The Witcher: Enhanced Edition Director's Cut
Now you can experience this fantastic RPG on Mac and PC!
User reviews:
Very Positive (408 reviews) - 83% of the 408 user reviews in the last 30 days are positive.
Very Positive (15,825 reviews) - 85% of the 15,825 user reviews for this game are positive.
Release Date: Sep 16, 2008

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About This Game


Become The Witcher, Geralt of Rivia, a legendary monster slayer caught in a web of intrigue woven by forces vying for control of the world. Make difficult decisions and live with the consequences in an game that will immerse you in an extraordinary tale like no other. Representing the pinnacle of storytelling in role-playing games, The Witcher shatters the line between good and evil in a world where moral ambiguity reigns. The Witcher emphasizes story and character development in a vibrant world while incorporating tactically-deep real-time combat like no game before it.


The RPG of the Year (PC Gamer, GameSpy, IGN) is back in a Premium Edition packed with powerful extras!
The Witcher: Enhanced Edition takes all of the acclaimed gameplay that garnered the original game more than 90 awards, and perfects it with a number of gameplay and technical improvements.

  • Superior dialogue and cutscenes - The developers have re-recorded and rewritten more than 5000 lines of dialogue in English and redone the entire German edition to create more a more consistent experience, while adding more than 200 gesture animations to make characters behave more believably in dialogue and cutscenes.
  • Enhanced inventory - The new inventory system makes item use and organization less complicated by introducing a separate sack for any alchemical ingredients, as well as a simple sort-and-stack function.
  • Technical improvements - The enhancements made to the technical side of the game are too numerous to list, but a few of the highlights include greatly reduced loading times, greater stability, improved combat responsiveness, faster inventory loading, the option to turn autosave on or off, and more.
  • Character differentiation system - To add more variety to NPC and monster appearances, we've added a new character differentiation system that randomizes the appearance and colors of dozens of in-game models.
  • In your download you'll also get: Interactive Comic Book, D'jinni Adventure Editor, Two new adventures offering 5+ hours of gameplay, Official Soundtrack, Music Inspired by The Witcher album, Making-of videos, Official Game Guide, Two Maps of The Witcher's world
Key features:
  • Geralt of Rivia: a one-of-a-kind protagonist
    • A charismatic and unique character, Geralt is a mutant swordmaster and professional monster slayer.
    • Choose from over 250 special abilities correlated to attributes, combat skills and magical powers to build the character in a way best suited to tactical needs and style of play.
  • Original fantasy world drawn from literature
    • Inspired by the writings of renowned Polish author Andrzej Sapkowski.
    • Featuring adult themes, less fairy-tale than typical fantasy, with mature social issues like racism, political intrigue and genocide.
    • It is a harsh world where nothing is black or white, right or wrong, often forcing players to choose between the lesser of two evils to advance.
  • Non-linear and captivating storyline
    • Full of turns, twists and ambiguous moral decisions which have real impact on the storyline.
    • All quests can be accomplished in several ways and the game has three different endings depending on the player's actions and choices throughout the adventure.
  • Stunning tactical action
    • Engage in complex yet intuitive real-time combat based on real medieval sword-fighting techniques.
    • Motion capture performed by medieval fighting experts at Frankfurt's renowned Metric Minds studio, resulting in 600 spectacular and authentic in-game combat animations.
    • Six combat styles, dozens of potions, complex alchemy system, modifiable weapons and powerful magic add tactical depth to the fluid real-time experience.

System Requirements

Mac OS X
    • Supported OS: Microsoft® Windows® /XP/Vista
    • DirectX Version: DirectX 9.0c (included) or higher
    • Processor: Intel Pentium 4 2.4 GHz or Athlon 64 +2800 (Intel Pentium 4 3.0 GHz or AMD Athlon 64 +3000 recommended). Athlon XP series, such as the Athlon XP +2400, is not supported
    • Graphics: NVIDIA GeForce 6600 or ATI Radeon 9800 or better (NVIDIA GeForce 7800 GTX or ATI Radeon X1950 XT or better recommended)
    • Memory: 1 GB RAM (2 GB RAM recommended)
    • Sound: DirectX version 9.0c-compatible sound card
    • Hard Drive: 15 GB Free
    • OS: OS X 10.8, 10.9, 10.10
    • Processor: Intel Core i5
    • Memory: 4 GB of RAM
    • Graphics: nVidia GeForce GT 650m (1440x900), AMD Radeon HD 6750M (1440x900) or Intel HD 5000 (1366x768)
    • Hard Drive: 14.25 GB free space

