About Total War: ROME II - Emperor Edition: Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.
ユーザーレビュー: ほぼ好評 (22,078 件のレビュー)
リリース日: 2013年9月2日

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9 アイテムを同梱: Medieval II: Total War™, Rome: Total War™, Empire: Total War™, Napoleon: Total War™, Total War: SHOGUN 2, Total War: Shogun 2 - Fall of the Samurai, Total War Battles: SHOGUN, Viking: Battle for Asgard, Total War™: ROME II - Emperor Edition

 

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"Fight past the niggles and you'll find a truly epic grand strategy game with a tremendous sense of spectacle. Go, see, conquer."
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2014年12月17日

Wrath Of Sparta - Release & Official Trailer!

Hi guys!

The Wrath of Sparta Campaign Pack is out now, and we’ve got a new trailer showing the might of the Spartans to get you in the mood!



A whole new campaign with more conquerable regions than SHOGUN 2; Wrath of Sparta is a huge, engrossing new take on ROME II guaranteed to add hours of gameplay.

We’re also hosting a live stream at 3.30pm GMT over on our Twitch channel with a Q&A with designer Jack Lusted, so be sure to tune in:

The Wrath of Sparta Campaign Pack is available now on Steam:

Patch 16.1 is also live, you can check the list of changes here:

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2014年12月10日

Wrath of Sparta Campaign Map Revealed

The Peloponnesian war has it all (well, everything except Siege equipment). It has great named heroes, masters of history, backstabbing political dealings and great walls. Today we are showing off the map of the upcoming Wrath of Sparta Campaign Pack:



This is the most detailed campaign map we’ve made for ROME II, contain 22 provinces across 78 regions and all new wonders, so head on over to the official wiki for more information!

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Coming to SteamOS/Linux

Total War™: ROME II will be available on SteamOS and Linux in 2015.

このゲームについて

About Total War: ROME II - Emperor Edition:

Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.

In addition, Emperor Edition includes all content and feature updates made available for ROME II since its launch in September 2013. These include Twitch.TV integration, touchscreen controls, new playable factions and units, and Mac compatibility.
The Imperator Augustus Campaign Pack and all Emperor Edition content and features are free, via automatic update, to all existing ROME II owners.

About the Imperator Augustus Campaign Pack

The Imperator Augustus Campaign Pack is a new playable campaign for ROME II, which rivals the original ROME II Grand Campaign in both scope and scale. This campaign comes as part of Total War™: ROME II – Emperor Edition and is available as a free, automatic update to existing owners of Total War™: ROME II.
The Imperator Augustus Campaign Pack is set in 42 BC during the chaotic aftermath of Caesar’s grisly murder. The republic remains whole, but its soul is divided as three great men, the members of the Second Triumvirate, hold the future of Rome in the palms of their hands.

Octavian, Caesar’s adoptive son and the heir to his legacy.

Marc Antony, Caesar’s loyal friend and most trusted lieutenant.

Lepidus, Pontifex Maximus of Rome and the man who secured Caesar’s dictatorship.

With the territories of The Republic divided between them and the military might of Rome at their beck-and-call, the members of The Second Triumvirate are each in a position to make a bid for leadership, and rule Rome as its first – and only – emperor.

However, external forces are on the move, looking to exploit the instability of Rome and expand their own territories. Will you fight as a defender of Rome and defeat the other members of the Triumvirate? Or lead another faction on a campaign of conquest and expansion, and take advantage of the chaos as the Roman civil war rages?

Playable Factions

Players may embark on a new Campaign as one of the following playable factions:
Marc Antony
Lepidus
Octavian
Pompey
Iceni
Marcomanni
Dacia
Egypt
Parthia
Armenia (also now playable in the ROME II Grand Campaign).

How far will you go for Rome?

The award-winning Total War series returns to Rome, setting a brand new quality benchmark for Strategy gaming. Become the world’s first superpower and command the Ancient world’s most incredible war machine. Dominate your enemies by military, economic and political means. Your ascension will bring both admiration and jealousy, even from your closest allies.

Will you suffer betrayal or will you be the first to turn on old friends? Will you fight to save the Republic, or plot to rule alone as Emperor?

✢ Plan your conquest of the known world in a massive sandbox turn-based campaign mode (supporting additional 2-player cooperative & competitive modes). Conspiracies, politics, intrigue, revolts, loyalty, honour, ambition, betrayal. Your decisions will write your own story.

✢ Build vast armies and take to the battlefield in real-time combat mode. Put your tactical skills to the test as you directly control tens of thousands of men clashing in epic land and sea battles.

✢ Play for the glory of Rome as one of three families or take command of a huge variety of rival civilisations – each offers a notably different form of gameplay experience with hundreds of unique units from siege engines and heavy cavalry to steel-plated legionaries and barbarian berserkers.

✢ See exotic ancient cities and colossal armies rendered in incredible detail, as jaw-dropping battles unfold. Detailed camera perspectives allow you to see your men shout in victory or scream in pain on the frontline, while a new tactical cam allows a god’s eye view of the carnage to better inform your strategic decisions.

✢ Extremely scalable experience, with gameplay and graphics performance optimised to match low and high-end hardware alike.

システム要件

Windows
Mac OS X
    Minimum
    • OS: XP/ Vista / Windows 7 / Windows 8
    • Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
    • Memory:2GB RAM
    • Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
    • DirectX®:9.0c
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1024x768
    Recommended:
    • OS:Windows 7 / Windows 8
    • Processor:2nd Generation Intel Core i5 processor (or greater)
    • Memory:4GB RAM
    • Graphics:1024 MB DirectX 11 compatible graphics card.
    • DirectX®:11
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1920x1080
    • Operating System: OS X 10.7.5
    • Processor: 1.7 GHz Intel Core i5
    • RAM: 4 GB RAM
    • Hard Drive: 25 GB
    • Video Card: 512 MB AMD Radeon HD 4850, NVidia GeForce 640 or Intel HD 4000
    • Screen Resolution: 1024x768.

