Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.
Vásárlói értékelés: Rendkívül pozitív (835 értékelés)
Megjelenés dátuma: 2007. máj. 31.

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Quake vásárlása

Ezt a játékot tartalmazó csomagok

QUAKE Collection vásárlása

8 elemet tartalmaz: QUAKE, QUAKE II, QUAKE II Mission Pack: Ground Zero, QUAKE II Mission Pack: The Reckoning, Quake III Arena, QUAKE III: Team Arena, QUAKE Mission Pack 1: Scourge of Armagon, QUAKE Mission Pack 2: Dissolution of Eternity


Kurátorok, akik ajánlják

"RPS's best FPS ever"
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A játékról

Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.


    Minimum: Windows XP/Vista-kompatibilis számítógép
Hasznos vásárlói értékelések
369 emberből 344 (93%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
10.4 óra a nyilvántartásban
Közzétéve: április 12.
This game had brown walls before Call of Duty.

This game had map design before Counter Strike.

This game had space marines before Halo.

This game had zombies before 90 percent of the mature rated game population.

This game had a nail gun before nothing else since no other game had a nail gun.

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134 emberből 120 (90%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
0.4 óra a nyilvántartásban
Közzétéve: március 21.
Back in my day, we rocketjumped uphill to school

both ways

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228 emberből 151 (66%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
15.6 óra a nyilvántartásban
Közzétéve: április 5.
Selling this game without the soundtrack is a bleedin' ripoff.
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47 emberből 36 (77%) találta hasznosnak ezt az értékelést
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11.6 óra a nyilvántartásban
Közzétéve: május 16.
Welcome, my goal in this particular review is to explain you that Id Software caused the destruction of Lijiang.

After the success of DOOM, Id Software had some pretty big shoes to fill. DOOM was considered a milestone in the history of gayming and many many people called it the grandfather of shooters (Because Wolfenstein sucks). It introduced new gameplay mechanics, which were unheard of at the time and therefore revolutionary. It stimulated many gamers to become a part of the newly founded PC Master Race, which was part of the plan. Back in the days, consoles ruled the gaming world.

Then, out of sudden, 3 devils appeared. John Carmack, John Romero and Tom Hall. They became very jealous demons, because of the great reception of Back to the Future and Friday the 13th, both for the NES. They saw the potential of video games and the cash, they could bring you, so they decided to create Commander Keen, which should have topped even the best of the best games. This phenomenon caused multiple horrible events. Commander Keen, a Jump 'n' Run, was a great technical achievement, because of it's smooth-scrolling graphics game engine, specifically made by John Carmack. It actually managed to show that not only platform games, but video games in general could work on the PC. Back in the days, raster graphics were pretty hard to emulate, but thanks to his genius engine, it managed to keep the transfer of graphics from the main memory to the graphic card as low as possible, because the memory of graphic cards were pretty bad. Their plan for the perfect game was nearly fulfilled.

They published it on the operating system, MS-DOS. Because it was Microsoft's first operating system, it had too much of Bill Gate's power to just support the game, which was John Carmack's black magic. Thus, the simulated world of Commander Keen spawned several Vorticons for a brief moment, who rampaged through the epicenter at the town Rascht. This caused the Manjil-Rudbar earthquake. This earthquake killed almost the entire population of console gamers (Their consoles too!), so the remaining ones were forced to play Commander Keen, when it became more popular because of this disaster.

This event didn't get unnoticed by Bill Gates. He felt how his power, mixed with the game engine/black magic, caused the earthquake. However, Apogee Software, which published the game, confirmed his theory. He tried to blackmail them, because he knew what they had done and he also wanted the lucre of this technological monster, which they created. They had no choice, so they made the deal.

Their next choice was to create the first Ego-Shooter ever made, Wolfenstein 3D. It was their next technical achievement. Finally enabling three-dimensionality with 2D Sprites.
However, their goal was not only to create money, but to secure it. Only Bill Gates, Id Software or also called "the three demons" and Apogee Software knew of this horrible method. Bill Gates was able to control or cooperate with the three, since they were just as evil as him, but he feared that Apogee would someday gain enough money with this pact in order to beat all of them and bring back balance to the console games with the greatest console game of all time, which was part of a ♥♥♥♥ing prophecy, as always. So, Bill Gates and the two Johns decided to sacrifice Tom Hall in order to manipulate this path of the prophecy.

