Tired of invading dungeons? It's time you build your own! War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. Carve out your Dungeon and conquer the Overworld!
Gebruikersrecensies:
Recent:
Erg positief (64 recensies) - 84% van de 64 gebruikersrecensies in de laatste 30 dagen zijn positief.
Totaal:
Grotendeels positief (2,480 recensies) - 77% van de 2,480 gebruikersrecensies voor deze game is positief.
Releasedatum: 2 apr 2015

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War for the Overworld kopen

War for the Overworld Underlord Edition kopen

Underlord Edition includes additional content, see below for more details

War for the Overworld Gold Edition kopen

Gold Edition includes all content from the Underlord Edition and the Heart of Gold expansion

 

Recente updates Alles weergeven (178)

8 augustus

Patch 1.4.2 Now Available



Darkest greetings Underlord,

In our last update we mentioned that patch 1.4.2 was just around the corner and that it’ll include a whole bunch of changes and fixes for you.

Well the time is finally upon us and we’ve made quite a few changes that should bring greater balance to multiplayer games, as well as fix a few of the issues you’ve reported directly to us via our User Echo service. Please be sure to get in touch if you have further issues and we’ll have them fixed soon. Now without further ado, read on for the notes!

Balance Changes
General Gameplay
Mana
  • Mana regen in Skirmish and Multiplayer decreased by 25%

Research
Research has been going too fast, combined with high level units increasing the efficiency of research, we're addressing this by increasing the cost of individuals sins.
  • The cost of researching Sins has increased by a flat 35%

Unit Spawning
Due to changes to the research rate we felt that units were spawning in too quickly during the early game. To bring these in line we’ve changed unit spawning so that the spawn rate gradually increases to current levels over time.

This should also alleviate some of the early game rushes which have been dominating multiplayer recently.

  • Unit spawn rates during the early game have been reduced - this spawn rate will gradually increase over time to normal levels

Units

Vampire
We felt that the Vampire was far too easy to shut down with a simple Prison. With this change it will require additional micromanagement to keep your rival’s vampire out of his hands.
  • The Vampire now loses 3.3% health every second while in Prison - as such he will die (and respawn in his owner’s possession) after 30 seconds unless regularly healed

Witch Doctor
  • Heal no longer takes priority above all other abilities
  • Basic attack cooldown increased from 2s to 5s
  • Basic attack damage increased from 50 to 75

Ember Demon
  • Health down from 3,000 to 2,250
  • Respawn time increased from 30s to 45s
  • Gold cost increased from 7,500 to 10,000

Spirit
  • Base bonus XP when dropped in the Spirit Chamber increased from 500 to 750
  • Bonus XP multiplier when dropped in the Spirit Chamber decreased from x3 to x1.5

Titans
Colossus
  • Movement increased from 5 (average) to 5.5
  • Basic attack range increased from melee to melee + 2.5m
  • Basic attack damage increased from 800 to 1,200

Spells
Gild
  • Now applies a flat happiness boost to the Sentinel when cast upon one - this should help manage the unhappiness spiral that can occur

Potions
Work-A-Lot
Work-A-Lot was a huge boon to your working minions and its effects far outweighed the costs of deploying it. As such we’ve increased the cost while simultaneously reducing its effects to make the reward more proportionate to the cost.

  • Cost increased from 750 gold to 1,500 gold
  • Work-A-Lot efficiency boost decreased from x5 to x3

Wisdom Juice
With the changes to levelling in patch 1.4 the value of the Wisdom Juice potion has risen considerably. However the cost has not increased in line with that. By reducing the XP granted by the potion we bring these factors back into balance without inadvertently affecting other parts of the game.

  • XP decreased from 2,500 to 1,250

Wormhole
Wormhole has proven rather powerful in recent matches where players walled off their Core and surrounded it with defences to pick off enemy units teleported in by the Wormhole. Now using the potion has a cost to offset its benefits and allows affected units an avenue of escape.

  • Wormhole now causes walls surrounding the user’s Dungeon Core to explode

Defenses
Well of Souls
  • Base damage increased from 35 to 45
  • Damage required to spawn each Wraith doubled

Campaign Changes
Level 4
  • The player can no longer place a Beast Den until they have claimed the one near their Core

Heart of Gold Level 2
  • Players will now be alerted that they cannot use the Construction ritual to construct Outposts in this level

Graphics Changes
  • The Silver Kasita theme has a new ceiling
  • Wisdom Juice potion VFX will now show the correct impact size
  • Minor tweaks to the appearance of cosmetic Fog of War

Performance Improvements
  • Improved load balancing of game updates, ensuring the game works accurately under high load, while still running smoothly
  • Simplified cosmetic Fog of War rendering now updates more efficiently
  • Refactored Water and Lava ambient sounds and clarified culling - this will reduce the number of sounds attached to Water and Lava tiles and aid performance slightly

Audio Improvements
  • Added over sixty new narrator lines for the following:
    • Dungeon Cores being destroyed
    • Minions being rallied for too long
    • Miscellaneous Dynamic Tutorial System lines
    • Artefact of Mana usage

UI Improvements
  • When attempting to join a multiplayer game a new dialog will appear displaying “Connecting” until the game successfully connects or encounters a connection error

AI Improvements
Units in combat would previously switch their target regularly in order to use their abilities against the most effective target, however this could cause confusion in the swirling melee.
  • Units will now switch their combat targets less often, preferring to prioritise their current target over others except in exceptional circumstances

Map Editor Improvements
  • It is now possible to change the faction of Shrines and Gateways using the Paint Faction tool

Miscellaneous
  • Death alerts will no longer play when disposable units perish (Wraiths, Ghouls, Frost Weavers, etc.) (Public Ticket: 1060)
  • Several small fixes to in-game text
  • Updated several Skirmish and Sandbox map descriptions
  • It is now possible to manually specify an IP address to join via Multiplayer (in the event of games not showing up due to adapter settings or if you wish to connect via tunnel you can now use this feature)

Bug Fixes
  • Fixed a number of issues which could cause crashes in Multiplayer
  • Fixed a rare issue which would cause some custom maps to be unloadable
  • Fixed a bug in the Prison tooltip which would cause it to incorrectly display the number of prisoners held (Public Ticket: 1062)
  • Fixed an issue where Titans would not be available in the Heart of Gold Home Realm
  • Sappers will no longer dramatically pause before playing their death animation, since Underlords don’t appreciate amateur dramatics
  • Fixed an issue where the Oculus would not take damage from the Lightning spell (Public Ticket: 1091)
  • Fixed an issue where Glacial Doors which were pre-placed and locked in the Map Editor would incorrectly appear to be open, even though they were logically closed (Public Ticket: 943)
  • The Stairway to Heaven Achievement in Heart of Gold level 1 is now correctly achievable (Public Ticket: 1042)
  • Fixed an issue where locked doors on maps created in the Map Editor would would render only the lock if viewed through the initial Fog of War
  • Fixed an issue where a Stone Bridge on the Skirmish map “Triad” had incorrect health values and under which the ground would be black
  • Sappers which are turned into golden statues will no longer lock mana for the owning player (Public Ticket: 1138)
  • Fixed an issue where units which were classed as “hover” units could become stuck in Chasms
  • Fixed an issue in Multiplayer where the client would no longer be able to produce potions in an Alchemy Lab cauldron if they had previously cancelled a potion in that cauldron
  • Fixed an issue where using the Pivot mirror tool in the Map Editor could cause unusual behaviours (Public Ticket: 1039)
  • Fixed several issues with the Siege Doors on main campaign level 13, such as units becoming stuck behind them and the incorrect display of whether the door was open (Public Ticket: 1101)
  • Titan Summoning Stones will now create the correct alert when attacked
  • Fixed a bug where Haste potions would increase the work speed of affected units (should only affect movement speed)
  • Clicking the back button in a Multiplayer lobby now correctly takes you back to the game list rather than the main menu
  • Fixed a bug where the Blood Money spell did not work on Heart of Gold bosses in the Home Realm
  • Fixed a bug where the player could not dismiss a Titan in any campaign level with three slaps (Heart of Gold Level 4 still does not allow it as doing so would result in mission failure)
  • The Aloha Worker will now correctly make sounds for digging, walking and running
  • Fixed an issue with the display of the Kickstarter death animation
  • Dungeon Cores will now cull at the correct point off the edge of the screen
  • Mandalf can no longer be converted if the Torture Rack is in Execution mode (Heart of Gold level 1)
  • Fixed an issue where minions could die in the Arena in the Home Realm or from loaded save games
  • Fixed an issue where slider values in the options menu were not updated when dragged - now values will update in real time
  • Doors will no longer be destroyed if new “wall” blocks are placed in the opposite orientation locations
  • Fixed an issue where players could hear VO regarding other players’ Spirit Chambers in multiplayer games
  • Fixed an issue for clients in multiplayer which prevented them from managing the unit pool for the Beast Den
  • Fixed an issue where clients in multiplayer were unable to continue researching artefacts if an artefact had previously been used on that particular prop
  • Fixed an issue where Workers would become trapped while mining gold if they were assigned the “Unfortify” action as a priority. This was due to their inventory being full, preventing further gold from being added, but they were still treating the “Unfortify” action as a priority.
  • The Silver Kasita Dungeon Theme can now be correctly selected as an Empire theme in the Map Editor
  • Fixed an issue where parties of Empire units could spawn on main campaign level 13 but would never act
  • Workers should no longer be able to blink into an Arena or Prison
  • The Ember Demon’s passive AOE should no longer damage enemies in Prison
  • Fixed an issue on main campaign level 13 where the player was not correctly benefitting from all Kenos effects
  • Fixed an issue on main campaign level 13 where the dwarven Ironworks was not producing defences
  • Fixed an issue on main campaign level 13 where the announced “Disciple attack” would never arrive
  • Workers will no longer drop any gold they’re carrying into the Tavern Spit Roast whenever they also drop pigs in
  • The Skirmish map “Flood” now loads again
  • Fixed an issue with main campaign level 7 where units would not die when reaching the Aum
  • Fixed an issue where unit beds would visually disappear after saving and loading
  • Fixed an issue where the final cutscene in Heart of Gold Level 4 could stutter
  • Fixed an issue where Mandalf the Gold would not spawn under the intended conditions in Heart of Gold Level 4
  • Bombards should now once again be able to hit units which are over or on the other side of a Chasm
  • Fixed an issue where the Blade Lotus would no longer attack after being toggled from a disabled state to an enabled state
  • Units should now always be able to engage enemy units that are extremely close to a player’s Dungeon Core
  • Empire forces now receive basic training on the use of walls, fixing a longstanding issue where Templars could ignore the presence of a Rampart and attempt to path through it, even if no appropriate path existed, causing their demise



    That covers this patch for now! Rest assured we’ll be keeping our eyes on your feedback, and there’s plenty more to come in the coming weeks and months!

    Cheers!

    – Brightrock Games Team


    Click here to discuss this update on our forums
    Click here to chat about this update on our Discord

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21 juli

Heart of Gold: Recap and Short Story Compilation



Darkest greetings Underlord,

Nearly two months have passed since we unleashed the very first expansion to War for the Overworld, Heart of Gold, alongside the staggeringly massive patch 1.4. But there was no rest for the evil, as we released hotfixes around the clock to ensure the biggest issues that cropped up were fixed as quickly as possible. We topped that off with patch 1.4.1!

Overall the reception to Heart of Gold and patch 1.4 has been overwhelmingly positive, and we’re pleased that our hard work has resulted in the latest version of the game being something we can all be incredibly proud of. In this recap we’re going to take a quick look into the reception so far.

We’ve also got a nice downloadable extra for you, as well as a link to the opening cinematic of Heart of Gold, so you can easily watch it again. Read on, Underlord!

What You’re Saying About Heart of Gold and Patch 1.4

We’ve seen an incredible response to Heart of Gold, but perhaps that’s a little too underwhelming. To truly understand how staggeringly positive the feedback we’re receiving is, here are a few numbers from our Steam user review scores:

  • Overall score: 77.02% (Compared to 72.95% during the release of Patch 1.0, showing continued improvement)
  • Score since patch 1.4: 89.18% (up from 79.05% during patch 1.3)
  • Heart of Gold overall score: 92%

These numbers show a massive increase in how many positive reviews we’ve received, and this reflects just how much effort we’ve poured into WFTO since release last year.

But numbers are only half the story. Here are some choice extracts from a few of your reviews:

    “Took a while but this is like the only Kickstarter game I backed that is actually worth playing now.” “I encourage anyone who was turned off by the initial mess to give War for the Overworld another shot. It’s now a wonderful game in and of itself, but more than that the devs should be congratulated and rewarded for never giving up on their vision.” “[…] thanks to dedicated work by the developers (which continues to this day, I might add) this one has blossomed into a wonderful strategy title.” “The team at Brightrock Games further improve their craft with this carefully designed DLC, which I might add was free for backers and early adopters, though I would have paid money on day one for it anyway.”

We’re pleased to see that our efforts have driven such a positive response from our community, and we can’t wait to see how our upcoming content performs.

