A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear.
บทวิจารณ์จากผู้ใช้: แง่บวกอย่างมาก (1,108 บทวิจารณ์)

เข้าสู่ระบบ เพื่อเพิ่มเกมนี้ลงในสิ่งที่อยากได้ของคุณ หรือทำเครื่องหมายเป็น ยังไม่สนใจ

เกมระหว่างการพัฒนา

เข้าถึงก่อนใครและเริ่มเล่นได้ทันที; มีส่วนร่วมกับเกมนี้ในขณะที่กำลังพัฒนา

หมายเหตุ:เกมระหว่างการพัฒนานี้อาจจะมีหรืออาจจะไม่มีการเปลี่ยนแปลงอย่างเห็นได้ชัดในตลอดช่วงเวลาของการพัฒนา หากคุณไม่ตื่นเต้นกับการเล่นเกมนี้ในช่วงสถานะปัจจุบันนี้ คุณอาจต้องการที่จะรอจนกว่าความคืบหน้าในการพัฒนาเกมไปไกลมากกว่านี้ เรียนรู้เพิ่มเติม

สิ่งที่ผู้พัฒนาต้องการจะบอก:

Kenshi is currently in alpha state. The game is still in development and is missing many features. There are currently unfinished gameplay features, and the stability will fluctuate as new features are added. Expect crashes and bugs at this stage.
But remember the game receives regular ongoing updates and improvements, by purchasing at this early stage you get the game for a reduced price and can watch it gradually grow and improve, provide your feedback to the developer, and above all you are helping to fund the development for a small independent developer. Remember: the price will gradually increase over time as development progresses, so the sooner you purchase, the lower the price.”
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อัปเดตล่าสุด ดูทั้งหมด (36)

9 ตุลาคม

AMA Starts Now

Come! Let’s torment Chris with a barrage of infinite questions moohahah…

https://www.reddit.com/r/IAmA/comments/2iqxdl/i_am_chris_hunt_indie_game_developer_at_lofi/

Free Steam keys up for grabs too

1 ความเห็น อ่านเพิ่มเติม

2 ตุลาคม

Reddit AMA Next Thursday

Hi all...
Chris will be doing a Reddit AMA next Thursday 9th October!

The team's been extra quiet this last few months while we grind away at the new path finding system... So if you have any burning questions about the current update-in progress, planned features or anything else, then drop by our AMA for a chat!

It will start from 11am GMT (that's 7am EST and Midday British Summer Time) and it will last throughout the day.

Will post a live link here on the day.

16 ความเห็น อ่านเพิ่มเติม
ดูการสนทนาทั้งหมด

รายงานจุดบกพร่องและฝากข้อเสนอแนะสำหรับเกมนี้บนกระดานสนทนา

บทวิจารณ์

"This level of thoughtfulness and ambition is why I learned to love the PC in the first place and I’ll be damned before I put on my cynical hat before I have good reason."
Rock Paper Shotgun

Steam Greenlight

เกี่ยวกับเกมนี้

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

Features

Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you.
Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
Build a base where you can research new technologies, upgrade your defences and craft new gear.
You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
Carry your wounded squad mates to safety and get them all home alive.
Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
Original game world. There are no fantasy-knock-off cliches. No magic.
Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.

ความต้องการระบบ

    Minimum:
    • OS:Windows
    • Processor:Dual-core
    • Memory:2 GB RAM
    • Graphics:Pixel shader 3.0 capable card
    • DirectX®:9.0c
    • Hard Drive:1500 MB HD space
    Recommended:
    • OS:Windows 7
    • Processor:Quad-core
    • Memory:4 GB RAM
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
บทวิจารณ์จากผู้ใช้ที่เป็นประโยชน์
96 จาก 100 คน (96%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
50.5 ชม. ในบันทึก
บทวิจารณ์ในช่วงระหว่างการพัฒนา
Kenshi is a game where you start off feeling small, incapable, and alone. From the get go, you are basically a nobody; just another face in the crowd, another cog in the machine, another meatbag for the grinder - but it's not what you are, but what you would rather be, and how you get there that makes this game enjoyable. The journey to the ultimate destination of your own choosing is where the fun lies. Will you be a lone trader, looking to accrue the greatest mountain of wealth the post apocalyptic world has ever seen? Or a wandering swordsman who hides their true strength to dispatch armies with relative ease? Perhaps a general at the head of your own personal body guard? Or the mayor of a little tiny village just beyond the next dune? Regardless of what your goal is, it is exactly that - yours.

