A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Research new equipment and craft new gear.
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註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

Kenshi is currently in alpha state. The game is still in development and is missing many features. There are currently unfinished gameplay features, and the stability will fluctuate as new features are added. Expect crashes and bugs at this stage.
But remember the game receives regular ongoing updates and improvements, by purchasing at this early stage you get the game for a reduced price and can watch it gradually grow and improve, provide your feedback to the developer, and above all you are helping to fund the development for a small independent developer. Remember: the price will gradually increase over time as development progresses, so the sooner you purchase, the lower the price.”
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最新更新 檢視全部(139)

10月 18 日

Update 0.97.6 Now Stable

The north east corner of the map has now been unlocked for the stable version. This unveils the United Cities lands, and some other special places to explore.

0.97.6

Features
  • Freakin' new map section released!
Balance
  • Skeletons now accumulate small amounts of wear and tear damage as they get repaired over and over. This wear damage can be repaired at a Skeleton Repair Bed.
  • Destroyed buildings now cost 50% more to buy
  • Added bull backpacks back to the holy farms
  • Reduced faction penalties in Narko's Trap
  • Megabeasts made stronger
  • Increased HP of soldier/worker hiver heads, both to reflect their bony appearance and to compensate for inability to wear helmets
  • Restricted a few more headgear items for hive workers
  • Put more in place to stop taxman visits if you leave your base
  • Stopped characters getting resources and food to eat from shop counters
  • Inventory shift right-click now transfers entire item stack
  • Tweaks to some armour values
  • Degeneration rate of red damage that is above the 0 mark is halved
  • Updated medical panel GUI to cover the new wound degeneration
  • Skimmers much stronger, but move in smaller groups.  Made the ambushes work properly
  • Increased chance of death re-balance (I'm trying to make people die more):
    • Bleeding speed reduced by 33%, but blood clots 50% slower (extra bloodloss, but more time to treat it, but more dangerous when left untreated) blood regenerates 33% faster (so recovery times are the same)
    • Untreated (red) damage degenerates even when the body part is above 0 health, but at half the speed
    • Injuries overall degenerate 1.5x faster, but the rate is based on the amount of red damage
    • KO time slightly reduced
    • AI panel options kept on import game
    • No corpse flies or smell on dead robots
Fixes
  • Fixed ragdolls not colliding with foliage rocks
  • Fixed a bug where the overhead attack sometimes went undetected and got through a characters defences
  • Fixed gate-code bug when wall ramps are loaded
  • Fixed crafting building crash when recipe has fewer items
  • Flies sound actually stops at a distance (still needs attenuation)
  • Fixed dead npcs not being saved
  • Fixed artifacts disappearing from shops (like the ancient science books)
  • Stopped items disappearing from crafting buildings when recipe changes
  • Improved lag with ragdolls going to sleep (when many ragdolls)
  • Fixed crash dismantling buildings
  • Fix for engineer job not fetching building materials
  • A bunch of level fixes like repositioning buildings, fixing blockages etc
  • Fixed a stealing exploit
  • Bunch of fixes for slavery AI
  • Fixed crash building walls
  • Fixed the animal feeder having a tiny capacity
  • Fixed slave traders busting down your door to steal your slaves
  • Fixed a bunch of pathfinder bugs that were making characters stop mid-journey
  • Stopped animal limbs from going ragdoll, cus it looked stupid
 

Please help us improve the game by reporting any bugs or crashes to the bug reports forum or Steam forum. Thank you for all your help :)
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10月 13 日

0.97.4 Out Now (Experimental)

Update 0.97.4 is out now on Experimental branch! 0.96.26 is on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs, instability and unfinished content - for the best experience we recommend waiting for stable release.

0.97.4
  • Increased chance of death re-balance (I'm trying to make people die more):
    • Bleeding speed reduced by 33%, but blood clots 50% slower (extra bloodloss, but more time to treat it, but more dangerous when left untreated)
    • blood regenerates 33% faster (so recovery times are the same)
    • untreated (red) damage degenerates even when the body part is above 0 health, but at half the speed
    • injuries overall degenerate 1.5x faster, but the rate is based on the amount of red damage
    • KO time slightly reduced
  • Small content tweaks and additions to the new map area:
    • Added a thing to Darkfinger
    • Added a different thing to Sinkuun
  • Added something awesome to the Deadlands
  • Skimmers much stronger, but move in smaller groups.  Made the ambushes work properly
  • Inventory shift right-click now transfers entire item stack
  • Tweaks to some armour values
  • Fixed the animal feeder having a tiny capacity
  • Fixed slave traders busting down your door to steal your slaves
  • Fixed a bunch of pathfinder bugs that were making characters stop mid-journey
  • Stopped animal limbs from going ragdoll, cus it looked stupid
 

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
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"This level of thoughtfulness and ambition is why I learned to love the PC in the first place and I’ll be damned before I put on my cynical hat before I have good reason."
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關於此遊戲

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

Features


系統需求

    Minimum:
    • OS:64-bit Windows
    • Processor:Dual-core 64-bit
    • Memory:4 GB RAM
    • Graphics:Pixel shader 3.0 capable card
    • DirectX®:11
    • Hard Drive:14GB HD space
    Recommended:
    • OS:Windows 7 64-bit
    • Processor:Quad-core 64-bit
    • Memory:8 GB RAM
    • DirectX®:11
    • Hard Drive:14GB HD space

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