Tired of invading dungeons? It's time you build your own! War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. Carve out your Dungeon and conquer the Overworld!
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發售日: 2015 年 04 月 2 日


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"A game that continues the legacy of the Dungeon Keeper series spectacularly. A superb campaign and multiplayer makes this game great."

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04 月 22 日

WFTO Wednesday #120: A Patch in Time

Hey folks,

The latest edition of WFTO Wednesday has just been posted on our website, be sure to check it out!

- WFTO Team

0 則回應 繼續閱讀

04 月 21 日

War for the Overworld v1.0.25 Patch Notes & "Too many threads" Crash workaround

Hey folks,

We're mostly back up and running again, the internet has been mostly stable with some occasional drops here and there. Thank you all for your patience!

"Too many threads" crash potential workaround
We're still investigating the "Too many threads" crash as a matter of priority and we believe we may be getting closer to the root cause. Thanks in no small part to Anialator100 on our forums who has dedicated time to help us nail it down.

As part of the investigation into the issue we found that his crash was caused by V-Sync being disabled, when V-Sync is enabled the crash no longer occurs. This would seem to indicate some code is firing incorrectly when there is a significant jump in Frame Rate.

For now we believe that enabling V-Sync may be a potential work-around while we continue to hunt the errant code. Please let us know if this does or does not work for you!

WFTO v1.0.25 Patch Notes

Performance Optimisations
  • Another major optimisation to the rendering of Fog of War, roughly a 40% speed increase for FoW rendering and should improve unity's performance overall
  • Other minor performance improvements to backend systems

Bug Fixes
  • Fixed an issue where enemy units wouldn't show level up VFX
  • Fixed an incorrect camera position in the level 8 intro
  • Fixed an issue when returning to posession after a cutsene
  • The first highlight in level 1 no longer overstays it's welcome after objective completition
  • Fixed an issue where the height of objects would be incorrect on the first map loaded
  • Enemy props will no longer show highlights (Especially the torture racks on level 6)
  • Numerous fixes to home realm
  • Fixed an issue where defences on level 13 were not being properly rebuilt whne furnaces were active
  • Fixed an issue where small gaps were appearing between certain types of Empire theme tiles
  • Fixed a bug where a large square would appear when a Witch Doctor was affected by Blood Money
  • Several backend Multiplayer fixes
  • Fixed an issue where Fog of War revealers that had a growing radius were not working correctly
  • Beasts who have recently fought in the Arena will now correctly respond to their rally groups
  • Workers will no longer continue attempting to build the warding totem for ever.
  • Fixed a bug where dropping a unit next to an AI controlled dungeon could result in the unit getting struck by lightning mid-air, preventing a correct drop
  • Fixed a bug which caused prisoners and tortured units to scream for all eternity, the gods are pleased with the silence
  • Fixed an issue where the Vampire would constantly become angry faster, meaning it wasn't possible to keep him maintained on prisoners
  • Fixed an issue where language settings were not remembered for the options menu
  • Fixed GTA being unplayed by anyone on the team

Graphical & UI Changes
  • Increased height of Gargoyle health shield so it's now always visible
  • Default textures are now set to half resolution (Can be returned to full in the options menu)

Level Changes
  • It is now possible to spawn enemy waves in your Home Realm

Gameplay Changes
  • Brimstone can now store and drop gold
  • Arena kill state is now set to incapacitate by default rather than kill

Misc Changes
  • Clients should now correctly quit the game if the host leaves
  • AI will now ignore grabbed units for the purposes of threat
  • New Settings have been added to the options menu

We'll be detailing some of the things coming in the next major patch in our weekly news tomorrow so keep your eyes peeled!

Until next time Underlords!



8 則回應 繼續閱讀


“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“If you yearn for an old-school dungeon management game with modern trimmings, look no further than War for the Overworld.”
Big Red Barrel

“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
The Sixth Axis

Future Updates & Underlord Edition (Click for More)

War for the Overworld is in a state of constant evolution. For the team here at Subterranean Games, this project is a labour of love, and we still feel there is plenty of room to expand the game. With this in mind, we’ll be continuing to patch War for the Overworld for many months to come.

Alongside regular bug fixes and feature improvements, you can also expect to see new content introduced to the game, in the form of both Free Updates and Paid DLC. The world of Kairos has plenty of room for expansion and we can’t wait to explore more of the story.

Planned features include:

  • Survival Mode
  • Basic Map Editor (Which we can improve later!)
  • Spin-off campaign stories
  • And more!

The first Paid DLC will be a short campaign that supplements the story of the original campaign. This DLC will be released later this year and will be free to everyone who purchased the game before the 2nd of May 2015.

Survival Mode

Survival mode will be receiving some improvements with some truly fleshed out features. This DLC will be completely free to everyone, regardless of when you purchase the game and will be released later this year.

Survival Mode will feature:

  • Survival Challenges - Compete against pre-set challenges, or create your own and share them with your friends!
  • Leaderboards - Prove you are the greatest Underlord of our time and climb to the top of the Leaderboards!
  • More Levels - More Survival Levels for you to try your evil hand at!
  • Mutators - Change up the game to make it harder, easier, to just plain weirder through a number of pre-set mutators and even design your own!

Underlord Edition

Purchase the Underlord Edition to receive these additional features:

Sovereign Dungeon Theme

In War for the Overworld, each and every Underlord is their own unique being. A dungeon is a direct reflection of an Underlord’s presence and individuality.

By purchasing the Underlord Edition, you can don the Sovereign Dungeon Theme in Multiplayer and Skirmish to demonstrate your dedication to evil!

The Sovereign Theme contains unique models and textures for:

  • Dungeon Core including unique VFX and SFX
  • Walls and Tiles
  • Tile and Door Toppers
  • Workers

Soundtrack Download

We’ve assembled the complete collection of all 16 music tracks used in the game. All of which can be yours to listen to in the comfort of your own Underground Lair or Torture Chamber.

The Dungeoneer’s Guide to the Underworld (When Complete)

There’s still more to come for the Underlord Edition, we’re working on compiling a collection of our concept art with some snippets of lore for you in our “Dungeoneer’s Guide to the Underworld”, which will help give you a small insight into the realm of Kairos.


Tired of invading dungeons? It's time you build your own!

Do you feel you are in a slump? Monotonously disemboweling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld!

War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivaled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!

In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.

In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!

Key Features

  • Build Your Dungeon - Excavate and build your dungeon beneath the earth of the Overworld. Design it’s layout as you see fit, creating an underground fortress filled with a wide variety of rooms, each with a unique use and purpose.

  • Evil Is Back - Play as an Underlord who has awakened from a deep slumber after countless years drifting in the Aether. This realm hosts a variety of enemies — both Heroes and Underlords will stand in your path as you fight for dominance of the Overworld

  • Veins of Evil - Choose from over 60 rooms, spells, potions, rituals, defenses and constructs in the Veins of Evil as you progress through the game. There are a plethora of possible Vein combinations you can use to conquer the Overworld. Create your own unique flavour of evil!

  • Fortify Your Domain - Build a wide variety of defenses within your walls to defend against — and destroy — those who seek to invade your domain.

  • Cast Wicked Spells - Call down unholy magic to strengthen your dungeon, route enemy forces, flood corridors with Micropiglets, or simply turn a meddlesome Hero into a geyser of giblets.

  • Unleash Devastating Rituals - Punish your foes or empower your own forces with game-changing Rituals that can do anything from raising an undead army, to instantly fortifying your entire dungeon.

  • Command Powerful Minions - Over 20 minions await your call, and will gladly work and fight under your banner... if you provide them with all the creature comforts they demand.

  • Conquer the Overworld - Play through a feature-length campaign, facing off against the Emperor of the Overworld as you fight for complete supremacy inthe Realm of Kairos

  • Destroy your Rivals - Take the fight to your rival Underlords in Skirmish or Multiplayer matches! (four player support coming soon!)

  • Test your Mettle - Run the gauntlet of the prototype Survival mode and see if you can top the high score against waves of enemies!


Mac OS X
SteamOS + Linux
    • OS: Windows 7, Windows 8
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: Windows 7, Windows 8
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
111 人之中有 89 人(80%)認為這篇評論值得參考
43.5 記錄時數
張貼於:04 月 5 日
Like all other reviews say, if you're looking for a Dungeon Keeper 2 experience, than this might be the game for you.
But you might consider waiting a few days till most of the bugs are fixed (devs are working hard on it and I've never seen another company putting so much effort in a game).

Back story
I've backed this game in early access on steam and have enjoyed it during the early access period most of the time. Since the launch I've started playing the game again and had,like a lot of other people, problems with campaign breaking bugs. At a point, it even felt like the release was more buggy and glitched than the early access version what actually made me sad seeing a great concept going getting thrown away. (I've been here before with Castle Story)

But one of the main differences was that after a few days I noticed that the devs were putting out daily patches, what made me happy to see them putting effort in fixing it during the weekend. I've never played dungeon keeper (I've seen a lot of game play and play troughs about DK) but I enjoy the game a hell of a lot despite the current bugs.

  • Great art style
  • Concept has been worked out great (Dungeon Keeper style with adding their own twist to it)
  • Challenging campaign
  • Lots of variety character and strategy wise
  • Great voice acting and dialogues
  • Gameplay

  • Bugs and glitches like mentioned before Most game/gameplay breaking bugs are fixed
  • Just a few skirmish maps (they promised to put out more later on)
  • Unfinished multiplayer (will be completed later on)
  • Missing information about buildings and characters (they get explained in the campaign)
  • It feels unfinished/rushed out of early access (and as an early access player I find this disappointing)
  • Useless minimap

You might want to wait if you never played dungeon keeper before or feel a bit unsure of the current state of the game. But of what I can tell, the devs are putting a ton of a work in it to make it a better game and I would recommend it.

I will update this review while the game keeps changing

EDIT: Notification about game/gameplay bugs being fixed
這篇評論值得參考嗎? 有趣
97 人之中有 73 人(75%)認為這篇評論值得參考
有 3 位使用者認為這則評論很有趣
26.5 記錄時數
張貼於:04 月 13 日
You know... I WANT to love this game. Like most players i came from the old DK series and jumped on WFTO as soon as it was announced. I stuck with it through Early Access waiting for the final release. Now that it has been released and i have played through the campaign i am left with a 'is that it' feeling.

The Campaign levels mostly relied upon rushes, there was none of the patient 'build, probe, attack and assimilate' of the DK series. This was more of a 'build a few rooms, cap out your army then rush'.
Some of the levels required it, you could not beat them otherwise. The lack of thought needed to beat the campaign was a real turn-off for me.

There were so many spells, potions and rituals that i had no need for.
I basically beat the game with just 3 of the available defences (door, bombard and lotus trap), 3 of the spells (heal, lightning and summon imp) and the required Ritual in the last level. That meant that > 75% of the available buffs were unnecessary!
The voice overs were often repeated with machinegun regularity and i wished for a way to turn them off.

It is a lovely game (plagued by stuttering) and i hope the devs can change its course back to what they were clearly aiming for.
At the moment i cannot possibly recommend it either for old DK players or new players.
這篇評論值得參考嗎? 有趣
49 人之中有 42 人(86%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
17.7 記錄時數
張貼於:04 月 21 日
Buying this game is buying a work in progress. I understand the many folks who were dissapointed that the game is 'unfinished'. The thing that keeps me in the dev's camp on this one is reading their posts. This is a group of little guys, who are being honest and forthright about what's been going on with them, why things are the way they are, and what they are working on for the future. This isn't EA or Blizzard with obfuscation and double talk, this is by the fans, for the fans, and that kind of real honesty is uncommon in both gaming and life in general!

So, to the game. They have masterfully captured the 'flavor' of DK. I have enjoyed the mechanics of the different rooms, and figuring out the spells, rituals, and potions. The graphics are good, they favor the old game without looking dated. I'm playing often, but not constantly, as I enjoy coming back after patches and seeing how they are continuing to put polish on things. Personally am highly looking forward to more Skirmish maps, particularly larger ones! If you like DK, buy this game, and learn to love the progress and the game as is. If you like God mode games, and the idea of being Bad for the first time, well, come give evil a try! ;-)
這篇評論值得參考嗎? 有趣
154 人之中有 104 人(68%)認為這篇評論值得參考
有 3 位使用者認為這則評論很有趣
21.9 記錄時數
張貼於:04 月 7 日
(SUMMARY: Great potential, asshat launch. DO NOT BUY UNTILL ITS FINISHED)

(Elaborate review)
ITS ARRIVED and your super exited to finally be able to buy that brand spanking new car you've been practically drooling over for the past few years. You throw your money at the car dealer with such force you break the sound barrier, and you still manage to speed off in the car before his face is turned into Queen Elizabeth shaped paste. (Britfag)

You have an amazing drive for 30 minutes until you notice the car has a few notches on the dashboard, then you realize the dashboard isn't the real dashboard its actually a spare part used as a "placeholder" until the real dashboard is installed.

That doesn’t phase you though since your so stoked to finally be driving it after decades of waiting and your slam your foot on the accelerator to try and recapture your past memories of racing... promptly snapping it in half since the real accelerator is also still being manufactured. Wildly you skid into a brick wall but not before the car, almost seconds from collision, breaks down entirely.

You wouldn't accept a half finished car, or a half filled coffee so why a half finnished game?

That’s basically the game for me, ages of waiting and being given this chunk of pleasing yet unfinished code bundle is tantamount to a slap in the face. LETS BE HONEST! if this was ANY OTHER game we would be outraged at paying full price for this.

If not for its reputation, the nostalgia of playing DK again and the travesty of EA we would be seeing negative reviews across the board, with possible 2/3 stars from those that only played the functional parts of the game. I could list hundreds more problems but I wouldn't have enough time left in the day and previous reviews detail them already.

Dont get me wrong, i LOVED the game for the first few missions and put up with the unfinished mechanics and mood-killing placeholders but when teh campaign collapses and you find out that every other function of the game is also non-functional or gamebreakingly bugged, I start to think whether that 20 pounds was better spend on some quality alcohol for the night and WFTO left in the wishlist until further notice.
這篇評論值得參考嗎? 有趣
119 人之中有 82 人(69%)認為這篇評論值得參考
13.2 記錄時數
張貼於:04 月 5 日
The game IS NOT DONE. The state that the game as been released in is entirely unacceptable. There are placeholders everywhere, gamebreaking bugs, including one entir elevel where the core mechanic is buggy and broken. This game is not at a state that it should be to be considered a release. When all of your tooltips still have placeholders in them, there is seriously something wrong.

Has great potential, I can see this being very fun, currently 7 missions in and it could become great once fixed. Wait a couple more months to see if the game has been fixed, until then, stay away.
這篇評論值得參考嗎? 有趣
一位開發人員在 04 月 5 日 @ 下午 6 時 52 分 作出回覆
73 人之中有 53 人(73%)認為這篇評論值得參考
2.3 記錄時數
張貼於:04 月 5 日
As it stands, this game was absolutely NOT ready for a full release.

The game is still riddled with many bugs and problems, including poor pathfinding, units ignoring rally flags, and severe UI lag.

While the campaign content does seem to be finished, there are still "placeholder" cutscenes.

The skirmish and multiplayer mode might as well not exist, as they are completely barren. There are only three small maps available, and the lobby menu looks like it was designed by a novice scipt kiddy.

All in all, this game was rushed to release way, WAY too early for its own good.

DO NOT BUY until all bugs and issues have been dealt with.
這篇評論值得參考嗎? 有趣
152 人之中有 100 人(66%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
42.8 記錄時數
張貼於:04 月 5 日
Update April 11, 2015:

THE memory leak has been fixed, but the game has such poor performance across the board that the game is unplayable. Still crashes. Still many many bugs and unfinished things. I am way too frustrated trying to play through the broken, unfinished stuff with awful performance.

Beating the final "boss" doesn't even make sense in the campaign. Maybe there's supposed to be some more cutscenes that explain it that aren't finished/added yet? The overall story is very poorly written.

The campaign is very short, only extended by game crashes or not being able to load game saves because of a "gc too many threads" error. I'm guessing they beefed up the garbage collection to help with the memory leak but caused another bug in the process??

I can't spawn heroes from the hero gate in the "My Pet Dungeon" level. I guess they didn't add that functionality yet? Also, I can't get any more of the errr experience points? So I can't unlock all the things. It's just so buggy. There's no real reason to play that level :/

I do not call this a "spiritual successor" to Dungeon Keeper because DK1 & 2 were actually good whereas this is not. It is not worthy of such a name or comparison.

  • Visuals: Poor. Low poly models and blah textures without any kind of shading (lighting effects and whatnot) on them. Environment art is better than the character art, but still doesn't feel that great.
  • Audio: Meh. They got the original DK voice actor, but he doesn't sound as good as I remember him being. He used to have a deeper more sinister or demonic voice. I miss that rumble in his voice when he said "Keeper".
  • Gameplay: Poor. Campaign mission design is weak. Just drop your flag on the enemies heart and it's over. Or get rekt by the AI while you're (graphically) lagging out.

Do NOT buy this game. Your money is better spent elsewhere. I kind of wish I could get a refund :/

Original Review April 6, 2015:
I recommend NO only because the game was released in a very unfinished state.

  • There's lots of placeholder text.
  • Multiplayer lobby is broken.
  • Part of the "Possession" spell's tooltip says that attacking and using the unit's abilities doesn't work yet. (It doesn't)
  • The first level bugged out for me. I killed the group of dwarves in the island but the objective never updated. I probably used the rally flag too many times or something. I don't know. I had to restart it and carefully follow the instruction and then it worked.
  • Straight up hard crash on the 4th level. It just finished the intro bit about how I have beasts and I was moving the camera around and mining stuff and building things and then suddenly the screen turned white and everything was unresponsive. Had to hard reboot my desktop.
  • I can't complete the 4th level. After reaching the other keeper, everything gets super choppy and eventually hard crashes my computer. This time with a bright green screen instead of white screen. I'm thinking there's an extra hard memory leak in it :/

Also, the textures aren't that high res and the geometry feels very low poly for a game being released in 2015. Maybe they're trying to really get that Dungeon Keeper 2 feel and visuals. ¯\_(ツ)_/¯

Once the game gets patched up to how it should have been when it was released, I'll reevalute this review. I know the devs are trying hard (multiple patches per day since release), but I just can't recommend the given product right now.
這篇評論值得參考嗎? 有趣
68 人之中有 48 人(71%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
41.7 記錄時數
張貼於:04 月 7 日
There have been a lot of comments about how buggy / unfinished this game is. Currently, I have to agree. That said, the Dev's are pushing out patches like ther is no tomorrow! Almost every day since launch, there has been a patch with noticeable gameplay improvements. At this pace I have every confidence that the dev's will get the game to where it should be within a week or two.

In short, If you liked DK2 as much as I did, you should deffinitely give this game a go! It is by far the closest thing to the DK series that you can get your hands on today, and manages to carry the soul (Richard Ridings) of DK into a great dungeon management game of today.
這篇評論值得參考嗎? 有趣
72 人之中有 50 人(69%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
5.1 記錄時數
張貼於:04 月 5 日
I love Dungeon Keeper Gold and was excited for the release, but sadly I was rather disappointed. The game if far too buggy to recommand quite yet, and personally I preferred the style of DK1 over DK2, which obviously seems to have been the main source of inspiration.

Nevertheless, here's a list of noteworthy bugs, issues etc. I encountered while playing the campaign:

- Options. No settings for controls, especially mouse. Also the graphics options are slightly limited.
- Cursor. Its size and the animations, often make it difficult to click precisely. It's also a bit laggy at times.
- UserInterface. Most tooltips contain a lot of unformatted placeholder data. Some of the buttons etc. are a bit too bulky (Add UI scaling option?). Sometimes clicking the buttons won't register, or they're otherwise a bit unresponsive.
- Performance. Frequent lag spikes after a while, and in the bigger levels the game begins to slow down quite notably.
- AI. The minions act just plain stupid at times. Ignoring enemies right in front of them, fleeing while having plenty of health, stuck somehow unwilling to attack while in combat, imps selecting task far away when there's stuff to do right next to them, and the list going on.
- Voiceover. The periodic taunts get annoying really fast. Having a very limited number of variations and starts repeating pretty quickly.
- Pace. For whatever reason, the game seems a bit sluggish.
- Map. There is no fullscreen map and the minimap isn't really informative enough.
- Crashes. Some stability issues. Nothing recurring or gamebreaking yet.
- Glitches. Some of the 3d models get stuck on the user interface. Such as while holding a minion, dragging the cursor over the minimap.

I'll check back later and edit this review to reflect on the game's state at the time.

Next I'd like to do a little comparison for those that might deem it helpful. As said before, WftO is far closer to DK2 than DK1, what's the difference. Well I certainly can't break it all down here, but here's some things from the top of my head.

- Mana. DK Gold used gold for everything.
- Imps. In DK Gold they were unlimited, limited only by their increasing price.
- Graphical tone. DK Gold was darker, grittier and in general more sinister.
- Overall feel. With verything combined, the music, the visuals, the narration, the jokes and the gameplay, in my opinion DK Gold had far superior athmosphere.
- Language. Apart from the occasional taunt and the narrator, there was no real language. Now, for example the cultists speak and in plain english.
- Voiceover. It's great to hear a familiar voice, but it just seems too cheerful and cheesy.
- Upkeep. In DK Gold imps and traps require no upkeep.
- Statistic. Such as the mood and task of minions, was clearly modelled after DK2 rather than DK Gold. Especially the combat log in DK Gold was invaluable in making sense of the chaos. No such feature here.
- Walls. In DK Gold, fortified wall were indestructible, except by a special spell, making quick land grabbing and fortifying of key locations, an important part of the strategy. Also walls could not be recovered once dug out, forcing you to really pick and choose.
- Handling of minions. DK1 didn't add any penalty to manually moving minions around, nor was there a limit to where you can pick them up from as long as were alive and not in the enemy's custody.

These may seem like minor details, but put together they drastically affect the gameplay and the overall feel. I'm making this point, just in case you were expecting more DK1-like feel rather than the DK2 that this game currently has.

Do you prefer?
- DK2: Wait for patches, and buy the game.
- DK1: Wait for patches, consider carefully.
這篇評論值得參考嗎? 有趣
42 人之中有 31 人(74%)認為這篇評論值得參考
1.2 記錄時數
張貼於:04 月 6 日
Fellow Steam users don't even bother buying War For The Overworld just yet; not even for its promotional price including Early Adopter Bonus and DLC; until they finally give us a patch that will allow us to load, run, and play it passed startup and it's loading screen. Instead of freezing and crashing back to Windows; rest assure it was released off Early Access far too soon.
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2.2 記錄時數
張貼於:04 月 6 日
Despite being released the game still plays like it's in early access. There's still a bunch of placeholders and a lot of bugs. I honestly don't think it's worth the asking price right now.
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6.3 記錄時數
張貼於:04 月 4 日
The game has tons of bugs even after the release version at the time of this writing, the bugs are so gamebreaking that it's unplayable on some levels with crashes, camera view bugs and others mentioned on the forums.I would recommend waiting until winter sale to buy this game coz maybe the bugs would've been fixed by then.
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29.5 記錄時數
張貼於:04 月 11 日
I've written two reviews, one bad over the bugs and glitches, after a few days when they fixed many bugs I deleted that and wrote a good one. I removed them both for this one.

I am completely and utterly enraged by how the story develops and ends and even if there will be a DLC to twist the plot somehow, this is utterly inexcusable.
This of course is accompanied by my struggle (yes, struggle) against the game-breaking bugs, memory leaks, crashes, freezes, save-corruption and many others.


Right, so by mission 10 or 11 you are starting to realize that the disembodied voice is not your helper, but rather your master, as opposed to being a tyrant, you're just an executive clerk doing whatever your strong and powerful masturr is telling you to do.

This is reflected by the fact he repeatedly tells jokes "If your minions ask for your superior, tell them I'm taking a nap.", by the fact he apparently "controls the aether" hence controls you, by Mira saying you're his tool and by him calling you "My Underlord", as if a pawn of his. And, by mission 13's outro, which will be elaborated further next. Unlike the intro video sequence where you might mistake to think he found your presence and revived it, he is in fact your master.

Alright, that is a bit crappy - but not story-breaking for me.

Oh, but then comes mission 13. The final mission. You besiege and break through the last hero compound in order to butcher the emperor himself. Pretty neat mission, 3-4 optional objectives - a bit of a droll but wrapping things up knowing the world is pretty much doomed by your hand and will be ripe for the taking by you makes it worthwhile.

You breach the inner chamber, kill off the emperor's guards and the emperor, but then MAJIQ! his corpse disappears and then proceeding sequence loads you into your home realm, your main core, where the wretched scum just pops out of nowhere while that ♥♥♥♥♥♥♥♥ Mendechaus (w/e his name) says how he found a new pawn and how you're no longer of use to him and that sort of generic crap, then you die.

tl;dr Game over.
No conquest, no "cliffhanger" for an upcoming campaign in the overworld, no outro depicting how terror and misery have struck the goodlies. Not even a chance to fight. Just sit there and watch how the pompous ♥♥♥♥♥ just kills you and tyvm for playing. How your campaign ends with a defeaning silence of helplessness. That's the antithesis of being a Dungeon Keeper/Underlord.

I've fought against game-breaking bugs, I've triumphed terribly long loading-screens and save-destroying bugs (wall tiles changing nonstop causing FPS to drop to 5 on a mission vs 3 enemy Underlords)... This is the last straw. This game has the mechanics of its spiritual father, Dungeon Keeper, but not the essence. Maybe multiplayer fans will rejoice in this, but in that case, GL waiting a couple of months until that function will be released properly.

I've uninstalled this game and hopefully this review will be noticed so other people won't feel cheated like I do.

edit: spelling
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8.5 記錄時數
張貼於:04 月 5 日
It's a half finished game that crashes often enough to severely impede gameplay. Game time is around five minutes before it crashes due to shoddy coding or a Unity engine problem. The options menu is very limited - you can't see the controls, let alone change them. Going off of Dungeon Keeper controls from memory will only get you so far. Even though this is supposed to be the release, it still resembles the beta, with a plethora of game breaking UI and engine bugs.

It feels more like a Dungeon Keeper clone rather than a spiritual successor. Running off of the Unity engine, using annoyingly crude sound effects (the warlock is voiced by an American MOBA playing teenager), and creatures with rather duplicative functions make it a very tiresome game to play. The Warlock especially. Every time it speaks, I'm reminded of the audience they're hoping to attract. It's quite disappointing that that was one of the great sounds they were so proud of. It's horrible to listen to. There was absolutely nothing wrong with the incoherent mumbling or grunting of the minions in the games this is allegedly modeled on.

They've also spat in the face of early adopters by putting the underlord edition on sale. What they've released doesn't match what they promised, and they did make a song and dance about their promises. I'm very tempted to chargeback for it.

This isn't the third Dungeon Keeper game.

Edit: Even after the frenzied patching, it's still incredibly buggy. It's almost like it's a beta, or something!
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18.9 記錄時數
張貼於:04 月 8 日
While a nice blast of nostalgia the idea that this game should be out of early access is a complete lie.
Playing it you can expect:
Random frame rate drops, glitches, terrible performance and for the game to lock up your computer intermittently requiring restarts and losing progress.

I like you guys, but you should of made sure the game ran acceptably before you pushed it out of early access. You can't say this is an Alpha and excuse this kind of crap.
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6.8 記錄時數
張貼於:04 月 8 日
broken, still in development it seems. should never of left early access until it is finished. only campaign, sandbox and 1v1 skirmish work on tiny maps with poor ai. dont buy it untl significant updates have been implemented!!! poorly executed on such a great sequel
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31.1 記錄時數
張貼於:04 月 14 日
Have supported this game since early access, and its amazing how far its come.


> A true spiritual successor to the dungeon management games of yore
> Interesting rooms and features totally unique to this game add a ton of complexity.
> Skill tree progression is really good.
> Plenty of unique minions!
> Lovely graphics
> Developers are incredibly open, honest and dedicated
> A ton of updates since launch


> Needs a few more weeks in the cooking pot before it can be considered a finished game, with multiplayer and skirmish features working properly. However, the developers are actively addressing issues and personally I'd rather see the game release not quite finished than get cancelled due to lack of funding.
> The posession system needs a lot of work right now, hope that this is addressed down the line.
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17.2 記錄時數
張貼於:04 月 10 日
War for the Overworld serves as the spiritual successor to Bullfrog's old classic Dungeon Keeper 2. It features plenty of the relic's features, while introducing plenty of new ones to keep it fresh and interesting.

However, the game do not feel complete. It spent plenty of time in Early Access in a beta phase, letting people play and help the developers find bugs and issues. Between the crashes, lag spikes, odd resolution choices (like no 1280x720 for example) and memory leaks, War for the Overworld could have used a few more months in the Early Access cooker to iron out some more issues.

All in all, in the state that game currently is in, I am not going to recommend this game.
Sorry, Subterrainean Games, but if you raise an old DK2 veterans hopes and end up releasing a bug riddled mess as a "finished game", you are going to end up with negative feedback.
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15.5 記錄時數
張貼於:04 月 9 日
i do reccomend this game , BUUUUT wait .

even though they say they released the game , it still functions as a game that would be in early beta ?
a lot of isseus stil occur. they are working hard , but i suggest you wait for a bit before you buy , when most of buggs are out
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2.1 記錄時數
張貼於:04 月 5 日
Shouldn't be out of BETA yet, still a buggy mess.

Looks like the original though so got that going for it. Worth a purchase when they sort everything out but shouldn't of been released yet. If only I could take back my Kickstarter.
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