¿Harto de invadir mazmorras? ¡Es hora de construir la tuya! War for the Overworld es un juego de gestión de mazmorras que aprovecha tus características favoritas de los juegos de estrategia en tiempo real y de simulación de dios. ¡Crea tu propia mazmorra y conquista el mundo de la superficie!
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Fecha de lanzamiento: 2 de abr. 2015

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"A game that continues the legacy of the Dungeon Keeper series spectacularly. A superb campaign and multiplayer makes this game great."

Actualizaciones recientes Ver todos (110)

21 de abril

War for the Overworld v1.0.25 Patch Notes & "Too many threads" Crash workaround

Hey folks,

We're mostly back up and running again, the internet has been mostly stable with some occasional drops here and there. Thank you all for your patience!

"Too many threads" crash potential workaround
We're still investigating the "Too many threads" crash as a matter of priority and we believe we may be getting closer to the root cause. Thanks in no small part to Anialator100 on our forums who has dedicated time to help us nail it down.

As part of the investigation into the issue we found that his crash was caused by V-Sync being disabled, when V-Sync is enabled the crash no longer occurs. This would seem to indicate some code is firing incorrectly when there is a significant jump in Frame Rate.

For now we believe that enabling V-Sync may be a potential work-around while we continue to hunt the errant code. Please let us know if this does or does not work for you!

WFTO v1.0.25 Patch Notes

Performance Optimisations
  • Another major optimisation to the rendering of Fog of War, roughly a 40% speed increase for FoW rendering and should improve unity's performance overall
  • Other minor performance improvements to backend systems

Bug Fixes
  • Fixed an issue where enemy units wouldn't show level up VFX
  • Fixed an incorrect camera position in the level 8 intro
  • Fixed an issue when returning to posession after a cutsene
  • The first highlight in level 1 no longer overstays it's welcome after objective completition
  • Fixed an issue where the height of objects would be incorrect on the first map loaded
  • Enemy props will no longer show highlights (Especially the torture racks on level 6)
  • Numerous fixes to home realm
  • Fixed an issue where defences on level 13 were not being properly rebuilt whne furnaces were active
  • Fixed an issue where small gaps were appearing between certain types of Empire theme tiles
  • Fixed a bug where a large square would appear when a Witch Doctor was affected by Blood Money
  • Several backend Multiplayer fixes
  • Fixed an issue where Fog of War revealers that had a growing radius were not working correctly
  • Beasts who have recently fought in the Arena will now correctly respond to their rally groups
  • Workers will no longer continue attempting to build the warding totem for ever.
  • Fixed a bug where dropping a unit next to an AI controlled dungeon could result in the unit getting struck by lightning mid-air, preventing a correct drop
  • Fixed a bug which caused prisoners and tortured units to scream for all eternity, the gods are pleased with the silence
  • Fixed an issue where the Vampire would constantly become angry faster, meaning it wasn't possible to keep him maintained on prisoners
  • Fixed an issue where language settings were not remembered for the options menu
  • Fixed GTA being unplayed by anyone on the team


Graphical & UI Changes
  • Increased height of Gargoyle health shield so it's now always visible
  • Default textures are now set to half resolution (Can be returned to full in the options menu)

Level Changes
  • It is now possible to spawn enemy waves in your Home Realm

Gameplay Changes
  • Brimstone can now store and drop gold
  • Arena kill state is now set to incapacitate by default rather than kill

Misc Changes
  • Clients should now correctly quit the game if the host leaves
  • AI will now ignore grabbed units for the purposes of threat
  • New Settings have been added to the options menu

We'll be detailing some of the things coming in the next major patch in our weekly news tomorrow so keep your eyes peeled!

Until next time Underlords!

Cheers,

Lee

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16 de abril

War for the Overworld v1.0.23 Patch Notes

Hi all,

We've managed to rub our collective bandwidth together and squeeze another small patch down the series of tubes. This patch brings with it more performance improvements and fixes some of the more uncommon issues facing users.

Read on for the patch notes, it's a small patch but the improvements should fix some noticeable issues none the less.

  • More performance improvements related to fog of war
  • Several fixes to UI & main menu localisation
  • Fixed not being able to select unit abilities after the first 6
  • Fixed a rare error that caused projectiles to break outside of the map on C13
  • Fixed missing unit names for various bosses and other units

As always we're keen to hear about any issues you're experiencing, please report bugs directly to us on our official forums as this will help us keep track of reports much better.

Cheers,

Lee

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Críticas

“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“If you yearn for an old-school dungeon management game with modern trimmings, look no further than War for the Overworld.”
Big Red Barrel

“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
The Sixth Axis

Early Adopter Bonus, Underlord edition & Future Updates (Click for More)


¡Es un placer presentar la bonificación de primeros jugadores! Todo el que adquiera el juego antes del 2 de mayo de 2015 recibirá de forma gratuita la primera campaña de WFTO en formato de contenido descargable.

Esta expansión será una breve campaña que complementará la historia de la campaña principal. También contendrá un nuevo tema de mazmorra para el modo multijugador. Tenemos planeado lanzar este contenido descargable a lo largo de este año.

¡Consulta las preguntas frecuentes de la bonificación de primeros jugadores para saber más! (Sólo Inglés)

Underlord Edition


Compra la Edición Underlord para recibir las siguientes características:

Tema de mazmorra Sovereign


En War for the Overworld, cada Señor del Inframundo es un ser único. Las mazmorras son un reflejo directo de la presencia e individualidad de cada cual.

Si adquieres la Edición Underlord, podrás utilizar el tema de mazmorra Sovereign en el modo multijugador y el modo de escaramuza para demostrar tu dedicación a sembrar el mal.

El tema Sovereign contiene texturas y modelos únicos para:
  • Núcleos de mazmorra, incluidos efectos visuales y de sonido
  • Muros y recuadros
  • Complementos de recuadros y puertas
  • Trabajadores

Descarga de banda sonora

Hemos reunido los 16 temas musicales que suenan en el juego, ¡y puedes hacerte con ellos para escucharlos en la comodidad de tu propia guarida subterránea o tu cámara de tortura!

Guía del Inframundo para señores de mazmorras (cuando esté completa)

¡Y aún quedan cosas por llegar para la Edición Underlord! Estamos recopilando una colección de imágenes conceptuales de diseño gráfico con información para ti en nuestra "Guía del inframundo para señores de mazmorras", que te ayudará a conocer más a fondo el reino de Kairos.

Future Updates


War for the Overworld evoluciona constantemente. En Subterranean Games estamos totalmente volcados con este proyecto y creemos que aún hay mucho margen para expandir el juego. Con esta idea en mente, seguiremos lanzando parches para War for the Overworld durante muchos meses.

Además de solucionar errores y mejorar funciones, veréis que introducimos nuevo contenido en el juego en forma de actualizaciones gratuitas y contenido descargable de pago. El mundo de Kairos tiene mucho margen para expandirse y estamos deseando explorar más a fondo la historia.

Las características planeadas incluyen:

  • Modo de supervivencia
  • Editor de mapas básico (¡que podremos ir mejorando más adelante!)
  • Historias de campaña derivadas de la principal
  • ¡Y mucho más!

El primer contenido descargable de pago será una campaña corta que complementará la historia de la campaña original. Este contenido descargable estará disponible a lo largo de este año y será gratuito para todos aquellos que compren el juego antes del 2 de mayo.

Modo de supervivencia


El modo de supervivencia disfrutará de algunas mejoras con características verdaderamente sustanciosas. Este contenido descargable será gratuito para todo el mundo, independientemente de la fecha de compra del juego, y estará disponible a lo largo del año.

El modo de supervivencia incluirá:

  • Desafíos de supervivencia - ¡Atrévete a afrontar desafíos establecidos o crea los tuyos propios y compártelos con tus amigos!
  • Marcadores - ¡Demuestra que no hay ningún otro Señor del Inframundo a tu altura y conquista la cima de los marcadores!
  • Más niveles - ¡Más niveles de supervivencia para que pongas a prueba el poder de tu maldad!
  • Modificadores - Modifica el juego para hacerlo más difícil, más fácil o, simplemente, más estrafalario, sirviéndote de una serie de modificadores predeterminados e incluso diseñando los tuyos propios.

Acerca de este juego

¿Harto de invadir mazmorras? ¿Te sientes de capa caída destripando monótonamente a tipejos malvados en misiones infinitas a cambio de oro y unas botas un poco mejores? ¿Empiezas a preguntarte si las heroicidades son tu verdadera vocación? ¡Prueba War for the Overworld!

War for the Overworld es un juego de gestión de mazmorras que aprovecha tus características favoritas de los juegos de estrategia en tiempo real y de simulación de dios. Conviértete en un todopoderoso y malévolo Señor del Inframundo, desterrado hace tiempo al Éter. ¡Con un poder oscuro sin igual y un insaciable deseo de conquistas sangrientas, tendrás que volver a alzarte para reclamar tu reino!

En tu ausencia, el Inframundo se ha descarriado. Se ha convertido en un territorio débil y temeroso del Imperio del mundo de la superficie, que ha cobrado fuerza y vive en la osada comodidad de una pacífica existencia, sin necesidad de combatir a las fuerzas del mal. Excava tu mazmorra en la tierra y las rocas del Inframundo y crea decenas de estancias únicas para atraer a montones de criaturas a tu territorio y hacerlas luchar y trabajar para ti.

Además de contar con tus fieles seguidores, tienes a tu disposición hechizos destructivos y poderosos rituales para lanzarle a cualquier héroe incauto (o Señor del Inframundo enemigo) que se atreva a irrumpir en tus impíos dominios. ¡Con poderes oscuros inigualables y un poderoso ejército de lacayos sedientos de sangre, prepárate para librar tu guerra en War for the Overworld!

Características claves


  • Crea tu mazmorra - Excava y construye tu mazmorra subterránea bajo el mundo de la superficie. Diseña su distribución como más te guste para erigir una fortaleza bajo tierra equipada con una amplia variedad de estancias, cada cual con una utilidad y un fin únicos.

  • El mal ha vuelto - Conviértete en un Señor del Inframundo recién despertado de un largo letargo tras incontables años vagando a la deriva por el Éter. Este reino está plagado de diferentes enemigos, y tanto héroes como otros Señores del Inframundo se interpondrán en tu camino mientras luchas por dominar el mundo de la superficie.

  • Venas de la Maldad - Elige entre más de 60 estancias, hechizos, pociones, rituales, defensas y construcciones en las Venas de la Maldad mientras progresas a lo largo del juego. Hay montones de combinaciones posibles para conquistar el mundo de la superficie. ¡Personaliza a tu gusto tu reino del mal!

  • Fortifica tu territorio - Construye una amplia variedad de defensas dentro de tus muros para defenderte de quienes quieran invadirte y acabar con ellos.

  • Lanza hechizos asombrosos - Recurre a hechizos perversos para fortalecer tu mazmorra, dirigir a las fuerzas enemigas, invadir pasadizos con microcerdos o, simplemente, convertir a un héroe entrometido en un amasijo explosivo de tripas.

  • Desata rituales devastadores - Castiga a tus enemigos o vigoriza a tus propios efectivos con rituales capaces de cambiar el juego y lograr cualquier objetivo, desde alzar a un ejército de no muertos a fortificar de manera instantánea toda tu mazmorra.

  • Imparte órdenes a poderosos lacayos - Más de 20 lacayos aguardan tu llamada, dispuestos a trabajar y luchar bajo tu estandarte... si les proporcionas todas las comodidades que exigen.

  • Conquista el mundo de la superficie - Juega una extensa campaña enfrentándote al emperador del mundo de la superficie mientras luchas por la supremacía total en el reino de Kairos.

  • Destruye a tus rivales - ¡Planta cara a otros Señores del Inframundo en enfrentamientos de escaramuza o multijugador hasta con cuatro jugadores!

  • Pon a prueba tu entereza - ¡Lánzate a probar el prototipo del modo de supervivencia y comprueba si eres capaz de batir las mejores puntuaciones contra hordas de enemigos!

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, Windows 8
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Windows 7, Windows 8
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
Análisis útiles de usuarios
A 478 de 583 personas (82%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.3 h registradas
Publicado: 2 de abril
Wait, for the love of god, wait with picking this game up.

I have had my eyes on this game for a long time, since I loved the original DK games, and this one seems like it was going to stay true to the formula. I did, however, want to wait until it was finished, as to not get my view on it damaged by playing an unfinished product. I was glad when I saw it on the recently released list, because I had been waiting for it for a while.

However, this game is very clearly not finished. There are placeholder texts everywhere, there's missing animations, and the UI feels clunky, sluggish, and at times unresponsive.
The foundations for a good game are clearly here, but it should not have been pushed out of the door this early. It's very much still an Early Access game.

So please, if you want to have a good experience with this game, wait until the game is actually, properly, finished. I cannot recommend it in its current state.
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A 157 de 188 personas (84%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
8.0 h registradas
Publicado: 3 de abril
Game itself is VERY fun. Dungeon Keeper 2.0(less of a dark theme though, voice overs are good but a bit goofball humor)

Initially there were alot of bugs/glitches but the developers have been releasing patches EVERY 2-3 hours, amazing, 7-8 patches so far

+++++++++++++ support these guys, bug fixing at midnight on a saturday and releasing a patch. This is how game companies should behave (SUPPORT YOUR PRODUCTS!!!!!)
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A 119 de 141 personas (84%) les ha sido útil este análisis
40.4 h registradas
Publicado: 3 de abril
Let's be blunt. As the game stands now, it should have remained in early access for a bit longer so that the devs could finish polishing everything up. However, having already set back the release date a whole year, I can see why they would have felt obligated to release it on time, however many holes it still has.

That being said, this game has done what many have tried yet failed to do. Make a sucessor to Dungeon Keeper, and in my opinion they have succeeded spectacularly. Mechanics are mostly solid, graphics are significant step up from Dungeon Keepers one and two, and best of all, they've even got the original voice actor from one and two playing his old role as the sinister mentor.

I've been playing this game since it was first released on Early Access, back when it didn't have such features as saves, a mini map, or any UI for that matter. It has come a long way since then and I fully feel I have gotten my money's worth. I think it captures the spirt of dungeon keeper particularly well, and I've wasted hours on this game. It's got its flaws and its bugs, but I am fully confident that the dev team will address them in due time, and not leave everything hanging.

If you are a fan of Dungeon Keeper 1 and 2. I would fully recommed this game as the one that (finally) succeeded in recreating the spirt of dungeon keeper.

EDIT: As of April 14th the dev team has worked their asses off patching the game almost daily. Most issues have been fixed and if this keeps up, I expect many of the shortcomings to be fully addressed before the month is out.
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A 120 de 145 personas (83%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
15.2 h registradas
Publicado: 4 de abril
the dev are dishing out patch like there's no tomorrow, if they keep on the pace pretty sure all the bugs will be iron out in a day or two. kudos to them, and for those who loves dungeon keeper there's no question, BUY IT.
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A 223 de 297 personas (75%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
2.1 h registradas
Publicado: 2 de abril
I loved Dungeon Keeper and this game has high potential. However despite being "released" it's far from that state and until it is finished I can not really recommend it. Full of bugs, useless Mini map, just feels very unfinished overall. Once those things are fixed it's definitely a recomendation, but releasing unfinished games just has to stop.
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Un desarrollador ha respondido el 3 de abr. a las 15:45
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A 87 de 108 personas (81%) les ha sido útil este análisis
43.2 h registradas
Publicado: 5 de abril
Like all other reviews say, if you're looking for a Dungeon Keeper 2 experience, than this might be the game for you.
But you might consider waiting a few days till most of the bugs are fixed (devs are working hard on it and I've never seen another company putting so much effort in a game).

Back story
I've backed this game in early access on steam and have enjoyed it during the early access period most of the time. Since the launch I've started playing the game again and had,like a lot of other people, problems with campaign breaking bugs. At a point, it even felt like the release was more buggy and glitched than the early access version what actually made me sad seeing a great concept going getting thrown away. (I've been here before with Castle Story)

But one of the main differences was that after a few days I noticed that the devs were putting out daily patches, what made me happy to see them putting effort in fixing it during the weekend. I've never played dungeon keeper (I've seen a lot of game play and play troughs about DK) but I enjoy the game a hell of a lot despite the current bugs.


Positive
  • Great art style
  • Concept has been worked out great (Dungeon Keeper style with adding their own twist to it)
  • Challenging campaign
  • Lots of variety character and strategy wise
  • Great voice acting and dialogues
  • Gameplay


Negative
  • Bugs and glitches like mentioned before Most game/gameplay breaking bugs are fixed
  • Just a few skirmish maps (they promised to put out more later on)
  • Unfinished multiplayer (will be completed later on)
  • Missing information about buildings and characters (they get explained in the campaign)
  • It feels unfinished/rushed out of early access (and as an early access player I find this disappointing)
  • Useless minimap

TL;DR
You might want to wait if you never played dungeon keeper before or feel a bit unsure of the current state of the game. But of what I can tell, the devs are putting a ton of a work in it to make it a better game and I would recommend it.

I will update this review while the game keeps changing

EDIT: Notification about game/gameplay bugs being fixed
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A 76 de 93 personas (82%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
13.4 h registradas
Publicado: 28 de diciembre de 2014
Análisis de acceso anticipado
I nearly ♥♥♥♥ myself when I heard that someone was making a spiritual successor to the Dungeon Keeper series. Dungeon Keeper II stands as one of my favorite games of all time, and I still remember my disappointment when I heard Dungeon Keeper III had been cancelled. After playing several beta builds of War for the Overworld, I think I can comfortably say that this game is the one I've been waiting for.

Stepping into the game, I was amazed with what these guys have accomplished so far. The creature and level design does sway a bit "grittier" than Dungeon Keeper, but it doesn't detract from the feel of the game. The rooms are exquisitely detailed, which comes across especially well in the first-person view. The creatures are also gorgeously and creatively rendered, and each unit is fairly easy to pick out among the throng of minions churning around your dungeon. The interface is already fairly intuitive, with a few ♥♥♥♥les here and there. It can be difficult to select the right minion out of a crowd, and certain vital functions--the "rally" command, for example--can be a hassle to get to. The game could also benefit from remappable hotkeys, or any hotkeys whatsoever, for that matter. The devs have stated that hotkeys and remapping are coming in a later patch, though, so I wouldn't dock any points over it.

The tech tree is extensive and well-done, with some solid improvements over the Warlock research tree from Dungeon Keeper II. The tree is sorted into three "veins of evil," with your cultist accruing "sins"--research points, basically--which allow you to unlock "aspects," granting access to new rooms, minions, spells, and rituals. It's all pretty straightforward once you get used to it, but the tutorial doesn't do a great job of explaining how the tech tree works. You can fumble about with trying to attract a specific minion, only to find out later that the minion's specific room and requirements are tied up somewhere in the Veins. It's not a huge problem, however, and I'm confident the devs will add a better tutorial in the future.

The campaign's still on the way, which is the part I was especially looking forward to, so it's impossible to give a solid score at the moment. However, what the devs have accomplished so far is incredible, and very much in the spirit of the original games. If you're a fan of the Dungeon Keeper series, or a fan of base-management games in general, I would definitely recommend checking out War for the Overworld.
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A 84 de 106 personas (79%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
15.3 h registradas
Publicado: 4 de marzo
Análisis de acceso anticipado
This game touts itself as the spiritual successor of Dungeon Keeper, but it’s so much more than that. As an avid fan of the Dungeon Keeper franchise since the first release in 1995, I have been very picky about my “evil minion master” games. In all the years since Dungeon Keeper 2, no game has come as close to capturing the essence of what made the original as well as War for the Overworld. Not only does it pay a near flawless tribute to the old mechanics, it has added some very useful ones of its own.

This, ladies and gentlemen is how you make a sequel. In its current state, there isn’t much to play aside form multiplayer and two skirmish maps, but with the release date only a month away and a big update just around the corner, there really isn’t a reason that a Dungeon Keeper fan wouldn’t bet this game. I never write reviews on here, but I couldn’t pass this up. This is the game you have been looking for.
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A 152 de 211 personas (72%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
13.6 h registradas
Publicado: 2 de abril
Can't recommend it in its current state. The concept is there, there is also passion but it is not finished. If you buy now, expect to see a lot of placeholders, bugs and tedious issues that take away from the feel of the game.

Besides all that unpolishedness the biggest glaring problem is with the pacing of the game. There is very little time to actually build and manage your dungeon and the minions before AI starts sending in wave after wave of units at you. I sincerely hope they stop trying to make this into RTS game and instead focus on the original idea of God-game, management and building. Fighting is certainly part of Dungeon Keeper games but I never thought it was the main focus of it.

Buy it now if you are willing to gamble whether devs actually finish and fix the game and take it where you want them to take. I find it unlikely that they will change the pacing. So if you are interested in (simple) RTS game with (very) little building/management featues on the side, and don't mind it being unfinished, go for it.

Don't buy it if you don't want to risk it. It is very much unfinished.

I'm stuck with the game. Hoping they finalize the game.
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Un desarrollador ha respondido el 3 de abr. a las 16:18
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A 126 de 177 personas (71%) les ha sido útil este análisis
18.8 h registradas
Publicado: 21 de febrero
Análisis de acceso anticipado
This game made me a jackpot winner. Also, suck my balls EA.
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A 66 de 86 personas (77%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
26.5 h registradas
Publicado: 13 de abril
You know... I WANT to love this game. Like most players i came from the old DK series and jumped on WFTO as soon as it was announced. I stuck with it through Early Access waiting for the final release. Now that it has been released and i have played through the campaign i am left with a 'is that it' feeling.

The Campaign levels mostly relied upon rushes, there was none of the patient 'build, probe, attack and assimilate' of the DK series. This was more of a 'build a few rooms, cap out your army then rush'.
Some of the levels required it, you could not beat them otherwise. The lack of thought needed to beat the campaign was a real turn-off for me.

There were so many spells, potions and rituals that i had no need for.
I basically beat the game with just 3 of the available defences (door, bombard and lotus trap), 3 of the spells (heal, lightning and summon imp) and the required Ritual in the last level. That meant that > 75% of the available buffs were unnecessary!
The voice overs were often repeated with machinegun regularity and i wished for a way to turn them off.

It is a lovely game (plagued by stuttering) and i hope the devs can change its course back to what they were clearly aiming for.
At the moment i cannot possibly recommend it either for old DK players or new players.
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A 69 de 92 personas (75%) les ha sido útil este análisis
0.4 h registradas
Publicado: 16 de febrero
Análisis de acceso anticipado
Do I recommend this game now? No, it's still very much in development. Dungeon Keeper, as a concept, needs to have as many parts working as possible. Some games can function as a Minimum Viable Product, and this isn't one of them. So if you need something to play RIGHT NOW, I recommend looking elsewhere. Did you play Divinity Original Sin yet? It's superb, go play it.

With that said, this is shaping up to be *wonderful*. The art style, narrator, everything about it just says "Dungeon Keeper 3!" They clearly didn't take the money and run, ala some other kickstarter dev teams, and instead are really pouring a ton of love into it.

I have little doubt that this will be a great game on release. So if you feel like preordering it now, then have at it, your money won't be wasted. But that said, there is absolutally no harm in waiting either. Add this one to your wishlist and pick it up once it's done!
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A 49 de 60 personas (82%) les ha sido útil este análisis
11.4 h registradas
Publicado: 4 de abril
Feels almost like dungeon keeper 2 and with a little bit of tweaking it will be a really nice DK2 alternative. There's still a lot of bugfixing to do though, but the developer is patching the hell out of it. So have no fear.
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A 146 de 221 personas (66%) les ha sido útil este análisis
6.0 h registradas
Publicado: 2 de abril
Despite having finally been released from early access after nearly two years, it’s hard to see where all the “early access” quality assurance efforts have gone. The game remains a buggy and poorly paced mess.

As far as I can tell the game is about strip mining your dungeon, as there is little obvious incentive to construct corridors, rooms and doors. Wall demolition is practically instantaneous, so there is no time cost to be saved. Strip mining also seems necessary to improve pathing (nothing to get stuck behind). In contrast to demolishing walls, however, trap setting is painfully slow, despite having numerous foundries, so there’s no encouragement to spend any time thinking about subtle traps and dungeon layout. Furthermore, each door and trap appears to have a maintenance cost that reduces your overall available mana pool, so there's a perverse disincentive to building any dungeon structures at all.

I’ve yet to crack mission four due to either game breaking bugs or poor pacing. My first game was abandoned because, despite having taken 90% of the map, my flow of minions completely evaporated and I was left watching the one or two I did have lasered by the AI. My second attempt at the mission lagged out, with around one screen refresh every 20 seconds or so – a problem in other maps, although one the game had previously recovered from after a minute or two.

Game boot and load times might easily be the longest of any of the 1300+ games I currently own. It’s a trivial point, but given the elongated load times I spend a lot of time looking at the loading screen, emphasising how bland and amateurish the loading screen looks.

The giant evil hand pointer is vastly too large, and it’s consequently difficult to target precisely, not least because you’re hovering above an isometric 3D plane and it’s often not clear whether you should be clicking on the base of the 3D terrain block or the top of it (which might instead result in selecting the adjacent block instead).

Pathfinding is poor, and minions repeatedly get “lost”, often stuck behind single objects completely out in the open. For example, I had to rescue a mob of about 8 units bouncing off a spawner, despite there being two clear paths on either side. Units often run out of food or don’t get paid, presumably because they can’t route to food or cash, despite half my dungeon being micropig spawners, taverns and treasure.

The minimap is largely worthless, with no clear signaling about where an attack might be coming from, and little attempt to distinguish rooms, enemies, minions, etc.

Ultimately, the game seems primarily a fairly traditional, uninspired RTS; spam barracks (monster spawners or whatever) and rush enemy - he or she who builds the most barracks (or barrack-like spawners) fastest wins. You are basically forced to have all your units running around in one mass mob due to the single rally flag, so any kind of subtle tactics are out.

There may be a good game under the surface here, but after five hours of perseverance I have yet to see it.

edit: I have now flirted with skirmish mode because I desperately want to give this game a chance, and I can see that there's a little bit of complexity here be unlocked, at least as far as research paths. The campaign is the tutorial however, and as the campaign is borked I'm finding skirmish mode to be a little too overhelming to take on for what looks like a fair bit of trial and error to get anything out of. And to be honest, without a campaign to get me hooked, sandbox mode was always going to be a bit too open-ended for my short attention span.
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Un desarrollador ha respondido el 3 de abr. a las 15:25
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A 75 de 105 personas (71%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
26.0 h registradas
Publicado: 2 de abril
War for the Overworld: The Kickstarter that succeeded

This is a short honest review that addresses the good and the bad about this game in its current state. I waited until official release to play, so I have no beta-bias or bonding with the developers.


THE GOOD:
-The game feels and plays like Dungeon Keeper, for real.
Let's be honest, no game has come close to the DK experience in over 15 years... until now.

-The game truly feels like DK3, and not just DK-2015.
Not only are all the core elements of the DK experience in place, but new concepts have been added (contructs, sins, and the tavern for example).

-The visuals are nice, the music is great, and the voice acting is amazing.
Remember the primary voice actor in the DK games? Well, they found and hired that same guy to play his role again.

-The developers have announced that new content is under way, both in the form of paid and free additions.
The fact that two patches have been rolled out within 24 hours of the game's launch tells me that the developers both care about the game and are in dire need of some sleep.


THE BAD:
-The game needs polish in certain areas, especially in regard to the first person "possession" mode.
Don't get me wrong, the game overall is polished, but there are lots of minor tweaks that will allow it to fill the shoes of a game with twice the budget.


SUMMARY:
In its current state, War for the Overworld is a fun experience that is worth double the asking price. With additional polish, this game might just surpass its predecessors.
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A 103 de 153 personas (67%) les ha sido útil este análisis
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16.0 h registradas
Publicado: 7 de abril
(SUMMARY: Great potential, asshat launch. DO NOT BUY UNTILL ITS FINISHED)

(Elaborate review)
ITS ARRIVED and your super exited to finally be able to buy that brand spanking new car you've been practically drooling over for the past few years. You throw your money at the car dealer with such force you break the sound barrier, and you still manage to speed off in the car before his face is turned into Queen Elizabeth shaped paste. (Britfag)

You have an amazing drive for 30 minutes until you notice the car has a few notches on the dashboard, then you realize the dashboard isn't the real dashboard its actually a spare part used as a "placeholder" until the real dashboard is installed.

That doesn’t phase you though since your so stoked to finally be driving it after decades of waiting and your slam your foot on the accelerator to try and recapture your past memories of racing... promptly snapping it in half since the real accelerator is also still being manufactured. Wildly you skid into a brick wall but not before the car, almost seconds from collision, breaks down entirely.

You wouldn't accept a half finished car, or a half filled coffee so why a half finnished game?
_____________________________________________

That’s basically the game for me, ages of waiting and being given this chunk of pleasing yet unfinished code bundle is tantamount to a slap in the face. LETS BE HONEST! if this was ANY OTHER game we would be outraged at paying full price for this.

If not for its reputation, the nostalgia of playing DK again and the travesty of EA we would be seeing negative reviews across the board, with possible 2/3 stars from those that only played the functional parts of the game. I could list hundreds more problems but I wouldn't have enough time left in the day and previous reviews detail them already.

Dont get me wrong, i LOVED the game for the first few missions and put up with the unfinished mechanics and mood-killing placeholders but when teh campaign collapses and you find out that every other function of the game is also non-functional or gamebreakingly bugged, I start to think whether that 20 pounds was better spend on some quality alcohol for the night and WFTO left in the wishlist until further notice.
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A 44 de 56 personas (79%) les ha sido útil este análisis
10.9 h registradas
Publicado: 2 de abril
To all the people out there who are yet to make a decision to buy or not to buy the game.
The game has its bugs.. a lot of things are placeholders..
but no matter what the game has the charme of the old dungeon keeper games. The developers work really hard and released already 2 patches to increase the perfomance since the launch.. the game will perfectly be fine in the next couple of days and you can already play the game campaign now..

definetly worth the purchase!
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A 44 de 56 personas (79%) les ha sido útil este análisis
15.5 h registradas
Publicado: 4 de abril
If you are looking for a game like "Dungeon Keeper", Look no further!

I bought the game in early access, and have not been dissapointed by the progress the game has made since early 2015.
However, the game still runs a little buggy with slow framerates and even complete shutdowns of the program.

You'll be able to spend quite some time in this game, but for me the "replay" value wasn't too much.
I think when they will be releasing more maps and different monsters the game will be much more interesting to play for a longer time.

For now, let's have the developers clear out those bugs!
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A 81 de 118 personas (69%) les ha sido útil este análisis
13.2 h registradas
Publicado: 5 de abril
The game IS NOT DONE. The state that the game as been released in is entirely unacceptable. There are placeholders everywhere, gamebreaking bugs, including one entir elevel where the core mechanic is buggy and broken. This game is not at a state that it should be to be considered a release. When all of your tooltips still have placeholders in them, there is seriously something wrong.

Has great potential, I can see this being very fun, currently 7 missions in and it could become great once fixed. Wait a couple more months to see if the game has been fixed, until then, stay away.
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Un desarrollador ha respondido el 5 de abr. a las 18:52
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A 52 de 72 personas (72%) les ha sido útil este análisis
2.3 h registradas
Publicado: 5 de abril
As it stands, this game was absolutely NOT ready for a full release.

The game is still riddled with many bugs and problems, including poor pathfinding, units ignoring rally flags, and severe UI lag.

While the campaign content does seem to be finished, there are still "placeholder" cutscenes.

The skirmish and multiplayer mode might as well not exist, as they are completely barren. There are only three small maps available, and the lobby menu looks like it was designed by a novice scipt kiddy.

All in all, this game was rushed to release way, WAY too early for its own good.

DO NOT BUY until all bugs and issues have been dealt with.
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