A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Research new equipment and craft new gear.
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ΤΙ ΕΧΟΥΝ ΝΑ ΠΟΥΝ ΟΙ ΔΗΜΙΟΥΡΓΟΙ:

Kenshi is currently in alpha state. The game is still in development and is missing many features. There are currently unfinished gameplay features, and the stability will fluctuate as new features are added. Expect crashes and bugs at this stage.
But remember the game receives regular ongoing updates and improvements, by purchasing at this early stage you get the game for a reduced price and can watch it gradually grow and improve, provide your feedback to the developer, and above all you are helping to fund the development for a small independent developer. Remember: the price will gradually increase over time as development progresses, so the sooner you purchase, the lower the price.”
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17 Αυγούστου

Update 0.96.17 (Experimental Branch)

Belated patchnotes for yesterday evening's update but...

Update 0.96.17 is out now on Experimental branch! 0.96.11 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.

0.96.17
  • Features
    • First of the diplomacy dialogue added, starting with the Shek Kingdom. You can now influence relations via dialogue in the Shek HQ.
  • Fixes
    • Cannibals weren't eating people because they would rather sit down and relax. Fixed that now, prepare for horror.
    • Corpse flies sound integrated
    • Wind generator sound intensity based on rotation speed
    • Fixed again the hive trader not leaving after finishing his announcement
    • Fixed characters sometimes moving while still getting up off the floor
    • Fixed slope calculation for building placement
    • Fixed a road following bug
    • Sound emitter fixes
    • Fixed preview building usage nodes becoming invalid if you change floor
    • Fixed select all button sometimes switching squads
    • Fixed portraits and squad tabs never flashing
    • Fixed dead characters not updating if no living characters are left
 

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
21 σχόλια Περισσότερα

2 Αυγούστου

Dev Blog #22: Unlocking The North

SUMMER PLANS

We were hoping for a full release of Kenshi in the upcoming few months, but alas, we realise we were a tad overenthusiastic in our estimate. We need to get things running as smoothly as possible rather than rushing a release, and although this means a slight delay in Kenshi’s complete release, a few months extra of finishing touches and polish seems well worth it in our opinion. Compared to the long development so far, we feel like Kenshi can wait that much longer.

This means you can expect an estimated release closer to early 2018. With this in mind though, we do still plan on releasing the next map quarter end of this summer. So, either way, there *will* be new content to play with soon!

WHAT’S COMING UP

In yesterday’s latest release, 0.96.12, we released the first of our new base visit campaigns: visiting traders and Empire tax collectors. We’ll be releasing more player base visits and diplomatic dialogues along with the next map area, the north eastern quarter of the map. This will be United Cities territory, mainly desert land similar to the old placeholder map. It will also include the Slave Traders and Traders guild factions – no new major factions for these sections, though there should be plenty of new ones to play with in the south eastern quarter later this year.
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"This level of thoughtfulness and ambition is why I learned to love the PC in the first place and I’ll be damned before I put on my cynical hat before I have good reason."
Rock Paper Shotgun

Σχετικά με αυτό το παιχνίδι

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

Features


Απαιτήσεις συστήματος

    Minimum:
    • OS:64-bit Windows
    • Processor:Dual-core 64-bit
    • Memory:4 GB RAM
    • Graphics:Pixel shader 3.0 capable card
    • DirectX®:11
    • Hard Drive:14GB HD space
    Recommended:
    • OS:Windows 7 64-bit
    • Processor:Quad-core 64-bit
    • Memory:8 GB RAM
    • DirectX®:11
    • Hard Drive:14GB HD space
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