A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear.
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Примечание: данная игра в раннем доступе находится на стадии разработки. Она может измениться в будущем, а может остаться в текущем состоянии, так что если вам не по вкусу то, что игра может предложить сейчас, рекомендуем дождаться ее дальнейшего развития. Узнать больше

О чём разработчики хотят сказать:

Kenshi is currently in alpha state. The game is still in development and is missing many features. There are currently unfinished gameplay features, and the stability will fluctuate as new features are added. Expect crashes and bugs at this stage.
But remember the game receives regular ongoing updates and improvements, by purchasing at this early stage you get the game for a reduced price and can watch it gradually grow and improve, provide your feedback to the developer, and above all you are helping to fund the development for a small independent developer. Remember: the price will gradually increase over time as development progresses, so the sooner you purchase, the lower the price.”

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Рекомендовано кураторами

"A beautiful wasteland of RPG game where everyone is human and you are not the chosen one."

Недавние обновления Просмотреть все (55)

17 мая

Update 0.74.4 Experimental Version


If you get crashing in the character editor in DX11 mode, switch to DX9 instead, it's more stable at the moment
  • Fixed NPCs populating player buildings
  • There were still spawns happening within walls, took extra measures to fix this
  • Fixed the editor body limits for the Shek
  • Fixed an AI bug that stopped shopkeepers opening up, jobs from working, and wandering traders doing their thing, and probably a lot of other problems too

Комментариев: 7 Подробнее

17 мая

Update 74.3 Experimental Version

0.74.3 - FIXES
  • Fixed the overly restrictive limits in the character editor
  • Fixed the character editor applying the face morphs twice, resulting in deformed characters
  • Towns are now populated dynamically on gamestart, rather than being pre-saved in the editor. This means changes to the town/faction population list will take immediate effect on a new game.
  • This also solves the absence of town guards bug.
  • Fixed a bug with inventory when moving stacks with the mouse
  • Fixed the corrupted Tin Can helmet mesh
  • Fixed the buildmode tech level selector
  • Fixed some problems with turret placement
  • Fixed trader windows sometimes opening up empty

Комментариев: 5 Подробнее
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"This level of thoughtfulness and ambition is why I learned to love the PC in the first place and I’ll be damned before I put on my cynical hat before I have good reason."
Rock Paper Shotgun

Steam Greenlight

Об этой игре

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.


Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you.
Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
Build a base where you can research new technologies, upgrade your defences and craft new gear.
You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
Carry your wounded squad mates to safety and get them all home alive.
Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
Original game world. There are no fantasy-knock-off cliches. No magic.
Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.

Системные требования

    • OS:Windows
    • Processor:Dual-core
    • Memory:2 GB RAM
    • Graphics:Pixel shader 3.0 capable card
    • DirectX®:9.0c
    • Hard Drive:4GB HD space
    • OS:Windows 7 64-bit
    • Processor:Quad-core 64-bit
    • Memory:4+ GB RAM
    • DirectX®:11
    • Hard Drive:4GB HD space
Полезные обзоры покупателей
38 из 39 пользователей (97%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
43.0 ч. в игре
Опубликовано: 9 декабря, 2014
Обзор продукта в раннем доступе
Игра понравилась. Просидел в ней кучу часов (не смотрите на счетчик вемени, в оффлайне) и не жалею об этом.

В общем, игра про то, что у вас есть большая карта, несколько фракций и пара слабосильных бомжей, которых избивают все кому не лень. Живите с этим как хотите. Потихоньку ваши персонажи научатся хорошо орудовать катанами и таскать тяжелую броню без серьезного уменьшения скорости (Если до тех пор не помрут, конечно). Так же можно нанять еще персонажей в барах. Как надоест втупую бродить и избивать бандитов, можно обосноваться, потихоньку строя свою деревеньку. Это как по мне, самая долгая и не самая захватывающая часть игры. Ну и честно говоря, в общем то это все. Цели приходится придумывать самостоятельно.
Итого. При полном отсутствия сюжета, некоторые моменты могут серьезно пощекотать нервы. Особенно на первых порах игры, когда даже голодные бандиты представляют серьезную опасность. Местная боевка лично мне понравилась. Как и система скиллов. Возможность построить свою деревню тоже радует, но все это в дальнейшем скатывается в довольно бессмысленный и нудный геймплей. И все же, как я уже говорил, игра мне понравилась, тем более она еще в разработке.

