Keine Lust mehr, Dungeons zu überfallen? Dann baue deinen eigenen! War for the Overworld ist ein Dungeon-Managementspiel mit all den Aspekten, die du an RTS- und Gottspielen am meisten liebst. Grabe dir einen Dungeon nach deinen Plänen und erobere die Oberwelt!
Nutzerreviews:
Kürzlich:
Sehr positiv (51 Reviews) - 80nbsp;51er 51 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Größtenteils positiv (2,169 Reviews) - 75 % der 2,169 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 2. Apr. 2015

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27. April

Heart of Gold preview: A Constructive Review



Darkest greetings Underlord,

It’s been a little over a week since our reveal of the new Titan mechanics in patch 1.4, and we’re sure you must be salivating at the prospect of getting your hands on that and the Heart of Gold expansion.

Today we’re going to look at one of the new Aspects being introduced in Heart of Gold - the Aureate Monolith, we also have a new short story for you. But first we have an unfortunate announcement regarding the release date.


The Bad News

In the Heart of Gold announcement post we stated that Heart of Gold would be releasing this month. However, based on the current state of Heart of Gold we don’t believe it will be ready for the original target. As such we are pushing the release back to May.

We know that this news will be disappointing to the many of you who are excited to see Heart of Gold grace your Steam libraries - we’ve seen regular calls from you for a clear and set release date.

So far we have tried to avoid being specific with our release dates on all content since release, as we feel that announcing specific dates will lead to greater disappointment if we decide that upcoming content requires more work. As a general principle we try to stick to the “done when it’s done” philosophy of development, and when circumstances have forced us away from this it has proven extremely damaging.

The good news is that this delay will give us time to further develop and polish all the content coming in Heart of Gold. It will give us another session with Richard Ridings to record more voice-over for the mentor, and give us more time with other third parties to deliver on areas such as cinematics, translation and more. It’ll also give us the chance to integrate, test and polish more features internally and make sure the campaign stands out as the best WFTO experience yet!


New Construct: Aureate Monolith

https://youtu.be/D00-7rBcNIo

A glimmering totem of awesome power, the Aureate Monolith is a powerful construct that will certainly help you keep your coffers well stocked. Friends and foes foolish enough to fall unconscious within it’s influence will never awaken again, trapped forever as golden statues.

The Aureate Monolith is a new construct that will be slotting neatly into the Veins at the end of the neutral tree. It occupies a unique role of enhancing the result of combat by instantly turning fallen friends and foes into golden statues to be mined. It’s also capable of stealing gold directly from the earth, statues, or even your rivals.



Once placed an Aureate Monolith will project a small field around itself; any unit that is rendered unconscious in this field is instantly turned into a gold statue. Setting up killzones with Aureate Monoliths and Bombards, or other defences, will certainly provide a useful source of income.

When clicked the Aureate Monolith will draw in all gold within its radius and deposit it within your Vaults. This includes gold from wall tiles, statues, piles and even gold from enemy Vaults! Stick one of these next to your enemy’s Vaults and watch all their shiny treasures disappear from their possession. However, once the Monolith has drawn in all the surrounding gold, it will explode.

The Aureate Monolith is positioned to be used as both a defensive and offensive tool if you want to turn over a frightful profit when facing down an enemy.


Short Story: The Aureate Artisan

We know how much you loved our previous short story that released alongside the Sentinel Preview, so we thought we'd once again dive into the world of Kairos and explore the adventures of Gidro, a particularly unfortunate dwarf who is currently making his way to the southern Phaestian border.

To save space we're going to preview the story here, but if you want to read the full version then head on over to it's thread on the forum!

    The gold dust swirled in front of him. He wobbled, his eyes watering in the heat, and squinted through the blinding orange glow. Steadying himself, he focused hard and watched the golden dust whoosh away down the tunnel and out of sight.

    Gidro put one foot gingerly in front of the other, and tried not to look over the edge of the road ... at the bottomless pit of lava-coloured doom. Dwarves were never meant to scale such heights. How could anyone live in this god-forsaken land? No wonder he’d never heard of Phaestus - it was nothing but a volcanic ruin!

Read the full story on our forums!


Decorate your Dungeon

Given the subject of this week’s teaser we felt that we should remind you of a little known feature in WFTO: decorative statues! We originally introduced this upon fan request when we implemented the Blood Money spell, but we feel it will have special relevance within the Heart of Gold expansion.



To turn your golden statues into permanent fixtures with which to showcase your domination, simply cast Lightning on any golden statue within your dungeon. As part of patch 1.4 we’re adding bases to these statues to better differentiate them from the ones you want melted down for scrap!

That covers our teaser for this week. We’ll be back in the near future for more previews, so keep your eyes peeled and don’t forget to sign up to our newsletter to make sure you never miss an update!



Until next time Underlord,

– WFTO Team




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10 Kommentare Weiterlesen

18. April

Kickstarter Update - Shipping Now



Hello Backers,

It’s been a long time coming but it’s finally happening. Our fulfillment provider began shipping your physical rewards to you late last week - some of you (in the UK) should have already begun to receive your rewards.

We know that you’ve had to wait a long time for this and we can only apologise for the regular delays in shipping your rewards. We’ve learned a lot of lessons from this campaign and if we ever do this again we’ll be sure to carry those on!

Regardless, we hope that the end result will have been worth the wait and that you enjoy your physical goodies, whatever they may be.



We here at Brightrock Games (yup that’s a new name, full announcement soon ;) ) would like to thank you all for your continued support and patience. Without your backing and dedication we could never have brought War for the Overworld to market, and certainly never continued to support it through dozens of free updates as well as the upcoming expansion Heart of Gold!

Your generosity has helped us to transition our operation from a group of plucky fans distributed across the world into a studio centred in the heart of Brighton, with big plans for both the present and future. Together with you we’ve celebrated our successes while weathering and learning from our failures. We hope that our commitment to you has shined through during the project and beyond.

A Few Reminders

With all that said the War for the Overworld Kickstarter is now nearly complete, with almost all rewards fulfilled to the best of our capabilities. But there’s still a few more things to remind you of and assure you that we’ve not forgotten:

  • The Dungeoneer’s Guide is still in production and is nearing completion. We hope to have this released and into your Steam folders during the summer.
  • Just before release you voted on what flex-goal you would like to see. You voted for an enhanced Survival mode, so expect to see that in a free update after Heart of Gold.
  • The DRM-Free build will be updated sometime after Heart of Gold, though as always with the standard caveats (limited updates, no Steamworks features, no DLC).
  • We’re looking to start community translations post Heart of Gold. If you want to see translations into your language or just want to see better ones, drop by this thread and sign up!
  • Finally, we’d like to remind you all that Heart of Gold is free to you as backers once it releases, and you should already see it linked to your Steam Account. If you’ve not played in awhile this will be the perfect time to jump back in!

To close we’d like to issue one last thank you to everyone who has worked with us on War for the Overworld, including contractors and colleagues from across the world, and our team of dedicated volunteers who help to QA the game. Without your hard work this would not have been possible.

