Join an all-out planetary war, where thousands of players battle as one in strategic, targeted missions against opposing empires. Utilize infantry, air and ground vehicles to destroy your enemies in this revolutionary, massive scale, first-person shooter.
Brugeranmeldelser: Meget positive (29,130 anmeldelser) - 85% af de 29,130 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 20. nov 2012

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Spil PlanetSide 2

Free to Play

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Seneste opdateringer Vis alle (14)

29. oktober 2015

Game Update 37 Victory Conditions!

Victory Points

Continents will no longer be captured by alerts and territory control alone! Victory Points are a new method of scoring within the game. If your faction earns the required number of Victory Points, then the continent is yours! The continental VP scoreboard is shown at the top of the Map screen. Mousing over each faction will bring up the “Points to Victory” window, which breaks down progress and overall score.

There are a numbers of ways to earn VP:

Permanent Victory Points

Link your warpgate to enemy warpgate = +1 VP
Link your warpgate to both enemy warpgates simultaneously = Continental Victory/Lock
Capture all Techplants = +1 VP
Capture all Amp Stations= +1 VP
Capture all Biolabs = +1 VP
Capture all major facilities (Amp, Bio, Tech) simultaneously = Continental Victory/Lock
Win Alerts = +2 VP

Flux Victory Points
Capturing more than 45% of a continent’s territory can earn you “Flux” Victory Points. Flux Victory Points count toward continental victory, but can be won/lost with the territory you control/lose.

Percentage of Territory controlled:
45% = +1 VP
50% = +1 VP
55% = +1 VP
60% = +1 VP
65% = +1 VP
70% = +1 VP
75% = +1 VP
80% = +1 VP
85% = +1 VP
90% = +1 VP (Continental Victory)

Continent Benefit Changes
Hossin Benefit – 50% off MAXs has been removed, controlling Hossin will now provide vehicle and aircraft repairs at friendly ammo resupply towers/pads.

Facility Benefit Changes

AMP Station Benefit
Allows facility turrets to fire for much longer before overheating; also allows facility turrets to auto repair over time.

BioLab Benefit
Auto heal rate has been increased significantly.

New Bounty Directive
Awards a “Bounty Hunter” title and the NS-15 Gallows LMG as the final tier reward.

LMG Changes

Orion

ADS moving CoF remains 0.4 (same as Live)
ADS movement modifier to 0.5, from 0.75
ADS CoF recoil to 0.04, from 0.05
Horizontal recoil to 0.22/0.22, from 0.2/0.225
Horizontal tolerance to 0.8, from 0.9
Standing hipfire to 2.5, from 2.75
Moving hipfire to 3.25, from 3.5
Projectile velocity to 540, from 570
Short and long reloads to 3.0/3.44, from 3.28/3.655

Betelgeuse

ADS moving CoF remains 0.4 (same as Live)
ADS movement modifier to 0.5, from 0.75
ADS CoF recoil to 0.04, from 0.05
Horizontal recoil to 0.22/0.22, from 0.2/0.225
Horizontal tolerance to 0.8, from 0.9
Standing hipfire to 2.5, from 2.75
Moving hipfire to 3.25, from 3.5
Projectile velocity to 540, from 570
Decreased heat bleedoff speed by 20%

SVA-88 & SVA-88 GG

ADS movement modifier to 0.5, from 0.75
Horizontal recoil to 0.2/0.2, from 0.2/0.225
Horizontal tolerance to 0.8, from 0.9
Vertical recoil to 0.4, from 0.44

Pulsar LSW

Can now equip Extended Magazines
First Shot Multiplier to 1.6, from 2.45
ADS CoF recoil to 0.04, from 0.05

VX29 Polaris

Maximum damage range to 20m, from 10m
Recoil angle to 17/17, from 17/20

Ursa

Moving ADS CoF to 0.35, from 0.4

Flare

Horizontal tolerance to 0.6, from 0.75
Vertical recoil to 0.4, from 0.44

Anchor

First Shot Recoil Multiplier to 2.2, from 2
Horizontal recoil to 0.18, from 0.175
Standing hipfire to 2.75, from 3
Moving hipfire to 3.5, from 3.75
Projectile velocity to 570, from 600

EM1

Maximum damage range to 20m, from 10m
Horizontal recoil to 0.18/0.18, from 0.2/0.2

NC6 Gauss Saw

Moving Aim Down Sights CoF to 0.4, from 0.5

MSW-R

Standing hipfire to 2.75, from 3
Moving hipfire to 3.5, from 3.75

T16 Rhino

Maximum damage range to 20m, from 10m
First Shot Recoil Multiplier to 1.5, from 2

TMG-50

Moving ADS CoF to 0.35, from 0.4

T32 Bull

Reserve ammunition to 240, from 180
Horizontal recoil to 0.18, from 0.2

T9 CARV-S

Horizontal tolerance to 0.7, from 0.8

T9A Butcher

Added Spinup - Rate of Fire from 750 to 780 over 0.3 seconds.
Crouching hipfire to 3, from 3.5
Crouching moving hipfire to 3.5, from 4
Standing hipfire to 3.5, from 4
Moving hipfire to 4, from 4.5

Misc
You can now set multiple bounties on a target at once.
Skill line trees are back! (*there is a known issue where some weapons are listed multiple times and/or bring up a different weapon to unlock then what is listed*)
All facilities and outposts should now be using the new capture UI that went live on large outposts a few weeks ago.
Fixed an issue that would cause the bounty counter on the HUD to display "x0".
Fight for Flight decals are now only viewable in the inventory of the appropriate faction.
Deployed Sunderers should once again properly display their no deploy zones to other friendly Sunderers and show on their minimaps.

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4. september 2015

Game Update 36 is Live!

GU36 is now available with new weapons and tons of fixes!


NEW Empire Specific Anti Vehicle Weapons (MBT/Harasser)

NC - M96 Mjolnir: Affectionately referred to as "The Boombox" by many NC soldiers, the Mjolnir's burst fire explosive rounds excel against armored targets in close quarters engagements.

TR - MR11 Gatekeeper: Based on a modified Fracture design, the Gatekeeper retains the feel of its forerunner but incorporates a faster fire rate and projectile speed while increasing overall accuracy.

VS - Aphelion VEX-4: This experimental laser weapon can tear through enemies with sustained fire, but an interesting side effect causes a build-up of residual energy while firing that can be harnessed into a devastating blast.

NEW NS Lock-on Rocket Launcher

NS R3 Swarm: The three round clip-fed NSR3 Swarm's relatively low velocity lock-on rockets are capable of tracking targets for an extended period of time. Variable fire modes provide the user extended control over missile velocities, allowing them to tailor the strength of the weapon to their engagement.

UI

Lock-on missiles in air actively tracking you now have unique audio and hud element; additionally the number of missiles actively tracking you is now displayed on the HUD.

Large outposts will now display capture progress differently, there is no more half way point, the capture progress will be displayed and a constant tug of war bar. This also represents a small mechanic change with three-way fights, the third faction can now steal total capture progress from the original attacking force. Once we are confident this is a positive change all small outposts and facilities will be switched over to it as well.
· Missions that direct you to a base now have god beams.

Gameplay

Cut off regions no longer contribute towards territorial control percentage required to capture the continent; this also applies to alert victories

Balance Changes

· Tank primary weapon projectile velocities have been increased to match the armor piercing velocity

Vanguard: Titan-150 HE projectile velocity increased from 175 to 275
Vanguard: Titan-150 HEAT projectile velocity increased from 250 to 275
Prowler: P2-120 HE projectile velocity increased from 175 to 250
Prowler: P2-120 HEAT projectile velocity increased from 225 to 250
Magrider: Supernova VPC projectile velocity increased from 175 to 225
Magrider: Supernova PC projectile velocity increased from 200 to 225
Lightning: L100 Python HE projectile velocity increased from 175 to 225
Lightning: L100 Python HEAT projectile velocity increased from 200 to 225

· Striker changes

ADS COF recoil decreased from 0.2 to 0.1
ADS Standing COF decreased from 0.5 to 0.25
ADS crouch walking COF decreased from 1.0 to 0.5

Misc

· Created a new directive under basic to join an outfit, add 10 friends, and unlock the outfit decal item.

Bug Fixes

· Player shield bug speculative fix.
· Resupplying at a terminal and immediately cloaking causes cloaking to be unable to be manually turned off.
· AM7 Archer sounds muffled when holding breath.
· Sensor shield 4 does not work when within 20 meters of a motion sensor.
· Fixed issue with Eclipse VE3A (and a number of other guns) not remaining in loadout when switching continent and log-in.
· Player Studio decal polish.
· Composite Armor decal fixes.
· Fixed issue where base Turret Kills/Vehicle Kills didn't count towards Launcher Directive/Medals.
· Fixed issue where character would continuously firing their weapon in 3P if fired his weapon before entering and exiting a cloaked Sunderer.
· Fixed issue where when two or missiles were locked onto your vehicle and you use flares to drop them, the lock on audio would persist forever.
· Misc art fixes to various decals, helmets, foliage, etc.
· Fixed issue where the default voice pack could not be re-equipped once the user equips another VO pack.
· Fixed issue where the Eclipse VE3A didn't stay in the vanu light assault loadout, it reverts to default.

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Anmeldelser

“Audacious. Sony Online built a multi-continental world wide enough for thousands of players on three factions to fight in the air, on the ground, and inside bases, and released it for free.”
PC Gamer

“Technically astounding mass-scale warfare that spews out gaming fantasy fulfillment.”
90/100 – PC Gamer

“With versatile classes, deep progression systems and various styles of air and ground vehicles, there’s no shortage of ways to contribute to a fight, and on a coordinated team in PlanetSide 2’s open environments, Sony Online Entertainment’s game of nonstop war can be a truly incredible competitive experience.”
9/10 – IGN

Om dette spil

PlanetSide 2 is a free-to-play, massively multiplayer online first person shooter (MMOFPS). Empires fight on a massive scale where soldiers battle in an all-out planetary war on a scale never before seen in stunning, breathtaking detail. PlanetSide 2 battles persist when thousands of players align in this game that challenges the skill and grit through intense land, air and vehicle gameplay.

Across four huge maps, players come together in enormous battles to win control of critical territories and key resources for their Empire. With an extensive skill tree and free-form class-based system, players customize their soldier, weapons and vehicles to match their play-style, as well as the needs of their squad, outfit or Empire. The world of PlanetSide 2 is massive and persistent with every soldier capable of making a difference.



Key Features:
  • THREE WARING EMPIRES: Players will choose to align with one of three unique Empires – the militaristic, authoritarian Terran Republic, the rebellious, freedom-fighter faction New Conglomerate, or the technocratic, alien-influenced Empire Vanu Sovereignty. Each Empire has access to unique weapons, attachments, vehicles, abilities, and more.
  • MASSIVE WARFARE: Battles take place not between dozens of troops, but hundreds; with air and ground vehicles slugging it out alongside squads of troops. Each battleground holds valuable resources and key positions, and the Empire that can conquer (and manage to hold) these territories are rewarded with tech bonuses, greater access to equipment, and more.
  • ENORMOUS MAPS: PlanetSide 2 features four incredible and diverse continent maps with dozens of square kilometers of seamless gameplay space; every inch of which is hand-crafted, contestable space. Whether in open fields, tightly-packed urban centers or enormous outposts, victory requires calculated teamwork and a quick trigger finger to survive the massive battles.
  • PERSISTENCE THAT PAYS: In PlanetSide 2 the war isn’t won by a single base capture. The core gameplay of PlanetSide 2 is about holding crucial territories and controlling resources. Working strategically as a team to secure tactical positions, such as power plants and ammo depots, has long-lasting effects that can shift the tide of battle and provide key rewards and bonuses.
  • CLASS-BASED COMBAT: Players can build their soldier to match their play-style, as well as the needs of their squad, outfit or Empire. With six distinct classes to explore, each combat role, vehicle and weapon has extensive skill trees that will allow players to grow characters laterally, unlocking hundreds of weapons, attachments, equipment, specialized skills, vehicles, and more. Play as one of six distinct classes:

    - Heavy Assault – Rush into the battle ahead, guns blazing. You are the dedicated foot soldier of Auraxis.
    - Light Assault – Go where the Heavies can’t with your short-burst jetpack. Pick a high spot, throw a grenade and surprise your foes!
    - Combat Medic – Keep your fellow soldiers healed- it’s your job to revive fallen comrades.
    - Infiltrator – Stealthy and silent, you are death from the shadows. Whether you choose a knife from behind or a single shot from sniper’s nest, you are the enemy’s greatest fear.
    - Engineer – A crucial support class with the ability to repair important gear including vehicles, terminals, and turrets. Engineers can drop their own shielded turret and mow down advancing troops.
    - MAX – Heavily armored, cannons for hands, and a disposition to match, you are the ruler of the battlefield and a walking mass of armored death.

  • OUTFIT TEAMWORK: Outfits play a very important role in each and every battle. From a small group of specialized soldiers or rapid response team, to a huge clan that can field multiple platoons of hundreds of players, outfits have access to unique customizations– allowing them to create their own identity and manage their reputation and overall role in the ongoing war.
  • VEHICLES & WEAPONS: Players are able to access a huge array of weapons and vehicles which can be extensively customized for player preference or purposed with unique attachments and add-ons earned in game to fit each player’s style.
  • PLAY FOR FREE: PlanetSide 2 is Free-To-Play with an additional in-game RMT marketplace with items that range from cosmetic camouflage patterns and armor paint jobs, to XP accelerators. Items that affect gameplay, such as weapon side-grades will be purchasable via resources earned in-game through gameplay and achievements.
  • VOICE INTEGRATION: Players are able to communicate with their squads both through keyboard and voice chat.

Systemkrav

    Minimum:
    • OS: 64-bit Windows 7 or later
    • CPU: Core i5-760 or better / AMD Phenom II X4 or better [Quad-core CPU]
    • Memory: 6 GB RAM (64-bit)
    • Hard Drive: 20 GB free
    • Video Card: nVidia GeForce GTX 260 or better / Radeon HD 4850 or better
    Recommended:
    • OS:64-bit Windows 7 or later
    • Processor:Intel i7 processor or higher / AMD Phenom II X6 or higher
    • Memory:6 GB RAM
    • Graphics:nVidia GeForce 560 or higher / AMD HD 6870 or higher
    • DirectX®:9.0
    • Hard Drive:20 GB HD space
    • Sound:DirectX compatible Sound Card
    • Other Requirements:Broadband Internet connection
Hjælpsomme kundeanmeldelser
892 af 1,019 brugere (88%) fandt denne anmeldelse brugbar
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948.0 timer bogført
Indsendt: 31. august 2015
PROS:
Motivation to build new computer

CONS:
I still don't have new computer
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467 af 524 brugere (89%) fandt denne anmeldelse brugbar
777 personer fandt denne anmeldelse sjov
44.2 timer bogført
Indsendt: 10. oktober 2015
You finally complete your training. You have learned the difference between all of the classes. You are ready. You spawn in.

You realize you have no ♥♥♥♥ing clue what to do.

You look around for any indacator of safety. You see a small building to your left.

You take one step.

The next thing you know you have been shot in the head by an infiltrator sitting 3,000 miles away named DiscoJesusFish

10/10 would be killed by funkadelic aquatic mesiah again
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238 af 270 brugere (88%) fandt denne anmeldelse brugbar
83 personer fandt denne anmeldelse sjov
35.9 timer bogført
Indsendt: 20. december 2015
From my understanding, It's kinda like the new starwars battefront game.
But it's way better and it's free.
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145 af 152 brugere (95%) fandt denne anmeldelse brugbar
4 personer fandt denne anmeldelse sjov
282.5 timer bogført
Indsendt: 2. november 2015
Recently got back into playing this game, and have been having a blast. Here's some things I've noticed:

* The new tutorial continent is exactly what they needed for the game, it's a small scale version of the actual continents that mostly keeps the newer players "safe" from veterans, excluding Smurfs, since you must be under BR15 to be able to spawn there. It's still not a full tutorial, but at least it's a controlled environment to learn the ropes.
* The cert grind is also much easier than before, with ribbon bonuses (first 5 of which are doubled), weapon medals, directives etc.
* Alerts are no longer the deciding factor for locking a continent with the new Victory Point system. Never did like basically getting the boot every time an alert ended, whether you won or not.

When it comes to FPS, nothing comes even close to what this game comes to offer when it comes to the sheer scale of battles, and the only other thing that I can think of that comes close to the sense of scale that Planetside 2 offers would be Guild Wars 2's World V World. It's free to try out, so the only thing you lose is time.

Some tips for new players:
* Stick to the beginner continent until you hit BR15. You can always leave and come back before then if you want to test the deeper waters, but once you're past that you cannot go back. Take advantage of the smaller scale zones to familiarize yourself with the mechanics before diving headfirst into the zergs.
* Try out *everything* before you buy it. There are two ways of doing this, VR training and Trials. VR training lets you use any combination of gear and attachments for no cost, but only in VR training (unless you unlock the stuff with certs/DBC while in there) They have target ranges for vehicles, infantry, air, complete with range markings for infantry. Take advantage of this. See how each gun works, how it kicks from recoil, cone of fire, and try out how each attachment effects how it fires. Only problem with VR training is that none of the targets move, they're just static and don't truly show how they work in a real fight. That's why Trials exist, so you can use a weapon, albiet just base without attachments, in a real fight for a few hours before spending those hard earned certs on them.
* Lastly, Planetside 2 is a game about numbers more than it is a shooter, so go in with friends and find a good outfit. Best way to find an outfit is to join an alert platoon, usually run by an outfit, and essentially trial running them. Most outfits recruit this way, so don't be afraid to ask about them while running with them. You'll find the game much more enjoyable while in an outfit, if only to have people to talk to while running with randoms or while participating in organized operations.

Hope this helps at least some people with starting out.
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704 af 1,047 brugere (67%) fandt denne anmeldelse brugbar
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18.9 timer bogført
Indsendt: 23. november 2015
If your looking for a review on this game you've come to the wrong place, but if your looking for an outstanding pie recipe you've come to the right place.

Ingredients:
1. 6 tablespoons unsalted butter
2. 1/2 cup white sugar
3. 1/2 cup brown sugar
4. 1/4 cup water
5. 1/4 teaspoon cinnamon
6. 1 pinch salt
7. 5 apples - peeled, cored and sliced
8. 1 pastry for double-crust pie

Directions:
1. Preheat oven to 425 degrees F (220 degrees C).
2. Combine butter, white sugar, brown sugar, water, cinnamon, and salt in a saucepan over medium heat. Bring to a boil, remove from heat and set aside.
3. Roll out half the pastry to fit a 9-inch pie plate. Place bottom crust in pie plate; pour in apple slices.
4. Roll out top crust into a 10-inch circle. Cut into 8 (1-inch) wide strips with a sharp paring knife or pastry wheel. Weave the pastry strips, one at a time, into a lattice pattern. Fold the ends of the lattice strips under the edge of the bottom crust and crimp to seal.
5. Pour butter-sugar mixture over top of pie, coating the lattice, and allowing any remaining sauce to drizzle through the crust.
6. Bake in the preheated oven for 15 minutes. Reduce heat to 350 degrees F (175 degrees C), and bake until the crust is golden brown, the caramel on the top crust is set, and the apple filling is bubbling, 35 to 40 more minutes. Allow to cool completely before slicing.
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