A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear.
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Mit mondanak a fejlesztők:

Kenshi is currently in alpha state. The game is still in development and is missing many features. There are currently unfinished gameplay features, and the stability will fluctuate as new features are added. Expect crashes and bugs at this stage.
But remember the game receives regular ongoing updates and improvements, by purchasing at this early stage you get the game for a reduced price and can watch it gradually grow and improve, provide your feedback to the developer, and above all you are helping to fund the development for a small independent developer. Remember: the price will gradually increase over time as development progresses, so the sooner you purchase, the lower the price.”

Kenshi vásárlása


Kurátorok, akik ajánlják

"A beautiful wasteland of RPG game where everyone is human and you are not the chosen one."
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Legutóbbi frissítések Összes megnézése (73)

október 3.

Dev Blog: War!

Just a couple of teasers from our progress this last couple of weeks! You should be able to expect our next content update around the end of this month, until then, hold tight...


War campaign AI is now underway so that NPC factions will be able to invade and attack towns. We also now have two new movement formations for NPC squads based on the type of faction that the squad is from.

Firstly, we have military (box shaped):

And caravan (line shaped):

We've gone back to working on the weather system too.  Here's our first screengrab of volumetric fog...

Now that we have basic fog, we have a base for other weather effects such as storms and twisters.

General bits...

Just a few small improvements, Maykol's been improving the general behavior with switching between floors, plus he's added support for an extra floor on buildings. We've also gotten started improving the camera movement and rotation, especially when moving around buildings, floors and following characters. And we've also had a small performance boost after doing some multi-threading to the AI.

Hopefully we’ll have plenty of stuff ready by the end of the month – it’s been another long update and we appreciate everyone’s patience :)

21 megjegyzés Tovább

szeptember 18.

Dev Blog: First Town

We don't have any updates planned for a while, but in the mean time here are some of the features we've been working on...

New Launcher

We're almost finished on the new game launcher which will fix the resolution selection issues that a lot of people have been having. It also adds the option to select which monitor to use and mods selection. Mike's also working on a fix for using the best video card for people who have dual video cards.

Design Stuff

Our first new town is complete! Check it out:

We also have our new Bat creature modeled and rigged ready for animation:

Annnd I'm just gonna chuck in this Swamp pest which I'd totally forgotten about. He was finished a few weeks back:

The new interiors (from our last Dev Blog) are almost finished with over 20 different new designs for all the bars, shops, prisons, residential houses, barracks and temples etc. Otto's also added paint for the different faction armours - just to be clear though, this doesn't mean that gear will be customizable by the player, just that there will be a better variety of armour.


I've almost finished a few attack dialogues specific to the Empire, Holy Nation, Dust Bandits, Shek Kingdom and Starving Bandits. With these, you'l have the opportunity to talk your way out of fights instead of just having mindless all-out battles. They still need a lot more testing, plus the way in which the attacks are triggered still needs some balancing too. I've also added a couple of new recruit personalities for the bars.

28 megjegyzés Tovább
Összes téma megnézése

Jelents hibákat és adj visszajelzést erről a játékról az üzenőfalon.


"This level of thoughtfulness and ambition is why I learned to love the PC in the first place and I’ll be damned before I put on my cynical hat before I have good reason."
Rock Paper Shotgun

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A játékról

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.


Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you.
Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
Build a base where you can research new technologies, upgrade your defences and craft new gear.
You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
Carry your wounded squad mates to safety and get them all home alive.
Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
Original game world. There are no fantasy-knock-off cliches. No magic.
Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.


    • OS:Windows
    • Processor:Dual-core
    • Memory:2 GB RAM
    • Graphics:Pixel shader 3.0 capable card
    • DirectX®:9.0c
    • Hard Drive:4GB HD space
    • OS:Windows 7 64-bit
    • Processor:Quad-core 64-bit
    • Memory:4+ GB RAM
    • DirectX®:11
    • Hard Drive:4GB HD space
Hasznos vásárlói értékelések
149 emberből 108 (72%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
52.4 óra a nyilvántartásban
Közzétéve: április 17.
Korai hozzáférési értékelés
>Get kenshi
>Start off in a barren desert with a broken arm, pants and a stick
>Get ravaged by bandits, ninjas and cannibals over and over again
>Lead them to city guards over and over again
>Earn enough to hire some pals to take to fight to them
>Get ravaged by bandits, ninjas and cannibals over and over again
>Build a sweet fortress hidden in the mountains, get a forge going and craft new gear for my boys
>Take the fight to the cannibals
>They out number us 420 to 1
>7 of us get captured and locked up for consumption
>Me and 3 others escape
>On the retreat back to base get ambushed by sand ninjas
>Turn off kenshi and be sad
>Turn kenshi back on and play again