When I started playing Kenshi, the one thing that first struck me was the graphics. Relatively blocky, and a bit funny to look at in some cases, i.e.: buildings clipping in a sand dune, or walls built at unreasonable angles. But, I don't play a game for graphics; to me that's just a secondary benefit. What I'm after is the gameplay, and what I was in store for really put a smile on my face.

My character started out in a small town on top of a mountain range. I could see another down off in the distance, and figured that I'd walk there after exploring this little fortress in the sky. Did I mention that the towns are more like fortresses? I didn't? Well, imagine a town surrounded by walls taller that the highest in-game building, with a group of 20 or so very heavily armed and skilled guards for it's protection. That's what constitutes a town in Kenshi. 'Relative' safety, but I'll get to that in a minute.

Heading towards the other town, I noticed that a group of bandits had started charging up the hill at me. I thought, "A group of bandits? Looks like fun, let's try out the combat!" and to my astonishment, I was obliterated. Beaten to within an inch of death, bleeding out in the beating sun, unconscious. My stomach had taken massive damage, and one of my arms was pretty much useless. I had been surrounded, beaten up, and left for dead. And my assailants? Took off to raid the town. Luckily, the city guard switfly dispatched them, but I was left on the hill. So, fast forward about half an in-game day, and I limp back to town (of course, I looted those bandits that attacked me and left them for dead; take that!). After patching myself up sufficiently, I take to luring bandits to town to enjoy the fighting with the guards and levelling myself up.

Now, speaking of levelling up, skills are sorted into multiple sections: dexterity, strength, the various weapon skills, just to name a few. You gain proficiency by performing the tasks. You get stronger by carrying heavy objects around, not by killing a few rats like some other games, but not like there's anything wrong with them. You develop your character through hard work and dedication. Want to become better at running? Take off your heavy equipment and do a few laps. Don't know how to swing your weapon? Engage a training dummy or another person for all that matters. Even your ability to widthstand pain can be increased. How? By losing. That's right, you are rewarded for losing. Those bandits didn't kill you when they had the chance? Sucks to be them, because now not only are you angry, but you're also more accustomed to the pain. The next time you see them, they may well be on the losing side of the fighting. Kenshi rewards you for survival and practice, much like the saying: whatever doesn't kill you only makes you stronger.

So back to my little tale to attempt to capture the game a bit more - After fighting a couple of fights with the city guard as backup, I tried luring a group of bandits back to the town only to my surprise - the guards at the gate weren't there. Either they left on a patrol, or were fighting another battle elsewhere, I had no time to check. The bandits were hot on my tail, and the only chance I had of survival was to either lead them away from town, or take refuge and hope to escape while they killed all the civilians. And in that moment, I saw a few brave men - shop guards - rush from the protection of their walls, and stop the bandits in their tracks. A bandit or two slipped by, and I gave chase. Unfortunately while I spent a good while fighting one, the other slayed an innocent civilian, and I was happy to see that the population count in the town had actually dropped. Protecting the towns actually has an incentive - no population = no trading. The bandits dispatched, the guards returned, and I resigned to head off towards that other town in the distance.

Now, as I could see the town, it didn't seem far. Plus, I had enough gold to recruit a new person to my little gang of righteous corpse theives. With some new equipment, a little bit of extra knowledge of how the world works and a new companion, I set out for the town. I travelled for at least two in game days. Two. I saw the sun rise, and set, then rise and set again. Such is the scale of Kenshi - the world is an open sandbox (quite literally at this point - no grass, just sand and rocks), and things that look far off in the distance are far off. And as I mentioned before, zooming out - I became a speck in the desert. The only that that kept my position known was the damn name tag floating above my head.

