Elementi in evidenza
Giochi
Software Demo Consigliati NOTIZIE
Kerbal Space Program is a multi-genre game where players create their own space program.
Data di rilascio: 30 Mar 2013
Etichette popolari definite dagli utenti per questo prodotto:
Guarda tutti e 5 i trailer

Gioco con accesso anticipato

Ottieni l'accesso anticipato ed inizia a giocare ora; prendi parte a questo gioco mentre viene sviluppato.

Nota: questo gioco ad accesso anticipato potrebbe cambiare significativamente durante lo sviluppo. Se non vuoi giocare al titolo nel suo stato attuale, puoi aspettare che venga sviluppato ulteriormente. Ulteriori informazioni

Cosa dicono gli sviluppatori:

“KSP is still under development. This means the game will be improved on a regular basis, through updates that add new features, content and bug fixes, so make sure to check back for new versions.



The game is being built as a sandbox first, so there are no objectives yet, but we want you to try it out and have fun with it already. You're free to build anything you can think of, and there is an entire Solar System to explore.



During development, KSP is available for purchase at a discounted price, which will gradually increase up to its final retail price as the game nears completion. So by ordering now, you get the game in its current state, and you'll get all future updates for free.”
Ulteriori informazioni

Acquista Kerbal Space Program

Aggiornamenti recenti Visualizza tutti (11)

Kerbal Space Program: First Contract Now Available

17 Luglio 2014



Kerbal Space Program, the award-winning, indie space agency sim game from Squad, is launching its latest update, Kerbal Space Program: First Contract, as part of its active development cycle. This major release, numbered 0.24, is a substantial advancement in the game’s Career Mode, which challenges players to run a space agency. It is also the first time the game offers a 64-bit version for Windows via STEAM and the KSP STORE.

Players will now have the opportunity to take on Contracts, manage Funds, a new in-game currency that allows players to buy rocket and plane parts, and earn Reputation for their efforts. Players will take advantage of three new widgets on screen, Funds, Reputation and Science. Players aren’t charged for funds until their vessel launches and the total science amount is now displayed via the widget. Reputation is raised for completed contracts and bringing Kerbals back in one piece. Failing missions, or gasp, blowing them up lowers Reputation.

“First Contract is a massive step forward for Career Mode. Finally, we’re starting to paint a clear picture of our original vision for the complete thing.” creator and lead developer Felipe Falanghe said. “Although there is still a lot to add on future updates, the new Career features should help new players pick up the game in a much more structured manner. One of my favorite aspects, is how it’s added new challenges for even the most veteran players. We’ve found ourselves here, building contraptions we have never had the need to build before, and actually discovering totally new, fun ways to play the game.”

http://youtu.be/54fDJKgjUrs

Contracts are offered based on a player’s Space Program’s reputation, which starts off at neutral. After an initial set of starter contracts, dynamically generated contracts are created in three levels of ‘prestige’, from Trivial to Exceptional ones. Reputation regulates the amount and level of offers that are available. If a player’s reputation is low, he or she will be offered trivial, low-profile contracts. However, if a player’s space agency is well-reputed, contracts to attempt increasingly ambitious things will be offered.

  • Part Test: Perform a test of a part in a specific location, situation and within given flight parameters (when applicable).

  • Collect Science: Return or transmit any scientific data from a specific location.

  • Rescue Kerbal: Rescue a Kerbal who is stuck in orbit.

  • Plant Flag: Plant the Agency's flag on the surface of a given location.

  • Explore: Complete several exploration goals for an unreached location.


Contracts will be found in the new Mission Control building, which was previously not an interactive part of the Kerbal Space Center. Players will enter Mission Control and have the option of choosing between available contracts.

Players will also find new engines, updated parts and vessel recovery, which means you can reclaim the value of landed parts and any resources they contain, in the update.


You can also check out the full changelog on this article from KSP Forums.

Happy Launchings!

Cheers

82 commenti Ulteriori informazioni

KSP: Asteroid Redirect Mission is Officially Released!

