Keine Lust mehr, Dungeons zu überfallen? Dann baue deinen eigenen! War for the Overworld ist ein Dungeon-Managementspiel mit all den Aspekten, die du an RTS- und Gottspielen am meisten liebst. Grabe dir einen Dungeon nach deinen Plänen und erobere die Oberwelt!
Kürzliche Reviews:
Sehr positiv (202) - 81% der 202 Nutzerreviews der letzten 30 Tage sind positiv.
Alle Reviews:
Größtenteils positiv (2,902) - 78 % der 2,902 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung:
2. Apr. 2015
Entwickler:
Publisher:

Melden Sie sich an, um dieses Produkt zu Ihrer Wunschliste hinzuzufügen oder als "Nicht interessiert" zu markieren.

War for the Overworld kaufen

SONDERANGEBOT! Aktionsende in

-70%
$29.99
$8.99

War for the Overworld Underlord Edition kaufen PAKET (?)

Enthält 2 Artikel: War for the Overworld, War for the Overworld Underlord Edition Upgrade

 

Kürzliche Updates Alle anzeigen (214)

5. Oktober

Chinese Release, Sale, Worker & Language News!



Darkest greetings Underlord,

Following our update last month we’ve been hard at work returning to the world of War for the Overworld, and beginning to pile in on the upcoming Patch 2.0 and Expansion 4. While we work on these we have a few more items of news to announce, not least that there are currently big discounts across WFTO content, to coincide with our new patch!.

But first of all we have a big announcement for a growing portion of our community!

China Release, Dragon Worker Skin, and New Sale!

We’re happy to announce that for the past few months we’ve been working on a Chinese localisation of the game. This work is now complete, and as of today we have officially launched WFTO in China, with both simplified and traditional localisations!


      People of China, meet the people of Kairos!

As such, we’d like to issue a very warm welcome to all our Chinese fans, who have been extremely patient as we worked towards localising the game. We hope that it was worth the wait! We’d also like to thank the community translation teams, who handled the Chinese translations until now (these of course are still available as well).



When loading into the game you’ll now find the new language selections in the Options menu. If your computer has either simplified or traditional Chinese selected as its default language, the game should load into that language automatically. The whole game has been completely translated from start to finish, but please let us know if there’s anything missing!

To celebrate the Chinese launch, our perky mascot, Stumpy the Blood Imp, has donned a delightful new costume, to show his appreciation to all our Chinese fans!


        Enter the Dragon

Any player who launches the game between now and the end of the Chinese New Year celebrations (February 2018) will unlock the Dragon Worker skin for use in game. Once the celebration has passed, the skin will then only become available to unlock during future Chinese New Year festivals. So don’t miss your chance to grab this awesome new skin!



But that’s not all we’re doing to celebrate the new release! From 5th to 18th of October there will be big discounts across all WFTO content on Steam, GOG.com as well as a number of other partners, not least a 70% discount on the base game!

Patch 1.6.4 Now Live!

And still there’s more! We’ve spent the last few weeks working on a few new features, improvements and fixes to help further enhance your experience in WFTO. As such, Patch 1.6.4 is now seeing the light of day, and it’s certainly not insignificant!

You can of course read the full patch notes here; but to give you a brief taste, here are the headlines:

  • Added 14 new Skirmish and Scenario maps



  • Significant performance improvements which should yield positive results especially on lower specced GPUs, up to 25% gains in FPS and reduced Stutter.
  • Dozens of changes and bug fixes

European Languages Return

With all this talk about the Chinese localisation, we’re sure there are many of our fans wondering about the existing and deprecated European languages - namely Italian, Spanish, Russian, and Polish, which we’ve unfortunately been unable to maintain since the original launch.

We’ve talked at length about this decision in the past, but the long and short of it is that the initial localisations were handled by our physical publishing partner, who graciously arranged and paid for the localisations. After release, no additional funds were apportioned for the maintenance of these languages, and upon making our cost assessment, we could not justify continued support for all languages at the time.

We’ve never been happy with this state of affairs, and we know that this feeling is reflected across our fan base. We’ve always wanted to return to the deprecated languages, and now we’re finally in a position to do so.

So we’re proud to announce that at long last we’re once again working with our localisation partners, to return official and complete support to Italian, Spanish, Russian, and Polish languages. This process will be commencing hot on the heels of the Chinese release, though it is a substantial undertaking (WFTO is a surprisingly text-heavy game) - we will update you on progress over the coming months.

We’d like to thank all our fans for their patience in waiting for these localisations. We know it has been a difficult road, and we’re sorry for the delay in returning these to active status. We’d also like to thank those that have stepped in with community translations - these will of course be going nowhere, and will still be available from the Steam Workshop, should you prefer to use them.

