Znudziło cię już atakowanie podziemi innych graczy? Czas zbudować własne! War for the Overworld to gra polegająca na zarządzaniu podziemiami, łącząca najlepsze cechy RTS-ów i gier z gatunku „zabawy w boga”. Stwórz swoje własne podziemia i podbij świat na powierzchni!
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Bardzo pozytywne (67) - 85% z 67 recenzji użytkowników z ostatnich 30 dni było pozytywnych.
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W większości pozytywne (2,649) - 78% z 2,649 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 2 kwietnia 2015

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26 czerwca

Dungeon Keeper is 20 Today!



Darkest greetings Underlord,

Today is an auspicious occasion for the denizens of the Underworld! For you see, twenty years ago today, a little game known as Dungeon Keeper was unleashed upon the world by Bullfrog Productions and Electronic Arts.


        Evil certainly was very, very good - Dungeon Keeper - Electronic Arts - Bullfrog Productions

The brainchild of Peter Molyneux and the team at Bullfrog, Dungeon Keeper would be the progenitor of a whole new unholy sub-genre, now known as Dungeon Management, which melded together aspects of RTS, God Games and RPGs, to create a truly unique experience. Placed into the mind of an abhorrently cruel godlike being, you were charged with the creation and management of a deathly dungeon and its despicable denizens.


        The pioneering gameplay of slapping Imps - Dungeon Keeper - Electronic Arts - Bullfrog Productions

This unique concoction of gaming flavours would go on to touch countless lives, and become a cult classic with a dedicated following all across the globe. It is now one of the most recognisable achievements of Bullfrog, which considering their success, is truly saying something.
A sequel, the aptly titled Dungeon Keeper 2, was released two years later in 1999. It continued the ignoble legacy, even promising a third title, before the series’ life was brutally cut short by a shifting industry direction, and the loss of core members of the Bullfrog team.


        ’Twas still good to be bad - Dungeon Keeper 2 - Electronic Arts - Bullfrog Productions

Fans bayed for the promised third coming but it was never to be. Dungeon Keeper 3 would never be realised, and the original trailer and premise of the “War for the Overworld” would continue to taunt fans for well over a decade.

The deathly silence that followed was punctuated only by a few games inspired by the long absent king, many of which failed to meet the great expectations left behind in the void of Dungeon Keeper’s passing.

The years slipped away into the abyss, like so many Lords of the Land, but the Dungeon Management community grew in both size and age. With no sign of a new Dungeon Keeper on the horizon, it began to scheme and plan projects that could take up the reins of evil. If the industry would not fill the gap in our lives (with anything of value at least…) then we would do so ourselves.


        This evil was less good - Dungeon Keeper Mobile - Electronic Arts

Dozens of projects coalesced and dissolved. One such project, first envisioned on the Keeper Klan forums in 2007, reformed in 2011, and successfully Kickstarted in January 2013, is now better known by a name that meant so much to every Dungeon Keeper fan: War for the Overworld!

We’ve never made any secret of how much Dungeon Keeper has inspired War for the Overworld. We wanted to create a game that held as true as possible to the DNA of Dungeon Keeper – a game that could truly be considered a spiritual successor, taking what we felt was best about the gameplay and finding places to evolve it into a modern Dungeon Management game in its own right.


        We hope you’re having fun being evil again

This is a story we’ve told time and time and time again. But a story we haven’t told is how Dungeon Keeper has inspired us on a personal level, as developers, as people, and how it has shaped our lives in ways that we’re sure no one at Bullfrog could ever have imagined. So allow us to now share a few tales from our team:

Lee Moon – Community Manager
My first experience of Dungeon Keeper was shortly after its release in 1997 when I was just a wee lad of 6 years. I remember my older brother bringing this game home and watching him play it on our old Windows 95 desktop that was primarily used for my father’s work – but also for such gaming classics as Doom, Theme Park and Command and Conquer.

As I watched my brother play I just knew I had to have a go! This game looked like nothing I’d ever seen – the incredible isometric view, dynamic lighting, unique creatures, and ability to dig, shape and build rooms captured my imagination immediately. I waited… and waited while my brother played. Days later I finally got my chance!

I sat down in the big seat, eager as you might imagine a 6-year-old would be, and played my first level. So eager was I to build that I forgot to give my Imps time to fortify the walls. My dungeon was destroyed by the invading heroes before it even began! Rather pathetically I had lost the first level.


        Most decidedly not the screen I received on the first level - Dungeon Keeper - Electronic Arts - Bullfrog Productions

From then on I played the game on and off through the years. As I grew I became more and more competent. I finally beat the game and begged my parents to buy the sequel in 1999 (they eventually gave in). Since then I’ve played both games many, many times, most famously when I wrestled with the AI assistant on stream. I often look back on them as two of my favourite games ever made.

I remember for many years wishing for a third game, following various projects online (I’m sure you can imagine which!). For years I talked with friends about wanting to learn how to make games myself so I could work on something like that, but being pragmatic as I am, I decided to pursue a life in computer networking.

I jumped with joy when War for the Overworld’s Kickstarter happened, and backed £200 immediately. From there I became extremely active in the community, and the rest is history.

Dungeon Keeper played a huge role in my life, and without it I would not be where I am today – helping to shape a fantastic Dungeon Management game and a dedicated community around it!

Thanks for all the fun times and memories Bullfrog! You will always be missed!

Josh – Managing Director & Lead Designer

From an early age I knew that I wanted to be a game developer, after all my father had been one for my entire life so it seemed like a natural fit. Back in those early days I never would have imagined I’d have been directly responsible for one of the most popular modern Dungeon Management games.

I don’t entirely remember how old I was when I first played a Dungeon Keeper game. I know that I was certainly quite young, perhaps 7 or so when I dove headfirst into Dungeon Keeper 2. I was always a big fan of strategy games such as Command and Conquer and Populous: The Beginning, and something about DK2 really called to me. Though I wouldn’t encounter the original until much later, I can truly appreciate how much is owed to it.


        Keeper Klan is still a hot location for Dungeon Management fans!

I remember spending hours just working my way through the campaign and the disappointment that came in knowing that there would never be a third game. Over the years I watched games attempt to capture the magic, but nothing ever felt quite right. By 2007, at the tender age of 15, I knew that if I wanted to play a game that truly captured the feeling of total control, I’d have to make it myself. A decade and a whole lot of stress, sweat and graft later here I am, with something I’m proud to put my name to.

Scott Richmond – Director, Producer, Programmer

Dungeon Keeper was a game I played far before I ever considered becoming a game developer. It was a game I found myself reinstalling often to get that unique management game fix that only the DK series seems to have ever given.

My gamedev story in brief is one of self-learning and a lot of failed experiments. A lot. I have the DK series to thank for the high benchmark I pressured myself to achieve, and it was a constant inspiration and driving force as my attempts to make games became progressively more complex.

Patrick Hore – 3D Artist

Although I never played DK1 as a kid, its sequel completely grabbed my attention. Atmospherically, Dungeon Keeper 2 was captivating. The gritty colours, the eerie sounds, the twisted style of the landscape, made the dungeon management experience so inviting and addictive.

Being introduced to the game by my friends, I was immersed into a dark world so unlike many other games. It felt as if few games were willing to explore the point of view of the bad guy, which made the whole experience even more exciting. For me, creating an army of my favourite creatures and traps meant playing so many hours of skirmish matches.

I feel games like Dungeon Keeper are so inspirational for their integrity of their vision and feeling.

Nano Boucher – Director, Programmer

Hello. Many years ago now I remember having an absolute blast when playing Dungeon Keeper 2 online with my friends. We’d almost every weekend get together and devise strategies to see who could crush the others first.

From my experiences playing I was inspired to teach myself programming so that I could develop video games, and started working on a prototype in the UDK engine with similar principles to Dungeon Keeper. I’m sure you can find footage of that if you look around. It was a huge challenge – Dungeon Keeper is an extremely unique game and honestly something of a technical marvel for its time.


        What WFTO looked like circa 2007-2008

Shortly thereafter I discovered the WFTO project on Keeper Klan and I signed up to join the team. The rest is as they say is history!

Tim White – Writer

I think I’m one of the few members of the team who didn’t play Dungeon Keeper as a child – you know, how sometimes a classic will pass you by for some random reason. Thing is, I loved Theme Park. Maybe my innocent childhood self just wasn’t ready to be the bad guy! But I think discovering it as an adult, without the aid of nostalgia, just shows how much of a timeless experience Dungeon Keeper is. In particular for me, the strength of the setting is striking: the innovative mix of weird and otherworldly creatures, some of whom just don’t get along; the happy and hapless world full of places called “Flowerhat” and “Lushmeadow-on-Down”. The black comedy is always there, and I can only marvel at the succinct wit of the script, and deadpan delivery of Richard Ridings. Who can forget the intro to the first level: “The people of Eversmile are plagued only by aching facial muscles, and not anthrax as we had hoped.”

Conclusion

These days there are dozens of Dungeon Management games, either released or in production, all inspired by a single progenitor to some degree. Dungeon Keeper is to us what games like Wolfenstein or Doom are to the FPS genre – a true genre-defining classic that has inspired countless people to carry the torch and get into game making themselves.

We’re proud to have been one of the most influential of the Dungeon Management games in recent times, and to have been the first to achieve a successful Kickstarter, Early Access, launch, and post-release support cycle that is still going to this day!

It is our honour to truly have been a project by fans of Dungeon Keeper, for fans of Dungeon Keeper.

Dungeon Keeper 1 and Dungeon Keeper 2 are available to purchase from GOG.com!

Cheers,

– Brightrock Games Team


Discover Dungeon Keeper on GOG.com!

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Komentarzy: 58 Więcej

23 czerwca

Share with the wider community on the Foundry


Darkest greetings Underlord,

The last few weeks have been incredibly busy for us here in the depths of the development dungeon, with the recent launch on GOG.com dominating much of our work. We have to say that it’s been an absolutely incredible success, and we’re extremely pleased that we can now finally offer War for the Overworld as a solid DRM-Free experience!

With this huge launch now behind us we’ve taken a step back and thought even more about what we can offer, to improve the experience of players that don’t want to participate in the Steam platform.

Introducing the Foundry

At Brightrock we consider community content to be one of the greatest things in PC gaming, and something we can’t get enough of. We want to bring this experience to our GOG.com players as well, and that brings us to the Foundry.



Whilst Steam has the Steam Workshop on which WFTO has thousands of custom creations, we knew that there was no place where non-Steam players could share and download maps and translations from. This is what we’re looking to solve with the Foundry.

We’ve set up this special page on our website as a repository for players to share, download and discuss their creations. We’ve already filled it up with some of the most important and popular maps and translations from our Steam community, to help you get your hands on the best content developed so far.

Now we’d like to invite you, our players, to help populate the Foundry with awesome content, and we look forward to helping you develop even better community content in the future! If you’d like to find out how to use the Foundry, then click through to this knowledgebase article.

As we move forward towards the last updates of WFTO, we’re keen to see what our community comes up with in terms of content, and we’re very interested to hear what improvements you’d like to see to the content creation tools. We’re also looking to resurrect our community spotlight, to reward the very best content in the community with small gifts and news spotlights, as our way of thanking the dedication and commitment of creators. We hope this new initiative will inspire everyone to get involved!

Cheers,

– Brightrock Games Team


Discuss this update on the Steam Discussion Boards

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Komentarzy: 8 Więcej

Recenzje

“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Brightrock Games haven't stopped supporting the game ... In fact, they rolled up their sleeves, listened to feedback, and polished those old dungeons to a shine”
Indiegames

Celebrating Two Years of WFTO!

Underlord Edition


Kupując wersję „Underlord Edition”, gracz otrzymuje następujące dodatkowe elementy:

Motyw podziemi „Sovereign”


W grze War for the Overworld każdy Władca Podziemi jest unikalny. Podziemia są odbiciem jego osobowości i indywidualności.

Kupując wersję „Underlord Edition”, gracz może użyć motywu podziemi „Sovereign” w trybie gry wieloosobowej i potyczki, aby zademonstrować swoją złowrogą naturę!

Motyw „Sovereign” zawiera unikalne modele i tekstury dla następujących elementów gry:
  • Serce Podziemia, w szczególności efekty wizualne i dźwiękowe
  • Mury i pola
  • Wykończenia pól i wrót
  • Robotnicy

Ścieżka dźwiękowa

Zebraliśmy całą kolekcję wszystkich 16 utworów muzycznych wykorzystywanych w grze. Wszystkich utworów można posłuchać w zaciszu własnego legowiska lub izby tortur.

Instrukcja dla Władców Podziemi (Po ukończeniu)

W wersji „Underlord Edition” pojawią się również inne elementy. Pracujemy nad kompilacją kolekcji grafik koncepcyjnych (w „Instrukcji dla Władców Podziemi”), które dostarczą graczom nieco więcej informacji o królestwie Kairos.

O tej grze

Z przykrością informujemy, że gra War for the Overworld w polskiej wersji językowej nie jest obsługiwana od kwietnia 2015 roku. Cała zawartość podstawowa gry została w pełni przetłumaczona, ale we wszystkich kolejnych materiałach będziemy korzystać z systemu tłumaczeń maszynowych. Gra umożliwia jednak teraz tłumaczenie tekstów członkom społeczności: odwiedź Warsztat Steam i poszukaj odpowiedniego tłumaczenia. Jeżeli chcesz pomóc nam w lokalizacji gry na język polski, odwiedź nasze forum tłumaczeń społeczności.

Znudziło ci się atakowanie podziemi należących do innych graczy? Masz już dość monotonnego wypruwania wnętrzności ze złoczyńców w niekończących się misjach mających na celu zdobycie złota i nieco lepszej pary butów? Zaczynasz się zastanawiać... czy bycie bohaterem w ogóle jest twoim powołaniem? Witamy w świecie gry War for the Overworld!

War for the Overworld to gra polegająca na zarządzaniu podziemiami, łącząca najlepsze cechy RTS-ów i gier z gatunku „zabawy w boga”. Gracz wciela się we wszechpotężnego, złego Władcę Podziemi, który bardzo długo pozostawał na wygnaniu w Eterze. Rozporządzając niezrównanymi mocami i dysząc niepohamowaną żądzą podbojów, diabelski lord powraca, by odzyskać swoje królestwo!

W czasie jego nieobecności podziemne królestwo podupadło, zmarniało i obawia się Cesarstwa ze świata na powierzchni, które urosło w potęgę i zuchwale zaczęło zaprowadzać pokój. Wykuj swoje podziemia w skale i kamieniu oraz zbuduj dziesiątki unikalnych komnat. Przyciągną one szereg stworów, które będą dla ciebie pracować i walczyć.

Oprócz wiernych popleczników możesz wykorzystać niszczycielskie zaklęcia i potężne rytuały przeciwko niczego niespodziewającemu się bohaterowi (albo innemu Władcy Podziemi), który ośmieli się wkroczyć do twoich bezbożnych podziemi. Dzięki niezrównanym mrocznym mocom i potężnej armii krwiożerczych stworów jesteś gotowy do walki w War for the Overworld!

Najważniejsze elementy gry


  • Zbuduj własne podziemia: Wykuj własne podziemne państwo pod powierzchnią ziemi. Zaprojektuj je w dowolny sposób i stwórz fortecę wypełnioną mnóstwem różnych komnat, z których każda ma odmienne zastosowanie i cel.

  • Zło powraca: Wciel się w rolę mrocznego Władcy Podziemi, który po niezliczonych latach przebudził się z głębokiego snu, w jakim pozostawał, dryfując w Eterze. W królestwie spotkasz różnych przeciwników — na twojej drodze po władzę staną zarówno bohaterowie, jak i inni Władcy Podziemi.

  • Diabelskie Żyły: Do wyboru masz ponad 60 komnat, zaklęć, eliksirów, rytuałów, obiektów obronnych i budowli, odblokowywanych w trakcie gry w Diabelskich Żyłach. Dostępnych jest mnóstwo kombinacji, które umożliwią ci podbój świata na powierzchni. Stwórz własny mroczny styl!

  • Ufortyfikuj swoje podziemia: Buduj różne obiekty obronne, aby zniszczyć każdego, kto wkroczy na teren twoich włości.

  • Rzucaj groźne zaklęcia: Korzystaj z magicznych zaklęć, aby wzmocnić swoje podziemia, niszczyć oddziały nieprzyjaciela, zatapiać korytarze z prosiątkami albo po prostu przerobić jakiegoś wścibskiego bohatera na mielonkę.

  • Korzystaj z niszczycielskich rytuałów: Ukarz wrogów lub wzmocnij własnych popleczników za pomocą potężnych rytuałów, dzięki którym możesz zrobić wszystko, poczynając od wezwania armii nieumarłych po błyskawiczne ufortyfikowanie całych podziemi.

  • Rozkazuj potężnym stworom: Na wezwanie czeka ponad 20 rodzajów stworów, które z chęcią będą pracować i walczyć pod twoim sztandarem... o ile zapewnisz im wszystkie wygody, jakich zapragną.

  • Podbij świat na powierzchni: Rozegraj pełną kampanię, zmierz się z Cesarzem świata na powierzchni i powalcz o władzę nad królestwem Kairos.

  • Zniszcz rywali: Prowadź walkę na terenie rywalizujących z tobą Władców Podziemi w potyczkach oraz rozgrywce wieloosobowej dla czterech graczy!

  • Sprawdź swój charakter i ambicję: Podejmij rękawice i zmierz się z prototypowym trybem przetrwania. Sprawdź, czy potrafisz pobić rekord w starciu z falą nadciągających wrogów!

  • Wyzwij bezwzględne AI: Współpracuj z przyjaciółmi lub sam wyzywaj miażdżącą i wyrafinowaną inteligencję przeciwników AI w trybie Potyczki i Multiplayer!

Wymagania systemowe

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 , Windows 8 , Windows 10
    • Processor: Dual Core CPU @ 2.5GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Recommended:
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Minimum:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Recommended:
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Minimum:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Recommended:
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article

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