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The Witcher: Enhanced Edition Director's Cut 구매

이 게임이 포함된 패키지

The Witcher Trilogy Pack 구매

3개 아이템 포함: The Witcher 2: Assassins of Kings Enhanced Edition, The Witcher: Enhanced Edition Director's Cut, The Witcher® 3: Wild Hunt

 

큐레이터의 추천

"Action CRPG based on the awesome book series of the same name by Polish author Andrzej Sapkowski - play this one!"
이 곳에서 평가 전문을 읽어보세요.

게임에 대해

NO GOOD AND NO EVIL - ONLY CHOICES AND CONSEQUENCES

Become The Witcher, Geralt of Rivia, a legendary monster slayer caught in a web of intrigue woven by forces vying for control of the world. Make difficult decisions and live with the consequences in an game that will immerse you in an extraordinary tale like no other. Representing the pinnacle of storytelling in role-playing games, The Witcher shatters the line between good and evil in a world where moral ambiguity reigns. The Witcher emphasizes story and character development in a vibrant world while incorporating tactically-deep real-time combat like no game before it.

ABOUT THE WITCHER: ENHANCED EDITION

The RPG of the Year (PC Gamer, GameSpy, IGN) is back in a Premium Edition packed with powerful extras!
The Witcher: Enhanced Edition takes all of the acclaimed gameplay that garnered the original game more than 90 awards, and perfects it with a number of gameplay and technical improvements.

  • Superior dialogue and cutscenes - The developers have re-recorded and rewritten more than 5000 lines of dialogue in English and redone the entire German edition to create more a more consistent experience, while adding more than 200 gesture animations to make characters behave more believably in dialogue and cutscenes.
  • Enhanced inventory - The new inventory system makes item use and organization less complicated by introducing a separate sack for any alchemical ingredients, as well as a simple sort-and-stack function.
  • Technical improvements - The enhancements made to the technical side of the game are too numerous to list, but a few of the highlights include greatly reduced loading times, greater stability, improved combat responsiveness, faster inventory loading, the option to turn autosave on or off, and more.
  • Character differentiation system - To add more variety to NPC and monster appearances, we've added a new character differentiation system that randomizes the appearance and colors of dozens of in-game models.
  • In your download you'll also get: Interactive Comic Book, D'jinni Adventure Editor, Two new adventures offering 5+ hours of gameplay, Official Soundtrack, Music Inspired by The Witcher album, Making-of videos, Official Game Guide, Two Maps of The Witcher's world
Key features:
  • Geralt of Rivia: a one-of-a-kind protagonist
    • A charismatic and unique character, Geralt is a mutant swordmaster and professional monster slayer.
    • Choose from over 250 special abilities correlated to attributes, combat skills and magical powers to build the character in a way best suited to tactical needs and style of play.
  • Original fantasy world drawn from literature
    • Inspired by the writings of renowned Polish author Andrzej Sapkowski.
    • Featuring adult themes, less fairy-tale than typical fantasy, with mature social issues like racism, political intrigue and genocide.
    • It is a harsh world where nothing is black or white, right or wrong, often forcing players to choose between the lesser of two evils to advance.
  • Non-linear and captivating storyline
    • Full of turns, twists and ambiguous moral decisions which have real impact on the storyline.
    • All quests can be accomplished in several ways and the game has three different endings depending on the player's actions and choices throughout the adventure.
  • Stunning tactical action
    • Engage in complex yet intuitive real-time combat based on real medieval sword-fighting techniques.
    • Motion capture performed by medieval fighting experts at Frankfurt's renowned Metric Minds studio, resulting in 600 spectacular and authentic in-game combat animations.
    • Six combat styles, dozens of potions, complex alchemy system, modifiable weapons and powerful magic add tactical depth to the fluid real-time experience.

