Stanco di invadere dungeon? Costruisci il tuo! War for the Overworld è un gioco di gestione di dungeon che unisce le migliori caratteristiche dei giochi di strategia in tempo reale e dei god game. Scava il tuo dungeon e conquista il Mondo di Sopra!
Valutazione degli utenti:
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Molto positiva (47 recensioni) - 80% delle 47 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Complessivamente:
Perlopiù positiva (2,576 recensioni) - 2,576 recensioni degli utenti (78%) per questo gioco sono positive.
Data di rilascio: 2 apr 2015

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26 giugno

Dungeon Keeper is 20 Today!



Darkest greetings Underlord,

Today is an auspicious occasion for the denizens of the Underworld! For you see, twenty years ago today, a little game known as Dungeon Keeper was unleashed upon the world by Bullfrog Productions and Electronic Arts.


        Evil certainly was very, very good - Dungeon Keeper - Electronic Arts - Bullfrog Productions

The brainchild of Peter Molyneux and the team at Bullfrog, Dungeon Keeper would be the progenitor of a whole new unholy sub-genre, now known as Dungeon Management, which melded together aspects of RTS, God Games and RPGs, to create a truly unique experience. Placed into the mind of an abhorrently cruel godlike being, you were charged with the creation and management of a deathly dungeon and its despicable denizens.


        The pioneering gameplay of slapping Imps - Dungeon Keeper - Electronic Arts - Bullfrog Productions

This unique concoction of gaming flavours would go on to touch countless lives, and become a cult classic with a dedicated following all across the globe. It is now one of the most recognisable achievements of Bullfrog, which considering their success, is truly saying something.
A sequel, the aptly titled Dungeon Keeper 2, was released two years later in 1999. It continued the ignoble legacy, even promising a third title, before the series’ life was brutally cut short by a shifting industry direction, and the loss of core members of the Bullfrog team.


        ’Twas still good to be bad - Dungeon Keeper 2 - Electronic Arts - Bullfrog Productions

Fans bayed for the promised third coming but it was never to be. Dungeon Keeper 3 would never be realised, and the original trailer and premise of the “War for the Overworld” would continue to taunt fans for well over a decade.

The deathly silence that followed was punctuated only by a few games inspired by the long absent king, many of which failed to meet the great expectations left behind in the void of Dungeon Keeper’s passing.

The years slipped away into the abyss, like so many Lords of the Land, but the Dungeon Management community grew in both size and age. With no sign of a new Dungeon Keeper on the horizon, it began to scheme and plan projects that could take up the reins of evil. If the industry would not fill the gap in our lives (with anything of value at least…) then we would do so ourselves.


        This evil was less good - Dungeon Keeper Mobile - Electronic Arts

Dozens of projects coalesced and dissolved. One such project, first envisioned on the Keeper Klan forums in 2007, reformed in 2011, and successfully Kickstarted in January 2013, is now better known by a name that meant so much to every Dungeon Keeper fan: War for the Overworld!

We’ve never made any secret of how much Dungeon Keeper has inspired War for the Overworld. We wanted to create a game that held as true as possible to the DNA of Dungeon Keeper – a game that could truly be considered a spiritual successor, taking what we felt was best about the gameplay and finding places to evolve it into a modern Dungeon Management game in its own right.


        We hope you’re having fun being evil again

This is a story we’ve told time and time and time again. But a story we haven’t told is how Dungeon Keeper has inspired us on a personal level, as developers, as people, and how it has shaped our lives in ways that we’re sure no one at Bullfrog could ever have imagined. So allow us to now share a few tales from our team:

Lee Moon – Community Manager
My first experience of Dungeon Keeper was shortly after its release in 1997 when I was just a wee lad of 6 years. I remember my older brother bringing this game home and watching him play it on our old Windows 95 desktop that was primarily used for my father’s work – but also for such gaming classics as Doom, Theme Park and Command and Conquer.

As I watched my brother play I just knew I had to have a go! This game looked like nothing I’d ever seen – the incredible isometric view, dynamic lighting, unique creatures, and ability to dig, shape and build rooms captured my imagination immediately. I waited… and waited while my brother played. Days later I finally got my chance!

I sat down in the big seat, eager as you might imagine a 6-year-old would be, and played my first level. So eager was I to build that I forgot to give my Imps time to fortify the walls. My dungeon was destroyed by the invading heroes before it even began! Rather pathetically I had lost the first level.


        Most decidedly not the screen I received on the first level - Dungeon Keeper - Electronic Arts - Bullfrog Productions

From then on I played the game on and off through the years. As I grew I became more and more competent. I finally beat the game and begged my parents to buy the sequel in 1999 (they eventually gave in). Since then I’ve played both games many, many times, most famously when I wrestled with the AI assistant on stream. I often look back on them as two of my favourite games ever made.

I remember for many years wishing for a third game, following various projects online (I’m sure you can imagine which!). For years I talked with friends about wanting to learn how to make games myself so I could work on something like that, but being pragmatic as I am, I decided to pursue a life in computer networking.

I jumped with joy when War for the Overworld’s Kickstarter happened, and backed £200 immediately. From there I became extremely active in the community, and the rest is history.

Dungeon Keeper played a huge role in my life, and without it I would not be where I am today – helping to shape a fantastic Dungeon Management game and a dedicated community around it!

Thanks for all the fun times and memories Bullfrog! You will always be missed!

Josh – Managing Director & Lead Designer

From an early age I knew that I wanted to be a game developer, after all my father had been one for my entire life so it seemed like a natural fit. Back in those early days I never would have imagined I’d have been directly responsible for one of the most popular modern Dungeon Management games.

I don’t entirely remember how old I was when I first played a Dungeon Keeper game. I know that I was certainly quite young, perhaps 7 or so when I dove headfirst into Dungeon Keeper 2. I was always a big fan of strategy games such as Command and Conquer and Populous: The Beginning, and something about DK2 really called to me. Though I wouldn’t encounter the original until much later, I can truly appreciate how much is owed to it.


        Keeper Klan is still a hot location for Dungeon Management fans!

I remember spending hours just working my way through the campaign and the disappointment that came in knowing that there would never be a third game. Over the years I watched games attempt to capture the magic, but nothing ever felt quite right. By 2007, at the tender age of 15, I knew that if I wanted to play a game that truly captured the feeling of total control, I’d have to make it myself. A decade and a whole lot of stress, sweat and graft later here I am, with something I’m proud to put my name to.

Scott Richmond – Director, Producer, Programmer

Dungeon Keeper was a game I played far before I ever considered becoming a game developer. It was a game I found myself reinstalling often to get that unique management game fix that only the DK series seems to have ever given.

My gamedev story in brief is one of self-learning and a lot of failed experiments. A lot. I have the DK series to thank for the high benchmark I pressured myself to achieve, and it was a constant inspiration and driving force as my attempts to make games became progressively more complex.

Patrick Hore – 3D Artist

Although I never played DK1 as a kid, its sequel completely grabbed my attention. Atmospherically, Dungeon Keeper 2 was captivating. The gritty colours, the eerie sounds, the twisted style of the landscape, made the dungeon management experience so inviting and addictive.

Being introduced to the game by my friends, I was immersed into a dark world so unlike many other games. It felt as if few games were willing to explore the point of view of the bad guy, which made the whole experience even more exciting. For me, creating an army of my favourite creatures and traps meant playing so many hours of skirmish matches.

I feel games like Dungeon Keeper are so inspirational for their integrity of their vision and feeling.

Nano Boucher – Director, Programmer

Hello. Many years ago now I remember having an absolute blast when playing Dungeon Keeper 2 online with my friends. We’d almost every weekend get together and devise strategies to see who could crush the others first.

From my experiences playing I was inspired to teach myself programming so that I could develop video games, and started working on a prototype in the UDK engine with similar principles to Dungeon Keeper. I’m sure you can find footage of that if you look around. It was a huge challenge – Dungeon Keeper is an extremely unique game and honestly something of a technical marvel for its time.


        What WFTO looked like circa 2007-2008

Shortly thereafter I discovered the WFTO project on Keeper Klan and I signed up to join the team. The rest is as they say is history!

Tim White – Writer

I think I’m one of the few members of the team who didn’t play Dungeon Keeper as a child – you know, how sometimes a classic will pass you by for some random reason. Thing is, I loved Theme Park. Maybe my innocent childhood self just wasn’t ready to be the bad guy! But I think discovering it as an adult, without the aid of nostalgia, just shows how much of a timeless experience Dungeon Keeper is. In particular for me, the strength of the setting is striking: the innovative mix of weird and otherworldly creatures, some of whom just don’t get along; the happy and hapless world full of places called “Flowerhat” and “Lushmeadow-on-Down”. The black comedy is always there, and I can only marvel at the succinct wit of the script, and deadpan delivery of Richard Ridings. Who can forget the intro to the first level: “The people of Eversmile are plagued only by aching facial muscles, and not anthrax as we had hoped.”

Conclusion

These days there are dozens of Dungeon Management games, either released or in production, all inspired by a single progenitor to some degree. Dungeon Keeper is to us what games like Wolfenstein or Doom are to the FPS genre – a true genre-defining classic that has inspired countless people to carry the torch and get into game making themselves.

We’re proud to have been one of the most influential of the Dungeon Management games in recent times, and to have been the first to achieve a successful Kickstarter, Early Access, launch, and post-release support cycle that is still going to this day!

It is our honour to truly have been a project by fans of Dungeon Keeper, for fans of Dungeon Keeper.

Dungeon Keeper 1 and Dungeon Keeper 2 are available to purchase from GOG.com!

Cheers,

– Brightrock Games Team


Discover Dungeon Keeper on GOG.com!

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22 commenti Altre informazioni

23 giugno

Share with the wider community on the Foundry


Darkest greetings Underlord,

The last few weeks have been incredibly busy for us here in the depths of the development dungeon, with the recent launch on GOG.com dominating much of our work. We have to say that it’s been an absolutely incredible success, and we’re extremely pleased that we can now finally offer War for the Overworld as a solid DRM-Free experience!

With this huge launch now behind us we’ve taken a step back and thought even more about what we can offer, to improve the experience of players that don’t want to participate in the Steam platform.

Introducing the Foundry

At Brightrock we consider community content to be one of the greatest things in PC gaming, and something we can’t get enough of. We want to bring this experience to our GOG.com players as well, and that brings us to the Foundry.



Whilst Steam has the Steam Workshop on which WFTO has thousands of custom creations, we knew that there was no place where non-Steam players could share and download maps and translations from. This is what we’re looking to solve with the Foundry.

We’ve set up this special page on our website as a repository for players to share, download and discuss their creations. We’ve already filled it up with some of the most important and popular maps and translations from our Steam community, to help you get your hands on the best content developed so far.

Now we’d like to invite you, our players, to help populate the Foundry with awesome content, and we look forward to helping you develop even better community content in the future! If you’d like to find out how to use the Foundry, then click through to this knowledgebase article.

As we move forward towards the last updates of WFTO, we’re keen to see what our community comes up with in terms of content, and we’re very interested to hear what improvements you’d like to see to the content creation tools. We’re also looking to resurrect our community spotlight, to reward the very best content in the community with small gifts and news spotlights, as our way of thanking the dedication and commitment of creators. We hope this new initiative will inspire everyone to get involved!

Cheers,

– Brightrock Games Team


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Recensioni

“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
The Sixth Axis

Celebrating Two Years of WFTO!

Underlord Edition


Acquista l'Edizione Underlord per ottenere le seguenti caratteristiche aggiuntive:

Tema dungeon Sovereign


In War for the Overworld, ogni Signore del Male è un essere unico e irripetibile e il dungeon rispecchierà fedelmente il suo stile e la sua deviata personalità.

Acquistando l'Edizione Underlord, potrai sfoggiare il tema dungeon Sovereign in modalità Multigiocatore e Schermaglia per dimostrare il tuo estremo livello di malvagità!

Il tema Sovereign contiene modelli e texture uniche per:
  • Cuore del dungeon, inclusi effetti sonori e grafici esclusivi
  • Muri e riquadri
  • Decorazioni per porte e riquadri
  • Lavoratori

Download della colonna sonora

Abbiamo raccolto la scaletta completa dei 16 brani musicali usati nel gioco. Li potrai ascoltare nel comfort del tuo Covo sotterraneo o nella tua Camera delle torture.

Guida dungeonistica per Signori del Male (non ancora completata)

L'Edizione Underlord non finisce qui. Stiamo realizzando una raccolta di bozzetti e aneddoti dell'universo di gioco, che includeremo nella Guida dungeonistica per Signori del Male: preparati a scoprire tutti i segreti nascosti del regno di Kairos.

Informazioni sul gioco

Traduzione non più supportata
Purtroppo, la localizzazione in italiano di War for the Overworld non è più supportata a partire dal mese di aprile 2015. Il gioco base è completamente localizzato, ma per i contenuti successivi verrà semplicemente utilizzato un servizio di traduzione automatica. Tuttavia, il gioco ora supporta le traduzioni della comunità: visita lo Steam Workshop per cercare una traduzione appropriata tra quelle fornite dalla comunità. Se vuoi contribuire a tradurre il gioco in italiano, visita il nostro forum dedicato alle traduzioni della comunità.


Stanco di invadere dungeon? Non ne puoi più di sventrare i malvagi in monotone e infinite missioni alla ricerca di oro e di un paio di stivali leggermente migliori di quelli che hai già? Inizi a chiederti se l'eroismo è davvero la tua strada? Benvenuto a War for the Overworld!

War for the Overworld è un gioco di gestione di dungeon che unisce le migliori caratteristiche dei giochi di strategia in tempo reale e dei god game. Impersonerai un malvagio e potentissimo Signore del Male da lungo tempo esiliato nell'Etere. Grazie ai tuoi impareggiabili poteri oscuri e alla tua insaziabile sete di sangue e conquista, risorgerai dalle tenebre e riconquisterai il tuo regno!

Durante tua assenza, il Mondo di Sotto ha cambiato volto. Si è indebolito ed è terrorizzato dall'Impero del Mondo di Sopra che, non dovendo più affrontare le malvage minacce di un tempo, è diventato sempre più potente e sicuro di sé. Scava il tuo dungeon nella nuda terra e tra le pietre del Mondo di Sotto, costruisci decine di stanze uniche, attira una miriade di creature nelle tue sale e falle lavorare e combattere per te.

Oltre che sui tuoi fedeli seguaci, potrai contare su potenti rituali e incantesimi devastanti da lanciare contro gli ignari eroi senza macchia (o i Signori del Male nemici) che oseranno violare le tue empie stanze. Con i tuoi implacabili poteri oscuri e le tue possenti armate di seguaci assetati di sangue, sei finalmente pronto per dichiarare guerra al Mondo di Sopra in War for the Overworld!

Caratteristiche principali

  • Costruisci il tuo dungeon: scava e costruisci il tuo dungeon nel sottosuolo del Mondo di Sopra. Progettalo e organizzalo secondo il tuo stile, fino a creare una fortezza sotterranea composta da svariate stanze diverse tra loro, ciascuna con la propria funzione e il proprio scopo.

  • Il Male è tornato: impersona un Signore del Male risvegliatosi da un sonno profondo dopo anni e anni di esilio nell'Etere. Il regno in cui ti troverai brulica di nemici: dovrai affrontare sia eroi, sia altri Signori del Male, in una spietata guerra per la conquista e il dominio del Mondo di Sopra.

  • Vene del Male: scegli tra più di 60 stanze, incantesimi, pozioni, rituali, difese e costrutti che sbloccherai nelle Vene del Male man mano che avanzi nel gioco. Potrai combinare le Vene in innumerevoli modi per arrivare a conquistare il Mondo di Sopra. Plasma il Male in base al tuo stile!

  • Fortifica i tuoi possedimenti: costruisci svariate difese all'interno delle tue mura per respingere e distruggere chi cerca di invadere il tuo territorio.

  • Lancia incantesimi oscuri: usa la magia nera per rinforzare il tuo dungeon, confondere le forze nemiche, inondare corridoi con microsuini o trasformare un eroe invadente in un geyser di brandelli di carne.

  • Scatena rituali devastanti: punisci i tuoi avversari o potenzia le tue armate con rituali in grado di cambiare in un attimo gli equilibri in campo. Potrai usarli, ad esempio, per evocare un esercito di non morti o per fortificare istantaneamente tutto il tuo dungeon.

  • Guida seguaci potentissimi: oltre 20 tipi di seguaci aspettano solo i tuoi ordini. Lavoreranno per te e combatteranno sotto la tua bandiera... sempre che tu provveda alle loro esigenze.

  • Conquista il Mondo di Sopra: gioca una campagna completa e ricchissima affrontando l'imperatore del Mondo di Sopra nella dura lotta per la conquista del regno di Kairos.

  • Distruggi i tuoi avversari: sfida in battaglia i Signori del Male rivali in modalità Schermaglia o Multigiocatore per un massimo di quattro giocatori!

  • Scopri quanto vali: lancia il guanto della sfida nella modalità Sopravvivenza (ancora non definitiva) e realizza il punteggio massimo contro ondate di nemici!

  • Sfida un'intelligenza artificiale implacabile: Affronta avversari micidiali ed enormemente scaltri in solitaria o insieme ai tuoi amici in modalità Schermaglia o Multigiocatore!

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 , Windows 8 , Windows 10
    • Processor: Dual Core CPU @ 2.5GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Recommended:
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Minimum:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Recommended:
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Minimum:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Recommended:
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article

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