A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear.
Évaluations des utilisateurs : Très positive (1,562 évaluation(s))

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Jeu avec accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe d'avantage. En savoir plus

Ce que les développeurs ont à dire :

Kenshi is currently in alpha state. The game is still in development and is missing many features. There are currently unfinished gameplay features, and the stability will fluctuate as new features are added. Expect crashes and bugs at this stage.
But remember the game receives regular ongoing updates and improvements, by purchasing at this early stage you get the game for a reduced price and can watch it gradually grow and improve, provide your feedback to the developer, and above all you are helping to fund the development for a small independent developer. Remember: the price will gradually increase over time as development progresses, so the sooner you purchase, the lower the price.”
Lire la suite

Acheter Kenshi

 

Mises à jour récentes Tout voir (49)

25 avril

Progress Report: Hive Men

This week, Sam’s been working on the pathfinding bug where characters get stuck on corners and hills. This problem is caused by a bug in Havok that we can’t access, so at the moment he’s just working on a way to work around it. There are a few problems caused by some bugs in the Havok library, so after the next update Sam will have to write his own movement system for the collision part of the pathfinding himself.

Chris and myself have been working on fleshing out the lore - the main factions, conflicts and positions on the map. Oli’s been making a few final rearrangements to the new world map and blending the biomes together to fit with the layout of the faction territories. We’ve also added a function to the dialogue system that allows unlockable conversations that will lead to ongoing/ continuing events with NPCs. Possible conversation spoiler A good example for this is a conversation where smugglers can develop crooked partnerships with corrupt gate guards.

Otto’s been working on a new race which we’ve temporarily called the Hive Men (you may have seen the concept art for them already).



Here are our very rough notes on them so far:

  • Hive based, serve their queens. When a queen dies, the subjects all either die or become lost "Ronin".
  • All male, except the queen. Males are impregnated by the queen.
  • No blood, they are "dry lubricated", silicon based.
  • Wider FOV angle due to eyes on side of heads
  • Very skinny, low strength, high speed + dexterity.
  • Their selfless loyalty to the hive and desire to work hard is enforced by the hive’s pheromones
  • Known for being untrustworthy.
  • Often merchants who sell produce for the hive.
  • Ronin of lost hives become the more interesting individuals.
  • Separate worker and warrior classes.
  • Value the good of the hive above all else, personal benefit and safety is irrelevant.
  • Soldiers/Hammerheads are the soldiers and enforcers. Dumb and aggressive. Shorter, bulkier and stronger.
  • Workers/Tallheads are the workers, industrious, fast. Sometimes sent as traders for more dangerous jobs, because they are more expendable.
  • Bonus to labouring
  • Princes/Hivefaces are the high ranking smart ones- generals, diplomats, assassins, traders.
  • Those that spend too long far away from the hive gain more free will and individuality. Some can die instead.
  • They don't have a concept of individual names
Free Hiveman/Defectors:
  • Spent so long from the hive that they become free and individuals. Choose not to go back. "Defect" to freedom.
  • The most existentially confused and depressed. More so than the Skeletons. Suddenly going from higher purpose to nothing but the self.
  • Hammerheads are too dumb to get free, usually return because they just like having a violent purpose. Those that do remain free usually become bandits or mercs. Military won't take them.
  • Faces are designed to be away and independent for a long time, so they don't have a problem, defecting to freedom is very rare.
  • Tallheads are the usual, as they are smarter than hammerheads and more heavily controlled than faces.
  • Tend to wander a lot, seeking purpose

The Shek (you may remember them referred to as bone people previously) will now be in game alongside the new human character models. The new models should reduce a bit of the CPU load.





Before we can release, the GUI and lighting just need fixing - at the moment, everything in game is completely silver until the shaders are fixed in DirectX11. Apologies for the vagueness on a finish date for this so far, we want to be 100% sure of a date before announcing.

25 commentaires Lire la suite

16 avril

Progress Report: Frontier Prison & Lights

Just a short progress report to let you know what we've been up to this week: Oli has been designing a black frontier prison based on the citadel outpost from last week...



Programming-wise, Maykol is still at work on integrating the re-designed GUI; hopefully it will be ready for the last final touches next week. Chris and Sam have both finished slavery mechanics and the DirectX11 upgrade, now back on fixing up the path-finding system and other general bugs which have emerged after adding the new content. We've also finally added the very first torch lights into the game!...



Otto's been working on a range of odd jobs, including models for lights, the latest new race (sorry, no screens just yet), our re-designed logo & avatar, and some WIP sketches for new creature concepts:





Let us know what you think!

50 commentaires Lire la suite
Voir toutes les discussions

Signalez les bugs et donnez-nous votre avis sur les forums de discussion du jeu

Articles

"This level of thoughtfulness and ambition is why I learned to love the PC in the first place and I’ll be damned before I put on my cynical hat before I have good reason."
Rock Paper Shotgun

Steam Greenlight

À propos de ce jeu

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

Features

Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you.
Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
Build a base where you can research new technologies, upgrade your defences and craft new gear.
You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
Carry your wounded squad mates to safety and get them all home alive.
Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
Original game world. There are no fantasy-knock-off cliches. No magic.
Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.

Configuration requise

    Minimum :
    • Système d'exploitation : Windows
    • Processeur : Double-cœur
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : Carte avec support Pixel shader 3.0
    • DirectX® : DirectX 9.0c
    • Disque dur : 1500 Mo d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 7
    • Processeur : Quadri-cœur
    • Mémoire vive :4 Go de RAM
    • DirectX® : DirectX 9.0c
    • Disque dur : 2 Go d'espace disque disponible
Évaluations intéressantes des utilisateurs
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
76.0 heures en tout
Posté le : 25 avril
Avis donné pendant l'accès anticipé
Du désert, du punk et des katanas, ça donne soit un super univers, soit un super nanar. Dans tous les cas, ça vaut la peine de s'y intéresser.

Kenshi est un jeu vraiment très prometeur. Il met des plombes à se finir, mais c'est visiblement un projet d'un mec tout seul à la base et le tout est qu'il continue de se développer, ce qui devrait se faire d'autant que si j'ai bien suivi le bazar, le créateur s'est entouré il y a peu de programmeurs pour accélérer la fabrication. Pour l'instant, ce jeu oscille entre l'excellent Mount&Blade et Ken le Survivant (Kenshi pour Kenshiro ?). Vous allez incarner un perso que vous pourrez bidouiller de façon simple, mais détaillée. Peu de visages par exemple, mais la possibilité de voûter, changer la masse musculaire, le tour de poitrine, créer des nains comme des slendermen, vous allez pouvoir vous éclater et le faire pour chaque personnage que vous recruterez dans votre équipe, c'est à dire 22 il me semble. Chaque recrue vous coûtera du pognon que vous gagnerez probablement en pillant les cadavres des raiders, pirates de la terre de malédiction, pourritures, charognards, et avant tout: sacs à m*rde. J'ai rien oublié p'pa ? Ce joli petit ramassis de faquins de mauvaise vie aura, tout comme vous et vos alliés, le droit de survivre aux blessures reçues et de se relever en boîtant, ou se tenant la panse selon les localisations des dégâts car gros point fort de ce jeu, les blessures vont vous demander un peu de stratégie de bataille. Tant que votre groupe n'est pas imposant, je vous conseille lors de vos expéditions (la chasse au pas gentil en gros) de laisser un personnage léger en équipement en retrait pour venir stopper les hémorragies et autres joyeusetés de vos combattants laissés pour morts après une grosse défaite. Sans soins, la plupart des vaincus mourront tandis qu'avec quelques pansements, ils auront mauvaise mine, peut-être même un temps de coma, mais ils survivront. Vous pourrez aussi si c'est votre style éviter la confrontation en prohibant les armures et pièces qui ralentissent la cadence de course de votre équipe, mais il sera très vite indispensable de les former à survivre tout de même. Quitte à varier les styles pour que chacun sbire possède son boulot précis. Les légers avec les sacs transportent le matos, les mecs en armures et gros sabres bien lourds sont lockés en fonction garde du corps par exemple. De toute façon pour l'instant les pnjs nomades (toutes factions confondues) repopent à l'infini alors que ceux des villes et points de ventes fixes, visiblement, non. C'est un peu chiant d'ailleurs, je ne sais pas s'ils se régénèrent au bout d'un moment, s'il faut aller à l'autre bout de la carte pour que l'ordi les refondent ou si c'est la politique du "pas de bol" mais si vous ne vous mettez pas en tête de bâtir votre propre village, veillez à protéger ceux où vous commercez. Petit edit: En fait le jeu offre la possibilité de réimporter vos personnages, équipements et constructions dans une nouvelle partie où tout le monde a ressuscité. Kenshi possède la fonction Shenron, c'est parfait.

Côté construction, c'est encore perfectible (les murs d'enceinte ont fait planter le jeu quelques fois) mais très amusant à faire pour peu que vous songiez à être autosuffisant en matos de construction. Car trimballer des blocs d'une ville qui en fournit (pas le cas de toutes) à votre QG plusieurs fois tout en vous protégeant des agressions des pillards omniprésents, ben ça peut vite vous décourager. Conseil pratique, commencez pas une mine de pierre là où votre prospection vous dira qu'il y en a plein et ensuite bâtissez le plus tôt possible de quoi changer vos blocs en briques. Si c'est chaud, trouvez la ville des cités unies ou un truc du genre, un des commerces foisonne de briques déjà prêtes.

