Vous en avez assez d’envahir des donjons ? Alors construisez le vôtre ! War for the Overworld est un jeu de gestion de donjon qui reprend les aspects que vous préférez dans les jeux de stratégie en temps réel et de simulation divine. Bâtissez votre donjon et partez à la conquête de l’Overworld !
Évaluations des utilisateurs :
Récentes :
plutôt positives (45 évaluation(s)) - 77% des 45 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
plutôt positives (2,188 évaluation(s)) - 75% des 2,188 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 2 avr 2015

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Acheter War for the Overworld

Acheter War for the Overworld Underlord Edition

Underlord Edition includes additional content, see below for more details

Acheter War for the Overworld Underlord Edition Upgrade

 

Mises à jour récentes Tout voir (164)

20 mai

Heart of Gold Release Date & Preview: Gild



Darkest greetings Underlord,

Another few weeks have passed and it’s time to look once more into the murky primordial depths that is Heart of Gold. This time we’re going to investigate the new spell, Gild, and take another look at the Sentinel, the new defence.

We’ve also got the continuation of our previous short story, as well as the announcement you’ve all been waiting for! So be prepared to delve once more into the land of Phaestus!

Heart of Gold Release Date
Let’s not dilly-dally around! We’re happy to announce that Heart of Gold will be joining your Steam libraries on the 27th of May - that’s just a week from now!

We know the delay last month was disappointing for many of you, but it has proven to be very fruitful, with more features and polish being poured into the bubbling cauldron of creation. We hope you’ll all enjoy the expansion when it releases!

The Sentinel
If you remember back to our very first Heart of Gold preview those many months ago, we introduced the Sentinel, a new defence that will be gracing your Veins of Evil in the Heart of Gold expansion.



These golden statues will emerge from their sarcophagi once triggered by your Hand of Evil, or by a nearby enemy, ready to stand toe to toe with your foes. Their forms makes them immune to the common necessities of living minions, such as food and sleep, but they do demand a hefty sum at payday. Let’s hope your coffers are brimming! Being non-fleshy, they also can’t be healed by conventional magic - only by gold itself, which is where the Gild spell comes in!

New Spell: Gild
Weaving arcane magics is of course a doddle for one as powerful as you. So it’s no surprise that you already have a new trick up your sleeve: Gild is a brand new spell that will automatically become available once you’ve unlocked the Sentinel, or the as yet unannounced Colossus.

https://youtu.be/FarlSl_l-wA

Gild will serve you well in supporting your Sentinels, as it will expedite the process of healing them. Unlike normal spells it doesn’t cost any mana, but instead requires gold from your Vault.

Gild will take 500 gold directly from your Vault and drop it on the highlighted unit. For those wealth-focussed minions, this will simply serve as an extra bonus to their payday, and make them very happy. However, for Sentinels and the Colossus, it will patch up the broken plates of their armour, and heal them for a significant amount. (They can also be healed simply by dropping piles of gold onto them.)

Gild is certainly a must-have ability for supporting your front-line golden warriors, but it’ll also serve as an excellent way to make those particularly sensitive minions in your army happy with your rulership. Simply find one who’s unhappy via the Creature tab, and cast Gild on them!

Short Story: The Aureate Artisan
It seems you’ve been enjoying our short stories thus far, and are eager to devour more of our delicious lore surrounding Heart of Gold. We’re certainly not going to disappoint this week, as we continue the story of the stalwart artisan, Gidro Brunnsen, as he journeys deeper into the land of Phaestus.

Delve into his precious little mind and explore his backstory, before you ruin his future in Heart of Gold! Here’s a brief excerpt - if you want to read the whole thing, check out its thread on our forums.

    Gidro waited. And waited. And began to wonder if he was the victim of yet another prank. A twinkle caught his eye, then the rock face in front of him began to glow. It glowed brighter and brighter, until Gidro swore the sun itself was rising inside the cavern. He shielded his eyes. There was a metallic ring, and the light receded.

Read the full story on our forums!


Until next time Underlord,

– WFTO Team



Click here to discuss this update on our forums
Click here to chat about this update on our Discord

Never miss an update! Sign up to our newsletter!

7 commentaires Lire la suite

27 avril

Heart of Gold preview: A Constructive Review



Darkest greetings Underlord,

It’s been a little over a week since our reveal of the new Titan mechanics in patch 1.4, and we’re sure you must be salivating at the prospect of getting your hands on that and the Heart of Gold expansion.

Today we’re going to look at one of the new Aspects being introduced in Heart of Gold - the Aureate Monolith, we also have a new short story for you. But first we have an unfortunate announcement regarding the release date.


The Bad News

In the Heart of Gold announcement post we stated that Heart of Gold would be releasing this month. However, based on the current state of Heart of Gold we don’t believe it will be ready for the original target. As such we are pushing the release back to May.

We know that this news will be disappointing to the many of you who are excited to see Heart of Gold grace your Steam libraries - we’ve seen regular calls from you for a clear and set release date.

So far we have tried to avoid being specific with our release dates on all content since release, as we feel that announcing specific dates will lead to greater disappointment if we decide that upcoming content requires more work. As a general principle we try to stick to the “done when it’s done” philosophy of development, and when circumstances have forced us away from this it has proven extremely damaging.

The good news is that this delay will give us time to further develop and polish all the content coming in Heart of Gold. It will give us another session with Richard Ridings to record more voice-over for the mentor, and give us more time with other third parties to deliver on areas such as cinematics, translation and more. It’ll also give us the chance to integrate, test and polish more features internally and make sure the campaign stands out as the best WFTO experience yet!


New Construct: Aureate Monolith

https://youtu.be/D00-7rBcNIo

A glimmering totem of awesome power, the Aureate Monolith is a powerful construct that will certainly help you keep your coffers well stocked. Friends and foes foolish enough to fall unconscious within it’s influence will never awaken again, trapped forever as golden statues.

The Aureate Monolith is a new construct that will be slotting neatly into the Veins at the end of the neutral tree. It occupies a unique role of enhancing the result of combat by instantly turning fallen friends and foes into golden statues to be mined. It’s also capable of stealing gold directly from the earth, statues, or even your rivals.