시스템 요구 사항

Windows
Mac OS X
    Minimum:
    • Supported OS: Microsoft® Windows® /XP/Vista
    • DirectX Version: DirectX 9.0c (included) or higher
    • Processor: Intel Pentium 4 2.4 GHz or Athlon 64 +2800 (Intel Pentium 4 3.0 GHz or AMD Athlon 64 +3000 recommended). Athlon XP series, such as the Athlon XP +2400, is not supported
    • Graphics: NVIDIA GeForce 6600 or ATI Radeon 9800 or better (NVIDIA GeForce 7800 GTX or ATI Radeon X1950 XT or better recommended)
    • Memory: 1 GB RAM (2 GB RAM recommended)
    • Sound: DirectX version 9.0c-compatible sound card
    • Hard Drive: 15 GB Free
    Minimum:
    • OS: OS X 10.8, 10.9, 10.10
    • Processor: Intel Core i5
    • Memory: 4 GB of RAM
    • Graphics: nVidia GeForce GT 650m (1440x900), AMD Radeon HD 6750M (1440x900) or Intel HD 5000 (1366x768)
    • Hard Drive: 14.25 GB free space

      Display compatibility notice: 1440x900 resolution is the recommended resolution for best performance. It is not recommended to use native Retina resolutions.
    Recommended:
    • OS: OS X 10.8, 10.9, 10.10
    • Processor: Intel Core i5 or Core i7
    • Memory: 4GB RAM
    • Graphics: nVidia GeForce GT 650m (1440x900), AMD Radeon HD 6970M (1920x1080) or Intel Iris Pro 5200 (1440x900)
    • Hard Drive: 14.25 GB free space

      Display compatibility notice: 1440x900 resolution is the recommended resolution for best performance. It is not recommended to use native Retina resolutions.
유용한 고객 평가
18명 중 14명(78%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
29.8 시간 기록
게시 일시: 2014년 12월 11일
더 위쳐 트릴로지의 첫번째 작품, 더 위쳐 인핸스드 에디션입니다.
뭐 2도 인핸스드 에디션이 붙기 때문에 그냥 더 위쳐라고만 불러도 됩니다.
이 게임의 주인공은 죽었다 살아난 늙은이 위쳐 게롤트입니다.
더 위쳐 1은 게롤트가 가까스로 살아나 파란만장한 모험을 시작하는 대서사시의 서막이라 할 수 있죠.
대서사시의 시작답게 굉장히 주인공을 짜증나게 만드는 것이 있습니다.
바로 '선택'이죠.
히트를 친 게임들 중 대부분은 이 '선택'이라는 아주 골치 아픈 난제를 던져줍니다.
가령 바이오쇼크라든가 디스아너드 같은 양자택일의 비교적 쉬운 선택도 있지만, 워킹 데드처럼 아주 빡치는 선택지를 주는 게임도 있죠.
근데 더 위쳐는 그냥 당신에게 이런 난제를 줍니다.
좌파냐, 우파냐, 중립이냐.
다소 극단적인 표현으로 보이나, 더 위쳐의 중요한 주제 중 하나인 정치판 때문에 그렇습니다.
근데 이건 어디까지나 게임일 뿐, 우리나라의 정세와는 관련이 없으니 부담없이 재밌게 플레이해주시면 되겠습니다.
이 평가가 유용한가요? 아니요 재미있음
7명 중 6명(86%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
42.3 시간 기록
게시 일시: 2015년 2월 19일
편안한 퀘스트와 게임에 이미 익숙해졌다면
플레이 도중에 무슨 퀘스트 클리어가 이렇게 복잡하냐며
볼멘소리가 나올 수 밖에 없습니다.

시간마다 npc들의 위치가 다르고 퀘스트의 진행사항에 따라 또 npc의 위치가 다른데
미니맵에 퀘스트의 위치를 표시를 해주는 시스템은
npc의 위치가 바뀌어도 현재 npc 의 위치로 변하지 않습니다.

이렇게 지금와서는 불편한 시스템임에도 불구하고 이 게임을 끝까지 클리어 하게 하는건
분기마다 유저가 선택한 행동에 따라 달라지는 결과에 흥미로워지는 스토리라인,
게다가 소설을 기반으로 만든 게임인걸 반증해주는 탄탄한 배경들까지

대부분의 사람들이 불편한 시스템에 의해 챕터2를 가기 힘들다고 하나
그 불편함에 조금만 익숙해진다면 잠깐 게임을 플레이 했다 생각되어 쉬트프+탭으로 세션시간을 보면
이미 3시간이 넘게 플레이하고있는 자신을 발견 할 수 있습니다.
이 평가가 유용한가요? 아니요 재미있음
3명 중 3명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
25.4 시간 기록
게시 일시: 2015년 2월 25일
여인네들 카드 모으는 재미
이 평가가 유용한가요? 아니요 재미있음
11명 중 7명(64%)이 이 평가가 유용하다고 함
49.0 시간 기록
게시 일시: 2015년 5월 8일
스토리가 괜찮아서 다른 시스템의 완성도가 매우 아쉬운 게임.