      Display compatibility notice: 1440x900 resolution is the recommended resolution for best performance. It is not recommended to use native Retina resolutions.
    • OS: OS X 10.8, 10.9, 10.10
    • Processor: Intel Core i5 or Core i7
    • Memory: 4GB RAM
    • Graphics: nVidia GeForce GT 650m (1440x900), AMD Radeon HD 6970M (1920x1080) or Intel Iris Pro 5200 (1440x900)
    • Hard Drive: 14.25 GB free space

      Display compatibility notice: 1440x900 resolution is the recommended resolution for best performance. It is not recommended to use native Retina resolutions.
Customer reviews
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Very Positive (408 reviews)
Very Positive (15,825 reviews)
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7,055 reviews match the filters above ( Very Positive)
Recently Posted
68.5 hrs
Posted: September 24
Awesome game! Can't wait for part 2 and 3 :)
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53.0 hrs
Posted: September 24
"The sword of destiny has two edges. You are one of them." Great addition to Sapkowski's saga. Really exciting 50 hours of gameplay. Worth recommending.
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46.8 hrs
Posted: September 24
At last I found enough time to experience this game as it should be. I'll try to keep it brief: the loading times are TERRIBLE, controllers are a total mess and for a 2007-2008 game it looks really outdated. It has a HUGE learning curve (maybe you'll finish the game missing a lot of things) and foot traveling can get really tedious as there's no solid option for fast-traveling. The sense of progression is weak, but indeed satisfying at the end...

Said that, if you don't play this game: you'll be missing one of the most extraordinary experiences in gaming.

There's a lot to discover, to know, to learn and to enjoy. Characters are lovable, music is AMAZING and such is the entire development of the narrative. The Witcher is smart, fun, interesting and generous in its content. There's a lot of dice to play too! It's imperfectly BEAUTIFUL. So, accept its flaws, save some time in the week to carefully play it (fast-paced games lovers should keep away for now) and by the credits roll you might get that bitersweet feeling of being back home from a long and exciting adventure. Get it now!

Sorry, couldn't keep it shorter than that!
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169.8 hrs
Posted: September 24
I've played this game for hunderds of hours (Had the Box-Version before i got it on Steam). For todays standards the graphics are quite outdated, but that's not what the game is about. It delivers a great story with enjoyable twists that make me play the game again and again.
During Steam sales you'll get the game for less tan 2€ which ultimately makes it a must have for every RPG fan.