Once placed an Aureate Monolith will project a small field around itself; any unit that is rendered unconscious in this field is instantly turned into a gold statue. Setting up killzones with Aureate Monoliths and Bombards, or other defences, will certainly provide a useful source of income.

When clicked the Aureate Monolith will draw in all gold within its radius and deposit it within your Vaults. This includes gold from wall tiles, statues, piles and even gold from enemy Vaults! Stick one of these next to your enemy’s Vaults and watch all their shiny treasures disappear from their possession. However, once the Monolith has drawn in all the surrounding gold, it will explode.

The Aureate Monolith is positioned to be used as both a defensive and offensive tool if you want to turn over a frightful profit when facing down an enemy.


Short Story: The Aureate Artisan

We know how much you loved our previous short story that released alongside the Sentinel Preview, so we thought we'd once again dive into the world of Kairos and explore the adventures of Gidro, a particularly unfortunate dwarf who is currently making his way to the southern Phaestian border.

To save space we're going to preview the story here, but if you want to read the full version then head on over to it's thread on the forum!

    The gold dust swirled in front of him. He wobbled, his eyes watering in the heat, and squinted through the blinding orange glow. Steadying himself, he focused hard and watched the golden dust whoosh away down the tunnel and out of sight.

    Gidro put one foot gingerly in front of the other, and tried not to look over the edge of the road ... at the bottomless pit of lava-coloured doom. Dwarves were never meant to scale such heights. How could anyone live in this god-forsaken land? No wonder he’d never heard of Phaestus - it was nothing but a volcanic ruin!

Read the full story on our forums!


Decorate your Dungeon

Given the subject of this week’s teaser we felt that we should remind you of a little known feature in WFTO: decorative statues! We originally introduced this upon fan request when we implemented the Blood Money spell, but we feel it will have special relevance within the Heart of Gold expansion.



To turn your golden statues into permanent fixtures with which to showcase your domination, simply cast Lightning on any golden statue within your dungeon. As part of patch 1.4 we’re adding bases to these statues to better differentiate them from the ones you want melted down for scrap!

That covers our teaser for this week. We’ll be back in the near future for more previews, so keep your eyes peeled and don’t forget to sign up to our newsletter to make sure you never miss an update!



Until next time Underlord,

– WFTO Team




Click here to discuss this update on our forums
Click here to chat about this update on our Discord

Never miss an update! Sign up to our newsletter!

13 commentaires Lire la suite

Articles

“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
The Sixth Axis

Dernières mise à jour, Prochainement & Edition Underlord


Nous avons le plaisir de vous annoncer que le patch 1.3, la troisième mise à jour importante de War for the Overworld, est maintenant disponible. Le patch 1.3 est plein à craquer de nouvelles fonctionnalités, notamment l’éditeur de cartes tant attendu qui permet aux joueurs de créer leurs propres niveaux en mode Escarmouche, Multijoueur et Scénario et de les partager sur Steam Workshop !

[h1]Caractéristiques de l’éditeur de cartes :[/h1]

  • Créez des cartes en mode Escarmouche, Multijoueur, Bac à sable et Scénario pour 1 à 4 joueurs.
  • Placez du terrain, des unités, des défenses, des salles, des artefacts et des autels.
  • Utilisez la puissante fonction Miroir pour créer des cartes équilibrées.
  • Ajoutez les troupes de l’Empire à votre carte pour plus de difficulté.
  • Les Inhibiteurs font office de condition de victoire supplémentaire lorsqu’ils sont détruits, ce qui vous permet de créer des scénarios simples pour le mode solo.
  • Partagez votre carte sur Steam Workshop.

Ajouts du patch 1.3 :
  • L’éditeur de cartes (voir ci-dessus)
  • Un nouveau rituel : Armageddon
  • Plus de dix nouveaux niveaux officiels pour les modes Multijoueur, Escarmouche, Bac à sable et Scénario
  • Encore plus de corrections et d’améliorations


Cliquez ici pour lire l'intégralité des notes de mise à jour ! (Anglais Seulement)

Edition Underlord



Achetez l’Édition Underlord pour recevoir ces bonus supplémentaires :

Thème de donjon Sovereign


Dans War for the Overworld, chaque Underlord est unique. Un donjon est le reflet direct de la nature et de la personnalité d’un Underlord.

En achetant l’Édition Underlord, vous pouvez adopter le thème de donjon Sovereign en Multijoueur et en Escarmouche pour afficher votre amour du mal !

Le thème Sovereign contient des modèles et des textures exclusifs pour les éléments suivants :

  • Cœur de donjon avec effets visuels et spéciaux uniques
  • Murs et cases
  • Dessus de case et de porte
  • Ouvriers

Téléchargement de la bande originale

Nous avons réuni la collection complète des 16 titres musicaux utilisés dans le jeu. Vous pouvez en profiter et les écouter dans le confort de votre Repaire souterrain ou de votre Salle de torture.

Guide de l’expert en donjons de l’Underworld (lorsqu’il sera achevé)

Nous vous réservons encore d’autres surprises pour l’Édition Underlord. Nous travaillons actuellement à la compilation de nos croquis de conception et de diverses informations pour notre « Guide de l’expert en donjons de l’Underworld », qui vous permettra de découvrir davantage le royaume de Kairos.

Prochaines mises à jour



War for the Overworld est en constante évolution. Pour l’équipe de Subterranean Games, ce projet est une véritable histoire d’amour et nous sentons que nous pouvons encore agrandir le jeu. C’est pourquoi nous continuerons de mettre à jour War for the Overworld au cours des nombreux mois à venir.

En plus des corrections de bugs et des améliorations courantes, vous pouvez également vous attendre à voir apparaître de nouveaux contenus dans le jeu, sous la forme de mises à jour gratuites et de DLC payants. Le monde de Kairos est prêt à accueillir de nombreuses extensions et nous avons hâte d’explorer davantage son histoire.

Les fonctionnalités prévues incluent :

  • Un mode Survie
  • Des histoires de campagne supplémentaires
  • Et bien plus encore !

Le premier DLC payant sera une courte campagne qui s’ajoutera à l’histoire de la campagne originale. Ce DLC sortira plus tard dans l’année et sera gratuit pour tous ceux ayant acheté le jeu avant le 2 mai 2015.

