About Total War: ROME II - Emperor Edition: Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.
用户评测: 多半好评 (21,668 篇评测)
发行日期: 2013年9月2日

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"Fight past the niggles and you'll find a truly epic grand strategy game with a tremendous sense of spectacle. Go, see, conquer."
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2014年12月17日

Wrath Of Sparta - Release & Official Trailer!

Hi guys!

The Wrath of Sparta Campaign Pack is out now, and we’ve got a new trailer showing the might of the Spartans to get you in the mood!

https://www.youtube.com/watch?v=vdcVBj_eDGQ

A whole new campaign with more conquerable regions than SHOGUN 2; Wrath of Sparta is a huge, engrossing new take on ROME II guaranteed to add hours of gameplay.

We’re also hosting a live stream at 3.30pm GMT over on our Twitch channel with a Q&A with designer Jack Lusted, so be sure to tune in: twitch.tv/totalwarofficial

The Wrath of Sparta Campaign Pack is available now on Steam: http://store.steampowered.com/app/327280/

Patch 16.1 is also live, you can check the list of changes here: http://wiki.totalwar.com/w/Total_War_ROME_II:_Patch_16.1

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2014年12月10日

Wrath of Sparta Campaign Map Revealed

The Peloponnesian war has it all (well, everything except Siege equipment). It has great named heroes, masters of history, backstabbing political dealings and great walls. Today we are showing off the map of the upcoming Wrath of Sparta Campaign Pack:

http://wiki.totalwar.com/w/Wrath_Of_Sparta_Campaign_Pack

This is the most detailed campaign map we’ve made for ROME II, contain 22 provinces across 78 regions and all new wonders, so head on over to the official wiki for more information!

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Coming to SteamOS/Linux

Total War™: ROME II will be available on SteamOS and Linux in 2015.

关于这款游戏

About Total War: ROME II - Emperor Edition:

Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.

In addition, Emperor Edition includes all content and feature updates made available for ROME II since its launch in September 2013. These include Twitch.TV integration, touchscreen controls, new playable factions and units, and Mac compatibility.
The Imperator Augustus Campaign Pack and all Emperor Edition content and features are free, via automatic update, to all existing ROME II owners.

About the Imperator Augustus Campaign Pack

The Imperator Augustus Campaign Pack is a new playable campaign for ROME II, which rivals the original ROME II Grand Campaign in both scope and scale. This campaign comes as part of Total War™: ROME II – Emperor Edition and is available as a free, automatic update to existing owners of Total War™: ROME II.
The Imperator Augustus Campaign Pack is set in 42 BC during the chaotic aftermath of Caesar’s grisly murder. The republic remains whole, but its soul is divided as three great men, the members of the Second Triumvirate, hold the future of Rome in the palms of their hands.

Octavian, Caesar’s adoptive son and the heir to his legacy.

Marc Antony, Caesar’s loyal friend and most trusted lieutenant.

Lepidus, Pontifex Maximus of Rome and the man who secured Caesar’s dictatorship.

With the territories of The Republic divided between them and the military might of Rome at their beck-and-call, the members of The Second Triumvirate are each in a position to make a bid for leadership, and rule Rome as its first – and only – emperor.

However, external forces are on the move, looking to exploit the instability of Rome and expand their own territories. Will you fight as a defender of Rome and defeat the other members of the Triumvirate? Or lead another faction on a campaign of conquest and expansion, and take advantage of the chaos as the Roman civil war rages?

Playable Factions

Players may embark on a new Campaign as one of the following playable factions:
Marc Antony
Lepidus
Octavian
Pompey
Iceni
Marcomanni
Dacia
Egypt
Parthia
Armenia (also now playable in the ROME II Grand Campaign).

How far will you go for Rome?

The award-winning Total War series returns to Rome, setting a brand new quality benchmark for Strategy gaming. Become the world’s first superpower and command the Ancient world’s most incredible war machine. Dominate your enemies by military, economic and political means. Your ascension will bring both admiration and jealousy, even from your closest allies.

Will you suffer betrayal or will you be the first to turn on old friends? Will you fight to save the Republic, or plot to rule alone as Emperor?

✢ Plan your conquest of the known world in a massive sandbox turn-based campaign mode (supporting additional 2-player cooperative & competitive modes). Conspiracies, politics, intrigue, revolts, loyalty, honour, ambition, betrayal. Your decisions will write your own story.

✢ Build vast armies and take to the battlefield in real-time combat mode. Put your tactical skills to the test as you directly control tens of thousands of men clashing in epic land and sea battles.

✢ Play for the glory of Rome as one of three families or take command of a huge variety of rival civilisations – each offers a notably different form of gameplay experience with hundreds of unique units from siege engines and heavy cavalry to steel-plated legionaries and barbarian berserkers.