Our deepest thanks to you all,

– Brightrock Games


Click here to read this update on our website
Click here to discuss this update on our forums

4 Kommentare Weiterlesen

Reviews

“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
The Sixth Axis

Neuestes Update, Bald erhältlich & Underlord Edition



Wir freuen uns ankündigen zu können, dass Patch 1.3, der dritte große Patch für War for the Overworld, nun verfügbar ist. Patch 1.3 platzt beinahe vor neuen Features, wie etwa dem neuen Karteneditor, welcher es Spielern erlaubt, eigene Gefechts-, Mehrspieler- und Szenario-Level zu erstellen und sie mit anderen Spielern auf dem Steam Workshop zu teilen.

[h1]Karteneditor Features:[/h1]

  • Erschaffe 1-4 Spieler Gefechts-, Mehrspieler- und Sandkastenkarten, sowie Szenarien
  • Platziere Terrain, Einheiten, Verteidigungsanlagen, Räume, Artefakte & Schreine
  • Extensive Spiegel-Werkzeuge, um ausgeglichene Karten zu erstellen
  • Platziere eine Imperiums-Armee, um eine noch größere Herausforderung zu erschaffen
  • Erstelle einfache Szenarien durch das platzieren von Inhibitoren, um deiner Karte "Zerstöre alle Inhibitoren" als Missionsziel beizufügen.
  • Teile deine Karte mit anderen Underlords über den Steam-Workshop

[h1]Patch 1.3 Features:[/h1]
  • Karteneditor (Siehe oben)
  • Neues Ritual: Armageddon
  • Mehr als ein Dutzend offizieller neuer Gefechts-, Mehrspieler-, Sandbox- und Szenariokarten
  • Weitere Bugfixes und Verbesserungen

Hier klicken um die vollen Patchnotes zu lesen! (Englisch-Sprach)

Underlord-Edition


Beim Kauf der Underlord-Edition erhältst du diese zusätzlichen Features:

Sovereign-Dungeon-Thema


In War for the Overworld ist jeder Underlord ein Individuum. Ein Dungeon spiegelt die Präsenz und Eigenheiten eines Underlords wider.

Durch den Kauf der Underlord-Edition kannst du in den Modi Multiplayer und Scharmützel das Sovereign-Dungeon-Thema benutzen und damit unmissverständlich zeigen, dass du auf der Seite des Bösen bist!

Das Sovereign-Thema enthält einzigartige Modelle und Texturen für:

  • Dungeonkern einschließlich einzigartiger Grafik- und Soundeffekte
  • Wände und Felder
  • Feld- und Türgrafiken
  • Arbeiter

Soundtrack-Download

Wir haben alle 16 im Spiel benutzten Musiktracks in einer Sammlung zusammengefasst. Die kannst du in aller Gemütlichkeit in deinem eigenen unterirdischen Refugium oder auch in deiner Folterkammer genießen.

Der Dungenieur-Führer zur Unterwelt (wenn fertiggestellt)

Die Underlord-Edition ist weiterhin im Ausbau und wird immer umfangreicher. Zurzeit sind wir dabei, eine Sammlung unserer Konzeptgrafiken zu erstellen und sie zusammen mit kleinen Geschichten in unseren "Dungenieur-Führer zur Unterwelt" zu packen, damit du einen Einblick in das Reich Kairos erhältst.

Zukünftige Updates


War for the Overworld entwickelt sich ständig weiter. Für das Team hier bei Subterranean Games ist dieses Projekt eine Herzensangelegenheit und wir denken, dass dieses Spiel noch viel Platz und Gelegenheit zum Wachsen hat. Daher werden wir War for the Overworld noch über viele Monate lang mit Patches erweitern.

Neben den normalen Bugfixes und Featureverbesserungen erwarten dich dabei auch neue Inhalte für das Spiel in Form von kostenlosen Updates und Kauf-DLCs. Die Welt Kairos bietet reichlich Raum für Expansion und wir freuen uns schon riesig darauf, die Geschichte weiter auszubauen.

Zu den geplanten Features gehören:

  • Überleben-Modus
  • Nebenkampagnen und ihre Geschichten
  • Und vieles mehr!

Beim ersten Kauf-DLC wird es sich um eine kurze Kampagne handeln, die die Geschichte der Originalkampagne ergänzt. Dieser DLC wird später in diesem Jahr veröffentlicht und ist kostenlos für alle, die das Spiel vor dem 2. Mai gekauft haben.

Über dieses Spiel

Keine Lust mehr, Dungeons zu überfallen? Hast du es satt, in endlos monotonen Aufgaben immer und immer wieder böse Typen zu zerbröseln, bloß um Gold und ein etwas besseres Paar Schuhe zu bekommen? Fragst du dich langsam, ob das Heldenleben wirklich deine Berufung ist? Willkommen bei War for the Overworld!

War for the Overworld ist ein Dungeon-Managementspiel mit all den Aspekten, die du an RTS- und Gottspielen am meisten liebst. Du spielst einen allmächtigen, durch und durch bösartigen Underlord, der lange in den Äther verbannt war. Mit unvergleichlicher dunkler Macht und einem unstillbaren Hunger nach blutiger Eroberung erhebst du dich erneut und holst dir dein Reich zurück!

Während deiner Abwesenheit ist die Unterwelt ganz offensichtlich vom richtigen Weg abgekommen. Sie wurde schwach und fürchtet das Imperium der Oberwelt. Die Kämpfe gegen das Böse ließen das Imperium stark und mächtig werden. Es genießt seine Macht, auf der es sich jetzt trefflich ausruhen kann. Grabe dir tief unten in Boden und Gestein der Unterwelt einen Dungeon nach deinen Vorstellungen aus und richte dort Dutzende einzigartiger Räume ein, um Myriaden von Kreaturen in deine Gänge und Hallen zu locken, die für dich arbeiten und kämpfen.

Neben deinen treuen Gefolgsleuten stehen dir zerstörerische Zauber und mächtige Rituale zur Verfügung, die du auf jeden nichts ahnenden, ach so guten Helden (oder konkurrierenden Underlord) wirken kannst, der es wagt, in deine unheiligen Hallen einzudringen. Mit deinen unvergleichlichen dunklen Kräften und einer mächtigen Armee blutrünstiger Diener bist du bereit für deinen Krieg um die Oberwelt!

Features

  • Baue deinen Dungeon: Schachte den Boden aus und errichte deinen Dungeon tief unter der Oberwelt. Plane ihn ganz nach deinen Wünschen und errichte eine unterirdische Festung voller unterschiedlicher Räume, von denen jeder einen einzigartigen Zweck erfüllt.

  • Das Böse ist zurück: Spiele als ein Underlord, der nach unzähligen Jahren bewusstlosen Umherschwebens im Äther aus seinem tiefen Schlummer aufgeweckt wurde. Dieses Reich beherbergt viele Feinde - sowohl Helden als auch Underlords werden sich dir bei deinem Kampf um die Vorherrschaft über die Oberwelt in den Weg stellen.

  • Adern des Bösen: Wähle in den Adern des Bösen unter mehr als 60 Räumen, Zaubern, Tränken, Ritualen, Verteidigungseinrichtungen und Bauwerken, während du dich durch das Spiel voranarbeitest. Es gibt unzählig viele mögliche Kombinationen in den Adern, mit denen du die Oberwelt erobern kannst. Erschaffe deine ganz persönliche, einzigartige Art des Bösen!

  • Befestige dein Reich: Errichte innerhalb deiner Wände die unterschiedlichsten Verteidigungseinrichtungen, um dich gegen alle, die in dein Reich eindringen wollen, zu beschützen ... und sie zu vernichten.

  • Wirke bösartige Zauber: Beschwöre unheilige Magie, um deinen Dungeon zu verstärken, feindliche Kämpfer in die Flucht zu schlagen, die Gänge mit Mikroferkeln zu überfluten oder um einen nervigen Helden in einen sprudelnden Brunnen frischer Gedärme zu verwandeln.

  • Entfessle verheerende Rituale: Vernichte deine Feinde oder stärke deine eigenen Kämpfer mit Ritualen, die das Spiel völlig verändern können. Ihr Arsenal reicht von der Aufstellung einer Untotenarmee bis hin zur augenblicklichen Befestigung deines gesamten Dungeons.

  • Befehlige mächtige Diener: Mehr als 20 Diener warten nur auf deine Befehle und werden unter deinem Banner voller Begeisterung arbeiten und kämpfen ... vorausgesetzt, du bietest ihnen all die Bequemlichkeit, die Diener und Bestien brauchen.

  • Erobere die Oberwelt: Spiele eine volle Kampagne und stelle dich gegen den Imperator der Oberwelt, während du um die absolute Vorherrschaft über das Reich Kairos kämpfst.

  • Vernichte deine Rivalen: Zwinge in Scharmützel- oder Multiplayer-Partien mit bis zu vier Spielern deinen rivalisierenden Underlords den Kampf auf!

  • Zeige deinen Mut: Kämpfe dich durch den Prototyp des Überleben-Modus und finde heraus, ob du den Highscore im Kampf gegen eine feindliche Welle nach der anderen verbessern kannst!

  • Bekämpfe die erbarmungslose KI!: Verbünde dich mit einem Freund oder stelle dich alleine und fordere die komplexen KI - Gegner im Gefecht oder Mehrspieler heraus!

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 , Windows 8 , Windows 10
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
Nutzerreviews
Customer Review system updated! Learn more
Kürzlich:
Sehr positiv (51 Reviews)
Insgesamt:
Größtenteils positiv (2,169 Reviews)
Kürzlich verfasst
Emblis
( 17.7 Std. insgesamt )
Verfasst: 4. Mai
When War for the Overworld was released it was a mess with crashes, stuttering, bugs and performance issues. Over time the game has been patched, updated and stabilized to the point you can play it without any frustration from the technical side.

The gameplay itself is, well, a Dungeon Keeper clone. In this management game you are tasked with building a dungeon, attract evil minions and eventually send them to destroy the forces of good. It is a decent game, nothing that will blow you away but it can be very fun at times.
Helpful? Ja Nein Lustig
Anger Apparatus
( 16.3 Std. insgesamt )
Verfasst: 3. Mai
overwhelmingly the best successor to dungeon keeper. as it continues to be polished and added to, i could see this eventually overtaking it.
Helpful? Ja Nein Lustig
vur_y
( 23.1 Std. insgesamt )
Verfasst: 2. Mai
I would like to state that my whole review will be extremely biased, offensive and discriminative against game types, publishers and developers so if you become easily offended please do not read this review. But I believe the hard-core gamers will understand me even if they will not agree with me.
First: I don’t think that there will be ever any middle level or above Dungeon Keeper (DK) fun that will be pleased with this game. You know that for most of us, our scariest nightmare is either the developer or the game itself to be bought by the company gamEs for retArts (gEAy games). It is usually means either the death of the series, or the idea, or the product or the any original thing in that production or the producer group. We are already not expecting any creative or exotic or extreme ideas or games from a company who only focuses on sales thus only produces football, basketball and f. king racing games that have no atmosphere, no story, no emotion, no idea, no intelligence, for shosers. Yes these people are not gamers they are definite anti-social shosers who are not able to pick a ball and play at their garden, (or they can be minors but again same brain age) whatever… Hence we were not expecting anything that can satisfy us from the gEAy or any company controlled by gEAy as a sequel of DK, or Black and White (BW). That company is created for rounded games and for rounded people to kick so no offense for them.
Second: On the other hand, you emerged from nothing in order to revive a cult game. Yes DK is a cult game with no similar and especially the first one was not designed for everyone. With the music, difficulty, ideas, strategies… it was unique.
- It was far serious than the DK2
- Even the names of the spells and the narrator were the part of the dark atmosphere
- Game was not too short and there were strategic options on the map.
- Blood-gore level was far more higher
- The player and its dark army was the evil part however was not the strongest, there were characters like Avatar who can take your whole horde down at least 3 times.
- The game was difficult. It was not possible to finish the game in few days.
- The map and the ongoing story were far more darker and had a perfect atmosphere
- Music were dark and suitable to the environment
- The creatures were giving the feeling of the intelligence
- Even there were conflicts between some creatures such as wizards and vampires, bile demons and skeletons...etc. so it was difficult to organise the dungeon.
- There were many details for captives, it was required different procedures to make them ghost, skeleton, vampire.. etc.
- There were more torture machines and screams than the WAR for Overword and this was the main concept of the game so F… you.
- Was not automatically finishing the level when you win the map
Third: Yes DK2 was different. It has not got some of the above characteristics however it had some other things that made it acceptable as a sequel and successful for fanatics like me.
- This time we had black humour and the deep darkness of the game was a bit broken by the jokes and short clips.
- However the gore was there with more colourful wars, aggressive atmosphere and action.
- The music was gone crazy. It was best experience I ever had with intelligence system that changes the music with increasing aggression in the game. The music was sometimes the war atmosphere itself. Many times forced me to possess and join to the bathe with them.
- Ok spells were not mystical and powerful like DK… No plague, no armaggedon, no shield.. but still they were colourful and functional. Yes they really lack when you compare with DK but yes as long as you can have bile demons behind you and go to battle as a dark knight or dark angel aside with horned reaper…. Yes still acceptable
- Horned reaper become an exceptional creature/character with a call function but hey that was fun. It was amazing to feel that artificial intelligence of heroes make you feel their fear they felt against horned reaper.
- The game was not short again. She story was more colourful and rich. There were lots of levels with various difficulties.
- Narrator was more active bit funny but was not NPC of the game who intends be the secret antagonist in the game.
- Was not automatically finishing the level when you win the map
- The king with two blades and stone guardians were epic at the end of the game. And it was a real feeling of shame when the game ended. We all wanted and desired for more.
- Still we were the evil side there were no “corrupted king” that yells as “kill me hahaha take the flesh on me set me free because developers are bunch of story f…ing unintelligent midiots”
Fourth: Ok we all know about copyright issues, difficulties of being an independent company, trying to develop something on a heritage of a good game etc. However If you are going to use the name “War for the Overworld” it means you have come up with something that can really be a continuation of DK games with higher quality and more offerings. Otherwise you can change the name of the game as “Dungeons” do not claim anything from the DK heritage, make a funny and rubbish game like this than we never blame you.
On War for the Overworld
- We haven’t see any war above the ground. That name was intended for that purpose, you remember? DK3 was planned to be the story of rising over the ground from the dungeons… Even the funny game “Dungeons 2” made it with a way which combines Warcraft 3 and DK2, but you… nope sorry…
- Game was ridiculously short.
- Other underlords and their jokes were disgusting.
- The creatures… Yes you have to offer new ones I can completely understand. And a succubus was a good substitute for the mistress. And ogre was a good idea. Beast master was different but not functional. But what the f… is a Chunder? Do you think that what you placed a ♥♥♥♥♥♥♥♥ troll in game and make it fart like a bile demon it will become a substitute for both of them? It is not even a Bileroll or Trol Demon.
- Yes it became really fancy to summon a vampire and to feed them. Necromancers were good too and that ghouls may replace skeletons. But sorry you still lack of black knights and dark angels (or something that can be substitute of them)
- Bile demons and horned reaper were signature creatures. I understand that you cannot replace them easily with something else. But you had chance to reference them in game. They were the atmosphere of DK and DK2. Not even a easter egg … f.. you!
- Titans…. No, sorry. They are neither unique nor add something to the gameplay or the atmosphere. Neither scary nor have a character.
- Music? F… you! What music?
- Story? F… you! What story? “the story of evil king that emerges suddenly and explodes all you dungeon and a traitor narrator voice”…. wow
- Atmosphere? F… you! What darkness? What aggression?... none of them were available in this game.
- That torture chambers are just a disappointment. You are the disappointment…
- Spells… F… you!
- Traps… I hope you someone sticks that blade lotus in your…. Nose.
- … just tell me what do you offer more than DK and DK2?
You see if you are not able to do something good without Peter Douglas Molyneux why in the world you are over forcing your brains to do something that they are not capable of and ruin all of the product, idea? You see that that guy was in same conditions with you and created a game which is called GODUS and with that he may not be trying to revive another legend which is Black and White series however he created something at least as beautiful as B and W and made the fanatics happy.

So please go find and internship somewhere close to the Peter Douglas Molyneux and don’t touch the DK series again.

Helpful? Ja Nein Lustig
GoZ
( 56.1 Std. insgesamt )
Verfasst: 2. Mai
Yes I've given it a thumbs down but that isn't because the game isn't good. Single player missions, skirmishes and so on are great and I highly recommend this as a single player game... The reason for the thumbs down is that there is practically ZERO online players... After many times of trying to host a game, only ONCE have I ever actually had someone join. I would happily join somebody elses game but there are NEVER any games to join.. Usually I just sit there for 15-20 minutes waiting for nothing... Real shame as single player is very good and the one time I actually managed to play online it ran perfectly with no lag and was thoroughly enjoyable too.... Such a shame...
Helpful? Ja Nein Lustig
 
Ein Entwickler hat am 2. Mai um 11:51 Uhr geantwortet
(Antwort anzeigen)
NoticeMeSenpai ♥♥♥
( 3.5 Std. insgesamt )
Verfasst: 1. Mai
i love this game. Dungeon Keeper ftw.
but i need more. not just the same Dungeon Keeper with better graphic.

don't get me wrong i love this game, just i need more then the original.
Helpful? Ja Nein Lustig
Goblin
( 44.7 Std. insgesamt )
Verfasst: 30. April
LOVE this game. LOVE IT. but i do wish they'd give us non-Kickstarters a way of buying the Kickstarter content at a premium... a HumbleBundle Charity Auction was suggested for those of us that missed it on Kickstarter and want the extra skins, and personally i still love the idea.. but it looks doubtful it will happen.
Helpful? Ja Nein Lustig
 
Ein Entwickler hat am 1. Mai um 11:04 Uhr geantwortet
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Taste the Magic
( 130.4 Std. insgesamt )
Verfasst: 29. April
Dungeon Keeper was a fantastic game and I applaud WFTO for picking up the gauntlet that had been discarded for far too long.

The game is what you make of it.
Dont expect to be fed Blizzard/Square Enix/EA, boundary pushing extravaganzas.

This is a game made by serious fans of the genre for the enjoyment of everyone.

What's even more commendable is that it is still evolving and being expanded into something more feature rich and polished. The developer has demonstrated a dedication to WFTO and listens to the community.

So yes it does require a few more tweaks to some features, but these minor details dont outweigh what is already there to be enjoyed.

I will be clocking up many more hours and building many more dungeons.
Helpful? Ja Nein Lustig
gregtiwald
( 21.2 Std. insgesamt )
Verfasst: 28. April
Basically a remake of Dungeon Keeper 2 with updated graphics - but worse art direction. Also, and this is important, there are STILL parts of the game that aren't complete. Placeholder options in the menu, a buggy and messy possession mode, etc. There was a point where I had hope for this game, but after a year of being out of early access I see that it does nothing to improve upon it's spiritual predecessor, and does in fact do several things worse. I wanted this game to be good, but it has let me down.
Helpful? Ja Nein Lustig
 
Ein Entwickler hat am 1. Mai um 11:06 Uhr geantwortet
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Fnord
( 9.8 Std. insgesamt )
Verfasst: 28. April
This is the dungeon keeper clone that we've been waiting for!
War for the Overworld is an attempt at creating a modern Dungeon Keeper. For those who are not familiar with Dungeon Keeper, it was a game released in 1997, where you played an evil dungeon overlord. You would build a dungeon with different rooms that attracted different creature types, and you would use those to fight the heroes of the land and rival dungeons. Controls were indirect, you could not give orders to individual creatures, but you could pick them up and move them about, and you could use other means to make your creatures go where you wanted them to go, but unlike a regular RTS, you could not give direct orders. You could also not recruit specific creatures, but instead creatures would be drawn to your dungeon based on what was in it. War for the Overworld does not change any of this. At its core, it's basically Dungeon Keeper with a fresh coat of paint.
Several attempts have been made in the past to make a "modern Dungeon Keeper", but most of them have, quite frankly, not been very good. As this game is so similar to Dungeon Keeper, there will be a lot of comparisons between the two.

Graphics & Sound
The graphics in War for the Overworld is actually quite good for an indie game. The models are detailed enough, and the textures are also relatively detailed. It won't rival the latest AAA games, but as long as you don't expect that, it won't disappoint. The game also has a very cohesive art style, nothing looks out of place, despite the different creatures looking radically different from each other. One thing I would complain about is the game being a bit too dark. It's not a major issue, and a dungeon should be dark, but some more light would have made the game look more pleasing.
The sound felt a bit weak. Nothing had much impact, and you don't get enough feedback from the sound to really feel like you're doing things. It's nothing game breaking, but it is one of the areas in which the game could stand to be improved.

Story
The story in this game is nothing to write home about. You're awoken and told about the emperor of the land, and that you should go and kill him. There's a bit more to it, but that's basically all you need to know. The story is basically just an excuse for "go kill good guys".
Where Dungeon Keeper 1 played up the contrast between the good guys and the bad guys (that is, you and your creatures) for comedic effect, War for the Overworld plays it more straight, similar to how Dungeon Keeper 2 did it. Which one is better is a matter of taste, but I preferred Dungeon Keeper 1. The game is not devoid of humor, but it's not as much of it as in DK1.

Gameplay
As mentioned above, War for the Overworld plays very similar to Dungeon Keeper. Build your dungeon, attract the creatures you want, and then attack. Everything feels a bit faster in War for the Overworld than it did in Dungeon Keeper. Your creatures level up faster in the training room, claiming land feels faster and so on. I would say that this is an improvement. Unlike Dungeon Keeper, where you had to research the "Call to Arms" spell in order to attract your creatures to a certain point on the map, you have access to a similar thing right from the get-go in War for the Overworld.
Going into enemy territory is a bit more dangerous than you might expect. You can't pick up creatures that are not on your territory, so if one is in danger, you'll have to use magic to save it, and hope that it is able to make it out of there on its own. And the game encourages you to use your magic liberally. You have a separate mana pool, and it is refilled quite fast, so using spells in combat is almost a must.
Creatures are also handled differently than in Dungeon Keeper. Now you have two broad categories that can basically be seen as intelligent creatures and animals. Intelligent creatures will be this games counterparts to goblins, warlocks, trolls and so on, while animals will be things like giant spiders and other more animal-like beings. Intelligent creatures requires regular pay, can work in different rooms, and can use your training room. Animals will wander about, and the only rooms they can use is the portal that attracts them (you need to build this one, while the portal that attracts intelligent creatures is already on the map), an arena (this is how you level them up outside of combat, but they are damaged in the process) and the room they get their food from.
If the game has one flaw, it is its difficulty, or lack thereof. While Dungeon Keeper was not a hard game, the only way you would realistically lose in that game was if you ran out of gold, War for the Overworld is even easier, giving you plenty of gold to spend, and far less to spend it on (training creatures, for an example, is free). Gold is used to build new rooms, and when it's payday (at which point all your intelligent creatures will go to the nearest treasury and take some money). Not once during the campaign did it feel like I was running short on cash.

Final thoughts
War for the Overworld is a really good game. It sticks really close to the Dungeon Keeper formula, but does a few things to speed up the gameplay. Is it better than Dungeon Keeper? Well, that's a matter of taste. I would have an easier time recommending this game, but due to nostalgia, I still think I like Dungeon Keeper a bit more. But anyone who wants to play a game like Dungeon Keeper, or who want an interesting take on the RTS genre should check it out. Just beware that the game still has some bugs (nothing game breaking, but they were common enough to be annoying).
Helpful? Ja Nein Lustig
joeharg
( 49.3 Std. insgesamt )
Verfasst: 25. April
Good game
Helpful? Ja Nein Lustig
darrenjzy
( 28.0 Std. insgesamt )
Verfasst: 25. April
Love DK2 and it is a DK3 but still so buggy.

Creatures will just stop in enemy territory.
the icons above creatures disappear.
imps will freeze.

the level where you must fight 4 AIs has it where one of them comes at you with lvl 10's. I had my whole army next to one of their cores and only 2 of my creatures were attacking it. The enemy army had a 1/10 of what i had...buggy.

will change to a yes if they patch the bugs.
Helpful? Ja Nein Lustig
 
Ein Entwickler hat am 27. Apr. um 10:26 Uhr geantwortet
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Valaryon (Utile Dulci)
( 67.1 Std. insgesamt )
Verfasst: 24. April
Much better than the infamous "remake" from EA, yet has a lot of beginner-studio-mistakes, however, the devs are amazing. A great example of how you should communicate with a community. Obligatory for a Dungeon Keeper fan, otherwise, sadly, don't bother.
Helpful? Ja Nein Lustig
 
Ein Entwickler hat am 25. Apr. um 4:28 Uhr geantwortet
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andyk_
( 18.4 Std. insgesamt )
Verfasst: 22. April
Played through a few times while still in Early Access. It was a little light on depth and strategy for a game like this, but ultimately this was a solid purchase as a big fan of sim and RTS games
Helpful? Ja Nein Lustig
CPTMorganrum
( 26.6 Std. insgesamt )
Verfasst: 19. April
To all you ex-Dungeon Keeper 2 players looking to reignite your love of the game....Buy this game! But beware things are a little different this time.....

At first, I was weary of the deviations from DK2 (of which there are many), and wasn't exactly sure if I liked it or not, but over time, I've come to believe this game is actually an improvement on the original.

Pros:
+Relive DK2 fun in a new and challenging way.
+Map editors
+Great game mechanics (skills trees, mana locking, sanctuarys etc.)
+Multiplayer

Cons:
-Relentless AI (surely this can be toned down?)
-The add crash or glitch (particulary on multiplayer)

The single player is great fun, and a great way to learn how the new game functions. My main grievance is just how relentless the AI is. It really is ridiculously hard sometimes.

Features such as mana locking and skills tree seem annoying at first, but you begin to realise that it's a mechanic that actually makes gameplay far more enjoyable in the long run.

For me the multiplayer is the best (and sometime worst) part of the game. This is the closest I've come to reliving those glory days of LAN'ing DK2 with friends, so I can't recommend this game enough for this reason alone. My main frustration comes from the odd crash when a large battle starts (which lets be honest, was far more regular on the orginal DK2). The game is far less geared toward defence (compared with DK2), so rather than lengthly stalemates, games can be won/lost within half an hour or so.

In short, this game is will delight those familiar with DK2, but will still provide a new challenge with it's tweaking on the mechanics. There are still the odd glitches which need to be ironed out, but these are few and far between, and don't effect the overall enjoyment of the game.

Helpful? Ja Nein Lustig
MikeTheAngel
( 12.3 Std. insgesamt )
Verfasst: 19. April
This game really brings back great memories of Dungeon Keeper 2.

So if you were a fan of the original DK and loved the sequel, this game is for you!

