Nouveau véhicule, nouvelle zone d'entrainement pour essayer toutes les armes, véhicules et attachements, gestion de peloton et bien plus encore !
Évaluations des utilisateurs : Très positive (24,117 évaluation(s))
Date de parution: 20 nov 2012

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"Technically astounding mass-scale warfare that spews out gaming fantasy fulfilment. Bring a friend, or you’ll get lonely."
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Mises à jour récentes Tout voir (9)

22 mai

Game Update May 20th

Membership benefit improvements:

  • Removing the Copper, Silver and Gold tiers and everyone who is a member is treated like they have max-level-Auraxium membership going forward, with all the benefits that entails.
Intra-Facility Missions:
  • Intra-facility missions are dynamically created missions that point you towards the important objectives inside a mission facility based on distance. So, if you're near Cap Point A, your mission will say "Capture A". If you're an Engineer and you're near a destroyed generator, your mission will be "Repair Generator". This system is intended to give new players a better sense of a facility's objectives and some direction on how to find them.
MBT and Harraser Weapon Tuning:
  • Enforcer ML85/Enforcer ML65-H: The Enforcer now has a different reload mechanic, ammo will be reloaded one round at a time and the weapon can be fired at anytime during the reload process.
  • C85 Canister: The C85 Canister now has a different reload mechanic, ammo will be reloaded one round at a time and the weapon can be fired at anytime during the reload process.
  • C85 Canister-H: The C85 Canister-H now has a different reload mechanic, ammo will be reloaded one round at a time and the weapon can be fired at anytime during the reload process. Additionally, the clip size reduced to 8
  • Proton II PPA: PPA COF Recoil reduced to .3 and max COF reduced to 2.25
  • Proton II PPA-H: PPA COF Recoil reduced to .45 and max COF reduced to 2.25
  • Prowler G30 Vulcan: COF reduced to 0.9
  • Saron can aim lower than previously
New Galaxy Defensive Slot Items
  • Vehicle Ammo Dispenser: Resupply ammunition of nearby vehicles
  • Nanite Proximity Repair System: Repair nearby damaged vehicles
Battle Rank Certs Until 15
  • We felt the cert gain rate at low levels was too restrictive for new players trying to grow their characters. With this change, each battle rank achieved through BR 15 now provides 100 free certs to help new players get their characters rolling.
Depot Pricing Changes
  • We’ve made some pretty significant changes to our cert and DBC pricing across the Depot. The vast majority of DBC prices will be dropping, some only slightly, but in many cases pretty significantly. There is one noteworthy exception, and that’s NS weapons that are available to all factions on purchase – those are going up slightly to account for the extra value they bring to the table. We also updated many of our cert prices to account for the two years we've let them go unattended – and this meant that in addition to many prices going down, or staying the same, cert prices increased for a number of weapons as well. To give some context and hopefully alleviate some fears, our updated weapon cert prices range from 200-1000 certs, so there’s no drastic departure on that front.
Vehicle Optics
  • Zoom optics can now be purchased independently
  • Vehicle optics can now also be purchased with DBC
  • Vehicle optics will be removed from loadouts and the certs spent to unlock refunded. You will need to repurchase them .
Spawning Adjustments
  • [FONT=Arial] You can no longer spawn at a base that is not connected to your warp gate via lattice unless you die in that base’s region; the idea here is to add more strategic importance to territory and logistics
Misc
  • Changes have been made to how we track awareness in an effort to fix issues where you can take damage from a player you cannot see.
  • The tank mine now has a unique trigger sound
  • [FONT=Arial] Pass on all of the icons and text in the HUD, Map, and Minimap to make them more readable and well, iconic. We've also changed the settings for things like when HUD icons get pinned to the side of your screen and the distance at which the opacity changes.
Bug Fixes

  • Speculative fix for the vehicle ejection seat bug
  • Updated Interceptor Windshield and Bumper for Harasser
  • Added grime overlay to Harrasser
  • Fixed Neutron armor to LOD farther out
  • Slat armor adjustment to work with composite armor on Lightning
  • Fix for NC heavy assualt shoulder pads going yellow on LODs
  • Launcher projectile trail effect appears larger and denser than before last update
  • Fixed Vindicator Badge Decal
  • Corrected several Decal Alphas
  • Hunter Cloaking 1 now has the ability description
  • Updated infantry rocket smoke trail FXs to be directly dependant on particle quality settings.
  • Adjusted Vanguard Mammoth plating to not block as much of gunners view
  • Typo displays in the Adrenalin Shield description
  • Adjusted NS Blackhand: Default cross reticle scope aimpoint
  • ESF: Wing Mount: A2AM: Utility: Lock-on Range certification is now functioning
  • Spitfire turret proximity no deploy zone was removed from the spitfire and applied to the AV/AI turrets
  • Now only one vehicle terminal at the bio lab facilities spawns MBTs
  • NC Infantry and MAX weapons tint mask fixed to allow weapon to tint correctly now
  • Magrider Callisto exterior cosmetic adjusted to not look deformed at range
  • Fixed Galaxy intake right rear panel to not have a ‘hole’
  • NS Blackhand: Camo now applies in the 3d preview
  • UI: Loyalty Level: Copper [[[ text displays for membership level [*] Deployables at Saurva Overflow no longer Explode [*] Sky box no longer turns to black if if an UI screen has a GUI model on it [*] Harasser: Shatterguard windshield adjusted to display camo [*] VS: Composite armor leg piece no longer separates from the body if a female heavy assault is killed [*] Zepher and Dalton will now be more visible for first person [*] FX: scaled shotgun bullet impacts to be about 1/4 current size [*] Fixed Death Screen issue where the kill info was from previous kill and not last kill [/L
    [*] Deployables at Saurva Overflow no longer Explode
  • Sky box no longer turns to black if if an UI screen has a GUI model on it
  • Harasser: Shatterguard windshield adjusted to display camo
  • VS: Composite armor leg piece no longer separates from the body if a female heavy assault is killed
  • Zepher and Dalton will now be more visible for first person
  • FX: scaled shotgun bullet impacts to be about 1/4 current size
  • Fixed Death Screen issue where the kill info was from previous kill and not last kill

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8 mai

Coming Soon in the May Update...

Hey everyone! We've got an update brewing for next week that we wanted to tell you guys about. Take a look and let us know what you think.

Intra-Facility Missions
Intra-facility missions are dynamically created missions that point you towards the important objectives inside a facility based on distance. So, if you're near Cap Point A, your mission will say "Capture A". If you're an Engineer and you're near a destroyed generator, your mission will be "Repair Generator". This system is intended to give new players a better sense of a facility's objectives and some direction on how to find them.

Membership Changes
The current membership system with Copper, Silver, Gold, etc, tiers of membership is pretty clunky and unintuitive. With how complicated it was to explain and surface all the information needed for it to make sense, it ended up feeling counterproductive. With that said, we’re taking out all those extra tiers – everyone who is a member is treated like they have max-level-Auraxium membership going forward, with all the benefits that entails.

Pricing Changes
We’re making some pretty significant changes to our cert and DBC pricing across the Depot. The vast majority of DBC prices will be dropping, some only slightly, but in many cases pretty significantly. There is one noteworthy exception, and that’s NS weapons that are available to all factions on purchase – those are going up slightly to account for the extra value they bring to the table.

We also updated many of our cert prices to account for the two years we've let them go unattended – and this meant that in addition to many prices going down, or staying the same, cert prices increased for a number of weapons as well. To give some context and hopefully alleviate some fears, our updated weapon cert prices range from 200-1000 certs, so there’s no drastic departure on that front.

We understand there might be some concern at the notion of any prices going up, but we hope that once everyone gets to see the entirety of the pricing changes first hand, the net reaction will be a positive one.

Battle Rank Certs Until 15
We felt the cert gain rate at low levels was too restrictive for new players trying to grow their characters. With this change, each battle rank achieved through BR 15 now provides 100 free certs to help new players get their characters rolling.

Spawn Rule Changes
You can no longer spawn at a base that is not connected to your warpgate via lattice unless you die in that base’s region; the idea here is to add more strategic importance to territory and logistics.

Icon Readability
We've done a pass on all of the icons and text in the HUD, Map, and Minimap to make them more readable and well, iconic. We've also changed the settings for things like when HUD icons get pinned to the side of your screen and the distance at which the opacity changes.

We are doing this on PC and PS4 for a couple reasons:

  • A lot of the overhead text was pretty unreadable in certain lighting
  • The brackets around many of the icons on the minimap used up precious pixels
  • Most of the outlines and glows on text means you really have to squint to read it
Check out the forum post here if you want to see some screen shots: https://forums.station.sony.com/ps2/index.php?threads/hud-map-minimap-icon-text-readability.225118/

High Profile Bug Fixes
  • The Vehicle Ejection Bug: One day we will be able to finally eradicate this bug in a cleansing flame… and hopefully that day is the day of this update. We have a speculative fix for the infamous vehicle ejection bug that sends you flying into the stratosphere.Please cross your fingers and continue to report this if you see it.
  • Awareness changes: It is now less likely that you are rendered by/visible to players that aren’t being rendered for you.
Other Changes

Galaxy Repair and Ammo: The Galaxy has new defense slot options, Vehicle Ammo Dispenser and Nanite Proximity Repair System.
  • Vehicle Ammo Dispenser: Resupply ammunition of nearby vehicles
  • Nanite Proximity Repair System: Repair nearby damaged vehicles
MBT Updates
  • New Conglomerate
    • Enforcer ML85/Enforcer ML65-H: The Enforcer now has a continuous reload mechanic, ammo will be reloaded one round at a time and the weapon can be fired at anytime during the reload process.
    • C85 Canister: The C85 Canister now has a continuous reload mechanic, ammo will be reloaded one round at a time and the weapon can be fired at anytime during the reload process.
    • C85 Canister-H: The C85 Canister-H now has a continuous reload mechanic and the clip size on the Harasser variant has been reduced from 10 to 8.
  • Vanu Sovereignty
    • Proton II PPA: PPA max COF has been reduced from 0.6 to 0.3 and COF Recoil has been reduced from 0.6 to 0.3
    • Proton II PPA-H: PPA max COF has been reduced from 3 to 2.25 and COF Recoil has been reduced from 0.6 to 0.45
    • Saron HRB down pitch angle limit has been improved by 10 degrees
  • Terran Republic
    • Prowler G30 Vulcan: The Prowler version of the Vulcan COF reduced from 1.1 to 0.9
  • The visual effect of Vehicle night vision has been improved
  • Aegis shield should now block AOE damage more accurately
  • Vehicle zoom optics can now be purchased individually, optics have been reset and their certs refunded
  • Due to a lack of being awesome, the Decoy grenade is being removed from game and certs spent on it refunded. If we can find a way to make it awesome, we’ll look at adding it back in.
That’s it for now! We understand we may not have hit every issue/bug you've brought up recently, but we’ll continue to hammer away at these while working on new content. We look forward to your thoughts!

With warm regards, but not too warm because this is war,

- The PlanetSide 2 Team

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Articles

“Audacious. Sony Online built a multi-continental world wide enough for thousands of players on three factions to fight in the air, on the ground, and inside bases, and released it for free.”
PC Gamer

“Technically astounding mass-scale warfare that spews out gaming fantasy fulfillment.”
90/100 – PC Gamer

“With versatile classes, deep progression systems and various styles of air and ground vehicles, there’s no shortage of ways to contribute to a fight, and on a coordinated team in PlanetSide 2’s open environments, Sony Online Entertainment’s game of nonstop war can be a truly incredible competitive experience.”
9/10 – IGN

Nouvelle mise à jour


Hossin is a massive new map that will introduce an entirely new type of battle experience to PlanetSide 2. With its swamp-like terrain and natural barriers, players will be challenged like never before. Hossin will add an insane new element and its 80 new bases are scattered throughout, making infantry combat the most important it’s ever been.

In addition to the release of Hossin, there were other brand new features introduced into PlanetSide 2:

  • OUTFIT RECRUITMENT – New streamlined process for building, seeking and joining outfits. Players can choose their crew, their way with this new recruitment tool.

  • OUTFIT BASE CAPTURE – New “ownership” system where the facility / outpost is awarded to the top contributing outfit during capture.

  • CONTINENT LOCKING – Offering an unprecedented level of player control, the Auraxian population can now control which continents are open for contest, when those continents have alerts and when warpgates will rotate.

Connect With The Community!

To stay in the know in this constant evolving MMOFPS, be sure to:

• Like PlanetSide 2 on Facebook
• Follow PlanetSide 2 on Twitter
• Subscribe to PlanetSide 2’s YouTube Channel
• Follow Daily LiveStreams On Twitch
• Visit PlanetSide 2’s Official Wiki
• Subscribe To PlanetSide 2 on Reddit

À propos de ce jeu

PlanetSide 2 is a free-to-play, massively multiplayer online first person shooter (MMOFPS). Empires fight on a massive scale where soldiers battle in an all-out planetary war on a scale never before seen in stunning, breathtaking detail. PlanetSide 2 battles persist when thousands of players align in this game that challenges the skill and grit through intense land, air and vehicle gameplay.

Across four huge maps, players come together in enormous battles to win control of critical territories and key resources for their Empire. With an extensive skill tree and free-form class-based system, players customize their soldier, weapons and vehicles to match their play-style, as well as the needs of their squad, outfit or Empire. The world of PlanetSide 2 is massive and persistent with every soldier capable of making a difference.



Key Features:
  • THREE WARING EMPIRES: Players will choose to align with one of three unique Empires – the militaristic, authoritarian Terran Republic, the rebellious, freedom-fighter faction New Conglomerate, or the technocratic, alien-influenced Empire Vanu Sovereignty. Each Empire has access to unique weapons, attachments, vehicles, abilities, and more.
  • MASSIVE WARFARE: Battles take place not between dozens of troops, but hundreds; with air and ground vehicles slugging it out alongside squads of troops. Each battleground holds valuable resources and key positions, and the Empire that can conquer (and manage to hold) these territories are rewarded with tech bonuses, greater access to equipment, and more.
  • ENORMOUS MAPS: PlanetSide 2 features four incredible and diverse continent maps with dozens of square kilometers of seamless gameplay space; every inch of which is hand-crafted, contestable space. Whether in open fields, tightly-packed urban centers or enormous outposts, victory requires calculated teamwork and a quick trigger finger to survive the massive battles.
  • PERSISTENCE THAT PAYS: In PlanetSide 2 the war isn’t won by a single base capture. The core gameplay of PlanetSide 2 is about holding crucial territories and controlling resources. Working strategically as a team to secure tactical positions, such as power plants and ammo depots, has long-lasting effects that can shift the tide of battle and provide key rewards and bonuses.
  • CLASS-BASED COMBAT: Players can build their soldier to match their play-style, as well as the needs of their squad, outfit or Empire. With six distinct classes to explore, each combat role, vehicle and weapon has extensive skill trees that will allow players to grow characters laterally, unlocking hundreds of weapons, attachments, equipment, specialized skills, vehicles, and more. Play as one of six distinct classes:

    - Heavy Assault – Rush into the battle ahead, guns blazing. You are the dedicated foot soldier of Auraxis.
    - Light Assault – Go where the Heavies can’t with your short-burst jetpack. Pick a high spot, throw a grenade and surprise your foes!
    - Combat Medic – Keep your fellow soldiers healed- it’s your job to revive fallen comrades.
    - Infiltrator – Stealthy and silent, you are death from the shadows. Whether you choose a knife from behind or a single shot from sniper’s nest, you are the enemy’s greatest fear.
    - Engineer – A crucial support class with the ability to repair important gear including vehicles, terminals, and turrets. Engineers can drop their own shielded turret and mow down advancing troops.
    - MAX – Heavily armored, cannons for hands, and a disposition to match, you are the ruler of the battlefield and a walking mass of armored death.

  • OUTFIT TEAMWORK: Outfits play a very important role in each and every battle. From a small group of specialized soldiers or rapid response team, to a huge clan that can field multiple platoons of hundreds of players, outfits have access to unique customizations– allowing them to create their own identity and manage their reputation and overall role in the ongoing war.
  • VEHICLES & WEAPONS: Players are able to access a huge array of weapons and vehicles which can be extensively customized for player preference or purposed with unique attachments and add-ons earned in game to fit each player’s style.
  • PLAY FOR FREE: PlanetSide 2 is Free-To-Play with an additional in-game RMT marketplace with items that range from cosmetic camouflage patterns and armor paint jobs, to XP accelerators. Items that affect gameplay, such as weapon side-grades will be purchasable via resources earned in-game through gameplay and achievements.
  • VOICE INTEGRATION: Players are able to communicate with their squads both through keyboard and voice chat.

Configuration requise

    Minimum :
    • Système d'exploitation : Windows XP
    • Processeur : Intel Core 2 Duo E6850 ou mieux / AMD Phenom II X2 ou mieux
    • Mémoire vive : 4 Go deRAM
    • Affichage : Séries nVidia GeForce 8600 ou mieux / Séries AMD ATI 4850 ou mieux
    • DirectX® : 9.0
    • Disque dur : 15 Go d'espace disque disponible
    • Son : Compatible DirectX
    • Autres prérequis : Connexion Internet haut débit
    Recommandée :
    • Système d'exploitation : Windows 7
    • Processeur : Intel i5 ou mieux / AMD Phenom II X6 ou mieux
    • Mémoire vive : 6 Go de RAM
    • Affichage : Séries nVidia GeForce 540 ou mieux / Séries AMD ATI 6870 ou mieux
    • DirectX® : 9.0
    • Disque dur : 15 Go d'espace disque disponible
    • Son : Compatible DirectX
    • Autres prérequis : Connexion Internet haut débit
Évaluations intéressantes des utilisateurs
10 personne(s) sur 11 (91%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
329.3 heures en tout
Posté le : 14 décembre 2014
Jeux exceptionnelle vous pouvez vous amusez avec vos amis, faire plein de délire et si vous etes plus du genre compétitif il y a moyen aussi de faire de sacre moove organise en escouade. En résumé jeu complet et fun, seul bé-mole demande une bonne configuration de pc pour pouvoir en profiter a max! Je le conseille fortement!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
9 personne(s) sur 11 (82%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1,605.4 heures en tout
Posté le : 20 décembre 2014
Meilleurs Jeux que j'ai jamais joué...
Bon y a masse de bug pour rattraper le coup ^^
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
510.2 heures en tout
Posté le : 28 mars
MMOFPS
Rien que ce mot doit vous faire réagir. Vous avez le meilleur des 2 mondes.
Une partie FPS, très dynamiques, avec un bon gunplay, et qui en soit se suffirait à lui même. Bien entendu, les véhicules sont de la partie et sont très bien gérés IMO.

Et une partie mmo, avec des combats de masses (1100 par map, les continents), de la progression de personnages avec de multiples classes changeable à tout moment pour s'adapter, et un teamplay très efficace et nécessaire pour avoir la meilleure expérience possible.

Et c'est gratuit ;) Non, ce n'est pas P2W, on a 2 monnaies dans le jeu, les certifications points, qui sont crées avec le gain d'xp, et les SC qu'on achete.
Les certs permettent de débloquer les armes, les améliorations de classes et de véhicules.
Les SC permettent de débloquer des cosmétiques (on en a gratos cela dit), des boots d'xp, d'autres bricoles, et des armes. les mêmes armes obtenables via les certs, qui ne sont que des sidegrades par rapport aux armes de bases, et qui sont dans la plupart des cas inférieur IMO.

Et en bonus, la communauté est active, et les devs sont très à l'écoute et participent.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
46.0 heures en tout
Posté le : 26 janvier
Très bon mmofps, quelques petits bugs passagés mais rien de grave. Ce jeu est vraiment génial !
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 8 (75%) ont trouvé cette évaluation utile
14.3 heures en tout
Posté le : 24 février
Excellent, les maps sont juste un peu grandes
excellent pour jouer entre amis
trés bon jeu
mais attention je le trouve un peu gourmands niveau performance
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 8 (75%) ont trouvé cette évaluation utile
200.2 heures en tout
Posté le : 10 janvier
Gratuit. Original. tres prenant
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
3.9 heures en tout
Posté le : 11 décembre 2014
Je recommande ce jeu car il est plein d'action et il est très précis. De plus il est gratuit. Mais par contre, pour faire tourner le jeu.....à peu près correctement....il faut avoir une très bonne carte graphique. Avant de télécharger le jeu, vérifiez la configuration requise et celle recommander. ;)


JE RECOMMANDE CE JEU.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1.1 heures en tout
Posté le : 28 décembre 2014
Un bon défouloir, gratuit qui plus est! Du bon!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
6.6 heures en tout
Posté le : 21 mars
Ce jeu est mortel !
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
33.1 heures en tout
Posté le : 8 avril
Très bon jeu ! Un nouveau genre de FPS par équipes. Des graphismes magnifiques et une très bonne communauté.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
26.0 heures en tout
Posté le : 8 mars
tro bien
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
77.3 heures en tout
Posté le : 18 avril
Super jeux !
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 10 (60%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.4 heures en tout
Posté le : 22 janvier
saaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa sè bien !!!!!!!!!!!!!!!!!!!!!!!!!!!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
29.9 heures en tout
Posté le : 11 mai
Malgré le gros sentiment d'injustice qu'on ressent au début du jeu, celui-ci se révèle au final très captivant voir même adicte ! En effet dans les premiers niveaux, les plus hauts gradés n'hésiteront pas à vous faire la fête et vous aurez vite envie d'arrêter. Mais une fois un niveau plus élevé vous pourrez perfectionner votre équipement, vous débloquez de nouvelles armes pour vos différentes factions (même si les premières armes sont très correctes).
Lancez-vous ensuite dans de gigantesques batailles à plusieurs escouades pour essayer de dominer le territoire adverse.
En tout cas même si le flouz réel facilite sûrement les choses, ce jeu est loin d'être un Pay To Win et ça, ça fait plaisir !
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
347.8 heures en tout
Posté le : 1 juin
Très bon jeu mais un tout petit peu futuriste. Le jeu est très dur au début, mais au fil du temp, vous deviendrez une brute ! Le bruit des arme de la NewCongloméra est à revoir mais les jeu en lui même est super ! Le fais de pouvoir capturer des base à plusieur, de travailler en groupe est génial ! Et les graphismes, même bas, sont vraiment potable ! Même si le jeu est assez futuriste, je le recommande tous de même !
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
26.6 heures en tout
Posté le : 4 février
VERY GOOD
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
0.8 heures en tout
Posté le : 11 février
tres bien ce jeu
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
31.9 heures en tout
Posté le : 23 janvier
du BF4 en futuriste et en gratuit un bonheur
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 9 (56%) ont trouvé cette évaluation utile
16.0 heures en tout
Posté le : 3 janvier
Ce jeu a tout pour plaire (sauf les graphique mais bon , c'est a grosse echele) , par contre les sniper enemis qui spawnkill les respawn sa péte completement l'ambiance et le fun.

Dommage (mais je recommande tout de meme , malgrés le fait que perso j'suis deja blazé)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
434 personne(s) sur 511 (85%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
34.2 heures en tout
Posté le : 15 janvier
Michael Bay Is Crying
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante