Tired of invading dungeons? It's time you build your own! War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. Carve out your Dungeon and conquer the Overworld!
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特别好评 (66 篇评测) - 过去 30 天内的 66 篇用户评测中有 81% 为好评。
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多半好评 (2,475 篇评测) - 2,475 篇用户的游戏评测中有 77% 为好评。
发行日期: 2015年4月2日

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购买 War for the Overworld

购买 War for the Overworld Underlord Edition

Underlord Edition includes additional content, see below for more details

购买 War for the Overworld Gold Edition

Gold Edition includes all content from the Underlord Edition and the Heart of Gold expansion

 

最近更新 查看所有(178)

8月8日

Patch 1.4.2 Now Available



Darkest greetings Underlord,

In our last update we mentioned that patch 1.4.2 was just around the corner and that it’ll include a whole bunch of changes and fixes for you.

Well the time is finally upon us and we’ve made quite a few changes that should bring greater balance to multiplayer games, as well as fix a few of the issues you’ve reported directly to us via our User Echo service. Please be sure to get in touch if you have further issues and we’ll have them fixed soon. Now without further ado, read on for the notes!

Balance Changes
General Gameplay
Mana
  • Mana regen in Skirmish and Multiplayer decreased by 25%

Research
Research has been going too fast, combined with high level units increasing the efficiency of research, we're addressing this by increasing the cost of individuals sins.
  • The cost of researching Sins has increased by a flat 35%

Unit Spawning
Due to changes to the research rate we felt that units were spawning in too quickly during the early game. To bring these in line we’ve changed unit spawning so that the spawn rate gradually increases to current levels over time.

This should also alleviate some of the early game rushes which have been dominating multiplayer recently.

  • Unit spawn rates during the early game have been reduced - this spawn rate will gradually increase over time to normal levels

Units

Vampire
We felt that the Vampire was far too easy to shut down with a simple Prison. With this change it will require additional micromanagement to keep your rival’s vampire out of his hands.
  • The Vampire now loses 3.3% health every second while in Prison - as such he will die (and respawn in his owner’s possession) after 30 seconds unless regularly healed

Witch Doctor
  • Heal no longer takes priority above all other abilities
  • Basic attack cooldown increased from 2s to 5s
  • Basic attack damage increased from 50 to 75

Ember Demon
  • Health down from 3,000 to 2,250
  • Respawn time increased from 30s to 45s
  • Gold cost increased from 7,500 to 10,000

Spirit
  • Base bonus XP when dropped in the Spirit Chamber increased from 500 to 750
  • Bonus XP multiplier when dropped in the Spirit Chamber decreased from x3 to x1.5

Titans
Colossus
  • Movement increased from 5 (average) to 5.5
  • Basic attack range increased from melee to melee + 2.5m
  • Basic attack damage increased from 800 to 1,200

Spells
Gild
  • Now applies a flat happiness boost to the Sentinel when cast upon one - this should help manage the unhappiness spiral that can occur

Potions
Work-A-Lot
Work-A-Lot was a huge boon to your working minions and its effects far outweighed the costs of deploying it. As such we’ve increased the cost while simultaneously reducing its effects to make the reward more proportionate to the cost.

  • Cost increased from 750 gold to 1,500 gold
  • Work-A-Lot efficiency boost decreased from x5 to x3

Wisdom Juice
With the changes to levelling in patch 1.4 the value of the Wisdom Juice potion has risen considerably. However the cost has not increased in line with that. By reducing the XP granted by the potion we bring these factors back into balance without inadvertently affecting other parts of the game.

  • XP decreased from 2,500 to 1,250

Wormhole
Wormhole has proven rather powerful in recent matches where players walled off their Core and surrounded it with defences to pick off enemy units teleported in by the Wormhole. Now using the potion has a cost to offset its benefits and allows affected units an avenue of escape.

