¿Harto de invadir mazmorras? ¡Es hora de construir la tuya! War for the Overworld es un juego de gestión de mazmorras que aprovecha tus características favoritas de los juegos de estrategia en tiempo real y de simulación de dios. ¡Crea tu propia mazmorra y conquista el mundo de la superficie!
Análisis de usuarios: Mayormente positivos (1,691 análisis)
Fecha de lanzamiento: 2 abr. 2015

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"A game that continues the legacy of the Dungeon Keeper series spectacularly. A superb campaign and multiplayer makes this game great."

Actualizaciones recientes Ver todos (128)

23 de julio

Patch 1.1.22 Release Notes

Hey Folks,

Patch 1.1.22 is now available and with it come a bunch of new optimisations, fixes and a couple of small quality of life improvements.

Development of Patch 1.2 is now underway and you'll be able to find more about that in the coming weeks via our Newsletter!

Now without further a do here are the patch notes!

Gameplay & Balance Changes


  • It is now possible to claim the territory that belongs to a defeated ally player
  • Workers sacrificed on the Dungeon Core will immediately drop their gold on the vault, if no space is available the gold will be piled to the side.

Alchemy Lab (Room)
We’ve added the ability to sell your potions while they’re still brewing or sitting in your cauldron. We didn’t want players to feel punished for mistakenly selecting the wrong potion, in the same way that you can sell defences or constructs both as blueprints and once complete.

  • Sellback added for Potions in Cauldrons
  • Cancelling a potion that hasn’t started brewing will provide you with a 100% refund
  • Cancelling a potion in the first 5 seconds of brewing will provide you with a 100% refund
  • Cancelling a potion after 5 seconds of brewing will provide a 50% refund

Posession (Spell)

  • Fixed an exploit where it was possible to progress work significantly faster as a worker in possession

Obey (Spell) & Work-a-lot (Potion)

  • The Obey spell and Work-a-lot potion are now mutually exclusive and cannot be stacked on one and other

Performance Optimisations

  • Units are now appropriately culled when grabbed and dropped by remote players (AI or Human) this should herald some performance improvements where other Underlords are present on levels.
    • Previously units that were grabbed and dropped by other players were rendered for the local player regardless of their location.
  • Tiles will now cull properly even when their mesh changes off camera.
  • Small optimisation to Gateway colliders which should save a small amount of CPU time
  • Overhauled unit animations to reduce animation overhead at no visual loss
  • Small performance improvements when knocking out and claiming enemy Dungeons
  • Fixed a bug which caused duplicate wall connectors to be created on levels during editing
    • ~57,800 needless connectors removed from level 10 reducing file size from 1.2GB to 350MB this should decrease loading times (Down to 9.5 seconds from 15.5 seconds)

Visual Changes

  • Implemented Door toppers for Mira’s Doors
  • New Priestess and priestess boss visuals

Audio Changes

  • Win / Loss Advisor VO Added
  • New VO Alerts added
    • Alerts for Individual units becoming hungry, tired etc.
    • Other cases e.g. Vault full, Allied core under attack, enemy converting your minions
    • Alerts for Artefacts, each artefact now has VO associated for discovering identifying and using those artefacts

UI Changes

  • Summoned units no longer display a level on their unit shields
  • Introduced a tooltip on the payday indicator showing time until next payday and cost
  • 0.1 Second delay added to the info panel appearing, this functionality will be expanded upon in the future

AI Improvements

  • Workers should now be better at recovering corpses or unconscious units, especially when the fallen units are near to props

Level Changes

  • Fixed ritual availability being inconsistent between levels 7,9 and 10
  • Volcanic Bridge can now be unlocked on level 12
  • Ghoul number cap increased in Level 8 to ensure there are always Ghoul slots available
  • Minor layout changes on Level 11 to make finding the first gateway easier
  • Bridges on Level 11 are now floating above chasm and not on water
  • Small changes to “Eye of the Beholder” to ensure all players start on equal footing

Misc Changes

  • Updated UI Middleware, may yield some improvements and bug fixes for some users.
  • Units in the Arena now use a special mood not related to madness, this should prevent potential conflicts between the two states
  • Doubled the default speed of camera rotation
  • “Vault Full” Alert has been disabled in cases where the player has infinite gold

Bug Fixes

  • Blade Lotus, Gargoyle and Well of souls are once again buildable on stone bridges
  • Fixed a bug in C8 where reloading the level would cause all enemies to respawn
  • Fixed a bug where slave units (Ghouls etc.) would lose their masters on a reload
  • Various backend improvements to how the game unloads from Multiplayer matches
  • Enemy Blade Loti no longer show their shields or info panel tips while hidden
  • Well of Souls will now correctly work for clients
  • Fixed a bug where unit shields would not correctly hide on pickup
  • Fixed a potential delay that could cause problems in Multiplayer and Possession
  • Possession now works correctly on clients in Multiplayer
  • Fixed a bug with the Mana Shrine on Level 6 that was preventing it from working properly
  • The Emperor will no longer leave his chambers to attempt to sleep
  • Fixed an issue in Level 13 where loading a saved game that was saved after the drawbridge was brought down would cause the bridge to raise again
  • The “Leeeeroooy” achievement will no longer count the drawbridge Winches as optional objectives
  • The “My Pet Dungeon” achievement is now correctly awarded after spending 5 hours total in the Home Realm
  • Removed some duplicate props on Level 10
  • Minions will no longer get stuck on Ramparts that are placed on Stone Bridges
  • Fixed a bug where units could escape from the Arena
  • Cultists will no longer keep researching after all available aspects have been unlocked on a level that does not have all aspects available
  • Fixed units who have a focussed rally target attempting to attack that target while unconscious
  • Fixed a bug where cultists would not research artefacts when the sin cap is reached
  • Fixed an issue where the wrong progress would show in the info panel
  • Fixed the highguard spamming his snoring noise while asleep
  • Fixed the gold value of a blood money statue not decreasing as workers dig at the statue
  • Fixed native British members of the team complaining about the heat
  • Fixed an exploit where a player in spectator mode can move objects such as Artefacts and Gold Piles
  • Fixed an issue where Titans would not respond to their rally flag in Multiplayer
  • Shadows will now correctly fight one and other in the arena
  • Shadows can no longer leap out of the arena using their blink
  • Clients in multiplayer lobbies should now be able to see AI Difficulty levels
  • Archons will no longer raise wraiths from golden statues
  • Fixed a long standing bug where prisoners would continuously die when placed in prison causing them to be dropped from prison and returned to prison.
  • Fixed a bug where the player could not sacrifice prisoners for the vampire ritual
  • Fixed an issue where some attacks would push units into walls from the momentum of the attack
  • Fixed several issues with the Spirit Worker

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3 de julio

Patch 1.1.15 Release Notes

Hey folks,

Patch 1.1.15 is now available and with it a huge sigh of relief is uttered by those on systems with less memory. We've made huge optimisations to how memory is managed in WFTO thanks in no small part to Unity 5.1. With up to 86% Decreases in the amount of memory used by the game.

But that's not all we've got plenty of balance changes to the Frostweaver, Ember Demon, Midas door and more in this patch alongside a huge number of fixes and other changes!

Sadly the notes are far too large to post here so head on over to our website to view the full notes!

Let us know how you get on with the latest patch and if there are any issues be sure to bring them to our attention as soon as possible. We fixed a long standing bug this patch thanks to the information provided by our community members!

Unitl next time Underlord!

-WFTO Team

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“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
The Sixth Axis

Latest Major Update (1.1), Future Updates & Underlord Edition (Click for More)

Estamos encantados de anunciar el lanzamiento del parche 1.1; ¡nuestra primera gran actualización ya está disponible para descargar y jugar! El parche 1.1 supone un gran reajuste del juego con nuevas características, reparaciones del sistema y mejoras, además de montones de errores solucionados.

Características principales de la actualización:

  • Multijugador y Escaramuza de 4 jugadores
  • Visualización de la información mejorada
  • Modo Posesión revisado
  • Tiempos de carga iniciales un 87 % menores respecto a la versión 1.0.25
  • Muchísimos errores solucionados (¡10 páginas de notas sobre el parche!)

¡Haz clic aquí para leer la lista completa de notas del parche! (Sólo Inglés)

Underlord Edition

Compra la Edición Underlord para recibir las siguientes características:

Tema de mazmorra Sovereign

En War for the Overworld, cada Señor del Inframundo es un ser único. Las mazmorras son un reflejo directo de la presencia e individualidad de cada cual.

Si adquieres la Edición Underlord, podrás utilizar el tema de mazmorra Sovereign en el modo multijugador y el modo de escaramuza para demostrar tu dedicación a sembrar el mal.

