Quake® Champions is a fast-paced Arena shooter, a genre established by the original Quake 20 years ago. Mixing the dark mythos of Quake with the innovative multiplayer of Quake III Arena, the game adds a modern twist – Champions, each with unique attributes and abilities for players to master.
Recent Reviews:
Mixed (323) - 56% of the 323 user reviews in the last 30 days are positive.
All Reviews:
Mixed (25,028) - 69% of the 25,028 user reviews for this game are positive.
Release Date:
Aug 22, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our community has been immensely helpful in assisting us with testing, refining, and improving Quake Champions during our Early Access period. While we feel we have a great Quake game, there’s still more balance, polish, and major features we’d like to add over the coming months. Being in Early Access helps us work with the massive Steam community to further improve the game, and an opportunity for shooter fans to help shape the future of Quake Champions.”

Approximately how long will this game be in Early Access?

“One of the main benefits of being in Early Access is the flexibility it affords the development process as we gather live feedback from the community. With new features coming in the near future that improve players’ experience, deepen the meta game, and add new options to support competitive play globally, there’s still more to do. We’re working hard alongside your feedback to get us to full release!”

How is the full version planned to differ from the Early Access version?

“Our full version will include new systems that deepen the meta-game, improve the new player experience, add new features and continue our ongoing improvements to overall game performance, game balance, and networking..”

What is the current state of the Early Access version?

“During our Closed Beta and Early Access, we’ve included an incredible amount of changes, fixes, and improvements, as well as the introduction of key new features along the way. Early Access represents a solid chunk of the game, with more to be added over the course of Early Access, with work-in-progress performance, both graphical and in terms of networking. Currently, Early Access version of Quake Champions includes a ton of content: 13 unique Champions (with more coming); quickplay modes such as Deathmatch, Team Deathmatch, and Instagib, with Ranked Duel and 2v2 modes for players who want to try a competitive challenge; and 11 Arenas to battle in. Early Access also introduces purchasable items and significant customization options for players and their Champions. In short, it’s a lot of great Quake content, with even more to come in Early Access.”

Will the game be priced differently during and after Early Access?

“We plan to go free-to-play during our Early Access period and will remain free-to-play into full release.”

How are you planning on involving the Community in your development process?

“Throughout Early Access we have maintained a direct line of communication with our players through our game forums, where we not only monitor discussions but actively seek feedback on the game and specific systems as we introduce them. Our player feedback is what makes Quake Champions live and breathe, and has shaped the game since the start. In addition, we have implemented a robust player behavior data collection system that can help tell us where maps can be improved, the game can be better balanced, and other changes that will make the game more enjoyable for our community. We strive to be always transparent, and to have constant dialogue with our players through our livestreams, forums and social media, official Discord channel, and at gaming events—building a genuine relationship with the community is something we take very seriously.”
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Recent updates View all (49)

August 15

August PTS Update #3

UPDATE 8/16: We've now deployed PTS Update #3! See below for full notes.

Hey Quakers! The latest PTS update is now LIVE!

Please note that this build is not representative of the final build coming in the next official Live Build update. There may be further features added/removed/shifted as well as additional PTS builds to test these. Also, the patch notes below will always be abridged versions compared to the Live Build. Understanding this is paramount.

How do I get the PTS?
On Steam, in your Library, you should now have what looks like a whole new listing for a game called “Quake Champions PTS” that should be right under “Quake Champions” in your list of games.

If you don’t see the “Quake Champions PTS” as above, try this: From within the Steam Client, go to the Quake Champions Store page. Just above the Play Game button there should be a blue box that says "Want to participate in the Quake Champions Public Test Server? Click here to install it now." Click there, and it should add PTS to your Steam Library. If you still can't find it or have any additional issues, please contact one of our lovely CS team and they can sort you out: https://help.bethesda.net/

Now onto the notes!

