Vous en avez assez d’envahir des donjons ? Alors construisez le vôtre ! War for the Overworld est un jeu de gestion de donjon qui reprend les aspects que vous préférez dans les jeux de stratégie en temps réel et de simulation divine. Bâtissez votre donjon et partez à la conquête de l’Overworld !
Évaluations des utilisateurs :
Récentes :
plutôt positives (48 évaluation(s)) - 77% des 48 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
plutôt positives (2,581 évaluation(s)) - 78% des 2,581 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 2 avr. 2015

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26 juin

Dungeon Keeper is 20 Today!



Darkest greetings Underlord,

Today is an auspicious occasion for the denizens of the Underworld! For you see, twenty years ago today, a little game known as Dungeon Keeper was unleashed upon the world by Bullfrog Productions and Electronic Arts.


        Evil certainly was very, very good - Dungeon Keeper - Electronic Arts - Bullfrog Productions

The brainchild of Peter Molyneux and the team at Bullfrog, Dungeon Keeper would be the progenitor of a whole new unholy sub-genre, now known as Dungeon Management, which melded together aspects of RTS, God Games and RPGs, to create a truly unique experience. Placed into the mind of an abhorrently cruel godlike being, you were charged with the creation and management of a deathly dungeon and its despicable denizens.


        The pioneering gameplay of slapping Imps - Dungeon Keeper - Electronic Arts - Bullfrog Productions

This unique concoction of gaming flavours would go on to touch countless lives, and become a cult classic with a dedicated following all across the globe. It is now one of the most recognisable achievements of Bullfrog, which considering their success, is truly saying something.
A sequel, the aptly titled Dungeon Keeper 2, was released two years later in 1999. It continued the ignoble legacy, even promising a third title, before the series’ life was brutally cut short by a shifting industry direction, and the loss of core members of the Bullfrog team.


        ’Twas still good to be bad - Dungeon Keeper 2 - Electronic Arts - Bullfrog Productions

Fans bayed for the promised third coming but it was never to be. Dungeon Keeper 3 would never be realised, and the original trailer and premise of the “War for the Overworld” would continue to taunt fans for well over a decade.

The deathly silence that followed was punctuated only by a few games inspired by the long absent king, many of which failed to meet the great expectations left behind in the void of Dungeon Keeper’s passing.

The years slipped away into the abyss, like so many Lords of the Land, but the Dungeon Management community grew in both size and age. With no sign of a new Dungeon Keeper on the horizon, it began to scheme and plan projects that could take up the reins of evil. If the industry would not fill the gap in our lives (with anything of value at least…) then we would do so ourselves.


        This evil was less good - Dungeon Keeper Mobile - Electronic Arts

Dozens of projects coalesced and dissolved. One such project, first envisioned on the Keeper Klan forums in 2007, reformed in 2011, and successfully Kickstarted in January 2013, is now better known by a name that meant so much to every Dungeon Keeper fan: War for the Overworld!

We’ve never made any secret of how much Dungeon Keeper has inspired War for the Overworld. We wanted to create a game that held as true as possible to the DNA of Dungeon Keeper – a game that could truly be considered a spiritual successor, taking what we felt was best about the gameplay and finding places to evolve it into a modern Dungeon Management game in its own right.


        We hope you’re having fun being evil again

This is a story we’ve told time and time and time again. But a story we haven’t told is how Dungeon Keeper has inspired us on a personal level, as developers, as people, and how it has shaped our lives in ways that we’re sure no one at Bullfrog could ever have imagined. So allow us to now share a few tales from our team:

Lee Moon – Community Manager
My first experience of Dungeon Keeper was shortly after its release in 1997 when I was just a wee lad of 6 years. I remember my older brother bringing this game home and watching him play it on our old Windows 95 desktop that was primarily used for my father’s work – but also for such gaming classics as Doom, Theme Park and Command and Conquer.

As I watched my brother play I just knew I had to have a go! This game looked like nothing I’d ever seen – the incredible isometric view, dynamic lighting, unique creatures, and ability to dig, shape and build rooms captured my imagination immediately. I waited… and waited while my brother played. Days later I finally got my chance!

I sat down in the big seat, eager as you might imagine a 6-year-old would be, and played my first level. So eager was I to build that I forgot to give my Imps time to fortify the walls. My dungeon was destroyed by the invading heroes before it even began! Rather pathetically I had lost the first level.


        Most decidedly not the screen I received on the first level - Dungeon Keeper - Electronic Arts - Bullfrog Productions

From then on I played the game on and off through the years. As I grew I became more and more competent. I finally beat the game and begged my parents to buy the sequel in 1999 (they eventually gave in). Since then I’ve played both games many, many times, most famously when I wrestled with the AI assistant on stream. I often look back on them as two of my favourite games ever made.

I remember for many years wishing for a third game, following various projects online (I’m sure you can imagine which!). For years I talked with friends about wanting to learn how to make games myself so I could work on something like that, but being pragmatic as I am, I decided to pursue a life in computer networking.

I jumped with joy when War for the Overworld’s Kickstarter happened, and backed £200 immediately. From there I became extremely active in the community, and the rest is history.

Dungeon Keeper played a huge role in my life, and without it I would not be where I am today – helping to shape a fantastic Dungeon Management game and a dedicated community around it!

Thanks for all the fun times and memories Bullfrog! You will always be missed!

Josh – Managing Director & Lead Designer

From an early age I knew that I wanted to be a game developer, after all my father had been one for my entire life so it seemed like a natural fit. Back in those early days I never would have imagined I’d have been directly responsible for one of the most popular modern Dungeon Management games.

I don’t entirely remember how old I was when I first played a Dungeon Keeper game. I know that I was certainly quite young, perhaps 7 or so when I dove headfirst into Dungeon Keeper 2. I was always a big fan of strategy games such as Command and Conquer and Populous: The Beginning, and something about DK2 really called to me. Though I wouldn’t encounter the original until much later, I can truly appreciate how much is owed to it.


        Keeper Klan is still a hot location for Dungeon Management fans!

I remember spending hours just working my way through the campaign and the disappointment that came in knowing that there would never be a third game. Over the years I watched games attempt to capture the magic, but nothing ever felt quite right. By 2007, at the tender age of 15, I knew that if I wanted to play a game that truly captured the feeling of total control, I’d have to make it myself. A decade and a whole lot of stress, sweat and graft later here I am, with something I’m proud to put my name to.

Scott Richmond – Director, Producer, Programmer

Dungeon Keeper was a game I played far before I ever considered becoming a game developer. It was a game I found myself reinstalling often to get that unique management game fix that only the DK series seems to have ever given.

My gamedev story in brief is one of self-learning and a lot of failed experiments. A lot. I have the DK series to thank for the high benchmark I pressured myself to achieve, and it was a constant inspiration and driving force as my attempts to make games became progressively more complex.

Patrick Hore – 3D Artist

Although I never played DK1 as a kid, its sequel completely grabbed my attention. Atmospherically, Dungeon Keeper 2 was captivating. The gritty colours, the eerie sounds, the twisted style of the landscape, made the dungeon management experience so inviting and addictive.

Being introduced to the game by my friends, I was immersed into a dark world so unlike many other games. It felt as if few games were willing to explore the point of view of the bad guy, which made the whole experience even more exciting. For me, creating an army of my favourite creatures and traps meant playing so many hours of skirmish matches.

I feel games like Dungeon Keeper are so inspirational for their integrity of their vision and feeling.

Nano Boucher – Director, Programmer

Hello. Many years ago now I remember having an absolute blast when playing Dungeon Keeper 2 online with my friends. We’d almost every weekend get together and devise strategies to see who could crush the others first.

From my experiences playing I was inspired to teach myself programming so that I could develop video games, and started working on a prototype in the UDK engine with similar principles to Dungeon Keeper. I’m sure you can find footage of that if you look around. It was a huge challenge – Dungeon Keeper is an extremely unique game and honestly something of a technical marvel for its time.


        What WFTO looked like circa 2007-2008

Shortly thereafter I discovered the WFTO project on Keeper Klan and I signed up to join the team. The rest is as they say is history!

Tim White – Writer

I think I’m one of the few members of the team who didn’t play Dungeon Keeper as a child – you know, how sometimes a classic will pass you by for some random reason. Thing is, I loved Theme Park. Maybe my innocent childhood self just wasn’t ready to be the bad guy! But I think discovering it as an adult, without the aid of nostalgia, just shows how much of a timeless experience Dungeon Keeper is. In particular for me, the strength of the setting is striking: the innovative mix of weird and otherworldly creatures, some of whom just don’t get along; the happy and hapless world full of places called “Flowerhat” and “Lushmeadow-on-Down”. The black comedy is always there, and I can only marvel at the succinct wit of the script, and deadpan delivery of Richard Ridings. Who can forget the intro to the first level: “The people of Eversmile are plagued only by aching facial muscles, and not anthrax as we had hoped.”

Conclusion

These days there are dozens of Dungeon Management games, either released or in production, all inspired by a single progenitor to some degree. Dungeon Keeper is to us what games like Wolfenstein or Doom are to the FPS genre – a true genre-defining classic that has inspired countless people to carry the torch and get into game making themselves.

We’re proud to have been one of the most influential of the Dungeon Management games in recent times, and to have been the first to achieve a successful Kickstarter, Early Access, launch, and post-release support cycle that is still going to this day!

It is our honour to truly have been a project by fans of Dungeon Keeper, for fans of Dungeon Keeper.

Dungeon Keeper 1 and Dungeon Keeper 2 are available to purchase from GOG.com!

Cheers,

– Brightrock Games Team


Discover Dungeon Keeper on GOG.com!

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23 juin

Share with the wider community on the Foundry


Darkest greetings Underlord,

The last few weeks have been incredibly busy for us here in the depths of the development dungeon, with the recent launch on GOG.com dominating much of our work. We have to say that it’s been an absolutely incredible success, and we’re extremely pleased that we can now finally offer War for the Overworld as a solid DRM-Free experience!

With this huge launch now behind us we’ve taken a step back and thought even more about what we can offer, to improve the experience of players that don’t want to participate in the Steam platform.

Introducing the Foundry

At Brightrock we consider community content to be one of the greatest things in PC gaming, and something we can’t get enough of. We want to bring this experience to our GOG.com players as well, and that brings us to the Foundry.



Whilst Steam has the Steam Workshop on which WFTO has thousands of custom creations, we knew that there was no place where non-Steam players could share and download maps and translations from. This is what we’re looking to solve with the Foundry.

We’ve set up this special page on our website as a repository for players to share, download and discuss their creations. We’ve already filled it up with some of the most important and popular maps and translations from our Steam community, to help you get your hands on the best content developed so far.

Now we’d like to invite you, our players, to help populate the Foundry with awesome content, and we look forward to helping you develop even better community content in the future! If you’d like to find out how to use the Foundry, then click through to this knowledgebase article.

As we move forward towards the last updates of WFTO, we’re keen to see what our community comes up with in terms of content, and we’re very interested to hear what improvements you’d like to see to the content creation tools. We’re also looking to resurrect our community spotlight, to reward the very best content in the community with small gifts and news spotlights, as our way of thanking the dedication and commitment of creators. We hope this new initiative will inspire everyone to get involved!

Cheers,

– Brightrock Games Team


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Articles

“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
The Sixth Axis

Celebration des deux ans de WFTO!

Prochaines mises à jour



Achetez l’Édition Underlord pour recevoir ces bonus supplémentaires :

Thème de donjon Sovereign


Dans War for the Overworld, chaque Underlord est unique. Un donjon est le reflet direct de la nature et de la personnalité d’un Underlord.

En achetant l’Édition Underlord, vous pourrez profiter du thème « Donjon souverain » dans tous les modes hors-campagne et démontrerez ainsi votre passion dévorante pour le Mal !

Le thème Sovereign contient des modèles et des textures exclusifs pour les éléments suivants :

  • Cœur de donjon avec effets visuels et spéciaux uniques
  • Murs et cases
  • Dessus de case et de porte
  • Ouvriers

Téléchargement de la bande originale

Nous avons réuni la collection complète des 16 titres musicaux utilisés dans le jeu. Vous pouvez en profiter et les écouter dans le confort de votre Repaire souterrain ou de votre Salle de torture.

The Dungeoneer’s Guide to the Underworld (Underworld : Le guide du maître des Souterrains – en anglais uniquement)

Ce PDF de 48 pages n’est autre qu’un véritable hommage aux manuels d’antan qui accompagnaient les jeux autrefois. Regorgeant d’illustrations magnifiques ainsi que d’informations sur le monde de Kairos et ses habitants, cet ouvrage vous permettra de découvrir avec brio le monde que vous allez conquérir.

Compilation de nouvelles All That Is Gold (Tout ce qui brille – en anglais uniquement)

Collection en PDF de trois nouvelles qui narrent les aventures d’un Nain héroïque pendant les événements de l’extension Heart of Gold.

À propos de ce jeu

Vous en avez assez d’envahir des donjons ? Vous avez un petit coup de mou car vos quêtes infinies pour trouver de l’or et une nouvelle paire de bottes sont monotones ? Vous commencez même à vous demander si l’héroïsme est fait pour vous ? Bienvenue dans War for the Overworld !

War for the Overworld est un jeu de gestion de donjon qui reprend les aspects que vous préférez dans les jeux de stratégie en temps réel et de simulation divine. Vous incarnez un Underlord malfaisant et tout-puissant, exilé depuis longtemps dans l’Éther. Grâce à de sombres et terribles pouvoirs et une soif insatiable de conquêtes sanglantes, vous vous relèverez à nouveau et reprendrez votre royaume !

En votre absence, l’Underworld a perdu de sa splendeur. Il s’est affaibli et craint désormais l’Empire de l’Overworld, qui s’est renforcé et enhardi en l’absence de mal à combattre. Creusez votre donjon dans le sol et les pierres de l’Underworld, et construisez des dizaines de salles uniques pour attirer des hordes de créatures qui travailleront et combattront pour vous.

En plus de vos fidèles serviteurs, vous possédez des sorts destructeurs et des rituels puissants à lancer sur n’importe quel Héros bienveillant (ou Underlord rival) qui oserait pénétrer dans vos salles impies. Avec vos sombres pouvoirs et votre puissante armée de sbires assoiffés de sang, vous êtes fin prêt à mener la guerre pour l’Overworld !

Caractéristiques principales


  • Construisez votre donjon : creusez et bâtissez votre donjon sous la surface de l’Overworld. Concevez-le comme bon vous semble et créez une forteresse souterraine pleine de salles différentes, chacune dotée d’une utilisation et d’un objectif uniques.

  • Le mal est de retour : incarnez un Underlord qui s’est réveillé d’un profond sommeil après avoir erré pendant des années dans l’Éther. Ce royaume contient différents ennemis, des Héros et des Underlords qui se dresseront sur votre chemin au cours de votre conquête de l’Overworld.

  • Les Filons du mal : choisissez parmi plus de 60 salles, sorts, potions, rituels, défenses et constructions dans les Filons du mal à mesure que vous progressez dans le jeu. D’innombrables combinaisons de Filons vous attendent pour conquérir l’Overworld. Exprimez votre propre nature malfaisante !

  • Fortifiez votre domaine : construisez un large éventail de défenses au sein de vos murs pour vous défendre et détruire ceux qui cherchent à envahir votre domaine.

  • Lancez des sorts diaboliques : invoquez une magie impie pour renforcer votre donjon, repousser les forces ennemies, inonder les couloirs de petits cochons ou simplement transformer un Héros importun en une explosion de viande morte.

  • Invoquez des rituels destructeurs : châtiez vos ennemis ou améliorez vos propres forces avec des rituels puissants qui peuvent tout faire, de la réanimation d’une armée de morts-vivants jusqu’à la fortification instantanée de votre donjon tout entier.

  • Dirigez de puissants sbires : plus de 20 sbires attendent vos ordres. Ils travailleront pour vous et combattront sous votre étendard... si vous leur fournissez tout le confort qu’ils demandent.

  • Conquérez l’Overworld : jouez une campagne de longue haleine, affrontez l’Empereur de l’Overworld et tentez de régner sur tout le royaume de Kairos.

  • Détruisez vos adversaires : combattez des Underlords rivaux dans des parties Escarmouche ou Multijoueur pouvant accueillir jusqu’à quatre joueurs !

  • Défiez une IA sans pitié : alliez-vous à un ami ou jouez les loups solitaires, et affrontez des adversaires IA horriblement perfectionnés en mode Escarmouche ou Multijoueur !

  • Façonnez l’Underworld : créez de tout nouveaux niveaux grâce à l’Éditeur de carte et partagez-les avec les autres Underlords via Steam Workshop !

  • Repoussez vos limites : relevez les défis du mode Creuset et essayez de pulvériser le high score en affrontant des vagues d’ennemis !

  • Mutateurs de gameplay : paramétrez et configurez tous azimuts pour créer des types de parties personnalisés et les sauvegarder.

  • Traduction de la communauté : libre à vous de mettre à profit vos talents linguistiques pour faire découvrir War for the Overworld aux autres Underlords dans tout l’Underworld.

  • Richard Ridings : tout au long du jeu, vous serez informé de l’évolution de la partie (narration, didacticiel, statut) par nul autre que le grand manitou des souterrains maléfiques, Richard Ridings !

  • Revu et corrigé : innombrables améliorations, rééquilibrages, correctifs de bugs et optimisations depuis le lancement original !

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 , Windows 8 , Windows 10
    • Processor: Dual Core CPU @ 2.5GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Recommended:
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Minimum:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Recommended:
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Minimum:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Recommended:
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article

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