All That is Gold – Short Story Compilation

During the run-up to Heart of Gold’s release we teased you with a series of short stories that revolved around a particularly stalwart dwarf and the heroes of Phaestus, during the events of the new campaign. We enjoyed having the opportunity to expand the lore of War for the Overworld, and tell a portion of the story from a different perspective.

If you missed out on these the first time around then we have a treat for you: we’ve compiled them into a single, collected volume, gussied them up in the style of the upcoming Dungeoneer’s Guide, and uploaded them for your reading pleasure!



As you can see they’ve turned out rather well! You can view and download the collected volume here.

In addition we will be adding this compilation to the Underlord Edition of the game at the same time we add the Dungeoneer’s Guide. We hope you’re looking forward to that!

Reminder: Patch 1.4.1 is Out Now

In case you missed the announcement a few weeks ago, we recently released the first minor patch for War for the Overworld. This included a number of changes to both the visual stylings of the game, and mechanics such as unit spawning.

We also rolled out dozens of bug fixes and made some improvements to other areas. You can read the full release notes for patch 1.4.1 here.

This isn’t it for support in the wake of patch 1.4. Patch 1.4.2 is due out in the coming days so please keep your eyes open for it!

Watch the Heart of Gold Cinematic Opening

For Heart of Gold we looked to deliver a more solid and compelling story, and part of that was setting the scene for the war spilling over into the dukedom of Phaestus. We developed the opening cinematic to set the scene, and we’ve had a great response from it. As such we’ve opted to upload the full video to YouTube for your enjoyment!

https://youtu.be/WweV4MdD0zI


Cheers!

– Brightrock Games Team


Click here to discuss this update on our forums
Click here to chat about this update on our Discord

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1 opmerkingen Meer informatie

Recensies

“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
The Sixth Axis

Patch 1.4 & More



Heart of Gold will release alongside patch 1.4, which will introduce a huge range of changes and improvements to the base game including:

  • Dynamic tutorial system
  • Revamped Titan system
  • Revamped combat
  • New unit voices, VFX, animations and behaviours
  • Significant performance improvements
  • New systems such as the peace warband to keep specific units out of combat
  • Improved AI which makes use of Titans and Artefacts properly
  • Improved UI including a new payday overlay
  • Many balance improvements including a revamp of the unit leveling system, making high level units more valuable
  • New localisation into French and German

Underlord Edition



Purchase the Underlord Edition to receive these additional features:

Sovereign Dungeon Theme


In War for the Overworld, each and every Underlord is their own unique being. A dungeon is a direct reflection of an Underlord’s presence and individuality.

By purchasing the Underlord Edition, you can don the Sovereign Dungeon Theme in Multiplayer and Skirmish to demonstrate your dedication to evil!

The Sovereign Theme contains unique models and textures for:

  • Dungeon Core including unique VFX and SFX
  • Walls and Tiles
  • Tile and Door Toppers
  • Workers

Soundtrack Download

We’ve assembled the complete collection of all 16 music tracks used in the game. All of which can be yours to listen to in the comfort of your own Underground Lair or Torture Chamber.

The Dungeoneer’s Guide to the Underworld (When Complete)

There’s still more to come for the Underlord Edition, we’re working on compiling a collection of our concept art with some snippets of lore for you in our “Dungeoneer’s Guide to the Underworld”, which will help give you a small insight into the realm of Kairos.

Over dit spel

Tired of invading dungeons? It's time you build your own!

Do you feel you are in a slump? Monotonously disembowelling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld!

War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivalled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!

In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.

In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!

Key Features

  • Build Your Dungeon - Excavate and build your dungeon beneath the earth of the Overworld. Design its layout as you see fit, creating an underground fortress filled with a wide variety of rooms, each with a unique use and purpose.

  • Evil Is Back - Play as an Underlord who has awakened from a deep slumber after countless years drifting in the Aether. This realm hosts a variety of enemies — both Heroes and Underlords will stand in your path as you fight for dominance of the Overworld

  • Veins of Evil - Choose from over 60 rooms, spells, potions, rituals, defences and constructs in the Veins of Evil as you progress through the game. There are a plethora of possible Vein combinations you can use to conquer the Overworld. Create your own unique flavour of evil!

  • Fortify Your Domain - Build a wide variety of defences within your walls to defend against — and destroy — those who seek to invade your domain.

  • Cast Wicked Spells - Call down unholy magic to strengthen your dungeon, route enemy forces, flood corridors with Micropiglets, or simply turn a meddlesome Hero into a geyser of giblets.

  • Unleash Devastating Rituals - Punish your foes or empower your own forces with game-changing Rituals that can do anything from raising an undead army, to instantly fortifying your entire dungeon.

  • Command Powerful Minions - Over 20 minions await your call, and will gladly work and fight under your banner... if you provide them with all the creature comforts they demand.

  • Conquer the Overworld - Play through a feature-length campaign, facing off against the Emperor of the Overworld as you fight for complete supremacy in the Realm of Kairos

  • Destroy Your Rivals - Take the fight to your rival Underlords in Skirmish or Multiplayer matches with up to four players.

  • Challenge Ruthless AI - Team up with a friend or fly solo and challenge devastatingly sophisticated AI Opponents in Skirmish or Multiplayer!

  • Shape the Underworld - Create entirely new Skirmish, Scenario, Sandbox and Multiplayer levels in the Map Editor and share them with other Underlords via Steam Workshop!

  • Test Your Mettle - Run the gauntlet of the prototype Survival mode and see if you can top the high score against waves of enemies!

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 , Windows 8 , Windows 10
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: OS X 10.6 and higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Minimum:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • Hard Drive: 7 GB available space (may increase in the future)
    • Sound: Speakers or headphones
    Recommended:
    • OS: Ubuntu 12.04 or higher (64-bit)
    • Processor: Quad Core CPU @ 2.0GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 10 GB available space (may increase in the future)
    • Sound: Speakers or headphones
Klantenrecensies
Klantrecensiesysteem bijgewerkt! Meer informatie
Recent:
Erg positief (64 recensies)
Totaal:
Grotendeels positief (2,480 recensies)
Recentelijk geplaatst
Seropain
1.2 hrs
Geplaatst: 4 mei
i got me dungeon keeper back
Behulpzaam? Ja Nee Grappig
Speed
69.4 hrs
Geplaatst: 3 april
Dungeon Keeper copy/updated version, however they come a long way compared to the beginning. The game is really solid with a lot of options and a strong campaign. Also great that they used the voice-over of the original Dungeon Keeper.

If you like the god game genre, then this is definitely a game to purchase ! I am enjoying it a lot and can't wait for the upcoming updates. There are some small bugs in the game, but you barely notice it.

And a lot of respect for Subterranean Games to take on such a big project (because the pressure is high with a lot of DK fans comparing non stop ! )

Behulpzaam? Ja Nee Grappig
Nimeesha
16.2 hrs
Geplaatst: 10 januari
Als je groot fan bent van de Dungeon Keeper reeks, is dit zeer aan te raden!
Het is overduidelijk goed gejat het concept, maar dat mag de pret niet bedrukken.
De meeste missies in de campaign zijn wel iets te makkelijk, en ik heb de hele campaign uitgespeeld in iets meer dan 10 uur.
Dus niet heel veel gameplay helaas.
Ik vind het wel een leuk spel, je kunt vele kanten op!
Helaas is er wel regelmatig lag, ook heb ik een aantal kleine bugjes gevonden.
3/5!
Behulpzaam? Ja Nee Grappig
Ghamster
1.5 hrs
Geplaatst: 24 november 2015
Can't play the game 0/10.
Behulpzaam? Ja Nee Grappig
Petsie Pets
60.5 hrs
Geplaatst: 19 november 2015
Great game ,
like in the old days dungeonkeeper .
Good job guys .
Behulpzaam? Ja Nee Grappig
Sphinnxx
16.5 hrs
Geplaatst: 14 augustus 2015
eindelijk weer eens vanouds Dungeon Keeper, maar dan in een nieuw jasje!
aanraderrrrrrrrrrrrrrrrrrrrrrr!!
Behulpzaam? Ja Nee Grappig
Conasimo
20.1 hrs
Geplaatst: 10 augustus 2015
Zeker na de patches die nu al zijn gedaan, is het een must have voor alle Dungeon Keeper fans onder ons.
Behulpzaam? Ja Nee Grappig
|-Soulstorm-wolf-|
176.3 hrs
Geplaatst: 4 augustus 2015
this game is awesome i was always a fan of the old dungeon keeper games im so glad they made this game

1 of the most reason you should buy because of its map editor where you can create your maps

10/10
Behulpzaam? Ja Nee Grappig
YnoMc
152.3 hrs
Geplaatst: 23 juni 2015
goede game. online gaat los.
Behulpzaam? Ja Nee Grappig
Greymane
14.4 hrs
Geplaatst: 12 mei 2015
Do you like dungeon keeper? Yes? Then this game is the game for you. It's a near perfect clone, and I have no regrets for purchasing it when it was in Beta.

There are still some bugs to take care off, but I am very confident that will happen soon enough.

I can only recommend purchasing this.
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  Totaal
2 van de 2 mensen (100%) vonden deze recensie nuttig
Aanbevolen
28.3 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 12 juli 2013
Het strategie spel van de EEUW, net als zijn (onofficiele) voorganger Dungeon Keeper 2 dat van de vorige eeuw was! Koop dit mensen, de develepors kunnen het ook goed gebruiken.
Was deze recensie nuttig? Ja Nee Grappig
5 van de 9 mensen (56%) vonden deze recensie nuttig
Niet aanbevolen
180.0 uur in totaal
Geplaatst: 3 mei 2015
I have to adjust my previous review, Cause i cannot recommend this game at all to anyone anymore.
Its a half finished game that will ask for DLC's to actualy give you a proper released game that should have bin finished befor it even gotten release....
I pre-orderd it a long time ago, in the hope it would give me that DK vibe back and it did for a few moments and then......... Its got released as a half game and only 3 little sad poor skirmish maps, that will make push you to buy DLC's (and probably alot of them just to get another campaign story that last 5 minutes and a few new maps you can use a multiplayer that does not work proper and skirmish thats not worth it since there is no point in building rooms at all basicly) just so your able to call it a proper released game. Which in my eyes is wrong and buying this game and thus supporting that kind of devs made me trow up all over the main menu as soon as I saw the game was heading down that road. This game will give you a moment (5 minutes give or take) of "good old Dungeon keeper vibe" but that is sadly short lived. STAY AWAY FROM THIS GAME!!
Was deze recensie nuttig? Ja Nee Grappig
2 van de 4 mensen (50%) vonden deze recensie nuttig
Aanbevolen
18.7 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 23 juni 2014
Dungeon Keeper 3 War for the Overworld.

What else is there to say?

If you dont know Dungeon Keeper 1 and 2 then dont even buy this game.

Love it, Keep it, Play it, Enjoy it.

Play this game (only) if you're a huge fan of dungeon keeper, like me.

Was deze recensie nuttig? Ja Nee Grappig
2 van de 5 mensen (40%) vonden deze recensie nuttig
Aanbevolen
2.0 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 6 januari 2014
Leuke game, goed initiatief, het heeft potentie maar het is het gewoon nog niet. Ik zou het nog niet eens beta durven noemen, ik zou meer denken aan Alpha of early Alpha.

De game voelt onwijs onstabiel aan en het speelt gewoon niet lekker. Dit is het geval op moment van schrijven: 06-01-2014.


Mijn score: 3/10
Toelichting score: de score is voor wat het nu is en dat is echt niet veel.

Tip: Koop hem als hij in de sale is voor een euro of 3/4 maar meer zeker niet. Als je de game echt wilt moet je wachten tot hij completed is en hopen dat hij dan wel goed is.
Was deze recensie nuttig? Ja Nee Grappig
0 van de 4 mensen (0%) vonden deze recensie nuttig
Niet aanbevolen
1.5 uur in totaal
Geplaatst: 24 november 2015
Can't play the game 0/10.
Was deze recensie nuttig? Ja Nee Grappig
Aanbevolen
17.1 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 28 maart 2014
goed bezig , ga zo door
Was deze recensie nuttig? Ja Nee Grappig
Aanbevolen
14.8 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 19 januari 2014
Awsome. Game. And its onlv going to get better
Was deze recensie nuttig? Ja Nee Grappig
Aanbevolen
152.3 uur in totaal
Geplaatst: 23 juni 2015
goede game. online gaat los.
Was deze recensie nuttig? Ja Nee Grappig
Aanbevolen
16.5 uur in totaal
Geplaatst: 14 augustus 2015
eindelijk weer eens vanouds Dungeon Keeper, maar dan in een nieuw jasje!
aanraderrrrrrrrrrrrrrrrrrrrrrr!!
Was deze recensie nuttig? Ja Nee Grappig
Aanbevolen
20.1 uur in totaal
Geplaatst: 10 augustus 2015
Zeker na de patches die nu al zijn gedaan, is het een must have voor alle Dungeon Keeper fans onder ons.
Was deze recensie nuttig? Ja Nee Grappig