그래픽은 만든 지 좀 된 게임이라고 치더라도 용량이 꽤 됨에도 불구하고

인물패턴이 너무 적어서 주요 NPC조차 동네 지나가는 NPC랑 닮았다는 점은 심히 안타깝습니다.

시스템적으로는 스킬트리는 의미가 없고, 장비구는 종류도 얼마 없는데 그마저도 게임에 큰 영향을 못 미치다 시피해서

둘 다 그냥 형식적으로 만든 거 아냐란 생각이 듭니다.

이 게임의 핵심 시스템 두가지 중 하나인 전투 시스템은 타격 그래픽과 판정이 따로 놀아 타격감이 망인데다가

뭔가 처음 설명대로라면 적의 종류에 따른 태세의 변환과 액션감있는 화려한 전투 이런 걸 기대 했으나

결국 나중가면 타이밍 맞게 버튼만 누르고 있는 상황을 보게 되는 제대로 잘못 만든 시스템이라 할 수 있는데

이 게임이 전투로 시작해서 전투로 끝나기 때문에 전체적인 게임이 지루해지는데 한 몫하고 있습니다.

다른 하나인 연금술은 대단히 핵심인 거 같아보이지만 결국 그냥 단순 조합만 할 뿐

딱히 다른 게임에서의 크래프트 시스템에는 한참 못 미칩니다.

오히려 저 두 시스템보다 동네 여자 후리는 시스템이 더 핵심이 아닌가 하는 착각이 들 정도.

거기에 한가지 더 추가하면 잔버그도 많습니다.

개인적으로는 어쎄신 크리드1과 같이 다음 위쳐 시리즈를 하기 위해 스토리만 쭉 이해하면 되는 정도의 게임이라고 생각합니다.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
11.2 시간 기록
게시 일시: 2015년 5월 10일
나온지 꽤 된걸로아는데 그래픽도 괜찮고 스토리도 좋은데 다만 전투방식은 리듬액션 인정.
하지만 방앗간 찾다가 밤새는 게임. 공감?
RPG 게임 좋아하면 재밌게 플레이하실 수 있을듯
반헬싱도 사서 해봤는데 씝노잼 더위쳐는 꾸르꾸르 꾸르잼
밤새는줄도 모르고 몰입했네요 ~
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
18.8 시간 기록
게시 일시: 2015년 3월 2일
나는 그저 쨍쨍한 하늘의 모습을 보고싶었어요.....엉엉 하늘을 보고싶어요..

스토리가 좋데요 근데 전 그놈의 복잡한 퀘가 굉장히 빡돌아서 때려쳣어요 엉엉
드래곤 에이지도 짜증났지만 개인적으로 워쳐1은 스카이림이나 드래곤에이지 인퀴지션에 길들여졌다면 자신의 입에서 저절로 욕이 나오는걸 느끼실꺼에요
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
100.8 시간 기록
게시 일시: 2015년 3월 22일
장점도, 단점도 확실한 게임.
전투시스템이 타이밍에 맞춰 마우스를 클릭하는 일종의 리듬게임같은 방식이라 호불호가 갈릴 수 있다.
개인적으로는 나쁘지 않았음.
스토리는 꽤나 볼만. 전체적인 줄기 자체는 그다지 특별할게 없는데 어딜 선택하나 찝찝함을 금할 수 없는 선악의 경계가 모호한 점이 맘에 든다.
그리고 마지막의 반전은 전혀 생각지도 못한 상태에서 얻어맞아서 한동한 멍했음.
아... 얘가 걔였구나... 의외로 복선은 착실히 깔려있었던게 소름.

다만 게임적인 부분으로는 미흡한 부분이 종종 눈에 띈다. 거기서 거기인 비슷 비슷한 던전, 가끔씩 일어나는 버그, 게임중 튕김 현상등등.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
13.1 시간 기록
게시 일시: 2015년 3월 9일
생각 보다 재미 있었음 ~
이 평가가 유용한가요? 아니요 재미있음
238명 중 232명(97%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
49.9 시간 기록
게시 일시: 2015년 4월 30일
I got this game on a sale for 1.49 EUR and it was the best deal ever, it turned out to be amazing. It's not for everyone however, as it's quite long, you need to pay attention to the story and get used to the clunky combat - you'll either love it or give up in the first few hours.

I started the game to see what it's like, struggled with the fighting, played half an hour until it suddenly crashed and I realised I didn't save the game. I didn't really like what I saw first, but I decided to give it another chance. Fortunately, the dialogues are skippable, so I could continue almost immediately and this time I read the tutorial more attentively and managed to find out how to properly kill enemies. As the story progressed, I got more and more into it and started to enjoy the game very much.


Graphics

Even though the game came out in 2007, it's beautiful. The environments are detailed, colourful and interesting, most places are not just visually but aesthetically pleasing. Heck, even some dark crypts and caves look exquisite here and there due to the nice colours and great lighting.


Gameplay

When you start the game, you have to choose a style you want to play it in, and you still have the opportunity to change this anytime. You can have an isometric camera or OTS, so you can play point and click style, and also in third person if you want to (I chose the latter). Being inexperienced with RPGs, I played on easy. My character became pretty strong eventually (maybe too strong for this difficulty), yet there still were a few challenging parts to balance that out.

As you play, you gain XP and level up. While meditating, you can access the skill tree, which looked a bit complicated at first, but it makes perfect sense. Alchemy is pretty useful, especially for bigger fights, I haven't used any bombs though.

The gameplay is not particularly interesting on its own, the story is what makes it special. Sometimes there's a lot of running back and forth, collecting things, which gets boring after a while. I was very grateful for the few fast travel options we got.

On the other hand, there are lots of side quests to keep you busy. Some of them are of the general collect-this-and-I-reward-you tpye, and there are more important ones as well. Some side quests enrich the story a lot and have an overall impact on how you experience it, so it's definitely worth completing those.


Combat

It's doubtless that this is the low point of the game. The first time I saw Geralt grabbing a sword and swinging it around above his head like an idiot, I laughed out loud, I thought it was a bug. (Later though as I applied more talents on the swords, he became a much better fighter.) To evade attacks you need to dodge by pressing one of the direction buttons twice or more times, depending on how responsive it wants to be in the current situation, I had some trouble sometimes when Geralt got cornered. To attack, you need to click on the enemy and do not click again immediately, doing so will cancel the attack. Only click again when the cursor changes, allowing you to do combos if you click in time. It definitely takes some getting used to.

Collect as much information as you can on the enemies you have to face, it's important to read the Journal, especially the pages on Monsters to learn what they're immune to, where they can be found, which fighting styles are efficient against them. It helps you a great deal. The Signs are very useful and fun, too.

The controls during combat are pretty awkward sometimes, even if I had the right fighting style selected, I couldn't attack or hurt the enemies. I had to switch to another style and then back for it to decide to work again.


Story

After the low point, here comes the best part. The story in this game is incredible. It's very detailed, very deep and exciting. The dialogues are filled with humour and deep philosophical thoughts here and there.

The world is consistent, the characters are likeable and unique, after a while you find yourself caring about many of them. They all respond to your actions and choices. There's quite a number of decisions you have to make that (sometimes pretty heavily) affect the story and your relationship to certain characters. I loved the amount of freedom I had in the game, I was never forced to get in an intimate relationship with any character or play dice, etc. - it's entirely up to the player.

The way women were portrayed though - boobs, boobs and more boobs. I've seen more boobs in this game than my own. :P Jokes aside, I simply had to play very carefully when others were in the same room with me, because almost every woman you can interact with is um... underdressed. Good for Geralt I guess. ;)

As you play more and more, the story just drags you in - even if you don't like the combat or the gameplay, it's definitely worth to play this through just for the story alone.


Animation and voices

This is something I wasn't entirely pleased with. Yes, it's not a game from today, but the characters often looked very stiff, which is not a good thing when there's a lot of dialogue. Another thing which detracts from the experience is the mediocre voice acting. First I found it very awkward, but got used to it eventually and after a certain point it simply didn't bother me anymore.
(I kept finding the same character models throughout the game though, now that did annoy me a bit.)


