Közzétéve: 2014. augusztus 22.
The concept of this game is awesome. A true open world oriented game, with innovative and fascinating mechanics.
An apocalyptic world, somewhere between Mad Max and Samurai ronin, where you get to build your own outpost, grow food and craft ever better blades and armor. lots of NPC to fight, or hire, leading to really great sword action scenes. The current desert map (they say a new bigger map is in the works) may seem empty, and it is, but will draw you in with red sunsets as you spend 10 minutes of real life time walking your character (or small army of 20) from a city to another.
Unfortunately, it has been left at that for too long, and hasn't been worked on seriously for maybe 2 years. I have only had it for the last year or so, and must say little work has been done in that time. Sure, a patch comes up every month or two, but only to add a new useless model, or a non working one. Something trivial that really adds too little to this beautiful broken sandbox.
The developers seem to take this game as a hobby, something to work on every now and then, and don't really address the the main problems; Broken economy, failing or halfway developed production trees, bad pathfinding system, frequent crashes, and numerous other glitches and bugs that makes the game unplayable (not to mention completely undeveloped, greyed out perks and abilities).
Pretty, and creative, but broken. And btw, that's just the games framework I'm talking about, there is no lore or content here of any kind. No quests, or Diplomacy, and the only reason you'll talk to an NPC is to hire it or trade with it.
But that's fine, as a game in development, it really is just that. Problem is you have no idea where it's going.
The developer site has little info to offer (lofigames.com). You can find there a nice 'current features in game' thread that's "updated regularly" but hasn't been touched since september 2012. Or you can check the game's Wiki for more game info, but that wasn't updated since patch 0.44 (we're at 0.69 now).
They have posted a 'roadmap' for what will be worked on, but wouldn't give any date, and at current pace, it will never happen. Sure, there are some promising announcements like a new path finding and 64bit engine, or a new map and even matching artwork for future animals, but since they did little to nothing in the last year or so, i'm very doubtful as to when or how that will come out.
The last few patches, every couple of months or so, were as minor and insignificant as can be (non working walls, useless prospecting ability), the kind of stuff that can be done by one programmer in one relaxed weekend. And they are tossed just like that, without any schedule or following any serious timetable. You never know when a new patch comes out, or what it may contain.
So do I recommend this game? no. I Don't.
I believe the guy who came up with it should really get some studio's attention, and maybe start working on a new project from scratch (sign me up for that!). I believe this is one hell of a concept, worthy of a real developing team, with real budget and timetable.
But at the moment, this is all you get for your money- the concept of a game. And judging from the past year of development, it will probably remain at that..
But if you're crazy about open world sandbox games, try this experience out. It really does have nice ideas to it.
nothing would make me happier than to rewrite this review once development picks up speed. It probably won't.