So, that just about wraps up our update. Don’t forget the big discounts that are now available on WFTO content for the next two weeks. Until next time, Underlord: Keep it evil.

Cheers,

– Brightrock Games Team


Discuss this update on the Steam Discussion Boards

Click here to chat about this update on our Discord
Never miss an update! Sign up to our newsletter!
66 Kommentare Weiterlesen

5. Oktober

Patch 1.6.4 Release Notes



Darkest Greetings Underlord,

As part of the unleashing the huge undertaking of supporting an entirely new language we’ve developed a large number of fixes and improvements to your game! Want to know more about the aforementioned language? Read here! Otherwise, read on for all the awesome changes that have come in Patch 1.6.4!

Chinese Language Support

As of today War for the Overworld is now available in Traditional and Simplified Chinese, you can read our full announcement here.




Special Worker Skin - Dragon Worker

To celebrate the Chinese release we’ve unleashed a special worker skin upon the world.



The Dragon Worker has a very special unlock condition, upon logging into the game between now and Chinese New Year (In February) you will be treated to a special achievement and find the new worker already available in game.

Should you miss this window it will be available again every Chinese New Year!

New Maps

Once again we’re introducing a number of new maps all loving crafted by our excellent team of volunteer QA members. As always a huge thank you to them for their time and efforts, be sure to give them a pat on the back if you see them.



Localisation & Community Translations

  • Cutscenes now showing subtitles on all cinematics
  • Improved reliability of game loading into the correct language

Performance Optimisations

We’ve implemented a number of significant performance optimisations which should greatly enhance game experience, especially on lower end GPUs. We’re really pleased with these improvements and of course we’ll continue to keep seeking opportunities to further improve the performance of the game.

  • Numerous Performance Optimisations with up to 25% increased FPS and reduced stutter:
    • Implemented a new deferred renderer
    • Optimised Unit Shields
    • Improved Minimap Performance
    • Refactored a number of older scripts for to improve performance in newer Unity versions
    • Improved Animations to reduce memory & rendering load
    • Improved Floating Emoticon performance
    • Optimised dynamic battle music performance
    • General pathfinding performance improvements
  • Huge vaults now build and destroy much faster

Sound Changes

  • Vastly improved battle music system to improve reactivity in combat
  • Sound Effects volume slider now affects more sounds
  • Spirits now play an appropriate death sound
  • Added an attack sound to the Archon
  • Improved Audio Levels during cutscenes

Visual Changes

  • Piggy Projectiles in the tavern are now appropriately flambeed
  • Improved image quality of Floating Emoticons and Unit Shields
  • Improved Animations when units eat piglets in the Slaughterpen
  • Added a new Kasita Hand and Pickaxe
  • Improved Cutscene Quality
  • Added Warden Work Animation
  • Added VFX on Juggernaut Work
  • Traing dummys in the Barracks are now more reactive to hits
  • Improved menu transitions
  • Improved visuals on the Wormhole potion
  • Brightened the Walls, Floor and Tiles of the Mira theme to bring them in line with the rest of the theme
  • Improved Alchemy Lab lights
  • Updated the main menu
  • Chunders now play work animation
  • Skarg plays sleep animation
  • Fixed brightness of the campaign map
  • Realigned torture chamber vfx

Multiplayer Changes

  • The minimum character limit for creating a lobby in Multiplayer has been reduced to 1

Level Changes

Lockshackle (My Pet Dungeon)

  • Beasts will no longer become angry on this level

Skirmish Maps

Styx

  • Replaced Artefacts of Greater Sin with Artefacts of Sin

SeasteadII

  • Added extra outer defenses for the Empire
  • Changed inner water areas to use Empire Water tileset
  • Changed Wooden Bridges to Empire Granite Bridges
  • Changed Artefacts of Greater Sin back to Artefacts of Sin (unintended change)
  • Set Destroyable setting of Empire Gateways to True so they can no longer be captured.

Populace

  • Moved the Core of all players closer to the middle of the continent, distance between players is now equal
  • Fortified path between players with Augrum Walls

StarDust
  • Tweaked central area, now with more building space and gold!

Miscellaneous Improvements

  • Upgraded to Unity 5.4.5p5
  • Updated game credits
  • Tutorial videos are now played from a local file rather than streamed
  • Port Forwarding Advice link now takes players to the updated Userecho Article
  • Clicking on the Port Forwarding Advice link will no longer revert the player to the main menu upon return
  • Gold Statues can now be dropped on allied ground and thus transferred into an Ally’s control

Bug Fixes

Crashes

  • Possessing a Piglet that gets placed into an Oven will no longer soft lock the game
  • Fixed an issue that could cause the game to seize on startup, this only affects the GOG version

UI

  • Double clicking buttons on the main menu will no longer cause them to disappear

