Stanco di invadere dungeon? Costruisci il tuo!War for the Overworld è un gioco di gestione di dungeon che unisce le migliori caratteristiche dei giochi di strategia in tempo reale e dei god game. Scava il tuo dungeon e conquista il Mondo di Sopra!
Valutazione degli utenti:
Molto positiva (83 recensioni) - 83% delle 83 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Perlopiù positiva (2,750 recensioni) - 2,750 recensioni degli utenti (78%) per questo gioco sono positive.
Data di rilascio: 2 apr 2015

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Acquista War for the Overworld

Acquista War for the Overworld Underlord Edition

Underlord Edition includes additional content, see below for more details

Acquista War for the Overworld Gold Edition

Gold Edition includes all content from the Underlord Edition and the Heart of Gold expansion


Aggiornamenti recenti Mostra tutto (193)

13 gennaio

Patch 1.5.1 Available Now!

Darkest greetings Underlord,

As we step out of the darkest times that will forever be remembered as the year 2016 we look forward to the bright future that is 2017. We’re already hard at work on our new year’s resolutions to bring you even more quality content for War for the Overworld and hopefully to make great strides on our next title.

We’re pleased to say that the release of Patch 1.5 and the Crucible DLC has gone down incredibly well and we’re looking forward to what your response will be to the exciting new content we have planned! We can’t share any details yet but as soon as we can we’ll be posting up a storm, so keep your eyes peeled.

DRM-Free Build Update coming soon and GOG

What we can share however is that we have just unleashed Patch 1.5.1, and with it we’re finally updating the DRM-Free build to include all the wonderful content that we’ve added since Heart of Gold (with the same usual restrictions). You'll be able to get your grubby mitts on it next week!

Even the Crucible is stopping by, so if you can’t stand those pesky DRM services at the very least you’ll be getting some mass slaughter in Mendechaus’ terrifying Crucible challenge.

We also have some cautiously good news for those interested in a GOG release. We’ve been talking with the chaps over at and we’re hoping to potentially release a “complete” edition after all upcoming features are done. More on that as it develops.

Patch 1.5.1 Release Notes

Anyway, we’re sure you’re eager to hear what’s changed in Patch 1.5.1. Feature-wise we’re a little light on the ground but that’s because we’re hard at work on much bigger things for WFTO. We’re sure you’ll certainly appreciate all the fixes and minor changes we’ve made though!

Gameplay Changes

    • Can now collect items from unclaimed ground

    Artefact of Sin
    • Now grants the user 1 Sin (down from 3)
    Artefact of Greater Sin (New)
    • Grants the user 3 Sins

Community Translation
  • Added a number of missing translation keys including map names and descriptions for Skirmish and Sandbox modes

Map Editor
  • Disabled “quadrant pivot” mirror tools on non-square maps as they do not work

  • Gateways are now numbered in a more intuitive manner

  • Mutator mode in the lobby is now coloured based on its state:
    • Mode Default - White
    • Map Default - Yellow
    • Custom - Orange

    Veins of Evil
    • Unavailable Aspects now grant access to the next tier of Aspects as if they had been researched, to prevent players becoming trapped in the Veins

  • Increased text size in some areas of the UI such as the debrief screen and Achievements menu
  • Added a message when changing maps with custom mutators, warning that they won’t carry over to the new map unless saved as a preset

Bug Fixes

  • Fixed a crash that could occur when loading a custom map
  • Fixed a number of exceptions that could lead to very rare crashes

  • Dwarven Arcanists no longer punch books to learn their secrets (but Arcane Chunders still learn via cranial impact)
  • Fixed an issue where the Kasita and Silver Kasita Workers had incorrect Possession camera positions
  • The Democorn now has fancy ability icons as intended
  • Extremely powerful units such as Titans will no longer live even after their owner has died

  • Blueprints for Midas Doors will correctly take damage rather than draining your gold reserves
  • Blueprints for Glacial Doors will no longer create Permafrost blocks upon receiving their first construction part
  • It is no longer possible to attack blueprints with no parts by rallying units on top of them