Импанирует кстати еще и сам разработчик. Чувак, который разрабатывает игру про все то, что считает крутым. Я тоже это считаю крутым. Такие дела.

Обновление обзора от 1 мая 2015
По правде, я уже давненько не играл в кенши, но почитав другие обзоры, захотел несколько дополнить сказанное ранее. Где то неподалёку, я видел обзор, в котором человек аргуметировал таксебешность игры тем, что дескать разработка идет уже много лет при не самом быстром выходе патчей. И с этим трудно не согласиться, это факт. Но так ли это плохо? Да, хотелось бы что бы новый контент появлялся часто и по многу, но нужно понимать и реалии разработки. Изначально и очень долго, над игрой работал вообще один человек, сейчас же вроде как набралась небольшая компашка, но этого все-равно мало. И если вы спросите, сырая ли до сих пор эта игра? Да, она сырая. Плохо ли это? Да, наверное плохо. Сыграю ли я в неё ещё раз? Конечно сыграю. Ведь лично мне очень многое пришлось по душе. Постоянно в нее играть я бы конечно не стал, но возвращаться на протяжении жизни через год или два и лицезреть пусть и не очень много, но что то новое, видится мне не самой плохой перспективой. Вообще подобные проекты отличаются тем, что нужно много ждать. Иногда ожидания оправдываются, иногда нет, но в общем то ждать не так сложно как кажется. Жизнь вообще летит быстро.
Так же меня внутренне устраивает и то, что раз разработка продолжается и люди работают, то верно это им нравится. Ведь не просто же так чувак сидел и много лет в одиночку работал, да и пришли в его небольшую конторку наверное тоже люди заинтересованные. А это всегда хорошо, особенно если это процесс творческий.
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24 из 25 пользователей (96%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 3
84.9 ч. в игре
Опубликовано: 6 февраля
Обзор продукта в раннем доступе
Начну с плюсов.

+ Игра в своем роде уникальна. Это РПГ с полностью свободным миром, и даже чрезмерно свободным миром (сюжета практически нет, да и он тут не особо нужен). Уникальный сеттинг пост-апокалиптической АЗИАТСКОЙ пустыни, со всем вытекающим.
+ Реалистичная и слегка жесткая система прокачки персонажа. Хотите раскачать персонажа в танка? Участвуйте в битвах. Хотите принимать участие в битвах? Готовьтесь падать без сознания и набирать кучу шрамов. Иначе стойте перед тренировочной куклой по 20 часов реального времени.
+ Возможность создавать свои города, система заработка денег, крафта, и, пока что, грубая дипломатия.
+ Игру делает, на сколько я знаю, один человек, но он действительно старательно относится к своей работе. Лично я возвращаюсь к игре раз в пол года и каждый раз она меня затягивает на часов 10-20. А все из-за нововведений, над которыми разработчик действительно потеет.
+ Неплохая графика

Из минусов
- Пока что есть баги, но вполне терпимые. К примеру, если вам нужно перенести бессознательное тело союзника на кровать, чтобы он отдохнул, тело может взлететь высоко в воздух. И даже никогда не вернуться.
- В целом она не тормозит даже на слабых компьютерах, но даже мощные компьютеры порой задумываются на секунд 15. Например, когда в поле обзора попадает НУ ОЧЕНЬ много персонажей.
- Как я уже говорил, разработчик один. Да, он старается, и к тому же старается очень сильно, но тем кому нужно все здесь и сейчас может это не понравится.

