A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear.
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O que os desenvolvedores têm a dizer:

Kenshi is currently in alpha state. The game is still in development and is missing many features. There are currently unfinished gameplay features, and the stability will fluctuate as new features are added. Expect crashes and bugs at this stage.
But remember the game receives regular ongoing updates and improvements, by purchasing at this early stage you get the game for a reduced price and can watch it gradually grow and improve, provide your feedback to the developer, and above all you are helping to fund the development for a small independent developer. Remember: the price will gradually increase over time as development progresses, so the sooner you purchase, the lower the price.”
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Comprar Kenshi

$19.99

Atualizações recentes Ver todos (31)

Progress Update: The 64-Bit Engine

21 agosto 2014

Sorry about the duplicate post, but I realised that lots of people were missing our progress announcements in the Steam forums. So for all those who haven't read already:

"There have been a lack of updates lately while we work on the more challenging jobs of the pathfinding, 64-bit engine and new world biomes. However, Sam has been making good progress and will hopefully be finished with the pathfinding and 64-bit engine very soon.

That being said, when we take the potential bugs and glitches into account, it could still be a few more weeks until this next update - it's best not to announce an exact finish date until we are absolutely sure, otherwise people just get twitchy and frustrated! Hence our quiet last few months while we get the game into a more stable state.

In other news, Chris has started working on the new stealth and thievery features. This should add a nice bit of variety for all those sneaky player types. Also, Maykol started work with us yesterday so we now have an extra programmer to speed things up."

Maykol is now starting work on the weather system. You can read more about Kenshi's development on our blog at http://lofigames.com/

Thanks for your patience everyone! Watch this space for a more accurate ETA...

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Update 0.69.0

20 junho 2014

Sorry for the delay - the big frame rate boost should really help with performance now. Plus, building and wall placement will be a lot more smooth and user friendly.

This update is currently just for the "Experimental" version. If you don't know how to get it, you need to right-click Kenshi in your Steam library, go to properties->betas and select "Experimental" from the drop down list there.

0.69.0

FEATURES

  • Big frame rate boost!
  • Totally revamped wall placement system
  • Slightly better building placement in general. Easier to place furniture inside buildings.
  • Toughness now affects degeneration rate, meaning that rookies are more likely to die than veterans when defeated.
  • Difficulty settings added to the New Game and Import Game windows.
  • -Added an "Amount of death" slider to the new game options to increase difficulty. Setting it higher than 1.0 makes ALL characters in the game more likely to die from their wounds (eg 2.0 means bloodloss + wounds degenerate 2x faster).
  • -"Easy prospecting" option: resources are adjusted by biome only.
  • -Multipliers for research, building and production speeds
  • Some subtle tweeks to the combat AI to help characters deal with being outnumbered slightly better.
  • Bandits can now catch you if you are running away and can't run fast enough.
  • Strength improves slightly faster from encumbrance
  • "Max blood" stat is now influenced by character's strength.
  • Heavy club was a bit overpowered, so I turned it down.
  • Added Splint Kits to the research list
  • Forgot to mention in last update, gun turrets now have an advantage when placed at a higher altitude than their target. Put them on hills, on walls, and it will make them much more effective
  • You can now upgrade or delete a whole chain of walls at once
  • More audio sfx additions from Kole Hicks
BUGFIXES
  • Fixed the "reset position" for game imports
  • Fixed some characters being invisible when dead or paused
  • Fixed outnumbered characters causing a big freeze-up mid-battle
  • You can't run away mid-stumble anymore
  • Skin tone wasn't being randomised properly for NPC generation.
  • Fixed a bug where splint kits sometimes cause healing to get stuck
  • Fixed the high-velocity ragdolls bug
  • Fixed research ETA, also daytime speed was running too fast when time as speeded up

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"This level of thoughtfulness and ambition is why I learned to love the PC in the first place and I’ll be damned before I put on my cynical hat before I have good reason."
Rock Paper Shotgun

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Sobre o jogo

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

Features

Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you.
Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
Build a base where you can research new technologies, upgrade your defences and craft new gear.
You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
Carry your wounded squad mates to safety and get them all home alive.
Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
Original game world. There are no fantasy-knock-off cliches. No magic.
Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.

