Znudziło cię już atakowanie podziemi innych graczy? Czas zbudować własne! War for the Overworld to gra polegająca na zarządzaniu podziemiami, łącząca najlepsze cechy RTS-ów i gier z gatunku „zabawy w boga”. Stwórz swoje własne podziemia i podbij świat na powierzchni!
Recenzje użytkowników: W większości pozytywne (1,400)
Data wydania: 2 Kwi, 2015

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Rekomendowane przez kuratorów

"A game that continues the legacy of the Dungeon Keeper series spectacularly. A superb campaign and multiplayer makes this game great."

Najnowsze aktualizacje Wyświetl wszystkie (111)

22 kwietnia

WFTO Wednesday #120: A Patch in Time




Hey folks,

The latest edition of WFTO Wednesday has just been posted on our website, be sure to check it out!

- WFTO Team

Komentarzy: 0 Więcej

21 kwietnia

War for the Overworld v1.0.25 Patch Notes & "Too many threads" Crash workaround

Hey folks,

We're mostly back up and running again, the internet has been mostly stable with some occasional drops here and there. Thank you all for your patience!

"Too many threads" crash potential workaround
We're still investigating the "Too many threads" crash as a matter of priority and we believe we may be getting closer to the root cause. Thanks in no small part to Anialator100 on our forums who has dedicated time to help us nail it down.

As part of the investigation into the issue we found that his crash was caused by V-Sync being disabled, when V-Sync is enabled the crash no longer occurs. This would seem to indicate some code is firing incorrectly when there is a significant jump in Frame Rate.

For now we believe that enabling V-Sync may be a potential work-around while we continue to hunt the errant code. Please let us know if this does or does not work for you!

WFTO v1.0.25 Patch Notes

Performance Optimisations
  • Another major optimisation to the rendering of Fog of War, roughly a 40% speed increase for FoW rendering and should improve unity's performance overall
  • Other minor performance improvements to backend systems

Bug Fixes
  • Fixed an issue where enemy units wouldn't show level up VFX
  • Fixed an incorrect camera position in the level 8 intro
  • Fixed an issue when returning to posession after a cutsene
  • The first highlight in level 1 no longer overstays it's welcome after objective completition
  • Fixed an issue where the height of objects would be incorrect on the first map loaded
  • Enemy props will no longer show highlights (Especially the torture racks on level 6)
  • Numerous fixes to home realm
  • Fixed an issue where defences on level 13 were not being properly rebuilt whne furnaces were active
  • Fixed an issue where small gaps were appearing between certain types of Empire theme tiles
  • Fixed a bug where a large square would appear when a Witch Doctor was affected by Blood Money
  • Several backend Multiplayer fixes
  • Fixed an issue where Fog of War revealers that had a growing radius were not working correctly
  • Beasts who have recently fought in the Arena will now correctly respond to their rally groups
  • Workers will no longer continue attempting to build the warding totem for ever.
  • Fixed a bug where dropping a unit next to an AI controlled dungeon could result in the unit getting struck by lightning mid-air, preventing a correct drop
  • Fixed a bug which caused prisoners and tortured units to scream for all eternity, the gods are pleased with the silence
  • Fixed an issue where the Vampire would constantly become angry faster, meaning it wasn't possible to keep him maintained on prisoners
  • Fixed an issue where language settings were not remembered for the options menu
  • Fixed GTA being unplayed by anyone on the team


Graphical & UI Changes
  • Increased height of Gargoyle health shield so it's now always visible
  • Default textures are now set to half resolution (Can be returned to full in the options menu)

Level Changes
  • It is now possible to spawn enemy waves in your Home Realm

Gameplay Changes
  • Brimstone can now store and drop gold
  • Arena kill state is now set to incapacitate by default rather than kill

Misc Changes
  • Clients should now correctly quit the game if the host leaves
  • AI will now ignore grabbed units for the purposes of threat
  • New Settings have been added to the options menu

We'll be detailing some of the things coming in the next major patch in our weekly news tomorrow so keep your eyes peeled!

Until next time Underlords!

Cheers,

Lee

Komentarzy: 8 Więcej

Recenzje

“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“If you yearn for an old-school dungeon management game with modern trimmings, look no further than War for the Overworld.”
Big Red Barrel

“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
The Sixth Axis

Future Updates & Underlord Edition (Click for More)


Gra War for the Overworld podlega nieustannej ewolucji. Ten projekt jest „ukochanym dzieckiem” naszej ekipy w studiu Subterranean Games i wciąż uważamy, że grę można jeszcze bardziej rozbudować. Dlatego też planujemy w kolejnych miesiącach wprowadzać aktualizacje w War for the Overworld.

