Kerbal Space Program has left Early Access. 1.0 comes packed with new features, optimizations, bugfixing, and tons more! Conquering Space Was Never This Easy!
İncelemeler: Büyük Çoğunlukla Olumlu (24,055 inceleme)
Çıkış Tarihi: 27 Nis 2015

Bu öğeyi istek listenize eklemek, takip etmek veya ilgilenmiyorum olarak işaretlemek için giriş yapın

Kerbal Space Program Satın Alın


Küratörler Tarafından Öneriliyor

"A perfect blend of science and slapstick, and a robust and compelling sandbox of possibility. Simply outstanding."
İncelemenin tamamını buradan okuyun.

Son güncellemeler Tümünü görüntüle (23)

22 Ağustos

First news on version 1.1

Hello everyone!

While the news has been slow on our side for the past few weeks we’ve been discussing update 1.1 and we have some exciting news to share. Now that the Unity 5 update is nearly complete we put it through internal testing and found that we had made enough major changes that we wanted to share these with you a bit more quickly than we originally intended, so we’ve moved the 1.1 update forward.

This means that the scope of the update will be reduced slightly in favor of speeding up the release schedule. The Unity 5 update in itself brings major changes to many game systems, and delivers a very solid performance boost, via the new version of PhysX being able to multithread across your processor cores. Perhaps more importantly the Unity 5 update has proven to make the game far more stable on 64 bit platforms, meaning a 64 bit client for Windows and possibly Mac OSX is something we’re looking into very seriously for this update. Also part of the engine update are the overhauls of the UI, wheels and various other systems that you’ve been reading about in the dev notes.

Helping us accomplish this is modder extraordinaire NathanKell, who is new on the team and will be working closely with the existing developers to polish existing systems and implement new ones:

Aside from a new developer, performance increases, reworked systems and new platform support we’ll be adding new content to the game as well. Porkjet, RoverDude, Arsonide and NathanKell have been working on a number of features.

Highlights include:

  • New Parts
    The Mk1 cockpit has been reworked, not redesigned from the ground up, keeping the original style that we all enjoy and incorporating in real-life counterpart cockpit designs. The Mk1 parts that received an overhaul a while back are also being slightly reworked to bring them closer in style to the rest of the beautiful spaceplane parts that Porkjet has modeled.

    It doesn’t stop there with the spaceplane parts though, Porkjet has also been working on 0.625m jets and associated parts, as well as spicing up the Basic Jet Engine and Turbo Jet Engine. You’ll all be seeing more of that at a later date, as well as a few parts that are currently still being designed and developed.

    Porkjet made an album with his work so far. Click this link!

  • Antenna Diversity and Probes
    A feature we’re sure you’re all familiar with by now, if not you should read this article. RoverDude is still hard at work further refining this feature and incorporating the feedback we received from you, the community. Onwards to QA from there!

  • Contextual Contracts
    Having Contracts that set full missions for you is great fun, but the real sense of achievement comes from watching something take shape and evolve over time. With Contextual Contracts, we’re hoping to provide the contracts KSP give you with a level of continuation from where you currently are in your space program. Therefore, instead of receiving endless contracts to build a base, you receive an initial contract and then additional ones to add a lab, for instance, or adjust a satellite to meet new requirements. We’re talking adding depth, not breadth to the contracts system, something we’re hoping improves the gameplay dynamic and furthers the potential that Career Mode allows players to have.

  • Localisation
    Lastly, we’re planning on adding the framework for localisation into the next update, paving the way for implementing localised versions of KSP. But more on that later!

Of course, a major engine update and these new features all require extensive QA testing. To bring this all together we will be focussing two or three weeks in QA purely on the engine update, after which the new features will also undergo testing and we’ll have a final part of testing focus on bugs in general to make sure we catch as many bugs as possible, both new and existing ones. All in all it will take us a while to finalize testing still, but we’re very happy to move forward and spend this time to provide a more stable and fluid experience for everyone.

Keep an eye on our usual development news channels (Devnote Tuesdays and Squadcasts) in the near future. We’ll be keeping you up to date on any developments we can share!

84 yorum Daha fazlasını oku

7 Temmuz

Valentina Kerman figurine now available on Shapeways!

We are happy to announce that Valentina Kerman is now available at our Shapeways Store!

We’ve been working to bring Valentina to Shapeways for a long time and it’s great to see her complement the current figurines at long last. If you wish to read more about how such a process works you can find an article on our forums by lead artist DanRosas.

Visit our Shapeways store now!
and find the perfect companion for your desktop!

68 yorum Daha fazlasını oku

Bu Oyun Hakkında

In KSP you must build a space-worthy craft, capable of flying its crew out into space without killing them. At your disposal is a collection of parts, which must be assembled to create a functional ship. Each part has its own function and will affect the way a ship flies (or doesn't). So strap yourself in, and get ready to try some Rocket Science!

The game offers three gameplay modes: Sandbox, in which you are free to build anything you can think of; Science Mode, which lets you perform Scientific experiments to advance the knowledge of Kerbalkind and further the available technology; and Career Mode, in which you must manage every aspect of your Space Program, including administration strategies, Crew Management, Reputation, as well as taking up Contracts to earn Funds and upgrade your Space Center Facilities (or repair them).

Add to this the ability to capture asteroids (a feature done in collaboration with NASA), Mining for resources out across the furthest reaches of the Solar System, Constructing Bases and Space Stations in and around other worlds; plus literally thousands of mods from a huge active modding community, all add up into the award-winning game that has taken the space sim genre by storm.

Key Features

  • The Vehicle Assembly Building and the Space Plane Hangar allows players to build spacecraft out of any imaginable combination of parts.
  • Fully-fledged, Physics-based Space Flight Simulation ensures everything will fly (and crash) as it should.
  • Take your Kerbal crew out of the ship and do Extra Vehicular Activities.
  • Fly out to Moons and other Planets.
  • Procedural Terrain delivers detailed terrain at a vast scale. The Kerbal Planet is 600km in radius!
  • Mod-enabled, allows players to create new content and modify the game.
  • Ship systems. Keep an eye out for engine temperatures and fuel levels, and try not to explode.
  • Build ships with multiple stages, and jettison parts away as they burn out.
  • Full control over the ship’s setup allows for complex ships and advanced functionality.
  • Dock spacecraft together to build Space Stations, Massive Starships, or even surface bases on other worlds.
  • Manage your crewmembers, hire them, and send them out into space and make them into heroes.
  • Research and Develop new technologies to advance your Space Program.
  • Take on Missions to attract interest in your Space Program.
  • Discover new worlds and expand the scientific knowledge of Kerbalkind.
  • Extract valuable resources from all over the solar system.
  • And a whole lot more!

Sistem Gereksinimleri

Mac OS X
SteamOS + Linux
    • OS:Windows Vista
    • Processor:Core 2 Duo
    • Memory:3 GB RAM
    • Graphics:SM3 512MB VRAM
    • Hard Drive:1 GB HD space
    • OS:Windows 7 or 8 64 bit
    • Processor:Core i5
    • Memory:4 GB RAM
    • Graphics:SM4 1GB VRAM
    • Hard Drive:2 GB HD space
    • OS:Snow Leopard (10.6)
    • Processor:Intel
    • Memory:3 GB RAM
    • Graphics:SM3 512MB VRAM
    • Hard Drive:1 GB HD space
    • OS:Yosemite (10.10)
    • Processor:Intel Core i5
    • Memory:4 GB RAM
    • Graphics:SM4 1GB VRAM
    • Hard Drive:2 GB HD space
    • OS: Linux (Most distros should work)
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Hard Disk Space: 1.5 GB HD space
    • Video Card: SM3 512MB VRAM
    • OS:Ubuntu 14.04
    • Processor:Core i5
    • Memory:4 GB RAM
    • Graphics:SM4 1GB VRAM
    • Hard Drive:2 GB HD space
Yararlı müşteri incelemeleri
57 kişiden 56 tanesi (98%) bu incelemeyi yararlı buldu
kayıtlarda 78.1 saat
Yayınlanma: 24 Mayıs
Öncelikle oyunu 28 saat kadar oynadım ve bu süre inceleme yazmak için yeterlidir sanırım. :D Gerçi bu oyunda o kadar fazla içerik var ki yetmiyor da olabilir, her neyse.
-Oyun, roket yapıp onla uzayı keşfedebileceğiniz bir uzay simülasyonu.
-Oyunun fiziklerine değinecek olursak gerçekten çok başarılı. Roketinizi yaparken ağırlık, yer çekimi, itiş gücü, tork gibi şeyleri de hesaba katmanız gerekiyor. Bu de gerçekten kolay değil. 2 saat uğraşıp yaptığınız roket uçamayabiliyor. Neyse ki roketi tekrardan hangara alıp parçaları değiştirebiliyorsunuz.
-Kontrolleri de gayet iyi. Navigasyon topu denen olay işi bitiriyor. :D
-Öğrenmesi biraz zor, oyun içi öğretici kısım çok yeterli değil. Youtube'dan rehber videoları izleyebilirsiniz ama Türkçe kaynak çok yok maalesef. İngilizceniz zayıfsa öğrenmesi daha da zor oluyor.
-Oyun temel olarak zor. Ben aya ancak 25. saatimde başarılı bir şekilde iniş yapabildim. Tabii career modunda. Sandbox modunda tüm roket parçaları açık oluyor ve oyunu biliyorsanız istediğiniz yere gidip, istediğinizi yapabiliyorsanız. Career modunda bilim puanları ve para var. Çeşitli bilimsel araştırmalar yaparak bilim puanı, görev yaparak da hem para hem bilim puanı kazanabiliyorsunuz. Bilim puanlarını kullanarak yeni roket parçaları açabiliyorsunuz. Para ile de roket yapıp üssünüzü upgrade edebiliyorsunuz. Bu 2 mod dışında bir de senaryo modu var. Bunda da önceden belirlenmiş senaryoları oynuyorsunuz. Her ne kadar zor olsa da o aya ilk başarılı bir şekilde iniş hissini hiçbir şeye değişmem.
-Güneş Sistemindeki gezegenler ve bunların temel uyduları yer alıyor. Tabii isimleri farklı. Fiziksel özellikleri de biraz farklı. Dünya'nın oyundaki adı Kerbin ve 2 uydusu var. Bunların adı Mün ve Minmus. Mün bildiğimiz Ay. Bunun dışında keşfedilmeyi bekleyen başka cisimler de var. Roketinizi alıp bunları özgürce keşfedebilirsiniz.
-Biraz da yaratıcılık istiyor. Roket dışında uçak ve gezegenlerin yüzeyinde dolaşacak uzay aracı da tasarlamanız gerekebiliyor. Uzak gezegenlere basit roketlerle gitmek imkansız.
-Grafiklere gelecek olursak çok başarılı değil ama bu oyunu kimse grafiği için oynamıyor.

Sonuç olarak oyunun artıları:
+Fizikleri gerçekçi.
+Kontrolleri iyi.
+Astronomiyi sevdiriyor.
+Roket parçaları fazlasıyla yeterli, sınırsız roket kombinasyonu var.
+Zorluyor ama zoru başarınca aşırı şekilde keyif veriyor.
+Güneş sistemi var.
+Mod desteği var.
+Career modunda bile oyuncuyu çok fazla kısıtlamıyor.

-Oyun içi öğretici kısım yeterli değil.
-Optimizasyon çok başarılı değil, roketteki parça sayısı ile kasma doğru orantılı.
-Steam Workshop desteği yok.

9.5/10 Daha iyisi yapılana kadar en iyisi bu.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
1,466 kişiden 1,404 tanesi (96%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 78.2 saat
Yayınlanma: 27 Nisan
This game should be standard issue in school physic classes. Taught me more about orbital mechanics than anything else.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
608 kişiden 598 tanesi (98%) bu incelemeyi yararlı buldu
3 kişi bu incelemeyi komik buldu
kayıtlarda 1,308.3 saat
Yayınlanma: 11 Haziran
Words alone cannot express how amazing KSP is.

To be honest, this is not a game for everyone. If you are in the market for some fast-paced "space combat sim" with all kinds of weapons and big explosions, then this isn't what you are looking for. (Except for the big explisions... KSP has you covered there).

However, if you ever dreamed of actually being an astronaut, this is definitely for you. If you sometimes forget to breath when watching recordings of the Apollo moon landings, this is definitely for you. If precise, measured flying; careful planning; and delta-v budgeting are what drives you, this is definitely for you. If you want to learn about Orbital Mechanics and are dying to know what the Oberth Effect or a Hofman Transfer Orbit are, this is definitely for you. If you like Physics, this is definitely for you.

Optionally, if you just like building rediculously large rockets and watching them explode with glorious comedy when they fail catastrophically because you forgot ONE PART... then this is also definitely for you.

Kerbal Space Program is challenging, fun, frustrating, mind boggling, huge, hilarious, complicated, deep, and just plain awesome.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
990 kişiden 933 tanesi (94%) bu incelemeyi yararlı buldu
22 kişi bu incelemeyi komik buldu
kayıtlarda 56.7 saat
Yayınlanma: 28 Nisan
Parachutes do not work on the moon. Many Kerbals died to bring us this information.

Bu inceleme yararlı oldu mu? Evet Hayır Komik
1,334 kişiden 1,197 tanesi (90%) bu incelemeyi yararlı buldu
2 kişi bu incelemeyi komik buldu
kayıtlarda 826.6 saat
Yayınlanma: 27 Nisan

Ruined Science Fiction Movies with now learnt knowledge of real-life Astrophysics
Bu inceleme yararlı oldu mu? Evet Hayır Komik