Хочу добавить что знаю эту игру уже очень давно, около полутора года, может даже два. И всегда она затягивает.
Она своих денег стоит.
Ставлю твердые 9\10.
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8 из 9 пользователей (89%) посчитали этот обзор полезным
28.3 ч. в игре
Опубликовано: 5 февраля
Обзор продукта в раннем доступе
Игра хорошая, но на любителей. Тут собственная стилистика и атмосфера. Многим может показаться очень нудной, особенно в начале игры, однако собрав комманду и определенный капитал геймплей разворачивается во всей красе.
Говоря о деталях..
+\- Графика - ну она довльно проста, что и понятно, ведь это инди-игра. С другой стороны она хорошо стилизована.
+\- Оптимизация - серьезных проблем нету, хотя игра довольно требовотельна для своих параметров.
+ Геймплей - у вас есть возможность собрать колонию людей в которой каждый ерсонаж будет иметь свой набор уникальных навыков. Строительство, производство, торговля и конечно война. Все это прилагается.

В итоге получаем игру в жанре рпг\стратегия, но не похожую на другие. Свое слово в жанре.
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5 из 5 пользователей (100%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
34.4 ч. в игре
Опубликовано: 15 января
Обзор продукта в раннем доступе
It's already a very nice game and its potential is really huge. Just buy it and support developer so we get our updates!
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2 из 2 пользователей (100%) посчитали этот обзор полезным
129.5 ч. в игре
Опубликовано: 19 декабря, 2014
Обзор продукта в раннем доступе
оличная игра для любителей rpg и rts. Пока многовато косяков, но все идет к тому, что это будет достойным проектом не только для узкого круга фанатов! Любителям постапокалипсиса+средневековой японии сюда!!!!!!!!!!
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347 из 372 пользователей (93%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 3
28.5 ч. в игре
Опубликовано: 25 января
Обзор продукта в раннем доступе
I remember when I first got this game, back in summer of '13. I had started out with nothing but the clothes on my back, some cash, and a rusty sword.

First thing to do was to find some buddies to help, and so I went to the nearest town. In a tavern I met a short bald man (though we were all bald back then). His name was Dirt, and this was my new best friend. Dirt and I did some pretty bad things then, luring guards to get killed by starving bandits, and then stealing all of the gear. This changed when we both got a little close one fight, and got chased by bandits all the way into the entrance of town. There weren't enough men to hold them all back, so I went into a tavern to see if anyone could help. I found a huge man, named Vedi. Vedi was willing to help for a price, and after paying him he went out there with a rusty sword and killed 3 of the bandits before he passed out from blood loss, effectively saving the town.

It was the three of us for a good, long time. We killed many a cannibal and a bandit, and soon enough came upon the idea to make our own outpost, a safe haven to keep us secure and resupply when the going got tough. There was a town nearby, so all we had to do was get a few materials here and there and after a week maybe it would be set. By this time all three of us were pretty decked out, myself having a good long coat, Vedi with a huge cleaver, and Dirt with a tricorn hat. Most cannibals were either afraid of us by this point, or dead, there wasn't much worry of our safety by now.

We had almost finished the small base, with Vedi and I working on some some construction, so it was Dirt's turn to go get the materials. We had both finished our construction, and so had waited for Dirt to come back. A day had gone by, we were starting to get worried. By noon the next day, Vedi and I had decided to risk it and leave the base, to go see where Dirt had gone. The next town over must surely know where he went?

We didn't even make it halfway across when we found him, laying on the ground.

His hat and sword weren't far from him, and there were two dead bandits next to him. Incisions and cuts were all across his body, bones broken and blood everywhere. Vedi cried, I stared for a good long time, before getting his hat and sword. I walked to the nearest bandit encampment, which some members looked wounded, and slaughtered them all with Vedi, after he finally caught up.

Time has passed since that day, and the small base we had thought of originally is now a bustling town, with nearly eight residents there, all dressed and ready to defend their home. These people are the best I could have asked for, and I still keep the tricorn hat as a symbol of office, with Vedi forgoeing his cleaver for that sword, as his symbol of guard captain. But as much as I love these people, and would die for them, they will never be that man whom Vedi and I came to know as our best friend.

R.I.P. Dirt.
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218 из 303 пользователей (72%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 2
220.6 ч. в игре
Опубликовано: 7 марта
Обзор продукта в раннем доступе
Great potential,

However, Its still Alpha the devs say, and its been that for over 3 to 4 years (talk about slow development!).
They have huge issues with their HAVOC software, and HAVOC isnt solving these issues yet.
Forum is full of diciples who dont want to hear anything bad on the product, even waiting for over 4 years for a proper functioning beta.

Best to wait untill they prove that they will actually finish the product properly, now its a bug filled annoying game, with great potential, save your money for now (and check in a year if they made real progress).
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61 из 86 пользователей (71%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
5.2 ч. в игре
Опубликовано: 15 апреля
Обзор продукта в раннем доступе
Actual Review Down Below!
Update 5/25/2015
I got sidetracked with lots of review, the preview is gonna wait till i get that performance patch they were saying.

Update 5/17/2015 Experimental Update
Ho boy this is.... this is awesome! The old GUI is gone and for the first time ever it looks neat! holy crap. holy holy crap. You should have seen the character creation menu. It looks so clean! And gosh from the last time i played this the game looks a bit better now. I did freeze up here and there but it is the experimental build after all. Will update once i actually starts killing sand ninja.

Game Detail
Name: Kenshi
Developer: Lo- Fi Games
Genre: RPG, Simulation, Trading, Strategy, Squad Management

*Sigh*. I'll be straight with you, this game once consume me for a while. Therefor when I was chosen to do a review on KENSHI, i was rather taken aback and did everything i could to avoid doing it. But the time has come. And now i ask you the question, do you know what is KENSHI?

Most likely not, it's not a mainstream game nor a very well known indie for that one but those people who had the chance to try it will usually exclaim that it is better than most of the RPG on the maker and yet here i must make my statement regarding this game: It's not for everyone. Certainly not for me after i tried it.

Ok so what is KENSHI?
RPG game, with a dash of realism. That is to say it is still in early access and i had tried years ago the alpha build before it went on steam and i have to say improvements have been made after all this years. It's an eastern style RPG set in a apocalyptic world where sands rule the land and law and order are determined by might with roaming bands of brigands out for your blood everywhere you go.

It's a very atmospheric world. You can be beset by cannibals, saved by the Holy Empire Patrol, loot dead bodies and equip yourself and after months of training and war you started killing settlements. The tables have turn.

And that my dear reader is what KENSHI embodies, symbolizes and make you experience. You are a human being, in a world where other people are often times better than you. You will bleed in the middle of the desert before using your last medkit to bandage your arm and hobble slowly back to the city. At the end of the day, life goes on.

Why the bravado?
Simply because reviewing this game is subjectively hard. That and because i liked it. On with the review i suppose. Many parts of KENSHI will be miss however simply due to the scope.

You can choose to start with several preset such as having a good weapon, having trade goods [the goods are cheap, the bag however is not.] having a good weapon, having good combat skill [recommended for beginner.] or having several dudes in your party at start. Which i do not recommend.

Anyways customize your appearances, choose a name, gender [Race is coming. Not very soon however since the updates are slow but big.] and then *BOOM* You are drop into the magnificent world of KENSHI. With only a very brief tooltip to get you started on your journey.

The game is an open ended RPG meaning you can do pretty much what you want without any objective save for those you set yourself. Therefor people who enjoy reading story instead of making it should probably not find it very enjoyable. Anyways you can do a lot of things in the game but lemme just use the very rarely used bullet point instead of typing it out.

  • Start your own town.
  • Become a master of arms.
  • Become a bounty hunter.
  • Become an anarchist.
  • A blacksmith even! with upgrades and blueprints!
  • Or my personal favourite: Wandering the waste, getting into fights randomly healing people or breaking their bones. Then you become a warlord and do all of the above. Nothing really stopping you to be honest.

And here is where the gameplay gets fun. You see KENSHI utilizes a unique RPG system where instead of skill points you actually perform the action to upgrade your corresponding skill. System like Carrying extra weight to train your strength, running without any loads to increase your running speed. And actually fighting to increase your fighting skills because you truly suck at the beginning where even a small bandit can make you into coma.

Speaking of coma this game HP system should be utilize into more game. For example your limbs have individual health bar and each of them can bleed out individually reducing their effectiveness and preventing you from using two handed weapons and sword for examples. But that is not all! Wound your opponent enough on the head and they will faint, on the leg and they will hobble, on the arm and well.... have fun. Meanwhile you also have a blood meter! Lost too much and get coma and die. Subject to everyone. So everyone has an equal chances of dying with only their martial art skill being the tie breaker.

There is also the element of trading, by buying trading bag which reduces your speed and make you more susceptible to bandits you can buy trading goods and trade stuff from town to town. Then all those training carrying sacks of metal made you stronger so you can then beat up bandits!

The game is hilariously open is what i am saying. That is not even accounting for squad formation, squad order. create-a-town mechanic function and all the other things in this world. It's the tip of the iceberg.

Compare to years ago the graphics have improve substantially although in 2015 its not really something to write home about. You can even sometimes see graphical glitches from time to time although seeing as this is a rather massively scope game such a thing are understandable.

While atmospheric the ambient sound is best turned off, the game set to windowed mode and you play supplied with your own music. Trust me the lonely landscape takes time to transverse even at top speed so having your tune would supplement it quite well.

My review will never do KENSHI justice, it is a game of such openness and it provides you with the mean to experience that everybody will play it differently. For me it is the ever path of the wanderer [And the warlord once I figure out how to actually kill someone with this metal rod i call a sword.]

Scoring Methology [Courtesy of Meat King]:
- S-Rank: excellent
- A-Rank: very good
- B-Rank: solid
- C-Rank: satisfactory
- D-Rank: inferior

Verdict: S-Rank [So long as the update is stable otherwise it's an A-Rank.]

Protip: Try the demo floating around the internet before you commit. The demo is rather old though with many new features have been implemented into the game. Still a long way before release though.

Early Access Hiccups?
Plenty. Many features are experimented on all the time on this game. And as such it breaks easily during update. Does not stop you from enjoying it though.

EDIT 4/20/2015: I should really clarify something, i wont ssay this game has potential but it does [hypocrite] but the thing is about this game is that i got my enjoyment out of whatever update it already has so further progress is merely bonus at this point. So dont wait for the potential, just enjoy the now.

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124 из 192 пользователей (65%) посчитали этот обзор полезным
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16.4 ч. в игре
Опубликовано: 16 апреля
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From what I've consistently seen from early access games, as soon as they go on special, the creators lose any financial motivation to continue development. I rarely give bad reviews, but there's no way in hell I'm letting them get away with this.
Conceptually, this game is amazing and full of potential. It's the closest thing we have to a Mount and Blade clone. However, with so many years in development and such trivial updates, I've come to realize this will never be a finished, quality product, ESPECIALLY now that it's on special, and it's nothing more than a buggy sandbox with few ways to interact with the world around you. I haven't seen such terrible development constipation since Cortex Command.
Please do NOT encourage such dishonest business practices.
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84 из 125 пользователей (67%) посчитали этот обзор полезным
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11.8 ч. в игре
Опубликовано: 4 апреля
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I can't believe how many positive reviews there are for this game. Yes, the game has potential. Yes, the game is in alpha, and therefore can be judged based on the potential, but this is a game that has been in development for an incredibly long amount of time without significant updates.

I even retried the game today to see if there were updates added. Sure, the game is an open world, but there is still not much to do in the game. Dialogues are sparse and uselss at best, Combat is clunky, the UI is horrendous, pathing is bizarre and unexpected. Even building a city and grabbing a squad of your own feels tedious rather than fun. Character models are ugly, and though the devs are going to be coming out with a new GUI soon according to their announcements, it does not appear to be a significant upgrade from the current system. Landscapes and cities look great at times, but not enough to actually immerse you into the game.

