About Total War: ROME II - Emperor Edition: Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.
Gebruikersrecensies: Grotendeels positief (20,794 recensies)
Releasedatum: 2 sep 2013

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"Fight past the niggles and you'll find a truly epic grand strategy game with a tremendous sense of spectacle. Go, see, conquer."
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17 december 2014

Wrath Of Sparta - Release & Official Trailer!

Hi guys!

The Wrath of Sparta Campaign Pack is out now, and we’ve got a new trailer showing the might of the Spartans to get you in the mood!


A whole new campaign with more conquerable regions than SHOGUN 2; Wrath of Sparta is a huge, engrossing new take on ROME II guaranteed to add hours of gameplay.

We’re also hosting a live stream at 3.30pm GMT over on our Twitch channel with a Q&A with designer Jack Lusted, so be sure to tune in: twitch.tv/totalwarofficial

The Wrath of Sparta Campaign Pack is available now on Steam: http://store.steampowered.com/app/327280/

Patch 16.1 is also live, you can check the list of changes here: http://wiki.totalwar.com/w/Total_War_ROME_II:_Patch_16.1

48 opmerkingen Meer informatie

10 december 2014

Wrath of Sparta Campaign Map Revealed

The Peloponnesian war has it all (well, everything except Siege equipment). It has great named heroes, masters of history, backstabbing political dealings and great walls. Today we are showing off the map of the upcoming Wrath of Sparta Campaign Pack:


This is the most detailed campaign map we’ve made for ROME II, contain 22 provinces across 78 regions and all new wonders, so head on over to the official wiki for more information!

62 opmerkingen Meer informatie

Over dit spel

About Total War: ROME II - Emperor Edition:

Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.

In addition, Emperor Edition includes all content and feature updates made available for ROME II since its launch in September 2013. These include Twitch.TV integration, touchscreen controls, new playable factions and units, and Mac compatibility.
The Imperator Augustus Campaign Pack and all Emperor Edition content and features are free, via automatic update, to all existing ROME II owners.

About the Imperator Augustus Campaign Pack

The Imperator Augustus Campaign Pack is a new playable campaign for ROME II, which rivals the original ROME II Grand Campaign in both scope and scale. This campaign comes as part of Total War™: ROME II – Emperor Edition and is available as a free, automatic update to existing owners of Total War™: ROME II.
The Imperator Augustus Campaign Pack is set in 42 BC during the chaotic aftermath of Caesar’s grisly murder. The republic remains whole, but its soul is divided as three great men, the members of the Second Triumvirate, hold the future of Rome in the palms of their hands.

Octavian, Caesar’s adoptive son and the heir to his legacy.

Marc Antony, Caesar’s loyal friend and most trusted lieutenant.

Lepidus, Pontifex Maximus of Rome and the man who secured Caesar’s dictatorship.

With the territories of The Republic divided between them and the military might of Rome at their beck-and-call, the members of The Second Triumvirate are each in a position to make a bid for leadership, and rule Rome as its first – and only – emperor.

However, external forces are on the move, looking to exploit the instability of Rome and expand their own territories. Will you fight as a defender of Rome and defeat the other members of the Triumvirate? Or lead another faction on a campaign of conquest and expansion, and take advantage of the chaos as the Roman civil war rages?

Playable Factions

Players may embark on a new Campaign as one of the following playable factions:
Marc Antony
Armenia (also now playable in the ROME II Grand Campaign).

How far will you go for Rome?

The award-winning Total War series returns to Rome, setting a brand new quality benchmark for Strategy gaming. Become the world’s first superpower and command the Ancient world’s most incredible war machine. Dominate your enemies by military, economic and political means. Your ascension will bring both admiration and jealousy, even from your closest allies.

Will you suffer betrayal or will you be the first to turn on old friends? Will you fight to save the Republic, or plot to rule alone as Emperor?

✢ Plan your conquest of the known world in a massive sandbox turn-based campaign mode (supporting additional 2-player cooperative & competitive modes). Conspiracies, politics, intrigue, revolts, loyalty, honour, ambition, betrayal. Your decisions will write your own story.

✢ Build vast armies and take to the battlefield in real-time combat mode. Put your tactical skills to the test as you directly control tens of thousands of men clashing in epic land and sea battles.

