Drøn gennem 32 singleplayer-niveauer og 6 deathmatch-niveauer med ren terror og overvældende lyd og lys. Forsvar dig mod den kannibalistiske Ogre, djævelske Vore og den uovervindelige Schambler med dødbringende søm, voldsomme Thunderbolts og afskyelige raketter og granater.
Brugeranmeldelser: Overvældende positive (770 anmeldelser)
Udgivelsesdato: 31. maj 2007

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Køb Quake

Pakker, der indeholder dette spil

Køb QUAKE Collection

Indeholder 8 emner: QUAKE, QUAKE II, QUAKE II Mission Pack: Ground Zero, QUAKE II Mission Pack: The Reckoning, Quake III Arena, QUAKE III: Team Arena, QUAKE Mission Pack 1: Scourge of Armagon, QUAKE Mission Pack 2: Dissolution of Eternity

 

Anbefalet af kuratorer

"Rampage through hordes of monsters in this Lovecraft influenced shooter from the legendary id Software! Fast paced, lots of fun, and holds up very well!"

Om dette spil

Drøn gennem 32 singleplayer-niveauer og 6 deathmatch-niveauer med ren terror og overvældende lyd og lys. Forsvar dig mod den kannibalistiske Ogre, djævelske Vore og den uovervindelige Schambler med dødbringende søm, voldsomme Thunderbolts og afskyelige raketter og granater.

Systemkrav

    Minimumskrav: Et 100% Windows XP/Vista-kompatibelt computersystem
Hjælpsomme kundeanmeldelser
95 af 100 brugere (95%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
9.6 timer bogført
Indsendt: 12. april
This game had brown walls before Call of Duty.

This game had map design before Counter Strike.

This game had space marines before Halo.

This game had zombies before 90 percent of the mature rated game population.

This game had a nail gun before nothing else since no other game had a nail gun.


WhyDontOtherGamesTakeInspirationAndHaveNailGunsAsWeapons/10
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
49 af 53 brugere (92%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
1.7 timer bogført
Indsendt: 25. februar
Review at A Glance

Pros:
Grand-daddy of full 3D First Person Shooters
Gripping, visceral, atmospheric soundtrack
Inventive, diverse level and enemy design (Lovecraftian)
Addictive multiplayer gameplay, with myriad iterations/mods; alive to this day
Unparalleled, dark, medieval, ghoulish atmosphere

Cons:
So many Source Ports and MODS, which ones to choose?!!?

Conclusion:
Essential gaming for fans of First Person Shooters; cemented the id Software legend. Most popular game engine of its time. If you don't have this already, what are you waiting for?! For current generation play, I recommend one of the common source ports, such as Ultimate Quake (DarkPlaces+).

In-depth review, not for the faint of heart: "Abandon all hope, ye who enter here":

1996. DooM had introduced "Deathmatch" to the popular lexicon three years earlier. id Software managed to capitalize on the addictive nature of online multiplay, while advancing the technical limits of FPS gaming. What followed was the most popular game engine of its time, and it revolutionized online multiplay. Engine novelties included polygonal models, fully 3D environments, easy tools for Game Modding and hardware 3D acceleration. Quake may single handedly be the game that made a cutting-edge graphics card an essential component for the modern PC gamer. Unique gameplay features included bunny hopping and rocket-jumping. Game emphasis was on the online, multiplayer experience, utilizing a client-server model rather than peer to peer, the preeminent model of the time. This model allowed players to create and mantain a session, while additional players would be able to join or leave at any time, without disrupting the game.

Story:

BAHAHAHAHAHAH!! Story?! Pffffftt. Don't let it get in the way of an epic, legendary, awesome FPS game. Beat the 4 episodes and collect the rune at the end, solve environmental puzzles, kill everything with a pulse...or rather, that moves! 'Nuff Said. There is something resembling a story that was thrown in to provide the semblance of a gaming thread.

Gameplay:

Fast paced, bunny hopping, rocket jumpin' non-stop, edge of your seat, deathmatchin' action. Gameplay intuitive enough to allow a beginner to jump in and start fraggin', yet, complex enough to allow a bustlin' pro scene to develop, and spawn a successful franchise. Responsive controls allow you to float through inspired levels and maneuver your character, even when airborne! Weapon selection established the standard with a good variety of now conventional, classic weapons; including the revered Shotgun, the seminal Rocket Launcher and the mighty Lighting Gun. Weapon balance and choice, depending on level design and range of combat, had never been this intricate.

Design:

Iconic palette hard on black/browns with excellent use of lighting and shadows for emphasis and scares. Weapon design is a bit blocky, by today's standards, but sits nicely with the dark, medieval theme. Enemy/monster designs are inventive, with great variety, and a multitude of baddies that attack from above, at ground level and in the water. At the time, probably the only other big title that offered hazards with such a degree of freedom of movement was "Descent." Enemies appear as something out of a medieval demonic nightmare with a hodgepodge of humanoid, hellish Lovecraftian creatures coming at you and wielding a good array of weapons and attacks. The color palette and enemy design allows for baddies to pop out of dark corners and portions of the level, setting up multiple scares, providing a racemic mixture of action and horror that is hard to match.

The level design, with its gothic architecture and variety of environmental puzzles and hazards, resulted in classic levels that would eventually be ported to multiple other engines and games.

Sound:

Immaculate, crisp environmental, creature, character and weapon sound effects that were mostly concocted/mixed in-house by the talented id crew utilizing innovative techniques and processing. Trent Reznor/NIN soundtrack provides a chilling backdrop with industrial, ambiental brilliance that peppers the game with a pumping, blood curling soundtrack, which seamlessly potentiates the dark visuals and sound effects.

Replayability:

The online multiplayer experience is at the core of Quake. It would offer more options than any other FPS at the time and, out of the box, would allow for Deathmatch, Team Deathmatch and Cooperative Play. It would also allow for Time and/or Frag limits. After some time, popular free modifications included Team Fortress and Capture the Flag modes. The transition to a Client:Server model would permit a server to run continuously and for players to drop in and pop out of the game, without interrupting it. This dramatically improved the chances of finding a working game. Moreover, whereas most multiplayer experiences at the time emphasized 1:1 or games of up to 8 players, Quake allowed up to 16 simultaneous players in its original iteration; resulting in unprecedented chaos and murderous destruction.


Conclusion:

Quake is a legendary, classic game from FPS greats, id Software (id Tech 2). The Quake engine fueled the upcoming games for a generation and set the blueprint for FPS and online gaming. Dark atmosphere with ghoulish, sadistic enemy design set in a medieval, gothic world full of environmental dangers and light puzzles. Online experience is the core of the game, and would shape the FPS landscape for the foreseeable future. If you enjoy FPS, horror, inventive level design, Lovecraftian creatures, NIN/Trent Reznor or are just interested in gaming history, you cannot go wrong with this game.
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44 af 48 brugere (92%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
2.3 timer bogført
Indsendt: 10. januar
kids these days look at oldschool games and say where are the graphics?, while i look at these modern games and say wheres the gamplay? Gameplay, pure fast paced fun and challenge is what this game is chock full of . Its a game you play not watch .
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27 af 29 brugere (93%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
0.4 timer bogført
Indsendt: 21. marts
Back in my day, we rocketjumped uphill to school

both ways

IN BOILING LAVA
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52 af 75 brugere (69%) fandt denne anmeldelse brugbar
15.6 timer bogført
Indsendt: 5. april
Selling this game without the soundtrack is a bleedin' ripoff.
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