Kerbal Space Program 1.4: Away with Words MK-II is now available.Including the total localization of the game in four more languages: French, German, Italian and Portuguese-Brazilian. As well as a broad range of improvements, new Kerbal Personal Parachutes, and more! Conquering Space Was Never This Easy!
Recent Reviews:
Mixed (318) - 64% of the 318 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (41,674) - 89% of the 41,674 user reviews for this game are positive.
Release Date:
Apr 27, 2015
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Recent updates View all (47)

July 26

Kerbal Space Program 1.4.5 and Making History 1.4 is live!

Hello everyone!

Kerbal Space Program 1.4.5 and Making History 1.4 is live!

This patch includes various improvements and bug fixes for both the base game and the Making History Expansion, as well as a number of amends to the in-game integration of Steam Workshops and other Steam-related features!

Check out this patch's Changelog for further details:

==========================================================

1.4.5 Changelog - BaseGame ONLY (see below for MH changelog)
+++ Improvements
* Make mapnode behind body transparency configurable and improve behavior for pinned/hovered nodes (MAPNODE_BEHINDBODY_OPACITY in gamesettings).
* Pop dialogs can now be closed/dismissed with ESC key.
* Improvements to wheels/legs bouncing/sliding and oscillations. (Particularly when overloaded).
* Removed pop-up which offers to delete incompatible saves and craft files and replaced with a pop-up which only warns of incompatibility when incompatible save/craft files are attempted to be opened.

+++ Localization
* Fix RnD Archives Biome Filter not showing spaces in biome names.

+++ Parts

+++ Bugfixes
* Fix populating steam items into the wrong tabs in the craft browser/play missions dialog if the user switches tabs whilst waiting for responses from Steam.
* Fix Steam Workshop Craft will not download if deleted when subscribed to then resubscribed to when in the VAB.
* Fixed a bug where EVA facial animations were corrupted when the kerbal was mid-air and a quicksave was loaded.
* Fix settings showing for expansion when expansion not installed.
* Fix log message text for gathering subscribed Steam Workshop craft files.
* Handle steam item lists with correct Steam Workshop status in craft browser.
* Save craft file before exporting to steam to persist Steam Workshop Item Id into the craft file that is shared on steam.
* Update Steam Workshop Item Steam Author automatically in UI dialogs.
* Fix wheel explosions on docking landed vessels.
* Fix vessels jumping when docking landed to a large mass vessel.
* Fix Engineers report not taking variants into account for size dimensions.
* Fix Engineers report not showing correct part/mass/size restrictions when swapping between different level VAB/SPH using the switch editor button.
* Fix Kerbal on EVA occlusion inside all cargo bays as well as when the enter/leave command seats inside cargo bays.
* Revised the initial state of the Exploring Gilly scenario, so that vessels don’t bounce off the surface out of control on start.
* Fix vessels splashed inside another splashed vessel being removed when outside physics bubble.
* Fix undo in VAB/SPH not working when you delete all but the root part.
* Fix Reentry FX on Fairings.
* Adjust SRB Engine FX and Sparks.
* Fix NRE on PQSCity if transform has not been parented to a CelestialBody.
* Fix Aero FX appearing in IVA mode inside the models.
* Fix a localization issue that caused the Station One scenario to be corrupted in asian languages.


+++ Mods
* Added localScale param and behaviour to EffectDefinitions: PREFAB_PARTICLE, PREFAB_MULTI_PARTICLE, MODEL_MULTI_PARTICLE and MODEL_PARTICLE

+++Miscellaneous
* Add distinguishing titles between Steam Workshop Author and in-game user supplied Author in UI.
* Add warning messages for craft browser craft UI Steam Workshop items.
* Add cloud available space and file count checks when exporting craft and mission files to Steam Workshop.
* Add Steam Workshop subscribe/unsubscribe button to craft browser VAB/SPH tabs.
* Better handling of Steam Workshop items that are not in a valid state to be used in dialog UIs.
* Add option to delete in progress mission files when deleting a mission.
* Add Unity Analytics dialog and link to the players Unity Privacy Data page for personal data opt-out management.
1.4 Changelog - Making History DLC ONLY
+++ Improvements
* Allow minimum of 10m on fly through node.
* Added checks for vessel compatibility when loading missions.

+++ Localization

+++ Parts
* Added ModuleTestSubject for all of the MH Parts.

+++ Bugfixes
* Fixed Mission Builder exiting in some cases not closing the "Launch New Test" dialog.
* Fix mission breaking and PauseMenu lockup when a node is deleted from end of mission path.
* Fix nodes using Launch Sites as targets not detecting all Launch Sites.
* Fix missing string for Snap to Grid tooltip in Builder.
* Fix steam missions being out of sort order in mission lists.
* Fix Asian fonts not showing in mission list for Steam Workshop Items.
* Fix failure when going to the Tracking Station from the Mission Builder when there are no vessels.
* Fix persistence for Ignoresurfacevelocity setting on nodes.
* Fix Out of Range error when Vessel Explode action fires and disintegrates craft to separate vessels.
* Fix where on the Mission App it was not displaying correctly the target Launch Site name with the nodes: Vessel Destroyed and Vessel Landed.
* Some additional Loop protection in MEFlow Parser.
* Fix SnapToGrid locking in Mission Builder.
* Fix FlyThrough nodes waypoint being at surface and not the target location.
* Fix Test Distance node throwing log spam when target vessel may not have spawned yet.
* Fix slider percentage entries for part failure multipliers in Builder .
* Fix canvas objects not scaling with the UIScale settings.
* Fix DirectoryNotFound exception when playing a mission from Main Menu after previously testing a mission from the Mission Builder.
* Removed Invalid “none” option on Resource Drain node creating KeyNotFound exceptions.
* Fix when creating a new mission GAP size no longer resets to default.
* Fix test Kerbal EVA node when assigning specific vessels to the node for EVA test.
* Fix vessel landed node detection of launch sites.
* Fix for GAP rendering in an incorrect scale for the Landed Vessel node

+++ Missions

+++Miscellaneous
* Add Steam Workshop subscribe/unsubscribe button to Mission Play dialog on Community tab.
==========================================================

Happy launchings!
120 comments Read more

July 26

KSP Analytics and Terms Clarity

Over the last couple of months, many of you have been asking questions about privacy, the EULA, and how Take-Two (T2) collects personal data and other information from KSP players. We hope this update provides some clarity for the community.

Kerbal Space Program runs on the Unity engine and uses Unity Analytics on PC. Unity Analytics collects gameplay data and certain personal data from players (IP address and device ID). The collected gameplay data includes data on modes, missions, and other usage stats that help us figure out where we can improve the gameplay experience, decide what sort of content to include, and make changes for future updates. For example, we might rebalance missions if we see a low completion rate and think it is too difficult. We learned that players weren’t playing many community-created Mission Builder missions, so we added mission sharing via the Steam Workshop. The personal data collected by Unity is anonymized before the gameplay data is sent to T2.

Unity Analytics directly collects some personal data on KSP, which you can read about here. We are releasing a version 1.4.5 update that, among other updates to the game, allows players to opt-out of Unity’s collection of personal data. The opt-out tool will be displayed at the main menu during the first time you play 1.4.5 and can be displayed again using a toggle in the settings menu. KSP: Enhanced Edition on console does not currently use Unity Analytics.

For a period of time, T2 used Red Shell in KSP to analyze the effectiveness of marketing campaigns. To do this, Red Shell collected IP addresses, device ID, and an in-game user ID to help T2 understand whether or where a KSP player saw an online ad for KSP. The personal data Red Shell collected was one-way hashed before sending the aggregated campaign analysis to T2 (you can find out more from Red Shell here). The Red Shell SDK was implemented in version 1.4 of KSP and, based on community feedback, removed in version 1.4.4. T2 instructed Red Shell to destroy all KSP data Red Shell has collected. Even if you are using a KSP version that still contains Red Shell, no data is being captured by Red Shell’s servers.

As some of you have correctly pointed out, KSP’s EULA is a blanket EULA for all T2 games. After T2 acquired KSP, T2 transitioned KSP to T2’s standard terms including its EULA, privacy policy and terms of service. T2’s EULA applies to its broad portfolio of games, covering various genres, platforms, and business models. At this time, T2 continues to collect only limited personal data for KSP—limited to the personal data that players provide directly through purchases from the KSP store and through signing up for the KSP forums and wiki. This is standard practice whenever you make an online store purchase or join an online forum.

We hope the above information provides some clarity about personal data and KSP. The KSP community is the reason why the game is as popular as it is today, and we strive to continue supporting you.
61 comments Read more

About This Game

In Kerbal Space Program, take charge of the space program for the alien race known as the Kerbals. You have access to an array of parts to assemble fully-functional spacecraft that flies (or doesn’t) based on realistic aerodynamic and orbital physics. Launch your Kerbal crew into orbit and beyond (while keeping them alive) to explore moons and planets in the Kerbol solar system, constructing bases and space stations to expand the reach of your expedition.

Kerbal Space Program features three gameplay modes. In Science Mode, perform space experiments to unlock new technology and advance the knowledge of Kerbalkind. In Career Mode, oversee every aspect of the space program, including construction, strategy, funding, upgrades, and more. In Sandbox, you are free to build any spacecraft you can think of, with all parts and technology in the game.

Key Features


  • Build spaceships, rockets, and vehicles using any imaginable combination of parts, each with their own function that will affect the way your spacecraft behaves.
  • Take full control over your ship’s setup to execute complex flight maneuvers.
  • Manage your Kerbal crewmembers, including hiring, training, and sending them into space to become heroes.
  • Discover a whole star system with unique moons and planets, exploring detailed terrain at a vast scale.
  • Send your Kerbal crew outside their ships for “extra-vehicular” activities.
  • Dock spacecraft together to construct space stations, massive starships, and surface bases on new planets.
  • Use satellites to scan terrain and find biomes and other anomalies.
  • Set up communications networks to communicate between your spacecraft and Kerbal Space Center.
  • Research and develop new technologies to extract valuable information and resources from all over the solar system, and much more!

Try out the many mods created by the Kerbal Space Program community!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows Vista SP1
    • Processor:Core 2 Duo
    • Memory:3GB RAM
    • Graphics:DX10 (SM 4.0) capable, 512MB VRAM
    • Hard Drive:4 GB HD space
    Recommended:
    • OS:Windows 10 64 bit
    • Processor:Core i5
    • Memory:4 GB RAM
    • Graphics:DX10 (SM 4.0) capable, 1GB VRAM
    • Hard Drive:6 GB HD space
    64-bit version recommended
    Minimum:
    • OS:macOS Mavericks (10.9)
    • Processor:Intel
    • Memory:3 GB RAM
    • Graphics:SM 4.0 512MB VRAM
    • Hard Drive:4 GB HD space
    Recommended:
    • OS:macOS Sierra (10.12)
    • Processor:Intel Core i5
    • Memory:4 GB RAM
    • Graphics:SM 4.0 1GB VRAM
    • Hard Drive:6 GB HD space
    64-bit version recommended
    Minimum:
    • OS:Ubuntu 14.04 LTS
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Hard Disk Space: 4 GB HD space
    • Video Card: SM 4.0 512MB VRAM
    Recommended:
    • OS:Ubuntu 16.04 LTS
    • Processor:Core i5
    • Memory:4 GB RAM
    • Graphics:SM 4.0 1GB VRAM
    • Hard Drive:6 GB HD space
    64-bit version recommended

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