  • Fixed a collision issue in the Slaughterpen that would cause Workers to get stuck

  • Workers will no longer bring an infinite number of Artefacts to Research Shrines under certain conditions
  • Improved the selection box for loose gold and gold stored in the Vault

  • Fixed an issue where the “Goldstone under attack” alert could play before the first wave starts
  • Large versions of units will now be tortured at the correct height on the Torture Rack
  • Fixed an issue where the wave’s survived on the final scoreboard would not match the in-game value (this did not affect the leaderboard)
  • Achievements will now show as earned immediately on the debrief screen if they have recently been earned

Map Editor
  • Corrected an issue where importing a map and increasing the number of factions would cause all faction-owned objects to be deleted
  • Claimed tiles of the same faction can now once again replace room tiles
  • Fixed an issue where changing the owner of a Titan in the Map Editor context menu would cause the original owner’s Titans to be locked in the
  • Veins of Evil upon game start
  • Fixed an issue where holding the Escape key on the Public menu would cause the menu to exit and the game to appear frozen
  • Baby Democorns will no longer die over time in the Map Editor

  • Fixed an issue on Level 5 of the WFTO Campaign where saving and loading before converting Rhaskos’ Core would cause the Sanctuary reveal cutscene to trigger without revealing the Sanctuary
  • Fixed an issue in Level 3 of Heart of Gold whereby continuously clicking the forge at 1,000,000 gold before you are told to would cause an infinite number of Colossi to spawn, rendering the level incompletable
  • WFTO Level 7 should now complete under all circumstances
    Fixed an issue where the Dungeon Core was damaged from the start of some Campaign levels
  • Several improvements to Underlord voice lines in Level 12
  • Fixed the Artefacts of Sin in Campaign mode to ensure they grant only one Sin
  • Fixed an issue in the Home Realm where gold piles would spontaneously appear at the Empire gateway
  • Fixed the “This is my time” voice line from Rhaskos in Level 7 being played at the wrong time. Get it right Rhaskos!

  • Fixed an issue where loading a game could cause the creature UI to disappear at certain UI scaling options
  • The “My Score” tab on the Crucible leaderboard can now correctly display rankings higher than the player’s
  • The “Replay” button on the narration window on the summary screen now reads as “Repeat Narration” for the sake of clarity
  • Objectives are now correctly visible in non-campaign modes
  • Fixed a number of areas where text would overlap in certain languages
  • Fixed an issue where selection would not complete if the cursor moved over the UI
  • Fixed an issue with the debrief screen scrollbars which would appear in some languages

  • Fixed a bug where the placement colour for rooms could remain on the floor after releasing the mouse when the player does not have enough gold
  • Fixed an issue where highlighting Blood tiles would cause them to permanently change colour
  • Silver Kasita Theme now uses the correct ceiling
  • Fixed a small visual fault with the Spirit Chamber podium
  • Parts of the Perception Shrine should no longer be visible through the Fog of War
  • Corrected the ceiling height for Lava Chasms
  • Research VFX should correctly play on pre-placed Archive lecterns
  • Fixed some visual artefacts which would occur when Mandalf was on screen
  • Fixed a number of issues where tiles would appear incorrectly rotated in some pre-placed rooms

  • Fixed an issue where units could spontaneously start “dancing” at a player’s Core
  • Made some improvements to try and ensure the client always receives a map debrief screen when the host leaves
  • Improvements to downloading maps on the client

  • Corrected some errant voice-over in Crucible

  • Mutator changes should now always be correctly applied when changing tabs on the mutator menu

  • Restarting a Skirmish level will now once again maintain your settings such as player colour, theme, etc.
  • Fixed a number of unit names so they display properly
  • Corrected a number of translation keys on code side

That’s all for now Underlord, but keep your baleful eyes peeled because there’s more news coming soon!


– Brightrock Games Team

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22 dicembre 2016

Season's Greetings & Hotfixes

Season’s greetings Underlord,

It’s that time of year once more when the peasants of the Empire are tucked up all cosy and nice in their warm, safe houses, preparing great feasts while their offsprings eagerly await the daring charity of a rather portly home invader. What overbearing joy…

They can enjoy it while it lasts, for soon the plan will come to fruition and their homes will be invaded by a somewhat less charitable bunch. Not even their goodly Emperor Uther will be able to protect them from the oncoming apocalypse. But first there are preparations to be made, and I have special plans for loyal minions such as yourself. For now though you should enjoy this brief reprieve.

Season’s Greetings from Brightrock

While we’re at it something arrived for you through the swirling snow of the Aether, a sort of message as it were, from a team of Engineers claiming to know you personally. Does “Brightrock Games” ring a bell?

It seems they’re starting their own holidays now and will be back to work in the new year. They sent you a card as well – oh, how delightful!

This one again? I’m not sure whether that’s a compliment or an insult!

I trust you’re not being too lenient on them Underlord? Charity is not a virtue you are meant to possess. In any case it seems they’ve not left without doing some work: they mention something about working on hotfixes, whatever that means, right up until their closure today. Here, they sent a list of everything they’ve achieved since their last message.

Patch 1.5 Hotfixes F6-F14 (December 14th to 21st)

  • Added player high score to the Leaderboard section on Lobby and
  • Summary screen at all times
  • Rejigged the order some VO lines play in
  • If a Boss Kill artefact cannot be picked up normally it will instead spawn at the Dungeon Core
  • Added a map ping when a Goldstone is being attacked

Community Translation
  • It is now possible to add a custom image as the workshop image to a Community Translation file
  • Made the way community translation works more flexible. This should not affect existing translations
  • Improved translation parser’s tolerance to empty lines, which can occur when manually editing CSV files
  • Crucible map names & descriptions now have translation keys

UI Changes
  • Replaced Sapper Icon on Map Editor Mutators Menu with Crackpot
  • Introduced some updated unit portraits for a number of units
  • Crucible Available” arrow now has a kickass fade in

Bug Fixes

  • Leaderboard now correctly shows 10 players instead of 9
  • Fixed an issue where your camera could become locked if you played two Crucible levels in a row
  • Unlockable worker skins are no longer unnlocked until you unlock them… Sorry 😉
  • Fixed an issue where Respite would not correctly add extra time to the wave timer
  • Fixed a bug where the “Earthquake” line would play constantly if the player had used replacement earth in a specific manner
  • Fixed an issue where the display of number of waves cleared could be corrupted (no effect on leaderboards)
  • Worker skins from this mode now correctly animate when mining

Community Translation
  • Fixed an issue where a community translation that was missing a key would report an our of range message
  • Fallback to primary language should always work in the event of a missing key/error
  • Fixed an incorrect translation key for the Crackpot Flash-Bang ability
  • Fixed an issue where the message “Please fix errors” would show even after a successful publish with no errors occurring

  • Fixed an issue where Level 7 could not be finished if the player did not research the Arena and Garrison before completing the objectives
  • Fixed an issue where Aetna would continue to spout drivel even after dying, thank the gods
  • Fixed an issue where the ending to Level 13 could freeze after killing Lucius
  • Added additional safeguards to try and ensure levels end even if a script issue occur

  • Mandalf the Maroon has had his abilities re-hooked to the correct descriptions
  • Rats can now be imprisoned once more!
  • Units that are turned into a golden statues should no longer count towards population

  • It is no longer possible to attack and damage invulnerable objects via possession

  • Spirit workers spawned by the Spirit Worker potion will now correctly lose health

  • Fixed an exception that could occur when loading mutator sets
  • Fixed an Issue where mutators would not correctly apply to clients in multiplayer

Map Editor
  • Removed a placeholder, faulty Overworld Gateway from the map editor

  • Fixed an issue where Dungeon Cores would not take damage or be destroyed

  • Fixed an issue where the Crucible Announce arrow would break in Russian and Spanish languages
  • Shaboozey Achievement now finally has its icon in game
  • Removed the deprecated Survival Save/Load section from the Save/Load UI
  • Fixed an issue where UI Text would not scale correctly, which is very important for some localized languages
  • Removed the unused “Load” button from the Crucible Prototype
  • Fixed an issue where the save menu would not open in Skirmish
  • Fixed mutator tooltips not showing after switching tabs
  • Added a missing translation key for the “Fade” Ability
  • Fixed a wrong translation key appearing on one of the Mutator confirm dialogs
  • Fixed a number of typos & missing text
  • Fixed an issue where the Mutators window would appear empty when reopened

  • Fixed some Nullrefs and exceptions which could cause issues in various places
  • Fixed a few errors in the German translation of the game

That about concludes our business today, Underlord. I look forward to seeing you soon.

Merry Krampus – or whatever they call it…


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“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
The Sixth Axis

Patch 1.5, Crucible & More

Patch 1.5 and the Crucible game mode DLC are now available and completely free to all players! This new content includes:

  • The all-new Crucible survival mode, which pits the Underlord against unyielding waves of foes, all in the pursuit of the global leaderboards! Crucible features:
    • Six brand new levels designed exclusively for this mode, which will push your skills to the brink
    • Two unique challenges, varying from the scalding to the incinerating
    • Leaderboards for each map and challenge combination, so you can see who of all the Underlords is the most long-lived
    • Dozens of new unit variants, including the horrendously friendly Democorn
    • Three prestigious new Worker skins to unlock for surviving long enough
    • Delicious new lines from the exceptional Richard Ridings as Mendechaus, your enigmatic mentor and bloodthirsty invigilator
  • Gameplay Mutators for Skirmish, Sandbox, and Multiplayer modes, which redefine the rules of engagement by letting you tweak core gameplay mechanics
  • Community translation tools so you can bring War for the Overworld to other Underlords across the Underworld

Underlord Edition

Acquista l'Edizione Underlord per ottenere le seguenti caratteristiche aggiuntive:

Tema dungeon Sovereign

In War for the Overworld, ogni Signore del Male è un essere unico e irripetibile e il dungeon rispecchierà fedelmente il suo stile e la sua deviata personalità.

Acquistando l'Edizione Underlord, potrai sfoggiare il tema dungeon Sovereign in modalità Multigiocatore e Schermaglia per dimostrare il tuo estremo livello di malvagità!

Il tema Sovereign contiene modelli e texture uniche per:
  • Cuore del dungeon, inclusi effetti sonori e grafici esclusivi
  • Muri e riquadri
  • Decorazioni per porte e riquadri
  • Lavoratori

Download della colonna sonora

Abbiamo raccolto la scaletta completa dei 16 brani musicali usati nel gioco. Li potrai ascoltare nel comfort del tuo Covo sotterraneo o nella tua Camera delle torture.

Guida dungeonistica per Signori del Male (non ancora completata)

L'Edizione Underlord non finisce qui. Stiamo realizzando una raccolta di bozzetti e aneddoti dell'universo di gioco, che includeremo nella Guida dungeonistica per Signori del Male: preparati a scoprire tutti i segreti nascosti del regno di Kairos.

Informazioni sul gioco

Traduzione non più supportata
Purtroppo, la localizzazione in italiano di War for the Overworld non è più supportata a partire dal mese di aprile 2015. Il gioco base è completamente localizzato, ma per i contenuti successivi verrà semplicemente utilizzato un servizio di traduzione automatica. Tuttavia, il gioco ora supporta le traduzioni della comunità: visita lo Steam Workshop per cercare una traduzione appropriata tra quelle fornite dalla comunità. Se vuoi contribuire a tradurre il gioco in italiano, visita il nostro forum dedicato alle traduzioni della comunità.

Stanco di invadere dungeon? Non ne puoi più di sventrare i malvagi in monotone e infinite missioni alla ricerca di oro e di un paio di stivali leggermente migliori di quelli che hai già? Inizi a chiederti se l'eroismo è davvero la tua strada? Benvenuto a War for the Overworld!

War for the Overworld è un gioco di gestione di dungeon che unisce le migliori caratteristiche dei giochi di strategia in tempo reale e dei god game. Impersonerai un malvagio e potentissimo Signore del Male da lungo tempo esiliato nell'Etere. Grazie ai tuoi impareggiabili poteri oscuri e alla tua insaziabile sete di sangue e conquista, risorgerai dalle tenebre e riconquisterai il tuo regno!

Durante tua assenza, il Mondo di Sotto ha cambiato volto. Si è indebolito ed è terrorizzato dall'Impero del Mondo di Sopra che, non dovendo più affrontare le malvage minacce di un tempo, è diventato sempre più potente e sicuro di sé. Scava il tuo dungeon nella nuda terra e tra le pietre del Mondo di Sotto, costruisci decine di stanze uniche, attira una miriade di creature nelle tue sale e falle lavorare e combattere per te.

Oltre che sui tuoi fedeli seguaci, potrai contare su potenti rituali e incantesimi devastanti da lanciare contro gli ignari eroi senza macchia (o i Signori del Male nemici) che oseranno violare le tue empie stanze. Con i tuoi implacabili poteri oscuri e le tue possenti armate di seguaci assetati di sangue, sei finalmente pronto per dichiarare guerra al Mondo di Sopra in War for the Overworld!

Caratteristiche principali

  • Costruisci il tuo dungeon: scava e costruisci il tuo dungeon nel sottosuolo del Mondo di Sopra. Progettalo e organizzalo secondo il tuo stile, fino a creare una fortezza sotterranea composta da svariate stanze diverse tra loro, ciascuna con la propria funzione e il proprio scopo.

  • Il Male è tornato: impersona un Signore del Male risvegliatosi da un sonno profondo dopo anni e anni di esilio nell'Etere. Il regno in cui ti troverai brulica di nemici: dovrai affrontare sia eroi, sia altri Signori del Male, in una spietata guerra per la conquista e il dominio del Mondo di Sopra.

  • Vene del Male: scegli tra più di 60 stanze, incantesimi, pozioni, rituali, difese e costrutti che sbloccherai nelle Vene del Male man mano che avanzi nel gioco. Potrai combinare le Vene in innumerevoli modi per arrivare a conquistare il Mondo di Sopra. Plasma il Male in base al tuo stile!

  • Fortifica i tuoi possedimenti: costruisci svariate difese all'interno delle tue mura per respingere e distruggere chi cerca di invadere il tuo territorio.

  • Lancia incantesimi oscuri: usa la magia nera per rinforzare il tuo dungeon, confondere le forze nemiche, inondare corridoi con microsuini o trasformare un eroe invadente in un geyser di brandelli di carne.

  • Scatena rituali devastanti: punisci i tuoi avversari o potenzia le tue armate con rituali in grado di cambiare in un attimo gli equilibri in campo. Potrai usarli, ad esempio, per evocare un esercito di non morti o per fortificare istantaneamente tutto il tuo dungeon.

  • Guida seguaci potentissimi: oltre 20 tipi di seguaci aspettano solo i tuoi ordini. Lavoreranno per te e combatteranno sotto la tua bandiera... sempre che tu provveda alle loro esigenze.

  • Conquista il Mondo di Sopra: gioca una campagna completa e ricchissima affrontando l'imperatore del Mondo di Sopra nella dura lotta per la conquista del regno di Kairos.

  • Distruggi i tuoi avversari: sfida in battaglia i Signori del Male rivali in modalità Schermaglia o Multigiocatore per un massimo di quattro giocatori!

  • Scopri quanto vali: lancia il guanto della sfida nella modalità Sopravvivenza (ancora non definitiva) e realizza il punteggio massimo contro ondate di nemici!

  • Sfida un'intelligenza artificiale implacabile: Affronta avversari micidiali ed enormemente scaltri in solitaria o insieme ai tuoi amici in modalità Schermaglia o Multigiocatore!

Requisiti di sistema

Mac OS X
SteamOS + Linux
    • OS: Windows 7 , Windows 8 , Windows 10
    • Processor: Dual Core CPU @ 2.5GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
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