Also, if you remember the DK2 Trailer for DK3, this is technically DK3.
Helpful? Ja Nein Lustig
Noob_Noober_Noobest
( 0.6 Std. insgesamt )
Verfasst: 16. April
Cant play :<
CTD before reach the title menu
Helpful? Ja Nein Lustig
 
Ein Entwickler hat am 17. Apr. um 8:45 Uhr geantwortet
(Antwort anzeigen)
Greiztoph Titanhammer
( 6.1 Std. insgesamt )
Vorveröffentlichungsreview
Verfasst: 15. April
Yes
Helpful? Ja Nein Lustig
Von LIchtenberg
( 1.9 Std. insgesamt )
Verfasst: 14. April
Total witzig gemacht leider ist der multiplayer nicht funktionstüchtig... "Ich kann änderungen am Router und Spi".... BLA BLA BLA... wenn ich ein Spiel kaufe und dafür Bezahle.... DANN WILL ICH DAS ES ♥♥♥♥ING FUNKTIONIERT... auch der Multiplayer.
Helpful? Ja Nein Lustig
executeu
( 28.5 Std. insgesamt )
Verfasst: 13. April
You know which game this is coming from right ? i wont mention the name bcz i have been told its better not to -

However the game is getting developed, support it by purchasing it - im following the updates on patchs and loving the new addition, i think soon enough this game is gonna reach a great peak !
Helpful? Ja Nein Lustig
cfowler7
( 63.0 Std. insgesamt )
Verfasst: 12. April
Fans of Dungeon Keeper 2 enjoy this replica game very much. It has so many similarities that will make the hardcore DK fans feel at home. I bought this long ago, back when it was a beta. And I have to say it has deeply improved in gameplay, graphics and performance. There is plenty on the plate, including Map Editor. Which was never asked for, but really gives players some creativity too. A lot has been added into this game.

Pros.

-Campaign is both interesting and challenging.

-Some levels of the campaign force you to change your tactics, avoiding repetitive missions.

-The narrator that guides you has an awesome voice while being full of dark personality and useful.

-Ability to create maps and share them via Workshop on Steam

-The selection of minions, rooms and constructions are nice

-Features Competitive games

-Look gorgeous and performs perfectly (providing you don't have over 150 minions or more running around, or the custom map is too big)


------

Cons.

-Some campaign missions are too hard and grind my teeth to dust. (mission 12, I still have yet to pass it)

-Compared to DK2 it really lacks the amount of traps.

-Vampires are still a pain to have.

-The Editor needs a better 'flip' ability. I have to manually change all the traps which is a massive pain.

-Is a bit of a 'look up guide' simulator on the hard parts.

-The Sanctuary could do with it's own minion (kinda like how the Temple on DK2 had an Archangel.

----

I' just being picky with the cons, but you get what I mean. I highly recommend this game!
Helpful? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
7 von 8 Personen (88 %) fanden dieses Review hilfreich
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9.8 Std. insgesamt
Verfasst: 28. April
This is the dungeon keeper clone that we've been waiting for!
War for the Overworld is an attempt at creating a modern Dungeon Keeper. For those who are not familiar with Dungeon Keeper, it was a game released in 1997, where you played an evil dungeon overlord. You would build a dungeon with different rooms that attracted different creature types, and you would use those to fight the heroes of the land and rival dungeons. Controls were indirect, you could not give orders to individual creatures, but you could pick them up and move them about, and you could use other means to make your creatures go where you wanted them to go, but unlike a regular RTS, you could not give direct orders. You could also not recruit specific creatures, but instead creatures would be drawn to your dungeon based on what was in it. War for the Overworld does not change any of this. At its core, it's basically Dungeon Keeper with a fresh coat of paint.
Several attempts have been made in the past to make a "modern Dungeon Keeper", but most of them have, quite frankly, not been very good. As this game is so similar to Dungeon Keeper, there will be a lot of comparisons between the two.

Graphics & Sound
The graphics in War for the Overworld is actually quite good for an indie game. The models are detailed enough, and the textures are also relatively detailed. It won't rival the latest AAA games, but as long as you don't expect that, it won't disappoint. The game also has a very cohesive art style, nothing looks out of place, despite the different creatures looking radically different from each other. One thing I would complain about is the game being a bit too dark. It's not a major issue, and a dungeon should be dark, but some more light would have made the game look more pleasing.
The sound felt a bit weak. Nothing had much impact, and you don't get enough feedback from the sound to really feel like you're doing things. It's nothing game breaking, but it is one of the areas in which the game could stand to be improved.

Story
The story in this game is nothing to write home about. You're awoken and told about the emperor of the land, and that you should go and kill him. There's a bit more to it, but that's basically all you need to know. The story is basically just an excuse for "go kill good guys".
Where Dungeon Keeper 1 played up the contrast between the good guys and the bad guys (that is, you and your creatures) for comedic effect, War for the Overworld plays it more straight, similar to how Dungeon Keeper 2 did it. Which one is better is a matter of taste, but I preferred Dungeon Keeper 1. The game is not devoid of humor, but it's not as much of it as in DK1.

Gameplay
As mentioned above, War for the Overworld plays very similar to Dungeon Keeper. Build your dungeon, attract the creatures you want, and then attack. Everything feels a bit faster in War for the Overworld than it did in Dungeon Keeper. Your creatures level up faster in the training room, claiming land feels faster and so on. I would say that this is an improvement. Unlike Dungeon Keeper, where you had to research the "Call to Arms" spell in order to attract your creatures to a certain point on the map, you have access to a similar thing right from the get-go in War for the Overworld.
Going into enemy territory is a bit more dangerous than you might expect. You can't pick up creatures that are not on your territory, so if one is in danger, you'll have to use magic to save it, and hope that it is able to make it out of there on its own. And the game encourages you to use your magic liberally. You have a separate mana pool, and it is refilled quite fast, so using spells in combat is almost a must.
Creatures are also handled differently than in Dungeon Keeper. Now you have two broad categories that can basically be seen as intelligent creatures and animals. Intelligent creatures will be this games counterparts to goblins, warlocks, trolls and so on, while animals will be things like giant spiders and other more animal-like beings. Intelligent creatures requires regular pay, can work in different rooms, and can use your training room. Animals will wander about, and the only rooms they can use is the portal that attracts them (you need to build this one, while the portal that attracts intelligent creatures is already on the map), an arena (this is how you level them up outside of combat, but they are damaged in the process) and the room they get their food from.
If the game has one flaw, it is its difficulty, or lack thereof. While Dungeon Keeper was not a hard game, the only way you would realistically lose in that game was if you ran out of gold, War for the Overworld is even easier, giving you plenty of gold to spend, and far less to spend it on (training creatures, for an example, is free). Gold is used to build new rooms, and when it's payday (at which point all your intelligent creatures will go to the nearest treasury and take some money). Not once during the campaign did it feel like I was running short on cash.

Final thoughts
War for the Overworld is a really good game. It sticks really close to the Dungeon Keeper formula, but does a few things to speed up the gameplay. Is it better than Dungeon Keeper? Well, that's a matter of taste. I would have an easier time recommending this game, but due to nostalgia, I still think I like Dungeon Keeper a bit more. But anyone who wants to play a game like Dungeon Keeper, or who want an interesting take on the RTS genre should check it out. Just beware that the game still has some bugs (nothing game breaking, but they were common enough to be annoying).
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
12.3 Std. insgesamt
Verfasst: 19. April
This game really brings back great memories of Dungeon Keeper 2.