  • Wormhole now causes walls surrounding the user’s Dungeon Core to explode

Defenses
Well of Souls
  • Base damage increased from 35 to 45
  • Damage required to spawn each Wraith doubled

Campaign Changes
Level 4
  • The player can no longer place a Beast Den until they have claimed the one near their Core

Heart of Gold Level 2
  • Players will now be alerted that they cannot use the Construction ritual to construct Outposts in this level

Graphics Changes
  • The Silver Kasita theme has a new ceiling
  • Wisdom Juice potion VFX will now show the correct impact size
  • Minor tweaks to the appearance of cosmetic Fog of War

Performance Improvements
  • Improved load balancing of game updates, ensuring the game works accurately under high load, while still running smoothly
  • Simplified cosmetic Fog of War rendering now updates more efficiently
  • Refactored Water and Lava ambient sounds and clarified culling - this will reduce the number of sounds attached to Water and Lava tiles and aid performance slightly

Audio Improvements
  • Added over sixty new narrator lines for the following:
    • Dungeon Cores being destroyed
    • Minions being rallied for too long
    • Miscellaneous Dynamic Tutorial System lines
    • Artefact of Mana usage

UI Improvements
  • When attempting to join a multiplayer game a new dialog will appear displaying “Connecting” until the game successfully connects or encounters a connection error

AI Improvements
Units in combat would previously switch their target regularly in order to use their abilities against the most effective target, however this could cause confusion in the swirling melee.
  • Units will now switch their combat targets less often, preferring to prioritise their current target over others except in exceptional circumstances

Map Editor Improvements
  • It is now possible to change the faction of Shrines and Gateways using the Paint Faction tool

Miscellaneous
  • Death alerts will no longer play when disposable units perish (Wraiths, Ghouls, Frost Weavers, etc.) (Public Ticket: 1060)
  • Several small fixes to in-game text
  • Updated several Skirmish and Sandbox map descriptions
  • It is now possible to manually specify an IP address to join via Multiplayer (in the event of games not showing up due to adapter settings or if you wish to connect via tunnel you can now use this feature)

Bug Fixes
  • Fixed a number of issues which could cause crashes in Multiplayer
  • Fixed a rare issue which would cause some custom maps to be unloadable
  • Fixed a bug in the Prison tooltip which would cause it to incorrectly display the number of prisoners held (Public Ticket: 1062)
  • Fixed an issue where Titans would not be available in the Heart of Gold Home Realm
  • Sappers will no longer dramatically pause before playing their death animation, since Underlords don’t appreciate amateur dramatics
  • Fixed an issue where the Oculus would not take damage from the Lightning spell (Public Ticket: 1091)
  • Fixed an issue where Glacial Doors which were pre-placed and locked in the Map Editor would incorrectly appear to be open, even though they were logically closed (Public Ticket: 943)
  • The Stairway to Heaven Achievement in Heart of Gold level 1 is now correctly achievable (Public Ticket: 1042)
  • Fixed an issue where locked doors on maps created in the Map Editor would would render only the lock if viewed through the initial Fog of War
  • Fixed an issue where a Stone Bridge on the Skirmish map “Triad” had incorrect health values and under which the ground would be black
  • Sappers which are turned into golden statues will no longer lock mana for the owning player (Public Ticket: 1138)
  • Fixed an issue where units which were classed as “hover” units could become stuck in Chasms
  • Fixed an issue in Multiplayer where the client would no longer be able to produce potions in an Alchemy Lab cauldron if they had previously cancelled a potion in that cauldron
  • Fixed an issue where using the Pivot mirror tool in the Map Editor could cause unusual behaviours (Public Ticket: 1039)
  • Fixed several issues with the Siege Doors on main campaign level 13, such as units becoming stuck behind them and the incorrect display of whether the door was open (Public Ticket: 1101)
  • Titan Summoning Stones will now create the correct alert when attacked
  • Fixed a bug where Haste potions would increase the work speed of affected units (should only affect movement speed)
  • Clicking the back button in a Multiplayer lobby now correctly takes you back to the game list rather than the main menu
  • Fixed a bug where the Blood Money spell did not work on Heart of Gold bosses in the Home Realm
  • Fixed a bug where the player could not dismiss a Titan in any campaign level with three slaps (Heart of Gold Level 4 still does not allow it as doing so would result in mission failure)
  • The Aloha Worker will now correctly make sounds for digging, walking and running
  • Fixed an issue with the display of the Kickstarter death animation
  • Dungeon Cores will now cull at the correct point off the edge of the screen
  • Mandalf can no longer be converted if the Torture Rack is in Execution mode (Heart of Gold level 1)
  • Fixed an issue where minions could die in the Arena in the Home Realm or from loaded save games
  • Fixed an issue where slider values in the options menu were not updated when dragged - now values will update in real time
  • Doors will no longer be destroyed if new “wall” blocks are placed in the opposite orientation locations
  • Fixed an issue where players could hear VO regarding other players’ Spirit Chambers in multiplayer games
  • Fixed an issue for clients in multiplayer which prevented them from managing the unit pool for the Beast Den
  • Fixed an issue where clients in multiplayer were unable to continue researching artefacts if an artefact had previously been used on that particular prop
  • Fixed an issue where Workers would become trapped while mining gold if they were assigned the “Unfortify” action as a priority. This was due to their inventory being full, preventing further gold from being added, but they were still treating the “Unfortify” action as a priority.
  • The Silver Kasita Dungeon Theme can now be correctly selected as an Empire theme in the Map Editor
  • Fixed an issue where parties of Empire units could spawn on main campaign level 13 but would never act
  • Workers should no longer be able to blink into an Arena or Prison
  • The Ember Demon’s passive AOE should no longer damage enemies in Prison
  • Fixed an issue on main campaign level 13 where the player was not correctly benefitting from all Kenos effects
  • Fixed an issue on main campaign level 13 where the dwarven Ironworks was not producing defences
  • Fixed an issue on main campaign level 13 where the announced “Disciple attack” would never arrive
  • Workers will no longer drop any gold they’re carrying into the Tavern Spit Roast whenever they also drop pigs in
  • The Skirmish map “Flood” now loads again
  • Fixed an issue with main campaign level 7 where units would not die when reaching the Aum
  • Fixed an issue where unit beds would visually disappear after saving and loading
  • Fixed an issue where the final cutscene in Heart of Gold Level 4 could stutter
  • Fixed an issue where Mandalf the Gold would not spawn under the intended conditions in Heart of Gold Level 4
  • Bombards should now once again be able to hit units which are over or on the other side of a Chasm
  • Fixed an issue where the Blade Lotus would no longer attack after being toggled from a disabled state to an enabled state
  • Units should now always be able to engage enemy units that are extremely close to a player’s Dungeon Core
  • Empire forces now receive basic training on the use of walls, fixing a longstanding issue where Templars could ignore the presence of a Rampart and attempt to path through it, even if no appropriate path existed, causing their demise



    That covers this patch for now! Rest assured we’ll be keeping our eyes on your feedback, and there’s plenty more to come in the coming weeks and months!

    Cheers!

    – Brightrock Games Team


    Click here to discuss this update on our forums
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7月21日

Heart of Gold: Recap and Short Story Compilation



Darkest greetings Underlord,

Nearly two months have passed since we unleashed the very first expansion to War for the Overworld, Heart of Gold, alongside the staggeringly massive patch 1.4. But there was no rest for the evil, as we released hotfixes around the clock to ensure the biggest issues that cropped up were fixed as quickly as possible. We topped that off with patch 1.4.1!

Overall the reception to Heart of Gold and patch 1.4 has been overwhelmingly positive, and we’re pleased that our hard work has resulted in the latest version of the game being something we can all be incredibly proud of. In this recap we’re going to take a quick look into the reception so far.

We’ve also got a nice downloadable extra for you, as well as a link to the opening cinematic of Heart of Gold, so you can easily watch it again. Read on, Underlord!

What You’re Saying About Heart of Gold and Patch 1.4

We’ve seen an incredible response to Heart of Gold, but perhaps that’s a little too underwhelming. To truly understand how staggeringly positive the feedback we’re receiving is, here are a few numbers from our Steam user review scores:

  • Overall score: 77.02% (Compared to 72.95% during the release of Patch 1.0, showing continued improvement)
  • Score since patch 1.4: 89.18% (up from 79.05% during patch 1.3)
  • Heart of Gold overall score: 92%

These numbers show a massive increase in how many positive reviews we’ve received, and this reflects just how much effort we’ve poured into WFTO since release last year.

