Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.
ユーザーレビュー: 主に好評 (730 件のレビュー)
リリース日: 2007年5月31日

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Quake を購入する

このゲームが含まれるパッケージ

QUAKE Collection を購入する

8 アイテムを同梱: QUAKE, QUAKE II, QUAKE II Mission Pack: Ground Zero, QUAKE II Mission Pack: The Reckoning, Quake III Arena, QUAKE III: Team Arena, QUAKE Mission Pack 1: Scourge of Armagon, QUAKE Mission Pack 2: Dissolution of Eternity

 

キュレーターによりおすすめされています

"Rampage through hordes of monsters in this Lovecraft influenced shooter from the legendary id Software! Fast paced, lots of fun, and holds up very well!"

このゲームについて

Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

システム要件

    Minimum: A 100% Windows XP/Vista-compatible computer system
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記録時間: 1.4 時間
投稿日: 4月29日
これは面白かった。
DOOMとはちがい完全3Dを実現したFPSです。
大味な内容ではあるもののガンガン敵を倒して進むDOOMっぽさと
3Dのマップの融合が上手く出来ていると思います。
quakeHDというエンジンがあるのでそれで遊ぶことをおすすめします。
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
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記録時間: 10.6 時間
投稿日: 3月1日
ポリゴンにて表現された3Dフィールドを舞台にした名作FPS。
『DOOM』シリーズと似た世界観で、ステージクリアタイプのホラーFPSとなっている。
フィールドはほぼ全てポリゴンなので、高さ、奥行きなど現代のFPSの基本は完成している。

シングルモードのみプレイ済だが適度に厳しめな難易度で楽しめた。
弾薬と体力が常に際どい状態で、途中の補給で何とか進めるレベルだった。
敵にしても全体的に高火力で動きが素早く、ジャンプを駆使するパズル的要素もあるため、
難易度的には『DOOM』シリーズより高いと感じた。

steam版だとBGMが流れないため、少々味気ない。
(外部パッチを当てると導入可能とのこと)

ゲーム的には洗練されており、FPSとしても快適に進めた。
高さの概念はあるが、中盤のスイッチを撃つ場面まで操作に気付かなったため注意。
(マウスホイールを押すと、照準の角度を変えられる)

この手のFPSにありがちだが、ラスボスは一風変わった攻略が必要で、苦戦させられた。
ほぼ偶然のクリアとなったが、よくよく見ると「なるほどー」とわかる仕掛けだった。
『Wolfenstein 3D』、『DOOM』後に『Quake』をプレイすると、進化の軌跡がわかって感動できる。


<一言攻略メモ>

・マルチプレイは未プレイ。
・敵が強いので、慎重に撃破。特にグレネードを飛ばす敵は厄介。
・照準の角度調整可能なので、索敵&高い位置の敵を倒しながら進むと良い。
 (デフォルトだとマウスホイール押し込み)
・困ったときはネイルガン連射が強い。
・ラスボス戦は、落ち着いて周囲観察。怪しいと思ったら色々探ってみるべし。
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記録時間: 1.8 時間
投稿日: 2014年12月30日
Play as some unnamed dude who listens to Nine Inch Nails while gunning down evil monster alien zombie type things from another dimension with his infinite clip shotgun to save the world. This, along with Doom & Wolfenstein, is a pioneer in the FPS genre and you should definitely have a go at this if you're a fan of shooters.
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37 人中 36 人 (97%) がこのレビューが参考になったと投票しました
記録時間: 2.8 時間
投稿日: 2014年12月31日
Worried Quake might not hold up after so long?

Seriously, just press ` to open the console, type in "+mlook" and "crosshair 1", change the resolution, and you're set. This game still has the magic!
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39 人中 34 人 (87%) がこのレビューが参考になったと投票しました
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記録時間: 1.7 時間
投稿日: 2月25日
Review at A Glance

Pros:
Grand-daddy of full 3D First Person Shooters
Gripping, visceral, atmospheric soundtrack
Inventive, diverse level and enemy design (Lovecraftian)
Addictive multiplayer gameplay, with myriad iterations/mods; alive to this day
Unparalleled, dark, medieval, ghoulish atmosphere

Cons:
So many Source Ports and MODS, which ones to choose?!!?

Conclusion:
Essential gaming for fans of First Person Shooters; cemented the id Software legend. Most popular game engine of its time. If you don't have this already, what are you waiting for?! For current generation play, I recommend one of the common source ports, such as Ultimate Quake (DarkPlaces+).

