对入侵地下城感到烦厌了吗?是时候建立你的了!地下城争夺战是一个地下城管理游戏,包含了你最喜欢的RTS和神模式题材。
最近评测:
好评如潮 (150) - 过去 30 天内的 150 篇用户评测中有 96% 为好评。
全部评测:
多半好评 (3,105) - 3,105 篇用户的游戏评测中有 79% 为好评。
发行日期:
2015年4月2日
开发商:
发行商:

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11月27日

Hotfix Patch 1.6.66f1 - A Message to our fans and sneak peek!



Darkest greetings Underlord,

The relentless march towards the much anticipated Patch 2.0 and Expansion 4 continue, with great strides being made each and every day. Though we are super excited about the upcoming content, we know better than to neglect our valued Underlords that have encountered issues. So we’re rolling out a hotfix to steel you against the approaching winter months.

We also have a few announcements for you, namely reminders of the upcoming end of Steam sale, as well as the rapidly approaching closure of submissions for Steam Awards nominations!

Read on Underlord.

Hotfix Patch 1.6.66f1

Our development imps have been hard at work for the past week addressing some issues you highlighted to us in the latest patch. As always we’ve looked to resolve any reports as efficiently and speedily as possible, and we’re always looking for more. Never ones to cease our constructive efforts though, there are a few minor improvements sprinkled on top of this hotfix too.

Gameplay
  • Volcanic Bridge spell can now be cast on Blood tiles
  • When you sell a defence or construct on a Stone Bridge it will no longer also sell the bridge
  • Removed push forces caused by livestock and Ghouls, meaning they can no longer push other units, but can be pushed themselves

Visual Changes
  • Reduced the saturation on the instruction arrow, making it a little less obnoxious
  • Small visual changes to the Spirit Chamber
  • Some corrections to the possession view of units based off the “Lord O’theland” model

Text Updates
  • Updated Juggernaut name to make it more appropriate in Simplified and Traditional Chinese
  • Updated mutator tooltips to give more information about disabling Fortified Walls, and disabling the ability to dig them out (all languages)
  • Fixed a few typos

Miscellaneous
  • Updated Unity Engine to 5.4.6f3 from 5.4.5p5 yielding a few minor improvements
    • Please note that game engine updates are complicated affairs and can cause unexpected issues. This is only a minor leap and we believe we caught every issue, but please don’t hesitate to report anything that seems out of place.
  • Added secret holiday cheer!
  • Removed some unused audio.

Bug Fixes
  • Sacred Earth will now display the correct gold texture in the icy terrain theme
  • Fixed an issue where prisoner AI would continue to search for a bed to make in the Lair, which they could not reach, causing performance issues when a player had many prisoners
  • Icy terrain theme should now load more consistently
  • Empire Workers should now only play Empire audio
  • Fixed a number of issues with the Ember Rift textures
  • Unit animations should now slide slightly less when the animation displays them as stationary

Steam Sale Ending Soon
Before we begin the main course below, we thought we’d make a shoutout to remind you all that the Steam sale will be ending tomorrow!

If you’re yet to embrace your dark side, WFTO products are up to 72% off. Don’t miss your chance!

Last Chance to Help WFTO Become “The Labour of Love”


(Click to expand)

We’d like to take a moment to thank every single person who has supported our bid to become “The Labour of Love” in the 2017 Steam Awards. When we scrambled to post up our appeal to our fans, we could not have imagined the response we’d receive!

The positive feedback was so overwhelming, and we simply cannot thank you enough. In our bid we talked about our journey: the work, energy and lifeforce that we have poured into War for the Overworld; the trials and tribulations that we’ve faced, and with them how the strength and support of our community has helped us drive WFTO to become something truly worthwhile. Your response has driven that home more than ever.

The fact is that there’s a great deal with the WFTO project that we were not happy with. The launch stands chief among them, where we made so many mistakes. We’ve always been hard on ourselves, but also driven to make WFTO something truly special. Nevertheless, there’s been a looming spectre of our numerous failures in the project, which has hung over us for a long time.

When we made our bid last week, we did so knowing that we had done a lot for WFTO and our customers, but not knowing what that had truly meant to you. To be told by so many of you that we deserve such a nomination was deeply touching and extremely humbling. You showed us that the work we’ve put in from the very start, past release, and right up to today is praiseworthy; and that although WFTO may never be the perfect child we want it to be, that it has some right to claim a spot as a respected title. What more can a developer wish for with their first project?

So from everyone at Brightrock Games, we’d like to humbly thank everybody who took the time to nominate us, leave a comment, or even leave us a review. We cannot thank you enough for an incredible five years!



We want to give an extra special shoutout to everyone who left a review, because you’ve raised us past the 78% barrier on Steam! This 1% may not seem like much, but it means a whole lot to us!