✢ Play for the glory of Rome as one of three families or take command of a huge variety of rival civilisations – each offers a notably different form of gameplay experience with hundreds of unique units from siege engines and heavy cavalry to steel-plated legionaries and barbarian berserkers.

✢ See exotic ancient cities and colossal armies rendered in incredible detail, as jaw-dropping battles unfold. Detailed camera perspectives allow you to see your men shout in victory or scream in pain on the frontline, while a new tactical cam allows a god’s eye view of the carnage to better inform your strategic decisions.

✢ Extremely scalable experience, with gameplay and graphics performance optimised to match low and high-end hardware alike.


Mac OS X
    • OS: XP/ Vista / Windows 7 / Windows 8
    • Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
    • Memory:2GB RAM
    • Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
    • DirectX®:9.0c
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1024x768
    • OS:Windows 7 / Windows 8
    • Processor:2nd Generation Intel Core i5 processor (or greater)
    • Memory:4GB RAM
    • Graphics:1024 MB DirectX 11 compatible graphics card.
    • DirectX®:11
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1920x1080
    • Operating System: OS X 10.7.5
    • Processor: 1.7 GHz Intel Core i5
    • RAM: 4 GB RAM
    • Hard Drive: 25 GB
    • Video Card: 512 MB AMD Radeon HD 4850, NVidia GeForce 640 or Intel HD 4000
    • Screen Resolution: 1024x768.

    Unsupported graphics chipsets for Mac: NVidia GeForce 9 series, GeForce 300 series, GeForce Quadro series, AMD Radeon HD 4000 series, Radeon HD 2000 series
    • Operating System: OS X 10.7.5 (or later)
    • Processor: 2nd Generation
    Intel Core i5 (or greater)
    • RAM: 8 GB RAM
    • Hard Drive: 25 GB
    • Video Card: 1 GB NVidia 750 (or better)
    • Screen Resolution: 1920x1080.

    Unsupported graphics chipsets for Mac: NVidia GeForce 9 series, GeForce 300 series, GeForce Quadro series, AMD Radeon HD 4000 series, Radeon HD 2000 series
Nuttige klantrecensies
4,608 van de 4,825 mensen (96%) vonden deze recensie nuttig
9 mensen vonden deze recensie grappig
779.8 uur in totaal
Geplaatst: 16 november 2014
I am not a big gamer. I'm old. Over 50. When I purchased a new computer recently, wanting to take it for a spin, I asked my son what to do and he told me about Steam. As an ancient history buff (I'm also a writer and have written a novel about the ancient Spartans), I did searches on Greece and Rome and eventurally found Rome 2.

I read all the negative reviews about the launch. Things haven't changed much in the gaming industry. Companies have always rushed their product to market. I imagine after spending years developing a game they end up deep in the hole and pressured by corporations like Sega to push it out - no matter how many problems exist. That's been going on for years. The wise thing to do is to wait. You know there is going to be a patch. Why not let someone else trip over all the bugs? From what I gather, a lot of gamers just can't wait today.

Anyway, I love Rome 2. When I read about the Emperor's Edition having worked out most of the problems, I dove in. It's been a delight. What a great game. It's more addicting that crack. Being able to play so many different factions gives it limitless re-playability. Thus far I've played as the Romans, Spartans, Athenians and Epirus, and have had a blast with each. There is a huge amount of strategy and tactics available on both the campaign map and the battle maps. Placing your armies at choke points in the mountains or at river crossings... putting them in ambush mode... slaughtering 2x or 3x your number of units without getting your hands dirty... it's all so gratifying.

One of the things I've noticed is that I usually end up winning by gaining a technological edge over the computer AI factions. If I can survive the early stages of play, eventually I'll start kicking out armies composed of better units than my opponents. When the autoresolve gives me results I don't like, saying I'm going to lose, or take unexceptable losses, it's fun to take control of your army and lead them on to victory when the oddsmakers are betting against you. Of course, often times you're leading superior units against hordes of untrained spearmen or levies, but occasionally the computer gives you a run for your money and there's nothing like destroyng your opponents Praetorian guard or Oathsworn unit that fights to last man.

Big kudos to the modding community. After playing vanilla R2, I found the Workshop and have been in pure amazement at the products the community has added to the game. The 4x moves per year mod, agent color coding, the new unit mods, and many others deserve effusive praise. I feel like a kid on Christmas morning every time I look in the Workshop, wondering what new toy I'll find under the tree today.

The Bad. I have none. Okay, okay, there are some, but I'm like a newlywed on his honeymoon right now. I don't care if she leaves her panties on the bathroom floor or that the 4x calendar year mod makes agents overpowered. For right now, I'm enjoying the game far too much to complain about a thing.
Was deze recensie nuttig? Ja Nee Grappig
13 van de 16 mensen (81%) vonden deze recensie nuttig
257.3 uur in totaal
Geplaatst: 7 december 2014
Na een jaar van patchen is het spel op een punt gekomen dat het goed is. Men had er wa♥♥♥♥♥ijnlijk beter aan gedaan die dingen eerst op te lossen voordat men het uitgaf. Maar goed. Het spel ondersteunt mods, waardoor de spelervaring nog hoger kan worden, dankzij de talloze mods in de steam workshop. De enige minpunten voor mij persoonlijk zijn het ontbreken van een 'family tree', de ontbrekende muren bij de steden die geen provinciehoofdstad zijn (maar in realiteit allen muren hadden op Sparta na) en het ontbreken van poorten bij een fort... wat toch de normaalste zaak van de wereld is lijkt me). Daarnaast kan je een leger niet verplaatsen zonder generaal, wat afsteekt tegen de makkelijkheid units te verplaatsen uit de eerste Rome Total War.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
142.6 uur in totaal
Geplaatst: 25 februari
Epic game! A must have for everyone out there, loving strategy and empire managing.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 3 mensen (67%) vonden deze recensie nuttig
149.8 uur in totaal
Geplaatst: 18 januari
Geweldig spel. Goed uitgedacht om het goed te balanceren. Uitdagend om te spelen. Fraaie Graphics.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 7 mensen (57%) vonden deze recensie nuttig
22.2 uur in totaal
Geplaatst: 10 januari
Actie, spanning en strategie! Het komt allemaal samen in dit spel! Elke beurt kan weer anders zijn en dat is afhankelijk van de keuzes die jij maakt. Dit spel kan je uren speelplezier geven, op welke manier je het spel ook speelt.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
133.1 uur in totaal
Geplaatst: 12 oktober 2014
Worth buying
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
138.3 uur in totaal
Geplaatst: 14 december 2014
Its an amazing tactic game with a lot of action and a lot of different cultures its a rly funny game
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
25.7 uur in totaal
Geplaatst: 22 december 2014
This game is just awesome, You can play so much and different battles... The fun never ends !
It needed a much updates to finaly be done with all mistakes in the game, but now its just great fun!
Was deze recensie nuttig? Ja Nee Grappig
2 van de 4 mensen (50%) vonden deze recensie nuttig
78.7 uur in totaal
Geplaatst: 28 november 2014
ik vind HELEMAAL mooi
Was deze recensie nuttig? Ja Nee Grappig
6 van de 12 mensen (50%) vonden deze recensie nuttig
68.8 uur in totaal
Geplaatst: 27 november 2014
Great game. I already played for 50 ours and I am still enjoying it.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 4 mensen (50%) vonden deze recensie nuttig
374.1 uur in totaal
Geplaatst: 19 december 2014
Leuke Turn-based strategie, kan niet wachten op TW: empire 2 :$
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
64.6 uur in totaal
Geplaatst: 2 januari
een van de beste strategie spellen
Was deze recensie nuttig? Ja Nee Grappig
2,564 van de 3,252 mensen (79%) vonden deze recensie nuttig
36 mensen vonden deze recensie grappig
88.4 uur in totaal
Geplaatst: 25 november 2014
More civil disobedience in my cities than in Ferguson
Was deze recensie nuttig? Ja Nee Grappig
1,062 van de 1,344 mensen (79%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
321.7 uur in totaal
Geplaatst: 27 november 2014
I wanted to love Rome II, but couldn't. I wanted to like it,.. to enjoy it,.. I tried for over a year but ultimately it just fell flat.

I've played Total War games since the first Shogun. They've never been perfect, but have always been thoroughly enjoyable and value for money. The following is mainly based on the main campaign as updated for the emperor version, although I did try the emperor campaign but soon gave up.

What is good?:

- The battles are good; after much patching, balancing etc. they are the strongest part of the game, which is rather important considering the nature of the game! Sometimes they can look stunning, and the size is vast.
- There are many, many units, and many playable factions (even without DLC)
- The game is easy to pick up and play, there are no over-fiddly interfaces
- The developers have provided support for this game so far (it needed it)
- There are many mods that can be easily implemented
- (External) Diplomacy - this works better than any other TW game. Truces, alliances all work well.

What is bad?:

- The lack of feeling/immersion/atmosphere, particularly without any Mods. There is very little going on when viewing the campaign map. There's no driving force behind your actions other than simply choosing a province to completely control or a new one to invade. There seem to be a few events early on in a campaign but these dry up and the benefits of them I've always found to be a bit 'well so what?'

- Limited battle maps - I got very tired of seeing the same small fishing village layout very quickly

- The overall campaign map looks open, but for areas such as Italy/Gaul in particular there are effectively just wide 'roads' linking each settlement flanked by impassable forest. This would seem historical, but seems to just feel like you are on a motorway between settlements. Particularly so as you can often move from settlement to settlement in a turn. Deserts are not like this but have themselves attrition rates that effectively force you to take the same path to cross them. The apparent freedom of movement often felt to me like simply moving from cell to cell similar to Medieval I !

- Generals -I simply don't care for them, why should I? They have no connections, no background, the traits come along all too easily that you can stockpile them and they have no 'wow' value.

- Armies - you cannot have an army without a general. Previous TW games enabled you to have small groups of units led by a non-detailed 'Captain'. The lack of captains prevents you from moving units from one area to another to join up with a different army without taking the whole army or designating a general as a taxi driver. Often not possible if you have multiple fronts. Armies also always tend to be huge, (perhaps as a result of no captains), this means there are no small skirmish engagements, always large battles.

- Battles still have their issues, mainly too short and often it feels like just throwing whatever unit is to hand into the fray, they can just be frantic mouse clicking sessions without being able to take time to flank, or watch units weaken against holding lines. (But, they have worked hard to fix many issues in the battles.)

- Graphics - one moment they are great, the next not so. The drawing distance seems rubbish, if you're viewing from on high it all looks jagged and rubbish. Up close, yes it is nice, but as mentioned there is often little time to enjoy this. I have spent a lot of time messing about with settings in game and through Nvidea, also tried a mod, trying to get things better, even just the lighting. But there's always something spoiling it

- The weird one year is a season set-up, best try some mods to balance that out if you can.

However the main issue I have with Rome II is that it SHOULD be good, it seems to have a lot there, but when you get into it, it just seems so hollow, it doesn't add up to the sum of its parts. Idly clicking 'end turn' waiting for your army to be big enough to attack the massive garrison, or waiting to be attacked yourself.. with nothing to look at. I found locating the elephants in Africa and listening to their trumpeting the best way to pass time. But the truth is I often ambled off and did some washing-up instead, this is not what entertainment should be!

The makers actually shot themselves in the foot with Rome II. 100 hours of my RII game-time was spent in the dark post-release days, (fiddling with settings, running benchmarks, restarting campaigns when patched, finding killer glitches) and what a criminal release it was too, but by about patch 12 (I think it was) things were relatively playable. I only stuck with this game because I have utterly adored previous Total Wars. However, during this time (8 months or so), I found two games made by Paradox, which immerse you and make you care! They made looking at a much blander map a far more rewarding and enjoyable experience, when on paper they perhaps shouldn't have. This may of course just be me, maybe I'm tired of the Total War format and you should look to reviews about those games judging them there. However, after sampling the immersive, engaging, passionate events of those, which kept me glued to the computer, Rome II simply plays like,...erm, doing the washing up as quick as you can, or alternately peeling potatoes slowly.

In fact there have been many other games of completely different genres during the time I;ve had RII which have simply provided good quality entertainment and much better value for money/time.

On a side note the marketing/PR activity around RII leaves a sour taste, this is possibly common across the industry, but from the terrible release through to seeing the official web forum remove comments that might spoil their one-sided celebration of the upcoming Attila release, all seems a little anti-free-speech. I'll be interested in seeing how TW games are in future, I hope they return to being an entertaining, engrossing challenge, but for now I fear the Total War franchise is a shadow of what it once was and to put it simply, you'll have more fun with somethign else.

* Review recommendation is based on full price (or thereabouts), if in a big sale it may be worth it to you to try, if it is dirt cheap.

** Please don't leave comments; I am tired of explaining why this game is still not recommended despite the 300 hrs playtime (i.e.of giving it a fair chance after each patch).

*** Thanks for the friend requests, however I don't accept any, no offence intended to anyone.
Was deze recensie nuttig? Ja Nee Grappig
413 van de 527 mensen (78%) vonden deze recensie nuttig
420.7 uur in totaal
Geplaatst: 7 november 2014
This game was literally the worst when they first released it, but after several patches i got better and better and when they released the Emperor edition it became my favourite game. So i recommend this game if you like strategy, but i don't think its worth 54.99€.
Was deze recensie nuttig? Ja Nee Grappig
1,946 van de 2,640 mensen (74%) vonden deze recensie nuttig
28 mensen vonden deze recensie grappig
53.4 uur in totaal
Geplaatst: 29 oktober 2014
Rome wasn't patched in a day.
Was deze recensie nuttig? Ja Nee Grappig
263 van de 358 mensen (73%) vonden deze recensie nuttig
6 mensen vonden deze recensie grappig
138.5 uur in totaal
Geplaatst: 19 oktober 2014
Total war: ROME II has been vastly improved from last years catastrophic release. This is the game that should have been released originally. It's not perfect but it's now a solid fun TW Rome experience, which I can finally comfortably recommend.
Was deze recensie nuttig? Ja Nee Grappig
125 van de 159 mensen (79%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
507.2 uur in totaal
Geplaatst: 31 december 2014
The pros and cons as I see it (compared to other TW games) based on the campaign (single and multiplayer)

- campaign map environments are varied and atmospheric
- graphics especially in battles are beautiful
- small details such as rocks hitting walls then falling to the ground, & remaining lethal while in motion adds to the immersion
- army/navy military traditions and generals/agents traits create a satisfying long-term progression over the campaign
- The conversations and comments among soldiers during battles are amusing and add immersion

- Naval combat and boat physics is abysmal, the worst yet by far.
- Naval AI is feeble.
- Autoresolve calculations are extremely bad, making small and uninteresting battles often compulsory to play to prevent ridiculously unrealistic outcomes.
- When autoresolving, siege equipment is invariably the heaviest casualty, even on a 98% victory I have had entire units of Heavy Onagers wiped out entirely. Cavalry often suffers disproportionaly high casualties as well.
- Diplomacy is still terrible, despite what they say about improving it: nations with 1 village demanding tens of thousands of gold for a non aggression pact when you control half the game world...
- Unable to specify amounts of money in diplomatic negotiations, instead having to select a percentage of your total treasury.
- Pikemen were the one unit which actually behaved realistically upon release, moving forward relentlessly into the enemy lines and encircling cornered enemies. That has since been "fixed" and they now stand gormlessly in a dead straight line, even when "formation attack" is unticked.
- Roman legionary units fight in the same style as barbarians, with single men constantly breaking formation to have a 1v1...
- "Growth" becomes worthless after about 50 turns, whereas in all previous games it continues to be beneficial.
- Desyncs in multiplayer campaigns are not uncommon, and often void the save.
- Barbarian units are far too disciplined and tightly regimented. Essentially just reskins of helenistic or roman unit columns.
- Barbarians have access to the same siege equipment as the Romans and Greeks (with the exception of the Polybolos, which barely counts as it is the most useless of all the siege units)
- Many available buildings, such as the slave trader or wine markets, are completely redundant and offer nothing that isn't easily bested by other buildings.

Overall this game has been a major let down, and I wasn't even one of the ones who was super hyped about a Rome 2! Add to all this the constant releasing of new DLC which - even if you do not buy it - downloads automatically, rendering all mods incompatible! (but remains unavailable until you pay for the handful of half-baked reskins of pre-existing units & new menu screen that it contains)

Its not all terrible. With enough modding it does become relatively enjoyable. So as long as you are prepared to spend the time finding the right mods to address the multitudes of issues, and are willing to endure the frustration of having them periodically disabled by some new piece of unrequested DLC inviting itself into your install, then it is worth a look. Otherwise, its not a good call.

I would love to love this game, it has so much potential, but unfortunately I cannot recommend it to anyone, especially not fans of the series such as myself, as it has seriously damaged my faith in Total War.


(Update 31/01/15):
Few more cons that I didn't mention first time around (the list is so long its hard to remember them all!)

- Campaign AI is idiotic regarding threats. An enemy army garrisons a town. I move an army into the region in preparation for attack. Next turn, the enemy army has gone and the town is completely undefended. Bad AI and an opportunity for a fun siege battle ruined.

- I have never seen campaign AI recruit the top tier units for Roman or Hellenistic factions. Even 250+ turns into the game I'm fighting against armies of militia hoplites + slingers.

- Amphibious battles: AI frequently leaves one or two ships out at sea, so after killing their land forces the only way to "win" is to sit there on fast forward for the next 20 minutes while the clock ticks down.
(NB: If you have selected "Unlimited" battle time, this situation can not be won, you must quit battle and be given a defeat, or reload and autoresolve. Yup, one ship containing 10 levy freemen can defeat your force of 1000+ elite troops just by sitting at sea, doing nothing!)

- "Fast forward" in battles increases game speed by about 3%....

- Pathing for siege engines and siege-equipped ships is terrible. Instructions to shoot at targets within range often just results in the engine walking/sailing slowly towards the target, not shooting at it.

- "Fire at will" often results in many friendly casualties, as they will simply attack the nearest target regardless of its proximity to friendly units. Shogun 2 was intelligent about this and did not have this problem. Rome 2 seems to have gone backwards here...

- Cavalry frequently ignore orders to disengage from melee. Often the same order needs to be given 3-5 times before they actually attempt to escape the melee.

- Cavalry frequently ignore orders to attack. If the enemy unit begins to run from the fight, your units will make no attempt to pursue or re-engage them. This means MASSIVE micro-management of cavalry units when fighting against skirmisher or archer cavalry, as each individual unit needs to be re-instructed to attack several times throughout the battle. Failure to notice this results in your unit standing still whilst the enemy cavalry sit 20 feet away murdering them with javelins and arrows.

- Ship ramming animations look like something from a cartoon. They are truly terrible. Again, Shogun 2 did this MUCH better. Heck, even Empire had better collision effects, and that game didn't even have a ramming mechanic!

- Campaign map resources are.... a nice idea. However, one region of North Africa containing little more than sand and scrub supposedly supplies timber. Playing as Macedon, I found myself importing my timber from this North African region in order to build siege engines, despite occupying around a dozen heavily forested regions in Europe, none of which apparently had any access to timber... Nice idea, but ludicrously implemented.

Keep in mind, ALL of these issues are reported from the Emperor edition. This is all after the game has supposedly been "fixed"..! Personally, Empire TW still beats this game, even now.
Was deze recensie nuttig? Ja Nee Grappig
242 van de 336 mensen (72%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
139.6 uur in totaal
Geplaatst: 24 november 2014
Full Video Review

Revisiting the game and it's current state.

Was deze recensie nuttig? Ja Nee Grappig
249 van de 356 mensen (70%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
113.9 uur in totaal
Geplaatst: 13 november 2014
After playing in version after a lot of patches I have to change my point of view. It still isn't the best game and still I don't think it's a good TW game. However there are some improvements and I quite enjoyed it.

+ Cultures - various religions, cultures, definitely a TW trademark. There is a lot of factors responsible for growth or drop and cultures are located in the right places. Its pretty good step forward after Medieval and Empire.
+ Good diplomacy window. Nothing more to say. Its the biggest improvement since Medieval and Empire (although it makes game not only much more realistic but oddly... easier just like in Shogun)
+ The game is much more focused on politics and generals than it was ever before. Now player is not absolute tyrant who can do whatever he wishes, there are also political enemies, threat of rebellion (not only when happines is in bad shape) and need for political intrigue to gain power. And of course the traits, there are not only a lot of them, but now you can see a good reason behind gaining a one. They don't just come randomly as it was before.
+ Seasons and terrain - magnificient move, weather has its impact not only on battlefield but also in campaign map. And there are few types of every season based on local climate. And you can easily see which parts of terrain are good for defense or attack. Good one.
+ New interface is amazing. You can see everything that is important without any problem.
- Limits on armies, agents and fleets. And the fact that you can't create and army without general, so pretty much you can have only few armies, and you can't move or even recruit units without one. But... why?
- Other factions are passive. Biggest problems are rebelions and not the actual enemy. They declare wars and attack you very rarely. So basically if you are not a newbie, you will go through them softly as knife through butter.
- AI does not create huge armies with big backup. They create big amount of small armies running around and attacking cities with garrisons, and often with only small amount of strategic mind you are able to defeat that army with only garrison.
- New province system. It's neither good, nor bad, but as an "orthodox" player it's big joke and a pretty strange improvement for me.

+ Highlighting differences between units. They come in different types of armour which impacts on vulnerability (v.heavy, heavy, light). Besides quite the same types of close combat units, there are many more distance, horse and skirmishing units.
+ Mercenary units - a lot of them, located perfectly on the map.
+ Agents - I like the fact that they are not only recruited in one purpose like in older TW games. They can kill enemy generals, sabotage enemy provinces or just help your generals and provinces. But still it's nothing new, just an idea from Shogun 2.
+ Army traditions!
- Generals and agents advancing tree. What the hell is that? They decided that rather than having nice and easy to understand tree like in Shogun2 they prefer to focus on 3 traits that will give new abilities. But how can I now what does it really give? I don't know where I will end up advancing in authority or cunning section. I don't know what could gravitas give me. You can't plan ahead and see other abilities you are going to get when you will go one way or another. It is simply not clear enough.

+ Interface is ok... just a standard TW interface.
+ Graphics are of course great...
+ Great new movie camera, but... i will say more it later
- I hate this whole new "buff" system. In Empire it was fine, in Shogun there was small amount of "buffs", so it wasn't a big problem for me. But in this one. Hell no! It's not a MMO game, you can chill out with those that are not units formations (only ones that have right to exist, naturally formations have its advantages and disadvantages).
- Frame rate drops
- Short and not inspiring/ballsy general speeches before battle.
- Tragic AI - even when you overwhelm them with distance units, enemy army can just stay still and simply do nothing. Or they will just charge on your army even though you have overwhelming close combat power. Or they can just run in circles like morons.
- The other things are flags. What the hell is with all those flags? I get it, in previous games there were flags, but only in strategic points of map and there was one flag or maybe in Shogun and Empire there were few more for gates and towers. Now there is a lot of them in cities, which leads us to another problem...
- ... why AI doesnt even defend the flags? I could easily fight with their units and at the same time just wondering around with one unit and get all the points with flags. And the AI didn't give a...crap about it.
- Units charge and close combat are a disaster. The unit collision is wrong, and after charging on enemy they don't stay in formation, which leads to having just a bunch of units pilling up in one place. I would like to see fighting animations but I couldn't even see one. To be honest I didn't see anything just chaos. As I said the new movie camera is great. Would be great, if I there was anything interesting to see.

+ Soundtrack - nothing unexpected, TW games always have some good background music.
+ Main menu is... just ok i guess.
+ Steam Workshop! This is one great thing. Mods are always good for the game, they fix problems and introduce new units, options, designs. It was great move.
+ Guide pretty much teaches everything. It's just great.
+ In game event movies are cool...
- ... but no event movies for agents, which was a great, funny things, adding some spirit to previous games.
- They decided to squeeze the money out of players, by doing that many DLCs. You want to play fricking Sparta or famous Epirus? Of course you want! But it will cost you extra money. It's a surprise they didn't do Rome faction as a DLC...

Premiere version was ONE BIG MISTAKE and probably ONE BIG PILE OF.... Right now, after improvements, patches and some mods... it still is quite enjoyable game. But for me, as an "orthodox" in TW gameplay and a huge history fan... it doesn't work well after all hype it got. It was over-hyped and now I know that. I bought the premiere version, the price was too big for this game and now I know that. But was it worth to see for myself and did I have some fun. Yes I did. Indeed I did. :)
Was deze recensie nuttig? Ja Nee Grappig