Parcourez 32 niveaux de désolation et de pure terreur. Combattez les ogres cannibales et les autres ennemis à grands renforts de clous, de décharges électriques, de grenades et de missiles.
Évaluations des utilisateurs : Majoritairement positive (719 évaluation(s))
Date de parution: 31 mai 2007

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Acheter Quake

Packages qui comprennent ce jeu

Acheter QUAKE Collection

Inclut les 8 articles suivants : QUAKE, QUAKE II, QUAKE II Mission Pack: Ground Zero, QUAKE II Mission Pack: The Reckoning, Quake III Arena, QUAKE III: Team Arena, QUAKE Mission Pack 1: Scourge of Armagon, QUAKE Mission Pack 2: Dissolution of Eternity

 

Recommandé par les curateurs

"Rampage through hordes of monsters in this Lovecraft influenced shooter from the legendary id Software! Fast paced, lots of fun, and holds up very well!"

À propos de ce jeu

Parcourez 32 niveaux de désolation et de pure terreur. Combattez les ogres cannibales et les autres ennemis à grands renforts de clous, de décharges électriques, de grenades et de missiles.

Configuration requise

    Minimum : Ordinateur équipé et 100% compatible Windows XP/Vista
Évaluations intéressantes des utilisateurs
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
6.0 heures en tout
Posté le : 25 novembre 2014
The good :
-strafejump! (air control sux tho).
-fluid movements.
-fluid engine / smooth.
-Astonishing good music.
-shabby ambiance / dark.
-sounds of the guns/enemies are realy unique and very well designed.

The bad :
-some monsters are badly designed.
-no ingame videos :)

Verdict : 7.5/10
Good to play speedrun, straight forward and brutal. Worth the money with the 2 expansion packs if you buy the idsoftware complet pack. Note that i play Quake 1 with Darkplaces engines but with no real time lighning and all the other effects except enhanced liquids and some high res weapons and ammo boxes/health and some enhanced particles effects. No hi res textures pack for the maps because it ruins the dark atmospher. I might make a guide on how to play it keeping the authentic design while having a modern overhaul.

If you want some fun and fast action it's worth it. Note that i use GL_TEXTUREMODE GL_NEAREST_MIPMAP_NEAREST to keep the eye candy pixelated look and disable texture glide to keep the original brightness :)
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60 personne(s) sur 63 (95%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1.8 heures en tout
Posté le : 30 décembre 2014
Play as some unnamed dude who listens to Nine Inch Nails while gunning down evil monster alien zombie type things from another dimension with his infinite clip shotgun to save the world. This, along with Doom & Wolfenstein, is a pioneer in the FPS genre and you should definitely have a go at this if you're a fan of shooters.
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31 personne(s) sur 31 (100%) ont trouvé cette évaluation utile
2.8 heures en tout
Posté le : 31 décembre 2014
Worried Quake might not hold up after so long?

Seriously, just press ` to open the console, type in "+mlook" and "crosshair 1", change the resolution, and you're set. This game still has the magic!
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29 personne(s) sur 29 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.7 heures en tout
Posté le : 25 février
Review at A Glance

Pros:
Grand-daddy of full 3D First Person Shooters
Gripping, visceral, atmospheric soundtrack
Inventive, diverse level and enemy design (Lovecraftian)
Addictive multiplayer gameplay, with myriad iterations/mods; alive to this day
Unparalleled, dark, medieval, ghoulish atmosphere

Cons:
So many Source Ports and MODS, which ones to choose?!!?

Conclusion:
Essential gaming for fans of First Person Shooters; cemented the id Software legend. Most popular game engine of its time. If you don't have this already, what are you waiting for?! For current generation play, I recommend one of the common source ports, such as Ultimate Quake (DarkPlaces+).

In-depth review, not for the faint of heart: "Abandon all hope, ye who enter here":

1996. DooM had introduced "Deathmatch" to the popular lexicon three years earlier. id Software managed to capitalize on the addictive nature of online multiplay, while advancing the technical limits of FPS gaming. What followed was the most popular game engine of its time, and it revolutionized online multiplay. Engine novelties included polygonal models, fully 3D environments, easy tools for Game Modding and hardware 3D acceleration. Quake may single handedly be the game that made a cutting-edge graphics card an essential component for the modern PC gamer. Unique gameplay features included bunny hopping and rocket-jumping. Game emphasis was on the online, multiplayer experience, utilizing a client-server model rather than peer to peer, the preeminent model of the time. This model allowed players to create and mantain a session, while additional players would be able to join or leave at any time, without disrupting the game.

Story:

BAHAHAHAHAHAH!! Story?! Pffffftt. Don't let it get in the way of an epic, legendary, awesome FPS game. Beat the 4 episodes and collect the rune at the end, solve environmental puzzles, kill everything with a pulse...or rather, that moves! 'Nuff Said. There is something resembling a story that was thrown in to provide the semblance of a gaming thread.

