Kerbal Space Program is a multi-genre game where players create their own space program.
출시 날짜: 2013년 3월 30일
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개발자의 한마디:

“KSP is still under development. This means the game will be improved on a regular basis, through updates that add new features, content and bug fixes, so make sure to check back for new versions.



The game is being built as a sandbox first, so there are no objectives yet, but we want you to try it out and have fun with it already. You're free to build anything you can think of, and there is an entire Solar System to explore.



During development, KSP is available for purchase at a discounted price, which will gradually increase up to its final retail price as the game nears completion. So by ordering now, you get the game in its current state, and you'll get all future updates for free.”
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Kerbal Space Program 구매

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Kerbal Space Program: First Contract Now Available

2014년 7월 17일



Kerbal Space Program, the award-winning, indie space agency sim game from Squad, is launching its latest update, Kerbal Space Program: First Contract, as part of its active development cycle. This major release, numbered 0.24, is a substantial advancement in the game’s Career Mode, which challenges players to run a space agency. It is also the first time the game offers a 64-bit version for Windows via STEAM and the KSP STORE.

Players will now have the opportunity to take on Contracts, manage Funds, a new in-game currency that allows players to buy rocket and plane parts, and earn Reputation for their efforts. Players will take advantage of three new widgets on screen, Funds, Reputation and Science. Players aren’t charged for funds until their vessel launches and the total science amount is now displayed via the widget. Reputation is raised for completed contracts and bringing Kerbals back in one piece. Failing missions, or gasp, blowing them up lowers Reputation.

“First Contract is a massive step forward for Career Mode. Finally, we’re starting to paint a clear picture of our original vision for the complete thing.” creator and lead developer Felipe Falanghe said. “Although there is still a lot to add on future updates, the new Career features should help new players pick up the game in a much more structured manner. One of my favorite aspects, is how it’s added new challenges for even the most veteran players. We’ve found ourselves here, building contraptions we have never had the need to build before, and actually discovering totally new, fun ways to play the game.”

http://youtu.be/54fDJKgjUrs

Contracts are offered based on a player’s Space Program’s reputation, which starts off at neutral. After an initial set of starter contracts, dynamically generated contracts are created in three levels of ‘prestige’, from Trivial to Exceptional ones. Reputation regulates the amount and level of offers that are available. If a player’s reputation is low, he or she will be offered trivial, low-profile contracts. However, if a player’s space agency is well-reputed, contracts to attempt increasingly ambitious things will be offered.

  • Part Test: Perform a test of a part in a specific location, situation and within given flight parameters (when applicable).

  • Collect Science: Return or transmit any scientific data from a specific location.

  • Rescue Kerbal: Rescue a Kerbal who is stuck in orbit.

  • Plant Flag: Plant the Agency's flag on the surface of a given location.

  • Explore: Complete several exploration goals for an unreached location.


Contracts will be found in the new Mission Control building, which was previously not an interactive part of the Kerbal Space Center. Players will enter Mission Control and have the option of choosing between available contracts.

Players will also find new engines, updated parts and vessel recovery, which means you can reclaim the value of landed parts and any resources they contain, in the update.


You can also check out the full changelog on this article from KSP Forums.

Happy Launchings!

Cheers

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KSP: Asteroid Redirect Mission is Officially Released!

2014년 4월 1일

Hi,

I'm very happy to announce that the Asteroid Redirect Mission patch for KSP is now officially released!

http://youtu.be/H9fvjKVuULQ

This is a very special update in many ways, not least of course is that it was made in collaboration with NASA, to make sure our Kerbal version of the Mission was not only true to its real-life counterpart, but that it was also fun, educational, and in keeping with KSP's style, free to be performed in any way you can think of. Want to re-enact the exact mission profile NASA is planning? Go for it. Want to send up enough rocket fuel to lift an office building and slam on the retrograde brakes? That's also an option. Want to not do any of those things and just use the Advanced Grabbing Unit to choose which Kerbals go and which stay? Erm... sure.

This has been, without question, the largest update we've ever done, not just in terms of development time, but most importantly in terms of the scope of the changes made. No other update has had so many different areas improved on at the same time. We usually focus on a single area to work on, but this time, we really felt the need to make a noticeable improvement in the overall playing experience, especially around flight planning and advanced deep-space missions.