    Unsupported graphics chipsets for Mac: NVidia GeForce 9 series, GeForce 300 series, GeForce Quadro series, AMD Radeon HD 4000 series, Radeon HD 2000 series
    • Operating System: OS X 10.7.5 (or later)
    • Processor: 2nd Generation
    Intel Core i5 (or greater)
    • RAM: 8 GB RAM
    • Hard Drive: 25 GB
    • Video Card: 1 GB NVidia 750 (or better)
    • Screen Resolution: 1920x1080.

    Unsupported graphics chipsets for Mac: NVidia GeForce 9 series, GeForce 300 series, GeForce Quadro series, AMD Radeon HD 4000 series, Radeon HD 2000 series
参考になったカスタマーレビュー
40 人中 34 人 (85%) がこのレビューが参考になったと投票しました
記録時間: 1.3 時間
投稿日: 2014年12月19日
壊れた城の補修や徴兵等、戦の準備はターン制でおこなわれ、戦争自体はRTSです。

ありがたい事に有志の方々のおかげで日本語化できます、なかなか面白いです。
このレビューは参考になりましたか? はい いいえ 面白い
43 人中 34 人 (79%) がこのレビューが参考になったと投票しました
4 人がこのレビューが面白いと投票しました
記録時間: 109.6 時間
投稿日: 1月17日
Very Good . ★★★★★★  
実績/札/ワークショップ/マルチ対応
シングルキャンペーン文化勝利(難易度初期状態・90%自動戦闘)に、
約80時間ほどでクリアー。

おま国が解除された、TW(トータルウォー)
個人的にTWは2作目。

発売当初は酷評だったらしく、何度かアップデートを重ねるごとに現在は安定。
英語だが、有志の方による日本語化MODもあるので、上書きするだけで日本語化。
この場を借りて、wikiと日本語化MODに携わった方に感謝を申し上げます。
http://www53.atwiki.jp/r2tw/pages/1.html

ゲームの内容としては、内政の簡略化したターンベースのワールドマップに、戦争はRTS。
TWの魅力は、ドラマティックな合戦。迫力が違う!!プレイしないと絶対に味わえない魅力。
ROMEⅡは、TWシリーズの中で軍数やビジュアルに一番迫力があるじゃないでしょうか。
戦闘が飽きたら自動戦闘にして、政治と領土を拡大だけに専念できます。
マップが広大で、もう1ターンついつい楽しくやってしまいました。

最近のSEGAは、何かが違う。見る目が変わった。
コーエーの三国志・信長・チンギスハンが好きな人やAOE好きな人、
CIVで攻めるのが好きな人は、おすすめ。
ゲーマーなら絶対やるべき。
神ゲー。

ちなみに自分は面白すぎて、中毒性が高いので何度もアンストした。でも、たまに起動します。
時間がたっぷりあるならお勧めできます。

シングル:キャンペーン・歴史戦争・カスタムバトル
マルチプレイ:キャンペーン(二人)・対戦(最大4vs4)
※「マルチは、キャンペーンが多いです」
戦闘種別:陸上戦・海上戦・城攻戦・奇襲戦など、計9種類。
陣形種類多数・将軍スキル3種類・風や天候・季節など細かい設定可。
戦略マニアには、過去の偉大な戦法を解読しながら軍師気分を味わえる。

MOD-workshop も豊富!!
予断だが、兵器で左のカメラボタンを押すと、自分で射程を操作できる。

----------------------------------------------------------------------------------------
ROME : total war (初代ローマ)との違い
2は内政が非常に簡略化され、歴史上の有名な将軍を発見→登用:システムがなくなりました。
(2より1のほうが、三国志MODに向いてるのはその理由からです。)
自分が最初にTWをプレイしたのが1なのですが、steamで遊ぶにはおま国ですので、
humuble などのショップで購入してsteamに登録する必要があります。
それと、MODなしのバニラで遊ぶには今日、物足りないでしょう。
いろんなMODがありますが、うまく起動しない不具合も発生しております。
今なら、グラフィックが格段に綺麗になった2の方が無難なので、おすすめします。
--------------------------------------------------------------------------------------------
このレビューは参考になりましたか? はい いいえ 面白い
10 人中 10 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 558.2 時間
投稿日: 1月21日
Quo usque pro Roma ibis?
<汝、ローマの為なら何処まで征くか?>


映画「Gladiator」の世界が好きな方にオススメできるゲーム。
PCに十分なスペックがあれば、重装歩兵が戦列を成し、それを投石兵や弓兵が支援し、騎兵が戦場を縦横無尽に駆ける姿を楽しむことが出来る。
日本語化パッチも有志の方が製作しており、日本人でもプレイするに困らない。
ダウンロードコンテンツの中で「ブラッドゴア」が唯一steam上で購入できないが、これはゲーマーズゲートなどで購入し、シリアルコードをこちらで入力することで、全てのコンテンツをインストールすることが出来る。
このゲームは戦闘を楽しむことはもちろんだが、内政もそれなりに出来るのでオススメしたい。
ただエージェントの一部が強すぎるので、バランスを考慮してプレイしたい方は縛りプレイをオススメする。
自分は主に「雰囲気」と「妄想」でプレイするので、この時代の戦士たちと共に力と栄光を求めることに快感を感じている。
またプレイし続けていると、自然とこの時代の知識や好奇心が養われていくため、ある種の教養的な側面も期待できる。
MODも充実しており、前述した「Gladiator」に登場する「マキシマス・デシマス・メレディウス」将軍を使用可能とするMODや、作中に登場する装備一式で身を包んだ軍団兵のMODもあるのでオススメだ!
最後にこれからプレイする初心者の方に、この言葉を贈ろう!