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261 emberből 170 (65%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
12.4 óra a nyilvántartásban
Közzétéve: április 18.
Korai hozzáférési értékelés
To counter the negetive reviews.
Most large companies don't even attempt to make a game such as this because it takes a lot of money and time to develop. Now remember this isn't a large company with 1000 people that own 10 studios around the world. Time is essential to fix bugs and add new content to an open world sandbox so many things can break. Just sit back and wait for the updates to get released, The wait for this amazing game to be completed is well worth it!
I give Lo-Fi Games massive credit for this game,Keep going.
Hasznos volt ez az értékelés? Igen Nem Vicces
174 emberből 111 (64%) találta hasznosnak ezt az értékelést
5.2 óra a nyilvántartásban
Közzétéve: április 15.
Korai hozzáférési értékelés
Actual Review Down Below!
Update 5/25/2015
I got sidetracked with lots of review, the preview is gonna wait till i get that performance patch they were saying.

Update 5/17/2015 Experimental Update
Ho boy this is.... this is awesome! The old GUI is gone and for the first time ever it looks neat! holy crap. holy holy crap. You should have seen the character creation menu. It looks so clean! And gosh from the last time i played this the game looks a bit better now. I did freeze up here and there but it is the experimental build after all. Will update once i actually starts killing sand ninja.

Game Detail
Name: Kenshi
Developer: Lo- Fi Games
Genre: RPG, Simulation, Trading, Strategy, Squad Management

*Sigh*. I'll be straight with you, this game once consume me for a while. Therefor when I was chosen to do a review on KENSHI, i was rather taken aback and did everything i could to avoid doing it. But the time has come. And now i ask you the question, do you know what is KENSHI?

Most likely not, it's not a mainstream game nor a very well known indie for that one but those people who had the chance to try it will usually exclaim that it is better than most of the RPG on the maker and yet here i must make my statement regarding this game: It's not for everyone. Certainly not for me after i tried it.

Ok so what is KENSHI?
RPG game, with a dash of realism. That is to say it is still in early access and i had tried years ago the alpha build before it went on steam and i have to say improvements have been made after all this years. It's an eastern style RPG set in a apocalyptic world where sands rule the land and law and order are determined by might with roaming bands of brigands out for your blood everywhere you go.

It's a very atmospheric world. You can be beset by cannibals, saved by the Holy Empire Patrol, loot dead bodies and equip yourself and after months of training and war you started killing settlements. The tables have turn.

And that my dear reader is what KENSHI embodies, symbolizes and make you experience. You are a human being, in a world where other people are often times better than you. You will bleed in the middle of the desert before using your last medkit to bandage your arm and hobble slowly back to the city. At the end of the day, life goes on.

Why the bravado?
Simply because reviewing this game is subjectively hard. That and because i liked it. On with the review i suppose. Many parts of KENSHI will be miss however simply due to the scope.

You can choose to start with several preset such as having a good weapon, having trade goods [the goods are cheap, the bag however is not.] having a good weapon, having good combat skill [recommended for beginner.] or having several dudes in your party at start. Which i do not recommend.

Anyways customize your appearances, choose a name, gender [Race is coming. Not very soon however since the updates are slow but big.] and then *BOOM* You are drop into the magnificent world of KENSHI. With only a very brief tooltip to get you started on your journey.

The game is an open ended RPG meaning you can do pretty much what you want without any objective save for those you set yourself. Therefor people who enjoy reading story instead of making it should probably not find it very enjoyable. Anyways you can do a lot of things in the game but lemme just use the very rarely used bullet point instead of typing it out.

  • Start your own town.
  • Become a master of arms.
  • Become a bounty hunter.
  • Become an anarchist.
  • A blacksmith even! with upgrades and blueprints!
  • Or my personal favourite: Wandering the waste, getting into fights randomly healing people or breaking their bones. Then you become a warlord and do all of the above. Nothing really stopping you to be honest.

And here is where the gameplay gets fun. You see KENSHI utilizes a unique RPG system where instead of skill points you actually perform the action to upgrade your corresponding skill. System like Carrying extra weight to train your strength, running without any loads to increase your running speed. And actually fighting to increase your fighting skills because you truly suck at the beginning where even a small bandit can make you into coma.

Speaking of coma this game HP system should be utilize into more game. For example your limbs have individual health bar and each of them can bleed out individually reducing their effectiveness and preventing you from using two handed weapons and sword for examples. But that is not all! Wound your opponent enough on the head and they will faint, on the leg and they will hobble, on the arm and well.... have fun. Meanwhile you also have a blood meter! Lost too much and get coma and die. Subject to everyone. So everyone has an equal chances of dying with only their martial art skill being the tie breaker.

There is also the element of trading, by buying trading bag which reduces your speed and make you more susceptible to bandits you can buy trading goods and trade stuff from town to town. Then all those training carrying sacks of metal made you stronger so you can then beat up bandits!