The game itself is challenging, but not in a particularly fun way. Yes, everyone is stronger than you, yes, the game makes you work your way up in the game, but by the time you do, you've inevitably lost interest in the game, or it has crashed on you about a dozen times. It's a game that I really want to like as I enjoy open-world, sandbox RPGs, but there is simply nothing to do other than wander around, get pummeled, wait to be rescued or recover, and repeat process.

Avoid this game until it leaves Early Access, if it ever leaves early access. The game does have a strong (almost fanatic) fan-base, and the devs do listen to their fans, but the development is so slow, it makes almost no difference whether they do or not. And most negative reviews, whether warranted or not, will get torn apart by this crazed fan base.
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30 из 38 пользователей (79%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 3
29.4 ч. в игре
Опубликовано: 7 февраля
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My my... this game is still Early Access and yet it managed to catch me in a way no game ever did. I really get in touch with my characters, and even wrote a notebook on their backstory, characteristics and personality.
I think I am a little crazy.
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20 из 26 пользователей (77%) посчитали этот обзор полезным
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27.8 ч. в игре
Опубликовано: 16 января
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It is buggy and occastional hard to use. But it is just so much **** fun.
Still hard to use, but I'm enjoying the packs of Demonic hellhounds that kill your whole party in a heartbeat. You walk 5 feet, hellhound, you die. You walk the other direction, bandits, you die. 7/10 Harder then Darksouls.
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16 из 19 пользователей (84%) посчитали этот обзор полезным
10.5 ч. в игре
Опубликовано: 18 апреля
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To counter the negetive reviews.
Most large companies don't even attempt to make a game such as this because it takes a lot of money and time to develop. Now remember this isn't a large company with 1000 people that own 10 studios around the world. Time is essential to fix bugs and add new content to an open world sandbox so many things can break. I give Lo-Fi Games massive credit for this game, Keep going.
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48 из 80 пользователей (60%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
112.9 ч. в игре
Опубликовано: 14 января
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have had this game for a little over a year now, really hasn't been updated much since. Well in some ways it has changed, before you used to encounter all sorts of factions just roaming around and it was actually a decent game.. now all you will find is hungry/dust bandits, who half the time are spawned on top of unroutable terrain and cannot move, and i am only able to enjoy the glitch bandits when my game is not crashing. I would've thought after this long of waiting it would be at least half finished by now, but i would say it is not even 10% complete with what they can do with an open world system.
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18 из 26 пользователей (69%) посчитали этот обзор полезным
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93.8 ч. в игре
Опубликовано: 27 января
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Great model of what a greenlight game should look like. Solid dev team, great game concept, regular community updates.

-gigantic open sandbox
-RPG elements for each memeber in squad
-hundreds of weapons and variations
-economy and base building
-regularly updated
-scalable enemy encounters to manipulate difficulty

-performance drops at times (actively being worked on)
-currently one biome environment (actively being worked on)
-not too much explanation for the building mechanics

tremendously fun and different gameplay. would beat cannibals to death again.
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62 из 108 пользователей (57%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 2
15.3 ч. в игре
Опубликовано: 22 января
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You know those games that sound very, very good? Kenshi is one of those games.

Unfortunately, Kenshi has sounded very good for a long time now and hasn't actually had much added to it. You'll spend most of your time watching a character walk from place to place while keeping the game on fast forward.

But perhaps the combat is redeeming, you say? Nope, you fast forward that too. In fact, there's very little reason to not just play this game on fast forward the entire time. It's basically a watching simulator.

But the fun doesn't end there. The forums are rather heavily censored and anything that isn't praise toward the developers is deleted and followed by a ban. As of now, I don't think people who don't own kenshi can even post there. This is clearly just an attempt to censor the forum more heavily.

So, why should you consider kenshi? Well, if you like games that have been in development for years with minimal progress it's right up your alley! If you like games where you hit an endgame with almost nothing to do it's perfect as well!

And if you go to the forum for tips you'll be told to "make your own game(Within kenshi)." Yup, the consistent suggestion on the forum is to make your own little game, with your own rules and a load of artificial difficulty that you impose on yourself. The reason for this is, of course, that there's absolutely nothing else to do.

You make a little base, get a few guys, and that is it. That is completion of the game. It's not even a matter of ignoring a bunch of features. That is all the features right now(and has been for a very long time).
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10 из 12 пользователей (83%) посчитали этот обзор полезным
82.4 ч. в игре
Опубликовано: 16 апреля
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Development is very Slow but thats mainly because it's a 1-man job with Freelance hires. Game has alot of potential and i've owned it way before it came onto Steam (dont post Reviews much).

I highly Reccommend this game to those who enjoy Open world sandbox games with many uprades and character progression options.
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8 из 9 пользователей (89%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 2
52.1 ч. в игре
Опубликовано: 17 апреля
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>Get kenshi
>Start off in a barren desert with a broken arm, pants and a stick
>Get ravaged by bandits, ninjas and cannibals over and over again
>Lead them to city guards over and over again
>Earn enough to hire some pals to take to fight to them
>Get ravaged by bandits, ninjas and cannibals over and over again
>Build a sweet fortress hidden in the mountains, get a forge going and craft new gear for my boys
>Take the fight to the cannibals
>They out number us 420 to 1
>7 of us get captured and locked up for consumption
>Me and 3 others escape
>On the retreat back to base get ambushed by sand ninjas
>Turn off kenshi and be sad
>Turn kenshi back on and play again

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8 из 10 пользователей (80%) посчитали этот обзор полезным
11.8 ч. в игре
Опубликовано: 8 апреля
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My first adventure in this game was one with lots of questions and involved a lot of reading on my part. Though the mechanics of this game seem cruel I feel greatly rewarded when I survive an attack against bandits or get my characters' skills up.
I had started as a survivor, looking at my war buddy as I woke from a losing battle. Though he looked to be healing alright he was still unconcious and we where a long ways from any city. It took some time for me to manag(figure out) how to carry the larger man but I had managed and began walking my way towards a city. I had noticed two bandit groups skirmishing just a little distance away from me.
After getting to the city I was able to buy a mercenary to help me go and pick up some salvagable equipment from the battle that I had seen on the way over. WIth the money from that equipment I hired a medic and we waited for my friend to wake up. Two days later he wakes up and we set out for another town. Two more people joined up and we moved on to another town. After fending off some badits and sand ninjas he limped out way into the Holy City of Sharks where four more people joined up. We had a large group now so we thought it would be smart idea to build our own city. Two days later in the middle of the desert we where lost to the sands.
Though my group met a tragic end at the hands of cannibals I was still able to enjoy the hours long playthrough. I learned alot abou thta tfirst one and am going to put that to good use in my next playthrough. I would deffinately recommend this game to hardcore RPG and stategy game fans.
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8 из 10 пользователей (80%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
14.1 ч. в игре
Опубликовано: 16 апреля
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Wow, that guy has a 5000 cat bounty? Alright, I just recruited 2 people from a nearby bar and outfitted them with armor from that group of desperate, starving bandits. Its time to make some money!

It's just one dude, we can take him.

"Retreat! Retreat!" as I fall with a katana buried in my back, blood staining the sand.

Hours later, I awake. It's dusk. One of my companions lies merely a dozen yards from me, barely breathing. The other is no where to be found. I grit my teeth as I throw Brigand over my back and silently pace towards the city with as many samurai as citizens.

The city lights are guiding me. I'm nearly there. I can see the light glint off of the helmets of the samurai warriors. Behind me, I hear footsteps. Many footsteps. As I turn, fifteen screaming bandits are taking positions around me. I drop Brigand to the sand and unsheath my rusty sword. In a moment, I feel a myriad of blades tear into my flesh. My vision started to swim and I could feel death creeping upon me, slowly yet surely. Another moment later, the bandits are routing as the Samurai crash into their ranks. With my last breaths, I carried my companion to the inn, and placed him on a bed. I didn't make it more than five feet before I feel to the ground. There just wasn't enough blood to keep me standing. May Brigand find better fortune than I in this world.
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