About Total War: ROME II - Emperor Edition: Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.
用户评测: 多半好评 (24,553 篇评测) - 24,553 篇用户评测中有 76% 为好评。
发行日期: 2013年9月2日




"Fight past the niggles and you'll find a truly epic grand strategy game with a tremendous sense of spectacle. Go, see, conquer."

Coming to SteamOS/Linux

Total War™: ROME II will be available on SteamOS and Linux in 2015.


About Total War: ROME II - Emperor Edition:

Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.

In addition, Emperor Edition includes all content and feature updates made available for ROME II since its launch in September 2013. These include Twitch.TV integration, touchscreen controls, new playable factions and units, and Mac compatibility.
The Imperator Augustus Campaign Pack and all Emperor Edition content and features are free, via automatic update, to all existing ROME II owners.

About the Imperator Augustus Campaign Pack

The Imperator Augustus Campaign Pack is a new playable campaign for ROME II, which rivals the original ROME II Grand Campaign in both scope and scale. This campaign comes as part of Total War™: ROME II – Emperor Edition and is available as a free, automatic update to existing owners of Total War™: ROME II.
The Imperator Augustus Campaign Pack is set in 42 BC during the chaotic aftermath of Caesar’s grisly murder. The republic remains whole, but its soul is divided as three great men, the members of the Second Triumvirate, hold the future of Rome in the palms of their hands.

Octavian, Caesar’s adoptive son and the heir to his legacy.

Marc Antony, Caesar’s loyal friend and most trusted lieutenant.

Lepidus, Pontifex Maximus of Rome and the man who secured Caesar’s dictatorship.

With the territories of The Republic divided between them and the military might of Rome at their beck-and-call, the members of The Second Triumvirate are each in a position to make a bid for leadership, and rule Rome as its first – and only – emperor.

However, external forces are on the move, looking to exploit the instability of Rome and expand their own territories. Will you fight as a defender of Rome and defeat the other members of the Triumvirate? Or lead another faction on a campaign of conquest and expansion, and take advantage of the chaos as the Roman civil war rages?

Playable Factions

Players may embark on a new Campaign as one of the following playable factions:
Marc Antony
Armenia (also now playable in the ROME II Grand Campaign).

How far will you go for Rome?

The award-winning Total War series returns to Rome, setting a brand new quality benchmark for Strategy gaming. Become the world’s first superpower and command the Ancient world’s most incredible war machine. Dominate your enemies by military, economic and political means. Your ascension will bring both admiration and jealousy, even from your closest allies.

Will you suffer betrayal or will you be the first to turn on old friends? Will you fight to save the Republic, or plot to rule alone as Emperor?

✢ Plan your conquest of the known world in a massive sandbox turn-based campaign mode (supporting additional 2-player cooperative & competitive modes). Conspiracies, politics, intrigue, revolts, loyalty, honour, ambition, betrayal. Your decisions will write your own story.

✢ Build vast armies and take to the battlefield in real-time combat mode. Put your tactical skills to the test as you directly control tens of thousands of men clashing in epic land and sea battles.

✢ Play for the glory of Rome as one of three families or take command of a huge variety of rival civilisations – each offers a notably different form of gameplay experience with hundreds of unique units from siege engines and heavy cavalry to steel-plated legionaries and barbarian berserkers.

✢ See exotic ancient cities and colossal armies rendered in incredible detail, as jaw-dropping battles unfold. Detailed camera perspectives allow you to see your men shout in victory or scream in pain on the frontline, while a new tactical cam allows a god’s eye view of the carnage to better inform your strategic decisions.

✢ Extremely scalable experience, with gameplay and graphics performance optimised to match low and high-end hardware alike.


Mac OS X
    • OS: XP/ Vista / Windows 7 / Windows 8
    • Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
    • Memory:2GB RAM
    • Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
    • DirectX®:9.0c
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1024x768
    • OS:Windows 7 / Windows 8
    • Processor:2nd Generation Intel Core i5 processor (or greater)
    • Memory:4GB RAM
    • Graphics:1024 MB DirectX 11 compatible graphics card.
    • DirectX®:11
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1920x1080
    • Operating System: OS X 10.7.5
    • Processor: 1.7 GHz Intel Core i5
    • RAM: 4 GB RAM
    • Hard Drive: 25 GB
    • Video Card: 512 MB AMD Radeon HD 4850, NVidia GeForce 640 or Intel HD 4000
    • Screen Resolution: 1024x768.

    Unsupported graphics chipsets for Mac: NVidia GeForce 9 series, GeForce 300 series, GeForce Quadro series, AMD Radeon HD 4000 series, Radeon HD 2000 series
    • Operating System: OS X 10.7.5 (or later)
    • Processor: 2nd Generation
    Intel Core i5 (or greater)
    • RAM: 8 GB RAM
    • Hard Drive: 25 GB
    • Video Card: 1 GB NVidia 750 (or better)
    • Screen Resolution: 1920x1080.

    Unsupported graphics chipsets for Mac: NVidia GeForce 9 series, GeForce 300 series, GeForce Quadro series, AMD Radeon HD 4000 series, Radeon HD 2000 series
11 人中有 11 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
40.9 小时(记录在案的)
将军在罗马2中将是一个非常重要的角色。前作里 面,你可以在一小支通过升级的军队里面挑选将军。现在部队除非有将军领导,否者不能移动,而且将军的数量也被限制,根据你的帝国的等级。随着时间的过去, 被将领领导的军队还能够获得厉害的军团传统。这是一个重大转变,影响从军队如何构造地区如何操作战略地图。领土以省份的形式呈现,如果你能占领该省份的所 有城市,则可以发布重要的谕令(可以快速的产出粮食——面对食物短缺的麻烦)。现在城市建筑可以影响到全省。在罗马建造一个高级的军事训练建筑,你可以在 意大利的任何区域都能招募到高级军种。新的单位通过将领在野外召集,而不用千里迢迢的从军营赶来。

军队 更加多样化,要归功于军队多样化的姿态。可以让他们以“急行军”指令快速行军,建造野外军营通过指令“筑营”,或者是在战略地图上设下埋伏。这样有利于玩 家更好的控制大片区域。同盟将会更加值得建立,可以每回合给你交保护费,还可以在地图上指定开战位置,让他们作为仆从军加入战斗。

罗马2的战斗 是很棒的!大量的工作被投入到让军队反应更灵敏。如果军队正遭受弓箭袭击,他们会举起盾牌,箭矢纷纷落下,让他们看起来就像木头的豪猪。他们击溃对手后, 会爆发欢呼。你可以看到逃跑的部队的疲惫姿态。如果你遇到中意的外国军队,很大可能通过雇佣军招募,但是维持费用惊人。雇佣军是你在地方省份内唯一可以招 募的军队,但是罗马可以建造辅助军团军营,可以帮助你招募其他势力的兵种,这正确反应了罗马历史和军事传统。

战 场也很好,很大程度上依赖于天气情况和地形,同时被新的视线系统所加强。你的军队看不到敌人,你也看不到。意味着如果你不侦查,即使很小的地形起伏的地方 也可以藏伏兵。这就使得战斗更有乐趣感觉更快。新的引擎也允许特有的城市。像罗马和迦太基的城市更是专门制作壮观宏伟。在野外地图也是多种多样。举例,地 区文化不同,建筑不同,地貌不同,城防工事不同。每个省份有一个被城墙环绕,必须通过围城才能占领的城市。





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2 人中有 2 人(100%)觉得这篇评测有价值
295.0 小时(记录在案的)
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1 人中有 1 人(100%)觉得这篇评测有价值
266.3 小时(记录在案的)
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2 人中有 1 人(50%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
683.8 小时(记录在案的)
sooooooooooooooooooooooooooooooooooooooooooooooooooooooooo goood game haha though the girl army like a ♥♥♥♥ but it stilll aaaaaaaaaaaaaaaaaaaaaaaaaaaaa very goooooooooooooooooooooooooood game haha
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112 人中有 86 人(77%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
641.4 小时(记录在案的)
I've been playing Total War games for over 10 years now. Newer releases are getting more and more sloppy in contrast to the work being done on graphics. Extremely dissapointed with this game series and I will not be purchasing any more Total War games.


-Great graphics
+colors are not so vivid, giving a realistic appearance

-Battle cries are emtional and excellently done
+although random soldiers' mutters are repetitive, they are usually context-relevant and humanize the soldiers
+Roman Auxilary Cavalry voice is AWESOME

-Naval and land battle combination is cool, especially in siege battles

-Can command 40 units at a time

-Armies' unit cards are sorted intelligently (although this could be done manually in RTW 1)

-Grouping settlements into provinces allows for more fluid management, especially once you've expanded to an empire

-SPQR replaced by optional missions delineates gameplay allowing for a more sandbox campaign

-Imperium levels and corruption, although extremely annoying, reflect the instability and brutality of the politics of ancient societies (and modern, for that matter)

-Agents' passive actions (oxymoron?), such as Military Administration, Military Training, Spy Networks, etc., are cool.


-Cannot play as Sparta without DLC (who pays 50 bucks and doesn't want to play as Sparta?)

-Most historic battles are DLC

-Units glitch on walls
+many times when you tell them to move left, they first move right, vice versa
+in a Rome city defense battle I commanded, units on walls wouldn't obey commands or act at all

-Naval battles are severely bugged
+ships sometimes do not ram/board regardless of the distance given or the velocity built up
+ships sometimes will get locked into moving the direction they are facing; never stopping until they slide into a corner of the map
+naval artillery/missiles will lock onto a land target's last location within their firing range, continuing to fire after they've left that spot until you command the ship to turn around or move out of range (commanding the unit to stop does not stop their firing orders)

-Cinematic kill sequences disrupt the combat simulation
+Soldiers attempting to pull back from combat will stop and turn around to engage in a fight sequence instead of simply being chopped from behind
+There are no backstap kill sequences
+cavalry kill rate while chasing routing troops is frustratingly slow since cavalry MUST kill with cinematic kill sequence when not charging
+one sequence, in particular, may involve a soldier stiking over and over again for more than 15 seconds, digging him deep behind enemy lines without being stopped by surrounding enemy soldiers

-AI has not been improved since I last played Rome: Total War Barbarian Invasion v 1.6

-Blood and Gore pack acted as an "on" switch for delimbing of soldiers; no new fight sequences were added.

-General's/agent's abilities do not reflect their actions
+you may now craft an agent to accomplish any sort of task; regardless of what actual experience they have
+generals essentially cannot remain idle without developing negative traits, unless they have already aquired their maximum of three traits

-Agents are not as specialized and can be more powerful than armies
+it's easy enough to develop a powerful agent; powerful agents can cripple armies into not being able to move for countless turns.
+all agents can perform all tasks with some differences in outcome (reminiscent of Dragon Age 2 and Diablo 3's overbalancing of classes, removing stark contrasts in capabilities)

-Extremely limited diversity of buildings in settlements
+settlements, even capitals, are not unique from each other; essentially only a few dozen mix/match possibilities with hum-drum differences
+no point in preserving old buildings from another faction since they get in the way of your 3-5 building slot limit
+cities' appearance in battle mode do not reflect your personal development of that city

-Encyclopedia is poorly organized and disruptive of the game
+Previous titles simply required a right-click to open a single unit/building information card
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