Stanco di invadere dungeon? Costruisci il tuo! War for the Overworld è un gioco di gestione di dungeon che unisce le migliori caratteristiche dei giochi di strategia in tempo reale e dei god game. Scava il tuo dungeon e conquista il Mondo di Sopra!
Valutazione degli utenti: Perlopiù positiva (1,474 recensioni)
Data di rilascio: 2 apr 2015

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Acquista War for the Overworld

Acquista War for the Overworld Underlord Edition Upgrade

 

Consigliato dai curatori

"A game that continues the legacy of the Dungeon Keeper series spectacularly. A superb campaign and multiplayer makes this game great."

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20 maggio

WFTO Wednesday #124: "Nine Tenths of the Law"



Hey folks,

The latest edition of WFTO Wednesday has just been posted on our website, be sure to check it out!

In this week's WFTO Wednesday we showcase some of the upcoming changes coming to the posession mode in the next patch as well as room information panels.

We also have a small update regarding physical rewards for kickstarter backers! Be sure to check it out!

- WFTO Team

5 commenti Ulteriori informazioni

13 maggio

WFTO Wednesday #123: "Balancing Act"




Hey folks,

The latest edition of WFTO Wednesday has just been posted on our website, be sure to check it out!

This week's WFTO Wednesday takes a look at some of the upcoming balance changes in patch 1.1, some more of the info panels that are being introduced as well as the upcoming Patch 1.1 Public Test!

- WFTO Team

2 commenti Ulteriori informazioni

Recensioni

“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“If you yearn for an old-school dungeon management game with modern trimmings, look no further than War for the Overworld.”
Big Red Barrel

“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
The Sixth Axis

Future Updates & Underlord Edition (Click for More)



War for the Overworld è in costante evoluzione. Per noi di Subterranean Games, questo progetto è una sorta di "atto d'amore", e continueremo con grande passione a espandere il gioco e il suo universo. Per questo, abbiamo intenzione di rilasciare patch per War for the Overworld per molti mesi a venire.

Oltre a correzioni di bug e vari miglioramenti, introdurremo anche nuovi contenuti, sia tramite aggiornamenti gratuiti che con contenuti scaricabili a pagamento. Il mondo di Kairos ha moltissime potenzialità di espansione e non vediamo l'ora di ampliare e approfondire la storia.

Tra le novità già in fase di sviluppo ci sono:

  • Modalità Sopravvivenza
  • Editor di base per le mappe (che verrà migliorato in seguito!)
  • Storie spin-off per la modalità Campagna
  • Molto altro ancora!

Il primo contenuto scaricabile a pagamento sarà una breve campagna che andrà a integrare la storia della campagna principale. Verrà rilasciato nel corso di quest'anno e sarà completamente gratuito per tutti coloro che acquisteranno il gioco prima del 2 maggio.

Modalità Sopravvivenza



La modalità Sopravvivenza verrà migliorata e arricchita in maniera molto corposa e significativa. Questo contenuto scaricabile sarà gratuito per tutti, indipendentemente dalla data d'acquisto del gioco, e verrà rilasciato nel corso dell'anno.

Caratteristiche della modalità Sopravvivenza:

  • Sfide Sopravvivenza - Affronta sfide competitive predefinite oppure crea la tua sfida personale e condividila con i tuoi amici!
  • Classifiche - Dimostra di essere il miglior Signore del Male dei nostri tempi e raggiungi la vetta delle classifiche!
  • Nuovi livelli - Nuovi livelli Sopravvivenza per scatenare tutta la tua malvagità!
  • Mutatori - Modifica il gioco per renderlo più difficile, più facile o più assurdo che mai, grazie a svariati mutatori predefiniti. Potrai anche creare il tuo gioco personale!

Underlord Edition


Acquista l'Edizione Underlord per ottenere le seguenti caratteristiche aggiuntive:

Tema dungeon Sovereign


In War for the Overworld, ogni Signore del Male è un essere unico e irripetibile e il dungeon rispecchierà fedelmente il suo stile e la sua deviata personalità.

Acquistando l'Edizione Underlord, potrai sfoggiare il tema dungeon Sovereign in modalità Multigiocatore e Schermaglia per dimostrare il tuo estremo livello di malvagità!

Il tema Sovereign contiene modelli e texture uniche per:
  • Cuore del dungeon, inclusi effetti sonori e grafici esclusivi
  • Muri e riquadri
  • Decorazioni per porte e riquadri
  • Lavoratori

Download della colonna sonora

Abbiamo raccolto la scaletta completa dei 16 brani musicali usati nel gioco. Li potrai ascoltare nel comfort del tuo Covo sotterraneo o nella tua Camera delle torture.

Guida dungeonistica per Signori del Male (non ancora completata)

L'Edizione Underlord non finisce qui. Stiamo realizzando una raccolta di bozzetti e aneddoti dell'universo di gioco, che includeremo nella Guida dungeonistica per Signori del Male: preparati a scoprire tutti i segreti nascosti del regno di Kairos.

Riguardo questo gioco

Stanco di invadere dungeon? Non ne puoi più di sventrare i malvagi in monotone e infinite missioni alla ricerca di oro e di un paio di stivali leggermente migliori di quelli che hai già? Inizi a chiederti se l'eroismo è davvero la tua strada? Benvenuto a War for the Overworld!

War for the Overworld è un gioco di gestione di dungeon che unisce le migliori caratteristiche dei giochi di strategia in tempo reale e dei god game. Impersonerai un malvagio e potentissimo Signore del Male da lungo tempo esiliato nell'Etere. Grazie ai tuoi impareggiabili poteri oscuri e alla tua insaziabile sete di sangue e conquista, risorgerai dalle tenebre e riconquisterai il tuo regno!

Durante tua assenza, il Mondo di Sotto ha cambiato volto. Si è indebolito ed è terrorizzato dall'Impero del Mondo di Sopra che, non dovendo più affrontare le malvage minacce di un tempo, è diventato sempre più potente e sicuro di sé. Scava il tuo dungeon nella nuda terra e tra le pietre del Mondo di Sotto, costruisci decine di stanze uniche, attira una miriade di creature nelle tue sale e falle lavorare e combattere per te.

Oltre che sui tuoi fedeli seguaci, potrai contare su potenti rituali e incantesimi devastanti da lanciare contro gli ignari eroi senza macchia (o i Signori del Male nemici) che oseranno violare le tue empie stanze. Con i tuoi implacabili poteri oscuri e le tue possenti armate di seguaci assetati di sangue, sei finalmente pronto per dichiarare guerra al Mondo di Sopra in War for the Overworld!

Caratteristiche principali

  • Costruisci il tuo dungeon: scava e costruisci il tuo dungeon nel sottosuolo del Mondo di Sopra. Progettalo e organizzalo secondo il tuo stile, fino a creare una fortezza sotterranea composta da svariate stanze diverse tra loro, ciascuna con la propria funzione e il proprio scopo.

  • Il Male è tornato: impersona un Signore del Male risvegliatosi da un sonno profondo dopo anni e anni di esilio nell'Etere. Il regno in cui ti troverai brulica di nemici: dovrai affrontare sia eroi, sia altri Signori del Male, in una spietata guerra per la conquista e il dominio del Mondo di Sopra.

  • Vene del Male: scegli tra più di 60 stanze, incantesimi, pozioni, rituali, difese e costrutti che sbloccherai nelle Vene del Male man mano che avanzi nel gioco. Potrai combinare le Vene in innumerevoli modi per arrivare a conquistare il Mondo di Sopra. Plasma il Male in base al tuo stile!

  • Fortifica i tuoi possedimenti: costruisci svariate difese all'interno delle tue mura per respingere e distruggere chi cerca di invadere il tuo territorio.

  • Lancia incantesimi oscuri: usa la magia nera per rinforzare il tuo dungeon, confondere le forze nemiche, inondare corridoi con microsuini o trasformare un eroe invadente in un geyser di brandelli di carne.

  • Scatena rituali devastanti: punisci i tuoi avversari o potenzia le tue armate con rituali in grado di cambiare in un attimo gli equilibri in campo. Potrai usarli, ad esempio, per evocare un esercito di non morti o per fortificare istantaneamente tutto il tuo dungeon.

  • Guida seguaci potentissimi: oltre 20 tipi di seguaci aspettano solo i tuoi ordini. Lavoreranno per te e combatteranno sotto la tua bandiera... sempre che tu provveda alle loro esigenze.

  • Conquista il Mondo di Sopra: gioca una campagna completa e ricchissima affrontando l'imperatore del Mondo di Sopra nella dura lotta per la conquista del regno di Kairos.

  • Distruggi i tuoi avversari: sfida in battaglia i Signori del Male rivali in modalità Schermaglia o Multigiocatore per un massimo di quattro giocatori!

  • Scopri quanto vali: lancia il guanto della sfida nella modalità Sopravvivenza (ancora non definitiva) e realizza il punteggio massimo contro ondate di nemici!

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, Windows 8
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Windows 7, Windows 8
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
Recensioni utili dai clienti
1 persone su 1 (100%) hanno trovato questa recensione utile
21.0 ore in totale
Pubblicata: 1 maggio
Non consiglio questo gioco perchè pieno di bachi che non fanno progredire con le missioni.
Finchè non sistemano NON compratelo. Soldi buttatu nel WC ... purtroppo ... nonstante le meccaniche lo rendono molto interessante.
Questa recensione ti è stata utile? No Divertente
21 persone su 29 (72%) hanno trovato questa recensione utile
8.9 ore in totale
Pubblicata: 1 maggio
TLDR: It isn't ready. It feels like it still in early access or in early beta. Needs to be patched and updated for a more polished product before I can recommend this for purchase.

While I have played the game for a few hours now (only the campaign mode), I can say I am not sure what I have played. The UI just feels like a mess to sort through and the mouse button feels floaty and out of place. Missing text or substitute names (like "Prop: Tree 101"...not a direct example) for most objects in the game. AI seems to be functional is some places and missing in others. Goblin workers run in place sometimes, priorities of what you want the workers to do seems random, and even most minions (to include the NPC enemy's units) can walk on liquid surfaces like Jesus. Now there are some creatures that can bypass liquid areas with float/fly and that makes sense, but I don't think a dwarf or soldier in heavy armor has the ability to do that.

There seems to be alot of information missing for the player as well. The tutorial will say certain rooms to need to be 3x3 or etc to function, but never show or remind you later when hovering over a room to build. More lack of information comes from how much food or gold is needed for their upkeep. It also doesn't tell how many units your dungeon can hold or build or even how long it takes to build said units. For instance, I built 100,000 gold worth of room called Beast Den. It does not require much space and I built it above recommended specs. In terms 100,000 gold for one room is quite a lot, but I am not what benefit, if any at all, that gave me. (To note I did build the structure over multiple areas, but still above recommended specs in each place). It seemed the creatures didn't become more powerful or spawn more frequently. They would just spawn a guy every minute or so and thats all I could really tell you. Even if I spent a more reasonable 5000-7500 gold, it seemed it was the same spawn rate and same amount of creatures given. It just doesn't make sense to me...and that is the common theme in the game.

Nothing makes sense there is such a lack of communication of information from the game to the player. And when the game tries to relay information it seems to be done poorly. Nothing about this title suggests to me its polished or ready to sell as is.

I remember launch being a month ago and I waited for patches and etc. The same bugs and lack of polish can still be found today.

For all those applauding this game for being a great example for how early access games should be released, I think you should do a double take and remove your rose tinted glasses for a new Dungeon Keeper title.

The game isn't ready for sale and needs more polish. It is a shame that they released it in such a poor state as I haven't covered the still missing features like skirmish mode. I hope this doesn't turn out to be another cash grab early access game where development is abandoned later.




Questa recensione ti è stata utile? No Divertente
14 persone su 18 (78%) hanno trovato questa recensione utile
17.7 ore in totale
Pubblicata: 12 maggio
What comes in this $30 "full release" game
  • A 13 level campaign
  • 3 1v1 skirmish maps
  • Functional AI's
  • Unfinished multiplayer
  • Poorly optimized graphics and interface
    • It takes half a second between when I move my mouse and when the mouse cursor in game moves on even the lowest graphics settings
    • Inconsistent frame rate.
  • A long list of promised future content which gets shorter every time I check it.
Not worth $30.00 in its current state and released far too soon. Consider buying it in the future when it can justify being a full release game.

Rally Rush for the Overworld!
Questa recensione ti è stata utile? No Divertente
11 persone su 16 (69%) hanno trovato questa recensione utile
12.8 ore in totale
Pubblicata: 1 maggio
Still needs lots of polish and refining at this time. Lots.
Questa recensione ti è stata utile? No Divertente
10 persone su 15 (67%) hanno trovato questa recensione utile
19.9 ore in totale
Pubblicata: 12 maggio
Despite looking forward to this game for months and truly enjoying this genre of games
i was most disapointed with the end result.
the game was too short and very easily beaten with very little tactics needed
simply defend build up and charge.
very little strategy needed with the variety of play very limited
what promised to be a very fun and engaging game alas didnt deliver any where near its potential.

a real shame as i was so looking forward to this release.
maybe multiplayer will help it out can but wait and see.
Questa recensione ti è stata utile? No Divertente
8 persone su 13 (62%) hanno trovato questa recensione utile
28.3 ore in totale
Pubblicata: 1 maggio
Shows great promise but contains a lot of bugs and other issues.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
9.8 ore in totale
Pubblicata: 24 maggio
This game harks back to the good old Bullfrog days for those who can remember as far back as Theme Park and Theme Hospital to name but 2 titles from said alas former software house. While there are plenty of familiar voices and creatures for those who, like me, loved the original DK1 and DK2 games this game owes its existence to, there are also a lot of new elements and creatures to keep even the most hardened of dungeoneers on their toes (or fingers?) It’s basically a VERY long awaited DK3 so think original DK with much better graphics and a few different enemies and creatures and your pretty much there. Good stuff!
Questa recensione ti è stata utile? No Divertente
4 persone su 6 (67%) hanno trovato questa recensione utile
16.8 ore in totale
Pubblicata: 9 maggio
So far, this game is mostly what I hoped it would be. I waited until the bumpy release to buy it, and so far, I haven't run into any bugs other than an occassional spike in lag when I use the ritual which reveals the whole map at once for ten seconds.
The art is mostly pleasing, though I tend to like how the hero faction's theme was designed more than the standard Underlord theme. The game so far does a good job at introducing you to key concepts without making the tutorial seem dull, even for an RTS/Dungeon Keeper 1/2 player like me. The campaign can be challenging at times, but a little easy at others. As of now, there are few skirmish maps, but there will be a patch soon that will supposedly add quite a number of maps, which has me pleased. The best thing, though, would be to release a map editor to conjoin with the steam workshop or something so that the game makers can allow the community to create their own maps.
For personal tastes, I like and have a hard time accepting this game at times. I like how diverse you can make your forces on the campaign, but limiting things in skirmish maps based on technology (Sin) trees seems silly in the sense that if I play long enough, I'd like to have access to everything available, rather than be limited in what I can do longterm. Along with that, I have a problem with the types of available creatures in the game- nothing seems to be like an "end-game" level creature other than the super-creatures, which you can't upgrade or train at all, and you can only ever get one. While I LOVE the hero units because I like the idea of having my own super minion, I'd like for the "1" on their HP flower to be a non-number icon, or to allow the supers to level to 10. This would clear up confusion like how I had when I spent a massive amount of time on XP potions in an attempt to level up my Eternal minion. Continuing on this creature-focused section, I think there should be more "high-end" creatures. Right now, the best creatures at the further points of the Sin tree are mostly casters or support-type creatures. The exception to this are the Shadow/Bafu, which in all honesty are not THAT beefy (I'm thinking Black Knights from DK2), and are difficult to train since the Beastmasters can't train the creatures as quickly as some of your intelligent minions can train. To be fair, though, it seems that the beast talent path is designed for aggro strategies, which means their high-end units won't be that incredible. The neutral tree basically only offers casters, which are all nice to have at times, but they don't offer a real frontline other than with the horde of ghouls your Necromancers can build up over time. That being said, the necromancers themselves are incredibly vulnerable to well-placed lightning strikes from your opponents, which can make all of the hard work from your ghoul farming go to waste in a matter of seconds. The defense tree offer the Augre, which is as close to a true tank of a non-super minion. Even so, they are not exactly what I was hoping for. What I hope for in the future, is an addition of the variety of creatures in both theme and purpose. Right now it seems that the main design of the creatures is "beast/beast humanoid," with a couple of demons and a human and a couple of undead for spice. While I love the addition of the beasts and all, it would be great to have more "dark humans," demons, and undead to accompany the beasts abd beast-men.

~~~~~~TLDR:
Pros:
-Keeps the Spirit of DK2 gameplay
-Campaign has good pace for the most part
-Few Bugs now
-Gameplay is mostly fun

Cons:
-Rocky release
-Lag when using a very specific ritual
-Lag if you keep the game runing on the main menu for too long (occasionally)
-No map editor

Would be cons if they weren't being fixed:
-Low amount of Skirmish Maps (adding more soon)
-Bugs in Survival Mode (fixing soon)

Personal Preference Stuff:
-Creature diversity seems to be off (Too many beastial types and not enough demons/humans/undead/other)
-Narrator sounded better as a snide aide/friend (DK2) as opposed to an arrogant, omniscient demon god
-The narrator can be hilarious at times