Kenshi may not be a game for everybody, but if you enjoy a bit of realism, and quite a bit of freedom, it may be worth it. It's still early access, which means that there are quite a lot of glitches, issues, bugs and crashes (I haven't encountered anything severe however), you may want to pass the game until it's more stable and developed decendant comes about. What appeals to me the most is actually two things: one, you are rewarded for winning, and are rewarded for trying. So long as you aren't dead, the game isn't over. It makes for one heck of a story if you keep little notes about what happens to your character when you play. The second thing is the scale and immersion of the game. Beyond the glitches sometimes breaking the immersion, I actually felt like a lone survivor in a desolate world, where people preyed upon the weak, and civilization may take days to reach on foot. Since I just recently bought the game, I can't say much about the developer, except that from reading what their vision is, it really is a grand one and has a lot of potential. Kenshi has lots of potential, but it also has lots of work left to be done. So pass it if you're looking for a more fleshed out game, but definitely get it if anything in this review has a major appeal to you. As for me, I'll be wandering the desert with my small group of companions trying to make a living in a world where death can come from even a small group of ill-trained, ill-equipped people. Afterall, you may know how to fight, but if a knife cuts you, you'll still bleed.
โพสต์: 18 กรกฎาคม
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่
23 จาก 24 คน (96%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
113.6 ชม. ในบันทึก
บทวิจารณ์ในช่วงระหว่างการพัฒนา
As many people have stated there are plenty of bugs and the development is incredibly slow. I still love this game. I have, I think, 110 hours of playtime and a majority of that is on one playthrough. The combination of survival, builiding, combat, squad play, and an intricate stat system keeps me coming back (even if a lot of that list doesn't work properly). If this game is ever completed, it will be one of those games that sticks around my library forever.
โพสต์: 8 มิถุนายน
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่
16 จาก 20 คน (80%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
76.8 ชม. ในบันทึก
บทวิจารณ์ในช่วงระหว่างการพัฒนา
Ok this is my first ever review. Normally i just let others do this for me but i like this game to much not to voice my opinion.
I'm totally hooked on this game, it is very addicting. I like the whole explore and survive aspect of the first few hours as your building your squad. Than picking a spot to build your town and building and crafting it up is also very fun. There is a definate progression to all your skills that is satisfiying. I find the game in its current state to be completely playable for hours and am very excited for all the future game features to be added.
I've had minor problems with crashes and bugs and have found the import function on the load screen to be a very useful
tool for resetting and eliminating most bugs.
All in all cant recommend this game highly enough.
โพสต์: 25 พฤษภาคม
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่
9 จาก 9 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
82.5 ชม. ในบันทึก
บทวิจารณ์ในช่วงระหว่างการพัฒนา
This game is for RPG-Players. This game is for those who love Strategy games and building their own town. This game is for people who like freedom and a sandbox to live in. It's special, but if you really are a fan of all the above, you should get this game!

First of all, in my opinion the graphics are pretty decent, especially for this type of a game. I know it's far beyond those knock off titles upcoming like Witcher 3 and Inquisition, but keep in mind it's not a pure RPG, you build your own cities and there can be way more NPC onscreen at the same time than you would imagine( I had a realy big battle with like 50+ NPC's, all fighting at the same time). The Audio is well...improvable to say the least, but hey it's still early access. Story: there is none! Or to explain it better: think of your own story, why are your characters here? What do they want to accomplish? And the most important question: why are they doing, what they are doing? Right now there are no quests, but they will be implemented, just like several guilds/parties/groups you will most likely be able to join(if I am not mistaken). The landscape of Kenshi is...monotous right now. You're traveling a pure desert, with many high mountains, but also some dunes. There are many cities controlled by NPC factions, most of them small, some are bigger.

But for me the most interesting part is the sandbox part. You can litteraly build everywhere! I am not kidding. Only restrictions are terrain such as really high mountains and you're not allowed to build too close to an NPC city. So ever wanted to write your own story? Build your own little kingdom? Craft your own gear to quip your fighters? To send them on a conquest to foreign lands or people you do not like? Or do you just desire to trade peacefully? Or maybe, maybe you're the type of guy who wants to stay alone and take on a huge challenge by fighting all on your lonesome against hordes of bandits? Get it!
โพสต์: 11 กรกฎาคม
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่
22 จาก 34 คน (65%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
24.0 ชม. ในบันทึก
บทวิจารณ์ในช่วงระหว่างการพัฒนา
Kenshi will push your boundaries. This is a great item that I enjoy thoroughly, sensually designed and providing the super detailed realistic feel you are looking for. It works so good that my wife gets too loud when we used it and she's worried about waking the kids. Now I'm saving up for two pairs of noise cancelling head phones.
โพสต์: 20 พฤษภาคม
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่
626 จาก 740 คน (85%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
82.3 ชม. ในบันทึก
บทวิจารณ์ในช่วงระหว่างการพัฒนา
Kenshi. Where do I start. It's about how the game feels when you start it for the first time. This is a game in development and somehow I just love it. When it's done, how I interpret it and see it, it is the ultimate RPG game. In a rich and huge (can't underline, but I would) world, filled with cities in biodomes and people, trees, water, dirt... In this world you can become a trader, a looter, a scavanger, but you can also found your own town, find new people for the party (very large parties) and become a power of your own. This sandbox RPG does sound a little too good to be true, but I don't know, it already delivers a lot and I recommend you come and see for yourself. Me and a lot of others are already enjoying Kenshi.