Je reviens un peu sur l'aspact baston, c'est comme dans Baldur ou Total War, vos sbires vont se battre automatiquement dès qu'ils seront agressés ou à portée de charge. Le nombre et la qualité de vos armes et protections seront importantes, mais plus encore les talents offensifs et défensifs que vont développer les gaillards au fil des combat. Ce qui est cool, un type en marcel peut dézinguer un autre en armure s'il est bien entraîné, et le fuir s'il ne gère pas. Il y a moyen de les former via des mannequins d'entraînement mais j'en ignore l'efficacité, j'avais déjà un bataillon de brutasses du désert au moment de commencer à fonder ma ville. Il me tarde de pouvoir forger mon propre équipement pour que mon groupe très disparate niveau look (on a du samouraï, du ninja, du chevalier, du raideur sauce Fallout) épouse des signes communs d'habillement. Il y a aussi moyen de rendre ses bâtiments publiques ou privés donc j'imagine que le commerce est possible, mais soit ce n'est pas encore au point, soit j'ai vraiment mal choisi ma zone pour bâtir parce que les seuls clients que j'ai eu ne venaient que pour un retrait d'argent, et pas le leur.

Voilà ce que je peux vous dire pour l'instant de ce jeu. Il n'a pas d'objectif prédéfini et les pnjs non hostiles ne sont pas encore très intéressants, mais vous pouvez déjà vous amuser à constituer un groupe, voyager dans la carte très vaste et apprécier le fait que, même si ça peut venir plus tard, tout se règle à l'arme de contact en dehors des armes de sièges défensives, que je n'ai pas encore pu tester cela dit (leur emplacement peut empêcher leur construction, ça deande encore du bidouillage technique à ce niveau). Les dernières infos montrent qu'on aura aussi une faune, ce qui serait raccord avec le nombre de squelettes de bestioles géantes qu'on croise entre les dunes. Le jeu prévoit aussi qu'on puisse capturer des ennemis pour les emprisonner ou en faire des esclaves, mais c'est pas encore au point non plus. Et le transport de personne plante parfois, quand vous posez le corps il peut très bien se téléporter à l'endroit où vous l'aviez chipé. Un délice quand vous avez traversé un désert avec vos gars estropiés pour mettre à l'abri vos comateux qui reviennent à la case départ quand vous vous pensez enfin hors de danger.

Kenshi est donc un jeu vraiment très intéressant à un prix que je trouve plus qu'honnête et qui devrait vous plaire si jouer à un jeu assez serein et libre ne vous dérange pas. Il se pourrait que je complète ou refonde ma critique quand le jeu aura bien avancé histoire de vous tenir informés mais là, je pense avoir fait le tour des grandes lignes. Il plante encore mais vous avez de la sauvegarde automatique récurrente, vos sauvegardes mauelles et de toute façon il ne se crashes pas tant que ça, une fois toutes les quelques heures il me semble, pas de quoi rager. Bon amusement si vous le prenez et en espérant qu'il vous plaise.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
234 personne(s) sur 249 (94%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
28.5 heures en tout
Posté le : 25 janvier
Avis donné pendant l'accès anticipé
I remember when I first got this game, back in summer of '13. I had started out with nothing but the clothes on my back, some cash, and a rusty sword.

First thing to do was to find some buddies to help, and so I went to the nearest town. In a tavern I met a short bald man (though we were all bald back then). His name was Dirt, and this was my new best friend. Dirt and I did some pretty bad things then, luring guards to get killed by starving bandits, and then stealing all of the gear. This changed when we both got a little close one fight, and got chased by bandits all the way into the entrance of town. There weren't enough men to hold them all back, so I went into a tavern to see if anyone could help. I found a huge man, named Vedi. Vedi was willing to help for a price, and after paying him he went out there with a rusty sword and killed 3 of the bandits before he passed out from blood loss, effectively saving the town.

It was the three of us for a good, long time. We killed many a cannibal and a bandit, and soon enough came upon the idea to make our own outpost, a safe haven to keep us secure and resupply when the going got tough. There was a town nearby, so all we had to do was get a few materials here and there and after a week maybe it would be set. By this time all three of us were pretty decked out, myself having a good long coat, Vedi with a huge cleaver, and Dirt with a tricorn hat. Most cannibals were either afraid of us by this point, or dead, there wasn't much worry of our safety by now.

We had almost finished the small base, with Vedi and I working on some some construction, so it was Dirt's turn to go get the materials. We had both finished our construction, and so had waited for Dirt to come back. A day had gone by, we were starting to get worried. By noon the next day, Vedi and I had decided to risk it and leave the base, to go see where Dirt had gone. The next town over must surely know where he went?

We didn't even make it halfway across when we found him, laying on the ground.

His hat and sword weren't far from him, and there were two dead bandits next to him. Incisions and cuts were all across his body, bones broken and blood everywhere. Vedi cried, I stared for a good long time, before getting his hat and sword. I walked to the nearest bandit encampment, which some members looked wounded, and slaughtered them all with Vedi, after he finally caught up.

Time has passed since that day, and the small base we had thought of originally is now a bustling town, with nearly eight residents there, all dressed and ready to defend their home. These people are the best I could have asked for, and I still keep the tricorn hat as a symbol of office, with Vedi forgoeing his cleaver for that sword, as his symbol of guard captain. But as much as I love these people, and would die for them, they will never be that man whom Vedi and I came to know as our best friend.

R.I.P. Dirt.
10/10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
162 personne(s) sur 207 (78%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
216.4 heures en tout
Posté le : 7 mars
Avis donné pendant l'accès anticipé
Great potential,

However, Its still Alpha the devs say, and its been that for over 3 to 4 years (talk about slow development!).
They have huge issues with their HAVOC software, and HAVOC isnt solving these issues yet.
Forum is full of diciples who dont want to hear anything bad on the product, even waiting for over 4 years for a proper functioning beta.

Best to wait untill they prove that they will actually finish the product properly, now its a bug filled annoying game, with great potential, save your money for now (and check in a year if they made real progress).
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
93 personne(s) sur 124 (75%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
16.4 heures en tout
Posté le : 16 avril
Avis donné pendant l'accès anticipé
From what I've consistently seen from early access games, as soon as they go on special, the creators lose any financial motivation to continue development. I rarely give bad reviews, but there's no way in hell I'm letting them get away with this.
Conceptually, this game is amazing and full of potential. It's the closest thing we have to a Mount and Blade clone. However, with so many years in development and such trivial updates, I've come to realize this will never be a finished, quality product, ESPECIALLY now that it's on special, and it's nothing more than a buggy sandbox with few ways to interact with the world around you. I haven't seen such terrible development constipation since Cortex Command.
Please do NOT encourage such dishonest business practices.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
55 personne(s) sur 71 (77%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
11.8 heures en tout
Posté le : 4 avril
Avis donné pendant l'accès anticipé
I can't believe how many positive reviews there are for this game. Yes, the game has potential. Yes, the game is in alpha, and therefore can be judged based on the potential, but this is a game that has been in development for an incredibly long amount of time without significant updates.

I even retried the game today to see if there were updates added. Sure, the game is an open world, but there is still not much to do in the game. Dialogues are sparse and uselss at best, Combat is clunky, the UI is horrendous, pathing is bizarre and unexpected. Even building a city and grabbing a squad of your own feels tedious rather than fun. Character models are ugly, and though the devs are going to be coming out with a new GUI soon according to their announcements, it does not appear to be a significant upgrade from the current system. Landscapes and cities look great at times, but not enough to actually immerse you into the game.

The game itself is challenging, but not in a particularly fun way. Yes, everyone is stronger than you, yes, the game makes you work your way up in the game, but by the time you do, you've inevitably lost interest in the game, or it has crashed on you about a dozen times. It's a game that I really want to like as I enjoy open-world, sandbox RPGs, but there is simply nothing to do other than wander around, get pummeled, wait to be rescued or recover, and repeat process.

Avoid this game until it leaves Early Access, if it ever leaves early access. The game does have a strong (almost fanatic) fan-base, and the devs do listen to their fans, but the development is so slow, it makes almost no difference whether they do or not. And most negative reviews, whether warranted or not, will get torn apart by this crazed fan base.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
53 personne(s) sur 70 (76%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
51.9 heures en tout
Posté le : 12 novembre 2014
Avis donné pendant l'accès anticipé
When it comes to early access, there are really two questions facing any potential buyer: "Is it fun yet?" and "Will it be more fun in the future?"

The latter question is always a matter of faith. In this case, having read the developer's blog and having seen meaningful updates regularly rolled out, I believe that yes, this game will only get more fun. But again, that's a matter of faith, and I've seen smarter people than me have their faith in other early access projects shattered. In life we can be certain of death and taxes, but unfortunately not of patches and content updates.

So, that leaves our first question, is it fun now? With 50 hours invested so far, I can say that I certainly think so. There's no story to speak of at the moment, but the travails of your custom character(s) as they trek through the wastes, gaining strength and equipment, are gripping for a certain kind of player. You will suffer beatings from bandits, scavenge after NPC battles like a vulture, discover profitable trade routes between towns, build a base, hire new recruits, and of course craft. Eventually you'll be strong enough to lay bandits squads low, assault cannibal camps, or event crush the Samurai and Templar who patrol the desert.