So if you were a fan of the original DK and loved the sequel, this game is for you!

Also, if you remember the DK2 Trailer for DK3, this is technically DK3.
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
26.6 Std. insgesamt
Verfasst: 19. April
To all you ex-Dungeon Keeper 2 players looking to reignite your love of the game....Buy this game! But beware things are a little different this time.....

At first, I was weary of the deviations from DK2 (of which there are many), and wasn't exactly sure if I liked it or not, but over time, I've come to believe this game is actually an improvement on the original.

Pros:
+Relive DK2 fun in a new and challenging way.
+Map editors
+Great game mechanics (skills trees, mana locking, sanctuarys etc.)
+Multiplayer

Cons:
-Relentless AI (surely this can be toned down?)
-The add crash or glitch (particulary on multiplayer)

The single player is great fun, and a great way to learn how the new game functions. My main grievance is just how relentless the AI is. It really is ridiculously hard sometimes.

Features such as mana locking and skills tree seem annoying at first, but you begin to realise that it's a mechanic that actually makes gameplay far more enjoyable in the long run.

For me the multiplayer is the best (and sometime worst) part of the game. This is the closest I've come to reliving those glory days of LAN'ing DK2 with friends, so I can't recommend this game enough for this reason alone. My main frustration comes from the odd crash when a large battle starts (which lets be honest, was far more regular on the orginal DK2). The game is far less geared toward defence (compared with DK2), so rather than lengthly stalemates, games can be won/lost within half an hour or so.

In short, this game is will delight those familiar with DK2, but will still provide a new challenge with it's tweaking on the mechanics. There are still the odd glitches which need to be ironed out, but these are few and far between, and don't effect the overall enjoyment of the game.

War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100 %) fanden dieses Review hilfreich
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130.4 Std. insgesamt
Verfasst: 29. April
Dungeon Keeper was a fantastic game and I applaud WFTO for picking up the gauntlet that had been discarded for far too long.

The game is what you make of it.
Dont expect to be fed Blizzard/Square Enix/EA, boundary pushing extravaganzas.

This is a game made by serious fans of the genre for the enjoyment of everyone.

What's even more commendable is that it is still evolving and being expanded into something more feature rich and polished. The developer has demonstrated a dedication to WFTO and listens to the community.

So yes it does require a few more tweaks to some features, but these minor details dont outweigh what is already there to be enjoyed.

I will be clocking up many more hours and building many more dungeons.
War dieses Review hilfreich? Ja Nein Lustig
5 von 8 Personen (63 %) fanden dieses Review hilfreich
Nicht empfohlen
5.9 Std. insgesamt
Verfasst: 11. April
Superficially Dungeon Keeper, but not spiritually Dungeon Keeper. This game strips out far too much in the way of micromanagement and fun in favor of a misunderstood idea of what the games were about.
War dieses Review hilfreich? Ja Nein Lustig
3 von 5 Personen (60 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
67.1 Std. insgesamt
Verfasst: 24. April
Much better than the infamous "remake" from EA, yet has a lot of beginner-studio-mistakes, however, the devs are amazing. A great example of how you should communicate with a community. Obligatory for a Dungeon Keeper fan, otherwise, sadly, don't bother.
War dieses Review hilfreich? Ja Nein Lustig
 
Ein Entwickler hat am 25. Apr. um 4:28 Uhr geantwortet
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Hilfreichste Reviews  In den letzten 90 Tagen
6 von 6 Personen (100 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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610.8 Std. insgesamt
Verfasst: 17. Februar
Simply the better Dungeon Keeper.

Not just a copy of the old game (as many people state) but a real successor with its own spirit and its own playstyle.

Many new aspects and units make this game unique and much more than just a Copy.

+ Really nice graphics with lots of beautiful detail
+ Dark, yet funny, atmosphere
+ Many tactical opportunities
+ Talent Tree offers many, many different aspects
+ Walls are neither impenetrable (as in DK1) nor like paper (like in DK2), they're just right.
+ Cool set of unique units and rooms
+ Lots of defences and contructs
+ Lots of ways to play this game as you like it
+ Titans are cooler than the Horny ever was
+ Really fun multiplayer
+ Skirmish Mode
+ Player-made scenarios (only basic quest function yet, will possibly improve)
+ Survival Mode preview included (will be patched into the game in the future)
+ GREAT narration (cheers to Richard Ridings)
+ Awesome map editor
+ Many features suggested by the community included (Devs that actually listen to the com!)
+ Devs dedicated to the game, still working on it and still improving stuff
+ Best volunteer QA team ever :-P


- Still some minor bugs (wich are constantly fixed, but sadly seems there is some technical debt Devs have to deal with)
- Bad performance in 3+ Player MP games unless you have extremely good connection AND PC (while 2P works good)


Strongly recommended for any DK fan and anybody who likes RTS, Dungeon Management and/or God Games,




Much better than Dungeons 2 or that mobile thing we don't talk about.
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4 von 4 Personen (100 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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25.8 Std. insgesamt
Verfasst: 20. März
Endlich wieder Dungeon Keeper Spielen. Gelobt sei der Entwikler und seine Neuauflage.
War dieses Review hilfreich? Ja Nein Lustig
42 von 77 Personen (55 %) fanden dieses Review hilfreich
4 Personen fanden dieses Review lustig
Nicht empfohlen
103.2 Std. insgesamt
Verfasst: 11. Februar
This is not a worthy successor to the Dungeon Keeper franchise. The parts are all there, but they're either faulty or shoddily put together. Even if you're an RTS or Dungeon Keeper fan, "War for the Overworld" will be an exercise in frustration and annoyance.

First and foremost, the game is lacking in terms of presenting the player with useful and sometimes necessary information. What can this creature do? How strong is that creature? What skill will they get and what do they do? What can the heroes do? Who knows? I certainly don't, because the game never bothers to tell you. I've played it for over 60 hours and have no idea of the relative power levels between creatures in the game. Not that you really need a balanced army or anything, but it'd be nice to know what your guys can or can't do. In Dungeon Keeper, you knew bugs were crap, bile demons were badass and that mistresses and vampires could wreck most things in 1v1. Here, I have zero clues what my gnarlings can take, what beasts are good or what the chunder actually does. No clue whatsoever. Just mass creatures and call to arms to their base, then hope for the best.

In terms of the story itself, you've been relegated to the role of underling to the narrator, who's the main character of the game. He's the one interacting with the overlords and heroes of the game, he's the one telling you what to do and he's the one setting the agenda. You're just along for the ride. Now I know how my imps feel, always getting told exactly where to go and what to do. Maybe you can find enjoyment in that, and if so then this is the story for you, but I couldn't. I want to be the main character in the game I play.