In 1992, after Wolfenstein 3D was released, it caused, once again, an earthquake, which killed one single person in California (Which is why Apogee didn't notice it). That person was Tom Hall. Now, his fellow partners resurrected him as a new fallen angel with no knowledge of his past life. They sent him to Apogee, so they would all get amnesia from him and forget about their work with Bill Gates and Id Software. They then became 3D Realms and created Duke Nukem 3D. Later, they created Duke Nukem: Forever, which was supposed to be the greatest console game of all time, but became corrupted (Kinda like the Anakin Skywalker of video games). The hope for the console age was already demolished at this point, but the 2D Sprites from Duke Nukem: 3D, which were dark and corrupted sources, were implemented in CoD. http://i3.ytimg.com/vi/ubpKUvd8NXM/0.jpg This 2D Sprite fire manipulated all the other developers in the world to create ♥♥♥♥♥♥ CoD clones. Only Indie Developers (because they had low power) and Valve (because Gabe Newell worked at Microsoft) were spared.

Then they started to work on Doom, which should have perfected everything from Wolfenstein 3D, because they wanted to make as much money as possible, without spending too much money on creating something new.
Doom was, as previously mentioned in the beginning, a sucess (Even though Wikipedia says that Tom Hall was one of the Designers, it was just an actor, who played him). Since Doom's Id tech 1 engine was just an improved version of the Wolfenstein one, it was a bit too much for the same platform/operating system they used before, MS-DOS (Now Win95). But instead of causing yet another earthquake, it just corrupted the new publishers, mainly Bethesda and ESPECIALLY Activision to spread the destruction to console games even further in the future (They basically became Bill Gate's Nazguls).
The problem for Bill Gates was that the black magic, which the 2 John-Demons used for the previous 3 games, confused too much of his own power. The first real evidence for this was when he promoted Doom: https://www.youtube.com/watch?v=KN0K58EfJSg
I mean, he even wears a coat! Anyway, he realized that he could control the black magic, which John Carmack put into his game engines, before getting trumped by it (Microsoft was the second most installed software...second to Doom). The only problem was John Romero, who was pretty much the heart of Id Software, while Carmack was the brain...and their pawns were the muscles. He could control the brain, and therefore it's muscles, but not the heart. So the best choice was to let them create yet another game, sadistically called Quake, for all the previous earthquakes, but most importantly, for the upcoming one. He knew that the new Quake Engine would be so extremly powerful that even months before it's release, an earthquake would emerge. He guided it's direction to Lijiang, birthplace of John Romero (I mean, he does kinda look asian: http://puu.sh/hPSMf/0c198d7239.jpg)
This attack weakened Romero so much that he went batshit insane and left Id Software, because of certain "disagreements". He later co-founded with Tom Hall Ion Storm and created one of the worst known games: Daikatana. This harmed the image of the PC-Gaming scene, but was soon balanced out by a hero called Warren Spector, who made Deus Ex, the best game ever made.

Let's go back to the past. After Quake was finally released, Bill Gates still became corrupted, even though he had only John Carmack to control. The problem was that Doom was already a little bit too much for MS-DOS and the quake engine, with it's polygonal models and full 3D level design, a fortiori. Bill Gates knew the risk, when creating a new game with a new game engine from Carmack, but he didn't expect it to slip that much away from his hands and it was still better than creating a new game with Romero, which would have caused more horrible things. (Id Software and it's two leaders were too much of a threat to just say:"♥♥♥♥ it! I won't let you create another game!", because video games ruled all over the world, which is also why TV tries to bring back it's reputation with blaming video games for rampages.)

Bill Gates became completely the opposite of his past self, creating the Xbox and supporting not only Bungie or the Xbox, but the entire console age with Halo. So, at the end, the prophecy went true. The console age would return, it just wasn't directly Apogee, who caused it with their "best console game ever"

Oh, by the way, Quake is great.
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54 emberből 40 (74%) találta hasznosnak ezt az értékelést
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16.2 óra a nyilvántartásban
Közzétéve: április 12.
Perfection: The Video Game
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