现在你可以在 Mac 和 PC 上体验这款奇妙的 RPG 游戏!
用户评测: 特别好评 (8,400 篇评测)
发行日期: 2008年9月16日

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购买 The Witcher: Enhanced Edition Director's Cut

含有此游戏的礼包

购买 The Witcher Trilogy Pack

包含 3 件物品: The Witcher 2: Assassins of Kings Enhanced Edition, The Witcher: Enhanced Edition Director's Cut, The Witcher® 3: Wild Hunt

 

由鉴赏家推荐

"Action CRPG based on the awesome book series of the same name by Polish author Andrzej Sapkowski - play this one!"
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关于这款游戏

NO GOOD AND NO EVIL - ONLY CHOICES AND CONSEQUENCES

Become The Witcher, Geralt of Rivia, a legendary monster slayer caught in a web of intrigue woven by forces vying for control of the world. Make difficult decisions and live with the consequences in an game that will immerse you in an extraordinary tale like no other. Representing the pinnacle of storytelling in role-playing games, The Witcher shatters the line between good and evil in a world where moral ambiguity reigns. The Witcher emphasizes story and character development in a vibrant world while incorporating tactically-deep real-time combat like no game before it.

ABOUT THE WITCHER: ENHANCED EDITION

The RPG of the Year (PC Gamer, GameSpy, IGN) is back in a Premium Edition packed with powerful extras!
The Witcher: Enhanced Edition takes all of the acclaimed gameplay that garnered the original game more than 90 awards, and perfects it with a number of gameplay and technical improvements.

  • Superior dialogue and cutscenes - The developers have re-recorded and rewritten more than 5000 lines of dialogue in English and redone the entire German edition to create more a more consistent experience, while adding more than 200 gesture animations to make characters behave more believably in dialogue and cutscenes.
  • Enhanced inventory - The new inventory system makes item use and organization less complicated by introducing a separate sack for any alchemical ingredients, as well as a simple sort-and-stack function.
  • Technical improvements - The enhancements made to the technical side of the game are too numerous to list, but a few of the highlights include greatly reduced loading times, greater stability, improved combat responsiveness, faster inventory loading, the option to turn autosave on or off, and more.
  • Character differentiation system - To add more variety to NPC and monster appearances, we've added a new character differentiation system that randomizes the appearance and colors of dozens of in-game models.
  • In your download you'll also get: Interactive Comic Book, D'jinni Adventure Editor, Two new adventures offering 5+ hours of gameplay, Official Soundtrack, Music Inspired by The Witcher album, Making-of videos, Official Game Guide, Two Maps of The Witcher's world
Key features:
  • Geralt of Rivia: a one-of-a-kind protagonist
    • A charismatic and unique character, Geralt is a mutant swordmaster and professional monster slayer.
    • Choose from over 250 special abilities correlated to attributes, combat skills and magical powers to build the character in a way best suited to tactical needs and style of play.
  • Original fantasy world drawn from literature
    • Inspired by the writings of renowned Polish author Andrzej Sapkowski.
    • Featuring adult themes, less fairy-tale than typical fantasy, with mature social issues like racism, political intrigue and genocide.
    • It is a harsh world where nothing is black or white, right or wrong, often forcing players to choose between the lesser of two evils to advance.
  • Non-linear and captivating storyline
    • Full of turns, twists and ambiguous moral decisions which have real impact on the storyline.
    • All quests can be accomplished in several ways and the game has three different endings depending on the player's actions and choices throughout the adventure.
  • Stunning tactical action
    • Engage in complex yet intuitive real-time combat based on real medieval sword-fighting techniques.
    • Motion capture performed by medieval fighting experts at Frankfurt's renowned Metric Minds studio, resulting in 600 spectacular and authentic in-game combat animations.
    • Six combat styles, dozens of potions, complex alchemy system, modifiable weapons and powerful magic add tactical depth to the fluid real-time experience.