The game is horribly optimized, to the point where I can't tab out and back in without it grinding to a screeching halt and you need to restart. I've been able to play Starcraft 2 with the highest settings, skyping and having a browser up at the same time without performance issues. I've played Crusader Kings 2 grand campaigns with no real issue. I've played Grey Goo and Planetary Annihilation without it killing my computer, but War for the Overworld is slow and sluggish. It's incredibly slow and sluggish. You will also run into a lot of lag-related issues ingame, like the fog of war not dissolving when you explore, your creatures losing their focus and just standing around like idiots, creatures seemingly starting to teleport all over the map or even creatures starting to ghost (by which I mean they stand still and you can hover your mouse over them to see their info, but you can't interact with them because they're not really there, but the game just hasn't updated their location, so you're stuck with their ghost for a couple of seconds before the game eventually rectifies this). You're also going to see visual bugs, like creatures freezing mid-animation. You can also run into visual problems where the minimap doesn't load, where the UI doesn't load or where certain rooms and backgrounds won't load, so you're stuck with black nothingness in the middle of your dungeon.
Lastly, the game starts to suffers from increasingly heavy UI lag, where you press a button and sometimes need to wait for a couple of seconds before it actually interacts. Sometimes you have to press a button three or four times before it actually gets pressed. In stressful situation, I don't need to tell you how annoying it can be to try and reposition your creatures whilst casting spells and fighting your own UI and the game's lag.

The AI doesn't work. In Dungeon Keeper, you told your imps to do something and eventually they'd come around to finishing it. Not so much in War for the Overworld. Your imps will start a diggin task, stop and run to the other side of your dungeon, stop again, run to a random room and turn, run and chop once at a gold square, run back with the handful of gold, start reinforcing some random wall for a bit, then stop and run back to the original position and claim a square or two before going back to digging for a bit. It's beyond frustrating. At first I thought I just overloaded them with tasks, but no matter how little you give them to do, they won't ever do it faster or more efficiently. I tried maxing out the number of imps, but it made literally no difference. You keep your five original imps, but just ignore them and do everything yourself. It'll save you time and headache. This is a kiss of death for a dungeon building game, in my opinion.
Imps are not the only ones with a severely lacking AI, though. Some creatures won't ever do what you tell them to, ever. Beastmasters will not train in your training room unless you stand over them and cast spells to force them. They won't fight in combat more than occationally, instead going to the back of the fight and walking around in circles. You will also have creatures that get so sleepy, hungry and are so greedy, that you will never see them do anything but beeline between their beds, the tavern and the pig pens, trying to satiate their desires.
Sometimes, when the game slows down too much, the AI stops working altogether, and you will have to restart before fighting any battles. This is because your creatures won't actually fight, the AI can't use any skills in this state, but will opt to stand around, walk back and forth and sometimes losing and regaining the call to arms flag trigger.
Finally, I need to bring up the one way you can control your creatures in this game when not standing on your own lands, the call to arms flag. Sometimes there will be areas in the game where your call to arms won't work. You place it like always and everything seems fine, but your creatures will suddenly lose interest and walk away. It's beyond frustrating.

In conclusion, I recommend against getting this game. Don't buy War for the Overworld if you're a fan of Dungeon Keeper, because this is such a poor substitute you'll be pulling your hair in frustration. Don't buy it if it's on sale, it's not worth a dollar of your money. It's not fun. It's not challenging. It's buggy, it's simplistic and it's been done before and done better. The AI doesn't work, the UI is slow and unresponsive, the story is not even revolving around the player and you'll play the game from beginning til end without ever having to learn anything about it. Just go through the motions, call to arms in their base, rinse repeat. Do yourself a favour and play something else.
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5 von 7 Personen (71 %) fanden dieses Review hilfreich
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5.5 Std. insgesamt
Verfasst: 22. März
The only thing missing is the loud thud noise when you place a room tile. 99/100
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3 von 4 Personen (75 %) fanden dieses Review hilfreich
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70.3 Std. insgesamt
Verfasst: 12. März
It's a great game, reminds me of the good old days of DK2. But if you want to play multiplayer and don't want to mess around with your ports then i would wait.You can't host games but you can still join them, might be waiting a while for one to pop up though. Ashame really, hopefully they can come up with a solution soon cause i really want to play it again.
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1 von 1 Personen (100 %) fanden dieses Review hilfreich
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35.3 Std. insgesamt
Verfasst: 5. Februar
This game is DK3 in everything but name.
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67.7 Std. insgesamt
Verfasst: 1. März
"It would be a fun game that I would like to play, it's Dungeon Keeper with better graphics, who wouldn't like that? But only IF they can fix the lagging and crashing and disappearing save file... for now I don't seen that happening... so I am not reccomending this game... no! don't buy it."

Updated: After receiving a response from the developer in the forum, it was concluded that my pc did not have the required specs to allow the game to run properly. I really didn't think this game would require such high specs.

So now I have revised my review and changed it to "I would RECOMMEND this game", with the condition that the pc specs need to be high enough (Windows # 64 bit + 8 GB of RAM + decent GPU).

IMO this game is definately fun, I just wish I had a pc that has high enough specs to play it. :)
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Ein Entwickler hat am 1. März um 6:31 Uhr geantwortet
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1 von 1 Personen (100 %) fanden dieses Review hilfreich
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20.8 Std. insgesamt
Verfasst: 28. Februar
So, some mixed feelings on this one.

It doesn't drop the ball hard and it had the potential to. There have been a lot of attempts at making games like Dungeon Keeper and many of them failed. War for the Overworld doesn't fail so much as I feel like they could have done more.

Mostly, the campaign is a bit short. Took me 20 hours and a lot of that was me choosing to make things harder for myself than I had to. Ending is a bit weird, but seems like they're setting themselves up for DLC.
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7.7 Std. insgesamt
Verfasst: 1. März
Most bugs have been fixed and an excellent dungeon keeper spiritual successor.
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63.1 Std. insgesamt
Verfasst: 18. Februar
Ok - so I have just completed the game and what can I say without spoiling it for others, other than when's War for the Overworld 2 coming out? The final video hints at it but doesn't confirm it with a woman's voice saying, welcome Overseer. Please tell me that the is number 2 in the pipeline?

I have had this game as an Early Access user and yes I got stuck, like any normal person would. I left it for a while and came back to it. Really enjoyed myself with this game. Possible improvements? Additional room; like a casino or some kind of gambling room that could boost moral (especially for the last level!)

I would serious recommend this game to others. Be Patient and enjoy.
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18.7 Std. insgesamt
Verfasst: 19. Februar
Love it. With the newest patches things seem to be okay stable and playable.
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9.0 Std. insgesamt
Verfasst: 24. Februar
This is a really good game!
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1 von 1 Personen (100 %) fanden dieses Review hilfreich
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20.0 Std. insgesamt
Verfasst: 6. März
It is a brilliant game with many choices and rooms just not as many as the original dungeon keeper
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1 von 1 Personen (100 %) fanden dieses Review hilfreich
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46.4 Std. insgesamt
Verfasst: 3. März
Fun but more challenging spiritual successor to Dungeon Keeper 2. Highly strategic and twitchy when you get into multiplayer.
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