Keine Lust mehr, Dungeons zu überfallen? Dann baue deinen eigenen! War for the Overworld ist ein Dungeon-Managementspiel mit all den Aspekten, die du an RTS- und Gottspielen am meisten liebst. Grabe dir einen Dungeon nach deinen Plänen und erobere die Oberwelt!
Nutzerreviews:
Kürzlich:
Sehr positiv (105 Reviews) - 82% der 105 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Größtenteils positiv (2,406 Reviews) - 77 % der 2,406 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 2. Apr. 2015

Melden Sie sich an, um dieses Produkt zu Ihrer Wunschliste hinzuzufügen oder als "Nicht interessiert" zu markieren.

War for the Overworld kaufen

War for the Overworld Underlord Edition kaufen

Underlord Edition includes additional content, see below for more details

War for the Overworld Gold Edition kaufen

Gold Edition includes all content from the Underlord Edition and the Heart of Gold expansion

 

Kürzliche Updates Alle anzeigen (177)

21. Juli

Heart of Gold: Recap and Short Story Compilation



Darkest greetings Underlord,

Nearly two months have passed since we unleashed the very first expansion to War for the Overworld, Heart of Gold, alongside the staggeringly massive patch 1.4. But there was no rest for the evil, as we released hotfixes around the clock to ensure the biggest issues that cropped up were fixed as quickly as possible. We topped that off with patch 1.4.1!

Overall the reception to Heart of Gold and patch 1.4 has been overwhelmingly positive, and we’re pleased that our hard work has resulted in the latest version of the game being something we can all be incredibly proud of. In this recap we’re going to take a quick look into the reception so far.

We’ve also got a nice downloadable extra for you, as well as a link to the opening cinematic of Heart of Gold, so you can easily watch it again. Read on, Underlord!

What You’re Saying About Heart of Gold and Patch 1.4

We’ve seen an incredible response to Heart of Gold, but perhaps that’s a little too underwhelming. To truly understand how staggeringly positive the feedback we’re receiving is, here are a few numbers from our Steam user review scores:

  • Overall score: 77.02% (Compared to 72.95% during the release of Patch 1.0, showing continued improvement)
  • Score since patch 1.4: 89.18% (up from 79.05% during patch 1.3)
  • Heart of Gold overall score: 92%

These numbers show a massive increase in how many positive reviews we’ve received, and this reflects just how much effort we’ve poured into WFTO since release last year.

But numbers are only half the story. Here are some choice extracts from a few of your reviews:

    “Took a while but this is like the only Kickstarter game I backed that is actually worth playing now.” “I encourage anyone who was turned off by the initial mess to give War for the Overworld another shot. It’s now a wonderful game in and of itself, but more than that the devs should be congratulated and rewarded for never giving up on their vision.” “[…] thanks to dedicated work by the developers (which continues to this day, I might add) this one has blossomed into a wonderful strategy title.” “The team at Brightrock Games further improve their craft with this carefully designed DLC, which I might add was free for backers and early adopters, though I would have paid money on day one for it anyway.”

We’re pleased to see that our efforts have driven such a positive response from our community, and we can’t wait to see how our upcoming content performs.

All That is Gold – Short Story Compilation

During the run-up to Heart of Gold’s release we teased you with a series of short stories that revolved around a particularly stalwart dwarf and the heroes of Phaestus, during the events of the new campaign. We enjoyed having the opportunity to expand the lore of War for the Overworld, and tell a portion of the story from a different perspective.

If you missed out on these the first time around then we have a treat for you: we’ve compiled them into a single, collected volume, gussied them up in the style of the upcoming Dungeoneer’s Guide, and uploaded them for your reading pleasure!



As you can see they’ve turned out rather well! You can view and download the collected volume here.

In addition we will be adding this compilation to the Underlord Edition of the game at the same time we add the Dungeoneer’s Guide. We hope you’re looking forward to that!

Reminder: Patch 1.4.1 is Out Now

In case you missed the announcement a few weeks ago, we recently released the first minor patch for War for the Overworld. This included a number of changes to both the visual stylings of the game, and mechanics such as unit spawning.

We also rolled out dozens of bug fixes and made some improvements to other areas. You can read the full release notes for patch 1.4.1 here.

This isn’t it for support in the wake of patch 1.4. Patch 1.4.2 is due out in the coming days so please keep your eyes open for it!

Watch the Heart of Gold Cinematic Opening

For Heart of Gold we looked to deliver a more solid and compelling story, and part of that was setting the scene for the war spilling over into the dukedom of Phaestus. We developed the opening cinematic to set the scene, and we’ve had a great response from it. As such we’ve opted to upload the full video to YouTube for your enjoyment!

https://youtu.be/WweV4MdD0zI


Cheers!

– Brightrock Games Team


Click here to discuss this update on our forums
Click here to chat about this update on our Discord

Never miss an update! Sign up to our newsletter!

0 Kommentare Weiterlesen

6. Juli

Introducing User Echo 2.0



Darkest greetings Underlord,

The team here at Brightrock Games is always looking for ways to make everyone’s lives just a little bit easier. To that end we’ve taken the User Echo bug tracker, we launched a few months ago, and given it a complete overhaul. We’re calling it User Echo 2.0!



Our goal is to make it so that the process of reporting a bug and keeping track of it is simple and clear to all of our fans. We’ve also taken all the information that was previously strewn across our forums and compiled it into a pair of incredibly useful knowledge bases - one for War for the Overworld and one for our other services.

Click here to discover User Echo 2.0.

Here’s a full list of changes:

  • Introduced a new landing page so we can support multiple services and expand in the future
  • Added two knowledge bases, one for War for the Overworld and one for other services - these will contain answers to common issues
  • Overhauled the statuses and processes behind bug tickets to make them clearer to reporters and thus easier to track
  • Changed “Needs more information” to “Pending customer” - because there’s more than one reason we might be waiting for you
  • Added “Completed - Next Patch” - All tickets will automatically be marked as this when completed internally, and will change to complete when a patch is rolled out
  • Added “Pending Third Party” - If we can’t fix your issue we might need to approach a third party (such as Unity or Coherent UI), so we will set tickets to this while we await their response/fix
  • Rejigged colours - because the colours needed a new jig
  • Moved “General help and support” from the community forum to User Echo
  • Added links to various other services such as the community forum and Discord
  • Tidied up all the text and images - we’re sure you’ll notice the improvement!

It’s our aim to deliver excellent turnaround times on bug reports to ensure you get the best experience from our game. We’re gradually getting better at it too! To underline that here are some stats on User Echo’s first six and a bit months of use:

  • 295 users registered
  • 390 reports opened
  • 8,149 unique visits; 31,420 page views; 2,137 comments
  • Average time until first reply: 25.5 hours (6.2 hours since UE 2.0)
  • Average time until issue completed: 15.7 days (2 Days since UE 2.0)
  • 86% user satisfaction rating overall

Cheers!

– Brightrock Games Team


Click here to discuss this update on our forums
Click here to chat about this update on our Discord

Never miss an update! Sign up to our newsletter!

3 Kommentare Weiterlesen

Reviews

“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
The Sixth Axis

Underlord-Edition



Heart of Gold wird zusammen mit Patch 1.4 veröffentlicht, der eine enorme Spanne von Veränderungen und Verbesserungen an dem Hauptspiel vornimmt, inklusive:

  • Dynamisches Tutorial-System
  • Verbessertes Titanen-System
  • Verbessertes Kampf-System
  • Neue Stimmen, Animationen, Spezialeffekte und Verhalten für Einheiten
  • Erhebliche Performanceverbesserungen
  • Neue Mechaniken wie Friedens-Sammelgruppen, um spezifische Einheiten von dem Kampf fern zu halten
  • Verbesserte feindliche KI, die vernünftigen Gebrauch von Titanen und Artefakten macht
  • Verbessertes Benutzerinterface, inklusive einer neuen Zahltag-Anzeige
  • Viele Balance-Änderungen, inklusive eines neuen Level-Systems, welches hochstufige Einheiten deutlich wertvoller macht
  • Neue Textübersetzung in Deutsch und Französisch

Zukünftige Updates


Beim Kauf der Underlord-Edition erhältst du diese zusätzlichen Features:

Sovereign-Dungeon-Thema


In War for the Overworld ist jeder Underlord ein Individuum. Ein Dungeon spiegelt die Präsenz und Eigenheiten eines Underlords wider.

Durch den Kauf der Underlord-Edition kannst du in den Modi Multiplayer und Scharmützel das Sovereign-Dungeon-Thema benutzen und damit unmissverständlich zeigen, dass du auf der Seite des Bösen bist!

Das Sovereign-Thema enthält einzigartige Modelle und Texturen für:

  • Dungeonkern einschließlich einzigartiger Grafik- und Soundeffekte
  • Wände und Felder
  • Feld- und Türgrafiken
  • Arbeiter

Soundtrack-Download

Wir haben alle 16 im Spiel benutzten Musiktracks in einer Sammlung zusammengefasst. Die kannst du in aller Gemütlichkeit in deinem eigenen unterirdischen Refugium oder auch in deiner Folterkammer genießen.

Der Dungenieur-Führer zur Unterwelt (wenn fertiggestellt)

Die Underlord-Edition ist weiterhin im Ausbau und wird immer umfangreicher. Zurzeit sind wir dabei, eine Sammlung unserer Konzeptgrafiken zu erstellen und sie zusammen mit kleinen Geschichten in unseren "Dungenieur-Führer zur Unterwelt" zu packen, damit du einen Einblick in das Reich Kairos erhältst.

Über dieses Spiel

Keine Lust mehr, Dungeons zu überfallen? Hast du es satt, in endlos monotonen Aufgaben immer und immer wieder böse Typen zu zerbröseln, bloß um Gold und ein etwas besseres Paar Schuhe zu bekommen? Fragst du dich langsam, ob das Heldenleben wirklich deine Berufung ist? Willkommen bei War for the Overworld!

War for the Overworld ist ein Dungeon-Managementspiel mit all den Aspekten, die du an RTS- und Gottspielen am meisten liebst. Du spielst einen allmächtigen, durch und durch bösartigen Underlord, der lange in den Äther verbannt war. Mit unvergleichlicher dunkler Macht und einem unstillbaren Hunger nach blutiger Eroberung erhebst du dich erneut und holst dir dein Reich zurück!

Während deiner Abwesenheit ist die Unterwelt ganz offensichtlich vom richtigen Weg abgekommen. Sie wurde schwach und fürchtet das Imperium der Oberwelt. Die Kämpfe gegen das Böse ließen das Imperium stark und mächtig werden. Es genießt seine Macht, auf der es sich jetzt trefflich ausruhen kann. Grabe dir tief unten in Boden und Gestein der Unterwelt einen Dungeon nach deinen Vorstellungen aus und richte dort Dutzende einzigartiger Räume ein, um Myriaden von Kreaturen in deine Gänge und Hallen zu locken, die für dich arbeiten und kämpfen.

Neben deinen treuen Gefolgsleuten stehen dir zerstörerische Zauber und mächtige Rituale zur Verfügung, die du auf jeden nichts ahnenden, ach so guten Helden (oder konkurrierenden Underlord) wirken kannst, der es wagt, in deine unheiligen Hallen einzudringen. Mit deinen unvergleichlichen dunklen Kräften und einer mächtigen Armee blutrünstiger Diener bist du bereit für deinen Krieg um die Oberwelt!

Features

  • Baue deinen Dungeon: Schachte den Boden aus und errichte deinen Dungeon tief unter der Oberwelt. Plane ihn ganz nach deinen Wünschen und errichte eine unterirdische Festung voller unterschiedlicher Räume, von denen jeder einen einzigartigen Zweck erfüllt.

  • Das Böse ist zurück: Spiele als ein Underlord, der nach unzähligen Jahren bewusstlosen Umherschwebens im Äther aus seinem tiefen Schlummer aufgeweckt wurde. Dieses Reich beherbergt viele Feinde - sowohl Helden als auch Underlords werden sich dir bei deinem Kampf um die Vorherrschaft über die Oberwelt in den Weg stellen.

  • Adern des Bösen: Wähle in den Adern des Bösen unter mehr als 60 Räumen, Zaubern, Tränken, Ritualen, Verteidigungseinrichtungen und Bauwerken, während du dich durch das Spiel voranarbeitest. Es gibt unzählig viele mögliche Kombinationen in den Adern, mit denen du die Oberwelt erobern kannst. Erschaffe deine ganz persönliche, einzigartige Art des Bösen!

  • Befestige dein Reich: Errichte innerhalb deiner Wände die unterschiedlichsten Verteidigungseinrichtungen, um dich gegen alle, die in dein Reich eindringen wollen, zu beschützen ... und sie zu vernichten.

  • Wirke bösartige Zauber: Beschwöre unheilige Magie, um deinen Dungeon zu verstärken, feindliche Kämpfer in die Flucht zu schlagen, die Gänge mit Mikroferkeln zu überfluten oder um einen nervigen Helden in einen sprudelnden Brunnen frischer Gedärme zu verwandeln.

  • Entfessle verheerende Rituale: Vernichte deine Feinde oder stärke deine eigenen Kämpfer mit Ritualen, die das Spiel völlig verändern können. Ihr Arsenal reicht von der Aufstellung einer Untotenarmee bis hin zur augenblicklichen Befestigung deines gesamten Dungeons.

  • Befehlige mächtige Diener: Mehr als 20 Diener warten nur auf deine Befehle und werden unter deinem Banner voller Begeisterung arbeiten und kämpfen ... vorausgesetzt, du bietest ihnen all die Bequemlichkeit, die Diener und Bestien brauchen.

  • Erobere die Oberwelt: Spiele eine volle Kampagne und stelle dich gegen den Imperator der Oberwelt, während du um die absolute Vorherrschaft über das Reich Kairos kämpfst.

  • Vernichte deine Rivalen: Zwinge in Scharmützel- oder Multiplayer-Partien mit bis zu vier Spielern deinen rivalisierenden Underlords den Kampf auf!

  • Zeige deinen Mut: Kämpfe dich durch den Prototyp des Überleben-Modus und finde heraus, ob du den Highscore im Kampf gegen eine feindliche Welle nach der anderen verbessern kannst!

  • Bekämpfe die erbarmungslose KI!: Verbünde dich mit einem Freund oder stelle dich alleine und fordere die komplexen KI - Gegner im Gefecht oder Mehrspieler heraus!

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 , Windows 8 , Windows 10
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Kürzlich:
Sehr positiv (105 Reviews)
Insgesamt:
Größtenteils positiv (2,406 Reviews)
Kürzlich verfasst
Brettins
( 1.6 Std. insgesamt )
Verfasst: 22. Juli
I am a huge fan of the original Dungeon Master game, and so kickstarted this game hoping for a similar feeling. It seems like they managed to recreate everything except for the "feel" of the units. It reminds me of when games first transitioned to 3d, and everything was unclear and awkward. The movement of the creatures feel like there is no weight - they seem to glide more than move, and I can't really distinguish the attacks that they make when they are fighting, and the sounds don't really engage me.

I'd say this is definitely decent for an indie game, but it really doesn't have the same magic as Dungeon Keeper.
Hilfreich? Ja Nein Lustig
HoF
( 4.7 Std. insgesamt )
Verfasst: 22. Juli
I read many many reviews about how this game was just riddled with problems, which was disheartening for me, as I really wanted to see a great succssor to DK2. When I saw the game on sale for a reasonable price, I decided to give it a go and I must say i was not dissapointed. After playing the tutorial map it felt i was back playing DK2 with new minions and some great new features that were lacking from DK2. One of my favourites is the ability to STOP those dam imps from wondering into enemy fire and it not costing you mana. I haven't played very far into the campaign, but so far I am really enjoying the experience. The developers have managed to capture what was so fun about DK2 and add some really useful features to the mix. I can highly recommend this game as of today!
Hilfreich? Ja Nein Lustig
Gerrit8500
( 186.6 Std. insgesamt )
Verfasst: 21. Juli
This game was originally started by people with a lot of heart, who had bitten of way more than they could chew in the year after their kickstarter campaign. And yet even when things seemed to go completely bust they persevered for the sake of their love for the game and their dedication to the community. And after a rocky release this has seriously paid off. This game deserves far more (online) players than it already has and can be considered complete enough. If you are familiar with either RTS or strategy management games you'll be able to learn this very quickly.

For some actual reviewing:

- A good story and a fun single player campaign.
- Fleshed out game mechanics with good balancing.
- Precious humorous gems provided, mostly by the beloved voice actor of one of the major characters. He has a voice men would sell their souls for.
- Balanced and potentially pretty competitive multiplayer.

Very much recommended!
Hilfreich? Ja Nein Lustig
DeathKnight.
( 24.5 Std. insgesamt )
Verfasst: 21. Juli
Great game.A True Successor of Dungeon Keeper games.
Hilfreich? Ja Nein Lustig
Finalfate129
( 16.7 Std. insgesamt )
Verfasst: 19. Juli
Very similar to Dungeons 2 but while Dungeons has much more in-depth combat, this game has many more options for dungeon building.
Hilfreich? Ja Nein Lustig
Thrace
( 3.2 Std. insgesamt )
Verfasst: 19. Juli
Bought this game on sale for 7 bucks, hoping for a taste of the real keeper games it's inspired by. I left it this late because it has a reputation for being buggy. Turns out that's still true, I managed to bug out the third level with a objective not registering as complete.

I will keep this review updated as I spend more time with it, but so far, It's still not where it needs to be.
Hilfreich? Ja Nein Lustig
 
Ein Entwickler hat am 19. Juli um 9:37 Uhr geantwortet
(Antwort anzeigen)
Mean Mr. Mustard
( 19.5 Std. insgesamt )
Verfasst: 18. Juli
Mean Mr. Mustard's short War for the Overworld review

Disclaimer – I am a Kickstarter backer of this game and huge fan of the original Dungeon Keeper

1) Essential - buy it NOW
2) Recommended - buy it on sale
3) Avoid

Time to complete – 17 hours to complete campaign
Played multiplayer? No
Worth revisiting? Yes, will probably come back to play the DLC and try out some skirmish

Best part – Takes that oh-so-awesome Dungeon Keeper formula and adds new twists and mechanics to keep things fresh and exciting. Some of the new additions don't quite hit the mark (useless, overpowered or duplicated function) but on the whole I liked the majority of the new stuff.

Worst part – The game has some technical problems, particularly on the last two levels of the campaign. Expect frequent 1 second long freezes, big fps drops during battles and crashes requiring a restart of the game. Smaller maps run pretty much flawlessly.

Summary – When War for the Overworld was initially given it's 'full' release I was disappointed with what we got and found it a far cry from the Dungeon Keeper series which inspired it. However, huge credit must be given to the developers for listening to feedback, making improvements, squashing bugs and making WftO into the game that was promised. I still do not hold it in such high regard as DK1 but it definitely rivals DK2 and most importantly has the 'feel' of a Dungeon Keeper title, which is not an easy thing to pull-off. I do not regret supporting this project on Kickstarter and I am a happy backer!
Hilfreich? Ja Nein Lustig
[KAT] Araleg
( 16.1 Std. insgesamt )
Verfasst: 18. Juli
If you're looking for a dungeon keeper 3 then you've come to the right place.
Hilfreich? Ja Nein Lustig
Jareth Gawain
( 36.0 Std. insgesamt )
Verfasst: 17. Juli
I bought this game when it was in early beta. It was pretty buggy back in the day, came back to play it a few weeks back.. Holy Sh.... You guys did awesome.
Hilfreich? Ja Nein Lustig
Zarathustra
( 19.3 Std. insgesamt )
Verfasst: 16. Juli
I loved Dungeon Keeper 1 & 2 as a kid and this is the true spiritual successor in nearly every conceivable way. It's great to see a game that has had so much love poured into it. There's nothing more fun than capturing enmy units, throwing them into your prison and then torturing them to convert them to your side. Not to mention all the potions, spells and traps you can play around with. Just excellent.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
2 von 2 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
13.2 Std. insgesamt
Verfasst: 5. Juli
Richtig richtig gutes Spiel! Ist für mich ein (wenn auch nicht Namentlich) würdiger Dungeon Keeper 2 Nachfolger. Was mir leider fehlt, sind die Lustigen Zwischensequenzen :D

Kurz gesagt, wer Dungeon Keeper 1 & 2 gespielt hat, MUSS sich das Spiel zulegen.
War dieses Review hilfreich? Ja Nein Lustig
33 von 34 Personen (97 %) fanden dieses Review hilfreich
Empfohlen
96.6 Std. insgesamt
Verfasst: 1. Juli
War for the Overworld was a bug-ridden mess when it was first released, but I give enormous credit to the young, inexperienced development team that they stuck with it and did the hard work to fix their game even though the world had already written it off.

Today War for the Overworld is incomparable to what it was immediately after release. As the devs have cleared the bugs out of the way and continued to polish the game underneath, a real gem has emerged with it’s own style.

After giving up on War for the Overworld immediately after release, I went back a few months ago and had a blast, completeing the whole campaign. So far I’ve been loving the additions in this new Hearts of Gold expansion too.

I encourage anyone who was turned off by the initial mess to give War for the Overworld another shot. It’s now a wonderful game in and of itself, but more than that the devs should be congratulated and rewarded for never giving up on their vision.
War dieses Review hilfreich? Ja Nein Lustig
 
Ein Entwickler hat am 1. Juli um 9:58 Uhr geantwortet
(Antwort anzeigen)
7 von 8 Personen (88 %) fanden dieses Review hilfreich
Empfohlen
20.3 Std. insgesamt
Verfasst: 27. Juni
As a major fan of the old Dungeon Keeper games, all I can say is that...
THIS IS SO FREAKING AWESOME!

I was alittle unsure after reading some reviews but then decided to give it a try and truly see if it's what I was expecting.
It was much more. So many memories this game brought back and so many fun moments while playing.
There are a few different things, obviously, but they make the game more enjoyable in my opinion.
I've only tried the campaign so far and it doesn't disappoint at all. Some levels are fast paces others are chill and you can enjoy your stay.

I would fully recommend this game!
It's Good to be Bad ;D
War dieses Review hilfreich? Ja Nein Lustig
11 von 16 Personen (69 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
21.8 Std. insgesamt
Verfasst: 30. Juni
Unlike most of the reviewers for this game, I am not a frothing Dungeon Keeper fan, so I have reviewed this one simply as fan of RTS games. Because all I have at stake is the game's technical execution and replay value rather than a holdover chubby from 1999, I cannot recommend War for the Overworld unless you get a massive discount.

This isn't to say I didn't have some fun with it. The game is a hodgepodge of things that have been lovingly crafted, mixed with bizarre design choices and bugs that make it hard to believe only one team worked on it.

The story mode is lengthy, and I never finished the expansion because the game has an absolutely **itty ending that left a bad taste in my mouth. You have to understand this game has basically zero chill and loves to throw you at the wolves as soon as possible, and for all that work the ending is garbage. They could have addressed it in the Heart of Gold DLC, but instead they had you play a completely different (though thematically appopriate) underlord.

The UI was alright in a functional sense, though if it was possible to switch tabs using hotkeys, the game gave no indication of it. However, I feel inclined to point out that it lags terribly as a result of some past "upgrade."

AI pathing is functional, at best. Your minions have no problems roaming to different areas of your base to meet their needs, but they also have a wide aggro. Frequently I found the odd minion engaging in battle in some other part of the map (not the roaming fliers) when they were supposed to be at home. They also didn't seem to have problems walking through lava in later levels, damaging their own health in the process when there was a perfectly good bridge nearby. Sloppy.

Workers deserve a special shoutout. When not digging out areas you designate or mining gold deposits, there's an array of automated tasks they will engage. The problem is this process is not bug free. They typically claim every tile they can, including enemy tiles much to their own detriment, but sometimes they also get "hung up" on certain tasks. I once found all my workers dancing back and forth over a single tile like a bunch of idiots because they couldn't figure out how to claim it. Other times my crypts were full of dead bodies, and my workers got caught up in picking up dead enemies - and setting them back down again, repeating ad infinitum. The worker rally flags also do NOTHING when they're stuck like this. For a game that tried to automate a lot of basic tasks, there's a painful amount of babysitting these little ♥♥♥♥♥.

"Controlling" your units is done via rally flags. There's a special peace flag to keep certain units from responding to the rally flag calls, and later on when you'll want somebody at home to keep torturing prisoners or making trap parts, you'll have to manually place them under this flag. Certain other groups get their own flags, like Titans, beasts, or summoned undead. You can make more warbands if you like with their own flags, but truthfully the game just doesn't need that much micromanagment. While you can place the flag on specific enemies to prioritize targets, your troops will generally ignore all enemies on the way TO the flag, which means if you want to be smart you have to obsessively place and re-place the damned things for optimal combat.

Population control is a mystery. No, really. Building your base is essentially setting up work areas for specific types of units, who will show up using an algorithm that is never explained to you. In theory, the capacity for each work area should determine how many of that unit you get, but it never works out that way.

One bug that really stood out to me was technically the last story mission. The enemy sits inside a magical barrier, which you can do a ritual to remove for thirty seconds. The enemy is supposed to send waves at you, but he can't pass through the barrier either. I played for thirty or forty minutes, wiping out side objectives, wondering why everything was so quiet. When I finally dropped the barrier to attack the main base, a flood of enemy troops ignored ALL of mine, who had been instructed to go into the base and were thus trapped inside when the barrier went back up, and they marched straight to my dungeon core and destroyed it. I eventually solved the problem by overbuilding, but I really shouldn't have had to do that.

I found the banter of the units (and prisoners) entertaining. The narrator, Richard Ridings, has a voice you never get tired of. The units and environment had lots of visual details - though the whole game hogs resources so badly your computer will lag for a few minutes even after the game is closed.

I did have some fun - really. But the broad and sweeping nature of the flag system for unit control, along with the bugs and various imbalances (I cleared the toughest map by throwing down disposable and temporary Frost Weavers and having my workers simply take all the enemy's stuff) really minimize the replay and strategic value, and those are two cardinal sins for an RTS game. Unless you're a Dungeon Keeper fan, pay 15 dollars for the lot of it and not a penny more.

*** Special edit to respond to the developer ***

Hey Noontide (Lee),

The fact that it's an indie game surprised me, because I thought the quality was rather high for such a thing. :)

My comment about there seemingly being different teams was mostly about consistency. Some things were so well-done, and some... were not.

The wandering minions thing happened frequently. I think it had something to do with the layout of the base, and they were simply latching on to enemies far from the dungeon core. I don't really have any other explanation for it.

I did know about the Impasse flags for the workers, and I didn't use them. I might say it'd be simpler to not have workers claim every tile they can automatically, to make it a manual process instead, but really your solution was just as simple as mine, if not simpler.

The workers who were stuck on one tile were eventually dispersed by clearing an adjacent un-mined wall tile. Them obsessively fussing over bodies when crypts or prisons were full however was only solved by creating more of one or the other, and that's a pretty serious bug.

The problem with obsessively placing and re-placing rally flags due to a lack of an "attack move" mostly is that it's a type of busywork. Simple deletion of the flags does not make troops head back to base. MANY times I found my minions whacking away at enemy doors and such instead of coming home, sometimes further engaging battles until their deaths. Conceivably, to fix that, I would have to place a rally flag inside my base to get them to ignore everything. Overall it's a little cumbersome. Perhaps attack-move should be a separate flag?

The population tool-tips explain a lot. Some of it sounds esoteric, but most of it sounds interesting. However, being unable to determine the population or composition of the army makes implementing specific strategies unnecessarily difficult by a wide margin. At this stage you simply have to hope you have enough units, and hope you have enough of the right type to counter the enemy. Given that it's almost an RNG formula for your army, the relationships between armies are impossible to examine. Things do seem to pan out anyway, and that's part of the problem. You just sort of build and hope for the best, which isn't enough meat on the bone for any strategist, and ultimately resulted in the thumbs down.

Having said all that, I wish your team the best of luck, you have a decent little gem here and I hope you continue to improve it. :)
War dieses Review hilfreich? Ja Nein Lustig
 
Ein Entwickler hat am 1. Juli um 8:04 Uhr geantwortet
(Antwort anzeigen)
3 von 3 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
30.5 Std. insgesamt
Verfasst: 3. Juli
I bought this game yesterday and had some issues with running it in Windows 10. As it turns out, I just had to set the .exe files to run in Win7 compatibility and run as admin.

Once I had sorted them out, I couldn't stop playing for 6 hours straight.

The game is like DK2, but with some major upgrades. It looks great and there are more support features than in DK2, e.g. potions and rituals.

It did take a little time to get used to the new mechanics, but I'm extremely happy that I spent the money.
War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
4.9 Std. insgesamt
Verfasst: 26. Juni
DISCLAIMER: This is a first impressions review, and NOT a full review, if you want a full review, then please read better reviews then mine

Good evening Underlord, it's payday

I loved the classic Bullfrog Production Dungeon Keeper series, except the disaster of the "game" which is Dungeon Keeper Mobile. The basic premise of Dungeon Keeper was to build a dungeon and try and survive the human scum and I've always wanted a modern remake of the classic game, and thankfully there is, War for the Overworld!

The game is mostly the same as the Dungeon Keeper series, you order your minions to build a dungeon and train your soldiers and such to prepare to attack the enemy

The graphics still too is mostly the same as the Dungeon Keeper series, as a matter of fact, there isn't any changes between the Dungeon Keeper series and War for the Overworld which is a shame as I excpected some new game mechanics to be introduced

At first, the game ran like poop, but after a while, the game ran well and I have no complaints with the AI although many people complained about the AI before I purchased the game so it seems as if the developers patch the game regularly and fixed the issues many people complained about before my purchase of the game

And of course, the original voice actor from the Dungeon Keeper series makes a return in War for the Overworld!

War for the Overworld is a good game but for people who played the living hell (no pun intended) out of the Dungeon Keeper series, there isn't much difference between this game and Dungeon Keeper but for people who like strategy games then this is the game for you!

Now Underlord, get back to work!

RECOMMENDED :)
THEPCGAMER'S BEST GAME IN STEAM LIBRARY! (What's this? :- Like some games get "Best Game of 2014" or "Best Indie Game", etc... So I have decided to make my own!)
War dieses Review hilfreich? Ja Nein Lustig
4 von 5 Personen (80 %) fanden dieses Review hilfreich
Empfohlen
69.8 Std. insgesamt
Verfasst: 25. Juni
I put off buying War For The Overworld for a very long time, principly because I believed there was no chance in hell it could live up to the legend that is Dungeon Keeper.
I was sure it would just be a cheap imitation of a classic game with no original thought or work put into it, just ideas and concepts stolen from Dungeon Keeper, reskinned to look "original" and packed into a half baked game not worth its price.

Holy ♥♥♥♥ was I wrong.

It's pretty damn great. Some minor problems concerning visual glitches and momentary freezes but otherwise it lives up to the reputation of Dungeon Keeper. The only major problem I have with War For The Overworld is how Mana works, I much prefered the mana system in Dungeon Keeper 2 but I'll overlook it since everything else is great.

The Developers clearly knew what they doing and what they aimmed to achieve with this game, and they succeeded in leaps and bounds. There's more than enough new concepts and game mechanics to make this title stand out from it's inspiration as a true spirital successor.

Well done.
War dieses Review hilfreich? Ja Nein Lustig
4 von 5 Personen (80 %) fanden dieses Review hilfreich
Empfohlen
9.1 Std. insgesamt
Verfasst: 8. Juli
This is Dungeon Keeper 3.
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
4.6 Std. insgesamt
Verfasst: 23. Juni
Dungeon Keeper 3, plain and simple.

The old formula with very little changed and updated with more modern polygonal graphics.

Can't go wrong, highly recommend.
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
6.2 Std. insgesamt
Verfasst: 1. Juli
It's Dungeon Keeper 3
War dieses Review hilfreich? Ja Nein Lustig