PlanetSide 2 is a revolutionary massive scale first-person shooter where thousands of players battle as one in strategic, targeted missions against enemy empires in an all-out planetary war. The game challenges the skill and grit of a seasoned soldier through infantry, air, and ground vehicle gameplay.
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发行日期: 2012年11月20日

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"Technically astounding mass-scale warfare that spews out gaming fantasy fulfilment. Bring a friend, or you’ll get lonely."
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8月26日

What's in Store for PS2?

Hey Everyone,

If you don’t know me, I'm Luke Sigmund, Lead Designer of PlanetSide 2. We’ve seen how excited some of you are for more information about upcoming content and we’re just as excited to share it. We wanted to take some time and fill you in on where the team is taking the game and give a little insight into the future.

As a team, we've spent the last couple weeks discussing and determining the direction of the game moving forward and adjusting our 2015 Roadmap. We started by examining what the game is now and where we and you all would like it to go.

Through the process of several team meetings, we came to the conclusion that we want to put tools in your hands to create gameplay experiences that have a variety of strategies and moment-to-moment tactics. Letting players affect gameplay is a huge component of PlanetSide 2 and we intend to double down on that moving forward.

Our biggest step will be the introduction of a player placed construction system. Using a new vehicle, the ANT, you will be able to hunt down and collect a new resource out in the world. After you collect enough you can travel to an area of your choice, deploy your ANT, then interact with its terminal to deduct the new resource and place a structure. Our first set of structures are planned to be medium sized base turret towers, with more to come as we start gathering suggestions from you and playing with the system. This is just an overview, and we have a lot more details that will be posted in the roadmap section of the forums really soon.

Throughout the rest of the year you will also start seeing adjustments, improvements, and additions to current mechanics and features, kind of like we've been doing for instant action and spawning rules. We will mainly be targeting features that we are eager to make better like continent capture, leadership tools, and implants. With the overall goal of making these systems fit in with the direction of giving you tools to play how you want.

Like I said, this update is just to give you all an idea of where we are headed. This is a journey for all of us so we are all excited about the plan and hope you are too. We look forward to all of your feedback and thoughts on upcoming systems and appreciate all of your passion and support for PlanetSide 2.

- Luke

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7月24日

Game Update July 23rd

What’s New:


  • Blink and you might miss it! Providing a new tactical approach to troop deployment, the new Sunderer Cloak is now available for certification points in the Sunderer Loadout screen.
  • Burst weapons feel a bit underwhelming to you? These have now been upgraded to provide a more rewarding experience. Take a look in the Depot!
  • New Player Studio items are now available for purchase! Assault in style with a new helmet, armor decal, and more! Look for additional items to release over the next month!
    Spawn Beacons
  • Squad Beacons near the majority of squads members will be squad spawn options regardless of range
  • Beacon spawn range changed from 600 meters to 1,000 meters

    Valkyrie
  • Small arms do less damage to Valkyries
  • Valkyrie bottom armor increased to 50%
  • Increased weapon thermal range from 50 to 200

    Sunderer Cloak
  • Sunderer stealth cert line has been expanded, a new fifth cert has been added that when equipped not only provides all the perks of rank 4 stealth but also generates a cloaking bubble when deployed that cloaks all friendly infantry within it.

    Infiltrator Cloaking Pass
  • Infiltrator cloaks now have additional states based on movement.
  • Crouching no change
  • Crouch walking is now much less visible
  • Standing is now less visible
  • Running is slightly less visible
  • Sprinting, no change

    Striker
  • Small damage increase to ground vehicles
  • Increased initial projectile speed from 50 to 60
  • Increased max projectile speed from 180 to 220
  • Increased projectile acceleration from 0.75 to 1.25
  • Vehicle stealth no longer prevents rockets from seeking

    Burst Carbines and Assault Rifles

    T1B Cylcer
  • Recoil min magnitude increased from 0.27 to .4
  • Recoil max magnitude increased from 0.27 to .4
  • Burst recoil first shot modifier decreased from 2.50 to 0.75
  • Recoil Increase Crouched increased from 0.1 to 0.15
  • Recoil Increase increased from 0.1 to 0.15
  • Hipfire cof increased by 0.5

    Trac-5 Burst
  • Burst recoil first shot modifier decreased from 2.35 to 0.75
  • Recoil max magnitude increased from 0.3 to .5
  • Recoil Increase Crouched increased from 0to 0.2
  • Recoil Increase increased from 0 to 0.2
  • Hipfire cof increased by 0.5

    Gauss Rifle Burst
  • Horizontal Recoil Min decreased from 0.168 to 0.16
  • Horizontal Recoil Max decreased from 0.168 to 0.16
  • Recoil min magnitude decreased from 0.472 to 0.4
  • Recoil max magnitude increased from 0.472 to 0.5
  • Burst recoil first shot modifier decreased from 1 to 0.5
  • Recoil Increase Crouched increased from 1 to 0.1
  • Recoil Increase decreased from 1 to 0.1
  • Hipfire cof increased by 0.5

    Gauss Compact Burst
  • Recoil max magnitude increased from 0.4 to 0.5
  • Burst recoil first shot modifier decreased from 1.75 to 0.75
  • Recoil Increase increased from 0 to 0.1
  • Hipfire cof increased by 0.5

    Equinox VE2 Burst
  • Recoil min magnitude decreased from 0.22 to 0.23
  • Recoil max magnitude increased from 0.22 to 0.4
  • Burst recoil first shot modifier decreased from 2.75 to 0.75
  • Recoil Increase Crouched increased from 0.05 to 0.17
  • Recoil Increase decreased from 1 to 0.17
  • Recoil shots at min mag increased from 0 to 1
  • Recoil Horizontal Min decreased from 0.16 to 0.15
  • Hipfire cof increased by 0.5

    Solstice VE3 Burst
  • Recoil max magnitude increased from 0.25 to 0.35
  • Burst recoil first shot modifier decreased from 2.8 to 0.75
  • Recoil Increase Crouched increased from 0to 0.1
  • Recoil Increase decreased from 0 to 0.1
  • Hipfire cof increased by 0.5

    New in the Depot

    Several new Player Studio Cosmetics were added to the store. Additional Player Studio items will become available on the Depot each week over the next month.

    Available Immediately:

  • Plague Doctor Armor and Vehicle Decals by DoktorTheAlmighty
  • Serenity Valley Armor and Vehicle Decals by NikkoJT
  • Forward Armor and Vehicle Decals by anadin150
  • Vanguard Loadout Armor by Neko Zero (NC Only)
  • Harasser Reinforced Hubcaps by MajorStorm
  • Skydiver Helmet by Faven (TR Only)
  • Windrunner Helmet by Faven (VS Only)
  • Bivalvia Helmet by CountPoly (VS Only)
  • Skyhawk Helmet by Steveo (NC Only)
  • Thunderstruck Helmet by Faven (TR Only)

    Bug Fixes

  • Sticky Grenades no longer apply damage twice
    reloading with Aegis Shield active could invalidate following shots
  • Godsaw moving ADS changed back to 0.4
  • Small deployables took more than one shot to destroy with the Archer
  • “A” point at Hurakan Secure Storage is in the wrong Hex
  • Speculative Fix - Weapon attachments don’t always go into deepcloak
  • Fix bug with tab screen that made kill tracking unreliable
  • Simply kicking a player from squad will no-longer prevent them from rejoining
  • Instant action could take players to a location nowhere near the displayed location
  • Instant action will now display a conformation box before sending a player to a different continent
  • Lasher out of ammo clicking heard at excessive ranges
  • Denmark Flag decal should no longer be emissive at night
  • Fixed the broken start fire animation for The Butcher
  • Fixed floating offhand in first person for the Phaseshift
  • Improved TR muzzle smoke visibility issues when using iron sights
  • ESF nose guns should now be easier to see even in bright sky conditions
  • Replaced a Station Cash icon the code redemption flow
  • Addressed some issues with Darklight Flashlight attachment effect synchronization
  • Adjusted NC sniper rifles to have longer barrel and adjusted default muzzle break to fix droopy barrel look
  • Adjusted VS bolt action rechamber to take up less screen space
  • Adjusted structure interior texture to be lighter with more grime and a slightly brighter emissive
  • Removed the phantom break lights from the Vanguard since it does not have break lights in the base model
  • Fixed bad camo seam on a rear housing of T5 AMC and TRS-12
  • Adjusted the Archer and Rocket Launcher enter scope animation to help with the ‘pop’
  • Adjusted the length of the Archer Stock to help with penetration with the player
  • Adjusted the material type on the vehicle barrier to be correct
  • Adjusted texture seams on Amerish rocks to be better
  • Fixed many player studio related visual bugs
  • Removed harsh orange rim light from the character/vehicle/weapon screen
  • Adjusted Valkyrie cockpit screens to be visible in direct sunlight
  • Shrike irons sight should now work properly
  • Various texture size optimization to help reduce overall memory usage.

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评测

“Audacious. Sony Online built a multi-continental world wide enough for thousands of players on three factions to fight in the air, on the ground, and inside bases, and released it for free.”
PC Gamer

“Technically astounding mass-scale warfare that spews out gaming fantasy fulfillment.”
90/100 – PC Gamer

“With versatile classes, deep progression systems and various styles of air and ground vehicles, there’s no shortage of ways to contribute to a fight, and on a coordinated team in PlanetSide 2’s open environments, Sony Online Entertainment’s game of nonstop war can be a truly incredible competitive experience.”
9/10 – IGN

Connect With The Community!

To stay in the know in this constant evolving MMOFPS, be sure to:

• Like PlanetSide 2 on Facebook
• Follow PlanetSide 2 on Twitter
• Subscribe to PlanetSide 2’s YouTube Channel
• Follow Daily LiveStreams On Twitch
• Visit PlanetSide 2’s Official Wiki
• Subscribe To PlanetSide 2 on Reddit

关于这款游戏

PlanetSide 2 is a free-to-play, massively multiplayer online first person shooter (MMOFPS). Empires fight on a massive scale where soldiers battle in an all-out planetary war on a scale never before seen in stunning, breathtaking detail. PlanetSide 2 battles persist when thousands of players align in this game that challenges the skill and grit through intense land, air and vehicle gameplay.

Across four huge maps, players come together in enormous battles to win control of critical territories and key resources for their Empire. With an extensive skill tree and free-form class-based system, players customize their soldier, weapons and vehicles to match their play-style, as well as the needs of their squad, outfit or Empire. The world of PlanetSide 2 is massive and persistent with every soldier capable of making a difference.



Key Features:
  • THREE WARING EMPIRES: Players will choose to align with one of three unique Empires – the militaristic, authoritarian Terran Republic, the rebellious, freedom-fighter faction New Conglomerate, or the technocratic, alien-influenced Empire Vanu Sovereignty. Each Empire has access to unique weapons, attachments, vehicles, abilities, and more.
  • MASSIVE WARFARE: Battles take place not between dozens of troops, but hundreds; with air and ground vehicles slugging it out alongside squads of troops. Each battleground holds valuable resources and key positions, and the Empire that can conquer (and manage to hold) these territories are rewarded with tech bonuses, greater access to equipment, and more.
  • ENORMOUS MAPS: PlanetSide 2 features four incredible and diverse continent maps with dozens of square kilometers of seamless gameplay space; every inch of which is hand-crafted, contestable space. Whether in open fields, tightly-packed urban centers or enormous outposts, victory requires calculated teamwork and a quick trigger finger to survive the massive battles.
  • PERSISTENCE THAT PAYS: In PlanetSide 2 the war isn’t won by a single base capture. The core gameplay of PlanetSide 2 is about holding crucial territories and controlling resources. Working strategically as a team to secure tactical positions, such as power plants and ammo depots, has long-lasting effects that can shift the tide of battle and provide key rewards and bonuses.
  • CLASS-BASED COMBAT: Players can build their soldier to match their play-style, as well as the needs of their squad, outfit or Empire. With six distinct classes to explore, each combat role, vehicle and weapon has extensive skill trees that will allow players to grow characters laterally, unlocking hundreds of weapons, attachments, equipment, specialized skills, vehicles, and more. Play as one of six distinct classes:

    - Heavy Assault – Rush into the battle ahead, guns blazing. You are the dedicated foot soldier of Auraxis.
    - Light Assault – Go where the Heavies can’t with your short-burst jetpack. Pick a high spot, throw a grenade and surprise your foes!
    - Combat Medic – Keep your fellow soldiers healed- it’s your job to revive fallen comrades.
    - Infiltrator – Stealthy and silent, you are death from the shadows. Whether you choose a knife from behind or a single shot from sniper’s nest, you are the enemy’s greatest fear.
    - Engineer – A crucial support class with the ability to repair important gear including vehicles, terminals, and turrets. Engineers can drop their own shielded turret and mow down advancing troops.
    - MAX – Heavily armored, cannons for hands, and a disposition to match, you are the ruler of the battlefield and a walking mass of armored death.

  • OUTFIT TEAMWORK: Outfits play a very important role in each and every battle. From a small group of specialized soldiers or rapid response team, to a huge clan that can field multiple platoons of hundreds of players, outfits have access to unique customizations– allowing them to create their own identity and manage their reputation and overall role in the ongoing war.
  • VEHICLES & WEAPONS: Players are able to access a huge array of weapons and vehicles which can be extensively customized for player preference or purposed with unique attachments and add-ons earned in game to fit each player’s style.
  • PLAY FOR FREE: PlanetSide 2 is Free-To-Play with an additional in-game RMT marketplace with items that range from cosmetic camouflage patterns and armor paint jobs, to XP accelerators. Items that affect gameplay, such as weapon side-grades will be purchasable via resources earned in-game through gameplay and achievements.
  • VOICE INTEGRATION: Players are able to communicate with their squads both through keyboard and voice chat.

系统需求

    Minimum:
    • OS: 64-bit Windows 7 or later
    • CPU: Core i5-760 or better / AMD Phenom II X4 or better [Quad-core CPU]
    • Memory: 4 GB RAM (32-bit) / 6 GB RAM (64-bit)
    • Hard Drive: 20 GB free
    • Video Memory: 512 MB
    • Video Card: nVidia GeForce GTX 260 or better / Radeon HD 4850 or better
    Recommended:
    • OS:64-bit Windows 7 or later
    • Processor:Intel i7 processor or higher / AMD Phenom II X6 or higher
    • Memory:6 GB RAM
    • Graphics:nVidia GeForce 540 or higher / AMD HD 6870 or higher
    • DirectX®:9.0
    • Hard Drive:15 GB HD space
    • Sound:DirectX compatible Sound Card
    • Other Requirements:Broadband Internet connection
有价值的用户评测
78 人中有 66 人(85%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
208.8 小时(记录在案的)
发布于:5月7日
没有任何一款游戏能取缔它在我心中的地位(就算是GTAV),它所带来的震撼无可比拟。虽然国服倒下了,但还有美服。可能对于你们来说不怎么样,但我非常热爱这款游戏,热爱里面的宏伟世界。在此,我很高兴我能在有生之年玩到这游戏。关于这款游戏的可玩度,我也不多说什么了,既然我热爱它,那就是绝对的赞。
这篇评测是否有价值? 欢乐
23 人中有 21 人(91%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
8.2 小时(记录在案的)
发布于:3月4日
Best War
这篇评测是否有价值? 欢乐
9 人中有 9 人(100%)觉得这篇评测有价值
213.8 小时(记录在案的)
发布于:6月15日
宏大的场面,三方的决战,非传统类FPS。
这篇评测是否有价值? 欢乐
954 人中有 887 人(93%)觉得这篇评测有价值
有 103 人觉得这篇评测很欢乐
464.5 小时(记录在案的)
发布于:5月13日
There are 6 classes, 6 ways to play the game.

Light Assault: Jango Fett

Heavy Assault: Vanu HA= Robocop, New Conglomerate HA= Arnold schwarzenegger, Terran Republic HA= Russians with guns

MAX: Hulk with guns

Infiltrator: Invisible crazed butt stabber simulator 2015.

Engineer: The battlefield's version of Oprah. "You get ammo, and you get ammo! Everybody gets ammo!"

Medic: *sounds of a hundred players all spamming "I need a medic!" macro* *try to heal them* *they run away* feelsbadman.jpg
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
9.9 小时(记录在案的)
发布于:8月19日
超级宏大的场面,人数众多,真实的半未来游戏。非常考验和队友们的配合。最好一个寝室或者一群玩的好的一起娱乐。你们一定会着迷的。强烈推荐。(国服的被九城做跨了,但是美服更新更好,需要VPN。)
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