Requisitos de sistema

    Minimum:
    • OS:Windows
    • Processor:Dual-core
    • Memory:2 GB RAM
    • Graphics:Pixel shader 3.0 capable card
    • DirectX®:9.0c
    • Hard Drive:1500 MB HD space
    Recommended:
    • OS:Windows 7
    • Processor:Quad-core
    • Memory:4 GB RAM
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
Análises úteis de usuários
2 de 27 pessoas (7%) acharam esta análise útil
40 produtos na conta
9 análises
14.1 hrs registradas
Análise de acesso antecipado
Grade ideia de jogo, dificuldade muito boa, só que tem bug para inferno, muito mesmo!!!. Assim nao dá!
Publicada: 16 março 2014
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104 de 118 pessoas (88%) acharam esta análise útil
38 produtos na conta
3 análises
70.7 hrs registradas
Análise de acesso antecipado
So after playing Kenshi for about 50 hours with a few playthroughs I thought it would be time to write a review. Kenshi is mainly a openworld RPG with a bit of base building and strategy, as listed in the tags for the game. The character customizations go way in depth. Everything from eyes to hair, to the length of you arms and legs. I've seen some messed up people on the screenshots and just about laughed myself off my chair. The fighting is amazing. It's realistic. You try taking on a group of raiders 1v7 and you WILL lose if you haven't trained your person to be a great fighter. You can hire others, or go at it alone. The amount of things you can do now, is awesome. Anything from wandering around from city to city or building a home for you and your allies. Keep in mind, the game is in Early Access so there are plenty of bugs and random glitches. Things like out of this world rag-doll, people being stuck inside of each other (kinda funny at first, but can be a pain) and raiders spawning inside of your base. I have a little list I made that I write down everything and with this last update, a few of the things were fixed. I'm glad to see this game still being worked on and I can't wait to see this game fully built. I will keep playing this for a long time to come and I'll keep updating the review.
As always, keep on gaming!

EDIT: I forgot to say anything about crashes. This game does crash with me. I do also get the "Super Crash" every 5 hours or so. Playing the game for long amounts does trigger this and I hear that a number of things can also cause it to crash. Save everytime you do something that is major like buliding a town, buying a bit of really good armor, or even when you're on the move. I also have read a few reviews and I have noticed something. The game starts you out as a normal person. You are not all powerful, Dragonborn, The Arison, or somone else who matters. You start out with almost nothing. You pick a fight early on, and will be killed.
Publicada: 22 março 2014
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33 de 48 pessoas (69%) acharam esta análise útil
92 produtos na conta
1 análise
27.5 hrs registradas
Análise de acesso antecipado
This game is a very interesting concept, hence why I bought it, its even fun to play for a while untill the content quickly runs out. This is fine as its an alpha, however, updates come verrrrry slowly on this, its taken more than a year to get to this point. I appreciate that this is a small dev team (1 guy?) but people should know that it will (based on current trends) take years for this game to finish, if ever, by which point you will most likely be playing something else as you will have done this to death.
Publicada: 14 março 2014
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19 de 24 pessoas (79%) acharam esta análise útil
84 produtos na conta
3 análises
52.6 hrs registradas
Análise de acesso antecipado
I give this game an 8.5/10.

Be warned, this game will not be for everyone. It is still in Early Access, so a there are missing features, bugs and glitches (but that's to be expected). If these things strike a nerve, wait until the full game is released. Most of the glitches and bugs are easily avoided though; just use the F5 (quicksave key) often. Then when something does go wrong, you can automagically timewarp back and do it all again :)

How I would sum up the world: Think Tatooine landscape filled with sword-wielding samurai and ninjas. No magic, no fantasy. It feels like it could be real (assuming it's on another planet :P).

I love this game because of the grind. Sure, you have to sink in a lot of hours to get anywhere, but nothing matches the feeling of sheer satisfaction when you've built up a strong party, a well defended base and little stands in your way as a threat. The game was tough to learn, so you'll need to lean on the wiki for support for the first few hours at least. But once you've found your way it's all smooth sailing.

My only real dislikes about the game are the bugs. The one that annoyed me the most was the teleporting 'dead' bandits. Watch out for these bad boys because despite being 'dead', they will teleport closer and closer to your storage buildings then loot your stuff. And no matter how many times you go to loot the stuff back off them, they will always win. F5 is the only way to save the day.

Yet some of the bugs are more amusing than annoying... Like men sleeping like bats, hanging upside down off the sides of beds. Or shopkeepers within shopkeepers so they look like they have two faces, four eyes, two noses and four ears :P

All in all, if you like games that require a grind and can put up with weird stuff happening, dive right on in. It's worth more than you pay for it. If you like a grind but don't like glitches or blank buttons, wait for the full release. And if you don't like a grind, then this game is definitely not for you.
Publicada: 30 março 2014
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12 de 15 pessoas (80%) acharam esta análise útil
226 produtos na conta
4 análises
24.0 hrs registradas
Análise de acesso antecipado
Kenshi will push your boundaries. This is a great item that I enjoy thoroughly, sensually designed and providing the super detailed realistic feel you are looking for. It works so good that my wife gets too loud when we used it and she's worried about waking the kids. Now I'm saving up for two pairs of noise cancelling head phones.
Publicada: 20 maio 2014
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10 de 11 pessoas (91%) acharam esta análise útil
50 produtos na conta
1 análise
61.0 hrs registradas
Análise de acesso antecipado
Esse é realmente um jogo que vale a pena jogar.Sempre inovando e acada atualização ele fica melhor.Impossivel já não viciar nele do jeito que esta,depois de algum tempo,será o jogo perfeito.Estratégia e RPG em um jogo só.De "samurai western".Recomendo fortemente.
Publicada: 26 novembro 2013
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