Gameplay:

Fast paced, bunny hopping, rocket jumpin' non-stop, edge of your seat, deathmatchin' action. Gameplay intuitive enough to allow a beginner to jump in and start fraggin', yet, complex enough to allow a bustlin' pro scene to develop, and spawn a successful franchise. Responsive controls allow you to float through inspired levels and maneuver your character, even when airborne! Weapon selection established the standard with a good variety of now conventional, classic weapons; including the revered Shotgun, the seminal Rocket Launcher and the mighty Lighting Gun. Weapon balance and choice, depending on level design and range of combat, had never been this intricate.

Design:

Iconic palette hard on black/browns with excellent use of lighting and shadows for emphasis and scares. Weapon design is a bit blocky, by today's standards, but sits nicely with the dark, medieval theme. Enemy/monster designs are inventive, with great variety, and a multitude of baddies that attack from above, at ground level and in the water. At the time, probably the only other big title that offered hazards with such a degree of freedom of movement was "Descent." Enemies appear as something out of a medieval demonic nightmare with a hodgepodge of humanoid, hellish Lovecraftian creatures coming at you and wielding a good array of weapons and attacks. The color palette and enemy design allows for baddies to pop out of dark corners and portions of the level, setting up multiple scares, providing a racemic mixture of action and horror that is hard to match.

The level design, with its gothic architecture and variety of environmental puzzles and hazards, resulted in classic levels that would eventually be ported to multiple other engines and games.

Sound:

Immaculate, crisp environmental, creature, character and weapon sound effects that were mostly concocted/mixed in-house by the talented id crew utilizing innovative techniques and processing. Trent Reznor/NIN soundtrack provides a chilling backdrop with industrial, ambiental brilliance that peppers the game with a pumping, blood curling soundtrack, which seamlessly potentiates the dark visuals and sound effects.

Replayability:

The online multiplayer experience is at the core of Quake. It would offer more options than any other FPS at the time and, out of the box, would allow for Deathmatch, Team Deathmatch and Cooperative Play. It would also allow for Time and/or Frag limits. After some time, popular free modifications included Team Fortress and Capture the Flag modes. The transition to a Client:Server model would permit a server to run continuously and for players to drop in and pop out of the game, without interrupting it. This dramatically improved the chances of finding a working game. Moreover, whereas most multiplayer experiences at the time emphasized 1:1 or games of up to 8 players, Quake allowed up to 16 simultaneous players in its original iteration; resulting in unprecedented chaos and murderous destruction.


Conclusion:

Quake is a legendary, classic game from FPS greats, id Software (id Tech 2). The Quake engine fueled the upcoming games for a generation and set the blueprint for FPS and online gaming. Dark atmosphere with ghoulish, sadistic enemy design set in a medieval, gothic world full of environmental dangers and light puzzles. Online experience is the core of the game, and would shape the FPS landscape for the foreseeable future. If you enjoy FPS, horror, inventive level design, Lovecraftian creatures, NIN/Trent Reznor or are just interested in gaming history, you cannot go wrong with this game.

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74 personne(s) sur 113 (65%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
47.6 heures en tout
Posté le : 25 novembre 2014
7.8/10 Too many monsters. -IGN
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16 personne(s) sur 16 (100%) ont trouvé cette évaluation utile
15.6 heures en tout
Posté le : 5 avril
Selling this game without the soundtrack is a bleedin' ripoff.
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28 personne(s) sur 38 (74%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
2.9 heures en tout
Posté le : 20 février
Older than your mom.
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35 personne(s) sur 51 (69%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5.6 heures en tout
Posté le : 9 novembre 2014
Old games are the best games
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26 personne(s) sur 37 (70%) ont trouvé cette évaluation utile
22 personnes ont trouvé cette évaluation amusante
15.6 heures en tout
Posté le : 10 décembre 2014
I need to kill fast and nails too slow
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29 personne(s) sur 44 (66%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.1 heures en tout
Posté le : 22 décembre 2014
+fun
+looks insanely good in darkplaces with dynamic lighting enabled and GL_NEAREST
(AMD Eyefinity doesn't produce awkward weapon positions in darkplaces!)
+insanely good soundtrack

-no music included on the steam release, (Thanks whats-left-of-id software!)
-Neither Carmack OR Romero and a hell of a lot of others, including ALL of the original founders don't even work at id anymore, Zenimax/Methesda owns id now, so no reason to financially support id by buying new games.
Just ask your friend for his CD he doesn't use anymore and move the paks to a darkplaces install.
I really don't see a reason to buy a /new/ copy of Quake now other than for nerdcred.

