Kerbal Space Program est un jeu multi-genre où les joueurs créent leur propre programme spatial.
Évaluations des utilisateurs :
Récentes :
très positives (796 évaluation(s)) - 94% des 796 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
extrêmement positives (31,027 évaluation(s)) - 97% des 31,027 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 27 avr 2015

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Acheter Kerbal Space Program


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21 juin

Kerbal Space Program patch 1.1.3 is now available!

Hello everyone!

The 1.1.3 patch is now available! We’ve taken our time over the past couple of weeks to tackle as many issues as we could in this patch and the results speak for themselves: close to 100 fixes have been logged compared to the previous version of KSP, and we even found time to hide something small in the game that we’re sure a lot of long time fans will appreciate!

Check out the full changelog at our Forums.

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30 avril

Patch 1.1.2 is now available!

Hello everyone!

We noticed a number of issues persisted through the 1.1.1 patch earlier this week. We’re releasing patch 1.1.2 to address these issues before we head off to a long overdue vacation for the next couple of weeks. Patch 1.1.2 addresses issues with the user interface and landing legs, amongst others.

Check out the full changelog on our forums.

The Patch will start downloading through your Steam client automatically.

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À propos de ce jeu

In KSP you must build a space-worthy craft, capable of flying its crew out into space without killing them. At your disposal is a collection of parts, which must be assembled to create a functional ship. Each part has its own function and will affect the way a ship flies (or doesn't). So strap yourself in, and get ready to try some Rocket Science!

The game offers three gameplay modes: Sandbox, in which you are free to build anything you can think of; Science Mode, which lets you perform Scientific experiments to advance the knowledge of Kerbalkind and further the available technology; and Career Mode, in which you must manage every aspect of your Space Program, including administration strategies, Crew Management, Reputation, as well as taking up Contracts to earn Funds and upgrade your Space Center Facilities (or repair them).

Add to this the ability to capture asteroids (a feature done in collaboration with NASA), Mining for resources out across the furthest reaches of the Solar System, Constructing Bases and Space Stations in and around other worlds; plus literally thousands of mods from a huge active modding community, all add up into the award-winning game that has taken the space sim genre by storm.

Key Features

  • The Vehicle Assembly Building and the Space Plane Hangar allows players to build spacecraft out of any imaginable combination of parts.
  • Fully-fledged, Physics-based Space Flight Simulation ensures everything will fly (and crash) as it should.
  • Take your Kerbal crew out of the ship and do Extra Vehicular Activities.
  • Fly out to Moons and other Planets.
  • Procedural Terrain delivers detailed terrain at a vast scale. The Kerbal Planet is 600km in radius!
  • Mod-enabled, allows players to create new content and modify the game.
  • Ship systems. Keep an eye out for engine temperatures and fuel levels, and try not to explode.
  • Build ships with multiple stages, and jettison parts away as they burn out.
  • Full control over the ship’s setup allows for complex ships and advanced functionality.
  • Dock spacecraft together to build Space Stations, Massive Starships, or even surface bases on other worlds.
  • Manage your crewmembers, hire them, and send them out into space and make them into heroes.
  • Research and Develop new technologies to advance your Space Program.
  • Take on Missions to attract interest in your Space Program.
  • Discover new worlds and expand the scientific knowledge of Kerbalkind.
  • Extract valuable resources from all over the solar system.
  • And a whole lot more!

Configuration requise

Mac OS X
SteamOS + Linux
    Minimum :
    • Système d'exploitation : Windows XP
    • Processeur : Core 2 Duo
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : Carte avec support SM3 et comportant 512 Mo de mémoire vidéo
    • Disque dur : 1 Go d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 7
    • Processeur : Core i3
    • Mémoire vive : 4 Go de RAM
    • Carte graphique : Carte avec support SM4 et comportant 1 Go de mémoire vidéo
    • Disque dur : 2 Go d'espace disque disponible
    • Système d'exploitation : Mac OS X Snow Leopard
    • Processeur : Intel double-cœur
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : Carte avec support SM3 et comportant 512 Mo de mémoire vidéo
    • Disque dur :1 Go d'espace disque disponible
    • OS:El Capitan (10.13)
    • Processor:Intel Core i5
    • Memory:4 GB RAM
    • Graphics:SM4 1GB VRAM
    • Hard Drive:6 GB HD space
    • OS: Linux (Most distros should work)
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Hard Disk Space: 4 GB HD space
    • Video Card: SM3 512MB VRAM
    • OS:Ubuntu 14.04
    • Processor:Core i5
    • Memory:4 GB RAM
    • Graphics:SM4 1GB VRAM
    • Hard Drive:6 GB HD space
Évaluations des utilisateurs
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Récentes :
très positives (796 évaluation(s))
Globales :
extrêmement positives (31,027 évaluation(s))
Publiées récemment
( 351.2 heures en tout )
Posté le : 25 juillet
LE jeu sand box ultime! 350 heures et toujours pas de lassitude, bravo!
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( 10.5 heures en tout )
Posté le : 24 juillet
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( 202.5 heures en tout )
Posté le : 24 juillet
If you can stand the almost CONSTANT crashes. Especially after you've just spent an hour building your perfect space ship, and it doesn't auto save while in the VAB. Absolute beaut game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 45.9 heures en tout )
Posté le : 24 juillet
best game ever
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 33.0 heures en tout )
Posté le : 24 juillet
Words can't even begin to describe how amazing this game is, ive never been a fan of games that involve space and kerbal space program has completely changed my view on these types of games, not only does it allow you to play in your own way but it lets you create your own spaceships, planes, helicopters and even boats which is why i think this game is like no other, the amount of exploration is amazing and even though the game is difficult it pushes you to keep trying and when you get something right you are left feeling like you really accomplished something. people might not read or even like my review but it doesn't really matter im sure at the end of the day people will make the right choice get this awesome game.
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( 293.5 heures en tout )
Posté le : 24 juillet
Great game that rewards ingenuity.
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icerys targaryen
( 120.2 heures en tout )
Posté le : 24 juillet
directed by michael bay

no seriously,this game is awesome,buy it...NOW
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( 72.9 heures en tout )
Posté le : 24 juillet
I have owned this game for quite awhile and it constantly just sits and updates. I never play it because I will inevitably end up with a raging headache and a foul mood. I have never played a decent session with the full game it is always bugged or glitched and unplayable and frustrating especially seeing as I paid good money for this utter useless piece of kludge would strongly suggest against buying it.
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( 53.3 heures en tout )
Posté le : 24 juillet
absolutly the best game i have ever played...
fun as hell...
still cant orbit Kerbin though
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( 5.4 heures en tout )
Posté le : 24 juillet
Way overrated. Virtually none of the game is explained and the "tutorials" cover very little of what you need to actually get into orbit and beyond.

Basic features are missing; such as waypoints. Something simple as waypoints which would make navigation so much easier is missing. I want to play the game, not spend hours reading How To guides written by players online.

Fourtunatley, I bought the game on sale, but highly NOT recommended.
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Évaluations les plus pertinentes  Dans les 30 derniers jours
7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
253.0 heures en tout
Posté le : 2 juillet
Kerbal space program est l'unique jeu qui propose un VRAI programme spatial totalement libre. Un peu dur à prendre en main au début, il demande de la patience largement récompensée par la suite.
Mon conseil : regardez les vidéos de la communauté francophone sur le net, puis faites les premiers tutoriels en prenant le temps de lire les explications (en anglais certes, mais on a tout son temps pour traduire). Enfin, lancez-vous dans une campagne avec recherche scientifique pour découvrir le jeu progressivement. Oui la prise en main n'est pas immédiate, mais quelle récompense après !
Les plus :
- On construit l'engin volant que l'on veut. Soit on va créer un monstre qui va se cracher après moult contorsions, soit on va s'émerveiller devant un engin qui obéit parfaitement aux commandes.
- Le jeu est dur, mais la joie de réussir une mise en orbite ou un alunissage n'en est que plus intense (vraiment !).
- La physique est REALISTE. C'est le seul jeu à ma connaissance qui prend en compte la physique de Newton : si l'on veut aller de A vers B, il faut tenir compte de la déviation permanente dûe à la gravité environnante ! De même, le carburant n'est pas illimité et constitue la principale préoccupation dans les missions complexes.
- Le jeu est beau. Pensez à prendre des photos du lever de Kerbin sur Mun, ou de l'immobile Jool dans le ciel de Laythe... Observez avec frissons votre module brûler dans sa réentrée dans l'athmosphère de Kerbin. Envoyez un satellite se brûler à quelques milliers de km de Kerbol, ou bien s'échapper au-delà de l'orbite de Eeloo. Cherchez les nombreux easter eggs.
- La communauté, y compris francophone, est très active et propose de nombreux DLC qui améliorent l'expérience de jeu. Le jeu lui-même est régulièrement mis à jour.

Les moins :
- Prise en main difficile, tout en anglais, interface un peu aride et austère. Casuals passez votre chemin !
- Pas de nuage dans le ciel, peu d'effets athmosphériques car cela rendait le jeu instable. Dommage, on est loin des standards visuels des AAA. Mais il existe des DLC qui améliorent ça. Pas de vision à la première personne non plus.
- Physique impitoyable : au moindre défaut de conception, l'engin explose, tout simplement.
- Pas de possibilité de monter une colonie sur une autre planète. Peut-être dans une future mise à jour ?

Ma plus belle mission ? Réussir à faire marcher un kerbonaute sur Laythe, le faire poser à côté de son drapeau avec Jool en toile de fond, et le ramener vivant sur Kerbal ! Mission aussi longue à concevoir qu'à mettre en oeuvre ^^
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
5.3 heures en tout
Posté le : 2 juillet
Très réaliste mais loin d'être ennuyant.
La chronologie du jeu est très bien travaillé, permettant de comprendre chacunes des nombreuses fonctions petit à petit, sans pour autant se perdre.
On commence avec quelques pièces, pour comprendre la construction et la base de la mise à feu, on en débloque d'autre, on comprend la base des enchainemenent (moteur, puis on le lache, on en active un autre, puis le parachute, ect).
On va de plus en plus haut, on rapporte de plus en plus de science et comprend de mieux en mieux comment bien gerer ses consctruction et ses mises à feu.
On arrive dans l'espace, enfin, on comprend encore plus de choses (évolution de la vitesse, courbe de trajectoir, moment de mise à feu important).
Encore et encore, étrangement répétitif, mais comme on se rapproche à chaque fois, on ne s'ennuis pas, et la 1ère fois ou on arrive un aller-retour sur une planète/satellite, en plus d'une énorme satisfaction, on se rend compte que ce n'est que le début ! Toujours plus loin, plus complexe, plus efficace...
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
83.9 heures en tout
Posté le : 4 juillet
Excellent jeu , certe plutot difficile au début , mais quand on commence à comprendre les notions d'aerodynamisme , de pesanteur , de catapulte gravitationnelle etc , ca devient vraiment grisant.

deplus il est pas mal custumisable ce qui en augmente grandement le rendu visuel et l'esperance de vie .
je recommande donc .
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
91.8 heures en tout
Évaluation avant sortie
Posté le : 18 juillet
Ultra passionnant! on s'éclate à essayer de compléter des missions de plus en plus complexes... A la base j'aurai jamais cru passer autant de temps sur ce jeu, mais il est vraiment excellent!
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240 personne(s) sur 266 (90%) ont trouvé cette évaluation utile
216 personnes ont trouvé cette évaluation amusante
277.6 heures en tout
Posté le : 25 juin
270 hours in the game, still can't land on the Mun. 10/10
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91 personne(s) sur 93 (98%) ont trouvé cette évaluation utile
16 personnes ont trouvé cette évaluation amusante
1,167.0 heures en tout
Posté le : 30 juin
This game has one of the steepest learning curves of any game i've ever played, but it has also given me the greatest feeling of achievement from any game i've ever played.

When you land on the Mun for the first time, after mashing buttons trying to stabalise your craft and you barely make it due to the lack of fuel, there's no better feeling than knowing you have to do it all again and launch a rescue mission. (or you could just leave Bob there for science).....

I am a big fan of space, physics and science in general and playing this game has been an education for me. Because of KSP I have watched dozens of YouTube videos on astrophysics and aerodynamics I would have probably never watched without this game and learned a ton of interesting things, and i love that.

The game has a fantastic modding community with a huge variety of mods to add realism or give your game a futuristic sci-fi feel. A favourite mod of mine is 'Remote tech', I don't play without it.

This game produces some stunning visuals too as you drift through the vast openness of space, orbiting moons, chasing asteroids, collecting science and designing planes, rockets, trucks, rovers, probes, boats even helecopters and mech walker/transformer type sh** thanks to mods...

If you ever look up at the stars and wonder what it would be like to go there..... Well, this is as close as i'm ever gunna get.
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69 personne(s) sur 70 (99%) ont trouvé cette évaluation utile
21 personnes ont trouvé cette évaluation amusante
65.3 heures en tout
Posté le : 6 juillet
After my son had a really bad day where nothing seemed to go right, we had a talk about how failing is part of learning.

I said "Remember how you watched me flying rockets on the computer?"

He said "Yeah, they kept going all over the place and smashing into the ground! Have you landed on the moon yet?"

"Nope. Crashed into it a couple times. Learning new things every time though."

"Can I play that game too!?"

-Kerbal Space Program: Lessons for life.
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86 personne(s) sur 95 (91%) ont trouvé cette évaluation utile
165 personnes ont trouvé cette évaluation amusante
168.9 heures en tout
Posté le : 2 juillet
Still haven't successfully returned from anywhere but Minmus and the Mun.
RIP Jebediah I
RIP Jebediah II
RIP Jebediah III
RIP Jebediah IV
RIP Jebediah V
RIP Jebediah VI
RIP Jebediah VII
RIP Jebediah VIII
RIP Jebediah IX
RIP Jebediah X
RIP Jebediah XI
RIP Jebediah XII - Jebediah MMMMCMLXVII

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57 personne(s) sur 58 (98%) ont trouvé cette évaluation utile
23 personnes ont trouvé cette évaluation amusante
180.2 heures en tout
Posté le : 30 juin
I bought this game after trying the demo and having a lot of fun with it. I've played KSP off an on for a few years. The game has a very active mod-making fan base and this opens up a lot of new avenues for play. My best review of this game is anecdotal. (I sent this to a friend when I was only a few hours into play. I had no mods installed and was still very much learning the basics. Anyone who plays KSP might find this story relatable.)

"One of my test flights put 3 Kerbals into orbit. They were low on fuel so I did a retrograde burn to bring them home. Except that I didn't do a retrograde burn, I did a prograde burn. By the time I realized it, I had burned too much fuel to get them home. I reduced their orbit as much as possible, even using all available monopropellant from the thrusters. They were stuck in an elliptical orbit over 100km from the surface at their lowest point. With no way to return to the surface under their own power, I had one option; a rescue mission.

I built a new ship, one with sufficient fuel to achieve orbit and maneuver to intercept the lost ship which I dubbed "Lost Eagle." Lost Eagle had been fitted with docking collar and I guess that was just fate because it was now my goal to use that in the rescue effort. The rescue craft went through several iterations and multiple aborted attempts at rescue. The final design of the craft contained a single seat cockpit and a 4 seat hitchhiker pod which was used for it's relatively low weight. This would end up being the ultimate design flaw. It was my goal to grab the 3 stranded crew members, and transfer the rescue pilot to the pod before re-entry.

Docking is hard. I would say impossible but I've seen videos of people doing it and I know it can be done. But despite many hours and multiple misses. I had got Rescue 1 and Lost Eagle lined up next to each other about 200 meters away. I closed enough distance that I felt it would be close enough to 'jump.'

The first crew member from Lost Eagle jumped from his old ship to the new one. It went pretty smoothly, but in the process the ships drifted further apart. I did a corrective burn on Rescue 1 to get them closer together and jumped the second crew member. Success again. 1 left. He jumped, this time from the furthest gap. He too arrived successfully. I felt a rush of success, a feeling of accomplishment frequently lost in today's video games. Plenty of fuel for the retro burn. They were coming home. This process had taken hours and this was the payoff that would make it worth while.

The design of the re-entry craft was basically a can that held 4 crew with 4 radial parachutes coupled to a single seat inline cockpit with a shielded docking collar on the tip. She wasn't pretty, but she was light and efficient. The plan was to transfer the pilot to the reentry craft before they hit atmosphere, but I had discovered that I couldn't deploy the parachutes from the re-entry craft. It was a problem I had known about since earlier iterations of the craft but I was willing to work around the problem by deploying the chutes without decoupling the cockpit. The whole thing still landed successfully in my tests.

At 5000m above the surface, having survived re-entry. I pressed the spacebar to activate the chutes. I don't know if I double tapped it or if I had just had my staging backwards, but when I hit the space bar the cockpit split off from the hitchhiker can. Knowing full well that there was nothing I could do to save the pilot of Rescue 1 I watched in horror for a second as it hurtled to the ground with no possibility of survival. I quickly switched to the other part of the ship. I tried manually clicking on the parachutes to deploy them. The hitchhiker module contains nothing but chairs. No controls that could be used to deploy the chutes. Again I watched in horror as the 3 rescued kerbals hurtled towards their doom, the exile in orbit seeming to be safe alternative to the instantaneous death that awaited them at hundreds of meters per second.

The game would have let me revert to the launch of the mission, or even the assembly area where I could have redesigned the rescue craft that had doomed these 4 brave kerbals. I chose not to. I was angry at myself for the mistake. I had invested so much time into this and laziness had prevented me from fixing what I knew was a flawed design. The empty ship, Lost Eagle remains in its orbit a floating monument and constant reminder to any Kerbal that looks up, that taking the easy path or acting haphazardly can have terrible results. I will be reminded of this every time I play the game."

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27 personne(s) sur 29 (93%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
550.6 heures en tout
Posté le : 25 juin
I bought this game a long time ago. I still beleive it was well worth the money. I have yet to explore the whole solar system yet alone the galaxy. (VERY good mod support via CKAN) Oh, and it is also one of the most educational games ive ever played. taught me more about physics than my entire highschool physics class =) The only negative I can think of, is the insane learning curve. Many people need to spend hours just figuring out how to get into their first orbit. But that is just one of the things that you must be willing to do in KSP. Aside from that, very highly recommended.
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