August PTS Update #3
Time Limit Duel Lobby
  • We now Show and Hide the Champion Select Confirm Button during the appropriate phases of the Ranked Blind Pick
  • Champion Roster now appropriately shows your selected Champion after you’ve made your confirmation
Sound Updates
Please test both HRTF and non-HRTF, and if possible use Stereo Headphones when HRTF is enabled.
Map Pools
  • Added The Longest Yard to Bot TDM map voting pool
Hit Boxes
  • Increased the radius of the existing Center to Chest Capsule from x to 0.4m (16u) for all Champions, giving a consistent center mass hitbox. Arms, legs, head hit volumes still exist as additional hit areas.
Lightning Gun
  • Reduced LG width radius 0.12 to 0.0625m (4.8 to 2.5u)
Rocket Launcher
  • Restored some RL splash min distance for max splash from 0 to 8u (live is 12u) aka “how far away from the hitbox can you land a rocket and still receive max splash damage”

Previous Update #2 Notes
Time Limit Duel Lobby
  • Blind Pick Process now only occurs in Ranked MM (Custom Game is like live behavior, both players have unlimited time to pick before party owner starts the match.)
  • Blind Pick Process now informs you when it is your turn or the enemies turn to pick.
  • Main Menu Nav is no longer locked while queueing Time Limit Duel
  • Queue Time Limit Duel now places the player into a Lobby while queuing
  • Score Limit in Ranked set to 20 Frags
Classic FFA (Added in August PTS Update #1)
  • Added a Ranger-only Deathmatch
  • Abilities disabled
  • Spawn with Gauntlet, Machinegun, 125/100 HP, 0/100 AP
  • On death, players drop weapon but do not drop shards
Sound Updates
  • Please test both HRTF and non-HRTF, and if possible use Stereo Headphones when HRTF is enabled.
  • Known Issues:
    • High weapon of weapons may occasionally drop or crackle in HRTF when there are a large number of sound events (most often with 4+ players). This will be addressed in the next build.
Scoreboard UI
  • Added Kill/Death Ratio to all non-Duel Scoreboards
  • We no longer show your player at the top of your team’s scoreboard regardless of placement.
Settings UI
  • Updated Game & Control Settings layout

  • Air Acceleration / Strafing Updates Strafing will now feel like previous Quake titles.
  • Light’s accel increased 0.85 to 1.0
  • Medium’s accel increased 0.9057232 to 1.065557*
  • Heavy’s accel increased 0.9671111 to 1.137778
  • Fixed DK’s speedcap, was temporarily capped at 15 m/s (600 ups), restored to normal 50 m/s cap (2000 ups)
* Visor’s Passive will be improved in subsequent updates

Death Knight
  • Fixed DK’s speedcap, was temporarily capped at 15 m/s (600 ups), restored to normal 50 m/s cap (2000 ups)
  • Increased Grenade Bounce coefficient from 0.35 to 0.5
  • Reduced spit velocity from 25 to 20 m/s (1000 to 800 ups), reducing the max range it can be spat.
Strogg & Peeker
  • Added a short Q4-style Crouchslide Passive ability
37 comments Read more

June 13

June Patch Update 13.06.19

Greetings Champions!

Today's update includes the brand new mode: Time Limit Duel, a new season of Free & Premium Battle Pass, champion and weapon balance changes and a ton of new QoL updates including a bunch of cool new toggle options in main menu for community-requested features like switch weapon on empty; low health warning; and show damage indicator; just to name a few.

Available only in Custom Game, Time Limit Duel is a a roundless, time limit-based duel mode. Players select one Champion in the Custom Game Lobby before the match and fight for dominance until time has elapsed.

Battle Pass – Season 3
Season 3 progression and rewards available, including:
- 4 New Champion Vanities (see below)
- 1 New Summertime Outfit for B.J. Blazkowicz (see below)
- 14 new Profile Icons
- 17 new Nameplates
- 6 Goroth Lore Scrolls, earn the complete set to unlock Goroth Weapon Shaders
- 775 Platinum
- 113 Shards of Progression
- 70 Shards on Weekly Challenges
- 6 Reliquaries
- 1 XP Booster
- Extended Progression. Players who complete the Battle Pass at Level 100 unlock additional levels!

Titanium enforced and ready for heavy combat.

High-powered, portable welding kit. It even works in a vacuum and in zero-g environments.

Those who forged him protected this weapon with intense jealousy. He took the IKON with him after he tore through their flesh.

Many myths still surround phantom energy, chief among them its origins. It is theorized that when Ghost Walk is activated, a hole in reality is opened to somewhere else. But where?

There's no better way to spend a hot summer day than at the beach. BJ is ready for some R&R.

Quality of Life Updates
- Switch on Empty: Choose whether the weapon auto-switches away when attempting to fire without ammo
- Show Damage Indicator: Choose to enable/disable the radial UI element on the HUD that shows the direction of incoming damage
- Taking Damage Warning: Choose to enable/disable the sound effect that plays every time you receive damage. When disabled, your champion pain sounds become your primary audio cue for damage received
- Low Health Warning: Choose to enable/disable the sound effect that plays when you reach 25 hp or below
- Low Health Heavy Breathing: Choose to enable/disable the Heavy Breathing VO that plays when a champion is 25 hp & below
- Champion VO Quips: Control the frequency of the Champion Quips on Frag, Assist, Respawn, and Critical Health voice overs. 0 = off, 0.5 = 50% of the time, 1.0 = always play
- Kill Beep: Control the sound effect played when killing a player to Off/Default/Ding

New Weapons available for Shards
- Joining last Seasons additions of the Ebony & Ivory Shotguns, the EXTERMINATOR Railgun has been added

- Bots now strafe jump for higher skilled bots
- Bots now randomize outfits and vanities and use the full array of names that were available in Custom Game when multiple bots of the same Champion type were added
- Item pick-ups are disabled in warm-up during the pre-game countdown
- Reduced, by default, how often your Champion plays a voice over quips by 50%
- Critical Health VO: Added 3 new VO lines for each Champion. When a Champion falls below 25 HP, they can play one of these quips to let you know that you are critically low on health and should heal up.
- Removed Breakables in Ranked Modes
- In 2v2 TDM, reduced maximum respawn time from 15 to 10 seconds
- Existing users accounts will now have to abide by our name filters. In the event that your name is no longer allowed by the most recent filters, you will be prompted to rename on login.

- Shooting & zooming delay after Injection increased 0.4 to 1.0 sec
- Max speed decreased from 680 to 625 ups
- Injection Speed Boost reduced from 816 to 700 ups
- Friction 8 to 6
- Ordinal Acceleration 15 to 10
- Wishspeed from 35 to 30
- Circle Strafe Friction 12 to 8

- Barrier Shield Protection reduced 50 to 40%
- Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)
- Movement collision box reduced from 48u to 40u
- Weapon Fire Delay after ability removed
- Reduced hitbox size

- Splash Damage Reduction increased from 10 to 15%
- Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)
- Reduced hitbox size

- Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)
- Reduced hitbox size
- Weapon Fire Delay after ability reduced from 0.4 to 0.2 sec

- Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)
- Max speed decreased from 680 to 640 ups
- Friction 8 to 6
- Ordinal Acceleration 15 to 10
- Wishspeed from 35 to 30
- Circle Strafe Friction 12 to 8
- Movement collision box reduced from 48u to 40u
- Reduced hitbox size

Strogg & Peeker
- Stroyent Cells now give 5% cooldown, in addition to healing

Starting Machinegun
- Damage 9 to 8

- Pellets “18 Pellets x 5 dmg = 90 Damage” to “20 Pellets x 4 dmg = 80 Damage”
- Pattern: “2 Rings of 9” to “2 Rings of 10”
- Pellet Knockback 1.25 to 2
- Total Knockback 22.5 to 40

Super Shotgun
- Pellets “28 Pellets x 5 dmg = 140 Damage” to “30 Pellets x 4 dmg = 120 Damage”
- Pattern “3 Rings of 9 plus 1 Centered Pellet” to “3 Rings of 10”
- Pellet Knockback 2.75 to 2
- Total Knockback 77 to 60