系统需求

Windows
Mac OS X
    Minimum:
    • Supported OS: Microsoft® Windows® /XP/Vista
    • DirectX Version: DirectX 9.0c (included) or higher
    • Processor: Intel Pentium 4 2.4 GHz or Athlon 64 +2800 (Intel Pentium 4 3.0 GHz or AMD Athlon 64 +3000 recommended). Athlon XP series, such as the Athlon XP +2400, is not supported
    • Graphics: NVIDIA GeForce 6600 or ATI Radeon 9800 or better (NVIDIA GeForce 7800 GTX or ATI Radeon X1950 XT or better recommended)
    • Memory: 1 GB RAM (2 GB RAM recommended)
    • Sound: DirectX version 9.0c-compatible sound card
    • Hard Drive: 15 GB Free
    Minimum:
    • OS: OS X 10.8, 10.9, 10.10
    • Processor: Intel Core i5
    • Memory: 4 GB of RAM
    • Graphics: nVidia GeForce GT 650m (1440x900), AMD Radeon HD 6750M (1440x900) or Intel HD 5000 (1366x768)
    • Hard Drive: 14.25 GB free space

      Display compatibility notice: 1440x900 resolution is the recommended resolution for best performance. It is not recommended to use native Retina resolutions.
    Recommended:
    • OS: OS X 10.8, 10.9, 10.10
    • Processor: Intel Core i5 or Core i7
    • Memory: 4GB RAM
    • Graphics: nVidia GeForce GT 650m (1440x900), AMD Radeon HD 6970M (1920x1080) or Intel Iris Pro 5200 (1440x900)
    • Hard Drive: 14.25 GB free space

      Display compatibility notice: 1440x900 resolution is the recommended resolution for best performance. It is not recommended to use native Retina resolutions.
有价值的用户评测
24 人中有 24 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
38.1 小时(记录在案的)
发布于:1月15日
本作是过场动画狂魔,对话狂魔,对得起14G的容量orz;昼夜系统(会影响任务的进行)和天气系统很棒,任务真是环环相扣随着剧情引领你进行下去,不过没仔细看对话的话会有点混乱;战斗系统很新颖,不是无脑点鼠标;装备系统很简单,不过人物属性点和武器技能成长很完善;拥有一套复杂的炼金术;NPC、怪物、环境之间会进行互动。作为08年的作品来说十分出色,画面还是可以接受的,最最重要的是自带中文,字体很好看。所以玩二三代前还是先把初代过一遍吧。
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22 人中有 22 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
62.4 小时(记录在案的)
发布于:1月26日
高中的时候就听过同桌提到巫师,当时他赞不绝口。一晃5年多过去了,终于补完了这个游戏,专门码篇长篇大论,纪念一下

游戏缺点:
1.蛋疼的战斗系统

可能不少人觉得1的战斗系统很有特色,但不得不承认,对大部分玩家而言,这个系统没有什么吸引力,否则2也不会改。首先,游戏的战斗模式单调,其操作要点只有单击时机的把握,再就是对应不同的怪切换不同的攻击模式了,虽然有闪躲这个操作,而且动作非常飘逸,但这个动作很少派上用场,因为大部分情况下,单挑根本不需要躲,打群架恨不得身边全是人,方便用群攻一起拿下。其次,技能的设计非常不合理,昆恩、亚克西这些法印形同虚设,而常用法印的蓄力由于时间太长,也几乎没有任何用处。除此之外,小怪的攻击模式从头到尾也没有任何新意,就是单调的攻击,从头到尾没有任何改变。Boss战比较有特色,但总体看来,我认为巫师1代的战斗系统是非常失败的。

2.坑爹的优化

作为一款08年发售的老游戏,用现如今的机器带起来,即使调到最低配置,也会有莫名其妙的卡顿、跳出以及贴图错误等各种bug。可能是由于对win7的兼容比较差吧。

3.缺乏细节的处理(此处有剧透!)

我看来,游戏细节处理还是不够好,举个最简单的例子,第四章村长的两个女儿先后惨死,阴魂不散,游荡在田野,但是他老人家淡定的不行,一点表示都没有,女儿未婚夫在听到爱妻死掉后的语气也十分平淡,有了第二章的前车之鉴,我一度觉得此处必有蹊跷orz。再说第二章,第二章可以算是1代巫师的亮点,但游戏过程中,许多关键情节来的太快,导致我根本理不清人物关系。我已经尽最大努力关注人物对话了,但许多时候,我根本搞不明白白狼质疑别人的依据是从哪里来的。此处还有个情节的bug,在我自己玩的时候,我明明没有搜集足够到证据来怀疑侦探,证明其它嫌疑人的清白,但对话中却出现了怀疑侦探的选项,然后其它嫌疑人就莫名其妙的全部清白了,搞得我一头雾水,直到看了攻略才明白我是错过了太多关键支线。我情愿自己因为没做够调查被坑,但想不到自己竟然被对话bug剧透了,这滋味真是难以用言语形容。

