Znudziło cię już atakowanie podziemi innych graczy? Czas zbudować własne! War for the Overworld to gra polegająca na zarządzaniu podziemiami, łącząca najlepsze cechy RTS-ów i gier z gatunku „zabawy w boga”. Stwórz swoje własne podziemia i podbij świat na powierzchni!
Recenzje użytkowników:
Najnowsze:
Bardzo pozytywne (64) - 84% z 64 recenzji użytkowników z ostatnich 30 dni było pozytywnych.
Ogółem:
W większości pozytywne (2,213) - 76% z 2,213 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 2 Kwi, 2015

Zaloguj się, aby dodać tę pozycję do listy życzeń, zacząć ją obserwować lub oznaczyć ją jako ignorowaną

Kup War for the Overworld

PROMOCJA SPECJALNA! Oferta kończy się za

-30%
$29.99
$20.99

Kup War for the Overworld Underlord Edition

Underlord Edition includes additional content, see below for more details

PROMOCJA SPECJALNA! Oferta kończy się za

-30%
$39.99
$27.99

Kup War for the Overworld Gold Edition

Gold Edition includes all content from the Underlord Edition and the Heart of Gold expansion

PROMOCJA SPECJALNA! Oferta kończy się za

-22%
$44.99
$35.09
 

Najnowsze aktualizacje Wyświetl wszystkie (167)

27 maja

Heart of Gold - Now Available!



Darkest greetings Underlord,

It’s a glorious day indeed - once again the drums of war echo through the darkest caverns of Kairos, hundreds of minions marching, scuttering and squelching towards the dukedom of Phaestus, ready to usher in a new age of darkness and destruction.

Yes indeed after months of development, testing and indeed teasing tidbits to our community, Heart of Gold is finally on its way to you down the tubes of the Internet - and with it comes the absolutely massive patch 1.4, Gold Rush!

https://youtu.be/2qS7VcDmOQ4


Before you head off to begin your conquest, why not familiarise yourself with the key features of this momentous release.


Heart of Gold

Heart of Gold is the first paid expansion pack for War for the Overworld. It can be purchased at http://buy.wftogame.com, and on Steam, Green Man Gaming and Humble. Early Adopters of War for the Overworld, those that bought it before Mar 3rd 2015, will find that they already own the DLC!

Key Features

  • An expanded story told across 4 brand new, fully voice acted Campaign levels, this time played from the perspective of Underlord Kasita. The levels are more open-ended than in the original game, directly addressing feedback from our most loyal Underlords.
  • New enemies to wage war against including the wizard Mandalf the Maroon, and the entire family of the Duke of Phaestus!
  • An additional 4 Aspects to master: Sentinel (defence), Gild (spell), Aureate Monolith (construct), and a new golden Titan - the Colossus.
  • Three new Dungeon Themes, including a new theme for Kasita with Dungeon Core, tiles and walls, Worker skin, and a much-requested custom Underlord hand.
  • New terrain such as lava chasms and lava falls, which help bring the volcanic land of Phaestus to life!


Patch 1.4: Gold Rush

Patch 1.4 is our biggest one yet, weighing in at well over 20 pages of release notes (without the majority of bug fixes!). It includes a huge number of quality of life changes, balance changes and even new features such as the brand new tutorial system. Ever wondered what an Aspect actually does? Now you can find out in-game!

Key Features - free to all players

  • Contextual tutorial system
  • Revamped Titan system
  • Improved combat
  • New unit voices, VFX, animations and behaviours
  • Significant performance improvements
  • New UI features and options such as area of effect indicators on spells and defences
  • Improvements to the original campaign
  • A rebalancing of practically everything
  • New localisation into French and German

Release Notes

No need to take our word for it though - you can discover all you need to know in the full release notes!



Short Story: The Colossal Dwarf

Our trilogy of short stories concludes with “The Colossal Dwarf” as Gidro Brunnsen faces down the inevitable demise of the dukedom of Phaestus, and the most formidable soldier in Kasita’s horde.

Here's an extract from the story to whet your appetite:

"May gold guide you, my children …” And with that, the Duke retired to his throne room through the thickest stone doors Gidro had ever seen. He tried to peek inside, at the golden glow beyond – but the doors slammed shut, shaking the ground. He smiled at the the Phaestian coat of arms ornately carved across both doors – the Duke’s huge axe set against the backdrop of Mount Phaestus, and a strange spherical object amidst the axe head."

Click here to read the full story!

Now with all that said we’re sure you’re eager to destroy the dukedom of Phaestus, so we won’t keep you any longer.


Until next time Underlord,

– WFTO Team




Click here to discuss this update on our forums

Click here to chat about this update on our Discord
Never miss an update! Sign up to our newsletter!

Komentarzy: 10 Więcej

27 maja

Patch 1.4 Release Notes



Darkest greetings Underlord,

It's an auspicious day. Not only are we releasing Heart of Gold (In fact it's already out!) but we've just push Patch 1.4 as well which is astonomically large.

It's our biggest patch and as such we actually can't fit the patch notes here so please head on over to our website to learn all the exciting things that are in the latest patch!

Keep your eyes peeled in the next few minutes for the full Heart of Gold announcement!

Click here to read the Release Notes!

Until Next time Underlord,

- WFTO Team

Komentarzy: 6 Więcej

Recenzje

“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
The Sixth Axis

Patch 1.4 & More



Heart of Gold will release alongside patch 1.4, which will introduce a huge range of changes and improvements to the base game including:

  • Dynamic tutorial system
  • Revamped Titan system
  • Revamped combat
  • New unit voices, VFX, animations and behaviours
  • Significant performance improvements
  • New systems such as the peace warband to keep specific units out of combat
  • Improved AI which makes use of Titans and Artefacts properly
  • Improved UI including a new payday overlay
  • Many balance improvements including a revamp of the unit leveling system, making high level units more valuable
  • New localisation into French and German

Underlord Edition


Kupując wersję „Underlord Edition”, gracz otrzymuje następujące dodatkowe elementy:

Motyw podziemi „Sovereign”


W grze War for the Overworld każdy Władca Podziemi jest unikalny. Podziemia są odbiciem jego osobowości i indywidualności.

