Tired of invading dungeons? It's time you build your own! War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. Carve out your Dungeon and conquer the Overworld!
Análises de utilizadores: Praticamente positivas (1,927 análises) - 75% das 1,927 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 2 Abr, 2015

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Recomendações de Curadores

"A game that continues the legacy of the Dungeon Keeper series spectacularly. A superb campaign and multiplayer makes this game great."

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12 Novembro

Community Spotlight: Multiplayer Tournament Results & Fan Wallpapers

Darkest greetings Underlord,

Amongst these darkest nights of the year it’s easy to lose sight of the things that are truly important in life. Things like having one of your evil magnificence throw a bard on the torture rack, so you can sit back and let the heat of the scorching fire and the tone-death screams of the burning mortal wash over you.

It’s fortunate for you then Underlord that I have compiled the most outstanding events from across the realm of Kairos for your perusing. Read on Underlord!

Multiplayer Tournament Results

The Multiplayer tournament held amongst your fellow Underlords has yielded most entertaining results - amongst those 26 Underlords who entered the arena one has emerged as the greatest of all!

Slichizard, a long-standing member of the WFTO community, has risen to the lofty standing of Grand Underlord! With only a single defeat in the group stages against Vindi_NL, he continued to dominate his rivals at each step in the elimination brackets.

Defeating such opponents as Nutter666, Beneathar, semi-finalist (and tourney host) Marados, and finally facing off against Böhser_Onkel_AUT in the final, he emerged victorious from the broken Cores of the others. As the overall winner of the tournament he’ll be the first to receive a Founder’s code and the prestigious Golden Worker skin, which is sure to drive fear into the enemies he’ll face in the future!

Runner-up Böhser_Onkel_AUT and third place semi-finalist Vindi_NL have both received Founder’s codes which grant them access to exclusive Kickstarter and Founder’s Themes.

That concludes the results of this very first WFTO Multiplayer tournament. Marados is already planning to run another in the future so keep your eyes peeled for more!

We’ve been watching the tournament very closely, and with the community reporting directly to us on balance we’ll be taking the feedback into account for future balancing - in particular the balance of the devastatingly powerful “Behemoth Rush”.

Community Spotlight: Wallpapers by DJPavlusha

While other Underlords have been participating in a gruesome death sport there are some who have taken the time to create works of art. Though we don’t usually rate such … unconventional behaviours … in our Underlords, we can’t help but appreciate the fine work that DJPavlusha has been doing over in this thread.

Over the past few weeks he’s been churning out some quite frankly excellent looking wallpapers of Dungeon Cores, Shrines, Inhibitors, and practically every other major set piece in WFTO.

With twenty-five 1920x1080 wallpapers in the opening post at the time of writing there are a whole bunch to choose from. But if you want something custom - a different size, colour or even object - he’s been happy to oblige thus far!

Check out all his wallpapers in this thread!

Have something WFTO related you'd like to share? Get in touch, we love to see the great stuff our community makes!

Until next time Underlord,

– WFTO Team

Click here to view this update on our website

Click here to discuss this update on our forum

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30 Outubro

Patch 1.2.5 Release Notes

Darkest Greetings Underlords,

We hope you're enjoying the Halloween season, and if you're among those who have purchased our brand new Jack O'Worker skin thank you for your support.

What we didn't mention is that there was a small patch released along side the skin and today we have the patch notes for you! Read on Underlord!

Gameplay & Balance Changes
  • Mana cap is now increased by researching sins as opposed to unlocking aspects in non-campaign modes

Prison (Room)
  • Prisons can now become overcrowded and will breach if there is not enough space for units

Visual Changes
  • VFX added when opening and closing the Midas Door

Misc Changes
  • Jack O’Worker skin added to game
  • It is now possible to select skirmish maps as 1-player sandbox in the Skirmish and Multiplayer lobbies
  • Sandbox Lobby has been added, you can now select your own colour, theme and worker theme. No new maps yet.

AI Improvements
  • Units will now correctly use their abilities out of combat (I.e. Heal, Revive etc.)

Performance Optimisations
  • Some small optimisations to garbage collection processes

Audio Changes
  • UI Sounds added for when players join or leave a multiplayer game

Bug Fixes
  • Worker Rally flag mesh offset corrected, should no longer be sunken into the ground when placed
  • Fixed an issue where the oculus VFX for attacks would not be displayed
  • Quick freeze’s ice mesh now works properly with fog of war
  • Fixed an issue where Dungeon Cores in fog of war would be shown floating above the ground
  • Fixed an issue where well of souls was not correctly dealing damage through walls
  • Fixed an issue for clients in multiplayer where the well of souls would not generate wraiths
  • Fixed a bug where the Fortify ritual would not repair walls
  • Fixed a rare issue where you would no longer be able to tag tiles for digging each attempt would prompt “You do not have enough gold”

Re: The Jack O'Worker skin

There have been some questions as to why we're charging for this skin. The short answer is that we're committed to providing as much content as possible for free to you, our players.

We decided that by releasing a small, fun skin that doesn't affect gameplay at what we believe to be a reasonable price point will help us to continue in that direction.

The release of the Jack O'Worker does not mean the end of free content in fact this is what you can expect for free in the coming months:

  • The Map Editor in Patch 1.3
  • Multiplayer Mutators
  • Enhanced Survival Mode
  • New aspects (Rituals, spells, units etc.) for Multiplayer/Skirmish/Survival/Sandbox modes, including the non-campaign specific ones from the upcoming Heart of Gold expansion
  • and hopefully more!

If you're wondering what paid content is coming or on the agenda:
  • Heart of Gold expansion - Adding new fully VOd campaign levels and expanding the story of WFTO, free for Early Adopters
  • Likely a few more worker skins, some of which will donate proceeds to charity
  • A few other things which will donate to charity

I hope that helps to clear things up, we look forward to hearing your views on the Jack O'Worker and the latest patch! Keep your eyes peeled for more content coming soon!

Until next time Underlords,

- WFTO Team

Click here to discuss this update on our forums

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“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
The Sixth Axis

Coming Soon (1.3), Latest Major Patch (1.2) & Underlord Edition (Click for More)

We're pleased to announce that Patch 1.3, the third major update to War for the Overworld will be releasing on Steam in December. Patch 1.3 will see the release of our hotly anticipated map editor, enabling players to create their own Skirmish, Multiplayer & 1-player Sandbox maps and share them with others via Steam Workshop!

Map Editor Features:

  • Create 1-4 player skirmish, multiplayer & sandbox maps.
  • Place Terrain, Units, Defences, Rooms, Artefacts & Shrines
  • Powerful mirroring tool to create balanced maps
  • Introduce Empire forces to your map for extra challenge
  • Share you map on the Steam Workshop

Patch 1.3 Features:

  • Map Editor (Above)
  • New Ritual: Armageddon
  • Even more fixes & improvements

Underlord Edition

Purchase the Underlord Edition to receive these additional features:

Sovereign Dungeon Theme

In War for the Overworld, each and every Underlord is their own unique being. A dungeon is a direct reflection of an Underlord’s presence and individuality.

By purchasing the Underlord Edition, you can don the Sovereign Dungeon Theme in Multiplayer and Skirmish to demonstrate your dedication to evil!

The Sovereign Theme contains unique models and textures for:

  • Dungeon Core including unique VFX and SFX
  • Walls and Tiles
  • Tile and Door Toppers
  • Workers

Soundtrack Download

We’ve assembled the complete collection of all 16 music tracks used in the game. All of which can be yours to listen to in the comfort of your own Underground Lair or Torture Chamber.

The Dungeoneer’s Guide to the Underworld (When Complete)

There’s still more to come for the Underlord Edition, we’re working on compiling a collection of our concept art with some snippets of lore for you in our “Dungeoneer’s Guide to the Underworld”, which will help give you a small insight into the realm of Kairos.

Latest Major Patch (1.2)

We're pleased to announce that patch 1.2, our second major update since release is now available to download and play! Patch 1.2 is a major improvement patch with a total of over 390 changes and fixes!

Key Update Features

  • Complete balance overhaul
  • Adjustable game speed
  • Quality of life changes
  • New unlockables, assets & skirmish maps
  • Over 390 changes and fixes

Click here for the full announcement post
Click here to read the full list of patch notes!

Future Updates

War for the Overworld is in a state of constant evolution. For the team here at Subterranean Games, this project is a labour of love, and we still feel there is plenty of room to expand the game. With this in mind, we’ll be continuing to patch War for the Overworld for many months to come.

Alongside regular bug fixes and feature improvements, you can also expect to see new content introduced to the game, in the form of both Free Updates and Paid DLC. The world of Kairos has plenty of room for expansion and we can’t wait to explore more of the story.

Planned features include:

  • Survival Mode
  • Basic Map Editor (Which we can improve later!)
  • Spin-off campaign stories
  • And more!

The first Paid DLC will be a short campaign that supplements the story of the original campaign. This DLC will be released later this year and will be free to everyone who purchased the game before the 2nd of May 2015.

Acerca deste jogo

Tired of invading dungeons? It's time you build your own!

Do you feel you are in a slump? Monotonously disemboweling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld!

War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivaled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!

In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.

In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!

Key Features

  • Build Your Dungeon - Excavate and build your dungeon beneath the earth of the Overworld. Design it’s layout as you see fit, creating an underground fortress filled with a wide variety of rooms, each with a unique use and purpose.

  • Evil Is Back - Play as an Underlord who has awakened from a deep slumber after countless years drifting in the Aether. This realm hosts a variety of enemies — both Heroes and Underlords will stand in your path as you fight for dominance of the Overworld

  • Veins of Evil - Choose from over 60 rooms, spells, potions, rituals, defenses and constructs in the Veins of Evil as you progress through the game. There are a plethora of possible Vein combinations you can use to conquer the Overworld. Create your own unique flavour of evil!

  • Fortify Your Domain - Build a wide variety of defenses within your walls to defend against — and destroy — those who seek to invade your domain.

  • Cast Wicked Spells - Call down unholy magic to strengthen your dungeon, route enemy forces, flood corridors with Micropiglets, or simply turn a meddlesome Hero into a geyser of giblets.

  • Unleash Devastating Rituals - Punish your foes or empower your own forces with game-changing Rituals that can do anything from raising an undead army, to instantly fortifying your entire dungeon.

  • Command Powerful Minions - Over 20 minions await your call, and will gladly work and fight under your banner... if you provide them with all the creature comforts they demand.

  • Conquer the Overworld - Play through a feature-length campaign, facing off against the Emperor of the Overworld as you fight for complete supremacy inthe Realm of Kairos

  • Destroy your Rivals - Take the fight to your rival Underlords in Skirmish or Multiplayer matches in matches with up to four players.

  • Challenge Ruthless AI - Team up with a friend or fly solo and challenge devastatingly sophisticated AI Opponents in Skirmish or Multiplayer!

  • Test your Mettle - Run the gauntlet of the prototype Survival mode and see if you can top the high score against waves of enemies!

Requisitos do Sistema

Mac OS X
SteamOS + Linux
    • OS: Windows 7 , Windows 8 , Windows 10
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
Análises úteis de clientes
295 de 325 pessoas (91%) acharam esta análise útil
29 pessoas acharam esta análise engraçada
18.8 hrs em registo
Publicada: 10 Junho
TL;DR - One of your minions wants to get off Mr. Bones Wild Ride.

10/10 would not get on.

I could not recommend this game in its' previous release state. However, now I actually can. After its' 1.1 patch, the majority of what this game was missing in its release verison has finally been added.

War for the Overworld, as a game, is...dungeon keeper 3. There really isn't another way to describe it. If Peter Molyneaux and the Bullfrog team were still around today, I feel the game we would have gotten would not be too far off from this. Are there flaws in this game? Obviously. Every game has flaws. But as far as managing to capture the feel of dungeon keeper and make an all-round fun game, this kickstarter title succeeds where higher-budget games such as the Dungeons series failed. With EA making no attempt to actually capitalize on a once great series, and in fact ruining it for a new generation by slamming a free to play business model that shames the series GREATLY (even paying off reviewers EA style couldn't keep dungeon keeper mobile's critic rating up high enough to appear worthwhile), it's nice to see we still have fans of the old game out there who want to see it made new.

Am I rambling a lot on what Dungeon Keeper was? Yep. For those of you unfamiliar with what I'm talking about, this is a game where you manage a...well, dungeon, from the perspective of an evil overlord. Throughout the campaign, rather than being the hero who explores and brings death to dungeons, you build the dungeon and fight back against the good. You can accomplish this through the use of powerful minions as well as various traps and such that your enemy won't (hopefully) see coming, and of course a little bit of god power for good measure (*zap*). You have minimal control over your minions, so this isn't exactly an RTS and it sure as all hell is NOT an actions per minute game - in fact, trying to go all MLG clicky-clicky on this game would likely just hinder you more than anything else. Your control consists of picking minions or imps up and throwing them where you want them to be and...well, hoping they do what you want. You can lay down rally flags to get everyone's attention to a specific spot, but if you try to keep them out for too long you'll end up with a bunch of unhappy minions telling the flag to ♥♥♥♥ off and going to bed. You also have to keep them regularly paid with gold, which handily is also the resource you use for literally everything else. Fail in this aspect, and minions will just pack up shop and leave to go elsewhere.

Map design is what made Dungeon Keeper and, as a result, War for the Overworld, extremely unique. There is not a lot of map when you actually get in - it's just a bunch of dirt, some impenetrable rocks, water, lava, maybe a chasm, and gold in the dirt. Oh, and your central dungeon core. Don't lose that...seriously. You have to dig out your own map, tile by tile, and lay down rooms in areas to correspond with what you want and your minions' needs - a lair to sleep, a slaughterpen to eat, a tavern to provide money for you and make people happy, a barracks to train, etc...and of course the arena where you can have minions fight to the death for no reason outside of entertainment. It appears to entertain the other minions to watch their brethren get slaughtered too...and of course, the other benefit to building your own map is deciding when and where to dig to place down traps and such, and if you happen to sight enemy traps...you can dig around them.

By now you may think this is a twisted, evil game where everything is gruesome and terrible. And you'd be right and wrong. While you do play as evil, this is a very lighthearted game as the original dungeon keeper games were. Featuring awesome voice narration from the original DK's narrator, you'll find yourself often having a lot of fun just from hearing some of the things minions have to say, or the random (but amusing) pop culture references made by the narrator.

And when you're done with the campaign, you'll find it is still very fun to play in skirmish or multiplayer modes. In these modes, you and up to 3 other AI or players will duke it out, each building their own dungeons and attacking one another for no reason other than ♥♥♥♥ you, my ground. Unlike the original dungeon keeper, War for the Overworld actually does a decent job of working properly in skirmish and multiplayer. While it was possible in Dungeon Keeper 2 to do the same, the game just didn't quite feel the same as it was very campaign-oriented. WFTO implements some new systems that help the game to work properly in either situation. There is also sandbox mode where you just build in a big, empty map free of gold or mana issues, and survival mode which is...honestly still being worked on and I have very little experience in it, but it's self explanatory.

Overall, this game is easily worth your $30. Hell, go the extra $10 and get the $40 version just for the soundtrack if nothing else - the soundtrack is pure evil and outstanding and it fits PERFECTLY with a game of this theme. This kickstarted game more than deserves your money (after a rocky launch).

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Um desenvolvedor respondeu em 11 Jun às 3:38
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52 de 56 pessoas (93%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
14.9 hrs em registo
Publicada: 13 Setembro
TL:DR? See Conclusion

The game was given to me for review purposes

War for the Overworld is a real-time-strategy / dungeon management game which was developed and published by Subterranean Studios. The game was made possible through Kickstarter and seeks to establish itself as the spiritual successor to the original Dungeon Keeper series of games, going so far as to hire the same narrator from that series. The game and its devs were also praised by Peter Molyneux, the original creator of Dungeon Keeper.

The plot is pretty straight forward and borrows heavily from the Overlord series' plot line where the player takes on the role of a newly resurrected evil overlord who seeks to rebuild his domain and take vengeance against the currently ruling human empire.

+ Good artistic design that manages to capture the look and feel of Dungeon Keeper
+ Nice graphics, specially for a Unity engine game
+ Excellent voice acting from Richard Ridings (the Dungeon Keeper narrator)
+ The game was able to preserve DK's gameplay while making a few improvements of their own such as the 'Sins' system.
+ Skill / Tech Tree system that makes for several variations in dungeon builds (Sins system)
+ Good sound effects and atmosphere
+ Good variety of monster / minions with different skills and abilities
+ Fun campaign maps and missions
+ Fast paced action
+ Constant updates and interaction by the developers with the community
+ Good game time

- The tutorial missions does not cover a lot of the game's mechanics
- The gameplay is essentially RTS but with the Combat / Minion control being woefully underdeveloped
- Severe performance drops during late game situations: (specially when there are a lot of units on the map)
- Tool Tips is lacking: For example, if you move your mouse over to the Spells Tab, It should show something like this “Spells Tab (B)” so that the player immediately knows that its bound to the B key but it doesn't so you'll have to refer back to the Controls Menu to see which key is bound to which UI element. This is very inconvenient specially for a fast paced game like this.
- First Person / Possession mode needs a lot of work: particularly, the fact that the character models of the currently possessed minion sometimes clip over the camera.

+/- Demon hand: I know its part of Dungeon Keeper's legacy but it would have been nice to have an option to use the regular mouse cursor.
+/- Story is predictable specially if you've played Overlord 1 and 2.

GOOD GAME. War for the Overworld is certainly NOT Dungeon Keeper 3 but its the closest one out there. The developers are certainly passionate about this game and should no doubt be praised for making a much better spiritual successor with such a limited budget unlike that other game that should be buried deep beneath the earth and forgotten.

Like our Reviews? Follow our Curator's Page:

If you liked this review or want to see more recommended games, be sure to follow our curator group: Original Curators Group
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39 de 44 pessoas (89%) acharam esta análise útil
1 pessoa achou esta análise engraçada
4.8 hrs em registo
Publicada: 16 Junho
Patch 1.1 and later saved this game.

If you shelved it like me before the recent updates, you should give it another try. Pls.

Performance is now great.
The game feels more responsive and polished.
The AI feels well balanced on a medium setting.
Love the new 4 player maps, and cannot wait to see more (hopefully we get even larger ones).
Want to see more dungeon skins and ability to change skin in options menu, not the pre game lobby.
The UI and menus are now great.

Before the update(s):
I found myself unable to enjoy any maps, including story mode.
I was put off by the overall clunkyness.
The menus were terrible and the UI felt horrid.
There was just an unpolished late alpha/beta feel.
All of that was highly disappointing when spending a small premium (£29.99) for the Underlord Edition (£22.99 is the base price).
I had indefinitely shelved the game.

THANK YOU to the devs for their massive effort in not ditching this game in its horrendous 1.0 state, and working extremely hard on polish and bugs, it's now excellent.
Whilst previously telling friends to stay well away, I now happily recommend it.

I can now sit back with a coffee and enjoy zapping and splatting enemy minions who try to reclaim my dungeon.

Devs have released several more patches since 1.1.
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Um desenvolvedor respondeu em 16 Jun às 17:27
(ver resposta)
51 de 65 pessoas (78%) acharam esta análise útil
1 pessoa achou esta análise engraçada
12.2 hrs em registo
Publicada: 10 Junho
Hurrah! Patch 1.1 made my day ! WFTO is now the game as it should be. Pure Dungeon Keeper fun! Good job, Subterranean Games! And to all Underlords who are still unsure and waiting: Buy it! :)
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24 de 34 pessoas (71%) acharam esta análise útil
13.3 hrs em registo
Publicada: 23 Junho
I was very very excited for this game. I preordered the day I became aware of it's existence. I probably sank hundreds of hours into DK 1 and 2 in my adolescence and every couple of years I play through them even with the terrible emulation of Dosbox. So when I fired up WFTO and saw that it had the best of everything I remembered from both DK's I was ecstatic, the voice of the mentor was back, and it seemed to have the same sardonic humor I could barely contain myself.

Then I started playing.

The game itself has the same dynamics of the originals. Carve out some rooms, beat some minions, watch the enemies impale themselves upon your floor spikes. But as you keep playing you realize this is just a shadow of what made the original DK great. There is little to discover (no special rooms to summon elite minions, no fun combinations of defenses, no fun things to do with posession) and you can win nearly every level of the campaign by building 5 or 6 beast pits and dropping a flag on the enemy core. In fact, through have the campaign that is exactly what you HAVE to do since defenses are practically worthless. I only found them useful in 1 campaign level. Usually the enemies will rush you so quickly you have no time to build defenses or train your minions and if you can withstand their attack you can immediately counter to win.

If you do try and build up and turtle the campaign will just punish you with infinite waves of enemies that rush right passed all your minions to start banging on your core or with the flawless AI micromanagement. Where is the valiant freeing of prisoners? Looting the vaults? Why aren't rooms wrecked up and torched so they need to be fixed?

I kept playing despite the campaign really not being my style. I prefer to spend some time crafting a world then crushing my foes but, hey, it's nice to be pushed outside your comfort area now and again. As you keep playing the rough edges of the game will begin to grate through your resilience causing frustration and agony. The UI is sluggish and the buttons small. I have tried to click the little cancel attack flag circle and burrowed through the wall of my base too many times. Paging through the laggy menus to lighting bolt a worker who is stuttering around my base as the AI simultaneously blasts 6 of my workers while dropping 30 minions onto the square they just took in my base is psychological torture. Or sometimes the game lags so bad you just drop a flag where you need to be and go make lunch, coming back 30 minutes later to see you won while AFK (level 9).

The final nail in the coffin causing me to uninstall my hopes and dreams of a DK successor are the bugs. Workers standing around doing nothing. Defense parts never being delivered. Walls never being repaired. Dropping an attack flag and watching my soldiers walk into a wall while my core gets demolished. Possession freezing my computer. The game is unplayable in Linux and poorly running in Windows. Probably the worst was when I beat the second to last mission (level 12) and the game just never ended. Apparently there is a bug where you can capture an enemy core without destroying it making it impossible to win. For the record this was patch 1.1.7 which was supposed to be playable. As of now I wish I could get a refund, my 13 hours back, and to wash off this disappointment.
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