Enfureça-se através de 32 mapas para um único jogador e mais 6 mapas de mata-mata cheios de puro terror, além de iluminação e sons totalmente imersivos. Arme-se para enfrentar o Ogro canibal, o demoníaco "Vore" e o indestrutível "Shambler" usando pregos letais, Raios violentos e abomináveis lançadores de mísseis e de...
Análises de usuários:
Últimas:
Positivas (36 análises) - 100% das 36 análises de usuários dos últimos 30 dias são positivas.
Todas:
Extremamente positivas (1,071 análises) - 96% das 1,071 análises de usuários deste jogo são positivas.
Data de lançamento: 31/mai/2007

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Comprar Quake

Pacotes que incluem este jogo

Comprar QUAKE Collection

Inclui 8 itens: QUAKE, QUAKE II, QUAKE II Mission Pack: Ground Zero, QUAKE II Mission Pack: The Reckoning, Quake III Arena, QUAKE III: Team Arena, QUAKE Mission Pack 1: Scourge of Armagon, QUAKE Mission Pack 2: Dissolution of Eternity

 

Sobre este jogo

Enfureça-se através de 32 mapas para um único jogador e mais 6 mapas de mata-mata cheios de puro terror, além de iluminação e sons totalmente imersivos. Arme-se para enfrentar o Ogro canibal, o demoníaco "Vore" e o indestrutível "Shambler" usando pregos letais, Raios violentos e abomináveis lançadores de mísseis e de granadas.

Requisitos de sistema

    Minimum: A 100% Windows XP/Vista-compatible computer system
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Últimas:
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Publicadas recentemente
(ⓄⓍ=[II][II]=ⓍⓄ)
( 1.8 horas registradas )
Publicada: 4 de maio
The best game ever made! if you like FPS games, this is a MUST BUY! 10/10
Silent1
( 8.5 horas registradas )
Publicada: 3 de maio
10/10

A must play classic.
(THF) BaK
( 0.3 horas registradas )
Publicada: 29 de abril
The predecessor to the best thing ever to happen to FPS games.
EvilSpaceOrc
( 5.6 horas registradas )
Publicada: 24 de abril
Ridiculously fun, and it's not just nostalgia.
stevenray
( 3.3 horas registradas )
Publicada: 24 de abril
For this Steam edition, be aware that you don't get any music at all in Quake. Apparently there is a work around, but when one purchases a game they should get the full content. Otherwise, all seems to be well in the delivery of the game.

Quake itself wasn't quite all the gaming public had hoped for back in the mid 90s. The music, visual design and action seemed quite dull compared to the hell-ride that was Doom, whilst the "full 3D levels" didn't seem to impress as much with competition from console games such as Super Mario 64 and Tomb Raider - which both offered smooth character animations where Quake's creatures-from-the-abyss were very jerky...

That said, this game still manages to be a mile stone in gaming history. Its multiplayer culture was massive back in the day and for years to come, and somehow, there is a gritty and creepy menace to the games characters - the jerky animation is actually a strength in this regard. While Doom was Id's finest hour, Quake is still a highlight for the Texas-based developer. Go grab a horror/action soundtrack CD from an old film and set it running before loading up Quake, and you'll be pleasantly surprised how delightfully nasty this classic game can be...