Le mode Survie


Le mode Survie bénéficiera d’améliorations avec des fonctionnalités véritablement uniques. Ce DLC sera complètement gratuit pour tous, quelle que soit votre date d’achat, et sortira plus tard dans l’année.

Le mode Survie proposera :

  • Des défis de survie : relevez des défis prédéfinis ou créez les vôtres et partagez-les avec vos amis !
  • Des classements : prouvez que vous êtes le meilleur Underlord au monde et hissez-vous au sommet des classements !
  • Des niveaux supplémentaires : des niveaux de Survie en plus pour mettre à l’épreuve vos talents maléfiques !
  • Des mutateurs : modifiez le jeu pour le rendre plus difficile, plus facile ou plus étrange grâce à différents mutateurs prédéfinis, et créez même les vôtres !

À propos de ce jeu

Vous en avez assez d’envahir des donjons ? Vous avez un petit coup de mou car vos quêtes infinies pour trouver de l’or et une nouvelle paire de bottes sont monotones ? Vous commencez même à vous demander si l’héroïsme est fait pour vous ? Bienvenue dans War for the Overworld !

War for the Overworld est un jeu de gestion de donjon qui reprend les aspects que vous préférez dans les jeux de stratégie en temps réel et de simulation divine. Vous incarnez un Underlord malfaisant et tout-puissant, exilé depuis longtemps dans l’Éther. Grâce à de sombres et terribles pouvoirs et une soif insatiable de conquêtes sanglantes, vous vous relèverez à nouveau et reprendrez votre royaume !

En votre absence, l’Underworld a perdu de sa splendeur. Il s’est affaibli et craint désormais l’Empire de l’Overworld, qui s’est renforcé et enhardi en l’absence de mal à combattre. Creusez votre donjon dans le sol et les pierres de l’Underworld, et construisez des dizaines de salles uniques pour attirer des hordes de créatures qui travailleront et combattront pour vous.

En plus de vos fidèles serviteurs, vous possédez des sorts destructeurs et des rituels puissants à lancer sur n’importe quel Héros bienveillant (ou Underlord rival) qui oserait pénétrer dans vos salles impies. Avec vos sombres pouvoirs et votre puissante armée de sbires assoiffés de sang, vous êtes fin prêt à mener la guerre pour l’Overworld !

Caractéristiques principales


  • Construisez votre donjon : creusez et bâtissez votre donjon sous la surface de l’Overworld. Concevez-le comme bon vous semble et créez une forteresse souterraine pleine de salles différentes, chacune dotée d’une utilisation et d’un objectif uniques.

  • Le mal est de retour : incarnez un Underlord qui s’est réveillé d’un profond sommeil après avoir erré pendant des années dans l’Éther. Ce royaume contient différents ennemis, des Héros et des Underlords qui se dresseront sur votre chemin au cours de votre conquête de l’Overworld.

  • Les Filons du mal : choisissez parmi plus de 60 salles, sorts, potions, rituels, défenses et constructions dans les Filons du mal à mesure que vous progressez dans le jeu. D’innombrables combinaisons de Filons vous attendent pour conquérir l’Overworld. Exprimez votre propre nature malfaisante !

  • Fortifiez votre domaine : construisez un large éventail de défenses au sein de vos murs pour vous défendre et détruire ceux qui cherchent à envahir votre domaine.

  • Lancez des sorts diaboliques : invoquez une magie impie pour renforcer votre donjon, repousser les forces ennemies, inonder les couloirs de petits cochons ou simplement transformer un Héros importun en une explosion de viande morte.

  • Invoquez des rituels destructeurs : châtiez vos ennemis ou améliorez vos propres forces avec des rituels puissants qui peuvent tout faire, de la réanimation d’une armée de morts-vivants jusqu’à la fortification instantanée de votre donjon tout entier.

  • Dirigez de puissants sbires : plus de 20 sbires attendent vos ordres. Ils travailleront pour vous et combattront sous votre étendard... si vous leur fournissez tout le confort qu’ils demandent.

  • Conquérez l’Overworld : jouez une campagne de longue haleine, affrontez l’Empereur de l’Overworld et tentez de régner sur tout le royaume de Kairos.

  • Détruisez vos adversaires : combattez des Underlords rivaux dans des parties Escarmouche ou Multijoueur pouvant accueillir jusqu’à quatre joueurs !

  • Mettez vos nerfs à l’épreuve : testez le prototype du mode Survie et tentez de battre le meilleur score contre des vagues d’ennemis !

  • Défiez une IA sans pitié : alliez-vous à un ami ou jouez les loups solitaires, et affrontez des adversaires IA horriblement perfectionnés en mode Escarmouche ou Multijoueur !

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 , Windows 8 , Windows 10
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Récentes :
plutôt positives (45 évaluation(s))
Globales :
plutôt positives (2,188 évaluation(s))
Publiées récemment
Gaudette233
( 32.4 heures en tout )
Posté le : 21 mai
Très fidèle à ce qu'on s'attend d'un sequel de Dungeon Keeper 7/7 !
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Deville
( 107.7 heures en tout )
Posté le : 21 mai
I have been playing this on and off since early beta [really more of an alpha really] and I am still loving it. If you ever liked dungeon keeper, [the real one, not that mobile pile of crud], then just get this game!
Campaign is alright, I enjoyed but its skirmish that I really enjoyed, and now with the ability to make your own maps, or download ones others have made …… hours of enjoyment.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
^6ElisaGoldstein
( 0.9 heures en tout )
Posté le : 21 mai
I'd like to give it a fair chance, however I can't even log into it without crashing. I'll update this if I can ever attempt to play it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
 
Un développeur a répondu le 21 mai à 9h57
(voir la réponse)
Quest
( 31.1 heures en tout )
Posté le : 19 mai
Brings up a lot of memories of the days of DK1 and DK2. However as fun as it is, there seem to be lacking a charm that dk2 has with its creatures. Every creature was more unique and impactful.

Good game nevertheless and great hearing the same narrator voice again.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
 
Un développeur a répondu le 19 mai à 8h43
(voir la réponse)
BUILD WALL
( 2.6 heures en tout )
Posté le : 18 mai
The narrator makes this game worth it. "Quit picking your nose, Overlord."
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Clarkendorfen
( 9.0 heures en tout )
Posté le : 17 mai
Very similar to the great franchise that was Bullfrog's Dungeon Keeper until it was shut down by Electronic Arts. A worthy addition to the series.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Millerux
( 1.8 heures en tout )
Posté le : 17 mai
Its good to be bad!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Saar
( 37.1 heures en tout )
Posté le : 17 mai
On retrouve bien la philosophie de Dungeon Keeper : dark et cartoon à la fois. Un subtile mélange que les devs ont vraiment bien géré.

La campagne est amusante, la voix Off. mérite un Oscar (en tout cas il en faut un au mec qui s'occupe des dialogues)
Continue d'évoluer même si, dans l'état, il est déjà mieux que DK (Je ne pensais pas dire ça un jour..)
Les combats restent très confus lors de gros affrontements, mais bon, est-ce vraiment important? Généralement on lache la Horde sur les héros et on savoure.

Par contre, le workshop, l'éditeur de niveau... OMG! YES!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
akkedis
( 248.4 heures en tout )
Posté le : 15 mai
Good game, spiritual succesor for Dungeon keeper, if you like strategy, and dont mind a bit of buggyness, you'll enjoy this game. It's fairly unique among all games.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
[Nyan] Balloon Cat
( 15.0 heures en tout )
Posté le : 12 mai
Much better than Dungeons 2. Much more to work with and much more satisfying so far. I enjoy the faster game play and the variety so far. ^^

Edit: So I made it to the end of campain, hopefully it comes out with the next part of the story D:! But, it is very enjoyable, much better than Dungeons 2. Lots to work with and almost reminds me of Warcraft except underground with unlimited resources. I would say it's for both players who like hard core RTS and can be for players who are more casual and less hardcore. But with how the system is it might be a little harder for players who don't understand what rushing is or the slow people who like to gather and defend. Because defences are a little harder to manage since i could just blow up your walls and go around when you place traps or spam beast/gnarlings at your door. And to add you cripple your mana pool which is much better than traps in my opinion.

Pros:
Plenty to work with, many ways you could play and different ways to rush your opponent. It can become chaotic though and it's pretty challenging especially since you have to think about how you want to expand and to do it fast because you do leave yourself open for attack. It's challenging and it is possible to completely cripple someone on here.


Cons:
Limited defences, and fairly small amount of magic use. Laggy, and slightly buggy especially when there is waaaay too much action, like level 12. I crashed once and lagged majority of the time during that stage. So far I only crashed twice but other than that it runs pretty smoothly but lags hard when there's too much in one spot.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Cohj
( 30.5 heures en tout )
Posté le : 10 mai
This is the second time that I've gone back to this game and it's much better then the first so perhaps with a bit more support. War of the overworld will do well but right now it's still a buggy mess and...They are released paid DLC without fixing said bugs. If you buy this game, be aware of bugs but if you can get past them it is a solid game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
 
Un développeur a répondu le 10 mai à 15h01
(voir la réponse)
Wulff
( 33.9 heures en tout )
Posté le : 10 mai
A True Disappointment

I cannot for the life of me fathom how it has taken the developers years to produce this terrible game. What disappoints me is that I supported the game from the beginning and feel I've been patient over the years with its bugs and faults. But over 2 years on and it's still a complete mess.

It's impossible to list everything that's wrong with the game, I actually tried but my review was too long for steam, so if that doesn't tell you enough then by all means buy it and see for yourself...If I had to choose one thing that got to me the most, it would be the animation. I mean they haven't even tried, the characters can walk and perform a basic attack, and that's more or less the extent of it.

I can only reach the conclusion that the developers have used the money paid in by its supporters and ensured that they have been given decent wages with lots of perks, because it is clear that very little of the years they have had to develop this game has actually been spent doing so. To top it off, I have seen that they have the audacity to release an exanpsion to the game! The game is utterly and laughably incomplete, it's a joke and I would under all circumstances not advise anybody to purchase this game, your money will not be well spent and any hopes that it will be efficiently used to improve the game is unforeseeable. I would accept a refund in a heartbeat, following the progress and seeing the end result has been a complete waste of my time.

Save your money, play Dungeon Keeper again, it's a much better game that was developed a decade before this one was.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
 
Un développeur a répondu le 10 mai à 10h56
(voir la réponse)
TigrisMorte
( 24.6 heures en tout )
Posté le : 9 mai
Refreshing to have a game by actually devoted and competent Developers.

War for the Overworld is indeed a modern Dungeon Keeper, unlike the travesty mobile garbage that EA spewed forth seeking quick unearned cash.

It channels the spirit of Bullfrog back from the desiccated corpse in EA's droppings and Molyneux's sundered reputation.

The game is fun in and of its own as well as being continuously improved. Reward these actually care about your purchase developers and yourself by adding this game to your stable.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
 
Un développeur a répondu le 10 mai à 11h21
(voir la réponse)
Ismaru
( 13.2 heures en tout )
Posté le : 8 mai
Great game. Especially fun if you like the Dungeon Keeper series. It felt like "Dungeon Keeper 3" to me, which I really consider a compliment!

Pro's
  • Really brings you back to the good old days, playing the bad guy for once instead!
  • Very original strategy game, trying to attract creatures based on certain rooms
  • Takes many good ideas from the Dungeon Keeper series and improved on them or made quality-of-life improvements


Cons
  • Creature spawning mechanics and dictating which creatures you get are two things I still don't understand. Certain rooms attract certain creatures, but which ones spawn and how many you can get max etc. confused me all the way up to the end
  • There's no "priority list" like in games such at the Settlers where you can force certain actions to have priority over other. For example where to bring defeated monsters (to the crypt, or the prison for.. other uses? :D ).
  • It felt easier than the Dungeon Keeper series. Then again I was younger when I played that so it could've been due to that, too.

I would've loved if the game had even more rooms and "forces" you to decide on a certain build, like focussing on sorcery, invest heavily into beasts, conversion of enemies, traps & alchemy, or just raw muscle power via the training room. Right now you can do everything really well and I often ended up trying to challenge myself by picking one.

All in all, an awesome game!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Dragoniac Fr
( 14.8 heures en tout )
Posté le : 7 mai
Bon war for the overlord, à chaud, qu'en dire ...

Je plante le décors, je suis fan de dungeon keeper depuis le tout premier sous ms-dos, c'est pour dire si ça remonte ^^
Le premier était vraiment cool, tout en fr, des décors et un design au top pour l'époque, le jeu était aussi très long avec une trentaine de niveau de mémoire, il n'avait quasiment aucun défaut.

Puis vint dungeon keeper 2, une pâle copie qui ne restera pas dans les annales. S'en suivit tout une ribambelle de jeu de gestion de donjon, mais bon, on peut pas dire que ça ait été une franche réussite.

Et voilà que war for the overworld pointe le bout de son nez.

Il reprend donc en tout point le tout premier, une map qui change de tête au fur et à mesure des conquêtes, de la création de donjon avec pièges et autres, des recherches pour augmenter son pannel de salles/sorts/pièges, des créatures en veux-tu en voilà.

Malheureusement il n'est pas en FR, la campagne a été traduite dans un français correct mais sans plus, les tips sur les écrans de chargement ont été traduit avec google translator, ce qui est assez drôle à lire ^^

Le jeu n'est par contre pas très long, une dizaine de missions à tout casser.

Le jeu est relativement bien équilibré niveau difficulté tout au long des missions SAUF l'avant dernière mission où c'est un constant ♥♥♥♥♥♥ de foutoir de ♥♥♥♥♥ !

Je ne spoilerai pas la fin, mais autant dire que je ne l'aime pas ce qui calme mes ardeurs pour recommander ou pas ce jeu lol.

J'ai testé le mode survie, impossible de dépasser la vague 15, mana buggée, prison qui fonctionne qu'à moitié, créatures qui passent leur temps à se beurrer à la taverne et viennent pas se battrent ... lol quoi. C'est dans le mode survie que j'ai compris que les portes ne servaient strictement à rien dans ce jeu lol. Elles sont soit ouvertes soit fermées, mais ça c'est à nous de le décider, il n'y a pas de script qui fait que la porte est en perma fermée sauf quand un de vos sbire veut passer ... nooooonnnnnn ... comme ça on à des portes qui servent quasi à rien lol. Idem pour la porte midas qui est censée être indestructible tant qu'on à des sous, mouais ... bah non lol.

Au final ce jeu est pas mal, il vous fera passer du temps dessus, par contre la durée de vie et les bugs croisés font que je ne peut pas vous conseiller de l'acheter plein pot, attendez qu'il passe en promo à -50% histoire de ne pas trop rager quand vous l'aurez terminé :)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Timesight
( 13.0 heures en tout )
Posté le : 7 mai
I would recommend it but barely. There are a lot of annoying bugs and a few gamebreaking bugs. Fps drop is bad but playable ( still annoying ). It is closest thing to dungeon keeper out there but it is way less smooth and AI is much worse. But as a dungeon keeper fan I still think it was worth the 30euros that I spent.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Cdawg
( 3.3 heures en tout )
Posté le : 6 mai
i brought this game in early access like 2 years ago it was unplayable at the time. ive logged on several times since then and compared to something like dungoen keeper 2 this is pathetic i wudnt recomend buying this game as its still not finished and i feel like the devs pulled my pants down took my money and run
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
 
Un développeur a répondu le 10 mai à 11h12
(voir la réponse)
freakalert
( 30.4 heures en tout )
Posté le : 5 mai
First, i bought the game for the multiplayer part. But i can't play bigger maps over LAN. While loading the map the client will crash to the main menu.

But if you want to play a dungeon keeper like game for the singleplayer part you should buy the game.

edit: After A few hours of playing Single Player i can say, that WFTO feels like a Dungeon Keeper clone. Which I like... very much.

When multiplayer will work with the large maps it could be one of my favorites.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
 
Un développeur a répondu le 10 mai à 11h03
(voir la réponse)
Lost
( 26.5 heures en tout )
Posté le : 5 mai
Was debating pulling the trigger on this one for a long time and finally did so. I heard that the release was rough and so I gave it some time to get fixed but with the Doom wait wiping me out, I needed something new.

In a nutshell, game is amazing if you enjoyed DK2. It's not perfect, but the devs are extremely active and dedicated even now and there is always new content and modes coming out. Plenty to do and see even now.

If you can get around the downsides like mediocre ai, a few performance issues and one or two overtuned or frustrating missions, highly recommended.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Emblis
( 17.7 heures en tout )
Posté le : 4 mai
When War for the Overworld was released it was a mess with crashes, stuttering, bugs and performance issues. Over time the game has been patched, updated and stabilized to the point you can play it without any frustration from the technical side.

The gameplay itself is, well, a Dungeon Keeper clone. In this management game you are tasked with building a dungeon, attract evil minions and eventually send them to destroy the forces of good. It is a decent game, nothing that will blow you away but it can be very fun at times.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 30 derniers jours
18 personne(s) sur 19 (95%) ont trouvé cette évaluation utile
Recommandé
11.4 heures en tout
Posté le : 28 avril
This is the dungeon keeper clone that we've been waiting for!
War for the Overworld is an attempt at creating a modern Dungeon Keeper. For those who are not familiar with Dungeon Keeper, it was a game released in 1997, where you played an evil dungeon overlord. You would build a dungeon with different rooms that attracted different creature types, and you would use those to fight the heroes of the land and rival dungeons. Controls were indirect, you could not give orders to individual creatures, but you could pick them up and move them about, and you could use other means to make your creatures go where you wanted them to go, but unlike a regular RTS, you could not give direct orders. You could also not recruit specific creatures, but instead creatures would be drawn to your dungeon based on what was in it. War for the Overworld does not change any of this. At its core, it's basically Dungeon Keeper with a fresh coat of paint.
Several attempts have been made in the past to make a "modern Dungeon Keeper", but most of them have, quite frankly, not been very good. As this game is so similar to Dungeon Keeper, there will be a lot of comparisons between the two.

Graphics & Sound
The graphics in War for the Overworld is actually quite good for an indie game. The models are detailed enough, and the textures are also relatively detailed. It won't rival the latest AAA games, but as long as you don't expect that, it won't disappoint. The game also has a very cohesive art style, nothing looks out of place, despite the different creatures looking radically different from each other. One thing I would complain about is the game being a bit too dark. It's not a major issue, and a dungeon should be dark, but some more light would have made the game look more pleasing.
The sound felt a bit weak. Nothing had much impact, and you don't get enough feedback from the sound to really feel like you're doing things. It's nothing game breaking, but it is one of the areas in which the game could stand to be improved.

Story
The story in this game is nothing to write home about. You're awoken and told about the emperor of the land, and that you should go and kill him. There's a bit more to it, but that's basically all you need to know. The story is basically just an excuse for "go kill good guys".
Where Dungeon Keeper 1 played up the contrast between the good guys and the bad guys (that is, you and your creatures) for comedic effect, War for the Overworld plays it more straight, similar to how Dungeon Keeper 2 did it. Which one is better is a matter of taste, but I preferred Dungeon Keeper 1. The game is not devoid of humor, but it's not as much of it as in DK1.

Gameplay
As mentioned above, War for the Overworld plays very similar to Dungeon Keeper. Build your dungeon, attract the creatures you want, and then attack. Everything feels a bit faster in War for the Overworld than it did in Dungeon Keeper. Your creatures level up faster in the training room, claiming land feels faster and so on. I would say that this is an improvement. Unlike Dungeon Keeper, where you had to research the "Call to Arms" spell in order to attract your creatures to a certain point on the map, you have access to a similar thing right from the get-go in War for the Overworld.
Going into enemy territory is a bit more dangerous than you might expect. You can't pick up creatures that are not on your territory, so if one is in danger, you'll have to use magic to save it, and hope that it is able to make it out of there on its own. And the game encourages you to use your magic liberally. You have a separate mana pool, and it is refilled quite fast, so using spells in combat is almost a must.
Creatures are also handled differently than in Dungeon Keeper. Now you have two broad categories that can basically be seen as intelligent creatures and animals. Intelligent creatures will be this games counterparts to goblins, warlocks, trolls and so on, while animals will be things like giant spiders and other more animal-like beings. Intelligent creatures requires regular pay, can work in different rooms, and can use your training room. Animals will wander about, and the only rooms they can use is the portal that attracts them (you need to build this one, while the portal that attracts intelligent creatures is already on the map), an arena (this is how you level them up outside of combat, but they are damaged in the process) and the room they get their food from.
If the game has one flaw, it is its difficulty, or lack thereof. While Dungeon Keeper was not a hard game, the only way you would realistically lose in that game was if you ran out of gold, War for the Overworld is even easier, giving you plenty of gold to spend, and far less to spend it on (training creatures, for an example, is free). Gold is used to build new rooms, and when it's payday (at which point all your intelligent creatures will go to the nearest treasury and take some money). Not once during the campaign did it feel like I was running short on cash.

Final thoughts
War for the Overworld is a really good game. It sticks really close to the Dungeon Keeper formula, but does a few things to speed up the gameplay. Is it better than Dungeon Keeper? Well, that's a matter of taste. I would have an easier time recommending this game, but due to nostalgia, I still think I like Dungeon Keeper a bit more. But anyone who wants to play a game like Dungeon Keeper, or who want an interesting take on the RTS genre should check it out. Just beware that the game still has some bugs (nothing game breaking, but they were common enough to be annoying).
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
Recommandé
17.7 heures en tout
Posté le : 4 mai
When War for the Overworld was released it was a mess with crashes, stuttering, bugs and performance issues. Over time the game has been patched, updated and stabilized to the point you can play it without any frustration from the technical side.

The gameplay itself is, well, a Dungeon Keeper clone. In this management game you are tasked with building a dungeon, attract evil minions and eventually send them to destroy the forces of good. It is a decent game, nothing that will blow you away but it can be very fun at times.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
Recommandé
26.5 heures en tout
Posté le : 5 mai
Was debating pulling the trigger on this one for a long time and finally did so. I heard that the release was rough and so I gave it some time to get fixed but with the Doom wait wiping me out, I needed something new.

In a nutshell, game is amazing if you enjoyed DK2. It's not perfect, but the devs are extremely active and dedicated even now and there is always new content and modes coming out. Plenty to do and see even now.

If you can get around the downsides like mediocre ai, a few performance issues and one or two overtuned or frustrating missions, highly recommended.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
Recommandé
13.0 heures en tout
Posté le : 7 mai
I would recommend it but barely. There are a lot of annoying bugs and a few gamebreaking bugs. Fps drop is bad but playable ( still annoying ). It is closest thing to dungeon keeper out there but it is way less smooth and AI is much worse. But as a dungeon keeper fan I still think it was worth the 30euros that I spent.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
Recommandé
24.6 heures en tout
Posté le : 9 mai
Refreshing to have a game by actually devoted and competent Developers.

War for the Overworld is indeed a modern Dungeon Keeper, unlike the travesty mobile garbage that EA spewed forth seeking quick unearned cash.

It channels the spirit of Bullfrog back from the desiccated corpse in EA's droppings and Molyneux's sundered reputation.

The game is fun in and of its own as well as being continuously improved. Reward these actually care about your purchase developers and yourself by adding this game to your stable.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
 
Un développeur a répondu le 10 mai à 11h21
(voir la réponse)
4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
Recommandé
130.4 heures en tout
Posté le : 29 avril
Dungeon Keeper was a fantastic game and I applaud WFTO for picking up the gauntlet that had been discarded for far too long.

The game is what you make of it.
Dont expect to be fed Blizzard/Square Enix/EA, boundary pushing extravaganzas.

This is a game made by serious fans of the genre for the enjoyment of everyone.

What's even more commendable is that it is still evolving and being expanded into something more feature rich and polished. The developer has demonstrated a dedication to WFTO and listens to the community.

So yes it does require a few more tweaks to some features, but these minor details dont outweigh what is already there to be enjoyed.

I will be clocking up many more hours and building many more dungeons.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
Recommandé
18.5 heures en tout
Posté le : 3 mai
overwhelmingly the best successor to dungeon keeper. as it continues to be polished and added to, i could see this eventually overtaking it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
13.2 heures en tout
Posté le : 8 mai
Great game. Especially fun if you like the Dungeon Keeper series. It felt like "Dungeon Keeper 3" to me, which I really consider a compliment!

Pro's
  • Really brings you back to the good old days, playing the bad guy for once instead!
  • Very original strategy game, trying to attract creatures based on certain rooms
  • Takes many good ideas from the Dungeon Keeper series and improved on them or made quality-of-life improvements


Cons
  • Creature spawning mechanics and dictating which creatures you get are two things I still don't understand. Certain rooms attract certain creatures, but which ones spawn and how many you can get max etc. confused me all the way up to the end
  • There's no "priority list" like in games such at the Settlers where you can force certain actions to have priority over other. For example where to bring defeated monsters (to the crypt, or the prison for.. other uses? :D ).
  • It felt easier than the Dungeon Keeper series. Then again I was younger when I played that so it could've been due to that, too.

I would've loved if the game had even more rooms and "forces" you to decide on a certain build, like focussing on sorcery, invest heavily into beasts, conversion of enemies, traps & alchemy, or just raw muscle power via the training room. Right now you can do everything really well and I often ended up trying to challenge myself by picking one.

All in all, an awesome game!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
107.7 heures en tout
Posté le : 21 mai
I have been playing this on and off since early beta [really more of an alpha really] and I am still loving it. If you ever liked dungeon keeper, [the real one, not that mobile pile of crud], then just get this game!
Campaign is alright, I enjoyed but its skirmish that I really enjoyed, and now with the ability to make your own maps, or download ones others have made …… hours of enjoyment.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 90 derniers jours
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
Recommandé
26.9 heures en tout
Posté le : 19 avril
To all you ex-Dungeon Keeper 2 players looking to reignite your love of the game....Buy this game! But beware things are a little different this time.....

At first, I was weary of the deviations from DK2 (of which there are many), and wasn't exactly sure if I liked it or not, but over time, I've come to believe this game is actually an improvement on the original.

Pros:
+Relive DK2 fun in a new and challenging way.
+Map editors
+Great game mechanics (skills trees, mana locking, sanctuarys etc.)
+Multiplayer

Cons:
-Relentless AI (surely this can be toned down?)
-The add crash or glitch (particulary on multiplayer)

The single player is great fun, and a great way to learn how the new game functions. My main grievance is just how relentless the AI is. It really is ridiculously hard sometimes.

Features such as mana locking and skills tree seem annoying at first, but you begin to realise that it's a mechanic that actually makes gameplay far more enjoyable in the long run.

For me the multiplayer is the best (and sometime worst) part of the game. This is the closest I've come to reliving those glory days of LAN'ing DK2 with friends, so I can't recommend this game enough for this reason alone. My main frustration comes from the odd crash when a large battle starts (which lets be honest, was far more regular on the orginal DK2). The game is far less geared toward defence (compared with DK2), so rather than lengthly stalemates, games can be won/lost within half an hour or so.

In short, this game is will delight those familiar with DK2, but will still provide a new challenge with it's tweaking on the mechanics. There are still the odd glitches which need to be ironed out, but these are few and far between, and don't effect the overall enjoyment of the game.

Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
7 personne(s) sur 10 (70%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
5.5 heures en tout
Posté le : 22 mars
The only thing missing is the loud thud noise when you place a room tile. 99/100
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
Recommandé
70.3 heures en tout
Posté le : 12 mars
It's a great game, reminds me of the good old days of DK2. But if you want to play multiplayer and don't want to mess around with your ports then i would wait.You can't host games but you can still join them, might be waiting a while for one to pop up though. Ashame really, hopefully they can come up with a solution soon cause i really want to play it again.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
Recommandé
106.7 heures en tout
Posté le : 23 mars
[Review written for 1.3]

Short Review:
Engaging RTS / dungeon management game where you get to play the bad guys.
Negative reviews are primarily concerned with WFTO at launch. Game is fully polished and well-optimised now, which makes for a much more enjoyable experience. Worth the full price, extremely worth during a sale.

(Very) Long Review:

I backed this during the Kickstarter crowdfunding phase, and was an avid fan of DK1 and 2. Bias confirmation confirmed, but this review is as objective as I can make it.

Overview
War for the Overworld is the spiritual successor to the cult hit Dungeon Keeper, a series by Bullfrog (later snapped up by EA - which is why DK3 never. ;_;).
You play as an 'Underlord', a wibbly wobbly non-corporeal being that seals its essence in a Dungeon Core (the room you start with in every game). Lose that and you lose the game; protect it at all costs.
But in order to enact your will (and defend said Core), you gain access to an assortment of rooms,

The Good

- You're the bad guy!

- Very polished. Backers and early buyers remember the... fiasco that was WFTO's launch (although they did explain why it released the way it did, which was understandable); it's come a long way since then. Virtually all bugs have been fixed, many quality-of-life features have been implemented/improved and the optimisation is much better.

- Unique. Although a successor to DK, there's nothing else like this on the market at the moment. WFTO isn't a carbon copy of DK either; it has its own fantasy, creatures and ideas (most notably, Potions and Rituals).

- Build your own Dungeon. One of the major attractions, you can build your Dungeon however you feel like (within the constraints of the map terrain, of course). If you want a massive open-plan ground, meticulously divided rooms full of doorways and corridors, then you can do it. (A more recent addition was Wall prop efficiency; to offset the fact you have less building space, rooms with reinforced walls will operate more effectively.)

- Playstyle variety [outside of the Campaign]. Every game, you'll start with no abilities or rooms unlocked, spending Sins (points) in a three-column Tech Tree to unlock stuff. You can rush for a specific tree's Titan, or you can spread Sins across all three trees. That said, I don't think it's perfect (see below).

- Entertaining. With Richard Ridings as your Mentor (the same VA for the DK Mentor) and the dark, tongue-in-cheek (and occasionally just plain silly) humour, it'll catch you out once in a while.That, with the excellent(ly awful) voice acting for the good guys makes for fun outside of the gameplay.

The Bad

- Hotkeys. Hotkey support was enabled a while back, but the lack of visibility is a significant issue to learn hotkeys, especially if you're trying to micro combat / efficiency. Could easily be fixed by displaying the relevant hotkey in ability tooltips.

- The AI. It's alright, but once you get to grips with the game, it becomes a lot easier to fight against. Also, there's no difficulty mode for the campaign; although the early missions are newbie-friendly, the difficulty curve rises quite significantly, particularly if you're new to this genre.

- Hidden / unexplained mechanics. Following on from the previous point, the game introduces many additional utilities you can make use of. That in and of itself is a good thing; the lack of introduction and usage of them isn't great. There's still a few rituals and potions I never make use of, while others are pretty overpowered for their investment. There are user-written guides that provide in-depth explanations, but it shouldn't really be the place of the community to tell you how something functions in the first place.

- Meta playstyles Lack of depth to Tech Tree. Having tested a defensive strategy against Master AI, I can confirm that defensive strats do indeed work (Avarice + WDs, all I'm saying), though I can't see them being as effective vs players. Nevertheless, Although there are options and optimal choices do vary from map to map, I still feel more could be done to promote tech / build diversity. Possibly passive buffs (and nerfs?) for certain units when you invest into certain trees, or passives that only activate from speccing into multiple trees to complement your playstyle.

- RAM usage. I have 8GB RAM (DDR3, meh clock speed), but on larger maps I will start to lag; it's still playable, but everything goes slower and commands won't always register. For optimal experience you'll want 12 or 16GB, but it's fine on small/medium sized maps.

Conclusion
Congrats for getting this far!
Overall, I would strongly recommend picking this up (especially if it's on sale, but the devs definitely earned the money asked). Many of the negative reviews were released at launch, present issues that have since been addressed in virtually all cases. Most of the bad points are fairly minor, primarily to do with communication and visibility.

Yes, it's not Dungeon Keeper 3; but that's fine. I personally believe it's better that WFTO is its own game, drawing inspiration from DK but not trying to become it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
Recommandé
12.3 heures en tout
Posté le : 19 avril
This game really brings back great memories of Dungeon Keeper 2.

So if you were a fan of the original DK and loved the sequel, this game is for you!

Also, if you remember the DK2 Trailer for DK3, this is technically DK3.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 10 (60%) ont trouvé cette évaluation utile
Non recommandé
0.7 heures en tout
Posté le : 6 mars
I tried this game back when it was Early Access and it showed some promise. Decided to revisit it after release for another look. Well, I have.

This game is so poorly-optimized as to be unplayable. The UI lags about 2-3 seconds behind your interactions with it. The tutorial level told me to cast the "Call To Arms" spell, which the UI didn't even present to me. (Then a few seconds later, said, "congratulations!" as if I had managed to cast it.) Things like casting a recall spell on a specific minion are virtually impossible, as they move faster than the UI allows you to cast.

Despite setting the game to open fullscreen, every time I run it it draws a huge 1080p-sized window *inbetween* my two monitors. Why would it do that? Why would ever want to play a game that way?

Keyboard keys won't work for scrolling the map. The only way to scroll the map is by sticking the mouse to one edge of it. This might be a setting in the UI, but I didn't want to spend the 26 minutes it would have taken to navigate to the options screen.

In addition to all of that, this isn't Dungeon Keeper 3. It's just an exact clone of Dungeon Keeper II, only very slightly more high-resolution. You might as well just buy DK2 on Gog.com and play it instead.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
 
Un développeur a répondu le 6 mar à 13h08
(voir la réponse)
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
67.7 heures en tout
Posté le : 1 mars
"It would be a fun game that I would like to play, it's Dungeon Keeper with better graphics, who wouldn't like that? But only IF they can fix the lagging and crashing and disappearing save file... for now I don't seen that happening... so I am not reccomending this game... no! don't buy it."

Updated: After receiving a response from the developer in the forum, it was concluded that my pc did not have the required specs to allow the game to run properly. I really didn't think this game would require such high specs.

So now I have revised my review and changed it to "I would RECOMMEND this game", with the condition that the pc specs need to be high enough (Windows # 64 bit + 8 GB of RAM + decent GPU).

IMO this game is definately fun, I just wish I had a pc that has high enough specs to play it. :)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
 
Un développeur a répondu le 1 mar à 6h31
(voir la réponse)
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
20.8 heures en tout
Posté le : 28 février
So, some mixed feelings on this one.

It doesn't drop the ball hard and it had the potential to. There have been a lot of attempts at making games like Dungeon Keeper and many of them failed. War for the Overworld doesn't fail so much as I feel like they could have done more.

Mostly, the campaign is a bit short. Took me 20 hours and a lot of that was me choosing to make things harder for myself than I had to. Ending is a bit weird, but seems like they're setting themselves up for DLC.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
142.1 heures en tout
Posté le : 1 avril
only one word to describe WFTO...."Awesom"...or maybe "inspired"....Maybe "Awespired"
I reccomend this game for anyone who loved the DK series and wants a more up-to-date rendition.
You've got the original voice over talents from the DK games. You've got imps. Theres no flies :)
Out of 10...i give 500
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
Recommandé
36.8 heures en tout
Posté le : 5 mars
I supported this during early access and the released product is AMAZING!!!! I loved the original dungeon keeper and although this is very similar the creators have taken this and added to it to make it an amazing game n it's own right.

If you like building and strategy games with a bit of a twist then this is a game for you. Every detail has been well thought out where monsters can battle monsters while you train up your army and defend your realm taking as much pleasure as possible in smashing the other guy.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
Recommandé
4.3 heures en tout
Posté le : 9 mars
It's ok. You know... in the way a nice piece of fresh bread is ok, or a sort of decent hot chocolate. It's not great, like a BJ from Abbie in the bushes behind the oval in high school, or an 21 year old single malt whiskey. It's fun, just don't expect it to rock your world. I question whether it's the best value out there though - at this price point you can find games a lot more engaging, but it's alright.

I'm not going to bother writing about the game specifics. I often do, but there are plenty of other reviews that are already doing thatn. Read them. I never said this was a GREAT review...
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante