Keine Lust mehr, Dungeons zu überfallen? Dann baue deinen eigenen! War for the Overworld ist ein Dungeon-Managementspiel mit all den Aspekten, die du an RTS- und Gottspielen am meisten liebst. Grabe dir einen Dungeon nach deinen Plänen und erobere die Oberwelt!
Sehr positiv (96 Reviews) - 85% der 96 Nutzerreviews der letzten 30 Tage sind positiv.
Größtenteils positiv (2,546 Reviews) - 77 % der 2,546 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 2. Apr. 2015

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War for the Overworld kaufen

War for the Overworld Underlord Edition kaufen

Underlord Edition includes additional content, see below for more details

War for the Overworld Gold Edition kaufen

Gold Edition includes all content from the Underlord Edition and the Heart of Gold expansion


Kürzliche Updates Alle anzeigen (186)

28. November

Patch 1.5 Preview 1: Basic Survival

Darkest greetings Underlord,

Fresh from last week’s State of the Game post we’re hitting the ground running in our very first preview of the upcoming Patch 1.5!

Rather than keep you salivating over the prospects of the major feature of Patch 1.5 we’re instead going to spend our first preview focussing on just that - the new Survival mode, which we’ve renamed to Crucible!

Step into the Crucible

Come Underlord, Mendechaus invites you into his bloody arena that is known only as the Crucible, an unending challenge which will push even the greatest amongst your kind to their breaking point and beyond.

You may remember the previous Survival Prototype. Though some of the principles we explored there still exist, you’ll find this to be an entirely new beast to contend with. Let’s take a closer look at some of the new mechanics!

Endless Waves of Foes

As before you’ll find enemies dispatched by the dozen, all with the singular purpose of destroying your Dungeon Core.

          Foes emerge in waves from the Aether.

Every five waves in the Crucible is a single set which has been constructed around a specific theme. Each set you face will gradually increase in strength as the game goes on: you’ll witness everything gaining more resistance and damage, abnormally huge units, and bosses old and new come bounding towards you.

Not all is lost though as each set has a longer reprieve between them than what is normally available between waves, giving you some time to mend your broken defences. Although if you’re feeling courageous you could always start the next wave early for a tidy golden bonus.

Lanes of Fun

Each Crucible map (yes there are multiple!) will see you facing off against your enemies down three lanes. Place your defences wisely as you may find each lane differs significantly from the others!

          Lava is as much a tool as it is an obstacle.

They all lead to a singular destination however, and after only a few waves you’ll find yourself beset on all sides by monsters and men all craving your destruction.

Goldstones Galore

Think back Underlord, to the early days of Survival and the Aporkalypse: you may remember an additional objective known as the Pighibitor. While this mystical device was intact it would prevent the monstrous Porkzilla from spawning.

Fortunately Porkzilla is not an ever-looming threat in the Crucible. So instead of Pighibitors you’ll find up to three Goldstones in each of your lanes. These mega golden megaliths imbue your vaults with gold every second they remain active.

          The part where it's marked vital might be of importance.

Unfortunately your enemies are going to make no small effort in destroying these as they make their way to your Dungeon Core. Protecting them will be a challenge but one that will ultimately make your task easier in the long run.

Bosses of all Shapes and Sizes

With the notable absence of Porkzilla you might be questioning just how we’re planning to turn up the heat throughout your Crucible experience! Well we’re glad you asked Underlord.

Every fifth and final wave of a set is accompanied by a single boss. This could be anything from a mighty Behemoth, the ever insipid Lord O’Theland, or even the mighty king of Chunders, Baron von Pukemuch! Who knows what other monstrosities Mendechaus has prepared for you?

          They come in all shapes and sizes. But mostly terrifying and gigantic.

Survival Unit Preview: All Fired Up!

We’re almost done for this preview, but there’s something very special we want to share with you. See, both we and Mendechaus realised that the regular cast of units on their own just wouldn’t quite cut it for the Crucible. So we decided to expand their ranks with new unit variations, and a few new faces here and there.

In each of our previews for Patch 1.5 we’ll be sharing with you a bunch of these new units. Map-makers can also rejoice as many of these units will also be available in the Map Editor!

          Is it just me, or is it getting hot in here?

First up we have the blazing quintet of the Molten Skarg, Magma Weaver, Babymoth, Ember Lord, and Chilli Chunder! Each of these spicy delights will appear in your Crucible mode waves with their own unique twists on the known abilities for these units.

That wraps up this preview of Patch 1.5. Check back on 1 December for our next instalment!


– Brightrock Games Team

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22. November

The Future of WFTO - State of the Game

Darkest greetings Underlord,

It has been over a year since we last ran a State of the Game post, in which we look where War for the Overworld is currently and where we plan to take it in the many months to come. With the game creeping up to its two year anniversary we feel it’s about time that we layout our plans for the endgame - what you can expect and what’s to come after for us.

We’ve got quite a lot of detail to share with you, so sit back, relax and grab some refreshments because it’s going to be a long post.

The Future of WFTO
One of the questions we’re often asked regarding WFTO is what our plans are for the future and whether we’ll be releasing any further DLC. It’s a question that we’ve not officially answered until now.
Unfortunately Bard Bowl is not a thing.

Getting right to the point we’re now preparing to roll out the last few updates that WFTO will receive, and these will come in the form of three major content sets: Patch 1.5, Patch 1.6, and a second DLC. Once this content is out WFTO will be considered content complete.

What this means is that we will no longer be actively developing WFTO once Patch 1.6 and DLC2 are released. Naturally this doesn’t mean we’re abandoning it completely, in fact we’ll still roll out patches to fix issues as and when they’re needed so we’ll still be taking an active role there.
However what it does mean is that we will be moving the majority of our development resources onto our upcoming second project.

We understand that this news will no doubt leave some of you saddened as it does us. In a way this will be the end of an era but it has been a great run and not many games can claim to have seen so many new features as WFTO has during its post-release cycle. But all good things must come to an end and it’s important that we share with you some perspective on when that is likely to be.

Roadmap to Final Release
As mentioned above there are two more free major patches that we will be releasing for WFTO, and an additional paid DLC. Now to give you an idea of what to expect we’re going to do something uncommon for us and that’s release something of a roadmap. But please note the dates here are working dates and are not considered final - they’re purposefully vague for that reason.

  • Patch 1.5 - Survival Mode, Mutators & More - Q4 2016
  • Patch 1.6 - Q1-Q2 2017
  • Expansion 2 - Alongside Patch 1.6

After Expansion 2 releases next year WFTO will be officially feature complete. At that point we'll transition into long-term maintenance to support the game with bug fixes or small improvements as needed.

Patch 1.5 - Survival Mode & More

Patch 1.5 is the next major update in our pipeline and it’s one that has been promised for quite some time. Kickstarter backers should recall that we promised a flex goal as part of our Kickstarter campaign, and through a vote that was held on our backer site it was decided that Survival mode would be getting an overhaul.

The focus of Patch 1.5 is to deliver on that promise to our backers, and as a result the Survival mode will receive a complete pass to take it from the prototype concept stage to a fully-fledged game mode.

You may remember this image from our Halloween post! Yeah it’s relevant.

Here’s some of the things you can expect from the Survival mode overhaul:

  • New maps
  • Entirely new waves with new units
  • New gameplay mechanics
  • New VO
  • Leaderboards
  • More to be revealed

In addition we’ll be adding a few long-requested features to the game including mutators and community translation support!

Best of all it’s our aim to deliver this to you before the end of the year. Of course given our history with deadlines it may well slip in the name of quality! But things are looking promising right now, so look forward to more news next week!

Patch 1.6 & Expansion 2

Patch 1.6 & Expansion 2 will release alongside one another with complementary goals. We’ve often wondered how we would end our development of WFTO, after all for the past four years we’ve done very little but develop it!

We’ve decided that we want to leave it in the strongest state possible, and we’re eager to do what we can to make sure that WFTO continues far beyond the end of our support.

Sadly we can’t share too many details at this point but we’re confident that what we’ve got planned will please a great number of people. There are a few things we can share though, so at the very least you can expect:

  • Completely overhauled Skirmish AI
  • New maps
  • Lots of VO for various characters (including some fan favourites)
  • And more!

We’re confident that after Patch 1.6 we’ll see WFTO reaching untold depths!

Brightrock Games - Looking Beyond WFTO
Back when we announced the formation of Brightrock Games we mentioned we were looking to the future and that we very much had a new project in the works. That project is currently in a design phase and some of the team are already spending a bit of time on it, while the rest of us focus on polishing off WFTO.

The inevitable question of course is: “What is this secret new project you’re working on?” And unfortunately at this time we cannot answer that question in so many words. We want what we’re developing next to be very solid before we start showing it in the public space, but we’re sure there’ll be announcements sometime next year and we’ll no doubt be putting out a few teasers as well.

At the very least we can tell you what it isn’t: It’s not War for the Overworld 2.

While we love WFTO we feel that we’ve gone as far as we can with it for now. After what is quickly becoming half a decade of work we’d like to take a break. A second game in the WFTO universe is something we might do in the future - it’s certainly something we talk about from time to time in the office.

With that said we’re sure what we have planned will be an enjoyable romp and it’s something that we’re looking forward to sharing with our fans when the time is right. We hope that you will choose to join us on our next adventure, and if you’re eager to hear more sign up to our newsletter to be sure you won’t miss it!

Finally, as the lights dim on WFTO we promise that we won’t be leaving it without the appropriate aftercare. We know that many of you love the game and we hope you will continue to love it just as much as we do.

Thank you all for making our dreams come true and thank you for believing in us throughout both good times and hard times. You make everything we do worthwhile.

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“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
The Sixth Axis


Heart of Gold wird zusammen mit Patch 1.4 veröffentlicht, der eine enorme Spanne von Veränderungen und Verbesserungen an dem Hauptspiel vornimmt, inklusive:

  • Dynamisches Tutorial-System
  • Verbessertes Titanen-System
  • Verbessertes Kampf-System
  • Neue Stimmen, Animationen, Spezialeffekte und Verhalten für Einheiten
  • Erhebliche Performanceverbesserungen
  • Neue Mechaniken wie Friedens-Sammelgruppen, um spezifische Einheiten von dem Kampf fern zu halten
  • Verbesserte feindliche KI, die vernünftigen Gebrauch von Titanen und Artefakten macht
  • Verbessertes Benutzerinterface, inklusive einer neuen Zahltag-Anzeige
  • Viele Balance-Änderungen, inklusive eines neuen Level-Systems, welches hochstufige Einheiten deutlich wertvoller macht
  • Neue Textübersetzung in Deutsch und Französisch

Zukünftige Updates

Beim Kauf der Underlord-Edition erhältst du diese zusätzlichen Features:


In War for the Overworld ist jeder Underlord ein Individuum. Ein Dungeon spiegelt die Präsenz und Eigenheiten eines Underlords wider.

Durch den Kauf der Underlord-Edition kannst du in den Modi Multiplayer und Scharmützel das Sovereign-Dungeon-Thema benutzen und damit unmissverständlich zeigen, dass du auf der Seite des Bösen bist!

Das Sovereign-Thema enthält einzigartige Modelle und Texturen für:

  • Dungeonkern einschließlich einzigartiger Grafik- und Soundeffekte
  • Wände und Felder
  • Feld- und Türgrafiken
  • Arbeiter


Wir haben alle 16 im Spiel benutzten Musiktracks in einer Sammlung zusammengefasst. Die kannst du in aller Gemütlichkeit in deinem eigenen unterirdischen Refugium oder auch in deiner Folterkammer genießen.

Der Dungenieur-Führer zur Unterwelt (wenn fertiggestellt)

Die Underlord-Edition ist weiterhin im Ausbau und wird immer umfangreicher. Zurzeit sind wir dabei, eine Sammlung unserer Konzeptgrafiken zu erstellen und sie zusammen mit kleinen Geschichten in unseren "Dungenieur-Führer zur Unterwelt" zu packen, damit du einen Einblick in das Reich Kairos erhältst.

Über dieses Spiel

Keine Lust mehr, Dungeons zu überfallen? Hast du es satt, in endlos monotonen Aufgaben immer und immer wieder böse Typen zu zerbröseln, bloß um Gold und ein etwas besseres Paar Schuhe zu bekommen? Fragst du dich langsam, ob das Heldenleben wirklich deine Berufung ist? Willkommen bei War for the Overworld!

War for the Overworld ist ein Dungeon-Managementspiel mit all den Aspekten, die du an RTS- und Gottspielen am meisten liebst. Du spielst einen allmächtigen, durch und durch bösartigen Underlord, der lange in den Äther verbannt war. Mit unvergleichlicher dunkler Macht und einem unstillbaren Hunger nach blutiger Eroberung erhebst du dich erneut und holst dir dein Reich zurück!

Während deiner Abwesenheit ist die Unterwelt ganz offensichtlich vom richtigen Weg abgekommen. Sie wurde schwach und fürchtet das Imperium der Oberwelt. Die Kämpfe gegen das Böse ließen das Imperium stark und mächtig werden. Es genießt seine Macht, auf der es sich jetzt trefflich ausruhen kann. Grabe dir tief unten in Boden und Gestein der Unterwelt einen Dungeon nach deinen Vorstellungen aus und richte dort Dutzende einzigartiger Räume ein, um Myriaden von Kreaturen in deine Gänge und Hallen zu locken, die für dich arbeiten und kämpfen.

Neben deinen treuen Gefolgsleuten stehen dir zerstörerische Zauber und mächtige Rituale zur Verfügung, die du auf jeden nichts ahnenden, ach so guten Helden (oder konkurrierenden Underlord) wirken kannst, der es wagt, in deine unheiligen Hallen einzudringen. Mit deinen unvergleichlichen dunklen Kräften und einer mächtigen Armee blutrünstiger Diener bist du bereit für deinen Krieg um die Oberwelt!


  • Baue deinen Dungeon: Schachte den Boden aus und errichte deinen Dungeon tief unter der Oberwelt. Plane ihn ganz nach deinen Wünschen und errichte eine unterirdische Festung voller unterschiedlicher Räume, von denen jeder einen einzigartigen Zweck erfüllt.

  • Das Böse ist zurück: Spiele als ein Underlord, der nach unzähligen Jahren bewusstlosen Umherschwebens im Äther aus seinem tiefen Schlummer aufgeweckt wurde. Dieses Reich beherbergt viele Feinde - sowohl Helden als auch Underlords werden sich dir bei deinem Kampf um die Vorherrschaft über die Oberwelt in den Weg stellen.

  • Adern des Bösen: Wähle in den Adern des Bösen unter mehr als 60 Räumen, Zaubern, Tränken, Ritualen, Verteidigungseinrichtungen und Bauwerken, während du dich durch das Spiel voranarbeitest. Es gibt unzählig viele mögliche Kombinationen in den Adern, mit denen du die Oberwelt erobern kannst. Erschaffe deine ganz persönliche, einzigartige Art des Bösen!

  • Befestige dein Reich: Errichte innerhalb deiner Wände die unterschiedlichsten Verteidigungseinrichtungen, um dich gegen alle, die in dein Reich eindringen wollen, zu beschützen ... und sie zu vernichten.

  • Wirke bösartige Zauber: Beschwöre unheilige Magie, um deinen Dungeon zu verstärken, feindliche Kämpfer in die Flucht zu schlagen, die Gänge mit Mikroferkeln zu überfluten oder um einen nervigen Helden in einen sprudelnden Brunnen frischer Gedärme zu verwandeln.

  • Entfessle verheerende Rituale: Vernichte deine Feinde oder stärke deine eigenen Kämpfer mit Ritualen, die das Spiel völlig verändern können. Ihr Arsenal reicht von der Aufstellung einer Untotenarmee bis hin zur augenblicklichen Befestigung deines gesamten Dungeons.

  • Befehlige mächtige Diener: Mehr als 20 Diener warten nur auf deine Befehle und werden unter deinem Banner voller Begeisterung arbeiten und kämpfen ... vorausgesetzt, du bietest ihnen all die Bequemlichkeit, die Diener und Bestien brauchen.

  • Erobere die Oberwelt: Spiele eine volle Kampagne und stelle dich gegen den Imperator der Oberwelt, während du um die absolute Vorherrschaft über das Reich Kairos kämpfst.

  • Vernichte deine Rivalen: Zwinge in Scharmützel- oder Multiplayer-Partien mit bis zu vier Spielern deinen rivalisierenden Underlords den Kampf auf!

  • Zeige deinen Mut: Kämpfe dich durch den Prototyp des Überleben-Modus und finde heraus, ob du den Highscore im Kampf gegen eine feindliche Welle nach der anderen verbessern kannst!

  • Bekämpfe die erbarmungslose KI!: Verbünde dich mit einem Freund oder stelle dich alleine und fordere die komplexen KI - Gegner im Gefecht oder Mehrspieler heraus!


Mac OS X
SteamOS + Linux
    • OS: Windows 7 , Windows 8 , Windows 10
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones
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