In-depth review, not for the faint of heart: "Abandon all hope, ye who enter here":

1996. DooM had introduced "Deathmatch" to the popular lexicon three years earlier. id Software managed to capitalize on the addictive nature of online multiplay, while advancing the technical limits of FPS gaming. What followed was the most popular game engine of its time, and it revolutionized online multiplay. Engine novelties included polygonal models, fully 3D environments, easy tools for Game Modding and hardware 3D acceleration. Quake may single handedly be the game that made a cutting-edge graphics card an essential component for the modern PC gamer. Unique gameplay features included bunny hopping and rocket-jumping. Game emphasis was on the online, multiplayer experience, utilizing a client-server model rather than peer to peer, the preeminent model of the time. This model allowed players to create and mantain a session, while additional players would be able to join or leave at any time, without disrupting the game.

Story:

BAHAHAHAHAHAH!! Story?! Pffffftt. Don't let it get in the way of an epic, legendary, awesome FPS game. Beat the 4 episodes and collect the rune at the end, solve environmental puzzles, kill everything with a pulse...or rather, that moves! 'Nuff Said. There is something resembling a story that was thrown in to provide the semblance of a gaming thread.

Gameplay:

Fast paced, bunny hopping, rocket jumpin' non-stop, edge of your seat, deathmatchin' action. Gameplay intuitive enough to allow a beginner to jump in and start fraggin', yet, complex enough to allow a bustlin' pro scene to develop, and spawn a successful franchise. Responsive controls allow you to float through inspired levels and maneuver your character, even when airborne! Weapon selection established the standard with a good variety of now conventional, classic weapons; including the revered Shotgun, the seminal Rocket Launcher and the mighty Lighting Gun. Weapon balance and choice, depending on level design and range of combat, had never been this intricate.

Design:

Iconic palette hard on black/browns with excellent use of lighting and shadows for emphasis and scares. Weapon design is a bit blocky, by today's standards, but sits nicely with the dark, medieval theme. Enemy/monster designs are inventive, with great variety, and a multitude of baddies that attack from above, at ground level and in the water. At the time, probably the only other big title that offered hazards with such a degree of freedom of movement was "Descent." Enemies appear as something out of a medieval demonic nightmare with a hodgepodge of humanoid, hellish Lovecraftian creatures coming at you and wielding a good array of weapons and attacks. The color palette and enemy design allows for baddies to pop out of dark corners and portions of the level, setting up multiple scares, providing a racemic mixture of action and horror that is hard to match.

The level design, with its gothic architecture and variety of environmental puzzles and hazards, resulted in classic levels that would eventually be ported to multiple other engines and games.

Sound:

Immaculate, crisp environmental, creature, character and weapon sound effects that were mostly concocted/mixed in-house by the talented id crew utilizing innovative techniques and processing. Trent Reznor/NIN soundtrack provides a chilling backdrop with industrial, ambiental brilliance that peppers the game with a pumping, blood curling soundtrack, which seamlessly potentiates the dark visuals and sound effects.

Replayability:

The online multiplayer experience is at the core of Quake. It would offer more options than any other FPS at the time and, out of the box, would allow for Deathmatch, Team Deathmatch and Cooperative Play. It would also allow for Time and/or Frag limits. After some time, popular free modifications included Team Fortress and Capture the Flag modes. The transition to a Client:Server model would permit a server to run continuously and for players to drop in and pop out of the game, without interrupting it. This dramatically improved the chances of finding a working game. Moreover, whereas most multiplayer experiences at the time emphasized 1:1 or games of up to 8 players, Quake allowed up to 16 simultaneous players in its original iteration; resulting in unprecedented chaos and murderous destruction.


Conclusion:

Quake is a legendary, classic game from FPS greats, id Software (id Tech 2). The Quake engine fueled the upcoming games for a generation and set the blueprint for FPS and online gaming. Dark atmosphere with ghoulish, sadistic enemy design set in a medieval, gothic world full of environmental dangers and light puzzles. Online experience is the core of the game, and would shape the FPS landscape for the foreseeable future. If you enjoy FPS, horror, inventive level design, Lovecraftian creatures, NIN/Trent Reznor or are just interested in gaming history, you cannot go wrong with this game.