If you decide to play with darkplaces? I highly recommend you manually set the GL_TEXTUREMODE to GL_NEAREST.
The crispier graphics that GL_NEAREST gives you over GL_LINEAR_MIPMAP_LINEAR (default) is definitely something I like in Quake. (Mind you, the setting doesn't stick for some reason, probably a bug in darkplaces)
http://steamcommunity.com/sharedfiles/filedetails/?id=293945480
http://steamcommunity.com/sharedfiles/filedetails/?id=293945395

For a list of accepted GL_TEXUREMODE values, read the 'Description' section near GL_TEXTURE_MIN_FILTER:
https://www.opengl.org/sdk/docs/man/html/glTexParameter.xhtml
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8 personne(s) sur 9 (89%) ont trouvé cette évaluation utile
10.9 heures en tout
Posté le : 19 décembre 2014
words can't describe how amazing this game was in 1996 and it's still better than most of the fps made today
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7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
2.3 heures en tout
Posté le : 10 janvier
kids these days look at oldschool games and say where are the graphics?, while i look at these modern games and say wheres the gamplay? Gameplay, pure fast paced fun and challenge is what this game is chock full of . Its a game you play not watch .
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8 personne(s) sur 10 (80%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
6.3 heures en tout
Posté le : 12 avril
Perfection: The Video Game
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
10.0 heures en tout
Posté le : 23 janvier
Yes yes yes and YES. The original QUAKE is required reading for fans of the shooter genre. I won't make comparisons between this masterpiece and modern shooters. QUAKE shines the most with its fast, tough-as-nails gameplay. The enemies are scary and merciless, not to mention pretty powerful. BUT your character has all the tools they need to blow them away. There's no excuse for failure besides the gamer's own lack of skill and nerves. Thus QUAKE forces the player to become a stone cold Cthulu @$$-kicking motherf*r and when you finally waste the final boss, the feeling of accomplishment is something I rarely feel in other FPS games.

I highly recommend the Ultimate Quake Patch available in the QUAKE Steam Guides. I also recommend playing on Hard mode, maybe throwing on a little Lustmord in the background for mood. And remember: QUAKE IS FOREVER
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.3 heures en tout
Posté le : 30 décembre 2014
The original Quake is awesome, but you're going to wanna restore the music missing from the Steam version. Find the "Darkplaces" Engine for Quake and install it, and do a little searching for the OGG's to put in. There's a guide with all the music in the Community Hub if you poke around.
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
9.9 heures en tout
Posté le : 25 novembre 2014
Pros:

+ classic gameplay
+ fast action
+ great level design
+ dark atmosphere
+ sound effects
+ good variety of enemies
+ unique boss fights
+ almost perfect set of weapons

Cons:

- no music in steam version
- A.I. isn't the best in the world
- barely mentioned story

One word review: Classic

8/10
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
9.6 heures en tout
Posté le : 12 avril
This game had brown walls before Call of Duty.

This game had map design before Counter Strike.

This game had space marines before Halo.

This game had zombies before 90 percent of the mature rated game population.

This game had a nail gun before nothing else since no other game had a nail gun.


WhyDontOtherGamesTakeInspirationAndHaveNailGunsAsWeapons/10
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.7 heures en tout
Posté le : 1 janvier
This is one of the best games ever made, and certainly my favourite despite the huge number of other mind-numbingly awesome games I have played. Whilst the original game might not stand up in some ways to modern FPS games, its focus on simple satisfying carnage, and near total lack of a story or any semblance of realism to get in ther way of said carnage makes it one of the most pure and enjoyable FPS games in existence.

The main game is fairly short, but there are so many add-on levels and mods, you could easily be playing this for hundreds of hours without running out of new content. It also supports coop play, so you can blast through the main game and various mods together, and when you get sick of coop, you play one of the first ever deathmatch FPS games. Although Doom had deathmatch, it was Quake that caused an explosion in its popularity, and through mods spawned many new deathmatch modes, such as CTF and even Team Fortress.

Although there have been games since that have tried to bring players the classic gameplay focussed carnage of Quake and Doom, few have come anywhere near to the greatness of the originals. You'd be mad not to try this game if you've never played it before.

Disclaimer: I played Quake from 1996 when it came out. I still play now from time to time. I don't play the Steam version, hence I don't have much recorded playtime (just played ep1 to get enough to write this review! Still fun as hell).

Also, although the Steam version of the game works fine, I recommend getting hold of modern engine, such as Quakespasm to play it with. Check out the website Quaddicted to get new levels, mods and engines.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.4 heures en tout
Posté le : 21 mars
Back in my day, we rocketjumped uphill to school

both ways

IN BOILING LAVA
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
6.3 heures en tout
Posté le : 2 janvier
It's like Doom, but more trickier. This game is worth playing if you like Doom.
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