Tired of invading dungeons? It's time you build your own! War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. Carve out your Dungeon and conquer the Overworld!
用户评测: 多半好评 (1,463 篇评测)
发行日期: 2015年4月2日


购买 War for the Overworld

购买 War for the Overworld Underlord Edition Upgrade



"A game that continues the legacy of the Dungeon Keeper series spectacularly. A superb campaign and multiplayer makes this game great."

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WFTO Wednesday #124: "Nine Tenths of the Law"

Hey folks,

The latest edition of WFTO Wednesday has just been posted on our website, be sure to check it out!

In this week's WFTO Wednesday we showcase some of the upcoming changes coming to the posession mode in the next patch as well as room information panels.

We also have a small update regarding physical rewards for kickstarter backers! Be sure to check it out!

- WFTO Team

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WFTO Wednesday #123: "Balancing Act"

Hey folks,

The latest edition of WFTO Wednesday has just been posted on our website, be sure to check it out!

This week's WFTO Wednesday takes a look at some of the upcoming balance changes in patch 1.1, some more of the info panels that are being introduced as well as the upcoming Patch 1.1 Public Test!

- WFTO Team

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“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“If you yearn for an old-school dungeon management game with modern trimmings, look no further than War for the Overworld.”
Big Red Barrel

“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
The Sixth Axis

Future Updates & Underlord Edition (Click for More)

War for the Overworld is in a state of constant evolution. For the team here at Subterranean Games, this project is a labour of love, and we still feel there is plenty of room to expand the game. With this in mind, we’ll be continuing to patch War for the Overworld for many months to come.

Alongside regular bug fixes and feature improvements, you can also expect to see new content introduced to the game, in the form of both Free Updates and Paid DLC. The world of Kairos has plenty of room for expansion and we can’t wait to explore more of the story.

Planned features include:

  • Survival Mode
  • Basic Map Editor (Which we can improve later!)
  • Spin-off campaign stories
  • And more!

The first Paid DLC will be a short campaign that supplements the story of the original campaign. This DLC will be released later this year and will be free to everyone who purchased the game before the 2nd of May 2015.

Survival Mode

Survival mode will be receiving some improvements with some truly fleshed out features. This DLC will be completely free to everyone, regardless of when you purchase the game and will be released later this year.

Survival Mode will feature:

  • Survival Challenges - Compete against pre-set challenges, or create your own and share them with your friends!
  • Leaderboards - Prove you are the greatest Underlord of our time and climb to the top of the Leaderboards!
  • More Levels - More Survival Levels for you to try your evil hand at!
  • Mutators - Change up the game to make it harder, easier, to just plain weirder through a number of pre-set mutators and even design your own!

Underlord Edition

Purchase the Underlord Edition to receive these additional features:

Sovereign Dungeon Theme

In War for the Overworld, each and every Underlord is their own unique being. A dungeon is a direct reflection of an Underlord’s presence and individuality.

By purchasing the Underlord Edition, you can don the Sovereign Dungeon Theme in Multiplayer and Skirmish to demonstrate your dedication to evil!

The Sovereign Theme contains unique models and textures for:

  • Dungeon Core including unique VFX and SFX
  • Walls and Tiles
  • Tile and Door Toppers
  • Workers

Soundtrack Download

We’ve assembled the complete collection of all 16 music tracks used in the game. All of which can be yours to listen to in the comfort of your own Underground Lair or Torture Chamber.

The Dungeoneer’s Guide to the Underworld (When Complete)

There’s still more to come for the Underlord Edition, we’re working on compiling a collection of our concept art with some snippets of lore for you in our “Dungeoneer’s Guide to the Underworld”, which will help give you a small insight into the realm of Kairos.


Tired of invading dungeons? It's time you build your own!

Do you feel you are in a slump? Monotonously disemboweling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld!

War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivaled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!

In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.

In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!

Key Features

  • Build Your Dungeon - Excavate and build your dungeon beneath the earth of the Overworld. Design it’s layout as you see fit, creating an underground fortress filled with a wide variety of rooms, each with a unique use and purpose.

  • Evil Is Back - Play as an Underlord who has awakened from a deep slumber after countless years drifting in the Aether. This realm hosts a variety of enemies — both Heroes and Underlords will stand in your path as you fight for dominance of the Overworld

  • Veins of Evil - Choose from over 60 rooms, spells, potions, rituals, defenses and constructs in the Veins of Evil as you progress through the game. There are a plethora of possible Vein combinations you can use to conquer the Overworld. Create your own unique flavour of evil!

  • Fortify Your Domain - Build a wide variety of defenses within your walls to defend against — and destroy — those who seek to invade your domain.

  • Cast Wicked Spells - Call down unholy magic to strengthen your dungeon, route enemy forces, flood corridors with Micropiglets, or simply turn a meddlesome Hero into a geyser of giblets.

  • Unleash Devastating Rituals - Punish your foes or empower your own forces with game-changing Rituals that can do anything from raising an undead army, to instantly fortifying your entire dungeon.

  • Command Powerful Minions - Over 20 minions await your call, and will gladly work and fight under your banner... if you provide them with all the creature comforts they demand.

  • Conquer the Overworld - Play through a feature-length campaign, facing off against the Emperor of the Overworld as you fight for complete supremacy inthe Realm of Kairos

  • Destroy your Rivals - Take the fight to your rival Underlords in Skirmish or Multiplayer matches! (four player support coming soon!)

  • Test your Mettle - Run the gauntlet of the prototype Survival mode and see if you can top the high score against waves of enemies!


Mac OS X
SteamOS + Linux
    • OS: Windows 7, Windows 8
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: Windows 7, Windows 8
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
4 人中有 4 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
4.5 小时(记录在案的)
扯远了,回到这个游戏。这个游戏没有特点、没有创新 、没有风格、没有灵感。对!这就是一款山寨游戏,也许这都是一款,不需要制作人的游戏。因为,这游戏,就是在高清重置《地下城守护者2》。此时我热泪盈眶,终于有一个工作室,能够安安心心的放下乱七八糟的创新年头,坐下来做重置工作了。
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69 人中有 56 人(81%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
17.7 小时(记录在案的)
Buying this game is buying a work in progress. I understand the many folks who were dissapointed that the game is 'unfinished'. The thing that keeps me in the dev's camp on this one is reading their posts. This is a group of little guys, who are being honest and forthright about what's been going on with them, why things are the way they are, and what they are working on for the future. This isn't EA or Blizzard with obfuscation and double talk, this is by the fans, for the fans, and that kind of real honesty is uncommon in both gaming and life in general!

So, to the game. They have masterfully captured the 'flavor' of DK. I have enjoyed the mechanics of the different rooms, and figuring out the spells, rituals, and potions. The graphics are good, they favor the old game without looking dated. I'm playing often, but not constantly, as I enjoy coming back after patches and seeing how they are continuing to put polish on things. Personally am highly looking forward to more Skirmish maps, particularly larger ones! If you like DK, buy this game, and learn to love the progress and the game as is. If you like God mode games, and the idea of being Bad for the first time, well, come give evil a try! ;-)
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15 人中有 12 人(80%)觉得这篇评测有价值
8.9 小时(记录在案的)
TLDR: It isn't ready. It feels like it still in early access or in early beta. Needs to be patched and updated for a more polished product before I can recommend this for purchase.

While I have played the game for a few hours now (only the campaign mode), I can say I am not sure what I have played. The UI just feels like a mess to sort through and the mouse button feels floaty and out of place. Missing text or substitute names (like "Prop: Tree 101"...not a direct example) for most objects in the game. AI seems to be functional is some places and missing in others. Goblin workers run in place sometimes, priorities of what you want the workers to do seems random, and even most minions (to include the NPC enemy's units) can walk on liquid surfaces like Jesus. Now there are some creatures that can bypass liquid areas with float/fly and that makes sense, but I don't think a dwarf or soldier in heavy armor has the ability to do that.

There seems to be alot of information missing for the player as well. The tutorial will say certain rooms to need to be 3x3 or etc to function, but never show or remind you later when hovering over a room to build. More lack of information comes from how much food or gold is needed for their upkeep. It also doesn't tell how many units your dungeon can hold or build or even how long it takes to build said units. For instance, I built 100,000 gold worth of room called Beast Den. It does not require much space and I built it above recommended specs. In terms 100,000 gold for one room is quite a lot, but I am not what benefit, if any at all, that gave me. (To note I did build the structure over multiple areas, but still above recommended specs in each place). It seemed the creatures didn't become more powerful or spawn more frequently. They would just spawn a guy every minute or so and thats all I could really tell you. Even if I spent a more reasonable 5000-7500 gold, it seemed it was the same spawn rate and same amount of creatures given. It just doesn't make sense to me...and that is the common theme in the game.

Nothing makes sense there is such a lack of communication of information from the game to the player. And when the game tries to relay information it seems to be done poorly. Nothing about this title suggests to me its polished or ready to sell as is.

I remember launch being a month ago and I waited for patches and etc. The same bugs and lack of polish can still be found today.

For all those applauding this game for being a great example for how early access games should be released, I think you should do a double take and remove your rose tinted glasses for a new Dungeon Keeper title.

The game isn't ready for sale and needs more polish. It is a shame that they released it in such a poor state as I haven't covered the still missing features like skirmish mode. I hope this doesn't turn out to be another cash grab early access game where development is abandoned later.

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21 人中有 15 人(71%)觉得这篇评测有价值
33.6 小时(记录在案的)
Always been a fan of Dungeon Keeper and I have high hopes still this game will deliver once the developers have gotten over their initial launch. I think a lot of people are under the impression this game is ready to play right now but in reality this is still a solid work in progress so you should expect to face some problems.

Outside of the launch issues there are some gameplays critiques. The AI is not the most intelligent, generally i found it easy to fool or work out what triggered a certian event to progress a level forward so i had more time to build up an unbeatable force. In end i managed to complete the game in less than a day without too much effort. So sadly i got a bit bored of this by time i reached end, seemed all too repeatative.

In comparison to the oringal DK games however I think they have got the interface and general balance of characters down to a tee. The traps and potential options on dungeon layouts etc make it more interesting than it has been before.

I reckon the multiplayer will be real key to this games success, if the can get that right then this will boom, but sadly i would be concerned that they will be able to address enough of the current performance issues before interest is lost and then who would be left to play multiplyer anyway?

All round i think its a fun game and really enjoyed strolling down memory lane, but if i was new to this game id be highly frustrated by no wand probably thrown it out the window and never looked back. Lets hope new gamers can be patient enough to see this game be the success it deserves.
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40 人中有 24 人(60%)觉得这篇评测有价值
13.6 小时(记录在案的)
Just a shame really. What could've been, what should've been is left feeling hollow and rushed.

Campaign is kinda boring, very limited to build space and rooms feel lack luster / cloned. The veins of evil sucks, as it has no depth to it in the slightest.
Even tho its the same dude narrating, the scripting just doesn't feel as naturally evil as the DK series.

some really good ideas here, but none of them fleshed out or polished at all. People will say its because of small dev team blah blah, but i play and have played a lot of path of exile, GGG prove that you can be small and still be good at juggling business with craft.
Looks ok, plays ok, but i wanted so much more from this than a DK wanna be :(
stick to the originals
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23 人中有 15 人(65%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
110.3 小时(记录在案的)
It feels like the old Game in that good ol times.
The performance still need to improve a bit.

it runs fast on my system
3hgz 6 core 16 GB Ram and a GTX 760
As a huge Fan of the Dungeon Keeper Series i feel like home. Many aspects they copied... and i love it. traps are same,torture room is the same but they dont die anymore if u dont heal them.

Even tho i miss the iron maideden and the hornet reaper i can say u cant be wrong if u buy it when u liked the old Dungeon Keeper !!

Multiplayer can be vary very much depending on the choice of the points you invest in your your skill tree
Many Units
Its good to be evil
Its really fun to play
The creater actually listen to the community and try to fix the bugs..... which is the major fact to buy it.
It get patched often and in the future im sure it will be a good game and much fun to play.
u can torture units and even burn them to death

At the moment a bit buggy....but i never finished an multiplayer in Dungeon keeper 2 too. So this game is actually better.
To easy
To rushy
Some Units are not so funny like they could be.
No Cut Scenes like in the good old Dungeon Keeper.
I had to let it run with admin rights and in compatibility mode Windows Vista to get it running.
V-synch needs to be disabled to not get " to many treats error"
Performance can be worse if the FOV and Zoom is maxed out
There are big support units at the end. But no hornet reaper
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7 人中有 6 人(86%)觉得这篇评测有价值
19.9 小时(记录在案的)
Despite looking forward to this game for months and truly enjoying this genre of games
i was most disapointed with the end result.
the game was too short and very easily beaten with very little tactics needed
simply defend build up and charge.
very little strategy needed with the variety of play very limited
what promised to be a very fun and engaging game alas didnt deliver any where near its potential.

a real shame as i was so looking forward to this release.
maybe multiplayer will help it out can but wait and see.
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9 人中有 7 人(78%)觉得这篇评测有价值
12.8 小时(记录在案的)
Still needs lots of polish and refining at this time. Lots.
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7 人中有 5 人(71%)觉得这篇评测有价值
17.7 小时(记录在案的)
What comes in this $30 "full release" game
  • A 13 level campaign
  • 3 1v1 skirmish maps
  • Functional AI's
  • Unfinished multiplayer
  • Poorly optimized graphics and interface
    • It takes half a second between when I move my mouse and when the mouse cursor in game moves on even the lowest graphics settings
    • Inconsistent frame rate.
  • A long list of promised future content which gets shorter every time I check it.
Not worth $30.00 in its current state and released far too soon. Consider buying it in the future when it can justify being a full release game.

Rally Rush for the Overworld!
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7 人中有 5 人(71%)觉得这篇评测有价值
1.0 小时(记录在案的)
I started this game with the campaign and am currently stuck on level 2 due to a bug in the game. Even ignoring that, the tutorial is poor at best and barely explains the mechanics.
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5 人中有 3 人(60%)觉得这篇评测有价值
16.8 小时(记录在案的)
So far, this game is mostly what I hoped it would be. I waited until the bumpy release to buy it, and so far, I haven't run into any bugs other than an occassional spike in lag when I use the ritual which reveals the whole map at once for ten seconds.
The art is mostly pleasing, though I tend to like how the hero faction's theme was designed more than the standard Underlord theme. The game so far does a good job at introducing you to key concepts without making the tutorial seem dull, even for an RTS/Dungeon Keeper 1/2 player like me. The campaign can be challenging at times, but a little easy at others. As of now, there are few skirmish maps, but there will be a patch soon that will supposedly add quite a number of maps, which has me pleased. The best thing, though, would be to release a map editor to conjoin with the steam workshop or something so that the game makers can allow the community to create their own maps.
For personal tastes, I like and have a hard time accepting this game at times. I like how diverse you can make your forces on the campaign, but limiting things in skirmish maps based on technology (Sin) trees seems silly in the sense that if I play long enough, I'd like to have access to everything available, rather than be limited in what I can do longterm. Along with that, I have a problem with the types of available creatures in the game- nothing seems to be like an "end-game" level creature other than the super-creatures, which you can't upgrade or train at all, and you can only ever get one. While I LOVE the hero units because I like the idea of having my own super minion, I'd like for the "1" on their HP flower to be a non-number icon, or to allow the supers to level to 10. This would clear up confusion like how I had when I spent a massive amount of time on XP potions in an attempt to level up my Eternal minion. Continuing on this creature-focused section, I think there should be more "high-end" creatures. Right now, the best creatures at the further points of the Sin tree are mostly casters or support-type creatures. The exception to this are the Shadow/Bafu, which in all honesty are not THAT beefy (I'm thinking Black Knights from DK2), and are difficult to train since the Beastmasters can't train the creatures as quickly as some of your intelligent minions can train. To be fair, though, it seems that the beast talent path is designed for aggro strategies, which means their high-end units won't be that incredible. The neutral tree basically only offers casters, which are all nice to have at times, but they don't offer a real frontline other than with the horde of ghouls your Necromancers can build up over time. That being said, the necromancers themselves are incredibly vulnerable to well-placed lightning strikes from your opponents, which can make all of the hard work from your ghoul farming go to waste in a matter of seconds. The defense tree offer the Augre, which is as close to a true tank of a non-super minion. Even so, they are not exactly what I was hoping for. What I hope for in the future, is an addition of the variety of creatures in both theme and purpose. Right now it seems that the main design of the creatures is "beast/beast humanoid," with a couple of demons and a human and a couple of undead for spice. While I love the addition of the beasts and all, it would be great to have more "dark humans," demons, and undead to accompany the beasts abd beast-men.

-Keeps the Spirit of DK2 gameplay
-Campaign has good pace for the most part
-Few Bugs now
-Gameplay is mostly fun

-Rocky release
-Lag when using a very specific ritual
-Lag if you keep the game runing on the main menu for too long (occasionally)
-No map editor

Would be cons if they weren't being fixed:
-Low amount of Skirmish Maps (adding more soon)
-Bugs in Survival Mode (fixing soon)

Personal Preference Stuff:
-Creature diversity seems to be off (Too many beastial types and not enough demons/humans/undead/other)
-Narrator sounded better as a snide aide/friend (DK2) as opposed to an arrogant, omniscient demon god
-The narrator can be hilarious at times
-The voice acting on the enemy dungeon lords is very good at times
-The graphics are pleasing
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5 人中有 3 人(60%)觉得这篇评测有价值
10.3 小时(记录在案的)
Really wanted to like this game and it failed because of the bugs.
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5 人中有 3 人(60%)觉得这篇评测有价值
6.6 小时(记录在案的)
The game is hardly finished, avoid this for another year, if they fix it that is.
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7 人中有 4 人(57%)觉得这篇评测有价值
28.3 小时(记录在案的)
Shows great promise but contains a lot of bugs and other issues.
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7 人中有 4 人(57%)觉得这篇评测有价值
1.0 小时(记录在案的)
While this is a better spiritual successor to the Dungeon Keeper series than it's competition, it's still launched in an inacceptable state. Just because we're in a time where it's possible to patch after launch, it doesn't mean it's fine to launch a game full of filler text, rampant bugs and incomplete content with the excuse that they're patching constantly. To add salt to the wound, I bought the upgrade only to find out absolutely nothing of the upgrade has been implemented yet.

Regardless of how good the games Subterranean Games creates are months after release, I'd think long and hard before purchasing anything from them in the future.
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一名开发者在 5月2日下午1:51 作出回复
7 人中有 4 人(57%)觉得这篇评测有价值
15.6 小时(记录在案的)
I7 / 16 g ram / 2tb HDD / 4 g vid.

The origional Dungeon Keeper game rocked, the expansion pack Deeper Dungeons rocked.

DK2 was a graphic upgrade.

This chapter is a graphic upgrade as well.

The first problem I am incountering is that I need to invert the mouse, and I can not.

There is no option to tweek your controls while you are possessing your creatures, so it is very difficult for me to move around.

And as of right now, I can not get to the next level.

DK1 was / IS the best of the games.

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21 人中有 11 人(52%)觉得这篇评测有价值
7.0 小时(记录在案的)
This game is not out of alfa or beta, it is riddled with buggs.
Souns not playing, getting stuck in cutscenes, saved games and progress being lost.
Saved games not being able to load.

It is a broken mess.
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637 人中有 523 人(82%)觉得这篇评测有价值
1.3 小时(记录在案的)
Wait, for the love of god, wait with picking this game up.

I have had my eyes on this game for a long time, since I loved the original DK games, and this one seems like it was going to stay true to the formula. I did, however, want to wait until it was finished, as to not get my view on it damaged by playing an unfinished product. I was glad when I saw it on the recently released list, because I had been waiting for it for a while.

However, this game is very clearly not finished. There are placeholder texts everywhere, there's missing animations, and the UI feels clunky, sluggish, and at times unresponsive.
The foundations for a good game are clearly here, but it should not have been pushed out of the door this early. It's very much still an Early Access game.

So please, if you want to have a good experience with this game, wait until the game is actually, properly, finished. I cannot recommend it in its current state.
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204 人中有 170 人(83%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
8.0 小时(记录在案的)
Game itself is VERY fun. Dungeon Keeper 2.0(less of a dark theme though, voice overs are good but a bit goofball humor)

Initially there were alot of bugs/glitches but the developers have been releasing patches EVERY 2-3 hours, amazing, 7-8 patches so far

+++++++++++++ support these guys, bug fixing at midnight on a saturday and releasing a patch. This is how game companies should behave (SUPPORT YOUR PRODUCTS!!!!!)
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150 人中有 125 人(83%)觉得这篇评测有价值
53.4 小时(记录在案的)
Let's be blunt. As the game stands now, it should have remained in early access for a bit longer so that the devs could finish polishing everything up. However, having already set back the release date a whole year, I can see why they would have felt obligated to release it on time, however many holes it still has.

That being said, this game has done what many have tried yet failed to do. Make a sucessor to Dungeon Keeper, and in my opinion they have succeeded spectacularly. Mechanics are mostly solid, graphics are significant step up from Dungeon Keepers one and two, and best of all, they've even got the original voice actor from one and two playing his old role as the sinister mentor.

I've been playing this game since it was first released on Early Access, back when it didn't have such features as saves, a mini map, or any UI for that matter. It has come a long way since then and I fully feel I have gotten my money's worth. I think it captures the spirt of dungeon keeper particularly well, and I've wasted hours on this game. It's got its flaws and its bugs, but I am fully confident that the dev team will address them in due time, and not leave everything hanging.

If you are a fan of Dungeon Keeper 1 and 2. I would fully recommed this game as the one that (finally) succeeded in recreating the spirt of dungeon keeper.

EDIT: As of April 14th the dev team has worked their asses off patching the game almost daily. Most issues have been fixed and if this keeps up, I expect many of the shortcomings to be fully addressed before the month is out.
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