但是为什么我觉得这游戏坑爹之处无数,却依然玩的乐此不疲呢。

在我看来,这个游戏最成功的地方就是其强大的代入感。之前我也玩过不少游戏,但几乎都是冲着游戏性去的,从未有一款游戏让我觉得如此真实,玩起来如此身临其境。书籍是很多rpg游戏里都有的元素,比如老滚,书多的数不过来,但我根本没法静下心去看,因为在我看来,那只是与我没多大关系的架空的神话故事罢了。反观巫师里的书,数目虽然不多,但与主角所处的历史背景息息相关,读完之后,可以让人更加融入游戏的世界中,了解狩魔人所受的歧视,了解非人种族与人类的冲突,等等。游戏中的每个主要人物都有血有肉,个性鲜明。比如玩世不恭的吟游诗人,忠厚的矮人,狂野的傻叉公主,正直的狼人……你无法像在其他游戏中一样,随意的对游戏中的人物痛下杀手,你会发自内心的喜欢或厌恶他们,而不是把他们看成提供任务的简单代码。游戏的剧情细想起来并没有多么跌宕起伏,高潮迭起,但是就是有种魅力,让你深深融入其中,让你为白狼的经历所触动。和老朋友在酒馆一坐,谈谈人生,谈谈爱情;给心爱的人送上一枚戒指表示心意;看着相识的精灵为生活所迫,最终与人类发生冲突……我实在无法用语言描绘这款游戏给我带来的享受。对这个游戏而言,战斗什么的已经成了陪衬品,没必要去纠结战斗系统的好坏,玩完这款游戏,有种仿佛身为白狼,在幻想世界中潇洒走了一回的感觉,也就值了。

巫师3发售在即,从预告看来,感觉3战斗系统的可玩性比2又提升了很大一截。在我看来,2代比1代剧情的总体感觉稍差一点,但细节的处理、对话的润色比1增强了许多。现在只期盼3的剧情能够保持1的高水准,不要辜负广大巫师粉丝对制作组的期望^_^
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21 人中有 21 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.9 小时(记录在案的)
发布于:2月6日
引用:带动作带打怪的大型解密类galgame
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有 2 人觉得这篇评测很欢乐
56.1 小时(记录在案的)
发布于:3月4日
故事以吟游诗人的口吻娓娓道来

整个世界给人一种自然的真实感

你会感到自然而然的道德指引

不管是来自环境,人物,还是你所目睹的一切

都在告诉你该做一个什么样的选择

宁静而阴郁的音乐衬托出一种浓郁的宿命般的悲剧氛围

然而,当游戏结束,主题曲响起之时

就算在这样一个阴沉,昏暗的世界中,仍然可以感受到希望的存在

Not to be trite, but as always, you'll be the leaf carried by the wind.
On the eternal voyage in search of purpose and meaning.
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2 人中有 2 人(100%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:5月20日
波兰开发商CDPR开发商巨匠级RPG游戏巫师系列首作,画面方面在2008年算是不错的了,贴图分辨率可能低了些,但是在当时的RPG里面算是顶级的了,毕竟当时因为技术的限制,RPG画面都是比较一般的,游戏的操作对于习惯了现在的游戏的我来说确实是富有挑战,虽然不习惯,但是时间长的自然就会上手,第一作就有繁体中文,CDPR果然是要把巫师系列大众化,给全世界的玩家享受此游戏带来的欢乐,加上此系列都是没有进行防破解保护,我想应该是CDPR为了将游戏的稳定性提到最高,就不进行加密了,而且这样也更加有利于提高此游戏的知名度,而当时的Grand Thief Auto IV因为进行高度的加密程序,导致游戏不稳定的事情人尽皆知,CDPR不进行加密也是正常,而且游戏的销量也是不低,巫师系列促销的频率超高。
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4 人中有 3 人(75%)觉得这篇评测有价值
48.5 小时(记录在案的)
发布于:1月10日
48小时通关,真心是一部非常非常棒的游戏。剧情音乐都打满分,画面在2004年绝对也是满分
唯一蹩脚的地方就是战斗操作上,但是习惯以后发现这样也很好,有一种奇特的真实感在里面
绝对满分,超级神作。去玩2代了,走起~
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有 1 人觉得这篇评测很欢乐
0.9 小时(记录在案的)
发布于:3月9日
就是操作反人类!!!
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1 人中有 1 人(100%)觉得这篇评测有价值
45.4 小时(记录在案的)
发布于:2月20日
已通关,不错不错非常好,作为老游戏剧情很出色,习惯了画面之后玩2反而不适应了。。还有就是啪啪啪画面略渣
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1 人中有 1 人(100%)觉得这篇评测有价值
0.8 小时(记录在案的)
发布于:5月24日
这个战斗方式是什么鬼?
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5 人中有 3 人(60%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.5 小时(记录在案的)
发布于:3月5日
施工中
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有 2 人觉得这篇评测很欢乐
49.9 小时(记录在案的)
发布于:4月30日
I got this game on a sale for 1.49 EUR and it was the best deal ever, it turned out to be amazing. It's not for everyone however, as it's quite long, you need to pay attention to the story and get used to the clunky combat - you'll either love it or give up in the first few hours.