El tema Sovereign contiene texturas y modelos únicos para:
  • Núcleos de mazmorra, incluidos efectos visuales y de sonido
  • Muros y recuadros
  • Complementos de recuadros y puertas
  • Trabajadores

Descarga de banda sonora

Hemos reunido los 16 temas musicales que suenan en el juego, ¡y puedes hacerte con ellos para escucharlos en la comodidad de tu propia guarida subterránea o tu cámara de tortura!

Guía del Inframundo para señores de mazmorras (cuando esté completa)

¡Y aún quedan cosas por llegar para la Edición Underlord! Estamos recopilando una colección de imágenes conceptuales de diseño gráfico con información para ti en nuestra "Guía del inframundo para señores de mazmorras", que te ayudará a conocer más a fondo el reino de Kairos.

Future Updates

War for the Overworld evoluciona constantemente. En Subterranean Games estamos totalmente volcados con este proyecto y creemos que aún hay mucho margen para expandir el juego. Con esta idea en mente, seguiremos lanzando parches para War for the Overworld durante muchos meses.

Además de solucionar errores y mejorar funciones, veréis que introducimos nuevo contenido en el juego en forma de actualizaciones gratuitas y contenido descargable de pago. El mundo de Kairos tiene mucho margen para expandirse y estamos deseando explorar más a fondo la historia.

Las características planeadas incluyen:

  • Modo de supervivencia
  • Editor de mapas básico (¡que podremos ir mejorando más adelante!)
  • Historias de campaña derivadas de la principal
  • ¡Y mucho más!

El primer contenido descargable de pago será una campaña corta que complementará la historia de la campaña original. Este contenido descargable estará disponible a lo largo de este año y será gratuito para todos aquellos que compren el juego antes del 2 de mayo.

Modo de supervivencia

El modo de supervivencia disfrutará de algunas mejoras con características verdaderamente sustanciosas. Este contenido descargable será gratuito para todo el mundo, independientemente de la fecha de compra del juego, y estará disponible a lo largo del año.

El modo de supervivencia incluirá:

  • Desafíos de supervivencia - ¡Atrévete a afrontar desafíos establecidos o crea los tuyos propios y compártelos con tus amigos!
  • Marcadores - ¡Demuestra que no hay ningún otro Señor del Inframundo a tu altura y conquista la cima de los marcadores!
  • Más niveles - ¡Más niveles de supervivencia para que pongas a prueba el poder de tu maldad!
  • Modificadores - Modifica el juego para hacerlo más difícil, más fácil o, simplemente, más estrafalario, sirviéndote de una serie de modificadores predeterminados e incluso diseñando los tuyos propios.

Acerca de este juego

¿Harto de invadir mazmorras? ¿Te sientes de capa caída destripando monótonamente a tipejos malvados en misiones infinitas a cambio de oro y unas botas un poco mejores? ¿Empiezas a preguntarte si las heroicidades son tu verdadera vocación? ¡Prueba War for the Overworld!

War for the Overworld es un juego de gestión de mazmorras que aprovecha tus características favoritas de los juegos de estrategia en tiempo real y de simulación de dios. Conviértete en un todopoderoso y malévolo Señor del Inframundo, desterrado hace tiempo al Éter. ¡Con un poder oscuro sin igual y un insaciable deseo de conquistas sangrientas, tendrás que volver a alzarte para reclamar tu reino!

En tu ausencia, el Inframundo se ha descarriado. Se ha convertido en un territorio débil y temeroso del Imperio del mundo de la superficie, que ha cobrado fuerza y vive en la osada comodidad de una pacífica existencia, sin necesidad de combatir a las fuerzas del mal. Excava tu mazmorra en la tierra y las rocas del Inframundo y crea decenas de estancias únicas para atraer a montones de criaturas a tu territorio y hacerlas luchar y trabajar para ti.

Además de contar con tus fieles seguidores, tienes a tu disposición hechizos destructivos y poderosos rituales para lanzarle a cualquier héroe incauto (o Señor del Inframundo enemigo) que se atreva a irrumpir en tus impíos dominios. ¡Con poderes oscuros inigualables y un poderoso ejército de lacayos sedientos de sangre, prepárate para librar tu guerra en War for the Overworld!

Características claves

  • Crea tu mazmorra - Excava y construye tu mazmorra subterránea bajo el mundo de la superficie. Diseña su distribución como más te guste para erigir una fortaleza bajo tierra equipada con una amplia variedad de estancias, cada cual con una utilidad y un fin únicos.

  • El mal ha vuelto - Conviértete en un Señor del Inframundo recién despertado de un largo letargo tras incontables años vagando a la deriva por el Éter. Este reino está plagado de diferentes enemigos, y tanto héroes como otros Señores del Inframundo se interpondrán en tu camino mientras luchas por dominar el mundo de la superficie.

  • Venas de la Maldad - Elige entre más de 60 estancias, hechizos, pociones, rituales, defensas y construcciones en las Venas de la Maldad mientras progresas a lo largo del juego. Hay montones de combinaciones posibles para conquistar el mundo de la superficie. ¡Personaliza a tu gusto tu reino del mal!

  • Fortifica tu territorio - Construye una amplia variedad de defensas dentro de tus muros para defenderte de quienes quieran invadirte y acabar con ellos.

  • Lanza hechizos asombrosos - Recurre a hechizos perversos para fortalecer tu mazmorra, dirigir a las fuerzas enemigas, invadir pasadizos con microcerdos o, simplemente, convertir a un héroe entrometido en un amasijo explosivo de tripas.

  • Desata rituales devastadores - Castiga a tus enemigos o vigoriza a tus propios efectivos con rituales capaces de cambiar el juego y lograr cualquier objetivo, desde alzar a un ejército de no muertos a fortificar de manera instantánea toda tu mazmorra.

  • Imparte órdenes a poderosos lacayos - Más de 20 lacayos aguardan tu llamada, dispuestos a trabajar y luchar bajo tu estandarte... si les proporcionas todas las comodidades que exigen.

  • Conquista el mundo de la superficie - Juega una extensa campaña enfrentándote al emperador del mundo de la superficie mientras luchas por la supremacía total en el reino de Kairos.

  • Destruye a tus rivales - ¡Planta cara a otros Señores del Inframundo en enfrentamientos de escaramuza o multijugador hasta con cuatro jugadores!

  • Pon a prueba tu entereza - ¡Lánzate a probar el prototipo del modo de supervivencia y comprueba si eres capaz de batir las mejores puntuaciones contra hordas de enemigos!

  • Desafía a una despiadada IA - ¡Alíate con un amigo o lánzate en solitario y planta cara a rivales devastadoramente sofisticados controlados por el juego en Escaramuza o Multijugador!

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • OS: Windows 7 (64-bit), Windows 8 (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: Windows 7 (64-bit), Windows 8 (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
Análisis útiles de usuarios
A 3 de 3 personas (100%) les ha sido útil este análisis
86.2 h registradas
Publicado el 2 de junio
Este juego es definitivamente la continuacion de DK2, tiene muchos de los encantos del juego de DK pero ahora con nuevas camaras, diferentes monstruos, artefactos, trampas,etc.
Me encanto el diseño y enfoque del juego, aun que las campañas se me hizo sumamente corta a diferencia del DK.
Estoy ansioso por jugar los DLC del juego.
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A 166 de 184 personas (90%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
18.8 h registradas
Publicado el 10 de junio
TL;DR - One of your minions wants to get off Mr. Bones Wild Ride.

10/10 would not get on.

I could not recommend this game in its' previous release state. However, now I actually can. After its' 1.1 patch, the majority of what this game was missing in its release verison has finally been added.

War for the Overworld, as a game, is...dungeon keeper 3. There really isn't another way to describe it. If Peter Molyneaux and the Bullfrog team were still around today, I feel the game we would have gotten would not be too far off from this. Are there flaws in this game? Obviously. Every game has flaws. But as far as managing to capture the feel of dungeon keeper and make an all-round fun game, this kickstarter title succeeds where higher-budget games such as the Dungeons series failed. With EA making no attempt to actually capitalize on a once great series, and in fact ruining it for a new generation by slamming a free to play business model that shames the series GREATLY (even paying off reviewers EA style couldn't keep dungeon keeper mobile's critic rating up high enough to appear worthwhile), it's nice to see we still have fans of the old game out there who want to see it made new.

Am I rambling a lot on what Dungeon Keeper was? Yep. For those of you unfamiliar with what I'm talking about, this is a game where you manage a...well, dungeon, from the perspective of an evil overlord. Throughout the campaign, rather than being the hero who explores and brings death to dungeons, you build the dungeon and fight back against the good. You can accomplish this through the use of powerful minions as well as various traps and such that your enemy won't (hopefully) see coming, and of course a little bit of god power for good measure (*zap*). You have minimal control over your minions, so this isn't exactly an RTS and it sure as all hell is NOT an actions per minute game - in fact, trying to go all MLG clicky-clicky on this game would likely just hinder you more than anything else. Your control consists of picking minions or imps up and throwing them where you want them to be and...well, hoping they do what you want. You can lay down rally flags to get everyone's attention to a specific spot, but if you try to keep them out for too long you'll end up with a bunch of unhappy minions telling the flag to ♥♥♥♥ off and going to bed. You also have to keep them regularly paid with gold, which handily is also the resource you use for literally everything else. Fail in this aspect, and minions will just pack up shop and leave to go elsewhere.

Map design is what made Dungeon Keeper and, as a result, War for the Overworld, extremely unique. There is not a lot of map when you actually get in - it's just a bunch of dirt, some impenetrable rocks, water, lava, maybe a chasm, and gold in the dirt. Oh, and your central dungeon core. Don't lose that...seriously. You have to dig out your own map, tile by tile, and lay down rooms in areas to correspond with what you want and your minions' needs - a lair to sleep, a slaughterpen to eat, a tavern to provide money for you and make people happy, a barracks to train, etc...and of course the arena where you can have minions fight to the death for no reason outside of entertainment. It appears to entertain the other minions to watch their brethren get slaughtered too...and of course, the other benefit to building your own map is deciding when and where to dig to place down traps and such, and if you happen to sight enemy traps...you can dig around them.

By now you may think this is a twisted, evil game where everything is gruesome and terrible. And you'd be right and wrong. While you do play as evil, this is a very lighthearted game as the original dungeon keeper games were. Featuring awesome voice narration from the original DK's narrator, you'll find yourself often having a lot of fun just from hearing some of the things minions have to say, or the random (but amusing) pop culture references made by the narrator.

And when you're done with the campaign, you'll find it is still very fun to play in skirmish or multiplayer modes. In these modes, you and up to 3 other AI or players will duke it out, each building their own dungeons and attacking one another for no reason other than ♥♥♥♥ you, my ground. Unlike the original dungeon keeper, War for the Overworld actually does a decent job of working properly in skirmish and multiplayer. While it was possible in Dungeon Keeper 2 to do the same, the game just didn't quite feel the same as it was very campaign-oriented. WFTO implements some new systems that help the game to work properly in either situation. There is also sandbox mode where you just build in a big, empty map free of gold or mana issues, and survival mode which is...honestly still being worked on and I have very little experience in it, but it's self explanatory.

Overall, this game is easily worth your $30. Hell, go the extra $10 and get the $40 version just for the soundtrack if nothing else - the soundtrack is pure evil and outstanding and it fits PERFECTLY with a game of this theme. This kickstarted game more than deserves your money (after a rocky launch).

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Un desarrollador ha respondido el 11 de jun. a las 3:38
(ver respuesta)
A 560 de 717 personas (78%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.3 h registradas
Publicado el 2 de abril
Wait, for the love of god, wait with picking this game up.

I have had my eyes on this game for a long time, since I loved the original DK games, and this one seems like it was going to stay true to the formula. I did, however, want to wait until it was finished, as to not get my view on it damaged by playing an unfinished product. I was glad when I saw it on the recently released list, because I had been waiting for it for a while.

However, this game is very clearly not finished. There are placeholder texts everywhere, there's missing animations, and the UI feels clunky, sluggish, and at times unresponsive.
The foundations for a good game are clearly here, but it should not have been pushed out of the door this early. It's very much still an Early Access game.

So please, if you want to have a good experience with this game, wait until the game is actually, properly, finished. I cannot recommend it in its current state.
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Un desarrollador ha respondido el 24 de jun. a las 6:19
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A 188 de 229 personas (82%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
8.0 h registradas
Publicado el 3 de abril
Game itself is VERY fun. Dungeon Keeper 2.0(less of a dark theme though, voice overs are good but a bit goofball humor)

Initially there were alot of bugs/glitches but the developers have been releasing patches EVERY 2-3 hours, amazing, 7-8 patches so far

+++++++++++++ support these guys, bug fixing at midnight on a saturday and releasing a patch. This is how game companies should behave (SUPPORT YOUR PRODUCTS!!!!!)
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A 137 de 173 personas (79%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
22.1 h registradas
Publicado el 4 de abril
the dev are dishing out patch like there's no tomorrow, if they keep on the pace pretty sure all the bugs will be iron out in a day or two. kudos to them, and for those who loves dungeon keeper there's no question, BUY IT.
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