The game is hilariously open is what i am saying. That is not even accounting for squad formation, squad order. create-a-town mechanic function and all the other things in this world. It's the tip of the iceberg.

Compare to years ago the graphics have improve substantially although in 2015 its not really something to write home about. You can even sometimes see graphical glitches from time to time although seeing as this is a rather massively scope game such a thing are understandable.

While atmospheric the ambient sound is best turned off, the game set to windowed mode and you play supplied with your own music. Trust me the lonely landscape takes time to transverse even at top speed so having your tune would supplement it quite well.

My review will never do KENSHI justice, it is a game of such openness and it provides you with the mean to experience that everybody will play it differently. For me it is the ever path of the wanderer [And the warlord once I figure out how to actually kill someone with this metal rod i call a sword.]

Scoring Methology [Courtesy of Meat King]:
- S-Rank: excellent
- A-Rank: very good
- B-Rank: solid
- C-Rank: satisfactory
- D-Rank: inferior

Verdict: S-Rank [So long as the update is stable otherwise it's an A-Rank.]

Protip: Try the demo floating around the internet before you commit. The demo is rather old though with many new features have been implemented into the game. Still a long way before release though.

Early Access Hiccups?
Plenty. Many features are experimented on all the time on this game. And as such it breaks easily during update. Does not stop you from enjoying it though.

EDIT 4/20/2015: I should really clarify something, i wont ssay this game has potential but it does [hypocrite] but the thing is about this game is that i got my enjoyment out of whatever update it already has so further progress is merely bonus at this point. So dont wait for the potential, just enjoy the now.

Check out the Original Network Groups. Win free games, make new friends on Steam, & more! Original Curators Group, Original Traders Group, &
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22 emberből 17 (77%) találta hasznosnak ezt az értékelést
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12.1 óra a nyilvántartásban
Közzétéve: április 8.
Korai hozzáférési értékelés
My first adventure in this game was one with lots of questions and involved a lot of reading on my part. Though the mechanics of this game seem cruel I feel greatly rewarded when I survive an attack against bandits or get my characters' skills up.
I had started as a survivor, looking at my war buddy as I woke from a losing battle. Though he looked to be healing alright he was still unconcious and we where a long ways from any city. It took some time for me to manag(figure out) how to carry the larger man but I had managed and began walking my way towards a city. I had noticed two bandit groups skirmishing just a little distance away from me.
After getting to the city I was able to buy a mercenary to help me go and pick up some salvagable equipment from the battle that I had seen on the way over. WIth the money from that equipment I hired a medic and we waited for my friend to wake up. Two days later he wakes up and we set out for another town. Two more people joined up and we moved on to another town. After fending off some badits and sand ninjas he limped out way into the Holy City of Sharks where four more people joined up. We had a large group now so we thought it would be smart idea to build our own city. Two days later in the middle of the desert we where lost to the sands.
Though my group met a tragic end at the hands of cannibals I was still able to enjoy the hours long playthrough. I learned alot abou thta tfirst one and am going to put that to good use in my next playthrough. I would deffinately recommend this game to hardcore RPG and stategy game fans.

Edit:PLaying this game on and off and loving every minute of it. The game gets better and better each time it's updated. Though I will say that I wish they would bring back certain scenarios such as the survivor one where you and an ally survive a fight. I found that one to be the most fun but I still enjoy the new content to a great deal. Keep up the good work and listening to the players!
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33 emberből 23 (70%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
14.1 óra a nyilvántartásban
Közzétéve: április 16.
Korai hozzáférési értékelés
Wow, that guy has a 5000 cat bounty? Alright, I just recruited 2 people from a nearby bar and outfitted them with armor from that group of desperate, starving bandits. Its time to make some money!

It's just one dude, we can take him.

"Retreat! Retreat!" as I fall with a katana buried in my back, blood staining the sand.

Hours later, I awake. It's dusk. One of my companions lies merely a dozen yards from me, barely breathing. The other is no where to be found. I grit my teeth as I throw Brigand over my back and silently pace towards the city with as many samurai as citizens.

The city lights are guiding me. I'm nearly there. I can see the light glint off of the helmets of the samurai warriors. Behind me, I hear footsteps. Many footsteps. As I turn, fifteen screaming bandits are taking positions around me. I drop Brigand to the sand and unsheath my rusty sword. In a moment, I feel a myriad of blades tear into my flesh. My vision started to swim and I could feel death creeping upon me, slowly yet surely. Another moment later, the bandits are routing as the Samurai crash into their ranks. With my last breaths, I carried my companion to the inn, and placed him on a bed. I didn't make it more than five feet before I feel to the ground. There just wasn't enough blood to keep me standing. May Brigand find better fortune than I in this world.
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