A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear.
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Early Access -peli

Voit pelata näitä pelejä viipymättä - jo niiden kehitysvaiheissa.

Huomio: Tämä Early Access -peli saattaa muuttua merkittävästi sen kehityksen aikana. Jos et ole innostunut pelin pelaamisesta sen nykyisessä muodossa, haluat ehkä odottaa, kunnes peli on pidemmälle kehitetty. Lue lisää

Kehittäjien kertomaa:

Kenshi is currently in alpha state. The game is still in development and is missing many features. There are currently unfinished gameplay features, and the stability will fluctuate as new features are added. Expect crashes and bugs at this stage.
But remember the game receives regular ongoing updates and improvements, by purchasing at this early stage you get the game for a reduced price and can watch it gradually grow and improve, provide your feedback to the developer, and above all you are helping to fund the development for a small independent developer. Remember: the price will gradually increase over time as development progresses, so the sooner you purchase, the lower the price.”
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Osta Kenshi

 

Uusimmat päivitykset Katso kaikki: (36)

9. lokakuu

AMA Starts Now

Come! Let’s torment Chris with a barrage of infinite questions moohahah…

https://www.reddit.com/r/IAmA/comments/2iqxdl/i_am_chris_hunt_indie_game_developer_at_lofi/

Free Steam keys up for grabs too

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2. lokakuu

Reddit AMA Next Thursday

Hi all...
Chris will be doing a Reddit AMA next Thursday 9th October!

The team's been extra quiet this last few months while we grind away at the new path finding system... So if you have any burning questions about the current update-in progress, planned features or anything else, then drop by our AMA for a chat!

It will start from 11am GMT (that's 7am EST and Midday British Summer Time) and it will last throughout the day.

Will post a live link here on the day.

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Arvostelut

"This level of thoughtfulness and ambition is why I learned to love the PC in the first place and I’ll be damned before I put on my cynical hat before I have good reason."
Rock Paper Shotgun

Steam Greenlight

Tietoja pelistä

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

Features

Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you.
Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
Build a base where you can research new technologies, upgrade your defences and craft new gear.
You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
Carry your wounded squad mates to safety and get them all home alive.
Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
Original game world. There are no fantasy-knock-off cliches. No magic.
Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.

Järjestelmävaatimukset

    Minimum:
    • OS:Windows
    • Processor:Dual-core
    • Memory:2 GB RAM
    • Graphics:Pixel shader 3.0 capable card
    • DirectX®:9.0c
    • Hard Drive:1500 MB HD space
    Recommended:
    • OS:Windows 7
    • Processor:Quad-core
    • Memory:4 GB RAM
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
Hyödylliset arvostelut
1/2 (50%) arvioi tämän hyödylliseksi
18.5 tuntia pelattu
Early Access -arvostelu
exelente
Julkaistu 25. kesäkuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
96/100 (96%) arvioi tämän hyödylliseksi
50.5 tuntia pelattu
Early Access -arvostelu
Kenshi is a game where you start off feeling small, incapable, and alone. From the get go, you are basically a nobody; just another face in the crowd, another cog in the machine, another meatbag for the grinder - but it's not what you are, but what you would rather be, and how you get there that makes this game enjoyable. The journey to the ultimate destination of your own choosing is where the fun lies. Will you be a lone trader, looking to accrue the greatest mountain of wealth the post apocalyptic world has ever seen? Or a wandering swordsman who hides their true strength to dispatch armies with relative ease? Perhaps a general at the head of your own personal body guard? Or the mayor of a little tiny village just beyond the next dune? Regardless of what your goal is, it is exactly that - yours.

When I started playing Kenshi, the one thing that first struck me was the graphics. Relatively blocky, and a bit funny to look at in some cases, i.e.: buildings clipping in a sand dune, or walls built at unreasonable angles. But, I don't play a game for graphics; to me that's just a secondary benefit. What I'm after is the gameplay, and what I was in store for really put a smile on my face.

My character started out in a small town on top of a mountain range. I could see another down off in the distance, and figured that I'd walk there after exploring this little fortress in the sky. Did I mention that the towns are more like fortresses? I didn't? Well, imagine a town surrounded by walls taller that the highest in-game building, with a group of 20 or so very heavily armed and skilled guards for it's protection. That's what constitutes a town in Kenshi. 'Relative' safety, but I'll get to that in a minute.

Heading towards the other town, I noticed that a group of bandits had started charging up the hill at me. I thought, "A group of bandits? Looks like fun, let's try out the combat!" and to my astonishment, I was obliterated. Beaten to within an inch of death, bleeding out in the beating sun, unconscious. My stomach had taken massive damage, and one of my arms was pretty much useless. I had been surrounded, beaten up, and left for dead. And my assailants? Took off to raid the town. Luckily, the city guard switfly dispatched them, but I was left on the hill. So, fast forward about half an in-game day, and I limp back to town (of course, I looted those bandits that attacked me and left them for dead; take that!). After patching myself up sufficiently, I take to luring bandits to town to enjoy the fighting with the guards and levelling myself up.

Now, speaking of levelling up, skills are sorted into multiple sections: dexterity, strength, the various weapon skills, just to name a few. You gain proficiency by performing the tasks. You get stronger by carrying heavy objects around, not by killing a few rats like some other games, but not like there's anything wrong with them. You develop your character through hard work and dedication. Want to become better at running? Take off your heavy equipment and do a few laps. Don't know how to swing your weapon? Engage a training dummy or another person for all that matters. Even your ability to widthstand pain can be increased. How? By losing. That's right, you are rewarded for losing. Those bandits didn't kill you when they had the chance? Sucks to be them, because now not only are you angry, but you're also more accustomed to the pain. The next time you see them, they may well be on the losing side of the fighting. Kenshi rewards you for survival and practice, much like the saying: whatever doesn't kill you only makes you stronger.

So back to my little tale to attempt to capture the game a bit more - After fighting a couple of fights with the city guard as backup, I tried luring a group of bandits back to the town only to my surprise - the guards at the gate weren't there. Either they left on a patrol, or were fighting another battle elsewhere, I had no time to check. The bandits were hot on my tail, and the only chance I had of survival was to either lead them away from town, or take refuge and hope to escape while they killed all the civilians. And in that moment, I saw a few brave men - shop guards - rush from the protection of their walls, and stop the bandits in their tracks. A bandit or two slipped by, and I gave chase. Unfortunately while I spent a good while fighting one, the other slayed an innocent civilian, and I was happy to see that the population count in the town had actually dropped. Protecting the towns actually has an incentive - no population = no trading. The bandits dispatched, the guards returned, and I resigned to head off towards that other town in the distance.

Now, as I could see the town, it didn't seem far. Plus, I had enough gold to recruit a new person to my little gang of righteous corpse theives. With some new equipment, a little bit of extra knowledge of how the world works and a new companion, I set out for the town. I travelled for at least two in game days. Two. I saw the sun rise, and set, then rise and set again. Such is the scale of Kenshi - the world is an open sandbox (quite literally at this point - no grass, just sand and rocks), and things that look far off in the distance are far off. And as I mentioned before, zooming out - I became a speck in the desert. The only that that kept my position known was the damn name tag floating above my head.

Kenshi may not be a game for everybody, but if you enjoy a bit of realism, and quite a bit of freedom, it may be worth it. It's still early access, which means that there are quite a lot of glitches, issues, bugs and crashes (I haven't encountered anything severe however), you may want to pass the game until it's more stable and developed decendant comes about. What appeals to me the most is actually two things: one, you are rewarded for winning, and are rewarded for trying. So long as you aren't dead, the game isn't over. It makes for one heck of a story if you keep little notes about what happens to your character when you play. The second thing is the scale and immersion of the game. Beyond the glitches sometimes breaking the immersion, I actually felt like a lone survivor in a desolate world, where people preyed upon the weak, and civilization may take days to reach on foot. Since I just recently bought the game, I can't say much about the developer, except that from reading what their vision is, it really is a grand one and has a lot of potential. Kenshi has lots of potential, but it also has lots of work left to be done. So pass it if you're looking for a more fleshed out game, but definitely get it if anything in this review has a major appeal to you. As for me, I'll be wandering the desert with my small group of companions trying to make a living in a world where death can come from even a small group of ill-trained, ill-equipped people. Afterall, you may know how to fight, but if a knife cuts you, you'll still bleed.
Julkaistu 18. heinäkuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
23/24 (96%) arvioi tämän hyödylliseksi
113.6 tuntia pelattu
Early Access -arvostelu
As many people have stated there are plenty of bugs and the development is incredibly slow. I still love this game. I have, I think, 110 hours of playtime and a majority of that is on one playthrough. The combination of survival, builiding, combat, squad play, and an intricate stat system keeps me coming back (even if a lot of that list doesn't work properly). If this game is ever completed, it will be one of those games that sticks around my library forever.
Julkaistu 8. kesäkuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
16/20 (80%) arvioi tämän hyödylliseksi
76.8 tuntia pelattu
Early Access -arvostelu
Ok this is my first ever review. Normally i just let others do this for me but i like this game to much not to voice my opinion.
I'm totally hooked on this game, it is very addicting. I like the whole explore and survive aspect of the first few hours as your building your squad. Than picking a spot to build your town and building and crafting it up is also very fun. There is a definate progression to all your skills that is satisfiying. I find the game in its current state to be completely playable for hours and am very excited for all the future game features to be added.
I've had minor problems with crashes and bugs and have found the import function on the load screen to be a very useful
tool for resetting and eliminating most bugs.
All in all cant recommend this game highly enough.
Julkaistu 25. toukokuu.
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9/9 (100%) arvioi tämän hyödylliseksi
82.5 tuntia pelattu
Early Access -arvostelu
This game is for RPG-Players. This game is for those who love Strategy games and building their own town. This game is for people who like freedom and a sandbox to live in. It's special, but if you really are a fan of all the above, you should get this game!

First of all, in my opinion the graphics are pretty decent, especially for this type of a game. I know it's far beyond those knock off titles upcoming like Witcher 3 and Inquisition, but keep in mind it's not a pure RPG, you build your own cities and there can be way more NPC onscreen at the same time than you would imagine( I had a realy big battle with like 50+ NPC's, all fighting at the same time). The Audio is well...improvable to say the least, but hey it's still early access. Story: there is none! Or to explain it better: think of your own story, why are your characters here? What do they want to accomplish? And the most important question: why are they doing, what they are doing? Right now there are no quests, but they will be implemented, just like several guilds/parties/groups you will most likely be able to join(if I am not mistaken). The landscape of Kenshi is...monotous right now. You're traveling a pure desert, with many high mountains, but also some dunes. There are many cities controlled by NPC factions, most of them small, some are bigger.

But for me the most interesting part is the sandbox part. You can litteraly build everywhere! I am not kidding. Only restrictions are terrain such as really high mountains and you're not allowed to build too close to an NPC city. So ever wanted to write your own story? Build your own little kingdom? Craft your own gear to quip your fighters? To send them on a conquest to foreign lands or people you do not like? Or do you just desire to trade peacefully? Or maybe, maybe you're the type of guy who wants to stay alone and take on a huge challenge by fighting all on your lonesome against hordes of bandits? Get it!
Julkaistu 11. heinäkuu.
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