Storma fram genom 32 nivåer för en spelare och 6 dödsmatch-nivåer av ren skräck med uppslukande ljud och ljussättning. Beväpna dig mot kannibalistiska Ogre, ondskefulle Vore och oförstörbara Schambler med dödliga spikar, hårda blixtar och förödande raketgevär och granatkastare.
Användarrecensioner: Överväldigande positivt (802 recensioner)
Utgivningsdatum: 31 maj, 2007

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Köp Quake

Paket som innehåller detta spel

Köp QUAKE Collection

Innehåller 8 saker: QUAKE, QUAKE II, QUAKE II Mission Pack: Ground Zero, QUAKE II Mission Pack: The Reckoning, Quake III Arena, QUAKE III: Team Arena, QUAKE Mission Pack 1: Scourge of Armagon, QUAKE Mission Pack 2: Dissolution of Eternity

Köp Quakecon Bundle 2015

Innehåller 34 saker: Fallout 3: Game of the Year Edition, Fallout: New Vegas Ultimate Edition, Fallout 2: A Post Nuclear Role Playing Game, Fallout Tactics: Brotherhood of Steel, Fallout: A Post Nuclear Role Playing Game, Wolfenstein: The New Order, Wolfenstein: The Old Blood, The Elder Scrolls V: Skyrim, The Elder Scrolls V: Skyrim - Dawnguard, The Elder Scrolls V: Skyrim - Hearthfire, The Elder Scrolls V: Skyrim - Dragonborn, The Evil Within, The Evil Within: The Assignment, The Evil Within - The Consequence, The Evil Within: The Executioner, Dishonored, Dishonored: The Brigmore Witches, Dishonored - Void Walker Arsenal, Dishonored - The Knife of Dunwall, Dishonored: Dunwall City Trials, Doom 3: BFG Edition, Master Levels for Doom II, QUAKE Mission Pack 1: Scourge of Armagon, QUAKE Mission Pack 2: Dissolution of Eternity, QUAKE III: Team Arena, QUAKE II Mission Pack: Ground Zero, QUAKE II Mission Pack: The Reckoning, QUAKE II, QUAKE, DOOM II, Final DOOM, Ultimate Doom, Quake IV, Quake III Arena

 

Rekommenderat av kuratorer

"RPS's best FPS ever"
Läs hela recensionen här.

Om detta spel

Storma fram genom 32 nivåer för en spelare och 6 dödsmatch-nivåer av ren skräck med uppslukande ljud och ljussättning. Beväpna dig mot kannibalistiska Ogre, ondskefulle Vore och oförstörbara Schambler med dödliga spikar, hårda blixtar och förödande raketgevär och granatkastare.

Systemkrav

    Minimikrav: Dator som är 100% kompatibel med Windows XP/Vista
Hjälpsamma kundrecensioner
269 av 288 personer (93%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
10.4 timmar totalt
Upplagd: 12 april
This game had brown walls before Call of Duty.

This game had map design before Counter Strike.

This game had space marines before Halo.

This game had zombies before 90 percent of the mature rated game population.

This game had a nail gun before nothing else since no other game had a nail gun.


WhyDontOtherGamesTakeInspirationAndHaveNailGunsAsWeapons/10
Var denna recension hjälpsam? Ja Nej Rolig
94 av 98 personer (96%) fann denna recension hjälpsam
1.7 timmar totalt
Upplagd: 25 februari
Review at A Glance

Pros:
Grand-daddy of full 3D First Person Shooters
Gripping, visceral, atmospheric soundtrack
Inventive, diverse level and enemy design (Lovecraftian)
Addictive multiplayer gameplay, with myriad iterations/mods; alive to this day
Unparalleled, dark, medieval, ghoulish atmosphere

Cons:
So many Source Ports and MODS, which ones to choose?!!?
****Steam version does not include the game's original Soundtrack, easy online fix available****

Conclusion:
Essential gaming for fans of First Person Shooters; cemented the id Software legend. Most popular game engine of its time. If you don't have this already, what are you waiting for?! For current generation play, I recommend one of the common source ports, such as Ultimate Quake (DarkPlaces+).

In-depth review, not for the faint of heart: "Abandon all hope, ye who enter here":

1996. DooM had introduced "Deathmatch" to the popular lexicon three years earlier. id Software managed to capitalize on the addictive nature of online multiplay, while advancing the technical limits of FPS gaming. What followed was the most popular game engine of its time, and it revolutionized online multiplay. Engine novelties included polygonal models, fully 3D environments, easy tools for Game Modding and hardware 3D acceleration. Quake may single handedly be the game that made a cutting-edge graphics card an essential component for the modern PC gamer. Unique gameplay features included bunny hopping and rocket-jumping. Game emphasis was on the online, multiplayer experience, utilizing a client-server model rather than peer to peer, the preeminent model of the time. This model allowed players to create and mantain a session, while additional players would be able to join or leave at any time, without disrupting the game.