Strength and honor!!
<力と名誉を!!>
このレビューは参考になりましたか? はい いいえ 面白い
7 人中 7 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 362.9 時間
投稿日: 2月16日
まずはじめに
このゲームのジャンルはRTS
RTSと言ってもDota2とかLoLみたいに自キャラ一体だけを操作するんじゃなくて複数のユニットを操作して戦闘(戦争)するゲームです
詳しくはプレイ動画とか見ればわかりやすいと思う
スパルタのプレイ動画
ローマ文明のプレイ動画

動画を見たとおりこんな感じのゲームです、複数のユニットを操作して戦術を組み立ててユニットを動かして戦って倒すというゲームです
数、軍隊の質、地の利、ユニット同士の相性などなど不利な状況はいろいろありますがそれを戦術で打ち負かすのが楽しいです
FEシリーズとかCIVシリーズとか好きな人はこっちも好きかもしれない
(あっちはターン制でこっちはリアルタイム制だけど)

面白いと思ったなら買ってみるも良し
セールが来るまで待つも良し(というか15日から17日のフリーウィークエンドとセールが来てた)

RTS初心者とかには最初クソムズイですがとりあえずプレイしてれば慣れるのでなんとかなるさー
日本語化もあるので英語が出来ない人もプレイできますよ
でもこのゲームの日本のwikiってあんま情報が乗ってません(プレイ人口が少なすぎるのかな?)

一応CIVでいうところのシヴィロペディアみたいなのが一部日本語化されてるのでそちらを見ながらプレイしてみよう
ここが日本のこのゲームのwikiです、日本語化を配布してるのもここです
http://www53.atwiki.jp/r2tw/pages/198.html



キャンペーンモードだけじゃなくて1対1とか複数対複数のチーム戦ができるマルチプレイもあるんだけどそちらはまだプレイしたことがないのでよくわかんないです
プレイしたらそっちも詳しく書くかも

追記 
普通に買うと値段がめちゃくちゃ高いので注意
大型セールがSteamに来たりSteam以外で買うと安く買えます
ただこのゲーム微妙に日本からだと販売規制があるので注意
ここを見ながらどこで販売規制されてなくて安く買えるか確認してから買うことをオススメします

http://www53.atwiki.jp/r2tw/pages/68.html

さらに追記
このゲームロードがかなり長いです
快適になるべくスムーズにプレイしたいならSSDにゲームをインストールしましょう

さらにさらに追記
このゲーム中程度の設定でもかなり重いです
自分はCPUが i7 2600K 3.40GHz GPUがGTX580 SLIですがこれでも重いです
操作するユニットが30以上になるとすさまじい重さになります
快適にプレイしたいのであれば設定をプレイに影響しないレベルまで落とすかハイエンドクラスのパーツを買わないとダメそうです
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 61.5 時間
投稿日: 2月17日
セールならぜひオススメしたい。
欲を言えば、もっといろんな勢力でプレイしたい
でもDLCを購入しなきゃならないのでいくつかついでに購入しました。
それでも私的には、これだって思う勢力が無い。

要求されるPCのスペックはだいぶ高いみたいです。
とくにグラボ。うちのグラボのメモリ1Gじゃ、うおぉーって感じるレベルにはできませんでした。
(できるんだけどカクカク)

ゲーム自体はとても面白いですが、イマイチチート感のあるCOMがなんだかな・・・
なんでスパイもいないのにコッチの位置がわかるの?的な・・・
最近はそういうチート感を感じるゲームが少なくなってきているので、そこんとこちょっと残念というか。
こっちの位置が知られている=スパイか視野の広い敵の部隊がいる
と考えてアチコチ探しまくっちゃったヨ

先に町を包囲すると、町から援軍が出てこられないというルールを教えてくれたのもCOM。
包囲するときは、将軍だけの最小の部隊でOKなので、COMも将軍1人で町を包囲して別の大部隊が町の外の部隊に攻撃をしかけてきます。
せいぜい100人かそこらの部隊で、1000人以上詰めてる町を包囲!
しかもそれをCOMがやってきやがるなんて!!

ぎりぎり届かない場所の街道を襲撃されていて、
近づくと逃げるしで、ほっといたら突如、灰色の旗の奴隷軍に町を包囲されるというのを教えてくれたのもCOM

あれ?やっとこさ敵の将軍を町からひっぱりだしてボコボコにしたのに、
あっという間に不可侵を結んでいた別の勢力が、先に占領しちゃってるんだけど・・・
おまえらいつ開戦したのよ・・・
なんてこともありました。

もうドロドロです。
手ごわいぜCOM!

でも面白いです。
戦闘は本当に面白い。

初心者には、ブリテン島のイケニ族おすすめです。
比較的安全でほのぼのとした島国で、
操作とか、町の発展、研究等々、一通り学べるんじゃないかな。
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 370.7 時間
投稿日: 3月27日
~~~マルチはやらないのでキャンペーンでの評価~~~

どうして今まで眠らせていたのだろうというくらいおもしろい。
似たようなシステムをもったゲームは多々あるけれど
大軍を操る心地よさを味わえるゲームは他にはない。
Mount & Bladeで操っていた小隊の数十倍もの規模の軍団を指揮しての戦闘は本当に面白い
敵から見えない場所に騎馬隊を隠しておき、弓でおびき寄せつつ近寄ってきた敵を囲んで殲滅とかちゃんと地形を活かした戦いができる
これにより、環境(地形・天候・兵種)によっては少数の軍で大軍を迎え撃つ事もできたりする。(簡単ではないが)

内政もしっかりしており軍団数も上限がある。
この限られた軍団でどこの地域を守らせるか考えながら駒を移動させるのはチェスに近い感覚がある。
外交もきちんと考えて行わないととんでもないことになったり、スパイ、貴族、英雄などを駆使してやりくりを行う。
金銭収入・食料の調達・社会秩序・文化などを管理する建物を立てていかなければならないがきちんと考えなければならず、あれをしよう、これをしようと考えているうちに「もうこんな時間!」となってしまうくらい面白い良い意味での時間泥棒である。

さて、残念ながら悪い点もある
・たまに敵が動かないwwwずっと的になっている時があったりするので興ざめする
・スパイが強すぎwwwww毒を盛ったりして村に火を放つ等の破壊工作ができるのだが、熟練のスパイになると一回で軍団半壊したりする。
まだまだあるが、これらの問題はWorkShopのMODを選べば自分好みなバランスになったりするのでオッケーオッケー!

ーーー人によるおすすめーーー
諸葛亮プレイ楽しい→超おすすめ
黒田官兵衛プレイ楽しい→Shogun2のほうがいいかも※おま国で買えない 自分もほしいいいいい
少数精鋭で暴れるほうが楽しい→Mount & Blade超おすすめ
ファンタジーの世界観で遊びたい→King ArthurへGO

ーーーー特殊環境ーーー
5760✕1080で動作確認FPSは超キツくなるのでグラフィック設定と要相談
通常のワイドな解像度でのプレイを想定したゲーム設計のためか、部隊だけ3画面中1.5画面分しか表示されず両端の軍団の描写が省略され見えなくなるが戦場の臨場感は物凄くよくなるので超おすすめ20FPS程度出れば十分遊べます。

有志による日本語化ありなので超感謝しつつ導入

重くてしょうがないよ!という人へ
グラフィック設定でコレ切ってみれ「草のやわらか表現」をオフに。
英語だとなんて書いてあったか覚えていないがグラフィック設定の一番左下のチェック
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 107.1 時間
投稿日: 3月11日
ギリシア先輩の文化はいつも盛り上がってる。ローマは気になってしょうがない。
ある日覗きがばれてしまった。初めてみるギリシアの・・・。
でも、ヘレニズム諸国たちの内紛はローマの想像を越えていた。
「お前のほしいのは属州なんだろ?」元老院議員達の秘密の楽しみ地中海・軍事力のいじめ。
このレビューは参考になりましたか? はい いいえ 面白い
6 人中 4 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 354.4 時間
投稿日: 1月9日
面白いから次のセールで買おう 世界が広すぎて一人プレイのキャンぺーンは飽きるから、マルチも視野に入れよう
このレビューは参考になりましたか? はい いいえ 面白い
1,719 人中 1,366 人 (79%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 321.7 時間
投稿日: 2014年11月27日
I wanted to love Rome II, but couldn't. I wanted to like it,.. to enjoy it,.. I tried for over a year but ultimately it just fell flat.

I've played Total War games since the first Shogun. They've never been perfect, but have always been thoroughly enjoyable and value for money. The following is mainly based on the main campaign as updated for the emperor version, although I did try the emperor campaign but soon gave up.

What is good?:

- The battles are good; after much patching, balancing etc. they are the strongest part of the game, which is rather important considering the nature of the game! Sometimes they can look stunning, and the size is vast.
- There are many, many units, and many playable factions (even without DLC)
- The game is easy to pick up and play, there are no over-fiddly interfaces
- The developers have provided support for this game so far (it needed it)
- There are many mods that can be easily implemented
- (External) Diplomacy - this works better than any other TW game. Truces, alliances all work well.

What is bad?:

- The lack of feeling/immersion/atmosphere, particularly without any Mods. There is very little going on when viewing the campaign map. There's no driving force behind your actions other than simply choosing a province to completely control or a new one to invade. There seem to be a few events early on in a campaign but these dry up and the benefits of them I've always found to be a bit 'well so what?'

- Limited battle maps - I got very tired of seeing the same small fishing village layout very quickly

- The overall campaign map looks open, but for areas such as Italy/Gaul in particular there are effectively just wide 'roads' linking each settlement flanked by impassable forest. This would seem historical, but seems to just feel like you are on a motorway between settlements. Particularly so as you can often move from settlement to settlement in a turn. Deserts are not like this but have themselves attrition rates that effectively force you to take the same path to cross them. The apparent freedom of movement often felt to me like simply moving from cell to cell similar to Medieval I !

- Generals -I simply don't care for them, why should I? They have no connections, no background, the traits come along all too easily that you can stockpile them and they have no 'wow' value.

- Armies - you cannot have an army without a general. Previous TW games enabled you to have small groups of units led by a non-detailed 'Captain'. The lack of captains prevents you from moving units from one area to another to join up with a different army without taking the whole army or designating a general as a taxi driver. Often not possible if you have multiple fronts. Armies also always tend to be huge, (perhaps as a result of no captains), this means there are no small skirmish engagements, always large battles.

- Battles still have their issues, mainly too short and often it feels like just throwing whatever unit is to hand into the fray, they can just be frantic mouse clicking sessions without being able to take time to flank, or watch units weaken against holding lines. (But, they have worked hard to fix many issues in the battles.)

- Graphics - one moment they are great, the next not so. The drawing distance seems rubbish, if you're viewing from on high it all looks jagged and rubbish. Up close, yes it is nice, but as mentioned there is often little time to enjoy this. I have spent a lot of time messing about with settings in game and through Nvidea, also tried a mod, trying to get things better, even just the lighting. But there's always something spoiling it

- The weird one year is a season set-up, best try some mods to balance that out if you can.

However the main issue I have with Rome II is that it SHOULD be good, it seems to have a lot there, but when you get into it, it just seems so hollow, it doesn't add up to the sum of its parts. Idly clicking 'end turn' waiting for your army to be big enough to attack the massive garrison, or waiting to be attacked yourself.. with nothing to look at. I found locating the elephants in Africa and listening to their trumpeting the best way to pass time. But the truth is I often ambled off and did some washing-up instead, this is not what entertainment should be!

The makers actually shot themselves in the foot with Rome II. 100 hours of my RII game-time was spent in the dark post-release days, (fiddling with settings, running benchmarks, restarting campaigns when patched, finding killer glitches) and what a criminal release it was too, but by about patch 12 (I think it was) things were relatively playable. I only stuck with this game because I have utterly adored previous Total Wars. However, during this time (8 months or so), I found two games made by Paradox, which immerse you and make you care! They made looking at a much blander map a far more rewarding and enjoyable experience, when on paper they perhaps shouldn't have. This may of course just be me, maybe I'm tired of the Total War format and you should look to reviews about those games judging them there. However, after sampling the immersive, engaging, passionate events of those, which kept me glued to the computer, Rome II simply plays like,...erm, doing the washing up as quick as you can, or alternately peeling potatoes slowly.