Nailgun and Super Nailgun
- Nail Radius 0.1 to 0 m

Rocket Launcher
- Direct Ground Enemy Knockback 100 to 90
- Direct Air Enemy Knockback 110 to 90
- Splash Ground Enemy Knockback 110 to 90
- Splash Air Enemy Knockback 121 to 90
- Note: Self Knockback not affected

Lightning Gun
- Ground Knockback 8.4 to 8
- Air Knockback 10.8 to 10


- Fixed the Stuck on Loading Screen Bug – The game client could crash and get stuck in an internal loading screen following a match, most frequently seen following Slipgate matches
- Fixed the Daily Challenge Reroll Bug – The game client could get into a bad UI state if the player rerolled a challenge and receive a duplicate of another Daily Challenge they have already completed. This would prevent them from playing until the Daily Challenges recycle.
- Fixed memory leak found with Tri-bolt projectiles
- Reduced how far dropped items are tossed from dead players; players were getting denied their earned power-ups when killing carriers because the power-up would toss out so far in random directions.
- Duel scoreboards no longer reveal important enemy pickup information (HP earned, MH pickups, medals, xp earned hidden)
- Reduce Nail Size. This change makes nails points like our rockets so that they can pass through grates and aren’t quite as easy to land.
- Fixed Galena’s Totem HUD UI, which would sometimes show more than the max 3 totems
- Fixed the ability overlay (ex. Nyx blue screen fx, Doom Slayer red screen fx) were broken when players were using FXAA antialiasing
- Match Time added to Death UI HUDs in all modes
- The Contact list is now alphabetized to help players quickly locate their friends and followers
- Contact searches will no longer return banned accounts
- Added Crosshair Scale, Swear Filter, Audio Soundtrack, and this updates new batch of client options to your cloud settings so that they will migrate with you to new machines like our previous settings
- Fixed an issue that could cause your autoJump to become disabled on the backend
- Removed an outdated Clutch loading screen tip
- Reported backtick in ENEMY`S PICK fixed to ENEMY'S PICK
103 comments Read more
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Champions Pack

This pack, available for a limited time, includes the full roster of current and future Champions, three Reliquaries, an exclusive Ranger skin, and the ability to play in custom games.

About This Game

Developed by id Software, in conjunction with Saber Interactive, Quake® Champions is a return to the frenetic, fast-paced competition that established Quake as the originator of the multiplayer shooter genre more than 20 years ago. Quake Champions delivers the dark mythos of the first Quake combined with the groundbreaking multiplayer mayhem of Quake III Arena with a major modern twist – Champions. These fierce warriors each wield unique attributes and abilities, enabling players to compete in their own distinctive style, while adding an additional layer of strategy to the game.

Key Features

  • The Next Great Quake Multiplayer Game

    Quake’s signature rocket jumping, skill-based competition, and incredible speed remains intact, providing veterans with a welcome return and new players a fresh way to showcase their multiplayer skills.

  • Incredible, Diverse Champions

    Quake Champions introduces a roster of elite Champions, each equipped with unique attributes and abilities that are additive to Quake’s established gameplay. Champion skills offer a great variety to fit your play style.

  • Uncompromising Weapons, Ready for Battle

    Quake’s devastating arsenal of flesh-chewing weaponry, including fan-favorites like the thunderous Rocket Launcher, electrifying Lightning Gun, and snipe-tastic Railgun are back alongside new additions for you to master.

  • Intense Game Modes

    Established and beloved game modes return, including the gib-filled fragfests of Deathmatch and Team Deathmatch and the competitive fury of 1v1 Duel mode, while a new team-based mode, Sacrifice, joins the fray.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    • OS: Windows 7 and later
    • Processor: AMD Phenom II X4-810 / Core i5-750 / Core i3-530
    • Memory: 8 GB RAM
    • Graphics: AMD R7 240 GB / Nvidia GT 730 2GB / Intel HD 530
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • OS: Windows 7 and later
    • Processor: AMD FX-8320 / Intel i5-2400
    • Memory: 16 GB RAM
    • Graphics: AMD R9 290 4GB / Nvidia GTX 770 4GB
    • Network: Broadband Internet connection
    • Storage: 20 GB available space

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