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A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear.
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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel könnte sich im Entwicklungsverlauf erheblich verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie warten, bis das Spiel einen fortgeschritteneren Entwicklungsstand erreicht hat. Mehr erfahren

Was die Entwickler zu sagen haben:

Kenshi is currently in alpha state. The game is still in development and is missing many features. There are currently unfinished gameplay features, and the stability will fluctuate as new features are added. Expect crashes and bugs at this stage.
But remember the game receives regular ongoing updates and improvements, by purchasing at this early stage you get the game for a reduced price and can watch it gradually grow and improve, provide your feedback to the developer, and above all you are helping to fund the development for a small independent developer. Remember: the price will gradually increase over time as development progresses, so the sooner you purchase, the lower the price.”

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Kürzliche Updates Alle anzeigen (31)

Progress Update: The 64-Bit Engine

21 August 2014

Sorry about the duplicate post, but I realised that lots of people were missing our progress announcements in the Steam forums. So for all those who haven't read already:

"There have been a lack of updates lately while we work on the more challenging jobs of the pathfinding, 64-bit engine and new world biomes. However, Sam has been making good progress and will hopefully be finished with the pathfinding and 64-bit engine very soon.

That being said, when we take the potential bugs and glitches into account, it could still be a few more weeks until this next update - it's best not to announce an exact finish date until we are absolutely sure, otherwise people just get twitchy and frustrated! Hence our quiet last few months while we get the game into a more stable state.

In other news, Chris has started working on the new stealth and thievery features. This should add a nice bit of variety for all those sneaky player types. Also, Maykol started work with us yesterday so we now have an extra programmer to speed things up."

Maykol is now starting work on the weather system. You can read more about Kenshi's development on our blog at

Thanks for your patience everyone! Watch this space for a more accurate ETA...

23 Kommentare Weiterlesen

Update 0.69.0

20 Juni 2014

Sorry for the delay - the big frame rate boost should really help with performance now. Plus, building and wall placement will be a lot more smooth and user friendly.

This update is currently just for the "Experimental" version. If you don't know how to get it, you need to right-click Kenshi in your Steam library, go to properties->betas and select "Experimental" from the drop down list there.



  • Big frame rate boost!
  • Totally revamped wall placement system
  • Slightly better building placement in general. Easier to place furniture inside buildings.
  • Toughness now affects degeneration rate, meaning that rookies are more likely to die than veterans when defeated.
  • Difficulty settings added to the New Game and Import Game windows.
  • -Added an "Amount of death" slider to the new game options to increase difficulty. Setting it higher than 1.0 makes ALL characters in the game more likely to die from their wounds (eg 2.0 means bloodloss + wounds degenerate 2x faster).
  • -"Easy prospecting" option: resources are adjusted by biome only.
  • -Multipliers for research, building and production speeds
  • Some subtle tweeks to the combat AI to help characters deal with being outnumbered slightly better.
  • Bandits can now catch you if you are running away and can't run fast enough.
  • Strength improves slightly faster from encumbrance
  • "Max blood" stat is now influenced by character's strength.
  • Heavy club was a bit overpowered, so I turned it down.
  • Added Splint Kits to the research list
  • Forgot to mention in last update, gun turrets now have an advantage when placed at a higher altitude than their target. Put them on hills, on walls, and it will make them much more effective
  • You can now upgrade or delete a whole chain of walls at once
  • More audio sfx additions from Kole Hicks
  • Fixed the "reset position" for game imports
  • Fixed some characters being invisible when dead or paused
  • Fixed outnumbered characters causing a big freeze-up mid-battle
  • You can't run away mid-stumble anymore
  • Skin tone wasn't being randomised properly for NPC generation.
  • Fixed a bug where splint kits sometimes cause healing to get stuck
  • Fixed the high-velocity ragdolls bug
  • Fixed research ETA, also daytime speed was running too fast when time as speeded up

50 Kommentare Weiterlesen
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"This level of thoughtfulness and ambition is why I learned to love the PC in the first place and I’ll be damned before I put on my cynical hat before I have good reason."
Rock Paper Shotgun

Steam Greenlight

Über das Spiel

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.


Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you.
Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
Build a base where you can research new technologies, upgrade your defences and craft new gear.
You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
Carry your wounded squad mates to safety and get them all home alive.
Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
Original game world. There are no fantasy-knock-off cliches. No magic.
Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.


    • OS:Windows
    • Processor:Dual-core
    • Memory:2 GB RAM
    • Graphics:Pixel shader 3.0 capable card
    • DirectX®:9.0c
    • Hard Drive:1500 MB HD space
    • OS:Windows 7
    • Processor:Quad-core
    • Memory:4 GB RAM
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
Hilfreiche Kundenreviews
7 von 7 Personen (100%) fanden dieses Review hilfreich
80 Produkte im Account
1 Review
63.3 Std. insgesamt
Early Access-Review
Echt super Squad basiertes RPG mit der Funktion des Bauens einer eigenen Basis in einer sehr harten Welt. Man ist nicht einfach der Held der Welt der alle niederstreckt, nicht der Dovakhin oder sonstige Held, man ist gezwungen zu überleben und dabei über die nächsten Schritte nachzudenken.

Wenn dann mehrere Leute im Team sind merkt man wirklich das Gefühl etwas zu starten: Der Bau der eigenen Festung beginnt. Zuerst dann die Suche nach Materialien und einer guten Stelle. Immer wieder kreuzen Banditen den Weg und am Anfang sind sie Sieger auf dem Feld. Aber wenn dann der Moment der Rache gekommen ist merkt man die lohnende Mühe und freut sich wie ein Kleinkind auf Weihnachten.

Der Entwickler ist auch tüchtig bei der Sache und baut immer weiter an dem Spiel, sogar ehemalige Vorschläge die ich hatte sind drin bzw. besser sogar als gedacht und es wird immer geiler.

Ein Glück war ich früh dabei ( ab v4.0-4.4 oder so).

Kauft es euch denn das lohnt sich wirklich.

Warnung: Es ist immer noch Early Access, das heißt Fehler sind immer mit dabei (Beispiel: Leute aus dem Squad bleiben in Gebäuden stecken. Trick: Speichern, alles Importieren mit Reset Squad Position, es hilft.) Wer nicht viele Fehler will, soll bis Launch Day warten ( es werden wohl immer einige Bugs bleiben). Ansonsten empfehle ich es jedem/jeder hier.
Verfasst: 24 Juni 2014
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
81 Produkte im Account
7 Reviews
29.3 Std. insgesamt
Early Access-Review
Super Spiel, macht echt bock. Aufjedenfall Suchtgefahr :D
Verfasst: 4 Mai 2014
War dieses Review hilfreich? Ja Nein
2 von 5 Personen (40%) fanden dieses Review hilfreich
27 Produkte im Account
1 Review
10.9 Std. insgesamt
Early Access-Review
I have the feeling its going nowhere the core idea is good but it bugs crashs and its near impossible to mine, farm without looking every 2 seconds after them because they just stop doing it.
the best part is the enemy is 1000 times stronger then you.
I got a stronghold with 1 old hero and 13 normal ppl with a big wall and 5 crossbows on the walls
i trained everyone hours and gave them the best gear i could buy in the town
but the bandits and sand bandits just smacked everyone like it was a peace of cake!
i mean is balance on???
my review: 2/10 5/10 without bugs
i know its early access but how long will it stay early access?
Verfasst: 10 Juli 2014
War dieses Review hilfreich? Ja Nein
3 von 30 Personen (10%) fanden dieses Review hilfreich
88 Produkte im Account
27 Reviews
21.2 Std. insgesamt
Early Access-Review
Verfasst: 26 Mai 2014
War dieses Review hilfreich? Ja Nein
112 von 126 Personen (89%) fanden dieses Review hilfreich
38 Produkte im Account
3 Reviews
70.7 Std. insgesamt
Early Access-Review
So after playing Kenshi for about 50 hours with a few playthroughs I thought it would be time to write a review. Kenshi is mainly a openworld RPG with a bit of base building and strategy, as listed in the tags for the game. The character customizations go way in depth. Everything from eyes to hair, to the length of you arms and legs. I've seen some messed up people on the screenshots and just about laughed myself off my chair. The fighting is amazing. It's realistic. You try taking on a group of raiders 1v7 and you WILL lose if you haven't trained your person to be a great fighter. You can hire others, or go at it alone. The amount of things you can do now, is awesome. Anything from wandering around from city to city or building a home for you and your allies. Keep in mind, the game is in Early Access so there are plenty of bugs and random glitches. Things like out of this world rag-doll, people being stuck inside of each other (kinda funny at first, but can be a pain) and raiders spawning inside of your base. I have a little list I made that I write down everything and with this last update, a few of the things were fixed. I'm glad to see this game still being worked on and I can't wait to see this game fully built. I will keep playing this for a long time to come and I'll keep updating the review.
As always, keep on gaming!

EDIT: I forgot to say anything about crashes. This game does crash with me. I do also get the "Super Crash" every 5 hours or so. Playing the game for long amounts does trigger this and I hear that a number of things can also cause it to crash. Save everytime you do something that is major like buliding a town, buying a bit of really good armor, or even when you're on the move. I also have read a few reviews and I have noticed something. The game starts you out as a normal person. You are not all powerful, Dragonborn, The Arison, or somone else who matters. You start out with almost nothing. You pick a fight early on, and will be killed.
Verfasst: 22 März 2014
War dieses Review hilfreich? Ja Nein
40 von 40 Personen (100%) fanden dieses Review hilfreich
57 Produkte im Account
2 Reviews
58.3 Std. insgesamt
Early Access-Review
Kenshi ist zwar noch recht unfertig, die Welt zwischen den Städten ist noch relativ leer und der Start ist mit schwierig sehr nett umschmeichelt, aber es macht nichts destotrotz süchtig. Ist man einmal über den harten Anfang raus, entpuppt es sich als schöner Mix aus RPG und RTS mit komplexen Wirtschaftszweigen und einem riesigem Forschungsbaum.
Verfasst: 16 Januar 2014
War dieses Review hilfreich? Ja Nein