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15.5 hrs
Posted: September 24
One of the greatest RPG games which I ever played.
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Orgasmic McWaffle
0.3 hrs
Posted: September 24
Hands down the best game I've ever played. I absolutely love the Witcher.
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39.7 hrs
Posted: September 24
What a game! Combat system is awful but the story, characters and plot keep you playing. loved it.
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67.7 hrs
Posted: September 23
I resisted this Witcher for nearly a decade until I just could not anymore.
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10.4 hrs
Posted: September 23
This game introduced me to the series of games and I having previously read the books say this matches up well. From the striga to the bosses everything's in order though as with transferring text to game things get lost. I actually like this mire than the books. I reccomend this.
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Hoovy Sphee
0.7 hrs
Posted: September 23
The first thing you will notice are the vastly outdated graphics, which just hurt your eyes and are nothing like the trailers and the screenshots. Everything is downgraded as usual. However, this is not the biggest of surprises in the game industry these days, so in my generosity, it can be forgiven.
What I and many others fail to understand is the concept of the game, for it simply isnt very well thought out before put into use. This is very obvious when you really start to understand the gameplay and try to execute the things you observe the game showing you, which eventually feels clunky, outdated and sometimes, unfortunately, even flat-out depressing.
Gameplay-wise, the game holds your hand almost all the time and it becomes really annoying, when you start to notice you have no real difference in the course of action. There are moments where you just feel completely lost and get annoyed at how everything doesnt quite fit together.
The controls dont feel fluid at all, and occasionally you feel like you're either stuck in the mud or glue, or the game intentionally was made hard and frustrating to control. Why would anyone want to offer the players of their game an experience like this?
And what's really frustrating are the sounds. It's like someone literally wanted to hire one of the worst composers, voice actors and the sound designers for this kind of a game! Could it be simply a bad decision from the lead of this project or very, very dark humor from the entire team of the game developers? You decide!
And dont even get me started on the AI. It's rather non-existent. Some games are famous for their silly bot-AI that keeps doing mistakes and failing at the only thing it was designed to do. The only difference between those games and this is that the AI here isn't even funny. It just wants to make you shout at it's actions in utter rage.
The performance of the game tends to be lackluster. Ive seen it perform badly on many different specs and machines, which cannot garner much respect, but at this point it doesn't really surprise, either.
All this could be fixed with at least a long, interesting story that would give content for your money and/or time, but it doesn't really offer either.
When you thought it couldn't get any worse, the game has more bugs here and there, hindering your already non-existent progressing and sucking the last drops of joy out of the experience
On top of all of this, the game is insanely difficult to progress in. Everything has been made non-intuitive for the average gamer, to the point even hardcore difficulty masochists will find it unpleasant to experience.
It all makes you think: What on earth is the game industry doing these days?
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Most Helpful Reviews  In the past 30 days
26 of 34 people (76%) found this review helpful
2 people found this review funny
14.3 hrs on record
Posted: August 29
Honestly for a long time I didn't want go into the Witcher universe. I have so much lore from different fantasy worlds in my mind, I didn't want to bother with this one (though it's certainly unique because of its Slavic mythology). But then Witcher 3 came out and most gamers say it's an amazing game and the game devs DLC policy is superb. Now I'm itching to play Witcher 3, but I decided to start from the very beginning, playing the first Witcher. The story is nice, but the gameplay mechanics are a bit weird. My final verdict would be, if you are like me and want to play Witcher 3 with some background knowledge of Witcher 1 and 2, then just watch a "Let's Play". Better yet, read the books.
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18 of 22 people (82%) found this review helpful
2 people found this review funny
234.0 hrs on record
Posted: August 30
The first game of an awesome franchise.

Sadly, this is the game most players overlooked, mostly due to combat system. Yes it is weird, it is not practical. It is like a rhythm game to be honest. However if you bear with it at get used to the game, it shines like a diamond.

The story is mostly stand alone, not that much related to second and third games. But that doesn't mean that is should be overlooked. It is a game of politics and human nature.

Let me talk about combat system. As I have said, it is like a rhythm game. Click to attack an enemy and click again when game tells you to chain up your attacks and perform combos. Parrying is automatic, performed according to your skills. You have two swords, steel one for humans and "normal" beasts (such as dogs, wolves) and silver one for all kinds of monsters (vampires, necrophages, etc.). And you have three styles for each sword (strong, fast and group styles). Strong style deals heavy damage is used for slow, heavily armored opponents. Strong style also have a chance to cause bleeding that gradually decreases health, much like a poison. Fast style is used for fast enemies and have a chance to cause pain status effect which is like a stun. Group style is the situational one. It causes less damage than the other two, but critical hit chance increases as you fight 3 or more enemies. With certain skills, group style causes knockdown which makes enemies incredibly vulnerable to instant kills.

You can craft bombs, potions and blade oils by alchemy system to have an edge at the combat. There are potions that increase health regen, increase endurance regen (that is used to cast signs, more on that later), increase damage you deal at the cost of making dodge and parry impossible, etc. The downside of the potions is that all potions have a toxicity level. High toxicity level causes adverse effects, such as health damage.

Blade oils, when applied to a blade (duh), causes the blade to deal more damage, according to the oil used. You can craft oils that are effective against specific types of enemies such as vampires, spectres, necrophages and you can craft oils that are situational, causing status effects like bleeding and pain.

You can also craft bombs to help you in combat. There are various types of bombs that causes fire damage, blinding, stunning, poisoning. They are useful, but they are not absolutely necessary to beat the game.

There are also signs, spells that you can cast on the go to have and advantage on the battle. You have aard (think of force push from Star Wars) that causes stun and knockback, igni which causes damage and delivers incineration status effect to enemies, quen which forms a protective shield around you that blocks damage, axi which hexes enemies, stunning them or even converting to your side, and finally yrden which places a trap on the ground that damages enemies and delivers status effects.