As a small reward, here’s one more teaser of our upcoming content.


From concept to work-in-progress VFX!


If you’re not sure what all this is about, you can read our bid for the award here. If you’d like to support us (and you don’t already have a deserving nomination for the category!) then you can do so on our store page.

Thank you all once again, and remember, Underlord: Keep it evil.

Cheers,

– Brightrock Games Team


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11月22日

Help us become "The Labour of Love"



Darkest greetings Underlord,

We have a somewhat peculiar and spontaneous announcement for you today. As you have no doubt noticed the Steam Sale is now live (WFTO products up to 72% off!) but also the nominations are now open for the Steam Awards of 2017.

We'd like to humbly request that our fans, customers and fellow Underlords consider nominating WFTO for the "Labour of Love" category. A category defined by the commitment shown by a developer towards their game and community long after the release of the game itself.



We know that this must appear somewhat self-serving and it is not usually in our nature to seek any sort of recognition beyond the appreciation we already receive from our fans for the work we do. But we felt that this category so accurately summed up our journey with WFTO thus far and where we hope to take it over the coming months.

To help illustrate our commitment we've even (very hastily) prepared a small infographic about this journey.


(Click to expand)

If you're happy with all that you can head straight to our store page if you're happy to nominate us.

For the Journey

War for the Overworld has dominated our lives for the five years since we successfully funded the project on Kickstarter, not a day has gone by where some work hasn't been poured into it on some level.

It's no secret that we've had our ups and downs and that the journey has been fraught with challenges and hurdles including one of the most disastrous launches a newly formed indie developer could imagine.

But through it all we've stayed strong, we reaffirmed our commitments to our backers, customers, fans and the game itself. We've worked hard, sometimes through nights, weekends and holidays and into the next morning to see WFTO take the shape we hoped it would.

We've released patch after patch, update after update bringing new features, fixes and releases. We've deployed platforms to help us best facilitate your needs and we've taken on board as much community feedback as we can. We have built our company, Brightrock Games around our community.

Our hope that one-day WFTO could live up to the lofty expectations both we and our fans have for it. We've done so much in the 5 years of development, not least bring a uniquely challenging and large scoped game to life.

In just over two and half years since the launch from early-access we've:

  • Released 56 Free Patches, 6 Major and encompassing over 2400 fixes, changes and features
  • Added much requested features like the Map Editor into the mix
  • Introduced new game modes through the Crucible and My Pet Dungeon expansions
  • Pushed out maps, balance adjustments and much more as fast as we can
  • Released three expansion
    • Heart of Gold - We gave away free to anyone who owned the game up to one month after launch
    • Crucible - Which was free for everyone!
    • My Pet Dungeon - Developed at huge community request, and offered on a try before you buy basis!

WFTO is so very different from when it was released and there's still so much more to come, even as we approach the final stages of this production. With Patch 2.0 and Expansion 4, which promise to be our biggest releases yet we've got some exciting things in the pipeline. Stuff like:

  • Underlord AI Overhaul
  • A New Single-Player campaign with focus on Underlords & Replayability
  • More than half a dozen new aspects in the Veins of Evil!
  • New Dungeon Themes
  • More Map Editor features (Yes including My Pet Dungeon support!)

And that's just what we can talk about, there's a great deal of stuff still under wraps. Just waiting until the day we can release the news and let us assure you that if everything goes according to plan you will find this to be by far the most important update that WFTO has ever received.

You don't have to take our word for it though, here are a few teaser concepts to get you salivating for more!






For us all here at Brightrock Games, War for the Overworld has truly been a labour of love and we hope that you will consider us for your nomination in "The Labour of Love" category!

If you believe that we are worthy then you can vote for us on our store page (or just grab the game at a huge discount!)

Thank you for your support,

Cheers,

– Brightrock Games Team


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Edit 23-11-2017

Hi guys, after a long night at the office getting ready to reach out to you we came back this morning to the incredible sight of your support. We didn't know how this would go down and we cannot thank you enough for every kind word you've written for us.

It means a lot to see that the five years of our lives that we've dedicated to WFTO have meant as much to you as it has to us, what we've seen today has been incredibly humbling and we hope that our upcoming content will be enough to reward you for your incredible incredible support!
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评测

“A deeply strategic and absorbing experience, and a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Brightrock Games haven't stopped supporting the game ... In fact, they rolled up their sleeves, listened to feedback, and polished those old dungeons to a shine.”
Indiegames

庆祝地下城争夺战两周年!

深渊领主版本



购买深渊领主版本来获得这些新功能:

王族地下城主题


在“地下城争夺战”之中,每一个深渊领主都是独特的存在。这个地下城直接反映了深渊领主的存在感与个性。

透过购买了深渊领主版本,你可以在所有非战役游戏模式中使用王族地下城主题,来显示你对邪恶的奉献!

王族地下城主题包含以下独特的模型与贴图:


  • 地下城核心包括独特的VFX 与 SFX
  • 墙与格子
  • 格子与门的装饰
  • 工人

下载原声音乐

我们收录了游戏中使用的16首音乐,让你可以在你的地下城巢穴或是折磨密室中好好享受。

通往地面世界的地下城工程师指南 (只有英语)

有48页的PDF 文档,作为一封对传统说明书(你从前买游戏时会送的)致敬的情书。填满了超级精美的美术,及关于卡洛斯大陆与它的子民的传说,没有比这样更能让你了解你即将征服的世界!

全都是黄金-短篇故事集(只有英语)

PDF中收录了3篇短篇故事,有关一个英雄矮人在黄金之心扩展包中冒险遇到的一连串的事。

关于这款游戏

对入侵地下城感到疲倦了吗?是时候建造你自己的了!

你是否觉得自己在大倒退呢? 觉得在永无止境的任务中,单调地重复将邪恶的家伙开膛破肚,不过都是为了黄金和一对不过好一点点的靴子?你开始想……当英雄是否真的是你的召命呢?那么欢迎来到地下城争夺战!

重塑地下城管理游戏



在地面世界之下,挖掘并建立你的地下城——这是现代地下城管理游戏的本质精髓。维护你的地下城,扇你的仆人巴掌,任由你建造充满机关的房间和邪恶的仆人的地下城堡垒。这些都将在你的导师——拥有最原始最邪恶的声音的地下城解说员Richard Ridings 的亲自带领下进行!

使用各种充满邪恶力量的武器



邪恶力量喜欢有多种选择,那么在邪恶血脉里就够你选的了!你可以在60种房间,咒语,魔药,仪式,防卫与建筑中选择,这些都会随着你游戏内的进度解锁。部署你邪恶的工具来对抗地面上那些所谓正义的英雄,让他们知道入侵地下城要付出的沉重代价。

征服多种战役模式



从六种不同的战役模式中,你可以用自己独特的方式来征服你的敌人。在战役模式、小型对战模式、情景模式,多人模式、生存模式以及宠物地下城拓展包(本体中包含宠物地下城中的2关)中选择你想要的,你将体验到什么叫真正的坏人。

自己设置,创造并和你的敌人分享



用直观又强大的地图编辑器来建你自己的地图,然后在Steam创意工坊里跟近3000张自制地图一起分享。另外提一点,我们有几十样改动器让你随意调整成你喜欢的游戏规则。做坏人从来没这么有创意吧!

由疯狂的粉丝为疯狂的粉丝制造



《地下城争夺战》由一个充满狂热的开发者的独立游戏团队开发,我们的每一个成员都对地下城管理游戏怀着最真挚的情感。自从发布游戏以后,我们一直不断地更新游戏,包括发布补丁,调整游戏数值,提升画面质量以及以后更多更多的更新。我们的社区是我们成功的源泉,所以请加入我们,让你的声音也能被听见!

系统需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 操作系统: Windows 7 , Windows 8 , Windows 10
    • 处理器: Dual Core CPU @ 2.5GHz
    • 内存: 4GB RAM
    • 图形: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • 储存空间: 需要7GB可用空间 (将来可能需要增加)
    • 声音: 喇叭或耳机
    推荐配置:
    • 操作系统: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • 处理器: Quad Core CPU @ 2.5GHz
    • 内存: 8GB RAM
    • 图形: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • 储存空间: 需要10GB可用空间 (将来可能需要增加)
    • 声音: 喇叭或耳机
    最低配置:
    • 操作系统: OS X 10.10 or higher
    • 处理器: Dual Core CPU @ 2.5GHz
    • 内存: 4GB RAM
    • 图形: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • 储存空间: 需要7GB可用空间 (将来可能需要增加)
    • 声音: 喇叭或耳机
    推荐配置:
    • 操作系统: OS X 10.10 or higher
    • 处理器: Quad Core CPU @ 2.5GHz
    • 内存: 8GB RAM
    • 图形: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • 储存空间: 需要10GB可用空间 (将来可能需要增加)
    • 声音: 喇叭或耳机
    最低配置:
    • 操作系统: Ubuntu 12.04 or higher
    • 处理器: Dual Core CPU @ 2.5GHz
    • 内存: 4GB RAM
    • 图形: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • 储存空间: 需要7GB可用空间 (将来可能需要增加)
    • 声音: 喇叭或耳机
    推荐配置:
    • 操作系统: Ubuntu 12.04 or higher
    • 处理器: Quad Core CPU @ 2.5GHz
    • 内存: 8GB RAM
    • 图形: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • 储存空间: 需要10GB可用空间 (将来可能需要增加)
    • 声音: 喇叭或耳机

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