Kupując wersję „Underlord Edition”, gracz może użyć motywu podziemi „Sovereign” w trybie gry wieloosobowej i potyczki, aby zademonstrować swoją złowrogą naturę!

Motyw „Sovereign” zawiera unikalne modele i tekstury dla następujących elementów gry:
  • Serce Podziemia, w szczególności efekty wizualne i dźwiękowe
  • Mury i pola
  • Wykończenia pól i wrót
  • Robotnicy

Ścieżka dźwiękowa

Zebraliśmy całą kolekcję wszystkich 16 utworów muzycznych wykorzystywanych w grze. Wszystkich utworów można posłuchać w zaciszu własnego legowiska lub izby tortur.

Instrukcja dla Władców Podziemi (Po ukończeniu)

W wersji „Underlord Edition” pojawią się również inne elementy. Pracujemy nad kompilacją kolekcji grafik koncepcyjnych (w „Instrukcji dla Władców Podziemi”), które dostarczą graczom nieco więcej informacji o królestwie Kairos.

O tej grze

Polska wersja gry War for the Overworld nie jest już obsługiwana ze względu na brak zainteresowania graczy. Cała zawartość podstawowej gry została w pełni zlokalizowana, ale wszystkie kolejne dodatki już nie będą tłumaczone w dotychczasowy sposób, a zastąpi je tłumaczenie automatyczne.

Znudziło ci się atakowanie podziemi należących do innych graczy? Masz już dość monotonnego wypruwania wnętrzności ze złoczyńców w niekończących się misjach mających na celu zdobycie złota i nieco lepszej pary butów? Zaczynasz się zastanawiać... czy bycie bohaterem w ogóle jest twoim powołaniem? Witamy w świecie gry War for the Overworld!

War for the Overworld to gra polegająca na zarządzaniu podziemiami, łącząca najlepsze cechy RTS-ów i gier z gatunku „zabawy w boga”. Gracz wciela się we wszechpotężnego, złego Władcę Podziemi, który bardzo długo pozostawał na wygnaniu w Eterze. Rozporządzając niezrównanymi mocami i dysząc niepohamowaną żądzą podbojów, diabelski lord powraca, by odzyskać swoje królestwo!

W czasie jego nieobecności podziemne królestwo podupadło, zmarniało i obawia się Cesarstwa ze świata na powierzchni, które urosło w potęgę i zuchwale zaczęło zaprowadzać pokój. Wykuj swoje podziemia w skale i kamieniu oraz zbuduj dziesiątki unikalnych komnat. Przyciągną one szereg stworów, które będą dla ciebie pracować i walczyć.

Oprócz wiernych popleczników możesz wykorzystać niszczycielskie zaklęcia i potężne rytuały przeciwko niczego niespodziewającemu się bohaterowi (albo innemu Władcy Podziemi), który ośmieli się wkroczyć do twoich bezbożnych podziemi. Dzięki niezrównanym mrocznym mocom i potężnej armii krwiożerczych stworów jesteś gotowy do walki w War for the Overworld!

Najważniejsze elementy gry


  • Zbuduj własne podziemia: Wykuj własne podziemne państwo pod powierzchnią ziemi. Zaprojektuj je w dowolny sposób i stwórz fortecę wypełnioną mnóstwem różnych komnat, z których każda ma odmienne zastosowanie i cel.

  • Zło powraca: Wciel się w rolę mrocznego Władcy Podziemi, który po niezliczonych latach przebudził się z głębokiego snu, w jakim pozostawał, dryfując w Eterze. W królestwie spotkasz różnych przeciwników — na twojej drodze po władzę staną zarówno bohaterowie, jak i inni Władcy Podziemi.

  • Diabelskie Żyły: Do wyboru masz ponad 60 komnat, zaklęć, eliksirów, rytuałów, obiektów obronnych i budowli, odblokowywanych w trakcie gry w Diabelskich Żyłach. Dostępnych jest mnóstwo kombinacji, które umożliwią ci podbój świata na powierzchni. Stwórz własny mroczny styl!

  • Ufortyfikuj swoje podziemia: Buduj różne obiekty obronne, aby zniszczyć każdego, kto wkroczy na teren twoich włości.

  • Rzucaj groźne zaklęcia: Korzystaj z magicznych zaklęć, aby wzmocnić swoje podziemia, niszczyć oddziały nieprzyjaciela, zatapiać korytarze z prosiątkami albo po prostu przerobić jakiegoś wścibskiego bohatera na mielonkę.

  • Korzystaj z niszczycielskich rytuałów: Ukarz wrogów lub wzmocnij własnych popleczników za pomocą potężnych rytuałów, dzięki którym możesz zrobić wszystko, poczynając od wezwania armii nieumarłych po błyskawiczne ufortyfikowanie całych podziemi.

  • Rozkazuj potężnym stworom: Na wezwanie czeka ponad 20 rodzajów stworów, które z chęcią będą pracować i walczyć pod twoim sztandarem... o ile zapewnisz im wszystkie wygody, jakich zapragną.

  • Podbij świat na powierzchni: Rozegraj pełną kampanię, zmierz się z Cesarzem świata na powierzchni i powalcz o władzę nad królestwem Kairos.

  • Zniszcz rywali: Prowadź walkę na terenie rywalizujących z tobą Władców Podziemi w potyczkach oraz rozgrywce wieloosobowej dla czterech graczy!

