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A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear.
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Katso kaikki 2 traileria

Early Access -peli

Voit pelata näitä pelejä viipymättä - jo niiden kehitysvaiheissa.

Huomio: Tämä Early Access -peli saattaa muuttua merkittävästi sen kehityksen aikana. Jos et ole innostunut pelin pelaamisesta sen nykyisessä muodossa, haluat ehkä odottaa, kunnes peli on pidemmälle kehitetty. Lue lisää

Kehittäjien kertomaa:

Kenshi is currently in alpha state. The game is still in development and is missing many features. There are currently unfinished gameplay features, and the stability will fluctuate as new features are added. Expect crashes and bugs at this stage.
But remember the game receives regular ongoing updates and improvements, by purchasing at this early stage you get the game for a reduced price and can watch it gradually grow and improve, provide your feedback to the developer, and above all you are helping to fund the development for a small independent developer. Remember: the price will gradually increase over time as development progresses, so the sooner you purchase, the lower the price.”
Lue lisää

Osta Kenshi

Uusimmat päivitykset Katso kaikki: (30)

Update 0.69.0

20 kesäkuu(ta) 2014

Sorry for the delay - the big frame rate boost should really help with performance now. Plus, building and wall placement will be a lot more smooth and user friendly.

This update is currently just for the "Experimental" version. If you don't know how to get it, you need to right-click Kenshi in your Steam library, go to properties->betas and select "Experimental" from the drop down list there.

0.69.0

FEATURES

  • Big frame rate boost!
  • Totally revamped wall placement system
  • Slightly better building placement in general. Easier to place furniture inside buildings.
  • Toughness now affects degeneration rate, meaning that rookies are more likely to die than veterans when defeated.
  • Difficulty settings added to the New Game and Import Game windows.
  • -Added an "Amount of death" slider to the new game options to increase difficulty. Setting it higher than 1.0 makes ALL characters in the game more likely to die from their wounds (eg 2.0 means bloodloss + wounds degenerate 2x faster).
  • -"Easy prospecting" option: resources are adjusted by biome only.
  • -Multipliers for research, building and production speeds
  • Some subtle tweeks to the combat AI to help characters deal with being outnumbered slightly better.
  • Bandits can now catch you if you are running away and can't run fast enough.
  • Strength improves slightly faster from encumbrance
  • "Max blood" stat is now influenced by character's strength.
  • Heavy club was a bit overpowered, so I turned it down.
  • Added Splint Kits to the research list
  • Forgot to mention in last update, gun turrets now have an advantage when placed at a higher altitude than their target. Put them on hills, on walls, and it will make them much more effective
  • You can now upgrade or delete a whole chain of walls at once
  • More audio sfx additions from Kole Hicks
BUGFIXES
  • Fixed the "reset position" for game imports
  • Fixed some characters being invisible when dead or paused
  • Fixed outnumbered characters causing a big freeze-up mid-battle
  • You can't run away mid-stumble anymore
  • Skin tone wasn't being randomised properly for NPC generation.
  • Fixed a bug where splint kits sometimes cause healing to get stuck
  • Fixed the high-velocity ragdolls bug
  • Fixed research ETA, also daytime speed was running too fast when time as speeded up

47 kommenttia Lue lisää

Update 0.68

26 toukokuu(ta) 2014

This will be in experimental version only until most bugs are fixed. If you want to try it out now, go to Kenshi in your Steam library, right click->properties->Betas and select Experimental version.
You can always switch back again if it gives you problems. Once this new version has been stabilised it will appear in the regular version too.

0.68.0
FEATURES

The new pathfinder system isn't ready yet, but I have made a release of the new features so far. The same old bugs with the walls and collision will persist until then I'm afraid, but it's on the way.

  • Prospecting added. The button in the bottom right makes your selected character analyse the surrounding terrain for resources, based on his science skill.
  • Farming, wells, mines etc are now dependent on the available resources in the area they are built. Mines from old savegames will be capped at a certain minimum value if they happen to be in a low or zero yield area.
  • Random patrols passing by are now likely to attack your base and other towns
  • Production rebalanced: Most machines and mines need way less workers, and also have a more pronounced efficiency improvement with each upgrade.
  • Build speed doubled.
  • Added 3 new walls and gates, levels 3-5
  • Turrets now snap to fixed wall positions
  • Added training turrets, so you can train your turret skills.
  • Added harpoon turrets! Including a double barrel and 6-shot version, if you can find the blueprints.
  • Added "Enable civilians in towns" to the options. Turning off civilians will improve performance a little bit.
  • Added auto-save time to options
BUGFIXES
  • You now own and can dismantle the furniture in buildings that you purchase
  • Limited population slider options to 2x. Too many people were setting it to 4 and wondering why the frame rate was so bad. (you can still set higher than 2 by editing settings.cfg)
  • Fixed the storage chest not working, as well as a visual bug for storage boxes inventory
  • Fixed another inventory bug duplicating stacked items
  • Changed the name of the town of Catan/Capan to Catun. Ssshhhh...
  • Made indoor buildings more tolerant and easier to place
  • Stopped gates and walls appearing red before you place them
  • Fixed the bug where clicking to attack an enemy that was too far away would make your characters just stand idle.
  • Fixed a bug with the female character editor limits using the male limits
HIGH-PRIORITY FOR FUTURE UPDATES:
-64-bit build, to prevent super-crashes
-New pathfinding/movement system
-Fixing the awkward wall placement interface

42 kommenttia Lue lisää
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Arvostelut

"This level of thoughtfulness and ambition is why I learned to love the PC in the first place and I’ll be damned before I put on my cynical hat before I have good reason."
Rock Paper Shotgun

Steam Greenlight

Tietoja pelistä

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

Features

Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you.
Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
Build a base where you can research new technologies, upgrade your defences and craft new gear.
You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
Carry your wounded squad mates to safety and get them all home alive.
Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
Original game world. There are no fantasy-knock-off cliches. No magic.
Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.

Järjestelmävaatimukset

    Minimum:
    • OS:Windows
    • Processor:Dual-core
    • Memory:2 GB RAM
    • Graphics:Pixel shader 3.0 capable card
    • DirectX®:9.0c
    • Hard Drive:1500 MB HD space
    Recommended:
    • OS:Windows 7
    • Processor:Quad-core
    • Memory:4 GB RAM
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
Hyödylliset arvostelut
1/2 (50%) arvioi tämän hyödylliseksi
49 tuotetta tällä tilillä.
1 arvostelu
18.3 tuntia pelattu
Early Access Review
exelente
Julkaistu 25 kesäkuu(ta) 2014.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
87/98 (89%) arvioi tämän hyödylliseksi
36 tuotetta tällä tilillä.
2 arvostelua
70.7 tuntia pelattu
Early Access Review
So after playing Kenshi for about 50 hours with a few playthroughs I thought it would be time to write a review. Kenshi is mainly a openworld RPG with a bit of base building and strategy, as listed in the tags for the game. The character customizations go way in depth. Everything from eyes to hair, to the length of you arms and legs. I've seen some messed up people on the screenshots and just about laughed myself off my chair. The fighting is amazing. It's realistic. You try taking on a group of raiders 1v7 and you WILL lose if you haven't trained your person to be a great fighter. You can hire others, or go at it alone. The amount of things you can do now, is awesome. Anything from wandering around from city to city or building a home for you and your allies. Keep in mind, the game is in Early Access so there are plenty of bugs and random glitches. Things like out of this world rag-doll, people being stuck inside of each other (kinda funny at first, but can be a pain) and raiders spawning inside of your base. I have a little list I made that I write down everything and with this last update, a few of the things were fixed. I'm glad to see this game still being worked on and I can't wait to see this game fully built. I will keep playing this for a long time to come and I'll keep updating the review.
As always, keep on gaming!

EDIT: I forgot to say anything about crashes. This game does crash with me. I do also get the "Super Crash" every 5 hours or so. Playing the game for long amounts does trigger this and I hear that a number of things can also cause it to crash. Save everytime you do something that is major like buliding a town, buying a bit of really good armor, or even when you're on the move. I also have read a few reviews and I have noticed something. The game starts you out as a normal person. You are not all powerful, Dragonborn, The Arison, or somone else who matters. You start out with almost nothing. You pick a fight early on, and will be killed.
Julkaistu 22 maaliskuu(ta) 2014.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
37/58 (64%) arvioi tämän hyödylliseksi
449 tuotetta tällä tilillä.
72 arvostelua
21.5 tuntia pelattu
Early Access Review
Disclaimer: as soon as the devs have finished this product, I will most likely change this recommendation to a whole-hearted "Yes."

Kenshi is a game that contains much of what I've been wanting to see combined in open world rpgs for years: a totally open world, completely freeform squads, strategic gameplay with limb-damage, character progression, and the ability to easily break up or become seperated from your units.