Oprócz regularnych poprawek błędów oraz udoskonaleń funkcji chcemy również dodawać w grze nową zawartość w formie zarówno darmowych aktualizacji, jak i płatnych dodatków DLC. W świecie Kairos pozostało jeszcze mnóstwo miejsca na nowe rzeczy i już nie możemy doczekać się rozszerzenia warstwy fabularnej gry.

Planowane elementy:

  • Tryb przetrwania
  • Podstawowy edytor map (który zostanie udoskonalony w późniejszym czasie!)
  • Powiązane kampanie fabularne
  • I wiele, wiele innych!
Pierwszy płatny dodatek DLC będzie krótką kampanią uzupełniającą fabułę kampanii początkowej. Dodatek DLC zostanie wydany w dalszej części tego roku i będzie darmowy dla osób, które kupią grę przed 2 maja.

Tryb przetrwania



W trybie przetrwania zostanie wprowadzonych kilka naprawdę ciekawych udoskonaleń. Ten dodatek DLC będzie całkowicie darmowy dla wszystkich graczy niezależnie od daty zakupy gry i zostanie wydany w dalszej części bieżącego roku.

Tryb przetrwania będzie zawierać następujące elementy:

  • Wyzwania trybu przetrwania – Podejmuj predefiniowane wyzwania albo stwórz własne i udostępnij je swoim znajomym!
  • Rankingi – Udowodnij, że jesteś największym Władcą Podziemi naszych czasów i znajdź się na samym szczycie rankingów!
  • Więcej poziomów – Kolejne poziomy trybu przetrwania!
  • Modyfikacje zasad gry – Zmiana reguł gry z możliwością utrudnienia, ułatwienia albo udziwnienia rozgrywki za pomocą gotowych zasad (a nawet stworzenia własnych!)

Underlord Edition


Kupując wersję „Underlord Edition”, gracz otrzymuje następujące dodatkowe elementy:

Motyw podziemi „Sovereign”


W grze War for the Overworld każdy Władca Podziemi jest unikalny. Podziemia są odbiciem jego osobowości i indywidualności.

Kupując wersję „Underlord Edition”, gracz może użyć motywu podziemi „Sovereign” w trybie gry wieloosobowej i potyczki, aby zademonstrować swoją złowrogą naturę!

Motyw „Sovereign” zawiera unikalne modele i tekstury dla następujących elementów gry:
  • Serce Podziemia, w szczególności efekty wizualne i dźwiękowe
  • Mury i pola
  • Wykończenia pól i wrót
  • Robotnicy

Ścieżka dźwiękowa

Zebraliśmy całą kolekcję wszystkich 16 utworów muzycznych wykorzystywanych w grze. Wszystkich utworów można posłuchać w zaciszu własnego legowiska lub izby tortur.

Instrukcja dla Władców Podziemi (Po ukończeniu)

W wersji „Underlord Edition” pojawią się również inne elementy. Pracujemy nad kompilacją kolekcji grafik koncepcyjnych (w „Instrukcji dla Władców Podziemi”), które dostarczą graczom nieco więcej informacji o królestwie Kairos.

O tej grze

Znudziło ci się atakowanie podziemi należących do innych graczy? Masz już dość monotonnego wypruwania wnętrzności ze złoczyńców w niekończących się misjach mających na celu zdobycie złota i nieco lepszej pary butów? Zaczynasz się zastanawiać... czy bycie bohaterem w ogóle jest twoim powołaniem? Witamy w świecie gry War for the Overworld!

War for the Overworld to gra polegająca na zarządzaniu podziemiami, łącząca najlepsze cechy RTS-ów i gier z gatunku „zabawy w boga”. Gracz wciela się we wszechpotężnego, złego Władcę Podziemi, który bardzo długo pozostawał na wygnaniu w Eterze. Rozporządzając niezrównanymi mocami i dysząc niepohamowaną żądzą podbojów, diabelski lord powraca, by odzyskać swoje królestwo!

W czasie jego nieobecności podziemne królestwo podupadło, zmarniało i obawia się Cesarstwa ze świata na powierzchni, które urosło w potęgę i zuchwale zaczęło zaprowadzać pokój. Wykuj swoje podziemia w skale i kamieniu oraz zbuduj dziesiątki unikalnych komnat. Przyciągną one szereg stworów, które będą dla ciebie pracować i walczyć.