There are bugs, but they are more irritating than game-breaking. There is a lack of story content, but with enough imagination it hardly matters.

If development stopped today, I'd be disappointed (a major pathfinding overhaul is supposedly imminent, and an incredible alien bestiary is on the horizon) but I'd still feel as if I'd gotten my money's worth. I therefore feel confident recommending Kenshi as a unique and fun experience, already worth your time and money.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
41 personne(s) sur 56 (73%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5.1 heures en tout
Posté le : 15 avril
Avis donné pendant l'accès anticipé
Game Detail
Name: Kenshi
Developer: Lo- Fi Games
Genre: RPG, Simulation, Trading, Strategy, Squad Management

KENSHI
*Sigh*. I'll be straight with you, this game once consume me for a while. Therefor when I was chosen to do a review on KENSHI, i was rather taken aback and did everything i could to avoid doing it. But the time has come. And now i ask you the question, do you know what is KENSHI?

Most likely not, it's not a mainstream game nor a very well known indie for that one but those people who had the chance to try it will usually exclaim that it is better than most of the RPG on the maker and yet here i must make my statement regarding this game: It's not for everyone. Certainly not for me after i tried it.

Ok so what is KENSHI?
RPG game, with a dash of realism. That is to say it is still in early access and i had tried years ago the alpha build before it went on steam and i have to say improvements have been made after all this years. It's an eastern style RPG set in a apocalyptic world where sands rule the land and law and order are determined by might with roaming bands of brigands out for your blood everywhere you go.

It's a very atmospheric world. You can be beset by cannibals, saved by the Holy Empire Patrol, loot dead bodies and equip yourself and after months of training and war you started killing settlements. The tables have turn.

And that my dear reader is what KENSHI embodies, symbolizes and make you experience. You are a human being, in a world where other people are often times better than you. You will bleed in the middle of the desert before using your last medkit to bandage your arm and hobble slowly back to the city. At the end of the day, life goes on.

Why the bravado?
Simply because reviewing this game is subjectively hard. That and because i liked it. On with the review i suppose. Many parts of KENSHI will be miss however simply due to the scope.

Gameplay
You can choose to start with several preset such as having a good weapon, having trade goods [the goods are cheap, the bag however is not.] having a good weapon, having good combat skill [recommended for beginner.] or having several dudes in your party at start. Which i do not recommend.

Anyways customize your appearances, choose a name, gender [Race is coming. Not very soon however since the updates are slow but big.] and then *BOOM* You are drop into the magnificent world of KENSHI. With only a very brief tooltip to get you started on your journey.

The game is an open ended RPG meaning you can do pretty much what you want without any objective save for those you set yourself. Therefor people who enjoy reading story instead of making it should probably not find it very enjoyable. Anyways you can do a lot of things in the game but lemme just use the very rarely used bullet point instead of typing it out.

  • Start your own town.
  • Become a master of arms.
  • Become a bounty hunter.
  • Become an anarchist.
  • A blacksmith even! with upgrades and blueprints!
  • Or my personal favourite: Wandering the waste, getting into fights randomly healing people or breaking their bones. Then you become a warlord and do all of the above. Nothing really stopping you to be honest.

And here is where the gameplay gets fun. You see KENSHI utilizes a unique RPG system where instead of skill points you actually perform the action to upgrade your corresponding skill. System like Carrying extra weight to train your strength, running without any loads to increase your running speed. And actually fighting to increase your fighting skills because you truly suck at the beginning where even a small bandit can make you into coma.

Speaking of coma this game HP system should be utilize into more game. For example your limbs have individual health bar and each of them can bleed out individually reducing their effectiveness and preventing you from using two handed weapons and sword for examples. But that is not all! Wound your opponent enough on the head and they will faint, on the leg and they will hobble, on the arm and well.... have fun. Meanwhile you also have a blood meter! Lost too much and get coma and die. Subject to everyone. So everyone has an equal chances of dying with only their martial art skill being the tie breaker.

There is also the element of trading, by buying trading bag which reduces your speed and make you more susceptible to bandits you can buy trading goods and trade stuff from town to town. Then all those training carrying sacks of metal made you stronger so you can then beat up bandits!

The game is hilariously open is what i am saying. That is not even accounting for squad formation, squad order. create-a-town mechanic function and all the other things in this world. It's the tip of the iceberg.

Graphics
Compare to years ago the graphics have improve substantially although in 2015 its not really something to write home about. You can even sometimes see graphical glitches from time to time although seeing as this is a rather massively scope game such a thing are understandable.

Sound
While atmospheric the ambient sound is best turned off, the game set to windowed mode and you play supplied with your own music. Trust me the lonely landscape takes time to transverse even at top speed so having your tune would supplement it quite well.

Conclusion
My review will never do KENSHI justice, it is a game of such openness and it provides you with the mean to experience that everybody will play it differently. For me it is the ever path of the wanderer [And the warlord once I figure out how to actually kill someone with this metal rod i call a sword.]

Scoring Methology [Courtesy of Meat King]:
- S-Rank: excellent
- A-Rank: very good
- B-Rank: solid
- C-Rank: satisfactory
- D-Rank: inferior

Verdict: S-Rank [So long as the update is stable otherwise it's an A-Rank.]

Protip: Try the demo floating around the internet before you commit. The demo is rather old though with many new features have been implemented into the game. Still a long way before release though.

Early Access Hiccups?
Plenty. Many features are experimented on all the time on this game. And as such it breaks easily during update. Does not stop you from enjoying it though.

EDIT 4/20/2015: I should really clarify something, i wont ssay this game has potential but it does [hypocrite] but the thing is about this game is that i got my enjoyment out of whatever update it already has so further progress is merely bonus at this point. So dont wait for the potential, just enjoy the now.


Check out the Original Network Groups. Win free games, make new friends on Steam, & more! Original Curators Group, Original Traders Group, &
Original Giveaways Group
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
32 personne(s) sur 45 (71%) ont trouvé cette évaluation utile
32.6 heures en tout
Posté le : 4 novembre 2014
Avis donné pendant l'accès anticipé
If you like RTS + RPG combined in a sandbox then this game is for you.

If I'd state the cons&pros -

Cons

- Can crash sometimes multiple times, then work for few hours with no problems
(this is early access so this is more like problem now than later)

- Late Game can feel like theres nothing to do, no real threat presence when squad is well equipped.
(depends how you play it)

- All the bugs and pathfinder. (sounds cliche)

- It's weird how people find this game hard,
if you play the game smart you find eventually its easier than you thought,
and can feel depressing. (the feel of threat eventually vanishes when you approach late game)

- I add some more if I figure something worth listing.

- Big map, yet so little content.

Pros

- Many ways to play it.

- Basicly you are free to do what you wish to,
no restrictions. (kill whom you like)

- This game really needs thinking, if you set the difficulty too hard
it might be really hard to get the game going (getting past early game),
which I find nice, the harder - the better.

- You can build your own base

- Playing wise pays off.

--

Other thoughts

If this game had multiplayer I'd even pay a month subscription for it.

5/5 in its current stage despite being in early access.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
29 personne(s) sur 41 (71%) ont trouvé cette évaluation utile
122.2 heures en tout
Posté le : 29 octobre 2014
Avis donné pendant l'accès anticipé
As a child, I improved rudementery reading skills with classic RPGs like Dragon Warrior 3, Shining Force, and Fire Emblem. These games were amazing, because in adition to cementing a sense of justice in a 5 year old, they presented a memorable plot, different forms of character development (DW3 with the personalities, where the personality determined stat increases, and was determined by initial stats. Shining Force with the stories told by your squadmates in the various bases found over the 8 chapters, as well as themes of amnesia. Fire Emblem for being, well, Fire Emblem.) None of that is in this game. Which makes it perfect.

"Why would you tell that story to point out what it doesn't have?"

Simple: Kenshi has everything else that made those games personally iconic. From Dragon Warrior 3, you have each squad member being completely unique from creation, with nearly endless possibilities for customization, with an open world. From Fire Emblem, you have that strategic element, same with Shining Force. But with no 'level' or 'class' system, there are no restraints. I'll admit, I plan after writing this to re-create Shining Force in game, by creating each of the characters in order of appearance. That'll be fun!

But it doesn't stop there. The combat is fluid, and the AI is great. Giving each limb, and core parts it's own hit points, and changing gameplay according to damage (and changing DAMAGE based on how you choose to heal it) is something more in-depth than most heavy LARP systems I've seen. You can build a base and be a group of peaceful farmers/traders (not that you need to eat). You can start a war with one faction (though I wouldn't reccomend it... ever), or become a group of mercenaries. The sandbox element is strong in this game.

While the game is still in alpha, the groundwork has been set for so much more than is already released (as a player, I'd be fine if I had to deal with what i've got.) The few bugs that are in the game are minute and are easily bypassed with frequent quicksaves and game imports. The dev, while a little slow in getting the game out, is very careful to minimize bugs. A perfectionist, if you will.

And this brings me back to that 5 year old playing those games for the first time, because while I can't play through those stories again, every click is another element that goes into a script playing in my head. While the characters may not interract on screen, they can be in the player's mind. As an adult, I've been a DM for a few years now, but Kenshi gives even more creative freedom to the player, which is the ultimate goal of an RPG. The only thing you can't do multiplayer, and i'm sure that by the time it gets to full release, it will have addressed that.

This game can only be catagorised as a Sandbox/RPG/RTS/Simulation/Open World/Base Building Awesomeness. This is better than most games released today, and for the price, you'd be a fool NOT to pick it up. The true brilliance of this game is that there is a start point, but it is infinite. The end is wherever you choose to stop.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
28 personne(s) sur 40 (70%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
94.6 heures en tout
Posté le : 14 novembre 2014
Avis donné pendant l'accès anticipé
"Toughness Stat - How to train:
-Not wearing armor; armor is for wimps.
-Getting hit for high amounts of damage, like a man.
-Get up and fight when you should be playing dead."

Sold.

You probably shouldn't play Kenshi. It is going to suck you in. Just walk away.

JK... but not reallly.

The thing crashes semi-frequently, and there are bugs such as the path-finding and character edge-sticking which reviews have mentioned, but these don't ruin it by far and are still in development (if your character is stuck in a wall, just tell another character to pick them up). Gameplay took some getting used to, as did the interface. Kenshi has a very balanced mechanic between RPG and RTS without feeling like either. More specifically, it somehow manages to combine the feel of Mount & Blade and Dwarf Fortress, with a little influence from Bioware-style party-management, into one intelligent video-game-gasm with some serious yet subtle attitude and atmosphere.

The new content being talked about is going to expand upon what is already hours of playability. Apparently there are going to be new maps, beasts, quests, and I could even see more Mount & Blade-like politics with faction leaders (you listening, devs?), and mounts, or vehicles, and other characters, and maybe even a storyline, and then there's the modding community, and... and... let me stop.

Enter the desert.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
41 personne(s) sur 64 (64%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
112.9 heures en tout
Posté le : 14 janvier
Avis donné pendant l'accès anticipé
have had this game for a little over a year now, really hasn't been updated much since. Well in some ways it has changed, before you used to encounter all sorts of factions just roaming around and it was actually a decent game.. now all you will find is hungry/dust bandits, who half the time are spawned on top of unroutable terrain and cannot move, and i am only able to enjoy the glitch bandits when my game is not crashing. I would've thought after this long of waiting it would be at least half finished by now, but i would say it is not even 10% complete with what they can do with an open world system.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
51 personne(s) sur 86 (59%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
15.3 heures en tout
Posté le : 22 janvier
Avis donné pendant l'accès anticipé
You know those games that sound very, very good? Kenshi is one of those games.

Unfortunately, Kenshi has sounded very good for a long time now and hasn't actually had much added to it. You'll spend most of your time watching a character walk from place to place while keeping the game on fast forward.

But perhaps the combat is redeeming, you say? Nope, you fast forward that too. In fact, there's very little reason to not just play this game on fast forward the entire time. It's basically a watching simulator.

But the fun doesn't end there. The forums are rather heavily censored and anything that isn't praise toward the developers is deleted and followed by a ban. As of now, I don't think people who don't own kenshi can even post there. This is clearly just an attempt to censor the forum more heavily.

So, why should you consider kenshi? Well, if you like games that have been in development for years with minimal progress it's right up your alley! If you like games where you hit an endgame with almost nothing to do it's perfect as well!

And if you go to the forum for tips you'll be told to "make your own game(Within kenshi)." Yup, the consistent suggestion on the forum is to make your own little game, with your own rules and a load of artificial difficulty that you impose on yourself. The reason for this is, of course, that there's absolutely nothing else to do.

You make a little base, get a few guys, and that is it. That is completion of the game. It's not even a matter of ignoring a bunch of features. That is all the features right now(and has been for a very long time).
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
12 personne(s) sur 15 (80%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
27.8 heures en tout
Posté le : 16 janvier
Avis donné pendant l'accès anticipé
It is buggy and occastional hard to use. But it is just so much **** fun.
////////////////////////////////////////////////////////////////////
3/13/15
Still hard to use, but I'm enjoying the packs of Demonic hellhounds that kill your whole party in a heartbeat. You walk 5 feet, hellhound, you die. You walk the other direction, bandits, you die. 7/10 Harder then Darksouls.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
13 personne(s) sur 17 (76%) ont trouvé cette évaluation utile
41.3 heures en tout
Posté le : 12 avril
Avis donné pendant l'accès anticipé
Well Ive been playing this for a few days and I love the game, as long as it works.
It bugs out 70% of the time.
I understand its an alpha game. Its been six years, so I figured Id try it out.
The experimental mode is very unstable and game over before you can get too far in your quests.
I don't recommend getting this game until they do more work on it.
Not playable in my opinion.
Lots of hoping and wishing here because this game has a lot of potential.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
16 personne(s) sur 23 (70%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
29.4 heures en tout
Posté le : 7 février
Avis donné pendant l'accès anticipé
My my... this game is still Early Access and yet it managed to catch me in a way no game ever did. I really get in touch with my characters, and even wrote a notebook on their backstory, characteristics and personality.
I think I am a little crazy.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
8 personne(s) sur 10 (80%) ont trouvé cette évaluation utile
64.8 heures en tout
Posté le : 16 avril
Avis donné pendant l'accès anticipé
It was " 29 Oct, 2013 @ 12:07pm " when I created my review on the game, I praised it with such adoration but times change and thanks to the sales it has been brought to my attention. My first question is; why hasn't this game been completed yet?

I shall now answer my own question with: it is because of you, the loyal customer, only you the ones who have been active in the forum have interfered with this game being completed the way it was intended.

How? You ask?

People like to demand that the developers include everything under the sun they desire, pointless trivial things such as 'race' and I recall someone mentioned 'hot-air balloons' and so on and so forth. Let us all remind ourselves that this is a post-apocalyptic world that thrives because of its realism, now then, I've had this game since it came out and I am certain this game was never supposed to go down the road of 'races' and the mystical such. If you are angry that this game is not complete like I am, it is because of said developers not having a clear focus and an active forum.

Now I am not saying it is a bad thing that the developers are allowing their customers to influence the game I mean, we paid for it, we should be allowed to have a say, yes that is good practice but what annoys me is when the game starts to spin off into a half complete spiral of forever being at 50% because people keep asking for 'cool' stuff and as a result unforseen bugs occur that require manhours to fix which all builds up and here we are.

Now they have added cannibals, and I think great, something to keep the player focused on their...well, squad I guess, this might have been a player-suggested idea although from the general feel of the game when I had first made my review I could have predicted a group as such existing. My only main issue, is that the game often finds itself struggling to balance the micro-management aspect and the combat aspect of the game, for example, at the beginning of the game, you are by your own (assuming you picked either the merchant or the default spawn), you have to survive and learn, you lure some bandits into a city they get violently murdered and you sell their stuff, get some more squad members, rinse and repeat, it's great fun, I'm sure each player would agree. THEN we are tempted into creating our own city.

The city building is a fun aspect but it simply becomes a process of just sitting on your ♥♥♥♥ staring into nothing watching your members work away for hours on end until you travel back to sell your wares, remember that there are bandits, end up having to sacrifice a slower member for the 'greater good' and then get back into the combat aspect, bored of base building.

All-in-all I'd still actually suggest that you buy this game but just don't expect too much clarity in where this game will end up.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
7.3 heures en tout
Posté le : 17 avril
Avis donné pendant l'accès anticipé
Game has some of the best potential i've seen in a game in a very long time but that's all it is at this stage.. Potential.

For a game that has been in progress for such a long time it should be much more stable than it is.
4 hours of fun quickly turned into an hour of nightmare as it repetitively crashed, even with a new character and save file.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
12 personne(s) sur 19 (63%) ont trouvé cette évaluation utile
93.8 heures en tout
Posté le : 27 janvier
Avis donné pendant l'accès anticipé
Great model of what a greenlight game should look like. Solid dev team, great game concept, regular community updates.

>pros
-gigantic open sandbox
-RPG elements for each memeber in squad
-hundreds of weapons and variations
-economy and base building
-regularly updated
-scalable enemy encounters to manipulate difficulty

>cons
-performance drops at times (actively being worked on)
-currently one biome environment (actively being worked on)
-not too much explanation for the building mechanics

8/10
tremendously fun and different gameplay. would beat cannibals to death again.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
16.4 heures en tout
Posté le : 17 avril
Avis donné pendant l'accès anticipé
This is an early access review, i will update it later if/when things change.

I bought this game year and half ago and updates have been few and far between. I would advice caution as it's clear that the game still has a long way to go and doesn't seem to get there anytime soon.

It's not a bad game, it has potential, but in it's current state i can't recommend it to anyone.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
10.3 heures en tout
Posté le : 18 avril
Avis donné pendant l'accès anticipé
To counter the negetive reviews.
Most large companies don't even attempt to make a game such as this because it takes a lot of money and time to develop. Now remember this isn't a large company with 1000 people that own 10 studios around the world. Time is essential to fix bugs and add new content to an open world sandbox so many things can break. I give Lo-Fi Games massive credit for this game, Keep going.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante