Kerbal Space Program is a multi-genre game where players create their own space program.
Análises de usuários: Extremamente positiva (12,795 análises)
Data de lançamento: 20/mar/2013

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O que os desenvolvedores têm a dizer:

“KSP is still under development. This means the game will be improved on a regular basis, through updates that add new features, content and bug fixes, so make sure to check back for new versions.

The game is being built as a sandbox first, so there are no objectives yet, but we want you to try it out and have fun with it already. You're free to build anything you can think of, and there is an entire Solar System to explore.

During development, KSP is available for purchase at a discounted price, which will gradually increase up to its final retail price as the game nears completion. So by ordering now, you get the game in its current state, and you'll get all future updates for free.”
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"Launch your Kerbals into space in this sandbox title in which you build a spaceship and watch as it (likely) horribly fails or completes your objective."

Atualizações recentes Ver todos (13)

25 de julho

0.24.2 Hotfix Patch Released

Hi again,

I'm sure most of you have noticed a mildly infuriating bug related to right-clicking parts after yesterday's patch... So did we. It was fortunately a simple fix, and we've got a hotfix patch available now.

Here's the changelog:

============================ First Contract (v0.24.2)


* Fixed a critical issue which prevented opening the right-click menus for several parts.

As always, the latest version is available on the download page at the KSPStore, or an automatic update will be headed your way if you're on Steam.

Happy Launchings,


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24 de julho

0.24.1 Revision Patch Available


We've just released a small revision patch for KSP, version 0.24.1.

This patch contains several small and some not-so-small fixes, tweaks and minor improvements, as well as a few things that were requested by mod-makers.

Here's the complete changelog:

===================== First Contract (v0.24.1)

Bug Fixes and Tweaks:

* Fixed a relatively serious issue with module loading which could result in missing modules if loading old craft.
* O-10 Maneuvering engine scaling was off. Engine rescaled to proper size (smaller).
* Fixed an issue with propellant-defined resource flow modes which prevented some configurations of Vernier engines from working correctly.
* Fixed an issue with some decoupler modules failing to apply ejection forces when activated.
* Fixed missing FX components on root parts after resuming a saved game or reverting.
* Fixed a potential issue with the internal maths in ModuleRCS, which could result in odd RCS response from center-aligned or stack-mounted RCS modules.

* Fixed an issue with the App Toolbar where mod apps wouldn't display/hide properly at the VAB.
* Fixed an issue with custom staging icons and switching vessels.
* Fixed an issue where the Messages Dialog in the VAB would drift out of place when discarding many messages.

* Fixed a bug in Rescue Kerbal contracts, where rescue by means of external seats or claws wouldn't complete the contract.

* Fixed a save-related bug which made the Orbiting 101 tutorial impossible to complete.

* Fixed vessels not leaving 'pre-launch' condition during take-off roll.
* Fixed a very annoying and potentially destructive bug where approaching another vessel could mess up your control state.

Game Balance:
* Tweaked costs for several spaceplane and aerodynamic parts:
- Advanced Canard: 900 -> 800
- Standard Canard: 1500 -> 720
- Delta Wing: 500 -> 680
- Swept Wing: 500 -> 620
- Wing Connector: 500 -> 560
- R8 Winglet: 500 -> 640
- Structural Wing: 500 -> 540
- Aerodynamic Nose Cone: 680 -> 240
- C7 NCS Nose Cone: 680 -> 320
- Rocket Nose Cone (large): 1000 -> 450
- Standard NC (small): 680 -> 180

* Added IPartCostModifier interface, to allow part modules to tweak a part's cost.

As always, you'll find the new patch over at the KSP Store in zip or installer formats, or if you're on Steam, you should be auto-updated shortly (assuming you haven't turned off automatic updates, in which case you probably know what you're doing).

Happy Launchings!


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Sobre este jogo

Kerbal Space Program is a multi-genre game where players create their own space program.

In KSP, you must build space-worthy craft, capable of flying your crew out into space, without killing them. At your disposal is a collection of parts, which must be assembled to create a functional ship. Each part has its own function and will affect the way a ship flies (or doesn't). So strap yourself in, and get ready to try some Rocket Science!

The game is being built first as an open sandbox, you're free to build anything you can think of, and fly it wherever you want, even into orbit and out to other planets and moons throughout the Kerbal Solar System. The first draft of the career mode is also available now, it is still in development, so expect more features!

Key Features

  • The Vehicle Assembly Building and the Space Plane Hangar allows players to build spacecraft out of any imaginable combination of parts.
  • Fully-fledged, Physics-based Space Flight Simulation ensures everything will fly (and crash) as it should.
  • Take your Kerbal crew out of the ship and do Extra Vehicular Activities.
  • Fly out to Moons and other Planets.
  • Procedural Terrain delivers detailed terrain at a vast scale. The Kerbal Planet is 600km in radius!
  • Mod-enabled, allows players to create new content and modify the game.
  • Ship systems. Keep an eye out for engine temperatures and fuel levels, and try not to explode.
  • Build ships with multiple stages, and jettison parts away as they burn out.
  • Full control over the ship’s setup allows for complex ships and advanced functionality.
  • Dock spacecraft together to build Space Stations, Massive Starships, or even surface bases on other worlds.
  • Manage your crewmembers, hire them, and send them out into space and make them into heroes.
  • Research and Develop new technologies to advance your Space Program.

Planned Features

  • Take on Missions to attract interest in your Space Program.
  • Discover new worlds and expand the scientific knowledge of Kerbalkind.
  • And a whole lot more!

Requisitos de sistema

    • OS:Windows Vista
    • Processor:Core 2 Duo
    • Memory:3 GB RAM
    • Graphics:SM3 512MB VRAM
    • Hard Drive:1 GB HD space
    • OS:Windows 7
    • Processor:Core i3
    • Memory:4 GB RAM
    • Graphics:SM4 1GB VRAM
    • Hard Drive:2 GB HD space
    • OS:Snow Leopard
    • Processor:Dual Core Intel
    • Memory:3 GB RAM
    • Graphics:SM3 512MB VRAM
    • Hard Drive:1 GB HD space
    • OS:Mountain Lion
    • Processor:Core i3
    • Memory:4 GB RAM
    • Graphics:SM4 1GB VRAM
    • Hard Drive:2 GB HD space
    • OS: Linux (Most distros should work)
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Hard Disk Space: 1.5 GB HD space
    • Video Card: SM3 512MB VRAM
    • OS:Ubuntu 14.04
    • Processor:Core i3
    • Memory:4 GB RAM
    • Graphics:SM4 1GB VRAM
    • Hard Drive:2 GB HD space
Análises úteis de usuários
15 de 17 pessoas (88%) acharam esta análise útil
127.9 hrs registradas
Análise de acesso antecipado
Game que irá abrir sua mente para o vasto mundo da astronomia e física aeroespacial.
O Kerbal Space Program é um "simulador de programa espacial". Sim, você pode sentir na pele um pouco do que a NASA passou para mandar o homem à lua. Desde construir o seu foguete espacial, pilotar ele para a lua e depois andar todo saltitando lá.

O sistema solar fictício do jogo possui 7 planetas orbitando o sol, com algumas características em comum com o nosso próprio sistema solar: Temos um planeta vermelho, um gigante gasoso, um rochoso gélido e distante e claro, a Terra (Kerbin, no game). E muitos desses planetas têm suas próprias luas e asteróides. Agora imagina visitar, colocar sua bandeira e colher amostras do solo desses lugares.

O KSP ainda possui uma vasta biblioteca de mods feitos pela comunidade com os mais devesos intuitos: desde melhorar a aerodinâmica do jogo, até adicionar novas partes para seus foguetes.

Recomendo fortemente esse jogo para todos que gostarem do assunto de astronomia. Para quem não tem um interresse forte nessa área, ainda recomendo pelo desafio que esse jogo traz.
Os únicos pontos que não são tão positivos no jogo é a elevada curva de aprendizado (é um pouco frustrante perder horas projetando e pilotando uma missão espacial para descobrir que faltou combustível para voltar para casa, isso se o foguete não explodir antes) e a ausência de objetivos bem definidos, mesmo no modo carreira, o que ainda pode mudar pois o jogo está em desenvolvimento.
Publicada: 26 de junho
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10 de 10 pessoas (100%) acharam esta análise útil
73.7 hrs registradas
Análise de acesso antecipado
Finalmente consegui mandar um Kerbal pra lua. Aparentemente paraquedas nao funcionam la. RIP Jebediah Kerman.
Publicada: 25 de junho
Você achou esta análise útil? Sim Não
0 de 1 pessoas (0%) acharam esta análise útil
99.7 hrs registradas
Análise de acesso antecipado
"E aí? Já pensou em ter uma agência espacial sua, em que você pudesse criar foguetes, ônibus espaciais, satélites, rovers, e ir para qualquer planeta ou lua que quiser?
Se sim, este game lhe aguarda, ele é sensacional cara, atualmente, ainda em desenvolvimento, mas não imagino como vai ser quando o game estiver totalmente pronto. Sinceramente, vai ser ♥♥♥♥!
Você viu os trailers acima? Se sim, é exatamente aquilo, a trilha sonora é ótima, os gráficos não irritam, e a física é incrível, afinal, é astrofísica né cara? Não é qualquer uma...muito bom!" - 11/10
Publicada: 18 de setembro
Você achou esta análise útil? Sim Não
4 de 12 pessoas (33%) acharam esta análise útil
79.7 hrs registradas
Análise de acesso antecipado
Jogo para quem gosta de astrologia, fisica e espaço sideral....recomendo...
Publicada: 7 de abril
Você achou esta análise útil? Sim Não
474 de 544 pessoas (87%) acharam esta análise útil
2,245.3 hrs registradas
Análise de acesso antecipado
yha, its pretty good
Publicada: 7 de abril
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3,516 de 3,624 pessoas (97%) acharam esta análise útil
88.2 hrs registradas
Análise de acesso antecipado
One day my daughter came home from school and asked me "Have people actually travelled to the Moon? How is it possible?"

Two years ago, I would have answered "yes, but I don't really know how. It's very complicated, with lots of math and science. You might learn about it in a physics class in 10 years time."

Instead, I answered "Here, let me show you." and fired up Kerbal Space Program. We built a moon rocket and launched it, me steering and she hitting the separation detonation buttons when needed. 30 minutes later we had landed on the moon.

Thank you, Squad, for enabling me to give that answer.
Publicada: 19 de março
Você achou esta análise útil? Sim Não