Actually, that last one was something I didn't even know I wanted until I played this game. In a game like Mount & Blade, failure means capture and the loss of most of your equipment and probably all of your units, and you are tied to the unit that captured you without options or variation. When my characters were knocked out by cannibals in Kenshi, my main character was left behind while the two units I had aquired by that point were taken to the cannibal's camp. Eventually, my character recovered enough to limp towards the nearest town, while my units were forced to despirately try to pick the locks of thier cages. One unit escaped, one didn't. The world of Kenshi allows for variation in losing, including the possibility of death for your main character if too much damage is taken. The result is strangly thrilling, and as I watched my unit desperately flee the cannibal camp with enemies running after her, I knew I had stumbled upon a game of great possibility.

Unfortunitly, Kenshi remains too unfinished a possibility. The event I just described was the highlight of my several hours of playtime. At the moment there are no quests in Kenshi. You can build buildings, but there is no guarentee that the buildings will carry over to new versions of the game. My only goal is to build up the strength to get revenge for the unit that was killed by the cannibals. After that's done, I'll simply have no reason to keep playing.
Buy only if you want to support the developers.

Gameplay: http://youtu.be/xQC-_xTyss4

Version 0.64:
http://youtu.be/IAyhEupIyH4
Julkaistu 22 helmikuu(ta) 2014.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
12/13 (92%) arvioi tämän hyödylliseksi
84 tuotetta tällä tilillä.
3 arvostelua
52.6 tuntia pelattu
Early Access Review
I give this game an 8.5/10.

Be warned, this game will not be for everyone. It is still in Early Access, so a there are missing features, bugs and glitches (but that's to be expected). If these things strike a nerve, wait until the full game is released. Most of the glitches and bugs are easily avoided though; just use the F5 (quicksave key) often. Then when something does go wrong, you can automagically timewarp back and do it all again :)

How I would sum up the world: Think Tatooine landscape filled with sword-wielding samurai and ninjas. No magic, no fantasy. It feels like it could be real (assuming it's on another planet :P).

I love this game because of the grind. Sure, you have to sink in a lot of hours to get anywhere, but nothing matches the feeling of sheer satisfaction when you've built up a strong party, a well defended base and little stands in your way as a threat. The game was tough to learn, so you'll need to lean on the wiki for support for the first few hours at least. But once you've found your way it's all smooth sailing.

My only real dislikes about the game are the bugs. The one that annoyed me the most was the teleporting 'dead' bandits. Watch out for these bad boys because despite being 'dead', they will teleport closer and closer to your storage buildings then loot your stuff. And no matter how many times you go to loot the stuff back off them, they will always win. F5 is the only way to save the day.

Yet some of the bugs are more amusing than annoying... Like men sleeping like bats, hanging upside down off the sides of beds. Or shopkeepers within shopkeepers so they look like they have two faces, four eyes, two noses and four ears :P

All in all, if you like games that require a grind and can put up with weird stuff happening, dive right on in. It's worth more than you pay for it. If you like a grind but don't like glitches or blank buttons, wait for the full release. And if you don't like a grind, then this game is definitely not for you.
Julkaistu 30 maaliskuu(ta) 2014.
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13/15 (87%) arvioi tämän hyödylliseksi
39 tuotetta tällä tilillä.
2 arvostelua
91.3 tuntia pelattu
Early Access Review
This is THE game for a gamer who is seriously into strategy/simulation. I bought Kenshi on the steam sale, and instantly became hooked. There is no friendly, happy, bunny mode. You begin in one of the scenarios you choose. i.e. your starting squad and loadout, and instantly begin in an unforgiving world of sand ninjas, samurai, and desert drifters. How you choose to proceed is up to you, and if you choose unwisely, you will die/fail. No one to blame but your past. If you don't rush into the desert wastes, put some thought into you development, and plan, there is a great chance you will succeed ... or at least not be bludgeoned too bad by hungry bandits. Wait and admass a squad and income before trying to form your own town and you will be okay; if not you will have to fight like clint eastwood in an old western, but without the guys.

Great game for those with the patience to play it and overlook the occasional bug. On this issue, updates are constantly coming out, and fixes come out even faster. The Dev is doing a great job for it's small operation, and if you can handle the occasional stress of dealing with a bug and at the worst having to revert to the newest save or auto save, there is nothing too flawed about the game.

I highly recommend it for any serious gamer. If you can handle anything but immediate gratification, don't buy it; plain and simple. Just call downstairs to your mom for some more soda and pizza bites ... everything will be okay snookums’.
Julkaistu 12 helmikuu(ta) 2014.
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