I started the game to see what it's like, struggled with the fighting, played half an hour until it suddenly crashed and I realised I didn't save the game. I didn't really like what I saw first, but I decided to give it another chance. Fortunately, the dialogues are skippable, so I could continue almost immediately and this time I read the tutorial more attentively and managed to find out how to properly kill enemies. As the story progressed, I got more and more into it and started to enjoy the game very much.


Graphics

Even though the game came out in 2007, it's beautiful. The environments are detailed, colourful and interesting, most places are not just visually but aesthetically pleasing. Heck, even some dark crypts and caves look exquisite here and there due to the nice colours and great lighting.


Gameplay

When you start the game, you have to choose a style you want to play it in, and you still have the opportunity to change this anytime. You can have an isometric camera or OTS, so you can play point and click style, and also in third person if you want to (I chose the latter). Being inexperienced with RPGs, I played on easy. My character became pretty strong eventually (maybe too strong for this difficulty), yet there still were a few challenging parts to balance that out.

As you play, you gain XP and level up. While meditating, you can access the skill tree, which looked a bit complicated at first, but it makes perfect sense. Alchemy is pretty useful, especially for bigger fights, I haven't used any bombs though.

The gameplay is not particularly interesting on its own, the story is what makes it special. Sometimes there's a lot of running back and forth, collecting things, which gets boring after a while. I was very grateful for the few fast travel options we got.

On the other hand, there are lots of side quests to keep you busy. Some of them are of the general collect-this-and-I-reward-you tpye, and there are more important ones as well. Some side quests enrich the story a lot and have an overall impact on how you experience it, so it's definitely worth completing those.


Combat

It's doubtless that this is the low point of the game. The first time I saw Geralt grabbing a sword and swinging it around above his head like an idiot, I laughed out loud, I thought it was a bug. (Later though as I applied more talents on the swords, he became a much better fighter.) To evade attacks you need to dodge by pressing one of the direction buttons twice or more times, depending on how responsive it wants to be in the current situation, I had some trouble sometimes when Geralt got cornered. To attack, you need to click on the enemy and do not click again immediately, doing so will cancel the attack. Only click again when the cursor changes, allowing you to do combos if you click in time. It definitely takes some getting used to.

Collect as much information as you can on the enemies you have to face, it's important to read the Journal, especially the pages on Monsters to learn what they're immune to, where they can be found, which fighting styles are efficient against them. It helps you a great deal. The Signs are very useful and fun, too.

The controls during combat are pretty awkward sometimes, even if I had the right fighting style selected, I couldn't attack or hurt the enemies. I had to switch to another style and then back for it to decide to work again.


Story

After the low point, here comes the best part. The story in this game is incredible. It's very detailed, very deep and exciting. The dialogues are filled with humour and deep philosophical thoughts here and there.

The world is consistent, the characters are likeable and unique, after a while you find yourself caring about many of them. They all respond to your actions and choices. There's quite a number of decisions you have to make that (sometimes pretty heavily) affect the story and your relationship to certain characters. I loved the amount of freedom I had in the game, I was never forced to get in an intimate relationship with any character or play dice, etc. - it's entirely up to the player.

The way women were portrayed though - boobs, boobs and more boobs. I've seen more boobs in this game than my own. :P Jokes aside, I simply had to play very carefully when others were in the same room with me, because almost every woman you can interact with is um... underdressed. Good for Geralt I guess. ;)

As you play more and more, the story just drags you in - even if you don't like the combat or the gameplay, it's definitely worth to play this through just for the story alone.


Animation and voices

This is something I wasn't entirely pleased with. Yes, it's not a game from today, but the characters often looked very stiff, which is not a good thing when there's a lot of dialogue. Another thing which detracts from the experience is the mediocre voice acting. First I found it very awkward, but got used to it eventually and after a certain point it simply didn't bother me anymore.
(I kept finding the same character models throughout the game though, now that did annoy me a bit.)


Music and atmosphere

The music was pretty great, fast paced and dark when needed, beautiful and calming while exploring beautiful areas. It really spiced some great moments up. Same with the atmosphere, the time of day really sets the mood of some locations, as well as the occasional rain and storms.
I also loved the art style, there's some gorgeous artwork during storytelling parts.


Summary:

+ nice visuals
+ amazing story with brilliant dialogues
+ great music and atmosphere

- combat might be hard to get used to
- bad animations


It took me 46 hours to finish the adventure and it's become one of my all-time favourite games. If you can get used to the combat and want to take a break from no-brainers, I highly recommend The Witcher, it's going to be an amazing and unforgettable experience.
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1,707 人中有 1,454 人(85%)觉得这篇评测有价值
有 202 人觉得这篇评测很欢乐
56.2 小时(记录在案的)
发布于:2014年12月26日
Had more sex in this game than in real life 10/10
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141 人中有 126 人(89%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
47.1 小时(记录在案的)
发布于:2014年12月14日
I am not a fan of the combat system but the world is very immersive and the story is above average for a modern fantasy game.Graphics are very good for their time as well. If you are an RPG player you'll like it.
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76.1 小时(记录在案的)
发布于:4月19日
The Witcher manages to be one of the best RPGs that I have played in spite of many little flaws. There are times the game will frustrate you in minor ways, and yet the game deserves the cult classic status it enjoys. The story is dark and engaging, the world is deep and lore filled, and the moral ambiguity will have you racked with doubt about the choices you have made. But make no mistake, you will make choices in this game, and you will have to bear the responsibility those choices bring.

If you dont mind working through a clumsy interface, and like a game that makes you work for it: The Witcher: Enhanced Directors Cut may be the game for you.

See my full review here : https://www.youtube.com/watch?v=jSb1Z380XCM
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42.5 小时(记录在案的)
发布于:2月18日
Paid 150-250 Orens each time I wanted to sleep with a hooker. I spent over 1,000 Orens doing this.

Later I completed a quest and now I can sleep with hookers for only 5-15 Orens!

Wish I knew about the quest earlier, but I can't complain.
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80.2 小时(记录在案的)
发布于:5月15日
The Witcher: Utterly brilliant, but rough and over-ambitious

The first game in The Witcher series has often been called a "rough diamond", so my title doens't tell anything new. This review was wrtten just a couple of days before the release of The Witcher 3, and without having played The Witcher 2 yet. This way I hope to be able to look at the original game in the series with fresh eyes, not with the hindsight of the other games somewhere in the back of my head. It's also important to notice that this review addresses the final release of the game, from september 2008, i.e. The "Enhanced Edition: The Director's Cut". This version represents the developers' final thoughts and ideas on the game, and it differs considerably from any other version.

In this game, the player takes the role of Geralt of Rivia, a witcher or a professional monster-slayer. There is no character-build menu, no fancy options about hair-colour or the width of your eyebrows. You are Geralt of Rivia, you are a Witcher. And to put it simple: the game is so utterly brilliant since it manages to let you believe that, almost from the start. Seldom have I felt so deeply connected to the character I was playing: after a couple of in-game hours, I started to think as Geralt, react to my surroundings as Geralt, even feel like Geralt: I was completely involved, the game got deep under my skin, I was bewitched. It's not that I played the game for hours and hours on end, or that I played through the night, no: it's more like I felt Geralt had become part of my life, not only while in-game, but also while not playing. I started to look for articles and websites to read about The Witcher and its world, and I even dreamt a couple of times about the game and its characters...

The game's greatest strengths: the world, the story, the choices

As is commonly known by now, the Polish developer CD Project Red started working on The Witcher – actually their first game – out of love for the books, novels and stories by the Polish writer Andrzej Sapkowski. Sapkowksi is the author of The Witcher-universe: a collection of books and stories about a fictional, fantasy-world with a profound background and a history all of its own. Sapkowski has often been called "The Polish Tolkien", and while that might be too big a compliment, I often felt like I was part of a world that could hold its own against Tolkiens incredible rich universe. And I suppose that explains why I felt so connected to the game and so deeply involved: the world of The Witcher did already exist before the game, and is completely coherent and believable by itself.