Oprócz wiernych popleczników możesz wykorzystać niszczycielskie zaklęcia i potężne rytuały przeciwko niczego niespodziewającemu się bohaterowi (albo innemu Władcy Podziemi), który ośmieli się wkroczyć do twoich bezbożnych podziemi. Dzięki niezrównanym mrocznym mocom i potężnej armii krwiożerczych stworów jesteś gotowy do walki w War for the Overworld!

Najważniejsze elementy gry


  • Zbuduj własne podziemia: Wykuj własne podziemne państwo pod powierzchnią ziemi. Zaprojektuj je w dowolny sposób i stwórz fortecę wypełnioną mnóstwem różnych komnat, z których każda ma odmienne zastosowanie i cel.

  • Zło powraca: Wciel się w rolę mrocznego Władcy Podziemi, który po niezliczonych latach przebudził się z głębokiego snu, w jakim pozostawał, dryfując w Eterze. W królestwie spotkasz różnych przeciwników — na twojej drodze po władzę staną zarówno bohaterowie, jak i inni Władcy Podziemi.

  • Diabelskie Żyły: Do wyboru masz ponad 60 komnat, zaklęć, eliksirów, rytuałów, obiektów obronnych i budowli, odblokowywanych w trakcie gry w Diabelskich Żyłach. Dostępnych jest mnóstwo kombinacji, które umożliwią ci podbój świata na powierzchni. Stwórz własny mroczny styl!

  • Ufortyfikuj swoje podziemia: Buduj różne obiekty obronne, aby zniszczyć każdego, kto wkroczy na teren twoich włości.

  • Rzucaj groźne zaklęcia: Korzystaj z magicznych zaklęć, aby wzmocnić swoje podziemia, niszczyć oddziały nieprzyjaciela, zatapiać korytarze z prosiątkami albo po prostu przerobić jakiegoś wścibskiego bohatera na mielonkę.

  • Korzystaj z niszczycielskich rytuałów: Ukarz wrogów lub wzmocnij własnych popleczników za pomocą potężnych rytuałów, dzięki którym możesz zrobić wszystko, poczynając od wezwania armii nieumarłych po błyskawiczne ufortyfikowanie całych podziemi.

  • Rozkazuj potężnym stworom: Na wezwanie czeka ponad 20 rodzajów stworów, które z chęcią będą pracować i walczyć pod twoim sztandarem... o ile zapewnisz im wszystkie wygody, jakich zapragną.

  • Podbij świat na powierzchni: Rozegraj pełną kampanię, zmierz się z Cesarzem świata na powierzchni i powalcz o władzę nad królestwem Kairos.

  • Zniszcz rywali: Prowadź walkę na terenie rywalizujących z tobą Władców Podziemi w potyczkach oraz rozgrywce wieloosobowej dla czterech graczy!

  • Sprawdź swój charakter i ambicję: Podejmij rękawice i zmierz się z prototypowym trybem przetrwania. Sprawdź, czy potrafisz pobić rekord w starciu z falą nadciągających wrogów!

Wymagania systemowe

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, Windows 8
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Windows 7, Windows 8
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 4 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space (may increase in the future)
    • Sound: Speakers or headphones
Pomocne recenzje klientów
2 z 3 osób (67%) uważa, że ta recenzja jest pomocna
2.5 godz. łącznie
Zamieszczono: 9 kwietnia
Nie ma co owijać w bawełnę - to jest Dungeon Keeper na jakiego czekałem. WftO spełnia wszystko czego oczekiwałbym od godnego następcy tej wielkiej serii.
Czy ta recenzja była pomocna? Tak Nie Zabawna
170 z 204 osób (83%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
8.0 godz. łącznie
Zamieszczono: 3 kwietnia
Game itself is VERY fun. Dungeon Keeper 2.0(less of a dark theme though, voice overs are good but a bit goofball humor)

Initially there were alot of bugs/glitches but the developers have been releasing patches EVERY 2-3 hours, amazing, 7-8 patches so far

+++++++++++++ support these guys, bug fixing at midnight on a saturday and releasing a patch. This is how game companies should behave (SUPPORT YOUR PRODUCTS!!!!!)
Czy ta recenzja była pomocna? Tak Nie Zabawna
124 z 150 osób (83%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
15.2 godz. łącznie
Zamieszczono: 4 kwietnia
the dev are dishing out patch like there's no tomorrow, if they keep on the pace pretty sure all the bugs will be iron out in a day or two. kudos to them, and for those who loves dungeon keeper there's no question, BUY IT.
Czy ta recenzja była pomocna? Tak Nie Zabawna
89 z 111 osób (80%) uważa, że ta recenzja jest pomocna
43.5 godz. łącznie
Zamieszczono: 5 kwietnia
Like all other reviews say, if you're looking for a Dungeon Keeper 2 experience, than this might be the game for you.
But you might consider waiting a few days till most of the bugs are fixed (devs are working hard on it and I've never seen another company putting so much effort in a game).

Back story
I've backed this game in early access on steam and have enjoyed it during the early access period most of the time. Since the launch I've started playing the game again and had,like a lot of other people, problems with campaign breaking bugs. At a point, it even felt like the release was more buggy and glitched than the early access version what actually made me sad seeing a great concept going getting thrown away. (I've been here before with Castle Story)

But one of the main differences was that after a few days I noticed that the devs were putting out daily patches, what made me happy to see them putting effort in fixing it during the weekend. I've never played dungeon keeper (I've seen a lot of game play and play troughs about DK) but I enjoy the game a hell of a lot despite the current bugs.


Positive
  • Great art style
  • Concept has been worked out great (Dungeon Keeper style with adding their own twist to it)
  • Challenging campaign
  • Lots of variety character and strategy wise
  • Great voice acting and dialogues
  • Gameplay


Negative
  • Bugs and glitches like mentioned before Most game/gameplay breaking bugs are fixed
  • Just a few skirmish maps (they promised to put out more later on)
  • Unfinished multiplayer (will be completed later on)
  • Missing information about buildings and characters (they get explained in the campaign)
  • It feels unfinished/rushed out of early access (and as an early access player I find this disappointing)
  • Useless minimap

TL;DR
You might want to wait if you never played dungeon keeper before or feel a bit unsure of the current state of the game. But of what I can tell, the devs are putting a ton of a work in it to make it a better game and I would recommend it.

I will update this review while the game keeps changing

EDIT: Notification about game/gameplay bugs being fixed
Czy ta recenzja była pomocna? Tak Nie Zabawna
73 z 97 osób (75%) uważa, że ta recenzja jest pomocna
Według 3 osób ta recenzja jest zabawna
26.5 godz. łącznie
Zamieszczono: 13 kwietnia
You know... I WANT to love this game. Like most players i came from the old DK series and jumped on WFTO as soon as it was announced. I stuck with it through Early Access waiting for the final release. Now that it has been released and i have played through the campaign i am left with a 'is that it' feeling.

The Campaign levels mostly relied upon rushes, there was none of the patient 'build, probe, attack and assimilate' of the DK series. This was more of a 'build a few rooms, cap out your army then rush'.
Some of the levels required it, you could not beat them otherwise. The lack of thought needed to beat the campaign was a real turn-off for me.

There were so many spells, potions and rituals that i had no need for.
I basically beat the game with just 3 of the available defences (door, bombard and lotus trap), 3 of the spells (heal, lightning and summon imp) and the required Ritual in the last level. That meant that > 75% of the available buffs were unnecessary!
The voice overs were often repeated with machinegun regularity and i wished for a way to turn them off.

It is a lovely game (plagued by stuttering) and i hope the devs can change its course back to what they were clearly aiming for.
At the moment i cannot possibly recommend it either for old DK players or new players.
Czy ta recenzja była pomocna? Tak Nie Zabawna
49 z 60 osób (82%) uważa, że ta recenzja jest pomocna
11.4 godz. łącznie
Zamieszczono: 4 kwietnia
Feels almost like dungeon keeper 2 and with a little bit of tweaking it will be a really nice DK2 alternative. There's still a lot of bugfixing to do though, but the developer is patching the hell out of it. So have no fear.
Czy ta recenzja była pomocna? Tak Nie Zabawna
42 z 49 osób (86%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
17.7 godz. łącznie
Zamieszczono: 21 kwietnia
Buying this game is buying a work in progress. I understand the many folks who were dissapointed that the game is 'unfinished'. The thing that keeps me in the dev's camp on this one is reading their posts. This is a group of little guys, who are being honest and forthright about what's been going on with them, why things are the way they are, and what they are working on for the future. This isn't EA or Blizzard with obfuscation and double talk, this is by the fans, for the fans, and that kind of real honesty is uncommon in both gaming and life in general!

So, to the game. They have masterfully captured the 'flavor' of DK. I have enjoyed the mechanics of the different rooms, and figuring out the spells, rituals, and potions. The graphics are good, they favor the old game without looking dated. I'm playing often, but not constantly, as I enjoy coming back after patches and seeing how they are continuing to put polish on things. Personally am highly looking forward to more Skirmish maps, particularly larger ones! If you like DK, buy this game, and learn to love the progress and the game as is. If you like God mode games, and the idea of being Bad for the first time, well, come give evil a try! ;-)
Czy ta recenzja była pomocna? Tak Nie Zabawna
104 z 154 osób (68%) uważa, że ta recenzja jest pomocna
Według 3 osób ta recenzja jest zabawna
21.9 godz. łącznie
Zamieszczono: 7 kwietnia
(SUMMARY: Great potential, asshat launch. DO NOT BUY UNTILL ITS FINISHED)

(Elaborate review)
ITS ARRIVED and your super exited to finally be able to buy that brand spanking new car you've been practically drooling over for the past few years. You throw your money at the car dealer with such force you break the sound barrier, and you still manage to speed off in the car before his face is turned into Queen Elizabeth shaped paste. (Britfag)

You have an amazing drive for 30 minutes until you notice the car has a few notches on the dashboard, then you realize the dashboard isn't the real dashboard its actually a spare part used as a "placeholder" until the real dashboard is installed.

That doesn’t phase you though since your so stoked to finally be driving it after decades of waiting and your slam your foot on the accelerator to try and recapture your past memories of racing... promptly snapping it in half since the real accelerator is also still being manufactured. Wildly you skid into a brick wall but not before the car, almost seconds from collision, breaks down entirely.

You wouldn't accept a half finished car, or a half filled coffee so why a half finnished game?
_____________________________________________

That’s basically the game for me, ages of waiting and being given this chunk of pleasing yet unfinished code bundle is tantamount to a slap in the face. LETS BE HONEST! if this was ANY OTHER game we would be outraged at paying full price for this.

If not for its reputation, the nostalgia of playing DK again and the travesty of EA we would be seeing negative reviews across the board, with possible 2/3 stars from those that only played the functional parts of the game. I could list hundreds more problems but I wouldn't have enough time left in the day and previous reviews detail them already.

Dont get me wrong, i LOVED the game for the first few missions and put up with the unfinished mechanics and mood-killing placeholders but when teh campaign collapses and you find out that every other function of the game is also non-functional or gamebreakingly bugged, I start to think whether that 20 pounds was better spend on some quality alcohol for the night and WFTO left in the wishlist until further notice.
Czy ta recenzja była pomocna? Tak Nie Zabawna
82 z 119 osób (69%) uważa, że ta recenzja jest pomocna
13.2 godz. łącznie
Zamieszczono: 5 kwietnia
The game IS NOT DONE. The state that the game as been released in is entirely unacceptable. There are placeholders everywhere, gamebreaking bugs, including one entir elevel where the core mechanic is buggy and broken. This game is not at a state that it should be to be considered a release. When all of your tooltips still have placeholders in them, there is seriously something wrong.

Has great potential, I can see this being very fun, currently 7 missions in and it could become great once fixed. Wait a couple more months to see if the game has been fixed, until then, stay away.
Czy ta recenzja była pomocna? Tak Nie Zabawna
 
Producent odpowiedział 5 Kwi - 18:52
(zobacz odpowiedź)
44 z 57 osób (77%) uważa, że ta recenzja jest pomocna
15.5 godz. łącznie
Zamieszczono: 4 kwietnia
If you are looking for a game like "Dungeon Keeper", Look no further!

I bought the game in early access, and have not been dissapointed by the progress the game has made since early 2015.
However, the game still runs a little buggy with slow framerates and even complete shutdowns of the program.

You'll be able to spend quite some time in this game, but for me the "replay" value wasn't too much.
I think when they will be releasing more maps and different monsters the game will be much more interesting to play for a longer time.

For now, let's have the developers clear out those bugs!
Czy ta recenzja była pomocna? Tak Nie Zabawna
53 z 73 osób (73%) uważa, że ta recenzja jest pomocna
2.3 godz. łącznie
Zamieszczono: 5 kwietnia
As it stands, this game was absolutely NOT ready for a full release.

The game is still riddled with many bugs and problems, including poor pathfinding, units ignoring rally flags, and severe UI lag.

While the campaign content does seem to be finished, there are still "placeholder" cutscenes.

The skirmish and multiplayer mode might as well not exist, as they are completely barren. There are only three small maps available, and the lobby menu looks like it was designed by a novice scipt kiddy.

All in all, this game was rushed to release way, WAY too early for its own good.

DO NOT BUY until all bugs and issues have been dealt with.
Czy ta recenzja była pomocna? Tak Nie Zabawna
100 z 152 osób (66%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
42.8 godz. łącznie
Zamieszczono: 5 kwietnia
Update April 11, 2015:

THE memory leak has been fixed, but the game has such poor performance across the board that the game is unplayable. Still crashes. Still many many bugs and unfinished things. I am way too frustrated trying to play through the broken, unfinished stuff with awful performance.

Beating the final "boss" doesn't even make sense in the campaign. Maybe there's supposed to be some more cutscenes that explain it that aren't finished/added yet? The overall story is very poorly written.

The campaign is very short, only extended by game crashes or not being able to load game saves because of a "gc too many threads" error. I'm guessing they beefed up the garbage collection to help with the memory leak but caused another bug in the process??

I can't spawn heroes from the hero gate in the "My Pet Dungeon" level. I guess they didn't add that functionality yet? Also, I can't get any more of the errr experience points? So I can't unlock all the things. It's just so buggy. There's no real reason to play that level :/

I do not call this a "spiritual successor" to Dungeon Keeper because DK1 & 2 were actually good whereas this is not. It is not worthy of such a name or comparison.

  • Visuals: Poor. Low poly models and blah textures without any kind of shading (lighting effects and whatnot) on them. Environment art is better than the character art, but still doesn't feel that great.
  • Audio: Meh. They got the original DK voice actor, but he doesn't sound as good as I remember him being. He used to have a deeper more sinister or demonic voice. I miss that rumble in his voice when he said "Keeper".
  • Gameplay: Poor. Campaign mission design is weak. Just drop your flag on the enemies heart and it's over. Or get rekt by the AI while you're (graphically) lagging out.

Do NOT buy this game. Your money is better spent elsewhere. I kind of wish I could get a refund :/




-------------------------------------
Original Review April 6, 2015:
I recommend NO only because the game was released in a very unfinished state.

  • There's lots of placeholder text.
  • Multiplayer lobby is broken.
  • Part of the "Possession" spell's tooltip says that attacking and using the unit's abilities doesn't work yet. (It doesn't)
  • The first level bugged out for me. I killed the group of dwarves in the island but the objective never updated. I probably used the rally flag too many times or something. I don't know. I had to restart it and carefully follow the instruction and then it worked.
  • Straight up hard crash on the 4th level. It just finished the intro bit about how I have beasts and I was moving the camera around and mining stuff and building things and then suddenly the screen turned white and everything was unresponsive. Had to hard reboot my desktop.
  • I can't complete the 4th level. After reaching the other keeper, everything gets super choppy and eventually hard crashes my computer. This time with a bright green screen instead of white screen. I'm thinking there's an extra hard memory leak in it :/

Also, the textures aren't that high res and the geometry feels very low poly for a game being released in 2015. Maybe they're trying to really get that Dungeon Keeper 2 feel and visuals. ¯\_(ツ)_/¯

Once the game gets patched up to how it should have been when it was released, I'll reevalute this review. I know the devs are trying hard (multiple patches per day since release), but I just can't recommend the given product right now.
Czy ta recenzja była pomocna? Tak Nie Zabawna
48 z 68 osób (71%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
41.7 godz. łącznie
Zamieszczono: 7 kwietnia
There have been a lot of comments about how buggy / unfinished this game is. Currently, I have to agree. That said, the Dev's are pushing out patches like ther is no tomorrow! Almost every day since launch, there has been a patch with noticeable gameplay improvements. At this pace I have every confidence that the dev's will get the game to where it should be within a week or two.

In short, If you liked DK2 as much as I did, you should deffinitely give this game a go! It is by far the closest thing to the DK series that you can get your hands on today, and manages to carry the soul (Richard Ridings) of DK into a great dungeon management game of today.
Czy ta recenzja była pomocna? Tak Nie Zabawna
50 z 72 osób (69%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
5.1 godz. łącznie
Zamieszczono: 5 kwietnia
I love Dungeon Keeper Gold and was excited for the release, but sadly I was rather disappointed. The game if far too buggy to recommand quite yet, and personally I preferred the style of DK1 over DK2, which obviously seems to have been the main source of inspiration.


Nevertheless, here's a list of noteworthy bugs, issues etc. I encountered while playing the campaign:

- Options. No settings for controls, especially mouse. Also the graphics options are slightly limited.
- Cursor. Its size and the animations, often make it difficult to click precisely. It's also a bit laggy at times.
- UserInterface. Most tooltips contain a lot of unformatted placeholder data. Some of the buttons etc. are a bit too bulky (Add UI scaling option?). Sometimes clicking the buttons won't register, or they're otherwise a bit unresponsive.
- Performance. Frequent lag spikes after a while, and in the bigger levels the game begins to slow down quite notably.
- AI. The minions act just plain stupid at times. Ignoring enemies right in front of them, fleeing while having plenty of health, stuck somehow unwilling to attack while in combat, imps selecting task far away when there's stuff to do right next to them, and the list going on.
- Voiceover. The periodic taunts get annoying really fast. Having a very limited number of variations and starts repeating pretty quickly.
- Pace. For whatever reason, the game seems a bit sluggish.
- Map. There is no fullscreen map and the minimap isn't really informative enough.
- Crashes. Some stability issues. Nothing recurring or gamebreaking yet.
- Glitches. Some of the 3d models get stuck on the user interface. Such as while holding a minion, dragging the cursor over the minimap.

I'll check back later and edit this review to reflect on the game's state at the time.


Next I'd like to do a little comparison for those that might deem it helpful. As said before, WftO is far closer to DK2 than DK1, what's the difference. Well I certainly can't break it all down here, but here's some things from the top of my head.

- Mana. DK Gold used gold for everything.
- Imps. In DK Gold they were unlimited, limited only by their increasing price.
- Graphical tone. DK Gold was darker, grittier and in general more sinister.
- Overall feel. With verything combined, the music, the visuals, the narration, the jokes and the gameplay, in my opinion DK Gold had far superior athmosphere.
- Language. Apart from the occasional taunt and the narrator, there was no real language. Now, for example the cultists speak and in plain english.
- Voiceover. It's great to hear a familiar voice, but it just seems too cheerful and cheesy.
- Upkeep. In DK Gold imps and traps require no upkeep.
- Statistic. Such as the mood and task of minions, was clearly modelled after DK2 rather than DK Gold. Especially the combat log in DK Gold was invaluable in making sense of the chaos. No such feature here.
- Walls. In DK Gold, fortified wall were indestructible, except by a special spell, making quick land grabbing and fortifying of key locations, an important part of the strategy. Also walls could not be recovered once dug out, forcing you to really pick and choose.
- Handling of minions. DK1 didn't add any penalty to manually moving minions around, nor was there a limit to where you can pick them up from as long as were alive and not in the enemy's custody.

These may seem like minor details, but put together they drastically affect the gameplay and the overall feel. I'm making this point, just in case you were expecting more DK1-like feel rather than the DK2 that this game currently has.


TL;DR
Do you prefer?
- DK2: Wait for patches, and buy the game.
- DK1: Wait for patches, consider carefully.
Czy ta recenzja była pomocna? Tak Nie Zabawna
31 z 42 osób (74%) uważa, że ta recenzja jest pomocna
1.2 godz. łącznie
Zamieszczono: 6 kwietnia
Fellow Steam users don't even bother buying War For The Overworld just yet; not even for its promotional price including Early Adopter Bonus and DLC; until they finally give us a patch that will allow us to load, run, and play it passed startup and it's loading screen. Instead of freezing and crashing back to Windows; rest assure it was released off Early Access far too soon.
Czy ta recenzja była pomocna? Tak Nie Zabawna
51 z 79 osób (65%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
2.2 godz. łącznie
Zamieszczono: 6 kwietnia
Despite being released the game still plays like it's in early access. There's still a bunch of placeholders and a lot of bugs. I honestly don't think it's worth the asking price right now.
Czy ta recenzja była pomocna? Tak Nie Zabawna
31 z 44 osób (70%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
13.9 godz. łącznie
Zamieszczono: 4 kwietnia
Great game, great original voice acting guy, great gameplay, occasional bugs but very insignificant (something gets stuck in wall, you can just pick it up and move it)
The devs are releasing a ♥♥♥♥load of patches a day showing dedication unlike ♥♥♥♥♥♥ companies like EA
Czy ta recenzja była pomocna? Tak Nie Zabawna
46 z 71 osób (65%) uważa, że ta recenzja jest pomocna
6.3 godz. łącznie
Zamieszczono: 4 kwietnia
The game has tons of bugs even after the release version at the time of this writing, the bugs are so gamebreaking that it's unplayable on some levels with crashes, camera view bugs and others mentioned on the forums.I would recommend waiting until winter sale to buy this game coz maybe the bugs would've been fixed by then.
Czy ta recenzja była pomocna? Tak Nie Zabawna
40 z 62 osób (65%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
29.5 godz. łącznie
Zamieszczono: 11 kwietnia
I've written two reviews, one bad over the bugs and glitches, after a few days when they fixed many bugs I deleted that and wrote a good one. I removed them both for this one.

I am completely and utterly enraged by how the story develops and ends and even if there will be a DLC to twist the plot somehow, this is utterly inexcusable.
This of course is accompanied by my struggle (yes, struggle) against the game-breaking bugs, memory leaks, crashes, freezes, save-corruption and many others.

SPOILER ALERT SPOILER ALERT SPOILER ALERT SPOILER ALERT SPOILER ALERT


Right, so by mission 10 or 11 you are starting to realize that the disembodied voice is not your helper, but rather your master, as opposed to being a tyrant, you're just an executive clerk doing whatever your strong and powerful masturr is telling you to do.

This is reflected by the fact he repeatedly tells jokes "If your minions ask for your superior, tell them I'm taking a nap.", by the fact he apparently "controls the aether" hence controls you, by Mira saying you're his tool and by him calling you "My Underlord", as if a pawn of his. And, by mission 13's outro, which will be elaborated further next. Unlike the intro video sequence where you might mistake to think he found your presence and revived it, he is in fact your master.

Alright, that is a bit crappy - but not story-breaking for me.

Oh, but then comes mission 13. The final mission. You besiege and break through the last hero compound in order to butcher the emperor himself. Pretty neat mission, 3-4 optional objectives - a bit of a droll but wrapping things up knowing the world is pretty much doomed by your hand and will be ripe for the taking by you makes it worthwhile.

You breach the inner chamber, kill off the emperor's guards and the emperor, but then MAJIQ! his corpse disappears and then proceeding sequence loads you into your home realm, your main core, where the wretched scum just pops out of nowhere while that ♥♥♥♥♥♥♥♥ Mendechaus (w/e his name) says how he found a new pawn and how you're no longer of use to him and that sort of generic crap, then you die.

tl;dr Game over.
No conquest, no "cliffhanger" for an upcoming campaign in the overworld, no outro depicting how terror and misery have struck the goodlies. Not even a chance to fight. Just sit there and watch how the pompous ♥♥♥♥♥ just kills you and tyvm for playing. How your campaign ends with a defeaning silence of helplessness. That's the antithesis of being a Dungeon Keeper/Underlord.

I've fought against game-breaking bugs, I've triumphed terribly long loading-screens and save-destroying bugs (wall tiles changing nonstop causing FPS to drop to 5 on a mission vs 3 enemy Underlords)... This is the last straw. This game has the mechanics of its spiritual father, Dungeon Keeper, but not the essence. Maybe multiplayer fans will rejoice in this, but in that case, GL waiting a couple of months until that function will be released properly.

I've uninstalled this game and hopefully this review will be noticed so other people won't feel cheated like I do.

edit: spelling
Czy ta recenzja była pomocna? Tak Nie Zabawna
39 z 61 osób (64%) uważa, że ta recenzja jest pomocna
8.5 godz. łącznie
Zamieszczono: 5 kwietnia
It's a half finished game that crashes often enough to severely impede gameplay. Game time is around five minutes before it crashes due to shoddy coding or a Unity engine problem. The options menu is very limited - you can't see the controls, let alone change them. Going off of Dungeon Keeper controls from memory will only get you so far. Even though this is supposed to be the release, it still resembles the beta, with a plethora of game breaking UI and engine bugs.

It feels more like a Dungeon Keeper clone rather than a spiritual successor. Running off of the Unity engine, using annoyingly crude sound effects (the warlock is voiced by an American MOBA playing teenager), and creatures with rather duplicative functions make it a very tiresome game to play. The Warlock especially. Every time it speaks, I'm reminded of the audience they're hoping to attract. It's quite disappointing that that was one of the great sounds they were so proud of. It's horrible to listen to. There was absolutely nothing wrong with the incoherent mumbling or grunting of the minions in the games this is allegedly modeled on.

They've also spat in the face of early adopters by putting the underlord edition on sale. What they've released doesn't match what they promised, and they did make a song and dance about their promises. I'm very tempted to chargeback for it.

This isn't the third Dungeon Keeper game.

Edit: Even after the frenzied patching, it's still incredibly buggy. It's almost like it's a beta, or something!
Czy ta recenzja była pomocna? Tak Nie Zabawna