Oh, for those wondering how to look around with the mouse; open the console and type "+mlook" and press enter.
lance.philip
( 3.1 horas registradas )
Publicada: 23 de abril
Runs great, plays great...but where the ♥♥♥♥ is the music? The Nine inch Nails soundtrack in this game is half the reason to get this game and its not even there. Are you ♥♥♥♥ing serious? Please help. Other than that, a fantastic must buy.
corneliosilvio
( 0.3 horas registradas )
Publicada: 23 de abril
The game itself stands the test of time, so a thorough review of the game on here would be redudant. For people new to Quake and would like to play it, you can try the shareware version online for free before you decide you want to buy it. If you decide to buy it, you can buy the game files from Steam, GOG.com, or even buy the retail copy from Amazon.com or Ebay.com if you want the CD-ROM, either way you'll be buying Quake. Please note that the Steam version does not include the music for the game and must be downloaded separately as long as you purchased a copy of the Quake game files. The GOG.com version includes the music files which may be added to the \id1\music directory in your QUAKE folder. To get Quake running on WinXP and up, download an updated version of the Quake engine (I recommend FitzQuake or Quakespasm for an authentic Quake experience) and follow the instructions listed on <https://www.quaddicted.com/quake/installation> (QUAKE may also be installed on Linux and Mac). You can also play custom maps from other Quake players on <www.quaddicted.com>. If you're interested in making custom maps yourself, check out <http://icculus.org/gtkradiant/> and download GtkRadiant. Happy playing!
Mean Mr. Mustard
( 7.5 horas registradas )
Publicada: 21 de abril
Mean Mr. Mustard's short Quake review

1) Essential - buy it NOW
2) Recommended - buy it on sale
3) Avoid

Time to complete – 7 hours
Played multiplayer? No
Worth revisiting? Yes, one of the godfathers of classic FPS

Best part – Despite it's age, the most atmospheric FPS ever made. From the memorable sound-effects to the excellent art and enemy design, everything comes together to form an experience you'll never forget.
Worst part – That there's not more of it, thankfully the two decent expansion packs help remedy this somewhat.
(swe) firefighter
( 13.3 horas registradas )
Publicada: 19 de abril
another game to waste your hours on trying to get the best speedrun
gg me
This_Connor_Guy
( 0.4 horas registradas )
Publicada: 18 de abril
Never actually dreaded encountering a zombie in a game before.
knight with a fukin gun
( 1.2 horas registradas )
Publicada: 17 de abril
if you are into this old stuff, like me, i fully recommend
i suck at modern game singleplayers because i suck at linear games, because i have my own way of doing stuff
if you are gonna play this game, go to this thread, and download the patches, they add many good stuff

10/10 love old games
CARSONMAIN1
( 2.9 horas registradas )
Publicada: 17 de abril
Amazing buy it right now worth it don't hesitate, just buy it.
ok
( 1.6 horas registradas )
Publicada: 16 de abril
gud game 11/10 but down side iz dat Quake 2 doesnt work that gud :/.
nONE™
( 21.3 horas registradas )
Publicada: 16 de abril
Classic game well worth the purchase.
it's a lame life...
( 8.4 horas registradas )
Publicada: 12 de abril
>Run through the first 13 levels with keyboard controls
>asked a speedrunner how he's so sick with a keyboard
>got mind blown
>installed the "Ultimate Quake Patch"
>"metalica - no remorse"
>blaze through the game

- i can't stress enough why you should get ultimate patch, enjoy the classic you casual
Filmstrips
( 12.7 horas registradas )
Publicada: 10 de abril
The grandfather of 3D shooters. I loved it back in the 90s and I still love it today. I reccomend installing Darkplaces engine to run it however.
Micheal Scarn
( 3.4 horas registradas )
Publicada: 10 de abril
Its Quake what els is there to say
vacare
( 7.6 horas registradas )
Publicada: 8 de abril
Even 20 years later, this game is still fun. The simplicity of the FPS mechanics (ballistic profiles, weapon choices, combat commands) keep the gameplay fresh compared to the (sometimes excessive) complexity of modern shooters. And the dark, gritty, Cthulhu-tech atmosphere keeps its appeal decades later.
Bf-Bunny
( 0.2 horas registradas )
Publicada: 6 de abril
This game looks rubbish. It should be rubbish?

Oh no, oooo no kiddies of graphical fidelity and micro transactions. You may need a mod to play at 1920x1080 so whatever time I've spent won't be recorded.

I've only played the first few levels and have already had fear, frustration and joy from this game. Joy being the primary feeling. It's simple, but the fundamentals of good level design and gameplay are there. Start playing for more than 10 minutes blasting bad guys and soon you're in another shooter. You still want them dead and your charecter alive. It doesn't matter that they're blocky and featureless. They're still evil mothers trying to stop you doing whatever the heck this game is trying to get you to do. I guess pest control from the looks of it and they're angy. But you've got low poly kick ♥♥♥ guns that sound... well they sound like a game from 97 with some being pretty decent.

The enemies are actually interesting. Some can't be defeated by certain weapons and if you've only ever played quake 2 (like I had) then it's fun to see the recycled boxes and mechanics in different monsters and it's easy to see how the developers could see strogg in these weird mutants from hell beings. Some will launch, fire grenades and be hard to kill. Levels are interesting with limited puzzle elements and the completion time at the end of each level with the number of enemies reminds me of mario. Oh, did I mention you have an axe?

I'm using the ezquake mod for quake 1 that cleans up the graphics a bit and allows you to run it in 1920x1080 although I found I had to use the load command from the console with the saved files name. It saves just fine, just won't load via the menu.

Anyway. I'm actually impressed. I feel like I've had my own avgn episode, but instead of playing a rubbish game I've come out playing something awesome! Even as this game ages and looses it's looks it's kinda like your grandma. She's old and haggard on the outside, but when you engage you discover the fantastic person and the awesome things she did. She was sexy in 97.

Quake will never be pretty again, but it will always be awesome and for that it's worth your time. Maybe it's time to go and play the original doom too before the newest one comes out.

Oh right. And before you expect some fantastic single player quest and campaign. Forget it. There's no 10 minute man feeling scenes here, it's you, your gun and that monster your blasting into oblivion. Go nuts.
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12.7 horas registradas
Publicada: 10 de abril
The grandfather of 3D shooters. I loved it back in the 90s and I still love it today. I reccomend installing Darkplaces engine to run it however.
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Publicada: 19 de abril
another game to waste your hours on trying to get the best speedrun
gg me
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7.5 horas registradas
Publicada: 21 de abril
Mean Mr. Mustard's short Quake review

1) Essential - buy it NOW
2) Recommended - buy it on sale
3) Avoid

Time to complete – 7 hours
Played multiplayer? No
Worth revisiting? Yes, one of the godfathers of classic FPS

Best part – Despite it's age, the most atmospheric FPS ever made. From the memorable sound-effects to the excellent art and enemy design, everything comes together to form an experience you'll never forget.
Worst part – That there's not more of it, thankfully the two decent expansion packs help remedy this somewhat.
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5.7 horas registradas
Publicada: 21 de fevereiro
Hoje, 20 anos depois do lançamento, me diverti muito jogando o multiplayer(sim ainda tem uma galera jogando online). Isso depois de terminar o single player, que pode não ter os melhores gráficos e sons, nem a melhor estória(que estória) ou desenvolvimento de personagens(♥♥♥♥-se), mas compensa tudo isso com jogabilidade e diversão. Isso explica EU e muita gente ainda hoje jogando Unreal, Quake, Doom, etc: não adianta ter gráficos, sons, estórias e personagens espetaculares se a jogabilidade e o "fator diversão" são medíocres. DUVIDO que daqui a 20 anos vamos ver pessoas jogando CoDs, BFs, etc. O tempo de vida de um jogo é o maior indicador de qualidade que existe.
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8.5 horas registradas
Publicada: 9 de março
Quake é um jogo de tiro em primeira pessoa (FPS) desenvolvido pela ID Software (DOOM, Wolfenstein, Rage... hoje parte de Bethesda Softworks) e publicado pela GT Interactive em 1996 para DOS, depois tendo ports para Mac, Amiga, Linux, Sega Saturn e Nintendo 64 (sixty FOOOOOOOOOUUUUURRRR). Este foi o primeiro jogo da série Quake e foi um dos maiores sucesso da ID tanto em críticas quanto em vendas. O game teve diversas sequências, tendo a particularidade de serem completamente diferentes dos outros no enredo (com exceção de Quake 4 e Enemy Territory: Quake Wars).

O game usa a Quake Engine... Ou ID Tech 2 parte 1... já q por alguma razão a ID achou melhor usar o termo "Quake Engine" em vez de ID Tech 2, e deixou o segundo nome para o Quake 2... vai saber. Desta vez, o motor gráfico (para os q n manjam, Engine = Motor gráfico, espero q fique claro... ou n tbm, eu n sou vc [Turn down for...{Overused meme detected(tenho q para de falar tantos termos em inglês ao mesmo tempo{e tantas intervenções no texto, credo.})]})... onde estavamos? O motor gráfico permitia a criação de cenários, objetos e inimigos em 3D, com polígonos e tudo mais. As limitações do motor gráfico de DOOM deixaram de existir, agora era possível colocar um andar acima de outro (sim, isso era impossível na ID Tech sem umas gambiarras mt lokas para disfarçar), usar modelos 3D no que queriam, e um sistema de iluminação melhorado (mas longe de perfeito). Além de introduzir os "gibs" aos jogos (que seriam os restos mortais destroçados dos inimigos :D).

O time de desenvolvimento do game contava ainda com Carmack e Romero; No entanto, é interessante notar que este foi o último game de John Romero na ID Software, pois ele achava q Quake tinha q ser feito a partir do q ele achava o ideal, sem considerar o restante do time. Após vários desentedimentos, ele acabou saindo da empresa e abrindo sua própria junto com Tom Hall (outro membro importante da ID), a Ion Storm (lançou alguns jogos bons [Anachronox, Deus EX, Thief: Deadly Shadows], outro ruins [Dominion: Storm Over Gift 3] e alguns q são piada até hoje [Daikatana]). No fim, as ideias de Romero foram colocadas no jogo, mas foram misturadas com as dos outros membros da ID.

Diferente de Wolfenstein e DOOM, Quake não chegou a ser tão polemico quanto eles. Isso se deve ao fato de, nesta época, já existirem jogos ainda mais... errados? (tipo Duke Nukem 3D, que saiu pouco tempo antes de Quake). Isso não reduziu o aceitamento do jogo. Quake também foi importante por popularizar o multiplayer nos FPS (DOOM já possuia multiplayer), principalmente o Deathmatch, com o QuakeWorld, que teoricamente seria o primeiro Source Port do jogo. Quake recebeu duas expansões: Quake Mission Pack 1: Scourge of Armagon; Quake Mission Pack 2: Dissolution of Eternity. Ambas foram bem recebidas e são consideradas boas expansões tanto pela crítica quanto pelos fãs.

No jogo, você assume o controle de Ranger, um soldado das forças especiais, que é enviado em um portal para derrotar um inimigo de codenome "Quake" junto com uma tropa, criando a "Operation Counterstrike" (n, n tem nada haver com CS... mas peraí, Half-Life foi baseado na Quake Engine e CS foi baseado no Half-Life... HALF-LIFE 3 CONFIRMADO!). O governo, que possuia um prototipo de teletransportador chamado "Slipgate", acabou tendo seu sistema invadido pelos "Quake", que começou a mandar tropas para a Terra. Porém, toda a tropa acaba sendo morta, exceto o Ranger. Então, o jogador terá que visitar lugares escuros com uma ambientação gótica e futuristica, como castelos e bases militares (um tanto similar a DOOM) enquanto procura por novas armas, procurar por saidas, enfrentar grandes quantidades de inimigos demonizados e procurar pelas runas para então escapar vivo deste mundo.

O jogo possui 1 fase "menu", 27 fases normais, 4 fases secretas e 6 fases Deathmatch, totalizando 38 fases. O tempo de campanha varia bastante da dificuldade e de sua paciência para achar segredos e fases secretas, podendo variar entre 3 (se vc tiver pressa, ignorar secrets e tudo mais) a 15 horas (procurar por tudo que tem no jogo).

Jogabilidade 9,5/10
Simplesmente sensacional, o unico ponto negativo q consigo pensar é não poder agachar como Duke Nukem 3D, mas mesmo assim a jogabilidade é excelente e dificilmente você verá um jogo Singleplayer com uma velocidade tão alta.

Trilha Sonora 9/10
É uma música de clima tenso, chegando a te dar mais medo q o próprio game. É bem composta, mas eu não sei pq, fico com a sensação q são todas identicas... talvez n faça meu tipo :P. Ah, só pra avisar, por alguma razão a versão da Steam vem sem música (isso se repete tbm nas expansões do game, em Quake 2, e tbm nas suas expansões), o que é realmente ruim :(.

Gráficos 10/10
Era a mais alta tecnologia (brasileira... quem manja, manja. Essas propagandas porcas antigas kkkkk) da época. O clima que o jogo passa é simplesmente genial e diferente de qualquer coisa que você já viu.

Otimização 9/10
Roda em qualquer PC (se pá até em relógios... não analógicos) e tem poucos bug. O problema? Freelook. O suporte a freelook no jogo é ruim, te obrigando a procurar por source ports na internet.

Level Design 9/10
Tudo funciona bem nos níveis, cada fase tem suas peculiaridades (e quase todas podem ser burladas por rocketjump :P), o que torna o gameplay ótimo, embora o cenário não tenha tanta interatividade quanto DN3D.

Itens e Inimigos 8,5/10
Tem um número similar ao DOOM II em ambos os itens (um pouco menos na verdade :P), mas são em 3D (UHUA GIBS 'N GRAPHICS). Os inimigos são carismáticos tbm, eu acho. 15 inimigos e 8 armas, além de alguns powerups. Suas expansões, no entanto, deixam este tópico mais... interessante.

Enredo 8/10
Segue a linha dos enredos da ID Software, simples e são apenas uma desculpa para o jogo em sí :P..


GERAL 9/10
Um dos maiores clássicos e melhores jogos da história dos FPS. Seu gameplay frenético, clima e cenários criativos te fazem entrar num mundo de terror e ação frenética. Recomendo sempre :).

Your worst nightmare come true...
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12.3 horas registradas
Publicada: 7 de março
"Ph'nglui mglw'nafh Quake R'lyeh wgah'nagl fhtagn"
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47.7 horas registradas
Publicada: 13 de fevereiro
Sure, it wasn't the first, but it may be one of the greatest FPS games of all time. Abstract and creative level design combined with horrifying monsters and an arsenal of sadistic weapons. Also comes with an online deathmatch mode and mod support. I would recommend installing a community created source port such as DarkPlaces or QuakeSpasm.
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4.2 horas registradas
Publicada: 18 de março
best experienced at lowest resolution
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5.0 horas registradas
Publicada: 5 de março
If you like any FPS before Call of Duty 4, you'll like Quake. If not, you won't like Quake.
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6.1 horas registradas
Publicada: 8 de março
QUAKE is a classic video game. I used to play this game all the time as a child (mainly Quake 2 but still played this one). I really enjoy going around each level and fighting the different creatures. These games are timeless classics that never lose their appeal in my opinion.
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10.8 horas registradas
Publicada: 2 de março
Yet another game I’m too young to have known when it was the thing. The only weakness this game has is its pretty low difficulty. The music issue can be fixed by using a source port such as Quakespasm.
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0.4 horas registradas
Publicada: 8 de março
This is the best FPS ever. Check the forums for the Steam patch which enables you extra options as well as horrific mental ambient music !
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2.8 horas registradas
Publicada: 14 de março
its great having a classic game on steam again...
no drawbacks or pointeless cencorship..
just the quake we all know and love.
great game to have in my library
worth a buy for new or old gamers
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2.7 horas registradas
Publicada: 7 de março
What i can say is quake ..is freaking quake is a classic

nuff said
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83.0 horas registradas
Publicada: 7 de fevereiro
Quake set the standard as to what a fully 3D first-person shooter should be. Don't let nay-sayers talk smack about the dated graphics, this game's the real experience and after a few minutes soaking up the rich environments you won't even notice anythin but legit awesomeness. The sound design is top of its class, and this game just plain rocks. The original releases used redbook (CD audio) for the ingame soundtrack, so that is impossible to reproduce when selling a digital version of a grame, however this can be easily resolved. Personally I prefer UQE because this engine is extremely vanilla faithful but supports using mod files as the music sources.
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17.8 horas registradas
Publicada: 16 de março
the best single player fps ever made
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Publicada: 8 de março
quake 2 is ♥♥♥ on pc, get this
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*Disclaimer: I have HUNDREDS, if not THOUSANDS of hours with this game outside of steam*

So what is quake? Quake was, and in my opinion, still is a benchmark of what a good absolutely amazing game should be. And that benchmark doesn't only aply to the FPS genre, but all games.

When this game first came out, there was a demo for it. (That's a sample of a game that lets you try it out for free to know if you like it). Only quake didn't do what most games do now. Firstly, It HAD a demo, and it was non-restrictive. No time limit, nothing. You didn't get the whole game of cource, but you got ONE QUARTER of it! That's better than the one dinky level you get to play with in modern game demos. Or the $4.99 you have to pay for a...sports game demo. *Cough* EA *Cough*.

Its this kind of commitment to giving the customer a great experience that contributes to Quake's general awesome factor.

This game came out before Triple A companies were pandering to people with... How should I put it... Less than adequate skills to beat a level. If you chose a hard difficulty, the game let you know, by PUNCHING YOU IN THE FACE if you were inept enough to shoot yourself in the face with a rocket, or give a Shambler a bear hug. Quake asks the question "What's regenerative health? You messed up and had yourself a new ♥♥♥♥♥♥♥ ripped by a demon? Tough luck bud, you're gonna play though the next two minutes with ONE helth!" This game made you feel like you actually acomplished something if you beat it on the harder difficulties. If you played through on easy, yah you beat it, but you can't look someone in the eye and say "I beat quake". You have to beat it on HARD...or NIGHTMARE. In fact, only the worthy Quakers could beat the game on nightmare mode because they hid it. That's right. They didn't want people smashing their computer screens because they thought they were home free with 49/50 kills, only to be mucked by a fiend.

There was more to this game, and more though put into it in 1996 than there is in a lot of big budget games of today. The levels weren't linear and you weren't forced to do anything, because that's stupid...STUPID!. I lookin' at you Call of Duty. All Quake did was say "Hey. You see that level there? There's an exit somewhere in there. If you find it, you beat the level." Then Quake patted you on the head, and let yo go on your merry way. There was no loud messages says "PICK UP THE GUNS AND SHOOT THAT ONE SPECIFIC GUY!". You could run though the levels dodging all the enemies and picking literally nothing up, although I speak from experience when I say that does NOT work on harder difficulty levels.

Quake has a lot of replay value. Mostly because unless you go down the scrub road and watch a walk through so you can brag "I got 100% completion on Quake on my frist play though!", then you're gonna miss stuff, such as secrets. Hell, sometimes even I forget to walk through that one window that looks slightly different than all the rest. But when you DO get all secrets and all kills on all four episodes (yes there are four), each of which contains 7 levels (not including the SECRET FREAKIN LEVELS), then you have won not only Quake, but life itself. Quake doesn't have achievements because it doesn't need them, because when you tell osmeone you got 100% on Quake on NIGHTMARE mode, they believe you. Because one does not simply lie about gett 100% on nightmare mode on Quake. Besides, if you want to play Quake for achievements, you're playin' it for the wrong reason.

