Vous en avez assez d’envahir des donjons ? Alors construisez le vôtre ! War for the Overworld est un jeu de gestion de donjon qui reprend les aspects que vous préférez dans les jeux de stratégie en temps réel et de simulation divine. Bâtissez votre donjon et partez à la conquête de l’Overworld !
Évaluations des utilisateurs :
Récentes :
très positives (117 évaluation(s)) - 91% des 117 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
plutôt positives (2,346 évaluation(s)) - 77% des 2,346 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 2 avr 2015

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Acheter War for the Overworld

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

-57%
$29.99
$12.89

Acheter War for the Overworld Underlord Edition

Underlord Edition includes additional content, see below for more details

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

-57%
$39.99
$17.19

Acheter War for the Overworld Gold Edition

Gold Edition includes all content from the Underlord Edition and the Heart of Gold expansion

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

-46%
$44.99
$24.29
 

Mises à jour récentes Tout voir (175)

20 juin

Celebrate Summer with Aloha Worker!



Brightest greetings Underlord!

While you’ve been tunnelling your way through the molten dukedom of Phaestus, summer has arrived (though barely if you live in the UK). Now you step forth onto the northern shores of the world, witnessing golden sands and turquoise seas, flush from the heat of Mount Phaestus!

Your Workers haven’t seen the sun in aeons, and while most skulk away from the light and back away into your dungeon, Aloha Worker is unpacking his suitcase - bucket and spade? Check! Flip-flops? Check! Hawaiian shirt? Most certainly, check!



Though judging by his skin tone, he might have forgotten to pack the sunscreen ... Anyway, you’ll need to be careful, Underlord - if this craze catches on the next thing you know you’ll have an entire dungeon full of flowery-coloured minions, more dazzling even than Kasita’s Home Realm!

https://youtu.be/pgGa0gqsl1g

Unpack your Aloha Worker skin on Steam and receive a special summer discount for a limited time - then bask with him in Skirmish, Sandbox, Scenario, and Multiplayer modes!

Priced at just £0.79 / $0.99 / 0.99€, the Aloha Worker is waiting for you on the Steam store.

You can also pick up all our current Worker Skins as part of a single bundle for a small discount!

In addition, backers of our original Kickstarter campaign using the Steam version of the game will receive this skin for free!

Have a lovely summer, Underlord ... And don’t forget the sunscreen.

Cheers!

– Brightrock Games Team


Click here to discuss this update on our forums
Click here to chat about this update on our Discord

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17 juin

Patch 1.4.1 Now Available



Darkest Greetings Underlord,

Reception to Heart of Gold and patch 1.4 has been absolutely fantastic, we’re pleased to see so many of you enjoying the latest iteration of War for the Overworld. As we promised yesterday we have a new minor but not insubstantial patch for you today, chocked full of features and fixes based off community feedback.

It’s also a good day to be a DRM-Free player as we’re finally updating the build from v1.2.3 to this very patch. That means you can finally put the map editor to use and experience all the improvements we delivered in Patch 1.4.

We’re sure you’re eager to see what’s changed so without further ado read on Underlord!

Major Changes

DRM Free Version Updated
  • The DRM-Free build of War for the Overworld has been updated to v1.4.1, if you own the DRM-Free version you can download it via Humble
  • Achievements & Unlockables have been added to the DRM-Free version
  • Be aware Heart of Gold, Steam Workshop, and several other features are not present in the DRM-Free build as they rely on the Steamworks API (see the DRM-Free FAQ)

Cosmetic Fog of War Improvements
  • Revealed areas that are not actively part of current gameplay (such as the top of neutral terrain) are now darkened
  • Important gameplay elements such as gold and claimed territory remain lit
  • This causes these elements of the game pop more compared to the background and helps to reinforce a darker atmosphere while allowing lighting to shine
  • https://youtu.be/GSFm0pTdf5Y

Normalized Unit Spawning
  • We’ve normalized the unit spawning values so you can more reliably figure out how large a room needs to be to attract a certain number of units.
  • 1 Prop per unit:
    • Sanctuary - Cultist or Priestess
    • Archive - Cultist or Priestess
    • Foundry - Chunder or Warden
    • Barracks - Gnarling or Templar
  • 1.5 Props per unit:
    • Spirit Chamber - Witch Doctor
    • Alchemy Lab - Crackpot or Firebreather
    • Torture Chamber - Succubus or Inquisitor
    • Crypt - Necromancer or Matriarch
  • 2 Props per unit
    • Garrison - Augre or Juggernaut
  • 4 Props per unit
    • Arena - Beastmaster or Huntress (Every flat edge tile counts as a ‘prop’)
  • Room tooltips have been updated to display this information.

UI Changes

In-Game UI
  • Added a glow effect to active rally flags, making it clear which flags are currently active
  • Warbands are now automatically expanded when active, displaying the cancel button
  • Improved look of the ability selection in possession UI and added a little number above each ability to show their associated hotkey
  • Room tooltips now show how many units the room has attracted versus how many units it can possibly attract at its current size
  • It is now possible to switch abilities in Possession with the scrollwheel
  • Improved accuracy of the “Zoom To” function eg. when a unit portrait or any other button is right clicked.

Menus
  • The “Heart of Gold Now Available” and “Access Heart of Gold” arrows can now be dismissed permanently by clicking a small X button
  • Updated the descriptions of several Skirmish maps

Tooltips
  • Construction Ritual will now explain that it cannot construct Outposts on certain maps
  • Upgraded Barracks Tooltip now correctly accounts for training support slots which can be used by Gnarlings to support other minions

Map Editor Changes
  • Unidentified artefacts are now random by default, if no weight is set for any effect (previously these would always identify as gold artefacts)
  • Neutral defences can no longer be placed (they were not fully supported and resulted in various issues)
  • Existing Neutral defences on custom maps will self-destruct upon map start

Campaign Changes
Level 11
  • Removed a sequence in Level 11 where the player was forced to view the introduction of a summoning stone

Level 12
  • Delayed the initial rush by Underlord Draven by an additional 4 minutes. Allowing the player more time to prepare

Heart of Gold Level 3
  • Resolved an issue that prevented roaming parties of heroes from attacking your dungeon and providing a steady source of bodies to turn to gold...

Heart of Gold Level 4
  • Reduced the level and number of units that attack the player as they defeat enemy bosses


Other Changes
Gameplay
  • Sentinels and Stone Knights can now be dismissed by throwing them into a Gateway
  • It is now possible to transform critters (micropiglets and rats) into golden statues with the Blood Money spell

Performance Improvements
  • Improved the memory and processor footprint of critters (micropiglets and rats)

Audio Improvements
  • Added sounds to Lava, Lava Falls and Water

Bug Fixes
  • “You have found a neutral minion” alert now correctly plays only when a unit joints your side rather than when it is just visible to any player
  • Fixed Taverns in Seastead II and Flood
  • Fixed HoG outro narrator line could play too fast if user was had game speed set to 150%
  • HoG2 - Empire forces no longer scream when leaving the combat zone peacefully… how disappointing...
  • Disabled one of the Matriarch’s abilities in the Arena to prevent incorrect behaviour
  • Sappers no longer require sleep, enhancing their performance in several campaign levels. The same cannot be said for coders.
  • Fixed a repeating voice line on level 2
  • Fixed level 13 waves being blocked by the main siege door
  • Fixed an issue with the Glacial door which could occur upon loading a saved game
  • While chatting in multiplayer games the spacebar won’t skip our beloved narrator’s lines
  • Beds are once again correctly removed in multiplayer games
  • Clients in multiplayer games will now see units XP correctly
  • Clients in multiplayer games will now correctly see units training in Barracks
  • Titan Stone spawning VFX will now disappear if the stone is destroyed early
  • All clients in multiplayer are now correctly informed if a titan has been slain
  • Fixed the Spirit Chamber flooring issue under the prop
  • Fixed an issue which caused barracks to produce noise even when concealed by fog of war
  • Fixed an issue where Stone Knights would not use the full range of available attack animations
  • Beds are now correctly only shown if their tile is visible
  • Fixed an odd case where a spirit could survive when dropped onto a Spirit Chamber prop
  • Fixed a visual glitch that occured when viewing allied Sanctuaries
  • Fixed a deserialization process in MightyQuest (Which impacted quite a small portion of campaign players)
  • Fixed Survival not finishing on Core death
  • Fixed a rare case where a Unit could still damage another while in Hand or outside Arena
  • Adjusted win condition on C9 to prevent occurrences where it was not possible to win, despite achieving objectives
  • Fixed and issue where the Bonechiller VFX could remain after the bonechiller is destroyed
  • Fixed an issue where unit shields could get left behind if the unit was teleported away and then revived
  • “Unit lost” alerts no longer play when Blood Money is cast on a minion
  • Fixed an issue where Rituals were greyed out, when new Rituals were started and canceled, while a current Ritual was active
  • Fixed an issue where doors would close automatically while a worker is fortifying an adjacent wall from inside the door, which pushed the worker, causing them to restart the task and thereby trapping them in a never ending circle of fortifying hell
  • Fixed an issue where Constructs placed on higher terrain than ground zero (eg. Volcanic bridge) could never be sold
  • Fixed an issue where the barracks in older saved games only had one training slot and only attracted half the correct amount of Gnarlings
  • Fixed an issue where flying units fruitlessly tried to fly on the top of walls, causing no visible issues but a few background errors which in turn lead to lag
  • The Sin Orb will now correctly flash when Mendechaus reminds the player they have a sin available
  • Clients in multiplayer can now correctly see the units current activity in tooltip, unit panel and warband detail panels
  • Fixed an issue where clients in multiplayer were unable to add units to the peace band/group
  • Fixed an issue which didn’t inform the UI for clients in multiplayer about an active rally flag, preventing the rally flag cancel button from being correctly highlighted
  • Fixed several issues found in user logs which may resolve some unreported bugs or lag issues
  • Fixed an issue where loading an original campaign level while playing heart of gold or vice versa would cause the player to load with an incorrect Underlord colour
  • Fixed an issue where enemies killed in the arena would take an extended period of time (to rot and disappear) before their fight slot was once again made available. Enemies slain in the arena now disappear after 3 seconds (down from 120)
  • Fixed an issue on Heart of Gold level 4 where the work slot of a prop could be moved outside of map bounds, making minions unable to find them
  • Fixed an issue where minions that are immune to lava damage were still taking damage from lava if dropped directly onto it from the Underlord’s hand.

That covers this patch for now. Rest assured we’ll be keeping our eyes on your feedback and there’s plenty more to come in the oncoming weeks and months.

Cheers!

– Brightrock Games Team


Click here to discuss this update on our forums
Click here to chat about this update on our Discord

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10 commentaires Lire la suite

Articles

“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
The Sixth Axis

Patch 1.4 & Edition Underlord



Heart of Gold sortira aux côtés du Patch 1.4, qui introduira une vaste gamme de changements et des améliorations dans le jeu de base, y compris:

  • Un système de tutoriel dynamique
  • Système Titan revu
  • Combat revu
  • De nouvelles voix d'unité, VFX, animations et comportements
  • Amélioration significative des performances
  • De nouveaux systèmes tels que le warband de paix pour garder des unités spécifiques hors de combat
  • Amélioration de l'IA qui rend l'utilisation des Titans et Artefacts effectif
  • Amélioration de l'interface utilisateur, y compris une amélioration du système de PayDay
  • De nombreuses améliorations de l'équilibre, re-travail du système de niveaux des unitées, rendant les unités de haut niveau bien plus précieuces
  • Nouvelle localisation en français et en allemand [/ list]

Prochaines mises à jour



Achetez l’Édition Underlord pour recevoir ces bonus supplémentaires :

Thème de donjon Sovereign


Dans War for the Overworld, chaque Underlord est unique. Un donjon est le reflet direct de la nature et de la personnalité d’un Underlord.

En achetant l’Édition Underlord, vous pouvez adopter le thème de donjon Sovereign en Multijoueur et en Escarmouche pour afficher votre amour du mal !

Le thème Sovereign contient des modèles et des textures exclusifs pour les éléments suivants :

  • Cœur de donjon avec effets visuels et spéciaux uniques
  • Murs et cases
  • Dessus de case et de porte
  • Ouvriers

Téléchargement de la bande originale

Nous avons réuni la collection complète des 16 titres musicaux utilisés dans le jeu. Vous pouvez en profiter et les écouter dans le confort de votre Repaire souterrain ou de votre Salle de torture.

Guide de l’expert en donjons de l’Underworld (lorsqu’il sera achevé)

Nous vous réservons encore d’autres surprises pour l’Édition Underlord. Nous travaillons actuellement à la compilation de nos croquis de conception et de diverses informations pour notre « Guide de l’expert en donjons de l’Underworld », qui vous permettra de découvrir davantage le royaume de Kairos.

À propos de ce jeu

Vous en avez assez d’envahir des donjons ? Vous avez un petit coup de mou car vos quêtes infinies pour trouver de l’or et une nouvelle paire de bottes sont monotones ? Vous commencez même à vous demander si l’héroïsme est fait pour vous ? Bienvenue dans War for the Overworld !

War for the Overworld est un jeu de gestion de donjon qui reprend les aspects que vous préférez dans les jeux de stratégie en temps réel et de simulation divine. Vous incarnez un Underlord malfaisant et tout-puissant, exilé depuis longtemps dans l’Éther. Grâce à de sombres et terribles pouvoirs et une soif insatiable de conquêtes sanglantes, vous vous relèverez à nouveau et reprendrez votre royaume !

En votre absence, l’Underworld a perdu de sa splendeur. Il s’est affaibli et craint désormais l’Empire de l’Overworld, qui s’est renforcé et enhardi en l’absence de mal à combattre. Creusez votre donjon dans le sol et les pierres de l’Underworld, et construisez des dizaines de salles uniques pour attirer des hordes de créatures qui travailleront et combattront pour vous.

En plus de vos fidèles serviteurs, vous possédez des sorts destructeurs et des rituels puissants à lancer sur n’importe quel Héros bienveillant (ou Underlord rival) qui oserait pénétrer dans vos salles impies. Avec vos sombres pouvoirs et votre puissante armée de sbires assoiffés de sang, vous êtes fin prêt à mener la guerre pour l’Overworld !

Caractéristiques principales


  • Construisez votre donjon : creusez et bâtissez votre donjon sous la surface de l’Overworld. Concevez-le comme bon vous semble et créez une forteresse souterraine pleine de salles différentes, chacune dotée d’une utilisation et d’un objectif uniques.

  • Le mal est de retour : incarnez un Underlord qui s’est réveillé d’un profond sommeil après avoir erré pendant des années dans l’Éther. Ce royaume contient différents ennemis, des Héros et des Underlords qui se dresseront sur votre chemin au cours de votre conquête de l’Overworld.

  • Les Filons du mal : choisissez parmi plus de 60 salles, sorts, potions, rituels, défenses et constructions dans les Filons du mal à mesure que vous progressez dans le jeu. D’innombrables combinaisons de Filons vous attendent pour conquérir l’Overworld. Exprimez votre propre nature malfaisante !

  • Fortifiez votre domaine : construisez un large éventail de défenses au sein de vos murs pour vous défendre et détruire ceux qui cherchent à envahir votre domaine.

  • Lancez des sorts diaboliques : invoquez une magie impie pour renforcer votre donjon, repousser les forces ennemies, inonder les couloirs de petits cochons ou simplement transformer un Héros importun en une explosion de viande morte.

  • Invoquez des rituels destructeurs : châtiez vos ennemis ou améliorez vos propres forces avec des rituels puissants qui peuvent tout faire, de la réanimation d’une armée de morts-vivants jusqu’à la fortification instantanée de votre donjon tout entier.

  • Dirigez de puissants sbires : plus de 20 sbires attendent vos ordres. Ils travailleront pour vous et combattront sous votre étendard... si vous leur fournissez tout le confort qu’ils demandent.

  • Conquérez l’Overworld : jouez une campagne de longue haleine, affrontez l’Empereur de l’Overworld et tentez de régner sur tout le royaume de Kairos.

  • Détruisez vos adversaires : combattez des Underlords rivaux dans des parties Escarmouche ou Multijoueur pouvant accueillir jusqu’à quatre joueurs !

  • Mettez vos nerfs à l’épreuve : testez le prototype du mode Survie et tentez de battre le meilleur score contre des vagues d’ennemis !

  • Défiez une IA sans pitié : alliez-vous à un ami ou jouez les loups solitaires, et affrontez des adversaires IA horriblement perfectionnés en mode Escarmouche ou Multijoueur !

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 , Windows 8 , Windows 10
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Récentes :
très positives (117 évaluation(s))
Globales :
plutôt positives (2,346 évaluation(s))
Publiées récemment
Faraam
( 20.4 heures en tout )
Posté le : 30 juin
A good game by, and for, dungeon keeper fans! They gave their own twist to it and added some new mechanics. Pretty good!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Brutal Hamster
( 2.2 heures en tout )
Posté le : 29 juin
A spiritual successor to dungeon keeper done brilliantly!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
..
( 13.4 heures en tout )
Posté le : 29 juin
This IS Dungeon Keeper 3, no more to be said! I paid a tenner, easily worth double. Well done guys and thank you for giving me the game I have wanted for years.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
MC Coffee
( 18.8 heures en tout )
Posté le : 29 juin
Un trés bon jeu qui est littéralement un remake de dungeon keeper avec quelques salles en plus et surtout le faite que les sort et le ralliement des troupes qui était un peu a part dans DK soit mis beaucoup plus en avant , mais quelques défauts sont a retenir, notamment l'intelligence artificielles des sbires qui est assez déplorable car les piéges placés mettent trois plombes avant que les sbires se mettent a bien vouloir les construires méme en les positionnant a coté. La légére tendance aux créatures de se barrez du combat sans aucune raison et a la fin de leur barre de vie ne veulent en aucun cas revenir a la base. Aussi le niveau 11 contre mira qui est éxtremement dur je ne l'ai pas reussi et méme en ralentissant le jeu et en regardant un walkthrough je n'y y arrive pas et sa gache franchement mon expérience de jeu et c'est dommage pour un si bon jeu car si ce niveau etait plus simple (car quand mira a H24 des créatures niveaux 2 et moi je galére a avoir un seule monstre niveau 4 c'est un peu n'importe quoi, donc j'éspére l'avoir battue d'içi la) j'aurais profiter un peu plus du jeu.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
CRAPULAX
( 9.8 heures en tout )
Posté le : 29 juin
C'est un dunjon keeper3 ...
tres sympa, ... mais corriger ces plantages multiples!! impossible de finir une partie...
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Lilin
( 23.7 heures en tout )
Posté le : 29 juin
The most annoying Dungeon Keeper-like game to date.
This review/opinion is based on the two campaigns which are included.
Both of them are a complete mess and almost every single mission will annoy you to no end.
The game takes away from the room building and focuses on just pushing armies around while leaving you as little square space to build on as possible. There is no room wall bonus or keeping things tidy, drop all OCD and enjoyment because this game will force you to rush through every single god damn mission.

There is a level editor and you could make some non-annoying maps, but that part is not for everyone.
It does not make up for the really REALLY bad campaigns.


Skip this one and get one of the other dungeon keeper games here on steam.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Shadix
( 6.0 heures en tout )
Posté le : 29 juin
The wait is over. Its here. Finally...
Dungeon Keeper 3....
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Marshall
( 108.0 heures en tout )
Posté le : 29 juin
If you remember the classic game that was Dungeon Keeper back in the day... and you enjoyed it. Then this is definetly the game for you!! Amazing AI. Amazing Graphics. Amazing gameplay, which takes you straight back to the feeling of playing the original Dungeon Keeper. I Have played the campaign several times. Theres bonus objectives throught the game so if you miss any, you can go back and re-play them, so theres plenty of re-playability aswell. This game will keep you hooked for a very long time!!! The expansion pack is also spot on!!! The fact that this just started as a kick starter game... It has come a long way, and has made excellent progress. One of the best titles out there. AND! its not expensive like other games!!! So value for money aswell.

Its like the developers dont care about the money, the just care about listening to their fans and pleasing them as much as possible!

Thankyou so so much to the developers of this game. I have been waiting since the 90s for this :D
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Sssakkaa
( 41.9 heures en tout )
Posté le : 28 juin
I was kind of nervious when I bought the game that it would not hold up to the old Dungeon Keeper series. Not old did it surpass expectations it added a few features that I feel make it better. This game is now my goto game on steam. I have already recomended it my friends.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
timmir
( 5.1 heures en tout )
Posté le : 28 juin
Great base strategy game, love the voice over in it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 30 derniers jours
37 personne(s) sur 54 (69%) ont trouvé cette évaluation utile
Non recommandé
5.9 heures en tout
Posté le : 12 juin
This game succeeds in replicating all of the fun we once had in the dungeon keeper titles. Unfortunately that is where the problem with this title is as well. I would not so much say that this game isn't recommended. It just is not worth the price that it currently goes for. When this goes on special (75% off at least)- take it.
It does have replayability in exactly the same sence as the old dungeon keeper games had - that is to say, doing exactly the same over and over again (because it was fun). For me, this doesn't translate so much in modern gaming.
Further more, it was a massive surprise to learn that coop wasn't available for the campaign. The campaign itself is rather easy and very short. Skirmish and sandbox modes are pretty much just free for all bash - ups being made moderately fun by the swathe of different map designs out there.

Does this game succeed in what it sets out to do? Absolutely. It brings an old, nostalgic experience into modern times. That in itself begs the question - do you buy this game or get Dungeon Keeper 2 to work on your current os? The latter wont cost you any money and all you sacrefice is the graphics.

Technically this game is a disaster. It chews up pc resources equal to something double its size and depth. The graphics are pretty, particles are sweet and animations are "okay" - yet this beast eats up more resources on both my pc's than just about anything I have. I'd go so far as to suspect that there may be some serious memory leakage going on or just not very clever design.

Again, this game isn't all that bad but I can find very few reasons to recommend it based on its current price. As someone who played dungeon keeper for years, this game could hardly provide me with any reason to do so beyond 5 hours (that is how long it took me to complete the campaign). Mind you, it appears the average playtime for the campaign varies between 6 to 12 hours, so do not use my time as the average. Some of us grind harder than others :)

Coupled with the lack of any kind of intelligable innovation, the technical presentation of this title is atrocious. Something "appearing" of this quality should at least be half way better designed. I'm not sure if it is bad resource management or perhaps bias towards more mainstream hardware combinations. What I can say is that between the group of friends I play with, all of us experience this kind of issue where the game is just hogging an inordinate amount of resources. Things like this can be polished out with further tweaks from the developers whom appear to be quite active in community engagement (although, i would note in a very quetionable manner not befitting PR).

Multiplayer:
Coop campaigns are not existing yet. It doesn't look like they will either.
Multiplayer is stock standard player vs player or player & player vs AI (this is what they deem coop - beware those steam tags).
The game devours resources so you can imagine what a horrible experience multiplayer becomes with 4 players on a large map. That is, IF you can get the game to work on multiplayer.
Multiplayer requires you to download their little guide (or just go read the resources) so as to unblock the required ports and the likes. Yes folks, we are talking peer to peer multiplayer. Not only is this problematic for a whole swathe of players to set up, but (do i need to say this really?) it is NOT SECURE. Not recommended (dont take my word for it - use google).

In closing,

The game is one of those "could have beens". It could have been great, it could have been really fun. And, hey, it still is for a few hours. But not at that price. You can buy 4 good indie games for the same price that would each provide you four to five times the play time.
Thus this is purely a title you'll invest in out of nostaliga and nothing else. Guaranteed.

My recommendation:
Buy it on special!
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7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
22.4 heures en tout
Posté le : 1 juin
Good game, no gamebreaking bugs. Wish you can have like 10 gates though so you can have like 100+ creatures under your control, although I don't think my computer will last :P

Back to the topic, the devs are very open and very sincere, and quick to help out with any bugs/problems. You can see from all the negative reviews having the devs wanting to know more about the bugs so they can fix them, and this is CONSISTENT and QUICK. So an extremely good customer support well done!
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6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
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6.1 heures en tout
Posté le : 21 juin
Standout Features: It's Dungeon Keeper. Branching tech tree allows for interesting decisions over the course of a match. It's Dungeon Keeper. Lengthy and varied campaign mode for single player experience. It's Dungeon Keeper.

Pros: It's Dungeon Keeper. Also, no microtransactions.

Cons: Emulates its source material a bit too well. Units are still guided more than controlled directly. Targetting specific units in a horde can get tricky.

Recommended to: Fans of Dungeon Keeper. RTS fans who enjoy the base building more than the combat. Gamers who enjoy city/town development games looking for something a bit darker and more dangerous.
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6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
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136.1 heures en tout
Posté le : 8 juin
I must apologize; I wrote a review last year declaring how awful it was. YWar for the Overworld has come a very long way from it's humble beginnings. It's now fantastic. The development team has been actively improving it.

Heart of Gold made it even more fun to play. Being able to steal gold from your enemies, turning them into statues, and the sentinels are amazing.

The voice actors are hilarious. Richard Ridings has the voice of the God, or rather the Devil. Fantastic job well done Brightrock! You turned a hater into a lover.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
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20.3 heures en tout
Posté le : 27 juin
As a major fan of the old Dungeon Keeper games, all I can say is that...
THIS IS SO FREAKING AWESOME!

I was alittle unsure after reading some reviews but then decided to give it a try and truly see if it's what I was expecting.
It was much more. So many memories this game brought back and so many fun moments while playing.
There are a few different things, obviously, but they make the game more enjoyable in my opinion.
I've only tried the campaign so far and it doesn't disappoint at all. Some levels are fast paces others are chill and you can enjoy your stay.

I would fully recommend this game!
It's Good to be Bad ;D
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
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11.8 heures en tout
Posté le : 20 juin
It's come a long way since the initial release. If you're a fan of the Dungeon Keeper formula, you owe it to yourself to give this game a shot.
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
Recommandé
73.5 heures en tout
Posté le : 8 juin
Very good Dk Remake!
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
Recommandé
23.0 heures en tout
Posté le : 5 juin
Haveing played Dungeon keeper 2 for years since it first came out even., quite enjoying this game esentualy dungeon keeper 3. however there are certin things i dont like.
the main one being steam itself causeing lag on the game.
(none steam version on identical machine runs far better)

in regards to if i would recomend it.
Entirely depends on if you played dk1 and 2, if you did then you will like this.
if you didnt then you better love long god management games.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
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24.0 heures en tout
Posté le : 22 juin
WftO is the best drug for a Dungeon Keeper addict. The game has been improving a lot since release and the new campaign offers a nice new challenge.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
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13.3 heures en tout
Posté le : 15 juin
Where do I start with this game? Ahh, yes... YOU ARE AN EVIL GOD! One of the best RTSs that I have ever played. Everyone has a secret evil side, some less secret than others... but that doesn't matter, AS LONG AS I GET TO HEAR THE PAINED CRIES OF MY ENEMIES AS MY MINIONS SLAUGHTER THEM ALL! The narrator is definitely my favorite character, he is hilarious. The best part of this game, besides being evil, is that it is an RTS that feels like it isn't an RTS, you actually have minions that need taking care of, they eat, drink, sleep, work, fight, and get paid (and get tortured). You literally have to control your own society, while fighting the empire. Plus, in my opinion the campaign gets incredibly difficult as you get to Mira's Dungeon. I will not inform you who Mira is, because that could be a spoiler. There is really only one thing that I don't like. Every other Underlord is completely useless, they don't do anything except mutter giberish. I won't get into too much detail as that could also be a spoiler. Overall 9/10.
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