SFX

  • Fixed an issue which prevented dynamic battle music from playing

Levels

  • An Empire owned tile will no longer appear next to the player’s Dungeon Core on Lagoon (Sandbox)
  • Ghouls now correctly follow necromancers on Snowhope (MPD)
  • Rhaskos’ Dungoen on Hell’s Deep (MPD) is now correctly revealed by Revelation
  • Optional Objective on Hell’s Deep (MPD) now correctly required Rhaskos to be defeated to complete
  • Home Realm can no longer be restarted as intended
  • Incorrect number of Democorns will no longer be present after reloading Ponygrasp (MPD)
  • Volcanic Bridges on Lavafall and Caldera now correctly have lava beneath them instead of Water
  • Reported Map Size should be consistent in all menus now
  • Fixed an exploit which allowed access to locked MPD levels without owning the DLC
  • Fixed map editor placed beast den for a single faction showing black incorrect tooltips

Rooms

  • Fixed an issue wherre Garrisons in range of a Posession door never activated
  • Fixed an issue that resulted in defences being buffed multiple times by a garrison
  • Prevented tavern getting stuck when a table was deleted.
  • Tavern table now has correct amount of need satisfiers
  • Fixed an issue where Inhibitor’s would no longer be owned by the Empire if the Empire player had a Dungeon Core that was destroyed

Spells

  • You can no longer cast a number of Warband associated abilities (Such as Add to Warband or Peaceband) on the Warband icons. Preventing such things as accidentally adding all units to the Peaceband

Units

  • Added handling of units in walls on map load that got there from saving under extreme lag conditions
  • Fixed workers refusing to mine golden rats and piggies
  • Fixed up the frostweaver animsation and prevented the passive ability triggering the hit animation
  • When you mine Walls as a possessed worker, your workers will now correctly claim the tiles
  • Fixed an issue that prevented workers from collecting gold/defence parts
  • Neutral Vampires should no longer die in Prisons

Mutators

  • Titan Sin Summoning cost increase now also increases the excess Sin Cap to allow late-game summoning after all aspects are researched

Environment

  • Prevented Siege shrine effect persisting after level change

Multiplayer

  • Alchemy Artefact now correctly works for clients
  • Improved Forge spell reliability in MP for clients
  • Fixed an issue that caused some defences and constructs to never build in MP
  • Fixed Unit mood constantly showing as “Content” for clients

Visual Fixes

  • Fixed the orientation on the Temple Guard’s shield
  • Corrected an issue that caused some parts of the Archons neck to be split
  • Evil Arcane Portcullis is no longer incorrectly rotated
  • Fixed a number of broken team colour instances on Theme ceilings
  • Possession door projector added
  • Fixed rotated tile in mira theme water
  • Fixed founders theme core floating
  • Fixed projector wall not being the right size when building aureate monolith
  • Removed red tiles in Empire Sanctuary
  • Ally & Enemy Titan canceled icon improvements
  • Fixed golden statues returning to their original after save & load
  • Fixed Canceling selection of a min. 3x3 room leaves a blue mark in prop place
  • Prevented an issue which could cause the menu to animate off of the screen
  • Adjusted team colouring for Dwarf floor tile

Misc

  • Numerous Text & Translation fixes

Cheers

– Brightrock Games Team


Discuss this update on the Steam Discussion Boards

Click here to chat about this update on our Discord
Never miss an update! Sign up to our newsletter!
8 Kommentare Weiterlesen

Reviews

“A deeply strategic and absorbing experience, and a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Brightrock Games haven't stopped supporting the game ... In fact, they rolled up their sleeves, listened to feedback, and polished those old dungeons to a shine.”
Indiegames

Wir feiern Zwei Jahre WFTO!

Zukünftige Updates


Beim Kauf der Underlord-Edition erhältst du diese zusätzlichen Features:

Sovereign-Dungeon-Thema


In War for the Overworld ist jeder Underlord ein Individuum. Ein Dungeon spiegelt die Präsenz und Eigenheiten eines Underlords wider.

Wenn du die Underlord-Edition erwirbst, kannst du das Sovereign-Dungeon-Thema in allen Spielmodi außer in Kampagnen verwenden, um deine Hingabe gegenüber dem Bösen zu demonstrieren.

Das Sovereign-Thema enthält einzigartige Modelle und Texturen für:

  • Dungeonkern einschließlich einzigartiger Grafik- und Soundeffekte
  • Wände und Felder
  • Feld- und Türgrafiken
  • Arbeiter

Soundtrack-Download

Wir haben alle 16 im Spiel benutzten Musiktracks in einer Sammlung zusammengefasst. Die kannst du in aller Gemütlichkeit in deinem eigenen unterirdischen Refugium oder auch in deiner Folterkammer genießen.

The Dungeoneer’s Guide to the Underworld (Unterwelthandbuch für Dungenieure) – nur in Englisch

Ein PDF mit 48 Seiten und quasi eine Liebeserklärung an die Handbücher alten Stils, die es früher mit Spielen gab. Bis zum Rand gefüllt mit tollen Bildern und Geschichten über die Welt Kairos und ihre Bewohner: Einen besseren Weg gibt es nicht, um die Welt kennenzulernen, die du erobern willst.

All That Is Gold (Alles was Gold ist) – eine Sammlung mit Kurzgeschichten, nur in Englisch

Eine PDF-Sammlung mit drei Kurzgeschichten rund um die Abenteuer eines Zwergenhelden im Rahmen der Ereignisse aus der Heart of Gold-Erweiterung.

Über dieses Spiel

Keine Lust mehr, Dungeons zu überfallen? Dann baue deinen eigenen!

Fühlst du dich am Tiefpunkt, in endlosen Quests böse Jungs aufzuschlitzen, nur für etwas Gold und ein besseres Paar Schuhe? Fragst du dich langsam ob Heldentum wirklich dein Ding ist? Dann sei willkommen zu War for the Overworld!

Wiedergeburt des Kerker-Managements



Mit diesem modernen aber originalgetreuen Kerker-Management-Spiel, gräbst du Höhlen aus und baust deinen Kerker tief unter der Erde. Bewache deine Kerker-Stadt, gib deinen Untergebenen einen Klaps und erbaue Festungen der Unterwelt voll mit heimtückischen Räumen, Fallen und niederträchtigen Kreaturen frei nach deinen Wünschen. Tue all dies unter der Anleitung der originellen und hervorragenden Stimme des Bösen: Richard Ridings!

Handhabe das Arsenal des Bösen



Das Böse ist wählerisch und in den Adern des Bösen gibt es viele Wahlmöglichkeiten! Wähle aus über sechzig Räumen, Zaubern, Tränken, Ritualen, Verteidigungen und Konstrukten während du dich weiterentwickelst. Benutze deine teuflischen Werkzeuge gegen die gütlichen Helden der Oberwelt und lehre ihnen den Preis für unbefugtes Betreten.

Bezwinge vielfältige Spielmodi



Sechs einzigartige Spielmodi in denen du deine Gegner auf verschiedene Weise bekämpfst. Wähle aus Kampagne, Scharmützel, Szenario, Mehrspieler, Überlebensmodus und Mein Hobby-Dungeon-Expansion (zwei Levels gratis im Basisspiel enthalten) und entdecke was es wirklich bedeutet das Böse zu sein.

Erstelle, bearbeite und teile mit… deinen Gegnern



Erstelle deine eigenen Karten mit dem intuitiven, doch zugleich mächtigen Karteneditor und teile sie im Steam Workshop, wo es bereits um die 3000 von Spielern erstellte Karten gibt. Grabe noch weiter und ändere die grundlegenden Spielregeln mit dutzenden Mutatoren. Böse sein war noch niemals so kreativ!

Erstellt von Kultisten (Fanatiker), für Kultisten (Fanatiker)



War for the Overworld wird von einem unabhängigen Team von enthusiastischen Entwicklern publiziert. Jeder Einzelne mit einer großen Hingabe für das Kerker-Management Genre. Wir haben unnachgiebig das Spiel verbessert, mit unzähligen Patches, Rebalancierungen, Polituren und vielen neuen Spielfunktionen - plus noch mehr Updates sind schon unterwegs! Unsere Community war unentbehrlich für unseren Erfolg, also tritt uns bei und verschaffe deiner Stimme Gehör!

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 , Windows 8 , Windows 10
    • Processor: Dual Core CPU @ 2.5GHz
    • Memory: 4GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Recommended:
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Minimum:
    • OS: OS X 10.10 or higher
    • Processor: Dual Core CPU @ 2.5GHz
    • Memory: 4GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Recommended:
    • OS: OS X 10.10 or higher
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: Dual Core CPU @ 2.5GHz
    • Memory: 4GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Recommended:
    • OS: Ubuntu 12.04 or higher
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
Nutzerreviews Mehr erfahren
Hohe Reviewanzahl festgestellt:
Ausschließen von  oder  filtern nach
Reviewtyp


Erwerbsart


Sprache


Zeitraum
Zum Anzeigen von Reviews in einem bestimmten Zeitraum, markieren Sie diesen bitte in einem der obigen Graphen oder klicken Sie auf einen einzelnen Balken.

Graph anzeigen



Anzeigen:
Graph anzeigen
 
Graph ausblenden
 
Filter
2,157 Reviews, die mit den obigen Kriterien übereinstimmen ( Größtenteils positiv )
Es gibt keine weiteren Reviews, die Ihren Filterkriterien entspechen
Passen Sie oben die Filter an, um andere Reviews anzuzeigen
Reviews werden geladen...