Let's quickly talk about the story of Quake. There's not really a story to Quake, aside from a dinky little .txt file. That's because Quake IS the story. If somebody asks me what the story line of 'That old ♥♥♥ game' I'm playing is, I yell in a very peculiar voice "QUAKE. That's the ♥♥♥♥♥♥♥ story!"

The enemies in Quake are amazing. They show no mercy. They don't have some stupid weak spot for you to shoot while they stand still for 10 seconds. Oh no. If you're low on ammo, and you see a Shambler, you don't simply try and kill it. You have two choises. Run, fast, in as straight a line as possible to ammo, and to health because you had half of it zapped straigh out of you ♥♥♥♥♥♥♥, or you climb to the tallest tower that's convenient, jump off, and restart the level, this time not being so dumb as to forget to pick up that pack of ammo. If you're looking for epic climactic (hehe, that's a double entendre) boss fights, then you might be disappointed with Quake. There's two of them if you really want to call them that, but again, if you're playing Quake for boss fights, you're playing it wrong. Quake is about fighting through hoards of ememies that on their own may not put up a huge fight (although most of them could single handedly rip off your face while reading shakespear), when you have 10 grenades flying at your face at the same time as your testies are being gnawed off by demond fishies, you health goes from 100 to squichy mush pile status real fast.

Sound design is something that Triple A companies like to talk about a lot, but then they often end up goofing it up, providing me with a symphony of mushy repeating sounds. Quake isn't like that. The ambiant noise is actually scary sometimes. Not spooky... Scary. They sound track is bang on. People often ♥♥♥♥♥ that the Steam version's sound track doesn't work. It doesn't work 'right out of the box' so to speak, but give the game a break. Its running on an operating system SIX..count 'em...SIX generations newer than it was designed to do. That game was made in '96 and its 2016. The ♥♥♥♥in' game's onlder than I am, and I can't play that sound track either. But I digress. The sound track works fine with a few little tweaks, and its amazing.

Multiplayer is also something that is, or rather I should say 'should' be important today. It was important for Quake though. Over the years, there have been many MANY Quake tournaments. And they're still going on. There were no official dedicated quake servers, but there are dozens that you can connect to that have been running since '96. Have you got ANY idea how amazing it is that there are still multiplayer servers with people on them? Codemasters shut down all their Race Driver Grid servers two years ago for whatever new game they were releasing at the time, which nobody played online anyway. The Quake community does it RIGHT ♥♥♥♥♥♥♥it.

In 1996 people loved to mod Quake. Today, there is still a huge modding community (where's our gaddamn steamworks!?). You can play Quake in a client that can make it look comparable to some modern games (and no I'm not talking Minecraft or Clash of Clans graphics either. Proper graphics from today). And your not going to have some dickweed company try and ban you for enhancing graphics. Also, this game is DRM free, because DRM wasn't a thing in 1996, and thank ♥♥♥♥ that Steam or ID didn't try to empose some form of BS DRM on the Steam version of Quake. When I buy a game, and give somebody my money for their game, I don't wana have them check in on me every half our to see if I'm doing 'illegal ♥♥♥♥' with my game ♥♥♥♥♥♥♥IT! *Clears throat* Anywho, you can get countless mods and maps (some with stories too!) from a bunch of different websites over this magical thing called the internet. And the game wasn't built to reject mods because they didn't want you to 'tamper' with their baby...*Cough* Rockstar *Cough*

In conclusion, this game is WAY beyond amazing. No joke, I give this game 10/10. This may be the best game ever made.

Remember this. Whether or not you know it or not, you love Quake. And Quake loves you... In a rip you face of and make you restart the level because this game is not for the weak of heart and doesn't have stupid annoying auto save and you forgot to save your progress kind of way.
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