Music and atmosphere

The music was pretty great, fast paced and dark when needed, beautiful and calming while exploring beautiful areas. It really spiced some great moments up. Same with the atmosphere, the time of day really sets the mood of some locations, as well as the occasional rain and storms.
I also loved the art style, there's some gorgeous artwork during storytelling parts.


Summary:

+ nice visuals
+ amazing story with brilliant dialogues
+ great music and atmosphere

- combat might be hard to get used to
- bad animations


It took me 46 hours to finish the adventure and it's become one of my all-time favourite games. If you can get used to the combat and want to take a break from no-brainers, I highly recommend The Witcher, it's going to be an amazing and unforgettable experience.
이 평가가 유용한가요? 아니요 재미있음
1,683명 중 1,433명(85%)이 이 평가가 유용하다고 함
164명이 이 평가가 재미있다고 함
56.2 시간 기록
게시 일시: 2014년 12월 26일
Had more sex in this game than in real life 10/10
이 평가가 유용한가요? 아니요 재미있음
136명 중 121명(89%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
47.1 시간 기록
게시 일시: 2014년 12월 14일
I am not a fan of the combat system but the world is very immersive and the story is above average for a modern fantasy game.Graphics are very good for their time as well. If you are an RPG player you'll like it.
이 평가가 유용한가요? 아니요 재미있음
91명 중 86명(95%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
76.1 시간 기록
게시 일시: 2015년 4월 19일
The Witcher manages to be one of the best RPGs that I have played in spite of many little flaws. There are times the game will frustrate you in minor ways, and yet the game deserves the cult classic status it enjoys. The story is dark and engaging, the world is deep and lore filled, and the moral ambiguity will have you racked with doubt about the choices you have made. But make no mistake, you will make choices in this game, and you will have to bear the responsibility those choices bring.

If you dont mind working through a clumsy interface, and like a game that makes you work for it: The Witcher: Enhanced Directors Cut may be the game for you.

See my full review here : https://www.youtube.com/watch?v=jSb1Z380XCM
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204명 중 159명(78%)이 이 평가가 유용하다고 함
29명이 이 평가가 재미있다고 함
42.5 시간 기록
게시 일시: 2015년 2월 18일
Paid 150-250 Orens each time I wanted to sleep with a hooker. I spent over 1,000 Orens doing this.

Later I completed a quest and now I can sleep with hookers for only 5-15 Orens!

Wish I knew about the quest earlier, but I can't complain.
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60명 중 58명(97%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
80.2 시간 기록
게시 일시: 2015년 5월 15일
The Witcher: Utterly brilliant, but rough and over-ambitious

The first game in The Witcher series has often been called a "rough diamond", so my title doens't tell anything new. This review was wrtten just a couple of days before the release of The Witcher 3, and without having played The Witcher 2 yet. This way I hope to be able to look at the original game in the series with fresh eyes, not with the hindsight of the other games somewhere in the back of my head. It's also important to notice that this review addresses the final release of the game, from september 2008, i.e. The "Enhanced Edition: The Director's Cut". This version represents the developers' final thoughts and ideas on the game, and it differs considerably from any other version.

In this game, the player takes the role of Geralt of Rivia, a witcher or a professional monster-slayer. There is no character-build menu, no fancy options about hair-colour or the width of your eyebrows. You are Geralt of Rivia, you are a Witcher. And to put it simple: the game is so utterly brilliant since it manages to let you believe that, almost from the start. Seldom have I felt so deeply connected to the character I was playing: after a couple of in-game hours, I started to think as Geralt, react to my surroundings as Geralt, even feel like Geralt: I was completely involved, the game got deep under my skin, I was bewitched. It's not that I played the game for hours and hours on end, or that I played through the night, no: it's more like I felt Geralt had become part of my life, not only while in-game, but also while not playing. I started to look for articles and websites to read about The Witcher and its world, and I even dreamt a couple of times about the game and its characters...

The game's greatest strengths: the world, the story, the choices

As is commonly known by now, the Polish developer CD Project Red started working on The Witcher – actually their first game – out of love for the books, novels and stories by the Polish writer Andrzej Sapkowski. Sapkowksi is the author of The Witcher-universe: a collection of books and stories about a fictional, fantasy-world with a profound background and a history all of its own. Sapkowski has often been called "The Polish Tolkien", and while that might be too big a compliment, I often felt like I was part of a world that could hold its own against Tolkiens incredible rich universe. And I suppose that explains why I felt so connected to the game and so deeply involved: the world of The Witcher did already exist before the game, and is completely coherent and believable by itself.

It is one thing to have an interesting world to build a game in, it's another to write and develop a story within this world that works well for a role-playing game. The story of The Witcher however succeeds brilliantly in keeping the player's interest. It is ambitious, full of twists and unexpected turns, but it stays believable right up to the end. The different characters, both Geralt and his main protagonists, are complex and multi-layered: hardly anyone in this world is just "good" or "evil": most of the time, its a mix of both, often with one or several other characteristics added. The game does a fantastic job in introducing the player (Geralt) to this world, using an old trick: after having lost his memory, Geralt has to rediscover not only the places, the stories and the people, but he has to rediscover himself: he has to give himself a place in the dark, conflict-ridden world he lives in.

The main way to do this, is by making choices: the game's strongest point by far is the feeling you get that the decisions you make actually matter, and do influence the flow and even the outcome of the story. This is especially impressive since almost every choice, from minor to very important, is difficult and hardly clear-cut. The games offers tons of dialogues, more than 5000 lines of text to be read and/or said, but very seldom did I feel like doing the "good thing". In most cases, the situation was so dire or the possible answers so gruff, that I had a hard job to make decisions that felt "right" at all. It was more like "trying to do my best, and hoping for the best", since often decisions or roads taken early in the game, proved to have unexpected consequences (much) later on. The way in which this game manages to make me think about good and evil, about morality and consequences, is utterly and completely brilliant.

The game's problem: it tries too hard to be the best rpg in the world

From whatever angle you look at it, it is obvious that The Witcher is a very, very ambitious game. The developers made no secret of it that, even back in 2007 when they were almost unknown, they wanted to make "the best rpg ever". Ambition definitely is a good thing for any developer, it can also be a trap. While CD Project Red succeeded brilliantly with everything story- and character-related, they paid dearly in some other departments. The actual gameplay, the movement and combat, form the game's biggest downfalls. As a matter of fact, lots of people have tried the game, only to leave it after running into frustration with the combat system. Combat is an exercise in rythmical feeling: by clicking at the right moment, Geralt can chain attacks together so that they become much stronger. Fast clicking is of no use whatsoever, as is blocking or parrying since the game takes care of that.

Moreover, Geralt has two different swords (steel for humans and animals, silver for monsters) and three differend combat styles (strong, fast and group style) at his disposal, so choosing the right weapon and the right sword for any fight is an important issue. Combat is much more tactical than in most rpg's, and since dozens of alchemical potions, lots of special coatings for either of your swords, six magical signs and even some bombs are thrown into the equation as well, it is very easy to get overwhelmed by this avalanche of ideas. Still, when one is prepared to play the game slow, with lots of attention to the myriad of entries in the journal (on quests, people, monsters, alchemical ingredients, recipes or locations), the sense of fulfillment can be enormous. This is most of all true of the alchemy, which is a very important part of the game. It takes a time to get the hang of it, when once mastered, it proves very rewarding.

Final thoughts

Playing and mastering The Witcher felt like climbing a mountain: it takes time, patience and commitment, even preparation, but once everything gets going, the long way to the summit becomes a joy by itself. In the case of the first game in the series, the mountain definitely is not Mount Everest nor even Mont Blanc, and the path is littered with dangerous spots and possible downfalls, but the scenery is gorgeous nonetheless, and the journey towards the summit proved one I won't ever forget.

Gameplay: 25/30 (provided one takes the time to master the combat system)
Graphics: 16/20 (the game looks brilliant for its age)
Sound: 8/10 (the music is fantastic, the voice-acting is not)
Technical stability: 9/10 (I got no crashes whatsoever with this final edition)
Steam integration: 7/10 (like any older game, it comes without cards or achievements)
Game for the money: 9/10 (it's a very long game, but it's not an open-world sandbox)
Personal appreciation: 10/10

Overall Score: 84/100
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150명 중 105명(70%)이 이 평가가 유용하다고 함
18명이 이 평가가 재미있다고 함
51.9 시간 기록
게시 일시: 2015년 2월 1일
Talked to a girl in a language I don't understand and found out the meaning of about twenty words. We engaged in hardcore sex.
10/10 looks like my life.
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47명 중 41명(87%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
49.7 시간 기록
게시 일시: 2014년 12월 1일
I finished this game, and I have to say that this is one of the games that you are sad you have finished. It is overall interesting, the story, the characters, and not to mention that every choice you make has an impact on the story later on.
This game is a `must`, not to mention that there is a triology, this particular one being the first part of it, so you have just started an adventure that you cant wait to finish but again dont wanna finish.
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111명 중 80명(72%)이 이 평가가 유용하다고 함
8명이 이 평가가 재미있다고 함
46.2 시간 기록
게시 일시: 2015년 4월 10일
Triss is the only woman I was loyal to, I swear!
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140명 중 97명(69%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
188.1 시간 기록
게시 일시: 2015년 2월 20일
Fighting system is a bit weird, but you'll get used to it.

10/10 would bang Lady of the Lake again.
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31명 중 26명(84%)이 이 평가가 유용하다고 함
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16.6 시간 기록
게시 일시: 2015년 2월 12일
If you love old school rpgs then this is the game for you. Be Geralt of Rivia, a professional monster slayer as he is thrown into a world of intrigue and twists, where there are no good or bad choices but only consequences.

If you are new to this kind of gameplay, you will be a bit confused during the first few hours but by the time you have finished the first combat area outside of the prologue you'll be more confident (personal experience). The voice acting and character animations aren't exactly good but what this games excels at is the superior story, unique characters, awesome soundtrack, well written missions, great visuals for a 2008 game and combat mechanics (in that order). The game will keep you enthralled for many weeks at the least.

Keep your save file secure so that you may continue your adventure in Witcher 2... Farewell Witcher!
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26명 중 23명(88%)이 이 평가가 유용하다고 함
47.5 시간 기록
게시 일시: 2014년 12월 27일
Though a few years old and definitely not the best looking game in the world, The Witcher brings the fantasy world of Andrzej Sapkowski's Witcher novels into the video game world and does it in style. When I first played this game several years ago, I was very turned off by the combat system which uses timed clicks in order to perform increasingly powerful combo attacks against enemies. It feels a lot like a rhythm game when you first start but feels much more natural as you play more.

The Witcher uses its own game systems and rules unlike any other RPG I have played and they not only work very well, but fit the game's lore perfectly. I like that it isn't as complex as a lot of systems such as D&D but still has plenty of depth to work with.

Gameplay is fun with fast-paced combat and plenty of RPG storytelling. The content is well-balanced and the harder sections will require some thought and tactics rather than just plowing right into the fight. Unfortunately some sections of the game will have you running around a lot with little action which can become tedious and may turn some people off. The writing is surprisingly good with many genuinely funny lines and some (unfortunately not all) good voice actors. Characters are interesting and have their own unique personalities.

The game's maps are well designed and leave plenty of room for exploration and side quests while you progress through the story. It doesn't really have any of what I would consider secrets, though you will be rewarded for exploration. One additional feature that I quite like is that the game does not let you collect or utilize alchemy ingredients from plants and monsters unless you first obtain knowledge of them from books or conversations with NPCs. Being as your character has lost all his memory prior to the start of the game, it's a nice touch of realism.

My main gripe about this game is the same as The Witcher 2: combat control responsiveness. Fairly often in combat you will attempt to perform a combo and Geralt will just stand there. You click again and it kills your combo because it worked the first time and it just delayed the attack for no apparent reason. Sometimes you will have to click multiple times for commands to register or it will target a different enemy than the one you clicked on, making Geralt move to another position to attack.

The other main problem I found is the game engine itself, the Aurora Engine. This is the engine that Bioware has used since Neverwinter Nights though they tend to rename it with each major update. Having played most of the games produced on it, I have never been impressed with the performance of any of them and The Witcher isn't any different. In addition, not being able to take advantage of multi-core processors it is heavily CPU-bound on modern gaming PCs and the game's framerate can regularly drop significantly despite its 2007-era graphics. It does still remain playable though.

The Witcher is a very mature game with plenty of (though mostly optional) sexual content. It has been regularly criticized for its callous treatment of sex (it even gives you collectible cards for all the women you sleep with) though I find it makes sense in the context of the lore. It has superb writing, fun gameplay and for me, it beats Dragon Age by a mile in all aspects. I highly recommend the series to any RPG fans.
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