So, Here are the highlights for this update:

* Asteroids:
Kerbin is no longer alone in its orbit. Nearby are countless objects that buzz in and out of its sphere of influence, some flying by harmlessly, others on impact trajectories. Ranging in size from just a few meters through 5 size classes up to gigantic objects weighing thousands of tons, these new objects should provide a new challenge for both new and veteran players. Each asteroid is procedurally generated, so no two are the same. Also, asteroids can have samples taken from them by EVAs, providing a constant source of valuable science data, right on the edge of Kerbin's SOI.

* Object Discovery and Tracking:
Before you set out after an asteroid, you first need to identify and track them using the Tracking and Discovery features on the Tracking Station Facility. Select one of the unknown objects spotted near Kerbin, and start tracking it actively to reveal more information about it. Also mind that untracked objects can be lost if they're left unobserved for too long.

* The Advanced Grabbing Unit (aka "The Claw")
As the name probably implies, this new part is the means by which asteroids can be captured to be redirected. Just arm the device, approach the target carefully, and the claw will do the rest. It's like a docking node, but without the need for a mate node on the other side. Better still, the AGU can be used to grab on to much more than just asteroids. In fact, it can pick up just about anything, even Kerbals.

* New SLS-inspired Size 3 parts:
We've added a host of new parts, featuring the largest engines and fuel tanks ever seen in KSP. These new parts were designed based on NASA's upcoming Space Launch System, and they pack a huge amount of rocket power.

* Completely Overhauled Part Joints:
We have completely re-done the way parts attach to one another, to allow for much greater flexibility and control over each joint. Joints are also more accurate and stable, as both jointed sides are now anchored at the attachment node (this wasn't possible before the Unity 4.3 update).


There's more. This update also features a host of small, and some not-so-small tweaks and improvements to usability, giving many features added a good while ago a much needed refurbishing, and adding a lot of the little things we never got a chance to add when we first implemented them.

Check this post for the complete changelog

Release Notes:
* The ARM Patch (0.23.5) should not break backward-compatibility with previous saves. That said, however, do mind that we cannot account for mods, so don't expect them all to work perfectly. If you experience any problems, make sure you try a clean install of the game without any mods, and a new clean save as well.

* The ARM Patch is available just as any other update. You should be auto-updated next time you run the game. Just make sure you haven't disabled Steam's auto-update system for KSP.


Happy Launchings, and have fun!!

Cheers

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Kerbal Space Program is a multi-genre game where players create their own space program.


In KSP, you must build space-worthy craft, capable of flying your crew out into space, without killing them. At your disposal is a collection of parts, which must be assembled to create a functional ship. Each part has its own function and will affect the way a ship flies (or doesn't). So strap yourself in, and get ready to try some Rocket Science!


The game is being built first as an open sandbox, you're free to build anything you can think of, and fly it wherever you want, even into orbit and out to other planets and moons throughout the Kerbal Solar System. The first draft of the career mode is also available now, it is still in development, so expect more features!

Key Features


  • The Vehicle Assembly Building and the Space Plane Hangar allows players to build spacecraft out of any imaginable combination of parts.
  • Fully-fledged, Physics-based Space Flight Simulation ensures everything will fly (and crash) as it should.
  • Take your Kerbal crew out of the ship and do Extra Vehicular Activities.
  • Fly out to Moons and other Planets.
  • Procedural Terrain delivers detailed terrain at a vast scale. The Kerbal Planet is 600km in radius!
  • Mod-enabled, allows players to create new content and modify the game.
  • Ship systems. Keep an eye out for engine temperatures and fuel levels, and try not to explode.
  • Build ships with multiple stages, and jettison parts away as they burn out.
  • Full control over the ship’s setup allows for complex ships and advanced functionality.
  • Dock spacecraft together to build Space Stations, Massive Starships, or even surface bases on other worlds.
  • Manage your crewmembers, hire them, and send them out into space and make them into heroes.
  • Research and Develop new technologies to advance your Space Program.

Planned Features


  • Take on Missions to attract interest in your Space Program.
  • Discover new worlds and expand the scientific knowledge of Kerbalkind.
  • And a whole lot more!

시스템 요구 사항 (PC)

    Minimum:
    • OS:Windows XP
    • Processor:Core 2 Duo
    • Memory:3 GB RAM
    • Graphics:SM3 512MB VRAM
    • Hard Drive:1 GB HD space
    Recommended:
    • OS:Windows 7
    • Processor:Core i3
    • Memory:4 GB RAM
    • Graphics:SM4 1GB VRAM
    • Hard Drive:2 GB HD space

시스템 요구 사항 (MAC)

    • OS:Snow Leopard
    • Processor:Dual Core Intel
    • Memory:3 GB RAM
    • Graphics:SM3 512MB VRAM
    • Hard Drive:1 GB HD space

Linux 시스템 요구사항

    • OS: Linux (Most distros should work)
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Hard Disk Space: 1.5 GB HD space
    • Video Card: SM3 512MB VRAM
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2,767명 중 2,681명(97%)이 이 평가를 유용하다고 평가했습니다.
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One day my daughter came home from school and asked me "Have people actually travelled to the Moon? How is it possible?"

Two years ago, I would have answered "yes, but I don't really know how. It's very complicated, with lots of math and science. You might learn about it in a physics class in 10 years time."

Instead, I answered "Here, let me show you." and fired up Kerbal Space Program. We built a moon rocket and launched it, me steering and she hitting the separation detonation buttons when needed. 30 minutes later we had landed on the moon.

Thank you, Squad, for enabling me to give that answer.
게시 일시: 2014년 3월 19일
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한가지 확실한 것이 있다면
나는 정말로 인공위성을 못올린다
다만 올려진 인공위성은 다른 인공위성 로켓으로

잘 맞춘다.
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로켓을 조립후 발사하여 우주탐험을 하는 우주선제작및 우주탐험 시뮬레이션입니다. 처음엔 대충 로켓조립해서 쏘아 올리는 단순한 게임인줄 알았는데, 하면할수록 더 먼곳으로 더 빠르게 가기위해서 많은 지식과 기술을 요하는 엄청난 깊이가 있는 시뮬게임입니다. 그래픽은 그렇게 좋지는않으며(물리엔진이 너무좋아서...) BGM은 분위기에 매우 잘 어울립니다. 물리엔진이 매우 잘 구현되어있어 로켓에 결함이 있다면 현실과 거의 흡사하게 물리적으로 문제가 발생하게 됩니다. 또한 로켓을 만들기위한 수많은 부품들이있어 엄청나게 다양한 자신만의 로켓을 만들 수 있고 커리어모드가 존재하여 우주를 탐험하며 얻은 포인트로 부품을 언락하며 점점더 좋은 부품으로 발전된 자신의 로켓을 만들고 우주정거장까지 만들어보는 재미도 있습니다. 우주의 행성들 역시 행성들이 특색있어 탐험하는 재미도 있네요.(다만 다른 행성까지 가는데는 엄청난 노력이 필요합니다 ㅠㅠ) 이외에도 유저가 만든 다양한 모드들도 있어 개인의 취향에맞게 게임을 개조해서 즐길수도 있고정식은 아니지만 친구들과 함께할수 있는 멀티모드도 있습니다. 얼리엑세스 게임임에도 불구하고 수백시간 분량의 정말 방대한 컨텐츠를 함유하고 있다는 점에서 놀랍고, 앞으로의 게임의 발전성 역시 매우 기대됩니다. 우주쪽에 관심이 많으시거나, 장차 꿈이 우주항공쪽이신 분이라면 이게임을 꼭꼭 추천해드리고 싶고, 아니시더라도 이게임에 약간이라도 흥미가 가신다면 꼭 한번 플레이해보시는 것을 추천해드립니다. 로켓조립및 우주탐험 시뮬중에 이만한게임 또 나올까 싶네요. 추천합니다!
게시 일시: 2014년 5월 19일
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아직 개발중이지만... 그래픽도 좋고 게임 현실성도 잇는데다 꿀잼!
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Is difficult and subjective negative'd recommend the game because it is very well made​​.

어려워서 비추하고싶은데 게임자체는 매우 훌륭해서 추천 장벽만 뛰어넘으면 매우 재밌게 즐길수 있을게임
게시 일시: 2014년 6월 24일
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One day my daughter came home from school and asked me "Have people actually travelled to the Moon? How is it possible?"

Two years ago, I would have answered "yes, but I don't really know how. It's very complicated, with lots of math and science. You might learn about it in a physics class in 10 years time."

Instead, I answered "Here, let me show you." and fired up Kerbal Space Program. We built a moon rocket and launched it, me steering and she hitting the separation detonation buttons when needed. 30 minutes later we had landed on the moon.

Thank you, Squad, for enabling me to give that answer.
게시 일시: 2014년 3월 19일
이 평가가 유용한가요? 아니요