1 Aprile 2014

Hi,

I'm very happy to announce that the Asteroid Redirect Mission patch for KSP is now officially released!

http://youtu.be/H9fvjKVuULQ

This is a very special update in many ways, not least of course is that it was made in collaboration with NASA, to make sure our Kerbal version of the Mission was not only true to its real-life counterpart, but that it was also fun, educational, and in keeping with KSP's style, free to be performed in any way you can think of. Want to re-enact the exact mission profile NASA is planning? Go for it. Want to send up enough rocket fuel to lift an office building and slam on the retrograde brakes? That's also an option. Want to not do any of those things and just use the Advanced Grabbing Unit to choose which Kerbals go and which stay? Erm... sure.

This has been, without question, the largest update we've ever done, not just in terms of development time, but most importantly in terms of the scope of the changes made. No other update has had so many different areas improved on at the same time. We usually focus on a single area to work on, but this time, we really felt the need to make a noticeable improvement in the overall playing experience, especially around flight planning and advanced deep-space missions.

So, Here are the highlights for this update:

* Asteroids:
Kerbin is no longer alone in its orbit. Nearby are countless objects that buzz in and out of its sphere of influence, some flying by harmlessly, others on impact trajectories. Ranging in size from just a few meters through 5 size classes up to gigantic objects weighing thousands of tons, these new objects should provide a new challenge for both new and veteran players. Each asteroid is procedurally generated, so no two are the same. Also, asteroids can have samples taken from them by EVAs, providing a constant source of valuable science data, right on the edge of Kerbin's SOI.

* Object Discovery and Tracking:
Before you set out after an asteroid, you first need to identify and track them using the Tracking and Discovery features on the Tracking Station Facility. Select one of the unknown objects spotted near Kerbin, and start tracking it actively to reveal more information about it. Also mind that untracked objects can be lost if they're left unobserved for too long.

* The Advanced Grabbing Unit (aka "The Claw")
As the name probably implies, this new part is the means by which asteroids can be captured to be redirected. Just arm the device, approach the target carefully, and the claw will do the rest. It's like a docking node, but without the need for a mate node on the other side. Better still, the AGU can be used to grab on to much more than just asteroids. In fact, it can pick up just about anything, even Kerbals.

* New SLS-inspired Size 3 parts:
We've added a host of new parts, featuring the largest engines and fuel tanks ever seen in KSP. These new parts were designed based on NASA's upcoming Space Launch System, and they pack a huge amount of rocket power.

* Completely Overhauled Part Joints:
We have completely re-done the way parts attach to one another, to allow for much greater flexibility and control over each joint. Joints are also more accurate and stable, as both jointed sides are now anchored at the attachment node (this wasn't possible before the Unity 4.3 update).


There's more. This update also features a host of small, and some not-so-small tweaks and improvements to usability, giving many features added a good while ago a much needed refurbishing, and adding a lot of the little things we never got a chance to add when we first implemented them.

Check this post for the complete changelog

Release Notes:
* The ARM Patch (0.23.5) should not break backward-compatibility with previous saves. That said, however, do mind that we cannot account for mods, so don't expect them all to work perfectly. If you experience any problems, make sure you try a clean install of the game without any mods, and a new clean save as well.

* The ARM Patch is available just as any other update. You should be auto-updated next time you run the game. Just make sure you haven't disabled Steam's auto-update system for KSP.


Happy Launchings, and have fun!!

Cheers

150 commenti Ulteriori informazioni
Vedi tutte le discussioni

Segnala i bug e fornisci suggerimenti per questo gioco nelle discussioni

Informazioni sul gioco

Kerbal Space Program is a multi-genre game where players create their own space program.


In KSP, you must build space-worthy craft, capable of flying your crew out into space, without killing them. At your disposal is a collection of parts, which must be assembled to create a functional ship. Each part has its own function and will affect the way a ship flies (or doesn't). So strap yourself in, and get ready to try some Rocket Science!


The game is being built first as an open sandbox, you're free to build anything you can think of, and fly it wherever you want, even into orbit and out to other planets and moons throughout the Kerbal Solar System. The first draft of the career mode is also available now, it is still in development, so expect more features!

Key Features


  • The Vehicle Assembly Building and the Space Plane Hangar allows players to build spacecraft out of any imaginable combination of parts.
  • Fully-fledged, Physics-based Space Flight Simulation ensures everything will fly (and crash) as it should.
  • Take your Kerbal crew out of the ship and do Extra Vehicular Activities.
  • Fly out to Moons and other Planets.
  • Procedural Terrain delivers detailed terrain at a vast scale. The Kerbal Planet is 600km in radius!
  • Mod-enabled, allows players to create new content and modify the game.
  • Ship systems. Keep an eye out for engine temperatures and fuel levels, and try not to explode.
  • Build ships with multiple stages, and jettison parts away as they burn out.
  • Full control over the ship’s setup allows for complex ships and advanced functionality.
  • Dock spacecraft together to build Space Stations, Massive Starships, or even surface bases on other worlds.
  • Manage your crewmembers, hire them, and send them out into space and make them into heroes.
  • Research and Develop new technologies to advance your Space Program.

Planned Features


  • Take on Missions to attract interest in your Space Program.
  • Discover new worlds and expand the scientific knowledge of Kerbalkind.
  • And a whole lot more!

Requisiti di sistema (PC)

    Minimum:
    • OS:Windows XP
    • Processor:Core 2 Duo
    • Memory:3 GB RAM
    • Graphics:SM3 512MB VRAM
    • Hard Drive:1 GB HD space
    Recommended:
    • OS:Windows 7
    • Processor:Core i3
    • Memory:4 GB RAM
    • Graphics:SM4 1GB VRAM
    • Hard Drive:2 GB HD space

Requisiti di sistema (MAC)

    • OS:Snow Leopard
    • Processor:Dual Core Intel
    • Memory:3 GB RAM
    • Graphics:SM3 512MB VRAM
    • Hard Drive:1 GB HD space

Requisiti di sistema (Linux)

    • OS: Linux (Most distros should work)
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Hard Disk Space: 1.5 GB HD space
    • Video Card: SM3 512MB VRAM
Recensioni utili dai clienti
2,682 di 2,768 persone (97%) hanno trovato questa recensione utile
312 prodotti nell'account
8 recensioni
88.2 ore in totale
Recensione della versione ad accesso anticipato
One day my daughter came home from school and asked me "Have people actually travelled to the Moon? How is it possible?"

Two years ago, I would have answered "yes, but I don't really know how. It's very complicated, with lots of math and science. You might learn about it in a physics class in 10 years time."

Instead, I answered "Here, let me show you." and fired up Kerbal Space Program. We built a moon rocket and launched it, me steering and she hitting the separation detonation buttons when needed. 30 minutes later we had landed on the moon.

Thank you, Squad, for enabling me to give that answer.
Pubblicata: 19 Marzo 2014
Questa recensione ti è stata utile? No
10 di 10 persone (100%) hanno trovato questa recensione utile
59 prodotti nell'account
7 recensioni
10.7 ore in totale
Recensione della versione ad accesso anticipato
Gioco della genialità idiscutibile: prendi un pianeta di fantasia, Kerbin, abitato da omuncoli così diversi ma anche così simi a noi, i Kerbal, aggiungi poi un editor di costruzione semplice ed immediato, con moltissime componenti da usare per i propri progetti spaziali...condisci il tutto con la tua fantasia e cosa ottieni? "Kerbal Space Program"!
Il gioco in sostanza dà a tutti la possibilità di assemblare i propri razzi ed/o stazioni orbitali, mandarli in orbita e sentirsi, da casa propria e senza dover lavorare a Cape Canaveral, un piccolo ingegnere aerospaziale...il tutto con i pro e i contro della cosa.
Infatti se alla lunga il gioco prende e non poco, all'inizio sarà facile vedere i propri coraggiosi Kerbalnauti morire in circostanze atroci a causa della vostra scarsa conoscenza in materia di razzi e/o principi di orbitazione!
Molti esploderanno al termine del countdown, altri finiranno dispersi nello spazio profondo, altri ancora si schianteranno sulla via del ritorno; in ogni caso sarà tutto terribilmente DIVERTENTE!!!
Col tempo però, guadagnerete l'esperienza necessaria per mandare in orbita stabile stazioni orbitali, ad aggiungere moduli scientifici o abitativi ad esse e ad esplorare altri pianeti/satelliti, riportando a casa i vostri astronauti sani e salvi.
Gioco dalle grandissime potenzialità, ben supportato da aggiornamenti costanti, bello da vedere, divertente, insomma un buonissimo titolo!

Per me personalmente è stata una sorpresa; un incrocio tra i tempi in cui si giocava coi lego e il meccano, solo virtualizzato e spostato in ambito spaziale. Un'esperienza videoludica immediata, che dietro un approccio scanzonato e cartonesco nasconde principi fisici di alto livello e accuratezza simulativa indiscutibile!
DA PROVARE!!!
Pubblicata: 11 Aprile 2014
Questa recensione ti è stata utile? No
4 di 4 persone (100%) hanno trovato questa recensione utile
76 prodotti nell'account
1 recensione
59.1 ore in totale
Recensione della versione ad accesso anticipato
Questo è sicuramente un gioco unico nel suo genere: un sandbox in cui puoi costruire razzi, aerei, rover ed esplorare in ogni sua parte un sistema solare che per quasi tutti gli aspetti rispecchia il nostro, con un motore fisico molto ben realizzato e un'ampia community che supporta attivamente il gioco con mod e altro ancora. Da poco hanno anche aggiunto la modalità "Carriera", con la quale ci potremo cimentare in sfide sempre più ardue, dall'andare sulla luna ad atterrare su un altro pianeta, costruire stazioni spaziali ecc..
In definitiva è un gioco assolutamente consigliato sia se vi interessa l'astronomia sia che non vi interessi, tra atterrare su un altro pianeta o far morire nei modi più demenziali i vostri piccoli astronauti troverete sicuramente il modo per divertirvi.
Pubblicata: 2 Febbraio 2014
Questa recensione ti è stata utile? No
3 di 3 persone (100%) hanno trovato questa recensione utile
17 prodotti nell'account
1 recensione
51.5 ore in totale
Recensione della versione ad accesso anticipato
Un must-have per tutti gli amanti dell'esplorazione spaziale, che non hanno paura di cimentarsi un po' con le loro conoscenze.
Pubblicata: 14 Febbraio 2014
Questa recensione ti è stata utile? No
2 di 2 persone (100%) hanno trovato questa recensione utile
30 prodotti nell'account
2 recensioni
55.8 ore in totale
Recensione della versione ad accesso anticipato
You are floating in space and see a small planet, far in the distance. You decide to approach it. It gets bigger. And bigger. And Bigger. As you gracefully pierce through its atmosphere and land on it, you can *feel* the transition between "being in space" and "being on the ground". And looking at the sky will never be the same again for you.
Do you want to go to space? You know, that's probably closer to you than your favorite vacation place. Just go up.

...now. That's the problem. But i think i still have a few solid boosters lying around... :D
Pubblicata: 24 Giugno 2014
Questa recensione ti è stata utile? No
2,682 di 2,768 persone (97%) hanno trovato questa recensione utile
312 prodotti nell'account
8 recensioni
88.2 ore in totale
Recensione della versione ad accesso anticipato
One day my daughter came home from school and asked me "Have people actually travelled to the Moon? How is it possible?"

Two years ago, I would have answered "yes, but I don't really know how. It's very complicated, with lots of math and science. You might learn about it in a physics class in 10 years time."

Instead, I answered "Here, let me show you." and fired up Kerbal Space Program. We built a moon rocket and launched it, me steering and she hitting the separation detonation buttons when needed. 30 minutes later we had landed on the moon.

Thank you, Squad, for enabling me to give that answer.
Pubblicata: 19 Marzo 2014
Questa recensione ti è stata utile? No