Now, I beat the game on hard difficulty and here are my experiences:

-Axi and yrden signs are useless. I never used them. Quen is situational. It can give you time you need to throw a bomb or drink a potion. Mostly throughout the game you will use aard and igni.

-Blade oils are essential in hard difficulty. Be sure to have several different kinds in your inventory to cover all enemies you encounter.

-Bombs are cool, but they are not absolutely necessary.

-You'll have lots of potions to drink, but mostly you'll use swallow (health regen), tawny owl (endurance regen) and cat (see in darkness - you'll encounter many caves/crypts). Be warned that swallow is not a regular health potion, it just increases the regeneration rate so it can be useless against enemies that deal lots of damage in short time. If you want instant health, you'll need white raffard's decoction, but take care drinking it because it is highly toxic.

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9 of 9 people (100%) found this review helpful
3 people found this review funny
82.7 hrs on record
Posted: September 5
Bought it for the sake of the lore, never expected much of the combat but it surprised me.
The alchemy is cool, the combat evolves nicely, aard is friggin OP. One of the deepest stories I've seen and it's only the beginning. Lost all my money playing dice.
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9 of 9 people (100%) found this review helpful
58.5 hrs on record
Posted: September 11
The Witcher is a strange beast. At this point, everyone knows how beloved The Witcher III instantly became, and everyone knows it as a true force to be reckoned with in terms of Western RPGs. So, to preface, the most important thing about getting into The Witcher 1 is to remind yourself that this is not The Witcher III. Not at all. The Witcher is clunky, aged, and features some questionable design choices. But at the same time, it features some great dialogue, story, and setpieces.

The hardest part about getting through The Witcher is, regrettably, actually playing it. The combat is a very simple click in rhythm style affair with two swords for different enemy types and three fighting styles for each sword. It's not horribly involved, and it's usually more time consuming and frustrating than it is fun. You are also outfitted with 'signs', an alternative for magic. These signs vary in usefulness, and I personally didn't use them a lot, with the exception of Igni. However, I may be underselling them, and they may very well be overpowered. I'm not sure. Along with this, the game also emphasizes the creation and consumption of potions, which the game will be nearly unbeatable without. As your own personal skill does little to influence the battles of this game, potions will be mandatory as a crutch. The leveling system is also unique, in that every level you get a handful of skill points to put into various skill trees. But, these skills are divided into bronze, silver, and gold levels. It takes many, many levels to get gold skills, and I didn't even see any until the final act. This may be my own fault for not completing every single side quest in the game, but the pacing does feel off. To level up, create potions, or pass the time, you must meditate, which requires a fire. It works.

I would be remiss if I didn't address one of my biggest problems with the game. The quest/level design is designed in such a way that you will spent the majority of your time running from one end of the act area to the other, repeatedly. This is a problem in almost every act, barring IV and V where this is slacked a little. Act I is designed as a ring shaped road with various buildings and divergent paths from it, and it seems every quest phase will take place on whatever the opposite end of the ring you're at is. Same thing with acts II and III, which both take place in the exact same location (albeit with new locations added for act III), where you must even go so far as to take a ferry ride to another area just to complete some basic quests. It's monotonous, and it's easily the most glaring fault of the game. Rather than true gameplay, it's time filler with no actual value added. For being a game, the actual gameplay is not exactly exceptional.

This is where the game actually begins to shine. This game forces you to make a lot of morally ambiguous decisions that can radically alter how the story plays out. Do you, a monster slayer, side with a monster for the sake of doing what's right? Or do you acknowledge that slaying said beast is your purpose in life, and ignore your personal feelings to do what must be done? Several decisions of this caliber are thrusted towards you, and I sat staring at my monitor more than once, unable to make a choice. For the most part, the plot itself is gripping. It's what kept me playing and convinced me to keep coming back. I will say that it does hit a point where the story becomes almost stupid, but the side quests and implications of character actions save it from being a complete game killer. The dialogue is a little weird, but appealing. Many characters use modern slang and sayings despite the game taking place in an 11th century fantasy setting. It's a little jarring, but not wholly unpleasant.

The graphics are, as one would expect, aged. There are a lot of reused character models, and a lot of these models are downright corny. The old woman model is especially eyebrow raising. Some of the areas in the game are crafted quite well, however, despite the level design mishaps referenced earlier. The swamps feel appropriately foreboding. The city is as dingy and unfortuante as you would expect. Sunlit fields are contrasted with noonwraiths, adding a troubling element of horror to an otherwise beautiful scene. These areas allow the game to truly breathe. The sound design is rather hit and miss. Some of the voice acting is as overbaked as the character models, where other voice acting flourishes. Geralt himself is exceptionally well voiced, sounding both apathetic to the world and caring at the same time. It's subtle, but effective. The music is serviceable, but nothing that will make you run out and buy the soundtrack any time soon.

As a whole, The Witcher is really a developmental step for CD Projekt Red, as one would assume. It sets up the basis of some general mechanics that will be carried on through future The Witcher titles, but it misses the target a lot as well. That said, it perfectly sets up the rest of the franchise, and has some great moments that will keep you playing. I do recommend it, but do be warned that it is not the masterpiece the newer games are.
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7 of 8 people (88%) found this review helpful
1 person found this review funny
47.7 hrs on record
Posted: September 6
After getting swept up in the Witcher 3 hype, I decided I would force myself to play the first two games first to get the whole story, because I'm usually a bit of a completionist. I'm glad I did, because this, the first Witcher game, has a few pretty amazing elements going for it.

Don't get me wrong, this game has a lot of problems, some small, some pretty major, but its storytelling and world-building is so good that it's totally worth slogging through the issues.

The Witcher is the story of Geralt of Rivia, a monster slayer who, despite his protestations of neutrality, becomes caught up in a four-way political struggle in and around the city of Vizima, the capital of the nation of Temeria. The factions are: the King of Temeria, Foltest, and his loyalists; the Squirrels, a group of non-human (i.e. elves, dwarves) freedom fighters/terrorists who despise humans' treatment of the elder races; the Order of the Flaming Rose, a trans-national group of jingoistic knights whose goal is to safeguard humanity at all costs; and a shadowy group of mages and assassins who attack the Witcher stronghold of Kaer Morhen at the beginning of the game and steal some of the Witchers' secret formulae and materials. Geralt sets out from Kaer Morhen in search of this group, but his quest for revenge thrusts him into the middle of the Viziman political struggle whether he likes it or not.

With the exception of the prologue, the entire game takes place in Vizima and its immediate surroundings. (The furthest you travel is to a fishing village across the lake). This narrowness of focus is to the game's great benefit. So many developers attempt to make every RPG a globe-trotting adventure with enormous maps and hundreds of distinct locations. Given that this particular game was based on a popular series of novels, it's notable that CDPR managed to avoid the temptation to try to hit as many plot points from the novels as they could. Instead, the decided to focus on one particular locale and conflict, and in doing so, they've created a narrative in which subtlety and nuance can easily co-exist with monsters and mages.

The smallness of the game world means that you'll spend much of your time in this game running around in the same general area and interacting with the same groups of people. While this may sound boring, what this actually does is create the opportunity for your choices to have time-delayed consequences that feel natural and unforced. When a few harsh words to a certain NPC come back to haunt you in a later chapter, the resolution feels realistic because that's typically how being a jerk in real life turns out.

The way choices are presented to you also feels extremely natural. With one or two exceptions, major plot choices occur dynamically within conversations or battles without a big banner or dialogue popping up saying "Here's the big choice! You better think! You better make the choice right!" There's also no morality meter telling you where your choice might fall on the scale from good to bad. There's (usually) nobody screaming at you about how they'll remember what you've done. You just do things, and later other stuff happens because of it. The choice-based scripting is so subtle that you frequently might not even realize that the choice you made was a significant plot element. And that's great, because it's realistic. The combination of the natural, grounded scope and pace of the plot, and the unobtrusive decision-making system, makes the game feel immersive in a way that few other RPGs can match.

In terms of its narrative, the game has another narrative strength: the conclusion. Without spoiling anything, I'll say only that if you're not paying close attention throughout the game, the conclusion may seem a little weak as it relies on a very "standard" twist of revealing the "true" enemy at the last second, then you have a fight, then yay! You win!

But if you're paying attention, you'll see that the game's clearly hinting at another, far more mind-blowing revelation. CDPR never actually explicitly spells this twist out for you, but if you're paying attention, the truth behind the narrative is clear, and it makes the entire game ten times better. CDPR's choice to make the reveal subtle rather than explicit matches and enhances the naturalistic tone of the narrative and actually makes the player feel more connected to the game world. The ending leaves the player with this one dangling question, as well as numerous other marginally-resolved plot threads, but that's actually much more immersive than tying everything up neatly with a bow, like so many RPGs do. And I would still say this even if there weren't a sequel to the Witcher. The story feels like "just some stuff that happened during the history of this country" rather than feeling like some kind of apocalyptic endwar with an overly glib or final conclusion. After the end of the Witcher, life goes on. People are changed, but the world's still there. The world still would have been there even if you failed, but it would be different. At the risk of sounding dumb, that's so real - and that's what's amazing about it.


So I've gushed about the story for a huge amount of time now. What about the other stuff?

Well, gameplay-wise, it's a mixed bag. Combat is just OK - not great, but also not so bad that it ruins the game. The swordplay is almost a proto-Arkham system in which you build up more powerful strikes by properly timing your button presses. You also have to make sure you're using the proper fighting style and weapon for each enemy you are facing, but this is just a matter of pausing the game and clicking on some icons in the HUD - the way you actually control the swordplay never varies. You can also use magical signs, which do things like burn or knock down enemies or create a temporary shield. Casting signs uses endurance (while swordplay does not) and your endurance pool is limited, so you can't really play as a pure caster (at least not until the late game). The combat is not particularly dynamic and does take some getting used to. I didn't find it to be particularly different on hard as it was on easy, so IMO this is a game that you shouldn't feel bad about just playing on easy to get through the story. They completely overhauled the combat system for Witcher 2, so getting good at Witcher 1 combat will not help you going forward in the series.

The crafting and meditation systems are actually really cool. You can craft potions using alchemical ingredients. You can find or buy recipes for specific potions in the world, or you can just guess and make up mystery potions that might help you or hurt you. You can also substitute in similar (but not identical) ingredients into known potions that may slightly alter the effect of the potion. This level of flexibility with the alchemy - as if you were cooking in your own kitchen - adds another layer of realism and immersion to the game world.

Now, the game does have some issues outside of the combat. For one thing, there are too many fetch quests and the quest log can occasionally break, leaving you with no idea what to do next. Also, the pacing in the first few chapters drags, with too much criss-crossing of the first few areas. Stick with it, though: I promise the payoff is worth it.

I did have some issues getting this game to run properly on Windows 10. I had to use Borderless Gaming to get it to run stably. Also, I couldn't hold 60 fps in situations involving lots of NPCs. This is clearly an issue of poor CPU optimization: Much like Crysis, which came out the same year, this game seems to only use 1 core. I was usually seeing 100% usage on core 1 when the FPS dropped. I have an i5-3470 at nearly 4Ghz and a GTX 970, so my hardware is much newer than the game and should be enough - it's just clearly coded to only use one core.

Overall, the game is astounding despite the issues. A must-play.
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2 of 2 people (100%) found this review helpful
44.4 hrs on record
Posted: September 16
Well, I just finished my first play through of this game... I feel a bit empty inside and conflicted on so many levels that I almost want to replay the game right now.

This gem of a game has such a real feel of choice and the consequences thereof. To that end, what I find refreshing is the lack of "reputation" meter if you will. No immediate indication of a good or bad choice, that can only be given by our own inflection of the events that occur quite a bit further down the story line.

A very captivating, extremely enjoyable, intense gaming experience that is a must play for anyone who cares about story.
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2 of 2 people (100%) found this review helpful
5.0 hrs on record
Posted: September 1
Cult classic. Great RPG. Very challenging on higher difficulties.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
5 of 8 people (63%) found this review helpful
1 person found this review funny
63.0 hrs on record
Posted: August 26
The birthplace of the magnificent Witcher series starts here. Inspired by the novels of Andrzej Sapkowski, the world comes to life under the dedicated work of a much younger and unexperienced CD Projekt RED, but no less passionate. The limitations are evident, and the game suffers from them (particularly the combat), but if you can put that aside, get ready to embark on a dark fantasy world that will keep you invested in the story and its characters for hours.

It's almost emotional for me to witness the amazing progress of the studio behind this game. On an industry surrounded by greedy and dishonest publishers, CD Projekt RED stands out as an example of respect and dedication to gamers.
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5 of 8 people (63%) found this review helpful
7 people found this review funny
35.4 hrs on record
Posted: September 3
"What do you know about Salamandra?" Simulator. 10/10
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