But numbers are only half the story. Here are some choice extracts from a few of your reviews:

    “Took a while but this is like the only Kickstarter game I backed that is actually worth playing now.” “I encourage anyone who was turned off by the initial mess to give War for the Overworld another shot. It’s now a wonderful game in and of itself, but more than that the devs should be congratulated and rewarded for never giving up on their vision.” “[…] thanks to dedicated work by the developers (which continues to this day, I might add) this one has blossomed into a wonderful strategy title.” “The team at Brightrock Games further improve their craft with this carefully designed DLC, which I might add was free for backers and early adopters, though I would have paid money on day one for it anyway.”

We’re pleased to see that our efforts have driven such a positive response from our community, and we can’t wait to see how our upcoming content performs.

All That is Gold – Short Story Compilation

During the run-up to Heart of Gold’s release we teased you with a series of short stories that revolved around a particularly stalwart dwarf and the heroes of Phaestus, during the events of the new campaign. We enjoyed having the opportunity to expand the lore of War for the Overworld, and tell a portion of the story from a different perspective.

If you missed out on these the first time around then we have a treat for you: we’ve compiled them into a single, collected volume, gussied them up in the style of the upcoming Dungeoneer’s Guide, and uploaded them for your reading pleasure!



As you can see they’ve turned out rather well! You can view and download the collected volume here.

In addition we will be adding this compilation to the Underlord Edition of the game at the same time we add the Dungeoneer’s Guide. We hope you’re looking forward to that!

Reminder: Patch 1.4.1 is Out Now

In case you missed the announcement a few weeks ago, we recently released the first minor patch for War for the Overworld. This included a number of changes to both the visual stylings of the game, and mechanics such as unit spawning.

We also rolled out dozens of bug fixes and made some improvements to other areas. You can read the full release notes for patch 1.4.1 here.

This isn’t it for support in the wake of patch 1.4. Patch 1.4.2 is due out in the coming days so please keep your eyes open for it!

Watch the Heart of Gold Cinematic Opening

For Heart of Gold we looked to deliver a more solid and compelling story, and part of that was setting the scene for the war spilling over into the dukedom of Phaestus. We developed the opening cinematic to set the scene, and we’ve had a great response from it. As such we’ve opted to upload the full video to YouTube for your enjoyment!

https://youtu.be/WweV4MdD0zI


Cheers!

– Brightrock Games Team


Click here to discuss this update on our forums
Click here to chat about this update on our Discord

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评测

“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
The Sixth Axis

Patch 1.4 & More



Heart of Gold will release alongside patch 1.4, which will introduce a huge range of changes and improvements to the base game including:

  • Dynamic tutorial system
  • Revamped Titan system
  • Revamped combat
  • New unit voices, VFX, animations and behaviours
  • Significant performance improvements
  • New systems such as the peace warband to keep specific units out of combat
  • Improved AI which makes use of Titans and Artefacts properly
  • Improved UI including a new payday overlay
  • Many balance improvements including a revamp of the unit leveling system, making high level units more valuable
  • New localisation into French and German

Underlord Edition



Purchase the Underlord Edition to receive these additional features:

Sovereign Dungeon Theme


In War for the Overworld, each and every Underlord is their own unique being. A dungeon is a direct reflection of an Underlord’s presence and individuality.

By purchasing the Underlord Edition, you can don the Sovereign Dungeon Theme in Multiplayer and Skirmish to demonstrate your dedication to evil!

The Sovereign Theme contains unique models and textures for:

  • Dungeon Core including unique VFX and SFX
  • Walls and Tiles
  • Tile and Door Toppers
  • Workers

Soundtrack Download

We’ve assembled the complete collection of all 16 music tracks used in the game. All of which can be yours to listen to in the comfort of your own Underground Lair or Torture Chamber.

The Dungeoneer’s Guide to the Underworld (When Complete)

There’s still more to come for the Underlord Edition, we’re working on compiling a collection of our concept art with some snippets of lore for you in our “Dungeoneer’s Guide to the Underworld”, which will help give you a small insight into the realm of Kairos.

关于这款游戏

Tired of invading dungeons? It's time you build your own!

Do you feel you are in a slump? Monotonously disembowelling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld!

War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivalled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!

In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.

In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!

Key Features

  • Build Your Dungeon - Excavate and build your dungeon beneath the earth of the Overworld. Design its layout as you see fit, creating an underground fortress filled with a wide variety of rooms, each with a unique use and purpose.

  • Evil Is Back - Play as an Underlord who has awakened from a deep slumber after countless years drifting in the Aether. This realm hosts a variety of enemies — both Heroes and Underlords will stand in your path as you fight for dominance of the Overworld

  • Veins of Evil - Choose from over 60 rooms, spells, potions, rituals, defences and constructs in the Veins of Evil as you progress through the game. There are a plethora of possible Vein combinations you can use to conquer the Overworld. Create your own unique flavour of evil!

  • Fortify Your Domain - Build a wide variety of defences within your walls to defend against — and destroy — those who seek to invade your domain.

  • Cast Wicked Spells - Call down unholy magic to strengthen your dungeon, route enemy forces, flood corridors with Micropiglets, or simply turn a meddlesome Hero into a geyser of giblets.

  • Unleash Devastating Rituals - Punish your foes or empower your own forces with game-changing Rituals that can do anything from raising an undead army, to instantly fortifying your entire dungeon.

  • Command Powerful Minions - Over 20 minions await your call, and will gladly work and fight under your banner... if you provide them with all the creature comforts they demand.

  • Conquer the Overworld - Play through a feature-length campaign, facing off against the Emperor of the Overworld as you fight for complete supremacy in the Realm of Kairos

  • Destroy Your Rivals - Take the fight to your rival Underlords in Skirmish or Multiplayer matches with up to four players.

  • Challenge Ruthless AI - Team up with a friend or fly solo and challenge devastatingly sophisticated AI Opponents in Skirmish or Multiplayer!

  • Shape the Underworld - Create entirely new Skirmish, Scenario, Sandbox and Multiplayer levels in the Map Editor and share them with other Underlords via Steam Workshop!

  • Test Your Mettle - Run the gauntlet of the prototype Survival mode and see if you can top the high score against waves of enemies!

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 , Windows 8 , Windows 10
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones
消费者评测
消费者评测系统更新!了解更多
最新:
特别好评 (66 篇评测)
总体:
多半好评 (2,475 篇评测)
最近发布
倒霉白羊
10.5 hrs
发布于:7月8日
感觉是牛蛙死后那些DK like游戏当中让人玩起来最有地下城守护者感觉的游戏,虽然还是有些不足,但是称呼这个游戏为地下城守护者3感觉一点都不为过,如果还能支持mod的话那就碉堡了。
最后 F**k EA
是否有价值? 欢乐
Ryan
1.8 hrs
发布于:7月6日
I can't even launch the game with my win7 64bit systum. I own about 100 other games, and none of them let me down like this.
是否有价值? 欢乐
18793498
41.0 hrs
发布于:7月3日
请买这个游戏

好玩程度大概只有地下城2的50%,但也足够让你痴迷50小时了
是否有价值? 欢乐
jewel_warpath
116.2 hrs
发布于:6月27日
游戏引擎还需要进一步优化。但整体已经做得很好了。任务也很有趣。不过感觉应该添加更多的女性怪物和英雄~
是否有价值? 欢乐
eszvgy
7.1 hrs
发布于:5月29日
作为一个地下城守护者的老粉丝这游戏我是直接无条件入手,即使我英文不好。这游戏完美复刻原版,我已经很满意了。

但作为一个玩家我还是要说公道话,不是粉丝情怀的话,还是不建议入手。

第一,画面垃圾,说是高清复刻我信,说是续作我也信(如果牛蛙不解散按时间出的话),但是作为一个2015年的游戏,这画面显然就是在侮辱人。虽然也有不以画面论成败的众多小品游戏,但本游戏显然并不算在内,既然决定做3D就做出点成绩来,这个10年前画面完全说不过去。如果单想以游戏性取胜那么干脆做成2D甚至像素游戏。

第二,优化。这个跟画面是相辅相成,没钱没技术做好画面那自然也做不好优化。10年前的画面却要10年后的电脑才能流畅运行我也是无语。目前版本修复了不少问题,游戏运行已经无大碍,但是进个主菜单都要半天,游戏初始化更是可以上个大号,简直不能忍。

第三,游戏性。基本还原原作,有些许调整。增加的内容并无多少新意,虽然剧情讲的侵略地面,但实际还是在地下游戏,地面的草都看不见一根,牛蛙没能实现当时的承诺。减少了些看似可有可无的内容,使得节奏更加紧凑,实则失掉了魂,幽默感也被减掉了。正是那些可有可无的有趣细节才使得游戏当年如此特殊。取消了,就是向大众妥协,同质化。但无论你怎么改都还是个冷门小游戏,所以不如情怀走到底,不要伤了我们这些老玩家的心。

第四、操作性。你画面提升不大我还可以理解,毕竟小制作-穷。你要搞妥协同质化吸引更多玩家我也理解。但是删掉个性是错误的,真正该改进的应该是游戏的操作性。这在前两作就是备受诟病的缺点。结果完全没有提升。以目前蛋疼的操作,新玩家玩得来才有鬼!不要求你学即时战略细化到每一个兵的操作(毕竟地下城里小兵有个性是个特色),至少加入阵型之类的吧,ai也适当做一做吧。不然战斗就是一团糟。附身这个娱乐性很强的功能被完美还原,但是没有发扬光大。在当年这是个跨时代的创意,在有限的技术条件下只能做到娱乐搞笑。而在现在英雄满天飞的大环境下,还不求精进真的不知道是不是江郎才尽,还是当年最不入流的那批牛蛙临时工在炒冷饭。

第五、美工、音乐。真的一坨屎。特别是美工,完全就是一坨坨矩形堆出来的翔,没有任何风格可言。不要求你美型,至少稍微上那么点心好不好?音乐,事后完全没印象,这游戏有配乐吗?

总结,真的就只是地下城守护者的高清复刻而已,说实话对于粉丝来说也就够了。要说是续作的话我觉得霸王(仅一代)更像,有地面战争,说得过去的画面,极富幽默感与讽刺意味,巧妙的关卡设计,真正的创新玩法。

牛蛙已死,冷饭可耻。
是否有价值? 欢乐
Hecate Noir
33.3 hrs
发布于:1月8日
虽然全局都是各种rush。但是瑕不掩瑜,当做地下城守护者系列的续作来玩还是可以的。期待进一步的优化和更新。
是否有价值? 欢乐
猪肉味的牛肉粒
2.1 hrs
发布于:1月6日
没有了牛蛙工作室,没有了DK系列,但我是个骨灰DK粉啊...不得不说这个是现阶段最like DK的游戏...只求有简体中文版
是否有价值? 欢乐
flaglan
13.2 hrs
发布于:1月5日
小鬼效率太低了
皮鞭这个魔法简直就是在浪费玩家对于游戏的操作空间,而且对于曾经右键的抽打来说有点画蛇添足的感觉
是否有价值? 欢乐
AngelSong
2.3 hrs
发布于:2015年11月29日
战役第三关。诚然,这个游戏目前还存在不少问题,比如ai,比如优化,但是对比6月份的评价,它正朝着地下城守护者续作的方向越来越完美的改造中。现在已经可以很愉快的完成游戏,要等的朋友可以继续等等,想玩地城守护者的人直接上手就可以了。相信不会失望。
是否有价值? 欢乐
[HAN]OhPineapple
7.5 hrs
发布于:2015年4月27日
在这牛蛙的时代已经远去,EA拿着《地下城守护者》的版权,只会做脑残坑钱网游的时代,这款游戏算是“地下城”类游戏里的佼佼者了。
作为《地下城守护者》系列的忠实粉丝,当年DOS时代一路走来,很遗憾的再也没有发现过一款游戏能够媲美当年的牛蛙神作。可惜牛蛙也是个不会数3的货。
近年来,有不少游戏打着地下城续作的名号,招摇撞骗,但是可惜这些作品连狗尾续貂都谈不上。我们这些系列粉丝,不求你有什么突破,有什么创新,只求你能够踏踏实实,勤勤恳恳的把地下城守护者2,高清重置一遍就行,可惜,这些二流厂商,也许真的,是连重置的功力都没有。做的一塌糊涂,还要狗屁两句,说自己这个叫突破。
扯远了,回到这个游戏。这个游戏没有特点、没有创新 、没有风格、没有灵感。对!这就是一款山寨游戏,也许这都是一款,不需要制作人的游戏。因为,这游戏,就是在高清重置《地下城守护者2》。此时我热泪盈眶,终于有一个工作室,能够安安心心的放下乱七八糟的创新年头,坐下来做重置工作了。
虽然目前游戏存在大量BUG,虽然游戏里到处都是贴图错误、莫名其妙的卡顿、甚至游戏没有几张地图,只能两个人对抗,电脑AI混乱不堪。但是这半年以来,这个游戏,正在逐步的脱胎换骨,从一个不能称之为游戏的演示系统,慢慢蜕化为一个成熟的作品。
虽然游戏制作者们水平有限,没有资金,只能靠全世界地下城粉的募捐来开发游戏(我也参加了游戏众筹),但制作组的态度是端正的,也是努力的。我相信总有一天,这款游戏会成熟起来,成为后地下城时代,一个里程碑式的作品。
是否有价值? 欢乐
最有价值的评测  总体
16 人中有 16 人(100%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
推荐
7.5 小时(记录在案的)
发布于:2015年4月27日
在这牛蛙的时代已经远去,EA拿着《地下城守护者》的版权,只会做脑残坑钱网游的时代,这款游戏算是“地下城”类游戏里的佼佼者了。
作为《地下城守护者》系列的忠实粉丝,当年DOS时代一路走来,很遗憾的再也没有发现过一款游戏能够媲美当年的牛蛙神作。可惜牛蛙也是个不会数3的货。
近年来,有不少游戏打着地下城续作的名号,招摇撞骗,但是可惜这些作品连狗尾续貂都谈不上。我们这些系列粉丝,不求你有什么突破,有什么创新,只求你能够踏踏实实,勤勤恳恳的把地下城守护者2,高清重置一遍就行,可惜,这些二流厂商,也许真的,是连重置的功力都没有。做的一塌糊涂,还要狗屁两句,说自己这个叫突破。
扯远了,回到这个游戏。这个游戏没有特点、没有创新 、没有风格、没有灵感。对!这就是一款山寨游戏,也许这都是一款,不需要制作人的游戏。因为,这游戏,就是在高清重置《地下城守护者2》。此时我热泪盈眶,终于有一个工作室,能够安安心心的放下乱七八糟的创新年头,坐下来做重置工作了。
虽然目前游戏存在大量BUG,虽然游戏里到处都是贴图错误、莫名其妙的卡顿、甚至游戏没有几张地图,只能两个人对抗,电脑AI混乱不堪。但是这半年以来,这个游戏,正在逐步的脱胎换骨,从一个不能称之为游戏的演示系统,慢慢蜕化为一个成熟的作品。
虽然游戏制作者们水平有限,没有资金,只能靠全世界地下城粉的募捐来开发游戏(我也参加了游戏众筹),但制作组的态度是端正的,也是努力的。我相信总有一天,这款游戏会成熟起来,成为后地下城时代,一个里程碑式的作品。
这篇评测是否有价值? 欢乐
9 人中有 9 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
推荐
2.3 小时(记录在案的)
发布于:2015年11月29日
战役第三关。诚然,这个游戏目前还存在不少问题,比如ai,比如优化,但是对比6月份的评价,它正朝着地下城守护者续作的方向越来越完美的改造中。现在已经可以很愉快的完成游戏,要等的朋友可以继续等等,想玩地城守护者的人直接上手就可以了。相信不会失望。
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
推荐
10.5 小时(记录在案的)
发布于:7月8日
感觉是牛蛙死后那些DK like游戏当中让人玩起来最有地下城守护者感觉的游戏,虽然还是有些不足,但是称呼这个游戏为地下城守护者3感觉一点都不为过,如果还能支持mod的话那就碉堡了。
最后 F**k EA
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
推荐
0.9 小时(记录在案的)
抢先体验版本评测
发布于:2014年5月12日
我只能说这个游戏让你能重玩到地下层守护者2,暂时还看不到更多的东西
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
33.3 小时(记录在案的)
发布于:1月8日
虽然全局都是各种rush。但是瑕不掩瑜,当做地下城守护者系列的续作来玩还是可以的。期待进一步的优化和更新。
这篇评测是否有价值? 欢乐
不推荐
18.7 小时(记录在案的)
发布于:2015年4月16日
游戏缺乏可玩性,远不如1,2代,怪物没有特点,游戏关卡设计简陋,难度低下,真的没有什么优点,特别失望
这篇评测是否有价值? 欢乐
推荐
2.1 小时(记录在案的)
发布于:1月6日
没有了牛蛙工作室,没有了DK系列,但我是个骨灰DK粉啊...不得不说这个是现阶段最like DK的游戏...只求有简体中文版
这篇评测是否有价值? 欢乐
推荐
13.2 小时(记录在案的)
发布于:1月5日
小鬼效率太低了
皮鞭这个魔法简直就是在浪费玩家对于游戏的操作空间,而且对于曾经右键的抽打来说有点画蛇添足的感觉
这篇评测是否有价值? 欢乐
不推荐
7.1 小时(记录在案的)
发布于:5月29日
作为一个地下城守护者的老粉丝这游戏我是直接无条件入手,即使我英文不好。这游戏完美复刻原版,我已经很满意了。

但作为一个玩家我还是要说公道话,不是粉丝情怀的话,还是不建议入手。

第一,画面垃圾,说是高清复刻我信,说是续作我也信(如果牛蛙不解散按时间出的话),但是作为一个2015年的游戏,这画面显然就是在侮辱人。虽然也有不以画面论成败的众多小品游戏,但本游戏显然并不算在内,既然决定做3D就做出点成绩来,这个10年前画面完全说不过去。如果单想以游戏性取胜那么干脆做成2D甚至像素游戏。

第二,优化。这个跟画面是相辅相成,没钱没技术做好画面那自然也做不好优化。10年前的画面却要10年后的电脑才能流畅运行我也是无语。目前版本修复了不少问题,游戏运行已经无大碍,但是进个主菜单都要半天,游戏初始化更是可以上个大号,简直不能忍。

第三,游戏性。基本还原原作,有些许调整。增加的内容并无多少新意,虽然剧情讲的侵略地面,但实际还是在地下游戏,地面的草都看不见一根,牛蛙没能实现当时的承诺。减少了些看似可有可无的内容,使得节奏更加紧凑,实则失掉了魂,幽默感也被减掉了。正是那些可有可无的有趣细节才使得游戏当年如此特殊。取消了,就是向大众妥协,同质化。但无论你怎么改都还是个冷门小游戏,所以不如情怀走到底,不要伤了我们这些老玩家的心。

第四、操作性。你画面提升不大我还可以理解,毕竟小制作-穷。你要搞妥协同质化吸引更多玩家我也理解。但是删掉个性是错误的,真正该改进的应该是游戏的操作性。这在前两作就是备受诟病的缺点。结果完全没有提升。以目前蛋疼的操作,新玩家玩得来才有鬼!不要求你学即时战略细化到每一个兵的操作(毕竟地下城里小兵有个性是个特色),至少加入阵型之类的吧,ai也适当做一做吧。不然战斗就是一团糟。附身这个娱乐性很强的功能被完美还原,但是没有发扬光大。在当年这是个跨时代的创意,在有限的技术条件下只能做到娱乐搞笑。而在现在英雄满天飞的大环境下,还不求精进真的不知道是不是江郎才尽,还是当年最不入流的那批牛蛙临时工在炒冷饭。

第五、美工、音乐。真的一坨屎。特别是美工,完全就是一坨坨矩形堆出来的翔,没有任何风格可言。不要求你美型,至少稍微上那么点心好不好?音乐,事后完全没印象,这游戏有配乐吗?

总结,真的就只是地下城守护者的高清复刻而已,说实话对于粉丝来说也就够了。要说是续作的话我觉得霸王(仅一代)更像,有地面战争,说得过去的画面,极富幽默感与讽刺意味,巧妙的关卡设计,真正的创新玩法。

牛蛙已死,冷饭可耻。
这篇评测是否有价值? 欢乐
推荐
41.0 小时(记录在案的)
发布于:7月3日
请买这个游戏

好玩程度大概只有地下城2的50%,但也足够让你痴迷50小时了
这篇评测是否有价值? 欢乐