✢ See exotic ancient cities and colossal armies rendered in incredible detail, as jaw-dropping battles unfold. Detailed camera perspectives allow you to see your men shout in victory or scream in pain on the frontline, while a new tactical cam allows a god’s eye view of the carnage to better inform your strategic decisions.

✢ Extremely scalable experience, with gameplay and graphics performance optimised to match low and high-end hardware alike.

系统需求

Windows
Mac OS X
    Minimum
    • OS: XP/ Vista / Windows 7 / Windows 8
    • Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
    • Memory:2GB RAM
    • Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
    • DirectX®:9.0c
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1024x768
    Recommended:
    • OS:Windows 7 / Windows 8
    • Processor:2nd Generation Intel Core i5 processor (or greater)
    • Memory:4GB RAM
    • Graphics:1024 MB DirectX 11 compatible graphics card.
    • DirectX®:11
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1920x1080
    • Operating System: OS X 10.7.5
    • Processor: 1.7 GHz Intel Core i5
    • RAM: 4 GB RAM
    • Hard Drive: 25 GB
    • Video Card: 512 MB AMD Radeon HD 4850, NVidia GeForce 640 or Intel HD 4000
    • Screen Resolution: 1024x768.

    Unsupported graphics chipsets for Mac: NVidia GeForce 9 series, GeForce 300 series, GeForce Quadro series, AMD Radeon HD 4000 series, Radeon HD 2000 series
    • Operating System: OS X 10.7.5 (or later)
    • Processor: 2nd Generation
    Intel Core i5 (or greater)
    • RAM: 8 GB RAM
    • Hard Drive: 25 GB
    • Video Card: 1 GB NVidia 750 (or better)
    • Screen Resolution: 1920x1080.

    Unsupported graphics chipsets for Mac: NVidia GeForce 9 series, GeForce 300 series, GeForce Quadro series, AMD Radeon HD 4000 series, Radeon HD 2000 series
有价值的用户评测
5,531 人中有 5,270 人(95%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
842.2 小时(记录在案的)
发布于:2014年11月16日
I am not a big gamer. I'm old. Over 50. When I purchased a new computer recently, wanting to take it for a spin, I asked my son what to do and he told me about Steam. As an ancient history buff (I'm also a writer and have written a novel about the ancient Spartans), I did searches on Greece and Rome and eventurally found Rome 2.

I read all the negative reviews about the launch. Things haven't changed much in the gaming industry. Companies have always rushed their product to market. I imagine after spending years developing a game they end up deep in the hole and pressured by corporations like Sega to push it out - no matter how many problems exist. That's been going on for years. The wise thing to do is to wait. You know there is going to be a patch. Why not let someone else trip over all the bugs? From what I gather, a lot of gamers just can't wait today.

Anyway, I love Rome 2. When I read about the Emperor's Edition having worked out most of the problems, I dove in. It's been a delight. What a great game. It's more addicting that crack. Being able to play so many different factions gives it limitless re-playability. Thus far I've played as the Romans, Spartans, Athenians and Epirus, and have had a blast with each. There is a huge amount of strategy and tactics available on both the campaign map and the battle maps. Placing your armies at choke points in the mountains or at river crossings... putting them in ambush mode... slaughtering 2x or 3x your number of units without getting your hands dirty... it's all so gratifying.

One of the things I've noticed is that I usually end up winning by gaining a technological edge over the computer AI factions. If I can survive the early stages of play, eventually I'll start kicking out armies composed of better units than my opponents. When the autoresolve gives me results I don't like, saying I'm going to lose, or take unexceptable losses, it's fun to take control of your army and lead them on to victory when the oddsmakers are betting against you. Of course, often times you're leading superior units against hordes of untrained spearmen or levies, but occasionally the computer gives you a run for your money and there's nothing like destroyng your opponents Praetorian guard or Oathsworn unit that fights to last man.

Big kudos to the modding community. After playing vanilla R2, I found the Workshop and have been in pure amazement at the products the community has added to the game. The 4x moves per year mod, agent color coding, the new unit mods, and many others deserve effusive praise. I feel like a kid on Christmas morning every time I look in the Workshop, wondering what new toy I'll find under the tree today.

The Bad. I have none. Okay, okay, there are some, but I'm like a newlywed on his honeymoon right now. I don't care if she leaves her panties on the bathroom floor or that the 4x calendar year mod makes agents overpowered. For right now, I'm enjoying the game far too much to complain about a thing.
这篇评测是否有价值? 欢乐
21 人中有 20 人(95%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
209.1 小时(记录在案的)
发布于:2014年12月8日
玩了够久了,所以想来写个评测
全战系列自从今年初入坑以来一跃成为了我最爱的游戏系列之一,我也没有想到

罗马2作为历代争议很大的一作,我还是持好评态度的

对于BUG的问题,我觉得我们可以放平心态←_←:其实这游戏是13年9月early access,14年9月才发售正式版的对不对←_←嘛,现在入的话版本已经很完善几乎没有BUG,而且免费更新了大量内容,CA认错态度已经很诚恳了

对新手而言这个游戏系列最难的还是入坑适应期吧。我第一个玩的幕府将军2玩到将近30小时我才对着整个游戏有点感觉,到后面天下一难度通关时已经200+小时了(耐玩度上完爆各种快餐游戏),而如果要成为联机大神,没有1000+小时进去是不行的(我还差得远)。
罗马2的话,开局让人最一头雾水的就是内政外交了,处处扯你后腿的元老院,出奇怪事件的元老院,后期直接造反出内战的元老院(我要君(玩)主(家)专制!!)……

但是让我一直玩下去的动力是什么呢?
是战争,养兵千日、用兵一时的战争。以多打少时可以拉低视角看风景←_←,而以少打多时那种临场指挥的紧张感也是很多游戏无法比拟的,当战斗结束出现“史诗大捷”的评级时,仿佛就真的成为了当时的古代名将……(用弩炮海和方阵枪兵堵门这种变态战术不包含在内)虽然你可以说全战对古代战争的模拟还有很多欠妥之处,但毋庸置疑的是目前还没有同类游戏在战斗真实度上可以和全战比肩.
更让人叫绝的是其中各种军事思想的体现(事实证明亚历山大的马其顿方阵战术如果有上帝视角的将军指挥那就无敌了←_←),而汉尼拔诱敌深入的思想在虐AI上也是屡试不爽。还有AI在战略地图上的行为简直就是毛泽东军事思想的实践者:敌进我退(玩家人多就跑人少就打),敌退我扰(玩家部队一走就进玩家领地要么偷城要么开劫掠),打不死你也要耗死你
【早期版本AI确实智商拙计但现在已经好了很多】

而战略地图的设计乍一看一头雾水,实际还是良苦用心:几乎所有建筑都有一定的正面效果和负面效果,这样更强调行省内建筑合理搭配,不会出现后期满地造罗马的情况。较大的扩张惩罚使玩家不可能在比历史时间短很多的时间中完成统一,与历史和真实更接近,但也没有P社四萌那种恐怖的扩张惩罚,便于玩家实现征服大业


总之,强力推荐有时间静下心来啃一款游戏的人入手!
这篇评测是否有价值? 欢乐
6 人中有 6 人(100%)觉得这篇评测有价值
261.6 小时(记录在案的)
发布于:2014年12月6日
全战系列,出必入,不买还是人?
这篇评测是否有价值? 欢乐
4 人中有 4 人(100%)觉得这篇评测有价值
55.7 小时(记录在案的)
发布于:2014年12月16日
全价入坑了点,打折的话倒是不贵。中规中矩吧,题材毕竟老了点,玩过罗1再玩这个感觉没那种新鲜感,总体节奏比较蛋疼,玩起来还是幕府2比较好...
这篇评测是否有价值? 欢乐
10 人中有 6 人(60%)觉得这篇评测有价值
112.0 小时(记录在案的)
发布于:2014年11月28日
罗2跟当初的帝战差不多吧,都属于CA贪心不足蛇吞象的失败产物,一个PC独占小作坊非要去模拟地球;作为CA脑残粉,还是比较喜欢拿破仑跟幕府2这类精致的小规模作品,而不是那些所谓“大制作”的粗糙游戏。
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
27.5 小时(记录在案的)
发布于:2014年11月21日
nice !超喜欢!
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
4.2 小时(记录在案的)
发布于:3月8日
相比罗马1略失水准, 然而死忠粉必入。
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
119.8 小时(记录在案的)
发布于:3月29日
场面宏大但是细节上还是有不足 而且小兵的位置受限 但还是很支持
这篇评测是否有价值? 欢乐
4 人中有 2 人(50%)觉得这篇评测有价值
19.8 小时(记录在案的)
发布于:2014年10月27日
boring game
这篇评测是否有价值? 欢乐
3,557 人中有 2,783 人(78%)觉得这篇评测有价值
有 21 人觉得这篇评测很欢乐
89.1 小时(记录在案的)
发布于:2014年11月25日
More civil disobedience in my cities than in Ferguson
这篇评测是否有价值? 欢乐
1,616 人中有 1,279 人(79%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
321.7 小时(记录在案的)
发布于:2014年11月27日
I wanted to love Rome II, but couldn't. I wanted to like it,.. to enjoy it,.. I tried for over a year but ultimately it just fell flat.

I've played Total War games since the first Shogun. They've never been perfect, but have always been thoroughly enjoyable and value for money. The following is mainly based on the main campaign as updated for the emperor version, although I did try the emperor campaign but soon gave up.

What is good?:

- The battles are good; after much patching, balancing etc. they are the strongest part of the game, which is rather important considering the nature of the game! Sometimes they can look stunning, and the size is vast.
- There are many, many units, and many playable factions (even without DLC)
- The game is easy to pick up and play, there are no over-fiddly interfaces
- The developers have provided support for this game so far (it needed it)
- There are many mods that can be easily implemented
- (External) Diplomacy - this works better than any other TW game. Truces, alliances all work well.

What is bad?:

- The lack of feeling/immersion/atmosphere, particularly without any Mods. There is very little going on when viewing the campaign map. There's no driving force behind your actions other than simply choosing a province to completely control or a new one to invade. There seem to be a few events early on in a campaign but these dry up and the benefits of them I've always found to be a bit 'well so what?'

- Limited battle maps - I got very tired of seeing the same small fishing village layout very quickly

- The overall campaign map looks open, but for areas such as Italy/Gaul in particular there are effectively just wide 'roads' linking each settlement flanked by impassable forest. This would seem historical, but seems to just feel like you are on a motorway between settlements. Particularly so as you can often move from settlement to settlement in a turn. Deserts are not like this but have themselves attrition rates that effectively force you to take the same path to cross them. The apparent freedom of movement often felt to me like simply moving from cell to cell similar to Medieval I !

- Generals -I simply don't care for them, why should I? They have no connections, no background, the traits come along all too easily that you can stockpile them and they have no 'wow' value.

- Armies - you cannot have an army without a general. Previous TW games enabled you to have small groups of units led by a non-detailed 'Captain'. The lack of captains prevents you from moving units from one area to another to join up with a different army without taking the whole army or designating a general as a taxi driver. Often not possible if you have multiple fronts. Armies also always tend to be huge, (perhaps as a result of no captains), this means there are no small skirmish engagements, always large battles.

- Battles still have their issues, mainly too short and often it feels like just throwing whatever unit is to hand into the fray, they can just be frantic mouse clicking sessions without being able to take time to flank, or watch units weaken against holding lines. (But, they have worked hard to fix many issues in the battles.)

- Graphics - one moment they are great, the next not so. The drawing distance seems rubbish, if you're viewing from on high it all looks jagged and rubbish. Up close, yes it is nice, but as mentioned there is often little time to enjoy this. I have spent a lot of time messing about with settings in game and through Nvidea, also tried a mod, trying to get things better, even just the lighting. But there's always something spoiling it

- The weird one year is a season set-up, best try some mods to balance that out if you can.

However the main issue I have with Rome II is that it SHOULD be good, it seems to have a lot there, but when you get into it, it just seems so hollow, it doesn't add up to the sum of its parts. Idly clicking 'end turn' waiting for your army to be big enough to attack the massive garrison, or waiting to be attacked yourself.. with nothing to look at. I found locating the elephants in Africa and listening to their trumpeting the best way to pass time. But the truth is I often ambled off and did some washing-up instead, this is not what entertainment should be!

The makers actually shot themselves in the foot with Rome II. 100 hours of my RII game-time was spent in the dark post-release days, (fiddling with settings, running benchmarks, restarting campaigns when patched, finding killer glitches) and what a criminal release it was too, but by about patch 12 (I think it was) things were relatively playable. I only stuck with this game because I have utterly adored previous Total Wars. However, during this time (8 months or so), I found two games made by Paradox, which immerse you and make you care! They made looking at a much blander map a far more rewarding and enjoyable experience, when on paper they perhaps shouldn't have. This may of course just be me, maybe I'm tired of the Total War format and you should look to reviews about those games judging them there. However, after sampling the immersive, engaging, passionate events of those, which kept me glued to the computer, Rome II simply plays like,...erm, doing the washing up as quick as you can, or alternately peeling potatoes slowly.

In fact there have been many other games of completely different genres during the time I;ve had RII which have simply provided good quality entertainment and much better value for money/time.

On a side note the marketing/PR activity around RII leaves a sour taste, this is possibly common across the industry, but from the terrible release through to seeing the official web forum remove comments that might spoil their one-sided celebration of the upcoming Attila release, all seems a little anti-free-speech. I'll be interested in seeing how TW games are in future, I hope they return to being an entertaining, engrossing challenge, but for now I fear the Total War franchise is a shadow of what it once was and to put it simply, you'll have more fun with somethign else.

* Review recommendation is based on full price (or thereabouts), if in a big sale it may be worth it to you to try, if it is dirt cheap.

** Please don't leave comments; I am tired of explaining why this game is still not recommended despite the 300 hrs playtime (i.e.of giving it a fair chance after each patch).

*** Thanks for the friend requests, however I don't accept any, no offence intended to anyone.
这篇评测是否有价值? 欢乐
2,962 人中有 2,199 人(74%)觉得这篇评测有价值
有 14 人觉得这篇评测很欢乐
53.4 小时(记录在案的)
发布于:2014年10月29日
Rome wasn't patched in a day.
这篇评测是否有价值? 欢乐
609 人中有 469 人(77%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
421.3 小时(记录在案的)
发布于:2014年11月7日
This game was literally the worst when they first released it, but after several patches i got better and better and when they released the Emperor edition it became my favourite game. So i recommend this game if you like strategy, but i don't think its worth 54.99€.
这篇评测是否有价值? 欢乐
270 人中有 213 人(79%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
507.2 小时(记录在案的)
发布于:2014年12月31日
The pros and cons as I see it (compared to other TW games) based on the campaign (single and multiplayer)

Pros:
- campaign map environments are varied and atmospheric
- graphics especially in battles are beautiful
- small details such as rocks hitting walls then falling to the ground, & remaining lethal while in motion adds to the immersion
- army/navy military traditions and generals/agents traits create a satisfying long-term progression over the campaign
- The conversations and comments among soldiers during battles are amusing and add immersion

Cons:
- Naval combat and boat physics is abysmal, the worst yet by far.
- Naval AI is feeble.
- Autoresolve calculations are extremely bad, making small and uninteresting battles often compulsory to play to prevent ridiculously unrealistic outcomes.
- When autoresolving, siege equipment is invariably the heaviest casualty, even on a 98% victory I have had entire units of Heavy Onagers wiped out entirely. Cavalry often suffers disproportionaly high casualties as well.
- Diplomacy is still terrible, despite what they say about improving it: nations with 1 village demanding tens of thousands of gold for a non aggression pact when you control half the game world...
- Unable to specify amounts of money in diplomatic negotiations, instead having to select a percentage of your total treasury.
- Pikemen were the one unit which actually behaved realistically upon release, moving forward relentlessly into the enemy lines and encircling cornered enemies. That has since been "fixed" and they now stand gormlessly in a dead straight line, even when "formation attack" is unticked.
- Roman legionary units fight in the same style as barbarians, with single men constantly breaking formation to have a 1v1...
- "Growth" becomes worthless after about 50 turns, whereas in all previous games it continues to be beneficial.
- Desyncs in multiplayer campaigns are not uncommon, and often void the save.
- Barbarian units are far too disciplined and tightly regimented. Essentially just reskins of helenistic or roman unit columns.
- Barbarians have access to the same siege equipment as the Romans and Greeks (with the exception of the Polybolos, which barely counts as it is the most useless of all the siege units)
- Many available buildings, such as the slave trader or wine markets, are completely redundant and offer nothing that isn't easily bested by other buildings.


Overall this game has been a major let down, and I wasn't even one of the ones who was super hyped about a Rome 2! Add to all this the constant releasing of new DLC which - even if you do not buy it - downloads automatically, rendering all mods incompatible! (but remains unavailable until you pay for the handful of half-baked reskins of pre-existing units & new menu screen that it contains)


Its not all terrible. With enough modding it does become relatively enjoyable. So as long as you are prepared to spend the time finding the right mods to address the multitudes of issues, and are willing to endure the frustration of having them periodically disabled by some new piece of unrequested DLC inviting itself into your install, then it is worth a look. Otherwise, its not a good call.


I would love to love this game, it has so much potential, but unfortunately I cannot recommend it to anyone, especially not fans of the series such as myself, as it has seriously damaged my faith in Total War.

-----------------------------------------------------------------------------------------------------

(Update 31/01/15):
Few more cons that I didn't mention first time around (the list is so long its hard to remember them all!)

- Campaign AI is idiotic regarding threats. An enemy army garrisons a town. I move an army into the region in preparation for attack. Next turn, the enemy army has gone and the town is completely undefended. Bad AI and an opportunity for a fun siege battle ruined.

- I have never seen campaign AI recruit the top tier units for Roman or Hellenistic factions. Even 250+ turns into the game I'm fighting against armies of militia hoplites + slingers.

- Amphibious battles: AI frequently leaves one or two ships out at sea, so after killing their land forces the only way to "win" is to sit there on fast forward for the next 20 minutes while the clock ticks down.
(NB: If you have selected "Unlimited" battle time, this situation can not be won, you must quit battle and be given a defeat, or reload and autoresolve. Yup, one ship containing 10 levy freemen can defeat your force of 1000+ elite troops just by sitting at sea, doing nothing!)

- "Fast forward" in battles increases game speed by about 3%....

- Pathing for siege engines and siege-equipped ships is terrible. Instructions to shoot at targets within range often just results in the engine walking/sailing slowly towards the target, not shooting at it.

- "Fire at will" often results in many friendly casualties, as they will simply attack the nearest target regardless of its proximity to friendly units. Shogun 2 was intelligent about this and did not have this problem. Rome 2 seems to have gone backwards here...

- Cavalry frequently ignore orders to disengage from melee. Often the same order needs to be given 3-5 times before they actually attempt to escape the melee.

- Cavalry frequently ignore orders to attack. If the enemy unit begins to run from the fight, your units will make no attempt to pursue or re-engage them. This means MASSIVE micro-management of cavalry units when fighting against skirmisher or archer cavalry, as each individual unit needs to be re-instructed to attack several times throughout the battle. Failure to notice this results in your unit standing still whilst the enemy cavalry sit 20 feet away murdering them with javelins and arrows.

- Ship ramming animations look like something from a cartoon. They are truly terrible. Again, Shogun 2 did this MUCH better. Heck, even Empire had better collision effects, and that game didn't even have a ramming mechanic!

- Campaign map resources are.... a nice idea. However, one region of North Africa containing little more than sand and scrub supposedly supplies timber. Playing as Macedon, I found myself importing my timber from this North African region in order to build siege engines, despite occupying around a dozen heavily forested regions in Europe, none of which apparently had any access to timber... Nice idea, but ludicrously implemented.


Keep in mind, ALL of these issues are reported from the Emperor edition. This is all after the game has supposedly been "fixed"..! Personally, Empire TW still beats this game, even now.
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379 人中有 267 人(70%)觉得这篇评测有价值
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139.6 小时(记录在案的)
发布于:2014年11月24日
Full Video Review

Revisiting the game and it's current state.

https://www.youtube.com/watch?v=C3LPCGZXbz0&list=UUjb9fsvM4atnePKH1ndMVWA
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235 人中有 167 人(71%)觉得这篇评测有价值
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166.0 小时(记录在案的)
发布于:2014年12月14日
The release of Rome Total War 2 was one of the worst in gaming history (In my experience only Assassin's Creed Unitys launch was worse), creating a huge outrage even outside the Total War community (and also some pretty funny memes).

The questions is: Is it playable after more than a year? Yes it is. Is it as good as its predecessors? Sadly, no. And while I can recommend it to you, if you're looking for a good casual strategy game, its still a huge step backwards for the franchise, And like after playing Mass Effect 3, I am afraid of what the developers are doing to my beloved franchises next.
So while it has its good aspects, I will focus mainly on the flaws of this game in this review.

The Total War series is my favorite strategy franchise, and maybe my favorite game series in general. You've got a turn based campaign map where you capture and hold cities, build up diplomatic relationships with other nations, recruit armies and so on and so forth. When it comes to battle, the game changes from the campaign to a randomly created battlefield map, where you command your troops in real time. Total War connects the "just-one-more-turn" mentality from games like Civilization with intense real time battles like in World in Conflict for instance. This formula works every time, regardless of the given time period or setting. Creative Assembly added features until 2009s Empire Total War, and with Shogun 2 they've streamlined it back to bare bones to get rid of the problematic AI, which was all over the place in Empire and Napoleon.

Rome 2 promised us an overhaul of the traditional Total War concept while bringing back the diversity of factions (Shoguns Clans all had the same units due to the Japan setting) and adding new features. They have lied to us. I still remember the moment when my legions first encountered the Scythians and their mounted archers in Rome 1. What I'm trying to say is that you had to adapt your tactics to the foe you were fighting back in the day. Now, although the skins and names are different, every nation still seems to have nearly the same roster. Barbarian swordmasters really play like a legionary cohort, they even throw javelins like them.

The biggest two problems I have with Rome 2 is that its a) even more streamlined than Shogun 2 (they've even cut out building and upgrading streets. What the ♥♥♥♥, so you're telling me that some barbarians could march as fast through their ♥♥♥♥♥♥♥♥ woods as the mighty legions of rome on their high-tech streets?) And b), the features they've added don't work.

The best example for this problem is how they've "improved" armies and recruitment. Previously you've recruited your troops in your cities and gathered them to army stacks. Now you have a limited amount of stacks, which gets increased by your "empire level" (so even if I have the economic capability to recruit more troops, I can't do that, because my "empire level" isn't high enough? What the flying ♥♥♥♥). Those serve under a general, who materializes the troops out of thin air apparently, as long as he is marching through friendly territory. And while the RPG elements they've added to the stacks are interesting, not being able to move single or small amounts of units independent from a general breaks your strategy big time. If you want to capture a small city, you used to be able to dispatch a small force to get the job done. Here you have to use one of your huge, bigass Armies to conquer a tiny village. Or imagine a rebellion at the heart of you empire, while all your armies are fighting thousands of miles away. Normally you would recruit some units near the troublespot and eradicate the filthy rebel scum, but now you have to remove one of your armies from the front, leaving your cities near the enemy undefended cause once again, you can't recruit units in your cities, just to march all the way back and crush the rebellion. And if you want to exchange the units beetween your stacks, you have to move your entire stack to the other just to exchange one unit. I don't have to explain why this can be infuriating at times.

Now lets get to the building and campaign map. Cities are now organized in provinces with 2 to 4 of them. This really helps to overwatch and upgrade entire regions but also comes with some problems. Those are the culture spread (Syracuse for instance has a cultural impact on southern Italy because they're in a province together) that creates public discontent, and the public discontent after capturing a city in a province. For instance the people of rome get angry at you when you take a city in northern italy, because they're in the same province. Why does this happen? Why does local discontent have to have an impact on your already captured and secured cities and lead them to rebel? What the ♥♥♥♥ CA.

I could ramble on about the hundreds of minor issues and odd design decisions of Rome 2, like the train wreck politic system, the faceless randomly generated Generals that are just weak compared to the family tree system of Medieval 2 for instance, which created interesting characters that you really cared about. I could talk about how you can't even see the fight animations because battles are huge moshpits with no order or discipline whatsoever (although CA managed to patch the worst parts of these) or how it just fails to get you immersed in the time period. Or that the repeated one-line general "speeches" are a shameful display compared to the long, randomly created ones of the previous games.

But what breaks the game at the end of the day is the bare bones A.I. Total War is a single player game, period. And when you ♥♥♥♥ up the A.I. in a game that is designed for daylong sessions in front of your computer, you're doing something wrong. The A.I. was never CAs strenght, I admit that, but compared to the budget RTW2 had, the A.I. was never this incompetent. And while they fixed the worst insults displayed in the real time battles, it still seems you're playing against a brain dead infant on the campaign map. Giant enemy forces ignoring defenseless cities (garrisons are a joke), the A.I. randomly trying to form contracts with you even if they are completely useless, almost never declaring war on you (except you're playing the Seleucids, where its you against every eastern faction) and army stacks made half out of peasant slingers. And when you want to auto resolve those battles because 2000 slingers aren't worth your time, guess what. the auto resolve system is completely ♥♥♥♥ed, so you either lose or get unacceptable losses with your heavily armored legionaries accompanied by elite cavalry.

But you've gotta give it to Creative Assembly. They know they've ♥♥♥♥ed up and they've patched big times. And while everything I've mentioned is still an issue (bad design decisions can't get patched), this is pure gold compared to the release state of Rome 2. With the release of the emperor edition, this game became something worth your money.
But at the end of the day, looking at all the flaws this game has, you're better off with Medieval 2 or Rome 1.

