nicht aufpast, zb Kanibalenjägerstart^^ Dort landet man mit seinen Leuten zuerst in nem Käffig und braucht einige Tage bis man wieder wegkommt. Das Spiel ist sehr fordernd hatt aber auch verschiedene kniffe um es einfahcer zu machen. Ich spiel es immer wieder und bin jetzt bei 184 Stunden und es werden mehr^^
Wichtig ist auch den Betapatsch zu laden, macht das Spiel stabieler und erweitert es um vieles.
Ein paar Tips für anfänger für einen gelungenen Start.

Bau nicht zuerst einen Ausenposten sondern kaufe ein Haus in der Sdadt deiner wahl und mach dort mal die grundlegende Forschung. Zum Haus kaufen auf die Türe des wunschgebäudes klicken nicht alle sind kaufbar.

Vergrösserer als erstes deine gruppe auf maximum, betapatch 20 , normaler patch 18 Leute.
Geldverdienen ist einfach, plündere alles was dir in die finger kommt und verkaufs in der Stadt, denk aber nicht daran anfangs zu kämpfen den du hast keine Cance.
Nimm Anfangs 6 Leute und lass sie mit nem vollen Händlerrucksack nem Polizisten folgen in ner Stadt (vorzugsweise Wasserfässer) damit die stärke sich schnell aufbaut und du mit den anderen Looten gehen kanst.
Benutze anfangs nur Niniawaffen und kleider als Rüstung, steigert dextery und du hast kein übergewicht.
Benutze keine schweren waffen und rüstungen und Helme am anfang!! Die werte ziehen dich soweit runter das du ne Konservendose auf 2 Beinen bist und alle gegner rennen mit Büchsenöffnern rum!! du hast keine Cance.(Schwere Rüstungen machen dich langsang, alles zusamen hatt ein gewicht bis zu 50 kg und du kanst 20 kg tragen =30 kg überladen = Tot.

Renn viel am anfang steigert Atletic und läst dich vileicht überleben wenn ne ganze Horde hinter dir her ist.
Greife anfangs Verhungerte Banditen nur 2:1 an und schicke verwundete und verbundene Einheiten ins Bett . Kostet 100 in einer Stadt.
Manche Gegner haben Kopfgeld, drück sie nem Polizeichef in die Hand oder stecke sie in der Polizeistation in den Käfig. Verbinde sie aber bevor du sie mitnimst für Tote giebts nur die Hälfte.
Wenn das Squad voll ist Kämpfe, Kämpfe und Kämpfe ,übung macht den Meister.

Es macht einfach Spass weil es eine komplette Sandboxwelt ist mit allen möglichkeiten die man will.

Ich kans nur jedem Empfehlen !!
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
35.2 Std. insgesamt
Verfasst: 22. September
Early Access-Review
(Sandbox Simulation/RPG)

Der Titel „Kenshi“ von Lofigames ist als Geheimtipp für Spieler einzustufen. Er ist nichts für die Breite Masse. Nein, eher etwas für angagierte Spieler die sich über eine offene, postapokalyptische Welt mit einer viel Zahl von Möglichkeiten Freuen. Theoretisch bietet das Spiel für jeden etwas, mal abgesehen von FPS oder TPS Fans, da wie hier eher auf die Alte Schule alá Fallout von Interplay oder Wasteland I/II treffen.

Aufträge erledigen, Berufe steigern, eine Siedlung bauen, Kopfgelder kassieren, im Kampf ein Meister der Waffen werden, sich bei den Fraktionen beliebt machen, Söldner leben oder selbst als Verbrecher gesucht und gefürchtet sein. Der Einzelspieler modus, lässt eigentlich keine Wünsche offen.

Auch gibt es einige Schattenseiten an diesem Spiel. Es kann zu Spielabstürzen kommen. Auch das die Spielfiguren in einander verkeilt sind und sich nicht befreien können, oder einfach nur aus sturer dummheit vergessen wie ihr auftrag lautet oder den weg. Auch ist die Grafik etwas älter, doch verleiht sie dem ganzen etwas Charme.

Wenn ihr dieses Spiel genießen wollt, solltet ihr Zeit mit bringen. Den wer wirklich sich die Zeit nimmt und in dieses Spiel eintaucht, wird schnell feststellen das er es mit einem kleinen Juwel der Indipentend spiele zutun hat. Auch das der Hersteller sich weiter bemüht es zu verbessern und es zu optimieren, tut sein übriges dazu. Solltet ihr also daran intressiert sein in einer asiatischen Postapokalyptischen Welt ein neues Leben oder gar eine Stadt aufbauen zu wollen, dazu die nötigen Leute zu rekrutieren und auszubilden, findet ihr euch in Kenshi gut aufgehoben.

Suchtfaktor: 8 von 10

((Wer Fehler findet darf sie gerne behalten ;) ))
War dieses Review hilfreich? Ja Nein
182 von 191 Personen (95%) fanden dieses Review hilfreich
50.5 Std. insgesamt
Verfasst: 18. Juli
Early Access-Review
Kenshi is a game where you start off feeling small, incapable, and alone. From the get go, you are basically a nobody; just another face in the crowd, another cog in the machine, another meatbag for the grinder - but it's not what you are, but what you would rather be, and how you get there that makes this game enjoyable. The journey to the ultimate destination of your own choosing is where the fun lies. Will you be a lone trader, looking to accrue the greatest mountain of wealth the post apocalyptic world has ever seen? Or a wandering swordsman who hides their true strength to dispatch armies with relative ease? Perhaps a general at the head of your own personal body guard? Or the mayor of a little tiny village just beyond the next dune? Regardless of what your goal is, it is exactly that - yours.

When I started playing Kenshi, the one thing that first struck me was the graphics. Relatively blocky, and a bit funny to look at in some cases, i.e.: buildings clipping in a sand dune, or walls built at unreasonable angles. But, I don't play a game for graphics; to me that's just a secondary benefit. What I'm after is the gameplay, and what I was in store for really put a smile on my face.

My character started out in a small town on top of a mountain range. I could see another down off in the distance, and figured that I'd walk there after exploring this little fortress in the sky. Did I mention that the towns are more like fortresses? I didn't? Well, imagine a town surrounded by walls taller that the highest in-game building, with a group of 20 or so very heavily armed and skilled guards for it's protection. That's what constitutes a town in Kenshi. 'Relative' safety, but I'll get to that in a minute.

Heading towards the other town, I noticed that a group of bandits had started charging up the hill at me. I thought, "A group of bandits? Looks like fun, let's try out the combat!" and to my astonishment, I was obliterated. Beaten to within an inch of death, bleeding out in the beating sun, unconscious. My stomach had taken massive damage, and one of my arms was pretty much useless. I had been surrounded, beaten up, and left for dead. And my assailants? Took off to raid the town. Luckily, the city guard switfly dispatched them, but I was left on the hill. So, fast forward about half an in-game day, and I limp back to town (of course, I looted those bandits that attacked me and left them for dead; take that!). After patching myself up sufficiently, I take to luring bandits to town to enjoy the fighting with the guards and levelling myself up.

Now, speaking of levelling up, skills are sorted into multiple sections: dexterity, strength, the various weapon skills, just to name a few. You gain proficiency by performing the tasks. You get stronger by carrying heavy objects around, not by killing a few rats like some other games, but not like there's anything wrong with them. You develop your character through hard work and dedication. Want to become better at running? Take off your heavy equipment and do a few laps. Don't know how to swing your weapon? Engage a training dummy or another person for all that matters. Even your ability to widthstand pain can be increased. How? By losing. That's right, you are rewarded for losing. Those bandits didn't kill you when they had the chance? Sucks to be them, because now not only are you angry, but you're also more accustomed to the pain. The next time you see them, they may well be on the losing side of the fighting. Kenshi rewards you for survival and practice, much like the saying: whatever doesn't kill you only makes you stronger.

So back to my little tale to attempt to capture the game a bit more - After fighting a couple of fights with the city guard as backup, I tried luring a group of bandits back to the town only to my surprise - the guards at the gate weren't there. Either they left on a patrol, or were fighting another battle elsewhere, I had no time to check. The bandits were hot on my tail, and the only chance I had of survival was to either lead them away from town, or take refuge and hope to escape while they killed all the civilians. And in that moment, I saw a few brave men - shop guards - rush from the protection of their walls, and stop the bandits in their tracks. A bandit or two slipped by, and I gave chase. Unfortunately while I spent a good while fighting one, the other slayed an innocent civilian, and I was happy to see that the population count in the town had actually dropped. Protecting the towns actually has an incentive - no population = no trading. The bandits dispatched, the guards returned, and I resigned to head off towards that other town in the distance.

Now, as I could see the town, it didn't seem far. Plus, I had enough gold to recruit a new person to my little gang of righteous corpse theives. With some new equipment, a little bit of extra knowledge of how the world works and a new companion, I set out for the town. I travelled for at least two in game days. Two. I saw the sun rise, and set, then rise and set again. Such is the scale of Kenshi - the world is an open sandbox (quite literally at this point - no grass, just sand and rocks), and things that look far off in the distance are far off. And as I mentioned before, zooming out - I became a speck in the desert. The only that that kept my position known was the damn name tag floating above my head.

Kenshi may not be a game for everybody, but if you enjoy a bit of realism, and quite a bit of freedom, it may be worth it. It's still early access, which means that there are quite a lot of glitches, issues, bugs and crashes (I haven't encountered anything severe however), you may want to pass the game until it's more stable and developed decendant comes about. What appeals to me the most is actually two things: one, you are rewarded for winning, and are rewarded for trying. So long as you aren't dead, the game isn't over. It makes for one heck of a story if you keep little notes about what happens to your character when you play. The second thing is the scale and immersion of the game. Beyond the glitches sometimes breaking the immersion, I actually felt like a lone survivor in a desolate world, where people preyed upon the weak, and civilization may take days to reach on foot. Since I just recently bought the game, I can't say much about the developer, except that from reading what their vision is, it really is a grand one and has a lot of potential. Kenshi has lots of potential, but it also has lots of work left to be done. So pass it if you're looking for a more fleshed out game, but definitely get it if anything in this review has a major appeal to you. As for me, I'll be wandering the desert with my small group of companions trying to make a living in a world where death can come from even a small group of ill-trained, ill-equipped people. Afterall, you may know how to fight, but if a knife cuts you, you'll still bleed.
War dieses Review hilfreich? Ja Nein
72 von 95 Personen (76%) fanden dieses Review hilfreich
7.2 Std. insgesamt
Verfasst: 19. Oktober
Early Access-Review
My First Two Days in Kenshi:

Whelp, this sucks. I'm in the middle of nowhere with a broken arm, a stick and no clothes. I don't remember much except that my name's Numura, I'm in a bad predicament and that predicament is due to some ♥♥♥♥♥♥♥ named Teuchi. Well, what's a girl to do in this situation?

I really, really want to find some sort of civiliation, hell even a simple shelter, but there's nothing for miles...

Oh are those people off in the distance? Maybe they can he- oh. Oh ♥♥♥♥. They don't look friendly. Time to run around blindly like a headless chicken trying to avoid three groups of bandits.

Oh hell, one of them spotted me! Run!

Hey, who're those guys fighting down there? Whatever, maybe I can lose my persuers in the chaos of the fight.

...aaand the bandits are all dead. Let me just look through their stuff.... oh hey, a shirt! And pants! And *shoes*! Yes!

Wait, those other guys aren't attacking me? Huh, Holy Nation, hm? Seem like nice people. I'll follow you guys around for now.

Wow, you guys mean business, just up and murdering any bandit you find! Can we be friends? Oh, you only care about bounties? Well fine, Mr. Stick Up Your ♥♥♥, I didn't want to talk and hang out and tell jokes anyways! Jerk.

Oh hey, there's another group of people over there. And they're not bandits! Awesome. Hey, Holy warriors dudes, it's been fun but I really want to find a bed and maybe a shop, and these guys are trader so... bye!

Aaaaaand trading post ahoy! Time for sleeping and buying and- whatddya mean I don't have enough money for that armored hat?! Damned traders...
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29 von 33 Personen (88%) fanden dieses Review hilfreich
56.5 Std. insgesamt
Verfasst: 23. Oktober
Early Access-Review
I'm going to state my opinion straight out so you understand where my reviews coming from before reading it... I already love this game. I find it challenging, immersive and immensely satisfying. I can't wait for more content even though I think what's currently there makes it a worthwhile experience for the price tag, any game that can have me put 45 hours in without even realizing it is going to be worth twenty-ish dollars in my book. Also, this game is absolutely not for everyone. That can not be stressed enough, if you don't like struggling in the beginning of a game you probably won't make it very far, it can be tough as nails if you aren't careful and even if you are you'll probably end up suffering through a few coma's in the early section while you're trying to make your character not useless. There, now that that's out of the way let's talk about the actual game.

The gameplay is kind of a mix between a diablo-style dungeon crawler and an RTS. Every character has their own stats that can be levelled up through using them, every character can be as strong if not stronger than your starting character. In fact the only real difference between them and your starting character is that you didn't start with them. The movement and combat are fairly basic, there's not much in the form of tactics yet. Other than ganging up on specific units and some limited flanking ability you can't control much more than who attacks who. The path finding can sometimes trip up in the more hectic battles (more on that later) but it is early access and that stuff is being ironed out.
The RTS elements shine through a bit more in the base building aspects, you build preset layouts for houses and fill them with various different things like work benches, beds or storage for materials. So far there's farming and resource mining as well as some crafting for weapons, armour and clothing. This will be a lot more balanced when things like hunger get implemented, right now there's not much to point to a farm other than making money and there isn't much to spend the money on other than materials and blueprints for items. You can also build defensive walls with gates and mounted crossbows for defense (and you'll need them, believe me) but these things can trip up the pathfinding again (still more on that later). Considering how unbalanced the economy currently is it still took me a while to get a base I was satisfied with and I enjoyed building it. It's only getting better as well.

The world is both great and not so great all at once. I found myself heavily immersed in the world, I love the style and the sense that you're picking through the bones of an advanced civilization that's been long ruined, the atmosphere is just fantastic. The aesthetic is my kind of thing with obvious asian influences and you can really feel isolated and threatened in the early goings until you have a decent squad, then you feel like you're a match for the world and that's a really satisfying moment. However... as much as I love the feeling of the world, sometimes it can feel really empty. Yes, it's a wasteland and it's meant to feel that way, but if that's not your kind of thing it will really turn you off. I feel like the addition of small bandit camps to go along with the roaving bands and some oasis-like areas where more plants grow would really do a lot to help that. There's also some work happening on adding creatures to the world and I think that will do wonders for this particular problem. My bar for a well done isolated setting is set really high to be fair, once you play S.T.A.L.K.E.R: shadows of chernobyl it's hard to settle for anything less. The fact I'm even willing to compare the two is very telling about just how great the atmosphere is here.

Now, on to the bugs (disclaimer: I haven't played for a while so some of these may have been fixed since my last session, I'll explain in a bit). You get to hear about the pathfinding which is my main issue. It's kind of broken. It's serviceable for the most part, they can manage to traverse long distances and only rarely do they get stuck, however they still get stuck and that's pretty annoying. I use the "bodyguard" command to make sure my squad moves at the same speed (an option to just make them do that would be nice) but the pathfinding for that is far worse than the regular stuff, they match speed and stay at the same relative position to the character they're guarding and don't realize if they're about to walk into a wall, this is where they most often get stuck because for some strange reason edges like to grab hold of characters and they get stuck in the ground. Also, I've never had them defend anything while under the bodyguard command. Frequent quick-saves make this a mild irritation at worst and if you ever get really stuck and haven't saved for a while there's an option in the menu to pick up and drop all your characters on the center of your camera to unstick them, but it's still a bug and it needs to be mentioned. The other issues with it are also minor, in a big fight sometimes units can get confused about what they should do and end up standing around with their finger in their nose while their buddy is fighting three bad guys at once but they eventually get it together. The last issue I have is that closing the gates breaks the pathfinding when your units are outside, if you close the gate no matter how far away they are or where you tell them to move they will turn around about half the time and walk back to the gate to maually open it. It can be really frustrating but the only time you need the gate closed is when bandits are attacking and they give you advance warning so it can be pretty easily circumvented.
Aside from the pathfinding there's an odd (yet hilarious) bug with picking up and putting down characters, if you do it on the ground they pop up into the sky and get sent flying. They only stop if they hit a mountain or you use taht un-sticking method I previously mentioned. Again, it's just a minor annoyance and it doesn't happen if you put them in a bed or jail cell which is where you should be taking them anyway, but if you get attacked you can't put down whoever you're carrying and you run the risk of getting knocked out yourself.
This is less a bug and more of a flaw with the system itself, and it's also the main reason I haven't played in a while. There's a serious memory issue, the game runs on a 32-bit engine and it doesn't have a high enough memory limit for extended play. I'm not sure if everyone has this problem but I can only play for about ten minutes at a time now, it's progressively gotten worse the bigger my base got and the more people I had control of. It used to take a number of hours to crash on me. This could be my fault, I haven't exhausted every troubleshooting option yet, but all the same it's an issue that needs to be addressed. There's also talk of transferring to a 64-bit system which would probably eliminate the issue, but as of my last play session it wasn't implemented and I can only talk about my experience.

TL;DR, this game is an extremely rewarding and challenging experience if you're willing to stick through it and are a fan of post-apocalyptic worlds or deserts in general. If not, there's very little in it for you. The early game is pretty slow and it relies on you enjoying the world around you more than the gameplay, afterwards they both work together and that's when the game shines. If you can't handle crashes or potenitally broken AI then hold off on your purchase but definitely keep an eye on this, when all the issues are ironed out this game will be phenomenal. If you don't mind crashes or other early access problems then this game is worth the money as-is and will only get better with time.
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26 von 31 Personen (84%) fanden dieses Review hilfreich
114.4 Std. insgesamt
Verfasst: 5. Oktober
Early Access-Review
So, this is probably going to be one of my favourite games of all time.

Despite the game being not having half the features that are planned for it, I'm hooked, because what it does contain is fantastic, and the potential of it excites me beyond belief.

As it is currently, there are some minor annoyances bug/glitch wise (I.e wall/gate placement in base building, items dissapearing when dropped, and people being launched into the sky when put down) but with a pinch of salt and frequent quick-saving, it's nothing that will spoil your experience and the game is very playable as it is.

Value: (I paid £12.99)
For your money, you get to support the development of a game that will hopefully set the standard for future RPG's, as well as many, many, hours of what is currently very enjoyable Alpha gameplay. And if you're like me, and are really excited about where this game is going, you get to feverishly await the addition of future content!
I've clocked just over 60 hours on this playthrough and feel like I've more-or-less plumbed the depths of it by exploring most of the map, filling up my sqaud with people, doing 99% of the research and getting my main guys to be pretty good at what they do. However I could probably wring another 10-15 hours out of this playthrough easily, and the game has the potential to be infinitely replayable. I'd happily start over right now.

Brief Overview:
Until you can build your first outpost, you'll spend most of your time roaming around a vast and empty desert. I s**t you not. But trust me, you'll love it, because it's so atmospheric. Also, you will be very, very, very, cautious, hopping between the safety of city walls until you can toughen your guy(s) up. or you WILL get destroyed by ne'er-do-wells in the desert.

The thing I love most about Kenshi, is that it doesn't need quests or missions (although these may be implemented later), because it's an epic story that tells itself, and you make it up as you go along and become immersed in the story that you create.

If you love RPG's, katanas, epic journeys, and immersive, open-ended, gameplay, then Kenshi is a no-brainer. The vast amount of potential this game has is a bonus. I wish all Early Access titles were this promising.

For a forcast of Kenshi's future development, check out this handy-dandy Roadmap: http://www.lofigames.com/index.php?option=com_content&view=article&id=295:roadmap&Itemid=71
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22 von 27 Personen (81%) fanden dieses Review hilfreich
51.9 Std. insgesamt
Verfasst: 12. November
Early Access-Review
When it comes to early access, there are really two questions facing any potential buyer: "Is it fun yet?" and "Will it be more fun in the future?"

The latter question is always a matter of faith. In this case, having read the developer's blog and having seen meaningful updates regularly rolled out, I believe that yes, this game will only get more fun. But again, that's a matter of faith, and I've seen smarter people than me have their faith in other early access projects shattered. In life we can be certain of death and taxes, but unfortunately not of patches and content updates.

So, that leaves our first question, is it fun now? With 50 hours invested so far, I can say that I certainly think so. There's no story to speak of at the moment, but the travails of your custom character(s) as they trek through the wastes, gaining strength and equipment, are gripping for a certain kind of player. You will suffer beatings from bandits, scavenge after NPC battles like a vulture, discover profitable trade routes between towns, build a base, hire new recruits, and of course craft. Eventually you'll be strong enough to lay bandits squads low, assault cannibal camps, or event crush the Samurai and Templar who patrol the desert.

There are bugs, but they are more irritating than game-breaking. There is a lack of story content, but with enough imagination it hardly matters.

If development stopped today, I'd be disappointed (a major pathfinding overhaul is supposedly imminent, and an incredible alien bestiary is on the horizon) but I'd still feel as if I'd gotten my money's worth. I therefore feel confident recommending Kenshi as a unique and fun experience, already worth your time and money.
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16 von 19 Personen (84%) fanden dieses Review hilfreich
61.8 Std. insgesamt
Verfasst: 13. Oktober
Early Access-Review
This game has serious potential.. I've been playing it for 2 or 3 years now, and it's just gotten better.. great soundtrack and sounds have been introduced(for the most part), excellent armor and clothing additions..
The creator seems genuinely passionate about his game, and has hired more devs to further the game in depth and atmosphere.. I think this could be the real deal as far as greenlight goes.. (unlike SOME games)
I can't wait for the new map, as well as new animals, combat/sneak mechanics, etc.

I think this will be a good one, and worth watching out for if you aren't keen on unfinished games.. : )-~
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13 von 16 Personen (81%) fanden dieses Review hilfreich
83.0 Std. insgesamt
Verfasst: 11. Juli
Early Access-Review
This game is for RPG-Players. This game is for those who love Strategy games and building their own town. This game is for people who like freedom and a sandbox to live in. It's special, but if you really are a fan of all the above, you should get this game!

First of all, in my opinion the graphics are pretty decent, especially for this type of a game. I know it's far beyond those knock off titles upcoming like Witcher 3 and Inquisition, but keep in mind it's not a pure RPG, you build your own cities and there can be way more NPC onscreen at the same time than you would imagine( I had a realy big battle with like 50+ NPC's, all fighting at the same time). The Audio is well...improvable to say the least, but hey it's still early access. Story: there is none! Or to explain it better: think of your own story, why are your characters here? What do they want to accomplish? And the most important question: why are they doing, what they are doing? Right now there are no quests, but they will be implemented, just like several guilds/parties/groups you will most likely be able to join(if I am not mistaken). The landscape of Kenshi is...monotous right now. You're traveling a pure desert, with many high mountains, but also some dunes. There are many cities controlled by NPC factions, most of them small, some are bigger.

But for me the most interesting part is the sandbox part. You can litteraly build everywhere! I am not kidding. Only restrictions are terrain such as really high mountains and you're not allowed to build too close to an NPC city. So ever wanted to write your own story? Build your own little kingdom? Craft your own gear to quip your fighters? To send them on a conquest to foreign lands or people you do not like? Or do you just desire to trade peacefully? Or maybe, maybe you're the type of guy who wants to stay alone and take on a huge challenge by fighting all on your lonesome against hordes of bandits? Get it!
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14 von 18 Personen (78%) fanden dieses Review hilfreich
32.6 Std. insgesamt
Verfasst: 4. November
Early Access-Review
If you like RTS + RPG combined in a sandbox then this game is for you.

If I'd state the cons&pros -


- Can crash sometimes multiple times, then work for few hours with no problems
(this is early access so this is more like problem now than later)

- Late Game can feel like theres nothing to do, no real threat presence when squad is well equipped.
(depends how you play it)

- All the bugs and pathfinder. (sounds cliche)

- It's weird how people find this game hard,
if you play the game smart you find eventually its easier than you thought,
and can feel depressing. (the feel of threat eventually vanishes when you approach late game)

- I add some more if I figure something worth listing.

- Big map, yet so little content.


- Many ways to play it.

- Basicly you are free to do what you wish to,
no restrictions. (kill whom you like)

- This game really needs thinking, if you set the difficulty too hard
it might be really hard to get the game going (getting past early game),
which I find nice, the harder - the better.

- You can build your own base

- Playing wise pays off.


Other thoughts

If this game had multiplayer I'd even pay a month subscription for it.

5/5 in its current stage despite being in early access.
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11 von 15 Personen (73%) fanden dieses Review hilfreich
122.2 Std. insgesamt
Verfasst: 29. Oktober
Early Access-Review
As a child, I improved rudementery reading skills with classic RPGs like Dragon Warrior 3, Shining Force, and Fire Emblem. These games were amazing, because in adition to cementing a sense of justice in a 5 year old, they presented a memorable plot, different forms of character development (DW3 with the personalities, where the personality determined stat increases, and was determined by initial stats. Shining Force with the stories told by your squadmates in the various bases found over the 8 chapters, as well as themes of amnesia. Fire Emblem for being, well, Fire Emblem.) None of that is in this game. Which makes it perfect.

"Why would you tell that story to point out what it doesn't have?"

Simple: Kenshi has everything else that made those games personally iconic. From Dragon Warrior 3, you have each squad member being completely unique from creation, with nearly endless possibilities for customization, with an open world. From Fire Emblem, you have that strategic element, same with Shining Force. But with no 'level' or 'class' system, there are no restraints. I'll admit, I plan after writing this to re-create Shining Force in game, by creating each of the characters in order of appearance. That'll be fun!

But it doesn't stop there. The combat is fluid, and the AI is great. Giving each limb, and core parts it's own hit points, and changing gameplay according to damage (and changing DAMAGE based on how you choose to heal it) is something more in-depth than most heavy LARP systems I've seen. You can build a base and be a group of peaceful farmers/traders (not that you need to eat). You can start a war with one faction (though I wouldn't reccomend it... ever), or become a group of mercenaries. The sandbox element is strong in this game.

While the game is still in alpha, the groundwork has been set for so much more than is already released (as a player, I'd be fine if I had to deal with what i've got.) The few bugs that are in the game are minute and are easily bypassed with frequent quicksaves and game imports. The dev, while a little slow in getting the game out, is very careful to minimize bugs. A perfectionist, if you will.

And this brings me back to that 5 year old playing those games for the first time, because while I can't play through those stories again, every click is another element that goes into a script playing in my head. While the characters may not interract on screen, they can be in the player's mind. As an adult, I've been a DM for a few years now, but Kenshi gives even more creative freedom to the player, which is the ultimate goal of an RPG. The only thing you can't do multiplayer, and i'm sure that by the time it gets to full release, it will have addressed that.

This game can only be catagorised as a Sandbox/RPG/RTS/Simulation/Open World/Base Building Awesomeness. This is better than most games released today, and for the price, you'd be a fool NOT to pick it up. The true brilliance of this game is that there is a start point, but it is infinite. The end is wherever you choose to stop.
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7 von 9 Personen (78%) fanden dieses Review hilfreich
536.1 Std. insgesamt
Verfasst: 8. Juli
Early Access-Review
Highly recommendable, if you're one to be able to tolerate temporary bugs.
I am legimitately in love with this game. This was definately worth the buy.

For those who lean towards the more realistic side of survival, regarding combat, tactics, trade, and diplomacy, this is for you. This open world sandbox rpg does away with fictitious variables like hp and ability points, and replaces them with hard real-time experience.

Increase each area of each characters combat, industrial, and other functionality through practice and execution. There are no experience levels, or any other form of "sudden increase" that requires pointless grinding or unapplicable tasks. You are what you do, and as good as how much you do it, and neither are there restrictions that prevent you from choosing any path that you wish to walk. Want to be a simple guard? Sure. Want to be a farmer that's a one-man army? You bet! The only restriction is your dedication.

They may be out there, but no other game I have played has provided this much freedom in how you play, and what you wish to do.

Alpha game:
Currently the game has many bugs that can be frustrating at times (including one complete crash), but they are being worked out. The dev team is devoted towards this game, and it shows. The game currently lacks many of it's planned features, but even as it is, 450+ hours into the game, and I am still not finding it tedious, a grind, or any sort of repatetive. The planned roadmap for Kenshi looks beautful and it only shows that this game is going to get even better.

A few main bugs that need to pointed out:
First and foremost. A complete game crash can occurr. There is an autosave feature that helps you deal with this (which you can set the duration of the autosave), but it is there. I'd recommend checking the forum for more details about this "super crash". THere are factors that can contribute or void it.
Pathing is struggling a bit, but a solution to that seems to be on the horizon.

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8 von 11 Personen (73%) fanden dieses Review hilfreich
43.2 Std. insgesamt
Verfasst: 28. September
Early Access-Review
When I first saw this game, thought it was gonna be a M&B: Warband clone, only in a Asian setting, and that sounded great. But what this game is, is so much more, or at least potentially.

You create a character in a post apocalyptic feudal Japan-ish world, and from there your on your own. You can be a merchant, thief, shop owner, start your own town/outpost, craft your own weapons and armor, build different kind of functional buildings, research technology to build/craft even better stuff. You can train in fighting, stealth, repairing etc. by doing what ever you want to train in. Recruit squad members as bodyguards or as part of your personal mercenary group/army and control and train each person individually.

At first the game had sub-par GFX (It still not great, but aesthetically pleasing) and no sound, but bear in mind it was still in pre-alpha (currently in alpha), the graphics have improved since, and there is sound now. On top of that new major features keep being added every few months.

I bought the game when it was still $10, and it feels like an investment. I play it for a couple of months, when I come back after, say six months, more features are in and feels more polished every time. A few new major features (64bit engine, dialogue, overhauled pathfinding, animals/beasts and a new larger map with biomes) are planned for the near future. They already mentioned the beta in their latest progress update, price will probably go up again. In its current state (28/09/2014) the game is already very enjoyable, so buy it now while it's still in it's alpha pricing $20.

I only started to play the game on Steam recently, my actual playtime should be more than 100 hours, maybe way more, I don't keep track realy :)
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20 von 34 Personen (59%) fanden dieses Review hilfreich
108.6 Std. insgesamt
Verfasst: 22. August
Early Access-Review
The concept of this game is awesome. A true open world oriented game, with innovative and fascinating mechanics.
An apocalyptic world, somewhere between Mad Max and Samurai ronin, where you get to build your own outpost, grow food and craft ever better blades and armor. lots of NPC to fight, or hire, leading to really great sword action scenes. The current desert map (they say a new bigger map is in the works) may seem empty, and it is, but will draw you in with red sunsets as you spend 10 minutes of real life time walking your character (or small army of 20) from a city to another.

Unfortunately, it has been left at that for too long, and hasn't been worked on seriously for maybe 2 years. I have only had it for the last year or so, and must say little work has been done in that time. Sure, a patch comes up every month or two, but only to add a new useless model, or a non working one. Something trivial that really adds too little to this beautiful broken sandbox.

The developers seem to take this game as a hobby, something to work on every now and then, and don't really address the the main problems; Broken economy, failing or halfway developed production trees, bad pathfinding system, frequent crashes, and numerous other glitches and bugs that makes the game unplayable (not to mention completely undeveloped, greyed out perks and abilities).
Pretty, and creative, but broken. And btw, that's just the games framework I'm talking about, there is no lore or content here of any kind. No quests, or Diplomacy, and the only reason you'll talk to an NPC is to hire it or trade with it.

But that's fine, as a game in development, it really is just that. Problem is you have no idea where it's going.
The developer site has little info to offer (lofigames.com). You can find there a nice 'current features in game' thread that's "updated regularly" but hasn't been touched since september 2012. Or you can check the game's Wiki for more game info, but that wasn't updated since patch 0.44 (we're at 0.69 now).
They have posted a 'roadmap' for what will be worked on, but wouldn't give any date, and at current pace, it will never happen. Sure, there are some promising announcements like a new path finding and 64bit engine, or a new map and even matching artwork for future animals, but since they did little to nothing in the last year or so, i'm very doubtful as to when or how that will come out.

The last few patches, every couple of months or so, were as minor and insignificant as can be (non working walls, useless prospecting ability), the kind of stuff that can be done by one programmer in one relaxed weekend. And they are tossed just like that, without any schedule or following any serious timetable. You never know when a new patch comes out, or what it may contain.

So do I recommend this game? no. I Don't.
I believe the guy who came up with it should really get some studio's attention, and maybe start working on a new project from scratch (sign me up for that!). I believe this is one hell of a concept, worthy of a real developing team, with real budget and timetable.
But at the moment, this is all you get for your money- the concept of a game. And judging from the past year of development, it will probably remain at that..

But if you're crazy about open world sandbox games, try this experience out. It really does have nice ideas to it.

nothing would make me happier than to rewrite this review once development picks up speed. It probably won't.
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9 von 13 Personen (69%) fanden dieses Review hilfreich
88.6 Std. insgesamt
Verfasst: 14. November
Early Access-Review
"Toughness Stat - How to train:
-Not wearing armor; armor is for wimps.
-Getting hit for high amounts of damage, like a man.
-Get up and fight when you should be playing dead."


You probably shouldn't play Kenshi. It is going to suck you in. Just walk away.

JK... but not reallly.

The thing crashes semi-frequently, and there are bugs such as the path-finding and character edge-sticking which reviews have mentioned, but these don't ruin it by far and are still in development (if your character is stuck in a wall, just tell another character to pick them up). Gameplay took some getting used to, as did the interface. Kenshi has a very balanced mechanic between RPG and RTS without feeling like either. More specifically, it somehow manages to combine the feel of Mount & Blade and Dwarf Fortress, with a little influence from Bioware-style party-management, into one intelligent video-game-gasm with some serious yet subtle attitude and atmosphere.

The new content being talked about is going to expand upon what is already hours of playability. Apparently there are going to be new maps, beasts, quests, and I could even see more Mount & Blade-like politics with faction leaders (you listening, devs?), and mounts, or vehicles, and other characters, and maybe even a storyline, and then there's the modding community, and... and... let me stop.

Enter the desert.
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5 von 6 Personen (83%) fanden dieses Review hilfreich
51.0 Std. insgesamt
Verfasst: 30. September
Early Access-Review
As of the writing of this review, I have about 49 hours in the game, and it's not finished. Forty-nine hours and it's not finished! They started with the sandbox (which is where they could have stopped as far as I'm concerned) and then started adding stuff! Grow a farm, mine for ore, learn how to make stuff, wander around and kill bandits, do whatever you want! Lo-Fi games is very good about updating fans, and they listen to comments. So check it out! Get in on the ground floor! Enjoy!
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5 von 6 Personen (83%) fanden dieses Review hilfreich
71.3 Std. insgesamt
Verfasst: 13. Oktober
Early Access-Review
After searching for a game that even resembled Mount & Blade. I was able to find this gem of a game. I have played way more hours then what is currently said on steam, I had the game before they even put it on steam but I don't recall how long ago that was. Anyway this game is amazing and I love how unique it is from every game. The game first will first ask what gameplay do you want to start was and the option was wanderer and something else. Then you got thrown into game and had your character customize screen show up to change the way your character looked and name him as well. Then it would make you feel that you could not fight alone in the game and that you were just weaker then everyone since they've been through experiences that you haven't even experienced yourself like fighting. Since then they've added tons of new features like farming, mining, and crafting, as well as a lot of new defensive weapons at our disposal. They haven't done an update in a long time though since the next one is supposedley the 64-bit build, new pathfinding engine, and the map too. So i'll update this review when it comes out.
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