  • Sprawdź swój charakter i ambicję: Podejmij rękawice i zmierz się z prototypowym trybem przetrwania. Sprawdź, czy potrafisz pobić rekord w starciu z falą nadciągających wrogów!

  • Wyzwij bezwzględne AI: Współpracuj z przyjaciółmi lub sam wyzywaj miażdżącą i wyrafinowaną inteligencję przeciwników AI w trybie Potyczki i Multiplayer!

Wymagania systemowe

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 , Windows 8 , Windows 10
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
Recenzje klientów
System recenzji użytkowników został zaktualizowany! Dowiedz się więcej
Najnowsze:
Bardzo pozytywne (64)
Ogółem:
W większości pozytywne (2,213)
Niedawno opublikowane
zEad
( 9.6 godz. łącznie )
Zamieszczono: 28 maja
TLDR: Buy the game if you loved DK1 and / or DK2. If your new to the "franchise" buy it still, you won't regret it, especially if you love dark humour and room building.


As many others have written, this game brings the tear for nostalgia running down your cheek when you launch the first mission. The Dungeon Keeper and DK2 aspect of this game is there, the room building, even the imps have the same animation. I was so surprised how close to the "old thing" it was, and how well the old games bugs and glitches were fixed.

As I said, it's quite the nostalgia trip.

One thing to note though, and I'm sure the devs of this game are aware and trying to fix is that this game has a minor memory leak on longer sessions. Approx. 6 hours in you'll start to freeze lag etc, but is easily fixed through killing the program and starting again, just remember to save your progress. :)

One thing that I'd hope is that this game would somehow intertwine the story of where DK2 was headed, as the story was awesome, even though the animation was crap in todays world. But I did feel like the story did somehow intertwine a little with DK2 and DK1 especially.

Another request for the developers is the lack of Windowed Fullscreen mode :)
Przydatne? Tak Nie Zabawna
BLACKcOPstRIPPa
( 28.2 godz. łącznie )
Zamieszczono: 28 maja
This game keeps on giving!
These devs are amazing at what they do. Game play was medicore at best when I first aquired this on steam, since, it has turned into something totally different and unique.

Graphics are nice, the units all feel unique in abilities and what they offer your dungeon, the recent expansion added other ways t play as well, made the strategy more, strategic if you will. What a simply amazing piece of software this is:)

So ya, I reccommend this game to anyone looking for a fun dungeon builder that requires brains to play!

Oh, P.S. These Devs are constantly listening to the people and providing Quality Updates, not some dev that says they listen but then always do what they want, these Guys do it right.
Przydatne? Tak Nie Zabawna
Moonj64
( 1.4 godz. łącznie )
Zamieszczono: 28 maja
The game has a very interesting premise, but it falls flat because of the interface. The developers have obviously wasted quite a bit of time on fancy models and graphics but not enough on UI design. The UI makes even simple tasks quite difficult to accomplish the worst offender being that they replace your mouse cursor with a fancy animated hand that you can never tell quite what is being pointed at without waiting for the cursor highlighting to catch up.

The scale on which things happen also tends to make things difficult. The overall map is quite large relative to the individual unit and the player base is required to be somewhat large to support any decent number of units and the units themselves are quite tiny. Zoom in to issue orders to units and you cant navigate the map as easily, zoom out to navigate and you cant issue orders as effectively; there is no zoom level where you can effectively do both.
Przydatne? Tak Nie Zabawna
karel.beranek
( 6.6 godz. łącznie )
Zamieszczono: 28 maja
This game looks and feels like Dungeon Keeper. Polished, looking better than ever. Less jokes, different creature names, few new mechanics. For me this is DK 2.5.
Przydatne? Tak Nie Zabawna
PonySlaystation
( 17.9 godz. łącznie )
Zamieszczono: 28 maja
Everything I had hoped for and more!

First off: I'm a very old fan of the original Dungeon Keeper series from Bullfrog - so many games that have been called "Dungeon Keeper clones" or spiritual sequels have just not lived up to the hype, so when this game came out, I was skeptical.

Despite this, I do admit to buying Early Access when the game consisted of nothing but square digging and imp slapping. I bought it, set it aside, and waited for the release message to check it out.

This is one of the very few games coming out of Early Access that truly realized their potential. It has everything - the exploration, the dungeon building, a large variety of creatures with different looks and likes/dislikes, in depth magic and room progression trees, and - of course - the ability to slap your imps.

10/10 would back again.
Przydatne? Tak Nie Zabawna
Mr. Frits
( 37.8 godz. łącznie )
Zamieszczono: 28 maja
The current date version of DK2. Awesome in so many ways
Przydatne? Tak Nie Zabawna
erdholion
( 19.2 godz. łącznie )
Zamieszczono: 28 maja
Recommended x100
Przydatne? Tak Nie Zabawna
Wulfbane
( 8.1 godz. łącznie )
Zamieszczono: 28 maja
Before Heart of gold Update it was a really good game. Brought me back memories of dk2. No bugs at all. Afterwards it hit a few bugs came up. Hopefully they will be fix soon. Other from bugs gameplay is simlier to dk2 except new monsters, tiles, enemy's, a cool ritual mechanic and a research system. Ai is ok and have yet to see multiplayer. Not including current bugs it's 7.5/10
Przydatne? Tak Nie Zabawna
Scythers21
( 59.6 godz. łącznie )
Zamieszczono: 28 maja
An almost perfect match for the original duegeon keeper. Its a perfext way to kill time and keep yourself entertained.
Przydatne? Tak Nie Zabawna
facesforce
( 0.7 godz. łącznie )
Zamieszczono: 28 maja
Damn mouse control does not work. Can't even dig for gods sakes! What a mess.
Przydatne? Tak Nie Zabawna
 
Producent odpowiedział 28 Maj - 2:47
(zobacz odpowiedź)
Skilluminati
( 0.8 godz. łącznie )
Zamieszczono: 27 maja
wish i could give this a good review, but it's just terrible for me, I cant even adjust my resolution because the button for some reason just dosen't work, meaning in short, i cant play it, and spent my hard earned money on a waste of time, i have heard countless bad things about this games bugs , i didn't want to let that ruin it for me but it does, it crashes if i even put the texture quality different to default right as i even click the option, never have i had such a bigger issue with any game and had such a bad experience just AT THE START UP MENU. Lol , ♥♥♥♥ing terrible please fix so i can write a better review
Przydatne? Tak Nie Zabawna
 
Producent odpowiedział 28 Maj - 2:48
(zobacz odpowiedź)
Siege Darkaxe
( 22.0 godz. łącznie )
Zamieszczono: 27 maja
This is Dungeon Keeper 3... PLain and simple. If you loved DK 1& 2 you will absolutely love this game. Stop thinking and buy it now.
Przydatne? Tak Nie Zabawna
SnipingCoward
( 15.4 godz. łącznie )
Zamieszczono: 27 maja
It's good to be bad.
==============

+ great performance on my pc
+ solid story
+ funny
+ great voice acting
+ nostalgia
+ everything you would expect from a DK successor

- occasionally glitched units
- feels a bit too easy at times
- story feels a bit short


Verdict:
=====
a worthy DK successor thus a must have for DK fans
a hot tip for god game fans (get it at 10% off or less)
mediocre for strategy gamers (don't expect too much of a challenge)
Przydatne? Tak Nie Zabawna
02smith.eric
( 47.7 godz. łącznie )
Zamieszczono: 27 maja
As a huge fan of the original Dungeon Keeper series, I was estatic when I learned about War for the Overworld. The developers made some hefty claims, but they delivered. From hiring the original voice narrator, to the look and feel of the game, this game is spot on. The minions have a lot of character, although some are sorely missed (I'm looking at you Mistress and Horny), the updated gameplay and smooth controls more than makes up for it.

For anyone considering this game, if you have a sense of humor, and enjoy any combination of stragegy, god-sim, or slapping imps, this game is definitely for you.

A+
Przydatne? Tak Nie Zabawna
darksteelhyren
( 15.3 godz. łącznie )
Zamieszczono: 27 maja
This game totes itself as the spiritual successor of Dungeon Keeper, which drew me to it in the first place. I'm glad to see that the game keeps the spirit alive, and is fun =)
Przydatne? Tak Nie Zabawna
Kunovega
( 20.2 godz. łącznie )
Zamieszczono: 27 maja
Let me say this game sort of defines why steam needs a neutral button and not just thumbs up/down.

On the one hand I do love the game; but on the other I am massively aware that the bulk of my love comes from the nostalgia trip of how much I loved Dungeon Keeper (and DK2).

If it were not for Dungeon Keeper I'm not sure I could like this game half as much as I do. I am keenly aware that this game was made by fans of Dungeon Keeper; and for what it is there is an amazing wealth of throwback to the game it is trying to emulate.

Unfortunately it also suffers from everything you would expect from what is essentially a "mod team" that is trying to convert itself to an actual development studio. The amateur mistakes show through with poor game balance and narrow strategic layers that never reach the level of variety as the original DK's pulled off. The costs of spells, the speed of unit deployment, the limited number of strategies that the enemy AI is able to cope with; the list of cons is fairly long.

Basically what the game ends up being is a very polished shell with Dungeon Keeper logos painted all over it but inside is just empty and hollow.

To their credit this team also continues to expand on the game, and I'll admit there has been improvement over time. But the reality is that it's a very long time coming. For a released game we're still seeing things added that should have been in from day one (and that was years ago...).

In summary this game is a labor of love from a devoted team trying to recreate Dungeon Keeper and if you are a fan of that old series and can afford to throw money in their direction. Do it. This may in the end be the only close successor the gaming world will see (at least in this decade). Just be aware that the game is heavily flawed and I'm not sure the dev team has the experience needed to ever make it as-good-as Dungeon Keeper really was, so we (as a community) must either foster them in the hopes they improve or just play it for what it is and cry over what's missing.

On a side note if you have not played the originals; find them. Get Dungeon Keeper and Dungeon Keeper 2; they are a pain in the neck to find, difficult to get running correctly (on modern hardware) and despite the effort you will have to put out they are still fantastic games. Then come play War for the Overworld with us and pray it continues to reach for the glory of what Dungeon Keeper once was.

As-is I'll continue to play War for the Overworld occasionally and hope the team behind it continues to learn and improve on it (which they have done for many years now, impressively for a team with no official training or past game development experience)
Przydatne? Tak Nie Zabawna
Moirae #GG
( 6.9 godz. łącznie )
Zamieszczono: 27 maja
I bought this at launch because I loved the original.

Got stuck with a bug and performance issues in mission 3 so I left it for a while to be patched.

Now I came back to it and got hit by another known bug in mission 5 – would have to replay the level. Then I learn that devs are working on paid dlc. I’m done.
Przydatne? Tak Nie Zabawna
 
Producent odpowiedział 27 Maj - 8:52
(zobacz odpowiedź)
Forbin
( 3.5 godz. łącznie )
Zamieszczono: 25 maja
It's about as close to Dungeon Keeper 3 as you could get. What else do you need to know?
Przydatne? Tak Nie Zabawna
shane ICE
( 15.4 godz. łącznie )
Zamieszczono: 24 maja
buy it
Przydatne? Tak Nie Zabawna
Deville
( 112.1 godz. łącznie )
Zamieszczono: 21 maja
I have been playing this on and off since early beta [really more of an alpha really] and I am still loving it. If you ever liked dungeon keeper, [the real one, not that mobile pile of crud], then just get this game!
Campaign is alright, I enjoyed but its skirmish that I really enjoyed, and now with the ability to make your own maps, or download ones others have made …… hours of enjoyment.
Przydatne? Tak Nie Zabawna
Najbardziej przydatne recenzje  W ciągu ostatnich 30 dni
33 z 34 osób (97%) uważa, że ta recenzja jest pomocna
Polecane
17.7 godz. łącznie
Zamieszczono: 4 maja
When War for the Overworld was released it was a mess with crashes, stuttering, bugs and performance issues. Over time the game has been patched, updated and stabilized to the point you can play it without any frustration from the technical side.

The gameplay itself is, well, a Dungeon Keeper clone. In this management game you are tasked with building a dungeon, attract evil minions and eventually send them to destroy the forces of good. It is a decent game, nothing that will blow you away but it can be very fun at times.
Czy ta recenzja była pomocna? Tak Nie Zabawna
25 z 26 osób (96%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
Polecane
20.2 godz. łącznie
Zamieszczono: 27 maja
Let me say this game sort of defines why steam needs a neutral button and not just thumbs up/down.

On the one hand I do love the game; but on the other I am massively aware that the bulk of my love comes from the nostalgia trip of how much I loved Dungeon Keeper (and DK2).

If it were not for Dungeon Keeper I'm not sure I could like this game half as much as I do. I am keenly aware that this game was made by fans of Dungeon Keeper; and for what it is there is an amazing wealth of throwback to the game it is trying to emulate.

Unfortunately it also suffers from everything you would expect from what is essentially a "mod team" that is trying to convert itself to an actual development studio. The amateur mistakes show through with poor game balance and narrow strategic layers that never reach the level of variety as the original DK's pulled off. The costs of spells, the speed of unit deployment, the limited number of strategies that the enemy AI is able to cope with; the list of cons is fairly long.

Basically what the game ends up being is a very polished shell with Dungeon Keeper logos painted all over it but inside is just empty and hollow.

To their credit this team also continues to expand on the game, and I'll admit there has been improvement over time. But the reality is that it's a very long time coming. For a released game we're still seeing things added that should have been in from day one (and that was years ago...).

In summary this game is a labor of love from a devoted team trying to recreate Dungeon Keeper and if you are a fan of that old series and can afford to throw money in their direction. Do it. This may in the end be the only close successor the gaming world will see (at least in this decade). Just be aware that the game is heavily flawed and I'm not sure the dev team has the experience needed to ever make it as-good-as Dungeon Keeper really was, so we (as a community) must either foster them in the hopes they improve or just play it for what it is and cry over what's missing.

On a side note if you have not played the originals; find them. Get Dungeon Keeper and Dungeon Keeper 2; they are a pain in the neck to find, difficult to get running correctly (on modern hardware) and despite the effort you will have to put out they are still fantastic games. Then come play War for the Overworld with us and pray it continues to reach for the glory of what Dungeon Keeper once was.

As-is I'll continue to play War for the Overworld occasionally and hope the team behind it continues to learn and improve on it (which they have done for many years now, impressively for a team with no official training or past game development experience)
Czy ta recenzja była pomocna? Tak Nie Zabawna
13 z 15 osób (87%) uważa, że ta recenzja jest pomocna
Polecane
24.7 godz. łącznie
Zamieszczono: 9 maja
Refreshing to have a game by actually devoted and competent Developers.

War for the Overworld is indeed a modern Dungeon Keeper, unlike the travesty mobile garbage that EA spewed forth seeking quick unearned cash.

It channels the spirit of Bullfrog back from the desiccated corpse in EA's droppings and Molyneux's sundered reputation.

The game is fun in and of its own as well as being continuously improved. Reward these actually care about your purchase developers and yourself by adding this game to your stable.
Czy ta recenzja była pomocna? Tak Nie Zabawna
 
Producent odpowiedział 10 Maj - 11:21
(zobacz odpowiedź)
9 z 10 osób (90%) uważa, że ta recenzja jest pomocna
Polecane
34.1 godz. łącznie
Zamieszczono: 5 maja
Was debating pulling the trigger on this one for a long time and finally did so. I heard that the release was rough and so I gave it some time to get fixed but with the Doom wait wiping me out, I needed something new.

In a nutshell, game is amazing if you enjoyed DK2. It's not perfect, but the devs are extremely active and dedicated even now and there is always new content and modes coming out. Plenty to do and see even now.

If you can get around the downsides like mediocre ai, a few performance issues and one or two overtuned or frustrating missions, highly recommended.
Czy ta recenzja była pomocna? Tak Nie Zabawna
10 z 12 osób (83%) uważa, że ta recenzja jest pomocna
Polecane
130.5 godz. łącznie
Zamieszczono: 29 kwietnia
Dungeon Keeper was a fantastic game and I applaud WFTO for picking up the gauntlet that had been discarded for far too long.

The game is what you make of it.
Dont expect to be fed Blizzard/Square Enix/EA, boundary pushing extravaganzas.

This is a game made by serious fans of the genre for the enjoyment of everyone.

What's even more commendable is that it is still evolving and being expanded into something more feature rich and polished. The developer has demonstrated a dedication to WFTO and listens to the community.

So yes it does require a few more tweaks to some features, but these minor details dont outweigh what is already there to be enjoyed.

I will be clocking up many more hours and building many more dungeons.
Czy ta recenzja była pomocna? Tak Nie Zabawna
6 z 7 osób (86%) uważa, że ta recenzja jest pomocna
Polecane
15.6 godz. łącznie
Zamieszczono: 7 maja
I would recommend it but barely. There are a lot of annoying bugs and a few gamebreaking bugs. Fps drop is bad but playable ( still annoying ). It is closest thing to dungeon keeper out there but it is way less smooth and AI is much worse. But as a dungeon keeper fan I still think it was worth the 30euros that I spent.
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 6 osób (83%) uważa, że ta recenzja jest pomocna
Polecane
13.2 godz. łącznie
Zamieszczono: 8 maja
Great game. Especially fun if you like the Dungeon Keeper series. It felt like "Dungeon Keeper 3" to me, which I really consider a compliment!

Pro's
  • Really brings you back to the good old days, playing the bad guy for once instead!
  • Very original strategy game, trying to attract creatures based on certain rooms
  • Takes many good ideas from the Dungeon Keeper series and improved on them or made quality-of-life improvements


Cons
  • Creature spawning mechanics and dictating which creatures you get are two things I still don't understand. Certain rooms attract certain creatures, but which ones spawn and how many you can get max etc. confused me all the way up to the end
  • There's no "priority list" like in games such at the Settlers where you can force certain actions to have priority over other. For example where to bring defeated monsters (to the crypt, or the prison for.. other uses? :D ).
  • It felt easier than the Dungeon Keeper series. Then again I was younger when I played that so it could've been due to that, too.

I would've loved if the game had even more rooms and "forces" you to decide on a certain build, like focussing on sorcery, invest heavily into beasts, conversion of enemies, traps & alchemy, or just raw muscle power via the training room. Right now you can do everything really well and I often ended up trying to challenge myself by picking one.

All in all, an awesome game!
Czy ta recenzja była pomocna? Tak Nie Zabawna
6 z 8 osób (75%) uważa, że ta recenzja jest pomocna
Polecane
18.5 godz. łącznie
Zamieszczono: 3 maja
overwhelmingly the best successor to dungeon keeper. as it continues to be polished and added to, i could see this eventually overtaking it.
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 3 osób (100%) uważa, że ta recenzja jest pomocna
Niepolecone
1.4 godz. łącznie
Zamieszczono: 28 maja
The game has a very interesting premise, but it falls flat because of the interface. The developers have obviously wasted quite a bit of time on fancy models and graphics but not enough on UI design. The UI makes even simple tasks quite difficult to accomplish the worst offender being that they replace your mouse cursor with a fancy animated hand that you can never tell quite what is being pointed at without waiting for the cursor highlighting to catch up.

The scale on which things happen also tends to make things difficult. The overall map is quite large relative to the individual unit and the player base is required to be somewhat large to support any decent number of units and the units themselves are quite tiny. Zoom in to issue orders to units and you cant navigate the map as easily, zoom out to navigate and you cant issue orders as effectively; there is no zoom level where you can effectively do both.
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 7 osób (71%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
Polecane
112.1 godz. łącznie
Zamieszczono: 21 maja
I have been playing this on and off since early beta [really more of an alpha really] and I am still loving it. If you ever liked dungeon keeper, [the real one, not that mobile pile of crud], then just get this game!
Campaign is alright, I enjoyed but its skirmish that I really enjoyed, and now with the ability to make your own maps, or download ones others have made …… hours of enjoyment.
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
Polecane
17.9 godz. łącznie
Zamieszczono: 28 maja
Everything I had hoped for and more!

First off: I'm a very old fan of the original Dungeon Keeper series from Bullfrog - so many games that have been called "Dungeon Keeper clones" or spiritual sequels have just not lived up to the hype, so when this game came out, I was skeptical.

Despite this, I do admit to buying Early Access when the game consisted of nothing but square digging and imp slapping. I bought it, set it aside, and waited for the release message to check it out.

This is one of the very few games coming out of Early Access that truly realized their potential. It has everything - the exploration, the dungeon building, a large variety of creatures with different looks and likes/dislikes, in depth magic and room progression trees, and - of course - the ability to slap your imps.

10/10 would back again.
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 4 osób (75%) uważa, że ta recenzja jest pomocna
Polecane
250.6 godz. łącznie
Zamieszczono: 15 maja
Good game, spiritual succesor for Dungeon keeper, if you like strategy, and dont mind a bit of buggyness, you'll enjoy this game. It's fairly unique among all games.
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 4 osób (75%) uważa, że ta recenzja jest pomocna
Polecane
15.4 godz. łącznie
Zamieszczono: 27 maja
It's good to be bad.
==============

+ great performance on my pc
+ solid story
+ funny
+ great voice acting
+ nostalgia
+ everything you would expect from a DK successor

- occasionally glitched units
- feels a bit too easy at times
- story feels a bit short


Verdict:
=====
a worthy DK successor thus a must have for DK fans
a hot tip for god game fans (get it at 10% off or less)
mediocre for strategy gamers (don't expect too much of a challenge)
Czy ta recenzja była pomocna? Tak Nie Zabawna
4 z 6 osób (67%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
Polecane
9.0 godz. łącznie
Zamieszczono: 17 maja
Very similar to the great franchise that was Bullfrog's Dungeon Keeper until it was shut down by Electronic Arts. A worthy addition to the series.
Czy ta recenzja była pomocna? Tak Nie Zabawna
10 z 18 osób (56%) uważa, że ta recenzja jest pomocna
Według 3 osób ta recenzja jest zabawna
Niepolecone
38.7 godz. łącznie
Zamieszczono: 10 maja
This is the second time that I've gone back to this game and it's much better then the first so perhaps with a bit more support. War of the overworld will do well but right now it's still a buggy mess and...They are released paid DLC without fixing said bugs. If you buy this game, be aware of bugs but if you can get past them it is a solid game.
Czy ta recenzja była pomocna? Tak Nie Zabawna
 
Producent odpowiedział 10 Maj - 15:01
(zobacz odpowiedź)
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
28.2 godz. łącznie
Zamieszczono: 28 maja
This game keeps on giving!
These devs are amazing at what they do. Game play was medicore at best when I first aquired this on steam, since, it has turned into something totally different and unique.

Graphics are nice, the units all feel unique in abilities and what they offer your dungeon, the recent expansion added other ways t play as well, made the strategy more, strategic if you will. What a simply amazing piece of software this is:)

So ya, I reccommend this game to anyone looking for a fun dungeon builder that requires brains to play!

Oh, P.S. These Devs are constantly listening to the people and providing Quality Updates, not some dev that says they listen but then always do what they want, these Guys do it right.
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 5 osób (60%) uważa, że ta recenzja jest pomocna
Polecane
22.0 godz. łącznie
Zamieszczono: 27 maja
This is Dungeon Keeper 3... PLain and simple. If you loved DK 1& 2 you will absolutely love this game. Stop thinking and buy it now.
Czy ta recenzja była pomocna? Tak Nie Zabawna
Najbardziej przydatne recenzje  W ciągu ostatnich 90 dni
84 z 88 osób (95%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
Polecane
11.4 godz. łącznie
Zamieszczono: 28 kwietnia
This is the dungeon keeper clone that we've been waiting for!
War for the Overworld is an attempt at creating a modern Dungeon Keeper. For those who are not familiar with Dungeon Keeper, it was a game released in 1997, where you played an evil dungeon overlord. You would build a dungeon with different rooms that attracted different creature types, and you would use those to fight the heroes of the land and rival dungeons. Controls were indirect, you could not give orders to individual creatures, but you could pick them up and move them about, and you could use other means to make your creatures go where you wanted them to go, but unlike a regular RTS, you could not give direct orders. You could also not recruit specific creatures, but instead creatures would be drawn to your dungeon based on what was in it. War for the Overworld does not change any of this. At its core, it's basically Dungeon Keeper with a fresh coat of paint.
Several attempts have been made in the past to make a "modern Dungeon Keeper", but most of them have, quite frankly, not been very good. As this game is so similar to Dungeon Keeper, there will be a lot of comparisons between the two.

Graphics & Sound
The graphics in War for the Overworld is actually quite good for an indie game. The models are detailed enough, and the textures are also relatively detailed. It won't rival the latest AAA games, but as long as you don't expect that, it won't disappoint. The game also has a very cohesive art style, nothing looks out of place, despite the different creatures looking radically different from each other. One thing I would complain about is the game being a bit too dark. It's not a major issue, and a dungeon should be dark, but some more light would have made the game look more pleasing.
The sound felt a bit weak. Nothing had much impact, and you don't get enough feedback from the sound to really feel like you're doing things. It's nothing game breaking, but it is one of the areas in which the game could stand to be improved.

Story
The story in this game is nothing to write home about. You're awoken and told about the emperor of the land, and that you should go and kill him. There's a bit more to it, but that's basically all you need to know. The story is basically just an excuse for "go kill good guys".
Where Dungeon Keeper 1 played up the contrast between the good guys and the bad guys (that is, you and your creatures) for comedic effect, War for the Overworld plays it more straight, similar to how Dungeon Keeper 2 did it. Which one is better is a matter of taste, but I preferred Dungeon Keeper 1. The game is not devoid of humor, but it's not as much of it as in DK1.

Gameplay
As mentioned above, War for the Overworld plays very similar to Dungeon Keeper. Build your dungeon, attract the creatures you want, and then attack. Everything feels a bit faster in War for the Overworld than it did in Dungeon Keeper. Your creatures level up faster in the training room, claiming land feels faster and so on. I would say that this is an improvement. Unlike Dungeon Keeper, where you had to research the "Call to Arms" spell in order to attract your creatures to a certain point on the map, you have access to a similar thing right from the get-go in War for the Overworld.
Going into enemy territory is a bit more dangerous than you might expect. You can't pick up creatures that are not on your territory, so if one is in danger, you'll have to use magic to save it, and hope that it is able to make it out of there on its own. And the game encourages you to use your magic liberally. You have a separate mana pool, and it is refilled quite fast, so using spells in combat is almost a must.
Creatures are also handled differently than in Dungeon Keeper. Now you have two broad categories that can basically be seen as intelligent creatures and animals. Intelligent creatures will be this games counterparts to goblins, warlocks, trolls and so on, while animals will be things like giant spiders and other more animal-like beings. Intelligent creatures requires regular pay, can work in different rooms, and can use your training room. Animals will wander about, and the only rooms they can use is the portal that attracts them (you need to build this one, while the portal that attracts intelligent creatures is already on the map), an arena (this is how you level them up outside of combat, but they are damaged in the process) and the room they get their food from.
If the game has one flaw, it is its difficulty, or lack thereof. While Dungeon Keeper was not a hard game, the only way you would realistically lose in that game was if you ran out of gold, War for the Overworld is even easier, giving you plenty of gold to spend, and far less to spend it on (training creatures, for an example, is free). Gold is used to build new rooms, and when it's payday (at which point all your intelligent creatures will go to the nearest treasury and take some money). Not once during the campaign did it feel like I was running short on cash.

Final thoughts
War for the Overworld is a really good game. It sticks really close to the Dungeon Keeper formula, but does a few things to speed up the gameplay. Is it better than Dungeon Keeper? Well, that's a matter of taste. I would have an easier time recommending this game, but due to nostalgia, I still think I like Dungeon Keeper a bit more. But anyone who wants to play a game like Dungeon Keeper, or who want an interesting take on the RTS genre should check it out. Just beware that the game still has some bugs (nothing game breaking, but they were common enough to be annoying).
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 6 osób (83%) uważa, że ta recenzja jest pomocna
Polecane
26.9 godz. łącznie
Zamieszczono: 19 kwietnia
To all you ex-Dungeon Keeper 2 players looking to reignite your love of the game....Buy this game! But beware things are a little different this time.....

At first, I was weary of the deviations from DK2 (of which there are many), and wasn't exactly sure if I liked it or not, but over time, I've come to believe this game is actually an improvement on the original.

Pros:
+Relive DK2 fun in a new and challenging way.
+Map editors
+Great game mechanics (skills trees, mana locking, sanctuarys etc.)
+Multiplayer

Cons:
-Relentless AI (surely this can be toned down?)
-The add crash or glitch (particulary on multiplayer)

The single player is great fun, and a great way to learn how the new game functions. My main grievance is just how relentless the AI is. It really is ridiculously hard sometimes.

Features such as mana locking and skills tree seem annoying at first, but you begin to realise that it's a mechanic that actually makes gameplay far more enjoyable in the long run.

For me the multiplayer is the best (and sometime worst) part of the game. This is the closest I've come to reliving those glory days of LAN'ing DK2 with friends, so I can't recommend this game enough for this reason alone. My main frustration comes from the odd crash when a large battle starts (which lets be honest, was far more regular on the orginal DK2). The game is far less geared toward defence (compared with DK2), so rather than lengthly stalemates, games can be won/lost within half an hour or so.

In short, this game is will delight those familiar with DK2, but will still provide a new challenge with it's tweaking on the mechanics. There are still the odd glitches which need to be ironed out, but these are few and far between, and don't effect the overall enjoyment of the game.

Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 6 osób (83%) uważa, że ta recenzja jest pomocna
Polecane
109.9 godz. łącznie
Zamieszczono: 23 marca
[Review written for 1.3]

Short Review:
Engaging RTS / dungeon management game where you get to play the bad guys.
Negative reviews are primarily concerned with WFTO at launch. Game is fully polished and well-optimised now, which makes for a much more enjoyable experience. Worth the full price, extremely worth during a sale.

(Very) Long Review:

I backed this during the Kickstarter crowdfunding phase, and was an avid fan of DK1 and 2. Bias confirmation confirmed, but this review is as objective as I can make it.

Overview
War for the Overworld is the spiritual successor to the cult hit Dungeon Keeper, a series by Bullfrog (later snapped up by EA - which is why DK3 never. ;_;).
You play as an 'Underlord', a wibbly wobbly non-corporeal being that seals its essence in a Dungeon Core (the room you start with in every game). Lose that and you lose the game; protect it at all costs.
But in order to enact your will (and defend said Core), you gain access to an assortment of rooms,

The Good

- You're the bad guy!

- Very polished. Backers and early buyers remember the... fiasco that was WFTO's launch (although they did explain why it released the way it did, which was understandable); it's come a long way since then. Virtually all bugs have been fixed, many quality-of-life features have been implemented/improved and the optimisation is much better.

- Unique. Although a successor to DK, there's nothing else like this on the market at the moment. WFTO isn't a carbon copy of DK either; it has its own fantasy, creatures and ideas (most notably, Potions and Rituals).

- Build your own Dungeon. One of the major attractions, you can build your Dungeon however you feel like (within the constraints of the map terrain, of course). If you want a massive open-plan ground, meticulously divided rooms full of doorways and corridors, then you can do it. (A more recent addition was Wall prop efficiency; to offset the fact you have less building space, rooms with reinforced walls will operate more effectively.)

- Playstyle variety [outside of the Campaign]. Every game, you'll start with no abilities or rooms unlocked, spending Sins (points) in a three-column Tech Tree to unlock stuff. You can rush for a specific tree's Titan, or you can spread Sins across all three trees. That said, I don't think it's perfect (see below).

- Entertaining. With Richard Ridings as your Mentor (the same VA for the DK Mentor) and the dark, tongue-in-cheek (and occasionally just plain silly) humour, it'll catch you out once in a while.That, with the excellent(ly awful) voice acting for the good guys makes for fun outside of the gameplay.

The Bad

- Hotkeys. Hotkey support was enabled a while back, but the lack of visibility is a significant issue to learn hotkeys, especially if you're trying to micro combat / efficiency. Could easily be fixed by displaying the relevant hotkey in ability tooltips.

- The AI. It's alright, but once you get to grips with the game, it becomes a lot easier to fight against. Also, there's no difficulty mode for the campaign; although the early missions are newbie-friendly, the difficulty curve rises quite significantly, particularly if you're new to this genre.

- Hidden / unexplained mechanics. Following on from the previous point, the game introduces many additional utilities you can make use of. That in and of itself is a good thing; the lack of introduction and usage of them isn't great. There's still a few rituals and potions I never make use of, while others are pretty overpowered for their investment. There are user-written guides that provide in-depth explanations, but it shouldn't really be the place of the community to tell you how something functions in the first place.

- Meta playstyles Lack of depth to Tech Tree. Having tested a defensive strategy against Master AI, I can confirm that defensive strats do indeed work (Avarice + WDs, all I'm saying), though I can't see them being as effective vs players. Nevertheless, Although there are options and optimal choices do vary from map to map, I still feel more could be done to promote tech / build diversity. Possibly passive buffs (and nerfs?) for certain units when you invest into certain trees, or passives that only activate from speccing into multiple trees to complement your playstyle.

- RAM usage. I have 8GB RAM (DDR3, meh clock speed), but on larger maps I will start to lag; it's still playable, but everything goes slower and commands won't always register. For optimal experience you'll want 12 or 16GB, but it's fine on small/medium sized maps.

Conclusion
Congrats for getting this far!
Overall, I would strongly recommend picking this up (especially if it's on sale, but the devs definitely earned the money asked). Many of the negative reviews were released at launch, present issues that have since been addressed in virtually all cases. Most of the bad points are fairly minor, primarily to do with communication and visibility.

Yes, it's not Dungeon Keeper 3; but that's fine. I personally believe it's better that WFTO is its own game, drawing inspiration from DK but not trying to become it.
Czy ta recenzja była pomocna? Tak Nie Zabawna