Speaking of money, my biggest concern about Creative Assembly isn't Rome Total War 2 anymore, its their DLC ♥♥♥♥♥♥♥♥. We're getting stoned to death by unit packs, faction DLC and additional mini campaigns, which are all right to ask money for, but please dont display a ♥♥♥♥ing button in the main menu that tells me to pay 15 ♥♥♥♥ING BUCKS for three uninteresting factions from the black sea. Again, the units are all reskins of the same 10 or so unit types, so why even bother when there are mods that make ALL FACTIONS AVAILABLE. I understand you don't have to buy these DLCs, but they lack quality and are way way overpriced. If they released a single, huge faction pack with 40 or 50 completely new units for 30 bugs, I would buy it. But the bombardment with lazy ♥♥♥ pay 15-bucks-for-three-more-dull-factions "expansions" is unacceptable and infuriating.
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101 人中有 75 人(74%)觉得这篇评测有价值
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660.5 小时(记录在案的)
发布于:2014年12月26日
If you're willing to play with DeI or another overhaul mod, the game is worth an upvote and can actually be fun to play, but this review is for the base game, which is underwhelming even post Emperor Edition release.
First and foremost, only the first couple of turns - depending on the starting faction between 10 and 30 - feel like an actual challenge, even when playing on legendary. This is caused by the fact that the campaign map is simply to big. It takes conquering 3 or 4 nations to become the largest faction on the map and once that happens, the rest is simply a matter of time. If you get past that, the only potential problem might be the infamous civil war.
Civil war was a bad mechanic at the time of release, and Emperor Edition has somehow managed to make it even more annoying. It simply punishes the players for making progress by randomly turning parts of their territory and armies against them, unless they bother doing lots of micromanagement within the faction politics system, which is boring and requires putting some aspects of character development (political traits) outside players control. I recommend using a mod that disables it altogether and hoping that Creative Assembly will finally stop adding punishing mechanics that try to emulate an actual challenge to their games - realm divide in Shogun II and civil war in Rome II have set up a bad trend, and I don't want it to be continued in Attila.
In my opinion, too many buildings give happiness penalty from squalor when upgraded. It's neither a good gameplay concept nor a realistic situation, unless people living back then had nothing better to do than riot because someone in their province was farming cattle with clearly nefarious intent.
The battle AI got better since release, but it can still be exploited, for example some barbarian coastal settlement maps have areas that AI never enters unless you lure its units there by coming close and then retreating inside them slowly, allowing to safely murder it with ranged troops. Siege battles haven't really gotten much harder in my opinion. Previously all you needed to do in order to win them was place a single unit of pikemen in pike phalanx behind the gate. Now you just block the stairways and towers on the wall section the AI is attacking, which will force a fight on the wall. This has the advantage of making your units pretty much immune to slingers and javelinmen - throwing stones and javelins up the walls doesn't really work, whereas a unit waiting behind the gate could still be hit - while also allowing your towers to score a lot of kills. The AI still mostly attempts to attack instantly instead of waiting for a few turns, except in certain settlements, such as Pulpedeva, where it will usually try to besiege.
The factions are diverse when it comes to troop rosters, but they're still lacking balance. Armored elephants can easily destroy several units and depending on troop composition sometimes entire armies by themselves. This is offset by the fact that they require completing one of the military research lines to recruit, so normally you can't get them early on. Except if your faction can use them as general bodyguards, in which case you can get them at turn one. Sword infantry in general is also pretty underwhelming, which makes Rome itself a not-so-good faction. Basic barbarian units have morale horrible enough to make them route from being sneezed at and barbarian cities have pretty much zero defensive capabilities when compared to 'civilised' factions. The wooden towers at barbarian city gates also tend to burn one another with their own arrows if the attackers come from certain directions.
When it comes to diplomacy, AI has some major issues when it comes to anything client state or satrapy related. Your allies will often declare wars against them, forcing you to either break the allience or lose the client state/satrapy. This happens because your allies will hate your vassals for having past wars with you, trespassing on your territories and agent actions against you. It also seems that other faction don't acknowledge resources produced in settlements that are being upgraded. Even if you have several settlements that produce a single type of resource, if you're upgrading just one of them then the chance to get the AI to trade with you will go down. This tends to only be noticeable at the beginning of campaigns though.
The agents in general are far too strong. An experienced spy is especially broken, as he can can reliably kill over half of an army with a single poisoning.
There are several major issues with the battle system.
Firstly, AI troops (not whole units) will always turn to face the player cavalry charge. This is especially annoying when you try to charge at spearmen who are currently engaging your own infantry in the rear. You will notice that before your cavalry hits them, the last row of the spearmen will turn towards it, causing some extra casualties. This can be avoided by ordering the cavalry to run in the direction of the unit and only make them attack at the very last moment, and this only occurs when player does this to the AI, never the other way around.
Secondly, flanking penalties are applied too often. Sometimes a single soldier will awkwardly move too far to the left or right, giving the opposing unit a morale penalty for being flanked.
Thirdly, all the AI does in battles is ram your battle line with 2-3 large blobs of units, while also attacking your flanks with cavalry - even if the flanks consist of spearmen turned to face them or horse archers/skirmishers.
Fourthly, giving active abilities to pretty much every single unit is annoying and is nothing more than a micromanagement nightmare that doesn't really increase the complexity of the game, since most of them have no drawbacks and should simply be used as soon as possible.
Lastly, the points where reinforcements enter the battle are somewhat random. It's perfectly possible to have enemy reinforcements pop up behind you and vice versa, regardless of campaign map placement.
My last concern lies with the DLC. There's more of it than it was in previous total war games, and most of it also costs more than before. In the main campaign, only 14 of the 32 playable factions are available without the DLC, which to me feels downright insulting.
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142 人中有 100 人(70%)觉得这篇评测有价值
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110.4 小时(记录在案的)
发布于:2014年12月26日
when i went to play a historical battle and saw "Purchase" instead of "Play" on nearly all of them, i immediately regretted buying this
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319 人中有 202 人(63%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
5.2 小时(记录在案的)
发布于:2014年11月30日
failed the prologue
10/10
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118 人中有 81 人(69%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
23.4 小时(记录在案的)
发布于:2014年12月27日
If you want to have everything that should be in a $50 game then you'll have to pay $167.86 without sales.

money hungry ♥♥♥♥♥s...
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