It is one thing to have an interesting world to build a game in, it's another to write and develop a story within this world that works well for a role-playing game. The story of The Witcher however succeeds brilliantly in keeping the player's interest. It is ambitious, full of twists and unexpected turns, but it stays believable right up to the end. The different characters, both Geralt and his main protagonists, are complex and multi-layered: hardly anyone in this world is just "good" or "evil": most of the time, its a mix of both, often with one or several other characteristics added. The game does a fantastic job in introducing the player (Geralt) to this world, using an old trick: after having lost his memory, Geralt has to rediscover not only the places, the stories and the people, but he has to rediscover himself: he has to give himself a place in the dark, conflict-ridden world he lives in.

The main way to do this, is by making choices: the game's strongest point by far is the feeling you get that the decisions you make actually matter, and do influence the flow and even the outcome of the story. This is especially impressive since almost every choice, from minor to very important, is difficult and hardly clear-cut. The games offers tons of dialogues, more than 5000 lines of text to be read and/or said, but very seldom did I feel like doing the "good thing". In most cases, the situation was so dire or the possible answers so gruff, that I had a hard job to make decisions that felt "right" at all. It was more like "trying to do my best, and hoping for the best", since often decisions or roads taken early in the game, proved to have unexpected consequences (much) later on. The way in which this game manages to make me think about good and evil, about morality and consequences, is utterly and completely brilliant.

The game's problem: it tries too hard to be the best rpg in the world

From whatever angle you look at it, it is obvious that The Witcher is a very, very ambitious game. The developers made no secret of it that, even back in 2007 when they were almost unknown, they wanted to make "the best rpg ever". Ambition definitely is a good thing for any developer, it can also be a trap. While CD Project Red succeeded brilliantly with everything story- and character-related, they paid dearly in some other departments. The actual gameplay, the movement and combat, form the game's biggest downfalls. As a matter of fact, lots of people have tried the game, only to leave it after running into frustration with the combat system. Combat is an exercise in rythmical feeling: by clicking at the right moment, Geralt can chain attacks together so that they become much stronger. Fast clicking is of no use whatsoever, as is blocking or parrying since the game takes care of that.

Moreover, Geralt has two different swords (steel for humans and animals, silver for monsters) and three differend combat styles (strong, fast and group style) at his disposal, so choosing the right weapon and the right sword for any fight is an important issue. Combat is much more tactical than in most rpg's, and since dozens of alchemical potions, lots of special coatings for either of your swords, six magical signs and even some bombs are thrown into the equation as well, it is very easy to get overwhelmed by this avalanche of ideas. Still, when one is prepared to play the game slow, with lots of attention to the myriad of entries in the journal (on quests, people, monsters, alchemical ingredients, recipes or locations), the sense of fulfillment can be enormous. This is most of all true of the alchemy, which is a very important part of the game. It takes a time to get the hang of it, when once mastered, it proves very rewarding.

Final thoughts

Playing and mastering The Witcher felt like climbing a mountain: it takes time, patience and commitment, even preparation, but once everything gets going, the long way to the summit becomes a joy by itself. In the case of the first game in the series, the mountain definitely is not Mount Everest nor even Mont Blanc, and the path is littered with dangerous spots and possible downfalls, but the scenery is gorgeous nonetheless, and the journey towards the summit proved one I won't ever forget.

Gameplay: 25/30 (provided one takes the time to master the combat system)
Graphics: 16/20 (the game looks brilliant for its age)
Sound: 8/10 (the music is fantastic, the voice-acting is not)
Technical stability: 9/10 (I got no crashes whatsoever with this final edition)
Steam integration: 7/10 (like any older game, it comes without cards or achievements)
Game for the money: 9/10 (it's a very long game, but it's not an open-world sandbox)
Personal appreciation: 10/10

Overall Score: 84/100
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51.9 小时(记录在案的)
发布于:2月1日
Talked to a girl in a language I don't understand and found out the meaning of about twenty words. We engaged in hardcore sex.
10/10 looks like my life.
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49.7 小时(记录在案的)
发布于:2014年12月1日
I finished this game, and I have to say that this is one of the games that you are sad you have finished. It is overall interesting, the story, the characters, and not to mention that every choice you make has an impact on the story later on.
This game is a `must`, not to mention that there is a triology, this particular one being the first part of it, so you have just started an adventure that you cant wait to finish but again dont wanna finish.
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46.2 小时(记录在案的)
发布于:4月10日
Triss is the only woman I was loyal to, I swear!
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188.1 小时(记录在案的)
发布于:2月20日
Fighting system is a bit weird, but you'll get used to it.

10/10 would bang Lady of the Lake again.
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