-The voice acting on the enemy dungeon lords is very good at times
-The graphics are pleasing
Questa recensione ti è stata utile? No Divertente
6 persone su 10 (60%) hanno trovato questa recensione utile
1.0 ore in totale
Pubblicata: 29 aprile
I started this game with the campaign and am currently stuck on level 2 due to a bug in the game. Even ignoring that, the tutorial is poor at best and barely explains the mechanics.
Questa recensione ti è stata utile? No Divertente
7 persone su 12 (58%) hanno trovato questa recensione utile
1.0 ore in totale
Pubblicata: 2 maggio
While this is a better spiritual successor to the Dungeon Keeper series than it's competition, it's still launched in an inacceptable state. Just because we're in a time where it's possible to patch after launch, it doesn't mean it's fine to launch a game full of filler text, rampant bugs and incomplete content with the excuse that they're patching constantly. To add salt to the wound, I bought the upgrade only to find out absolutely nothing of the upgrade has been implemented yet.

Regardless of how good the games Subterranean Games creates are months after release, I'd think long and hard before purchasing anything from them in the future.
Questa recensione ti è stata utile? No Divertente
 
Uno sviluppatore ha risposto in data 2 mag, ore 13:51
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1 persone su 1 (100%) hanno trovato questa recensione utile
0.3 ore in totale
Pubblicata: 25 maggio
Oh cool! The game that I had bought when it was early alpha and have been waiting for several years! Cool! It's not working! At all! Rad!
Questa recensione ti è stata utile? No Divertente
 
Uno sviluppatore ha risposto in data 26 mag, ore 2:37
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6 persone su 11 (55%) hanno trovato questa recensione utile
6.6 ore in totale
Pubblicata: 29 aprile
The game is hardly finished, avoid this for another year, if they fix it that is.
Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
0.3 ore in totale
Pubblicata: 21 maggio
What happens when someone has a great idea but is unable or unwilling to actually follow through with it. Disappointing with poor controls, glitches, and ui which looks like it was made by one of the little mooks you control in game. Really hope they work on this more...
Questa recensione ti è stata utile? No Divertente
 
Uno sviluppatore ha risposto in data 22 mag, ore 6:52
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524 persone su 639 (82%) hanno trovato questa recensione utile
1.3 ore in totale
Pubblicata: 2 aprile
Wait, for the love of god, wait with picking this game up.

I have had my eyes on this game for a long time, since I loved the original DK games, and this one seems like it was going to stay true to the formula. I did, however, want to wait until it was finished, as to not get my view on it damaged by playing an unfinished product. I was glad when I saw it on the recently released list, because I had been waiting for it for a while.

However, this game is very clearly not finished. There are placeholder texts everywhere, there's missing animations, and the UI feels clunky, sluggish, and at times unresponsive.
The foundations for a good game are clearly here, but it should not have been pushed out of the door this early. It's very much still an Early Access game.

So please, if you want to have a good experience with this game, wait until the game is actually, properly, finished. I cannot recommend it in its current state.
Questa recensione ti è stata utile? No Divertente
170 persone su 204 (83%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
8.0 ore in totale
Pubblicata: 3 aprile
Game itself is VERY fun. Dungeon Keeper 2.0(less of a dark theme though, voice overs are good but a bit goofball humor)

Initially there were alot of bugs/glitches but the developers have been releasing patches EVERY 2-3 hours, amazing, 7-8 patches so far

+++++++++++++ support these guys, bug fixing at midnight on a saturday and releasing a patch. This is how game companies should behave (SUPPORT YOUR PRODUCTS!!!!!)
Questa recensione ti è stata utile? No Divertente
125 persone su 150 (83%) hanno trovato questa recensione utile
53.4 ore in totale
Pubblicata: 3 aprile
Let's be blunt. As the game stands now, it should have remained in early access for a bit longer so that the devs could finish polishing everything up. However, having already set back the release date a whole year, I can see why they would have felt obligated to release it on time, however many holes it still has.

That being said, this game has done what many have tried yet failed to do. Make a sucessor to Dungeon Keeper, and in my opinion they have succeeded spectacularly. Mechanics are mostly solid, graphics are significant step up from Dungeon Keepers one and two, and best of all, they've even got the original voice actor from one and two playing his old role as the sinister mentor.

I've been playing this game since it was first released on Early Access, back when it didn't have such features as saves, a mini map, or any UI for that matter. It has come a long way since then and I fully feel I have gotten my money's worth. I think it captures the spirt of dungeon keeper particularly well, and I've wasted hours on this game. It's got its flaws and its bugs, but I am fully confident that the dev team will address them in due time, and not leave everything hanging.

If you are a fan of Dungeon Keeper 1 and 2. I would fully recommed this game as the one that (finally) succeeded in recreating the spirt of dungeon keeper.

EDIT: As of April 14th the dev team has worked their asses off patching the game almost daily. Most issues have been fixed and if this keeps up, I expect many of the shortcomings to be fully addressed before the month is out.
Questa recensione ti è stata utile? No Divertente
233 persone su 308 (76%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
2.1 ore in totale
Pubblicata: 2 aprile
I loved Dungeon Keeper and this game has high potential. However despite being "released" it's far from that state and until it is finished I can not really recommend it. Full of bugs, useless Mini map, just feels very unfinished overall. Once those things are fixed it's definitely a recomendation, but releasing unfinished games just has to stop.
Questa recensione ti è stata utile? No Divertente
 
Uno sviluppatore ha risposto in data 3 apr, ore 15:45
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124 persone su 151 (82%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
15.2 ore in totale
Pubblicata: 4 aprile
the dev are dishing out patch like there's no tomorrow, if they keep on the pace pretty sure all the bugs will be iron out in a day or two. kudos to them, and for those who loves dungeon keeper there's no question, BUY IT.
Questa recensione ti è stata utile? No Divertente
107 persone su 137 (78%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
26.5 ore in totale
Pubblicata: 13 aprile
You know... I WANT to love this game. Like most players i came from the old DK series and jumped on WFTO as soon as it was announced. I stuck with it through Early Access waiting for the final release. Now that it has been released and i have played through the campaign i am left with a 'is that it' feeling.

The Campaign levels mostly relied upon rushes, there was none of the patient 'build, probe, attack and assimilate' of the DK series. This was more of a 'build a few rooms, cap out your army then rush'.
Some of the levels required it, you could not beat them otherwise. The lack of thought needed to beat the campaign was a real turn-off for me.

There were so many spells, potions and rituals that i had no need for.
I basically beat the game with just 3 of the available defences (door, bombard and lotus trap), 3 of the spells (heal, lightning and summon imp) and the required Ritual in the last level. That meant that > 75% of the available buffs were unnecessary!
The voice overs were often repeated with machinegun regularity and i wished for a way to turn them off.

It is a lovely game (plagued by stuttering) and i hope the devs can change its course back to what they were clearly aiming for.
At the moment i cannot possibly recommend it either for old DK players or new players.
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90 persone su 113 (80%) hanno trovato questa recensione utile
43.6 ore in totale
Pubblicata: 5 aprile
Like all other reviews say, if you're looking for a Dungeon Keeper 2 experience, than this might be the game for you.
But you might consider waiting a few days till most of the bugs are fixed (devs are working hard on it and I've never seen another company putting so much effort in a game).

Back story
I've backed this game in early access on steam and have enjoyed it during the early access period most of the time. Since the launch I've started playing the game again and had,like a lot of other people, problems with campaign breaking bugs. At a point, it even felt like the release was more buggy and glitched than the early access version what actually made me sad seeing a great concept going getting thrown away. (I've been here before with Castle Story)

But one of the main differences was that after a few days I noticed that the devs were putting out daily patches, what made me happy to see them putting effort in fixing it during the weekend. I've never played dungeon keeper (I've seen a lot of game play and play troughs about DK) but I enjoy the game a hell of a lot despite the current bugs.


Positive
  • Great art style
  • Concept has been worked out great (Dungeon Keeper style with adding their own twist to it)
  • Challenging campaign
  • Lots of variety character and strategy wise
  • Great voice acting and dialogues
  • Gameplay


Negative
  • Bugs and glitches like mentioned before Most game/gameplay breaking bugs are fixed
  • Just a few skirmish maps (they promised to put out more later on)
  • Unfinished multiplayer (will be completed later on)
  • Missing information about buildings and characters (they get explained in the campaign)
  • It feels unfinished/rushed out of early access (and as an early access player I find this disappointing)
  • Useless minimap

TL;DR
You might want to wait if you never played dungeon keeper before or feel a bit unsure of the current state of the game. But of what I can tell, the devs are putting a ton of a work in it to make it a better game and I would recommend it.

I will update this review while the game keeps changing

EDIT: Notification about game/gameplay bugs being fixed
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