If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group

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35 人中 30 人 (86%) がこのレビューが参考になったと投票しました
4 人がこのレビューが面白いと投票しました
記録時間: 15.6 時間
投稿日: 4月5日
Selling this game without the soundtrack is a bleedin' ripoff.
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117 人中 77 人 (66%) がこのレビューが参考になったと投票しました
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記録時間: 47.6 時間
投稿日: 2014年11月25日
7.8/10 Too many monsters. -IGN
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42 人中 31 人 (74%) がこのレビューが参考になったと投票しました
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記録時間: 2.9 時間
投稿日: 2月20日
Older than your mom.
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61 人中 40 人 (66%) がこのレビューが参考になったと投票しました
記録時間: 0.1 時間
投稿日: 2014年12月22日
+fun
+looks insanely good in darkplaces with dynamic lighting enabled and GL_NEAREST
(AMD Eyefinity doesn't produce awkward weapon positions in darkplaces!)
+insanely good soundtrack

-no music included on the steam release, (Thanks whats-left-of-id software!)
-Neither Carmack OR Romero and a hell of a lot of others, including ALL of the original founders don't even work at id anymore, Zenimax/Methesda owns id now, so no reason to financially support id by buying new games.
Just ask your friend for his CD he doesn't use anymore and move the paks to a darkplaces install.
I really don't see a reason to buy a /new/ copy of Quake now other than for nerdcred.

If you decide to play with darkplaces? I highly recommend you manually set the GL_TEXTUREMODE to GL_NEAREST.
The crispier graphics that GL_NEAREST gives you over GL_LINEAR_MIPMAP_LINEAR (default) is definitely something I like in Quake. (Mind you, the setting doesn't stick for some reason, probably a bug in darkplaces)
http://steamcommunity.com/sharedfiles/filedetails/?id=293945480
http://steamcommunity.com/sharedfiles/filedetails/?id=293945395

For a list of accepted GL_TEXUREMODE values, read the 'Description' section near GL_TEXTURE_MIN_FILTER:
https://www.opengl.org/sdk/docs/man/html/glTexParameter.xhtml
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40 人中 28 人 (70%) がこのレビューが参考になったと投票しました
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記録時間: 15.6 時間
投稿日: 2014年12月10日
I need to kill fast and nails too slow
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17 人中 15 人 (88%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 10.9 時間
投稿日: 2014年12月19日
words can't describe how amazing this game was in 1996 and it's still better than most of the fps made today
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16 人中 14 人 (88%) がこのレビューが参考になったと投票しました
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記録時間: 2.3 時間
投稿日: 1月10日
kids these days look at oldschool games and say where are the graphics?, while i look at these modern games and say wheres the gamplay? Gameplay, pure fast paced fun and challenge is what this game is chock full of . Its a game you play not watch .
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記録時間: 16.2 時間
投稿日: 4月12日
Perfection: The Video Game
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13 人中 12 人 (92%) がこのレビューが参考になったと投票しました
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記録時間: 9.6 時間
投稿日: 4月12日
This game had brown walls before Call of Duty.

This game had map design before Counter Strike.

This game had space marines before Halo.

This game had zombies before 90 percent of the mature rated game population.

This game had a nail gun before nothing else since no other game had a nail gun.


WhyDontOtherGamesTakeInspirationAndHaveNailGunsAsWeapons/10
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9 人中 9 人 (100%) がこのレビューが参考になったと投票しました
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記録時間: 6.9 時間
投稿日: 5月16日
Welcome, my goal in this particular review is to explain you that Id Software caused the destruction of Lijiang.

After the success of DOOM, Id Software had some pretty big shoes to fill. DOOM was considered a milestone in the history of gayming and many many people called it the grandfather of shooters (Because Wolfenstein sucks). It introduced new gameplay mechanics, which were unheard of at the time and therefore revolutionary. It stimulated many gamers to become a part of the newly founded PC Master Race, which was part of the plan. Back in the days, consoles ruled the gaming world.

Then, out of sudden, 3 devils appeared. John Carmack, John Romero and Tom Hall. They became very jealous demons, because of the great reception of Back to the Future and Friday the 13th, both for the NES. They saw the potential of video games and the cash, they could bring you, so they decided to create Commander Keen, which should have topped even the best of the best games. This phenomenon caused multiple horrible events. Commander Keen, a Jump 'n' Run, was a great technical achievement, because of it's smooth-scrolling graphics game engine, specifically made by John Carmack. It actually managed to show that not only platform games, but video games in general could work on the PC. Back in the days, raster graphics were pretty hard to emulate, but thanks to his genius engine, it managed to keep the transfer of graphics from the main memory to the graphic card as low as possible, because the memory of graphic cards were pretty bad. Their plan for the perfect game was nearly fulfilled.