I can recommend this game to people who also like traditional RPG's, but also RPG's like Fable for instance (there are characters, they grow, and there are factions, you are one), people who liked building the village in Assassins Creed 3, people who like minecraft (the playthrough is what you make of it), even people who like Settlers or even Age of Empires! I recommend this game basicly to everyone who plays other games then Call of Duty, as long as you can live with early-access situations in which you play a bêta or even alpha of the end result though. But getting it now if you're interested does save you money in the (very) long run.

There are factions that all have their own diplomatic stances towards you and eachother, there are bandits raiding unprotected people. You can do whatever you want. So if you want your faction (you are your own faction) to become powerfull, train your party and have an army. If you want to become a trader, train them strong so they can pack a lot of stuff, if you want your own city... start building! The characters do not level up as is tradition, you train each skill by training that skill specifically by doing things that require the skill. Which according to me works.

The game is really hard, especially at the start. You start with almost nothing and you have to struggle for survival. I usually start with luring bandits to patrols and towns to get them to fight (and die) to then pick their bodies clean like a damned vulture. Sell their stuff at a merchant, buy new equipment, repeat, get a teammate or two and start to choose a place to settle down.

I played the game for the last time at version 0.62 and I have to say: it was an improvement over 0.50. It still feels the same (unpolished, cheap), but with the added notifications of approaching bandits, audio signals when under attack, female characters and at least some means of negociating with bandits I can only say: good work the last few months! Hair looks great, bodies look good, the rack on one of my partymembers is really too big, but looks good (not trying to be a sexist here, pointing out a detail) even beneath armor. I just wish someone would come to my stores to buy my goods, I don't want to walk to towns to sell them anymore ;)

I again had a good time, so I'm sticking with the good review.

The thing is though that you do have to create your own adventures and the world isn't alive enough yet to fully appreciate this. However, after playing with the same guys for over 30hrs, having built a town, having been in quite some sticky situations... my party did kind of grow on me. With the latest patches I did miss some of the buildings to build, but it was a step forward and I enjoyed myself.

Kenshi began for me when I read about it in March 2013 (who knows how long development will take), and read about a game about a man with a sword (the title translates into the swordsman, I believe) in a world. And he can do whatever he wants. The world is still empty, but it's more of a playable techdemo. In the end it will be a beautifull world, the graphics already are worth showing. So I tried it, lost a few hours immediatly. Later I found it again on Steam and decided to buy it.

A part of the experience now is that you are able to see a game being developed by a very small team. As I learned through the fora it was being made by one man. Just one man, this sounded like the late 80's and early 90's and I loved it. And by being able to sell this on Steam he made enough money to hire people and it is becoming very nice. The money is really being put to good use!!! I have checked out the roadmap and the website and trust me, this game is good and will be better sooner then I might have expected.

Besides this curious development by first one man, I have never seen this much fan-made artwork for any game of this magnitude, and the game hasn't even been finished yet! There already is a lot of content available ingame, some maybe replaced and a lot more will come, but I wouldn't worry about the amount of game you're buying. Especially if you find this game on a sale and you're into sandbox games, I would go for it! I'm not even an RPG fan, but I did go for it and I'm happy I did.

Usually with playtesting a game, there is room for feedback. There is no room for that here, the developer is too small to answer. The fora are spread over several locations and the information freely available may be confusing. But the price goes up as it's being patched towards a release candidate so spend the little the game costs now and join the ride. It's going to pick up speed very soon, everything looks promissing. With every patch the game is one step further, and you can actually feel it. There is a demo available on the website of the game, or you can download the torrent (you'll get the demo, nothing illegal her

I've seen the development go slowly at first, many patches but all small ones. Then after the steam-release the hiring of people and the patching slowed down a bit. Now there are 6 people working on this game and I'm all psyched again!!! I can't wait to start another playthrough! But I'm waiting for the next patch, it has been due for a while now and they promissed a big one. I will amend this review when I've picked it up again. My last play was in februari and a lot has improved. Also a new gameworld is announced, ingame animals and more. Even though they may still take a while to implement, these implementations would require a amendment to the review as well.
โพสต์: 5 ธันวาคม 2013
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่