In fact there have been many other games of completely different genres during the time I;ve had RII which have simply provided good quality entertainment and much better value for money/time.

On a side note the marketing/PR activity around RII leaves a sour taste, this is possibly common across the industry, but from the terrible release through to seeing the official web forum remove comments that might spoil their one-sided celebration of the upcoming Attila release, all seems a little anti-free-speech. I'll be interested in seeing how TW games are in future, I hope they return to being an entertaining, engrossing challenge, but for now I fear the Total War franchise is a shadow of what it once was and to put it simply, you'll have more fun with somethign else.

* Review recommendation is based on full price (or thereabouts), if in a big sale it may be worth it to you to try, if it is dirt cheap.

** Please don't leave comments; I am tired of explaining why this game is still not recommended despite the 300 hrs playtime (i.e.of giving it a fair chance after each patch).

*** Thanks for the friend requests, however I don't accept any, no offence intended to anyone.
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記録時間: 89.1 時間
投稿日: 2014年11月25日
More civil disobedience in my cities than in Ferguson
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記録時間: 507.2 時間
投稿日: 2014年12月31日
The pros and cons as I see it (compared to other TW games) based on the campaign (single and multiplayer)

Pros:
- campaign map environments are varied and atmospheric
- graphics especially in battles are beautiful
- small details such as rocks hitting walls then falling to the ground, & remaining lethal while in motion adds to the immersion
- army/navy military traditions and generals/agents traits create a satisfying long-term progression over the campaign
- The conversations and comments among soldiers during battles are amusing and add immersion

Cons:
- Naval combat and boat physics is abysmal, the worst yet by far.
- Naval AI is feeble.
- Autoresolve calculations are extremely bad, making small and uninteresting battles often compulsory to play to prevent ridiculously unrealistic outcomes.
- When autoresolving, siege equipment is invariably the heaviest casualty, even on a 98% victory I have had entire units of Heavy Onagers wiped out entirely. Cavalry often suffers disproportionaly high casualties as well.
- Diplomacy is still terrible, despite what they say about improving it: nations with 1 village demanding tens of thousands of gold for a non aggression pact when you control half the game world...
- Unable to specify amounts of money in diplomatic negotiations, instead having to select a percentage of your total treasury.
- Pikemen were the one unit which actually behaved realistically upon release, moving forward relentlessly into the enemy lines and encircling cornered enemies. That has since been "fixed" and they now stand gormlessly in a dead straight line, even when "formation attack" is unticked.
- Roman legionary units fight in the same style as barbarians, with single men constantly breaking formation to have a 1v1...
- "Growth" becomes worthless after about 50 turns, whereas in all previous games it continues to be beneficial.
- Desyncs in multiplayer campaigns are not uncommon, and often void the save.
- Barbarian units are far too disciplined and tightly regimented. Essentially just reskins of helenistic or roman unit columns.
- Barbarians have access to the same siege equipment as the Romans and Greeks (with the exception of the Polybolos, which barely counts as it is the most useless of all the siege units)
- Many available buildings, such as the slave trader or wine markets, are completely redundant and offer nothing that isn't easily bested by other buildings.


Overall this game has been a major let down, and I wasn't even one of the ones who was super hyped about a Rome 2! Add to all this the constant releasing of new DLC which - even if you do not buy it - downloads automatically, rendering all mods incompatible! (but remains unavailable until you pay for the handful of half-baked reskins of pre-existing units & new menu screen that it contains)


Its not all terrible. With enough modding it does become relatively enjoyable. So as long as you are prepared to spend the time finding the right mods to address the multitudes of issues, and are willing to endure the frustration of having them periodically disabled by some new piece of unrequested DLC inviting itself into your install, then it is worth a look. Otherwise, its not a good call.


I would love to love this game, it has so much potential, but unfortunately I cannot recommend it to anyone, especially not fans of the series such as myself, as it has seriously damaged my faith in Total War.

-----------------------------------------------------------------------------------------------------

(Update 31/01/15):
Few more cons that I didn't mention first time around (the list is so long its hard to remember them all!)

- Campaign AI is idiotic regarding threats. An enemy army garrisons a town. I move an army into the region in preparation for attack. Next turn, the enemy army has gone and the town is completely undefended. Bad AI and an opportunity for a fun siege battle ruined.

- I have never seen campaign AI recruit the top tier units for Roman or Hellenistic factions. Even 250+ turns into the game I'm fighting against armies of militia hoplites + slingers.

- Amphibious battles: AI frequently leaves one or two ships out at sea, so after killing their land forces the only way to "win" is to sit there on fast forward for the next 20 minutes while the clock ticks down.
(NB: If you have selected "Unlimited" battle time, this situation can not be won, you must quit battle and be given a defeat, or reload and autoresolve. Yup, one ship containing 10 levy freemen can defeat your force of 1000+ elite troops just by sitting at sea, doing nothing!)

- "Fast forward" in battles increases game speed by about 3%....

- Pathing for siege engines and siege-equipped ships is terrible. Instructions to shoot at targets within range often just results in the engine walking/sailing slowly towards the target, not shooting at it.

- "Fire at will" often results in many friendly casualties, as they will simply attack the nearest target regardless of its proximity to friendly units. Shogun 2 was intelligent about this and did not have this problem. Rome 2 seems to have gone backwards here...

- Cavalry frequently ignore orders to disengage from melee. Often the same order needs to be given 3-5 times before they actually attempt to escape the melee.

- Cavalry frequently ignore orders to attack. If the enemy unit begins to run from the fight, your units will make no attempt to pursue or re-engage them. This means MASSIVE micro-management of cavalry units when fighting against skirmisher or archer cavalry, as each individual unit needs to be re-instructed to attack several times throughout the battle. Failure to notice this results in your unit standing still whilst the enemy cavalry sit 20 feet away murdering them with javelins and arrows.

- Ship ramming animations look like something from a cartoon. They are truly terrible. Again, Shogun 2 did this MUCH better. Heck, even Empire had better collision effects, and that game didn't even have a ramming mechanic!

- Campaign map resources are.... a nice idea. However, one region of North Africa containing little more than sand and scrub supposedly supplies timber. Playing as Macedon, I found myself importing my timber from this North African region in order to build siege engines, despite occupying around a dozen heavily forested regions in Europe, none of which apparently had any access to timber... Nice idea, but ludicrously implemented.


Keep in mind, ALL of these issues are reported from the Emperor edition. This is all after the game has supposedly been "fixed"..! Personally, Empire TW still beats this game, even now.
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記録時間: 139.6 時間
投稿日: 2014年11月24日
Full Video Review

Revisiting the game and it's current state.

https://www.youtube.com/watch?v=C3LPCGZXbz0&list=UUjb9fsvM4atnePKH1ndMVWA
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記録時間: 166.0 時間
投稿日: 2014年12月14日
The release of Rome Total War 2 was one of the worst in gaming history (In my experience only Assassin's Creed Unitys launch was worse), creating a huge outrage even outside the Total War community (and also some pretty funny memes).

The questions is: Is it playable after more than a year? Yes it is. Is it as good as its predecessors? Sadly, no. And while I can recommend it to you, if you're looking for a good casual strategy game, its still a huge step backwards for the franchise, And like after playing Mass Effect 3, I am afraid of what the developers are doing to my beloved franchises next.
So while it has its good aspects, I will focus mainly on the flaws of this game in this review.

The Total War series is my favorite strategy franchise, and maybe my favorite game series in general. You've got a turn based campaign map where you capture and hold cities, build up diplomatic relationships with other nations, recruit armies and so on and so forth. When it comes to battle, the game changes from the campaign to a randomly created battlefield map, where you command your troops in real time. Total War connects the "just-one-more-turn" mentality from games like Civilization with intense real time battles like in World in Conflict for instance. This formula works every time, regardless of the given time period or setting. Creative Assembly added features until 2009s Empire Total War, and with Shogun 2 they've streamlined it back to bare bones to get rid of the problematic AI, which was all over the place in Empire and Napoleon.

Rome 2 promised us an overhaul of the traditional Total War concept while bringing back the diversity of factions (Shoguns Clans all had the same units due to the Japan setting) and adding new features. They have lied to us. I still remember the moment when my legions first encountered the Scythians and their mounted archers in Rome 1. What I'm trying to say is that you had to adapt your tactics to the foe you were fighting back in the day. Now, although the skins and names are different, every nation still seems to have nearly the same roster. Barbarian swordmasters really play like a legionary cohort, they even throw javelins like them.

The biggest two problems I have with Rome 2 is that its a) even more streamlined than Shogun 2 (they've even cut out building and upgrading streets. What the ♥♥♥♥, so you're telling me that some barbarians could march as fast through their ♥♥♥♥♥♥♥♥ woods as the mighty legions of rome on their high-tech streets?) And b), the features they've added don't work.

The best example for this problem is how they've "improved" armies and recruitment. Previously you've recruited your troops in your cities and gathered them to army stacks. Now you have a limited amount of stacks, which gets increased by your "empire level" (so even if I have the economic capability to recruit more troops, I can't do that, because my "empire level" isn't high enough? What the flying ♥♥♥♥). Those serve under a general, who materializes the troops out of thin air apparently, as long as he is marching through friendly territory. And while the RPG elements they've added to the stacks are interesting, not being able to move single or small amounts of units independent from a general breaks your strategy big time. If you want to capture a small city, you used to be able to dispatch a small force to get the job done. Here you have to use one of your huge, bigass Armies to conquer a tiny village. Or imagine a rebellion at the heart of you empire, while all your armies are fighting thousands of miles away. Normally you would recruit some units near the troublespot and eradicate the filthy rebel scum, but now you have to remove one of your armies from the front, leaving your cities near the enemy undefended cause once again, you can't recruit units in your cities, just to march all the way back and crush the rebellion. And if you want to exchange the units beetween your stacks, you have to move your entire stack to the other just to exchange one unit. I don't have to explain why this can be infuriating at times.

Now lets get to the building and campaign map. Cities are now organized in provinces with 2 to 4 of them. This really helps to overwatch and upgrade entire regions but also comes with some problems. Those are the culture spread (Syracuse for instance has a cultural impact on southern Italy because they're in a province together) that creates public discontent, and the public discontent after capturing a city in a province. For instance the people of rome get angry at you when you take a city in northern italy, because they're in the same province. Why does this happen? Why does local discontent have to have an impact on your already captured and secured cities and lead them to rebel? What the ♥♥♥♥ CA.

I could ramble on about the hundreds of minor issues and odd design decisions of Rome 2, like the train wreck politic system, the faceless randomly generated Generals that are just weak compared to the family tree system of Medieval 2 for instance, which created interesting characters that you really cared about. I could talk about how you can't even see the fight animations because battles are huge moshpits with no order or discipline whatsoever (although CA managed to patch the worst parts of these) or how it just fails to get you immersed in the time period. Or that the repeated one-line general "speeches" are a shameful display compared to the long, randomly created ones of the previous games.

But what breaks the game at the end of the day is the bare bones A.I. Total War is a single player game, period. And when you ♥♥♥♥ up the A.I. in a game that is designed for daylong sessions in front of your computer, you're doing something wrong. The A.I. was never CAs strenght, I admit that, but compared to the budget RTW2 had, the A.I. was never this incompetent. And while they fixed the worst insults displayed in the real time battles, it still seems you're playing against a brain dead infant on the campaign map. Giant enemy forces ignoring defenseless cities (garrisons are a joke), the A.I. randomly trying to form contracts with you even if they are completely useless, almost never declaring war on you (except you're playing the Seleucids, where its you against every eastern faction) and army stacks made half out of peasant slingers. And when you want to auto resolve those battles because 2000 slingers aren't worth your time, guess what. the auto resolve system is completely ♥♥♥♥ed, so you either lose or get unacceptable losses with your heavily armored legionaries accompanied by elite cavalry.

But you've gotta give it to Creative Assembly. They know they've ♥♥♥♥ed up and they've patched big times. And while everything I've mentioned is still an issue (bad design decisions can't get patched), this is pure gold compared to the release state of Rome 2. With the release of the emperor edition, this game became something worth your money.
But at the end of the day, looking at all the flaws this game has, you're better off with Medieval 2 or Rome 1.

Speaking of money, my biggest concern about Creative Assembly isn't Rome Total War 2 anymore, its their DLC ♥♥♥♥♥♥♥♥. We're getting stoned to death by unit packs, faction DLC and additional mini campaigns, which are all right to ask money for, but please dont display a ♥♥♥♥ing button in the main menu that tells me to pay 15 ♥♥♥♥ING BUCKS for three uninteresting factions from the black sea. Again, the units are all reskins of the same 10 or so unit types, so why even bother when there are mods that make ALL FACTIONS AVAILABLE. I understand you don't have to buy these DLCs, but they lack quality and are way way overpriced. If they released a single, huge faction pack with 40 or 50 completely new units for 30 bugs, I would buy it. But the bombardment with lazy ♥♥♥ pay 15-bucks-for-three-more-dull-factions "expansions" is unacceptable and infuriating.
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記録時間: 110.4 時間
投稿日: 2014年12月26日
when i went to play a historical battle and saw "Purchase" instead of "Play" on nearly all of them, i immediately regretted buying this
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投稿日: 3月27日
*This review is a statement against recent Total War titles marketing scheme*

This recommendation will stay negative unless Creative Assembly and Sega demonstrate to Total war fans that future Total War games will not be plagued by abusive and overpriced downloadable content (as is The Viking Forefathers ''Culture pack'', and the Longbeards ''Culture Pack'' in Attila - same with culture DLCs in this game. We have to pay to unlock an excisting file).

Sega and Creative Assembly, show some respect to Total War fans.

We have paid for a complete game. Could you do us the honor of delivering one?
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記録時間: 660.5 時間
投稿日: 2014年12月26日
If you're willing to play with DeI or another overhaul mod, the game is worth an upvote and can actually be fun to play, but this review is for the base game, which is underwhelming even post Emperor Edition release.
First and foremost, only the first couple of turns - depending on the starting faction between 10 and 30 - feel like an actual challenge, even when playing on legendary. This is caused by the fact that the campaign map is simply to big. It takes conquering 3 or 4 nations to become the largest faction on the map and once that happens, the rest is simply a matter of time. If you get past that, the only potential problem might be the infamous civil war.
Civil war was a bad mechanic at the time of release, and Emperor Edition has somehow managed to make it even more annoying. It simply punishes the players for making progress by randomly turning parts of their territory and armies against them, unless they bother doing lots of micromanagement within the faction politics system, which is boring and requires putting some aspects of character development (political traits) outside players control. I recommend using a mod that disables it altogether and hoping that Creative Assembly will finally stop adding punishing mechanics that try to emulate an actual challenge to their games - realm divide in Shogun II and civil war in Rome II have set up a bad trend, and I don't want it to be continued in Attila.
In my opinion, too many buildings give happiness penalty from squalor when upgraded. It's neither a good gameplay concept nor a realistic situation, unless people living back then had nothing better to do than riot because someone in their province was farming cattle with clearly nefarious intent.
The battle AI got better since release, but it can still be exploited, for example some barbarian coastal settlement maps have areas that AI never enters unless you lure its units there by coming close and then retreating inside them slowly, allowing to safely murder it with ranged troops. Siege battles haven't really gotten much harder in my opinion. Previously all you needed to do in order to win them was place a single unit of pikemen in pike phalanx behind the gate. Now you just block the stairways and towers on the wall section the AI is attacking, which will force a fight on the wall. This has the advantage of making your units pretty much immune to slingers and javelinmen - throwing stones and javelins up the walls doesn't really work, whereas a unit waiting behind the gate could still be hit - while also allowing your towers to score a lot of kills. The AI still mostly attempts to attack instantly instead of waiting for a few turns, except in certain settlements, such as Pulpedeva, where it will usually try to besiege.
The factions are diverse when it comes to troop rosters, but they're still lacking balance. Armored elephants can easily destroy several units and depending on troop composition sometimes entire armies by themselves. This is offset by the fact that they require completing one of the military research lines to recruit, so normally you can't get them early on. Except if your faction can use them as general bodyguards, in which case you can get them at turn one. Sword infantry in general is also pretty underwhelming, which makes Rome itself a not-so-good faction. Basic barbarian units have morale horrible enough to make them route from being sneezed at and barbarian cities have pretty much zero defensive capabilities when compared to 'civilised' factions. The wooden towers at barbarian city gates also tend to burn one another with their own arrows if the attackers come from certain directions.
When it comes to diplomacy, AI has some major issues when it comes to anything client state or satrapy related. Your allies will often declare wars against them, forcing you to either break the allience or lose the client state/satrapy. This happens because your allies will hate your vassals for having past wars with you, trespassing on your territories and agent actions against you. It also seems that other faction don't acknowledge resources produced in settlements that are being upgraded. Even if you have several settlements that produce a single type of resource, if you're upgrading just one of them then the chance to get the AI to trade with you will go down. This tends to only be noticeable at the beginning of campaigns though.
The agents in general are far too strong. An experienced spy is especially broken, as he can can reliably kill over half of an army with a single poisoning.
There are several major issues with the battle system.
Firstly, AI troops (not whole units) will always turn to face the player cavalry charge. This is especially annoying when you try to charge at spearmen who are currently engaging your own infantry in the rear. You will notice that before your cavalry hits them, the last row of the spearmen will turn towards it, causing some extra casualties. This can be avoided by ordering the cavalry to run in the direction of the unit and only make them attack at the very last moment, and this only occurs when player does this to the AI, never the other way around.
Secondly, flanking penalties are applied too often. Sometimes a single soldier will awkwardly move too far to the left or right, giving the opposing unit a morale penalty for being flanked.
Thirdly, all the AI does in battles is ram your battle line with 2-3 large blobs of units, while also attacking your flanks with cavalry - even if the flanks consist of spearmen turned to face them or horse archers/skirmishers.
Fourthly, giving active abilities to pretty much every single unit is annoying and is nothing more than a micromanagement nightmare that doesn't really increase the complexity of the game, since most of them have no drawbacks and should simply be used as soon as possible.
Lastly, the points where reinforcements enter the battle are somewhat random. It's perfectly possible to have enemy reinforcements pop up behind you and vice versa, regardless of campaign map placement.
My last concern lies with the DLC. There's more of it than it was in previous total war games, and most of it also costs more than before. In the main campaign, only 14 of the 32 playable factions are available without the DLC, which to me feels downright insulting.
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記録時間: 23.4 時間
投稿日: 2014年12月27日
If you want to have everything that should be in a $50 game then you'll have to pay $167.86 without sales.

money hungry ♥♥♥♥♥s...
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投稿日: 2014年11月27日
Total War is a franchise near and dear to my heart. So when word came round about Rome II, I leapt onto the hype-wagon and held on. Every preview I pored over, and my interest in the classical time period renewed in full. Preordered the game and pre-loaded it as soon as I could.

Then the release happened. And my love met a grisly demise.

It should be common knowledge by now, if you've read any of the other reviews, what happened on launch day. Players with Godzilla-grade monster rigs like Attila16 noticed troubles running the game on Day 1. Rome II was unplayable. It was horrendous.

I contend it is absolutely unforgiveable what Creative Assembly did here. We were promised even better graphics than the "pre-alpha" models we saw the summer before; launch visuals were nowhere nearly close to that. I don't know how they took the solid engine from Shogun 2 and botched it beyond belief a game later. Within a month after release, DLC was announced. DLC!! And the game was still struggling with ruinous bugs and whatnot! And the faction packs? Yeah, those were in the game already; CA just turns them "on" for the player once you've paid for them. And after that? Boom: new campaign. Courtesy of another $15 at the time, of course.

I essentially stopped playing by the end of 2013. I write this review as a plea and a warning. A plea, because I do not want you to buy this game, like I naively did. Creative Assembly lied to us. The result of their "work" is this unfathomable drivel. I don't care how much better it's gotten over the months; it should've run this smoothly back in September 2013. It was utterly dishonest to release such a travesty as was done here. The warning, to never preorder a game again. I don't care how much you love a franchise; I've been burned too many times to trust any developer. Wait for some time after the release. Read/watch a review or four. Determine for yourself how much the game will be worth to you. Don't preorder for a better deal; wait and purchase a better game.

TL;DR: Please don't buy this game. It will only encourage developers and publishers like these to release half-finished garbage and reap the positive feedback months later as they patch it after the damage is already done.
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記録時間: 5.2 時間
投稿日: 2014年11月30日
failed the prologue
10/10
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投稿日: 1月1日
Don't do it.

I love total war. I really do. But this game lacks something.

The battles are just not compelling. I don't know what the battles are missing, but their just not as fun as previous total wars.

If you want to try total war, I recommend Total War Shogun 2- it may not be as tactically deep as previous total wars, but its the most polished total war.
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