They published it on the operating system, MS-DOS. Because it was Microsoft's first operating system, it had too much of Bill Gate's power to just support the game, which was John Carmack's black magic. Thus, the simulated world of Commander Keen spawned several Vorticons for a brief moment, who rampaged through the epicenter at the town Rascht. This caused the Manjil-Rudbar earthquake. This earthquake killed almost the entire population of console gamers (Their consoles too!), so the remaining ones were forced to play Commander Keen, when it became more popular because of this disaster.

This event didn't get unnoticed by Bill Gates. He felt how his power, mixed with the game engine/black magic, caused the earthquake. However, Apogee Software, which published the game, confirmed his theory. He tried to blackmail them, because he knew what they had done and he also wanted the lucre of this technological monster, which they created. They had no choice, so they made the deal.

Their next choice was to create the first Ego-Shooter ever made, Wolfenstein 3D. It was their next technical achievement. Finally enabling three-dimensionality with 2D Sprites.
However, their goal was not only to create money, but to secure it. Only Bill Gates, Id Software or also called "the three demons" and Apogee Software knew of this horrible method. Bill Gates was able to control or cooperate with the three, since they were just as evil as him, but he feared that Apogee would someday gain enough money with this pact in order to beat all of them and bring back balance to the console games with the greatest console game of all time, which was part of a ♥♥♥♥ing prophecy, as always. So, Bill Gates and the two Johns decided to sacrifice Tom Hall in order to manipulate this path of the prophecy.

In 1992, after Wolfenstein 3D was released, it caused, once again, an earthquake, which killed one single person in California (Which is why Apogee didn't notice it). That person was Tom Hall. Now, his fellow partners resurrected him as a new fallen angel with no knowledge of his past life. They sent him to Apogee, so they would all get amnesia from him and forget about their work with Bill Gates and Id Software. They then became 3D Realms and created Duke Nukem 3D. Later, they created Duke Nukem: Forever, which was supposed to be the greatest console game of all time, but became corrupted (Kinda like the Anakin Skywalker of video games). The hope for the console age was already demolished at this point, but the 2D Sprites from Duke Nukem: 3D, which were dark and corrupted sources, were implemented in CoD. http://i3.ytimg.com/vi/ubpKUvd8NXM/0.jpg This 2D Sprite fire manipulated all the other developers in the world to create ♥♥♥♥♥♥ CoD clones. Only Indie Developers (because they had low power) and Valve (because Gabe Newell worked at Microsoft) were spared.

Then they started to work on Doom, which should have perfected everything from Wolfenstein 3D, because they wanted to make as much money as possible, without spending too much money on creating something new.
Doom was, as previously mentioned in the beginning, a sucess (Even though Wikipedia says that Tom Hall was one of the Designers, it was just an actor, who played him). Since Doom's Id tech 1 engine was just an improved version of the Wolfenstein one, it was a bit too much for the same platform/operating system they used before, MS-DOS (Now Win95). But instead of causing yet another earthquake, it just corrupted the new publishers, mainly Bethesda and ESPECIALLY Activision to spread the destruction to console games even further in the future (They basically became Bill Gate's Nazguls).
The problem for Bill Gates was that the black magic, which the 2 John-Demons used for the previous 3 games, confused too much of his own power. The first real evidence for this was when he promoted Doom: https://www.youtube.com/watch?v=KN0K58EfJSg
Seriously, how drunk was he? Anyway, he realized that he could control the black magic, which John Carmack put into his game engines, before getting trumped by it (Microsoft was the second most installed software...second to Doom). The only problem was John Romero, who was pretty much the heart of Id Software, while Carmack was the brain...and their pawns were the muscles. He could control the brain, and therefore it's muscles, but not the heart. So the best choice was to let them create yet another game, sadistically called Quake, for all the previous earthquakes, but most importantly, for the upcoming one. He knew that the new Quake Engine would be so extremly powerful that even months before it's release, an earthquake would emerge. He guided it's direction to Lijiang, birthplace of John Romero (I mean, he does kinda look asian: http://puu.sh/hPSMf/0c198d7239.jpg)
This attack weakened Romero so much that he went batshit insane and left Id Software, because of certain "disagreements". He later co-founded with Tom Hall Ion Storm and created one of the worst known games: Daikatana. This harmed the image of the PC-Gaming scene, but was soon balanced out by a hero called Warren Spector, who made Deus Ex, the best game ever made.

Let's go back to the past. After Quake was finally released, Bill Gates still became corrupted, even though he had only John Carmack to control. The problem was that Doom was already a little bit too much for MS-DOS and the quake engine, with it's polygonal models and full 3D level design, a fortiori. Bill Gates knew the risk, when creating a new game with a new game engine from Carmack, but he didn't expect it to slip that much away from his hands and it was still better than creating a new game with Romero, which would have caused more horrible things. (Id Software and it's two leaders were too much of a threat to just say:"♥♥♥♥ it! I won't let you create another game!", because video games ruled all over the world, which is also why TV tries to bring back it's reputation with blaming video games for rampages.)

Bill Gates became completely the opposite of his past self, creating the Xbox and supporting not only Bungie or the Xbox, but the entire console age with Halo. So, at the end, the prophecy went true. The console age would return, it just wasn't directly Apogee, who caused it with their "best console game ever"

Oh, by the way, Quake is great.
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10 人中 9 人 (90%) がこのレビューが参考になったと投票しました
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記録時間: 9.9 時間
投稿日: 2014年11月25日
Pros:

+ classic gameplay
+ fast action
+ great level design
+ dark atmosphere
+ sound effects
+ good variety of enemies
+ unique boss fights
+ almost perfect set of weapons

Cons:

- no music in steam version
- A.I. isn't the best in the world
- barely mentioned story

One word review: Classic

8/10
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9 人中 8 人 (89%) がこのレビューが参考になったと投票しました
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記録時間: 10.0 時間
投稿日: 1月23日
Yes yes yes and YES. The original QUAKE is required reading for fans of the shooter genre. I won't make comparisons between this masterpiece and modern shooters. QUAKE shines the most with its fast, tough-as-nails gameplay. The enemies are scary and merciless, not to mention pretty powerful. BUT your character has all the tools they need to blow them away. There's no excuse for failure besides the gamer's own lack of skill and nerves. Thus QUAKE forces the player to become a stone cold Cthulu @$$-kicking motherf*r and when you finally waste the final boss, the feeling of accomplishment is something I rarely feel in other FPS games.

I highly recommend the Ultimate Quake Patch available in the QUAKE Steam Guides. I also recommend playing on Hard mode, maybe throwing on a little Lustmord in the background for mood. And remember: QUAKE IS FOREVER
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記録時間: 2.3 時間
投稿日: 2014年12月30日
The original Quake is awesome, but you're going to wanna restore the music missing from the Steam version. Find the "Darkplaces" Engine for Quake and install it, and do a little searching for the OGG's to put in. There's a guide with all the music in the Community Hub if you poke around.
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9 人中 7 人 (78%) がこのレビューが参考になったと投票しました
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記録時間: 0.4 時間
投稿日: 3月21日
Back in my day, we rocketjumped uphill to school

both ways

IN BOILING LAVA
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記録時間: 0.7 時間
投稿日: 1月1日
This is one of the best games ever made, and certainly my favourite despite the huge number of other mind-numbingly awesome games I have played. Whilst the original game might not stand up in some ways to modern FPS games, its focus on simple satisfying carnage, and near total lack of a story or any semblance of realism to get in ther way of said carnage makes it one of the most pure and enjoyable FPS games in existence.

The main game is fairly short, but there are so many add-on levels and mods, you could easily be playing this for hundreds of hours without running out of new content. It also supports coop play, so you can blast through the main game and various mods together, and when you get sick of coop, you play one of the first ever deathmatch FPS games. Although Doom had deathmatch, it was Quake that caused an explosion in its popularity, and through mods spawned many new deathmatch modes, such as CTF and even Team Fortress.

Although there have been games since that have tried to bring players the classic gameplay focussed carnage of Quake and Doom, few have come anywhere near to the greatness of the originals. You'd be mad not to try this game if you've never played it before.

Disclaimer: I played Quake from 1996 when it came out. I still play now from time to time. I don't play the Steam version, hence I don't have much recorded playtime (just played ep1 to get enough to write this review! Still fun as hell).

Also, although the Steam version of the game works fine, I recommend getting hold of modern engine, such as Quakespasm to play it with. Check out the website Quaddicted to get new levels, mods and engines.
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