Story:

BAHAHAHAHAHAH!! Story?! Pffffftt. Don't let it get in the way of an epic, legendary, awesome FPS game. Beat the 4 episodes and collect the rune at the end, solve environmental puzzles, kill everything with a pulse...or rather, that moves! 'Nuff Said. There is something resembling a story that was thrown in to provide the semblance of a gaming thread.

Gameplay:

Fast paced, bunny hopping, rocket jumpin' non-stop, edge of your seat, deathmatchin' action. Gameplay intuitive enough to allow a beginner to jump in and start fraggin', yet, complex enough to allow a bustlin' pro scene to develop, and spawn a successful franchise. Responsive controls allow you to float through inspired levels and maneuver your character, even when airborne! Weapon selection established the standard with a good variety of now conventional, classic weapons; including the revered Shotgun, the seminal Rocket Launcher and the mighty Lighting Gun. Weapon balance and choice, depending on level design and range of combat, had never been this intricate.

Design:

Iconic palette hard on black/browns with excellent use of lighting and shadows for emphasis and scares. Weapon design is a bit blocky, by today's standards, but sits nicely with the dark, medieval theme. Enemy/monster designs are inventive, with great variety, and a multitude of baddies that attack from above, at ground level and in the water. At the time, probably the only other big title that offered hazards with such a degree of freedom of movement was "Descent." Enemies appear as something out of a medieval demonic nightmare with a hodgepodge of humanoid, hellish Lovecraftian creatures coming at you and wielding a good array of weapons and attacks. The color palette and enemy design allows for baddies to pop out of dark corners and portions of the level, setting up multiple scares, providing a racemic mixture of action and horror that is hard to match.

The level design, with its gothic architecture and variety of environmental puzzles and hazards, resulted in classic levels that would eventually be ported to multiple other engines and games.

Sound:

Immaculate, crisp environmental, creature, character and weapon sound effects that were mostly concocted/mixed in-house by the talented id crew utilizing innovative techniques and processing. Trent Reznor/NIN soundtrack provides a chilling backdrop with industrial, ambiental brilliance that peppers the game with a pumping, blood curling soundtrack, which seamlessly potentiates the dark visuals and sound effects.

Replayability:

The online multiplayer experience is at the core of Quake. It would offer more options than any other FPS at the time and, out of the box, would allow for Deathmatch, Team Deathmatch and Cooperative Play. It would also allow for Time and/or Frag limits. After some time, popular free modifications included Team Fortress and Capture the Flag modes. The transition to a Client:Server model would permit a server to run continuously and for players to drop in and pop out of the game, without interrupting it. This dramatically improved the chances of finding a working game. Moreover, whereas most multiplayer experiences at the time emphasized 1:1 or games of up to 8 players, Quake allowed up to 16 simultaneous players in its original iteration; resulting in unprecedented chaos and murderous destruction.


Conclusion:

Quake is a legendary, classic game from FPS greats, id Software (id Tech 2). The Quake engine fueled the upcoming games for a generation and set the blueprint for FPS and online gaming. Dark atmosphere with ghoulish, sadistic enemy design set in a medieval, gothic world full of environmental dangers and light puzzles. Online experience is the core of the game, and would shape the FPS landscape for the foreseeable future. If you enjoy FPS, horror, inventive level design, Lovecraftian creatures, NIN/Trent Reznor or are just interested in gaming history, you cannot go wrong with this game.
Var denna recension hjälpsam? Ja Nej Rolig
82 av 91 personer (90%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
0.4 timmar totalt
Upplagd: 21 mars
Back in my day, we rocketjumped uphill to school

both ways

IN BOILING LAVA
Var denna recension hjälpsam? Ja Nej Rolig
117 av 173 personer (68%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
15.6 timmar totalt
Upplagd: 5 april
Selling this game without the soundtrack is a bleedin' ripoff.
Var denna recension hjälpsam? Ja Nej Rolig
36 av 44 personer (82%) fann denna recension hjälpsam
5 tyckte att den här recensionen var rolig
16.2 timmar totalt
Upplagd: 12 april
Perfection: The Video Game
Var denna recension hjälpsam? Ja Nej Rolig