The Bridge는 물리학과 사물의 관점에 대한 선입견을 재평가하게 하는 2D 논리 퍼즐 게임입니다. 이는 Isaac Newton과 M. C. Escher의 만남입니다. 불가사의한 건축물을 모험하는 동안 중력을 조작하여 천장을 바닥으로 재정의할 수 있습니다. 플레이어는 점점 더 어려워지는 세계를 탐험하게 되며, 각각의 세계는 플레이어에게 지적 성취감을 제공하도록 고안되었습니다. The Bridge는 아름답게 손으로 그리는 흑백 석판화 방식의 대표적인 게임입니다. 주요 특징 생각을 자극하며 혁신적인 해답을 요하는 48개의 고유한 퍼즐.
사용자 평가:
최근:
매우 긍정적 (평가 39 개) - 84% of the 39 user reviews in the last 30 days are positive.
전체:
매우 긍정적 (평가 2,166 개) - 이 게임에 대한 사용자 평가 2,166개 중 88% 가 긍정적입니다.
출시 날짜: 2013년 2월 22일

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The Bridge 구매

 

평가

“I was simply flabbergasted at the complexity and simplicity they present at the same time.”
9/10 – The Indie Game Magazine

“One of the best puzzle games I've played in years...The Bridge is an experience that I haven't had since P.B. Winterbottom and Braid, and it gives both of them a run for their money”
90/100 – Destructoid

“The best of the PAX 10.”
VentureBeat

"I took more away from the experience than I have with any other game in recent memory”
The Escapist

게임에 대해

The Bridge는 물리학과 사물의 관점에 대한 선입견을 재평가하게 하는 2D 논리 퍼즐 게임입니다. 이는 Isaac Newton과 M. C. Escher의 만남입니다. 불가사의한 건축물을 모험하는 동안 중력을 조작하여 천장을 바닥으로 재정의할 수 있습니다. 플레이어는 점점 더 어려워지는 세계를 탐험하게 되며, 각각의 세계는 플레이어에게 지적 성취감을 제공하도록 고안되었습니다. The Bridge는 아름답게 손으로 그리는 흑백 석판화 방식의 대표적인 게임입니다.

주요 특징

  • 생각을 자극하며 혁신적인 해답을 요하는 48개의 고유한 퍼즐.
  • 이상한 물리 법칙의 세상에 있는 중력 조작, 중력의 소용돌이, 평행 차원, 그리고 기상천외한 개념들.
  • M. C. Escher-esque의 세계는 흑백 석판술 형태로 아름답게 손으로 그린 불가사의한 건축물들로 구성됩니다.
  • 핵심 줄거리를 마치면 24개의 주요 퍼즐 각각의 어려운 대체 버전과 대체 엔딩이 포함된 대체 게임 버전이 열립니다.
  • 시간 되돌리기 시스템은 실수의 두려움을 줄여 줍니다.

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Processor:1.0 GHz
    • Memory:512 MB RAM
    • DirectX®:9.0
    • Hard Drive:400 MB HD space
    Minimum:
    • OS X 10.6 or newer
    • Processor:1.4 GHz
    • Memory:2 GB RAM
    • Hard Drive:400 MB HD space
    • GPU with 256MB cache with Open GL 2.1 recommended
    Minimum:
    • Processor:1.4 GHz
    • Memory:2 GB RAM
    • Hard Drive:400 MB HD space
    • GPU with 256MB cache with Open GL 2.1 recommended
고객 평가
Customer Review system updated! Learn more
최근:
매우 긍정적 (평가 39 개)
전체:
매우 긍정적 (평가 2,166 개)
최근 게시됨
Atomkick
( 11.5 시간 기록 )
게시 일시: 2016년 7월 22일
I bought this game with a 90% off coupon that I got from crafting badges. I had more coupons for different games at that time but only The Bridge looked interesting.

After completing this game I should say that I'm really impressed with the developers. I'll write my opinion(s) about different aspects of this game below.

Concept of the Puzzles: The idea of playing with gravity, movement of our character and surrounding objects to solve a puzzle and reach the exit door is unique and brilliant in my opinion. Game starts quite good with easy puzzles, helping players understand how stuff works in the early parts of the beginning chapter and giving more complicated ones in the later chapters. Various mechanics and objects in this game like rotate gravity, vortex, inversion, veil, duplicate character, menace ball and keys are interesting. Players need to see, think and approach puzzles from different angles. One or two of these even require very precise steps to follow. I couldn't solve some of them and I had to seek guides and videos to move forward. Very difficult indeed but once I solved them I realized how easy they are. I liked this game even though I'm not a big fan of puzzles.

Art-style & Sound: Nothing much to say in here. Obviously, the art-style of this game is very well drawn and looks unique. The background music and the detail of each object's sound is pretty good.

Additional Info:
  • Includes 8 chapters, 4 of the real world and 4 of the mirrored world. Each chapter contains 6 parts (1 part = 1 puzzle). That makes a total of 48 puzzles.
  • Puzzles of the mirrored world are kind of identical to the real world ones but they vary in a way that force us to use only certain mechanics and/or objects with in the level.
  • Backtrack feature that rewinds our character's actions, giving us a chance to fix mistakes.
  • Interesting and secret ways to grab some achievements.
  • Only a few controls to deal with.
  • 357 MB file size.

Conclusion: Overall, it's a good indie puzzle game. I'll give it 8/10.
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giamic
( 0.7 시간 기록 )
게시 일시: 2016년 7월 15일
There are several things I didn't like in the Bridge. First of all it is slow, in the sense that a lot of time passes between your idea and the moment when you can realize it on screen; this is due to the speed of the animations but also to the pure nature of the puzzles. Then the gameplay itself seems very simple, at least for the first two worlds and a half: Everything is played only on one mechanic, that is to tilt the screen to use gravity at your advantage. Finally I don't like very much the artistic direction, but this is rather personal.
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mkpw
( 5.5 시간 기록 )
게시 일시: 2016년 7월 14일
★★★★★☆☆☆☆☆

OK, I've done all levels and I don't want to make the-same-but-mirrored ones. If you're asking me, I'd rather say you should look for something else. The whole idea of a puzzle game playing with perspective and gravity is really interesting, but it's long way between nice idea and nice gameplay. Most of puzzles are easy (or may be easily beaten by accident / with brute force). Only the 2-3 last puzzles were quite challanging, but also quite irritating. I expected something more - please, consider my negative recommendation as a result of these high expectations.
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Yukiman
( 1.1 시간 기록 )
게시 일시: 2016년 7월 1일
There is no bridge in this game.
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DiscipleXII
( 2.4 시간 기록 )
게시 일시: 2016년 6월 29일
IN MEMORY OF M.C. ESCHER.
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Zhang Shuai
( 0.5 시간 기록 )
게시 일시: 2016년 6월 25일
So cool the game!

Cannot image how big the hole in the designer's brain, :)

Play the game by keep roting the screen to help the character move to the door. Very impressable.

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Tobi Le Lémurien
( 3.9 시간 기록 )
게시 일시: 2016년 6월 20일
up is down, black is white, white cannot touch black... the key is floating up... the rock rolls sideways
Escher would be proud of this work 10/10
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SaintDam
( 6.8 시간 기록 )
게시 일시: 2016년 6월 13일
Up is down and down is up. Left and right thankfully remain the same, for most of the time... Also be careful, you might fall from the wall. Depth is an illusion, and since up is down, does that mean that effectively there is only one dimension left?

Confused? GOOD, you should be! Because this is what 'the bridge' is all about!

The Bridge is a puzzle platformer where you manipulate gravity to reach the exit on impossible terrains! This game will make you rethink how your visual comprehension works. The main mechanic of the game is that you can rotate the entire level clockwise or counterclockwise changing the gravity in the process. However that is not all, as the majority of the levels are heavily inspired by the works of M. C. Escher (seriously go google this guy) where walls turn into floors or you end up walking on a pylon that you passed by a few moments ago. This game will give you such a headache that you 'll feel your brain liquifying and then being reshaped as you finally figure out the solution as your brain has accepted the new impossible rules! However sometimes you may arrive at the solution accidentally having no clue of what you actually did! In the end you will begin to see each level differently as instead of walls or floors you will be seeing surfaces, each with its own connections towards other surfaces! And just when you get used to it and feel you are ready for whatever the next level or chapter might be, then it adds more stuff beginning the process anew! And even when you finally complete the main levels, then you 'll get access to their 'mirrored' harder versions!

The visuals are quite satisfying, fitting the impossible theme of the game almost making you feel that it could not have any other colors as from the tiny bits of each chapters story you will understand that it is about mathematics! Everything is hand-drawn and the animations are fluid and, for some, may feel a bit slow, however I personally liked the speed, as the levels impossible architecture gave me a feeling of eternity, as you are either stuck in time or that time doesn't matter! The music complements the game perfectly without overshadowing it even at the more intense puzzles.

As far as controls go, the game supports controller and either keyboard or controller schemes are easily grasped. Personally I favored keyboard because I could play with one hand only while I was holding my head with the other because of the headache I got!

Besides the obvious puzzle fans this game will attract I highly recommend it to anyone who loves to stare at optical illusions or impossible sketches as it can, essentially, give you a ride on them!

-------------------------------------------

I reviewed this game for the steamified group.
For similar reviews and great giveaways feel free to visit http://www.steamified.com
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Aitrus
( 0.6 시간 기록 )
게시 일시: 2016년 6월 3일
It's a nice game, certainly. It's visually stunning (artwork is awesome) and at first glance puzzles are very cool.

However after a while it starts feeling kinda slow (movement is slow, drawing is slow, progression is slow). The story is very subtle (next to none I would say), so if you are not really hooked up by the puzzles there is nothing that will prevent you from stop playing. So I did, I stopped.

Don't get me wrong, it's not by any means a bad game. It's Braid in a twisting world, but I need it to be just a little faster, or more immersive. My play time is VERY limited and I need to make it count.
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Sarkoth
( 31.2 시간 기록 )
게시 일시: 2016년 6월 3일
Reminded me of Braid a lot. Which is a great thing.
유용한 리뷰인가요? 아니요 재미있음
가장 유용한 평가  지난 30 일 동안
1명 중 1명(100%)이 이 평가가 유용하다고 함
추천
11.5 시간 기록
게시 일시: 2016년 7월 22일
I bought this game with a 90% off coupon that I got from crafting badges. I had more coupons for different games at that time but only The Bridge looked interesting.

After completing this game I should say that I'm really impressed with the developers. I'll write my opinion(s) about different aspects of this game below.

Concept of the Puzzles: The idea of playing with gravity, movement of our character and surrounding objects to solve a puzzle and reach the exit door is unique and brilliant in my opinion. Game starts quite good with easy puzzles, helping players understand how stuff works in the early parts of the beginning chapter and giving more complicated ones in the later chapters. Various mechanics and objects in this game like rotate gravity, vortex, inversion, veil, duplicate character, menace ball and keys are interesting. Players need to see, think and approach puzzles from different angles. One or two of these even require very precise steps to follow. I couldn't solve some of them and I had to seek guides and videos to move forward. Very difficult indeed but once I solved them I realized how easy they are. I liked this game even though I'm not a big fan of puzzles.

Art-style & Sound: Nothing much to say in here. Obviously, the art-style of this game is very well drawn and looks unique. The background music and the detail of each object's sound is pretty good.

Additional Info:
  • Includes 8 chapters, 4 of the real world and 4 of the mirrored world. Each chapter contains 6 parts (1 part = 1 puzzle). That makes a total of 48 puzzles.
  • Puzzles of the mirrored world are kind of identical to the real world ones but they vary in a way that force us to use only certain mechanics and/or objects with in the level.
  • Backtrack feature that rewinds our character's actions, giving us a chance to fix mistakes.
  • Interesting and secret ways to grab some achievements.
  • Only a few controls to deal with.
  • 357 MB file size.

Conclusion: Overall, it's a good indie puzzle game. I'll give it 8/10.
이 평가가 유용한가요? 아니요 재미있음
가장 유용한 평가  전체
142명 중 135명(95%)이 이 평가가 유용하다고 함
추천
6.5 시간 기록
게시 일시: 2014년 5월 24일
The Bridge is made from M. C. Escher's nightmares. Normally that would be a bad thing, but in this case, it's very good. The Bridge is a puzzle game with a simple premise: Reach the exit door. Your only tool is control over the direction of gravity though you can only change its direction slowly. You will need to avoid deadly obstacles and obtain keys to unlock doors in order to escape.

While a few of the levels require frustrating levels of repetition and precision in order to reach your goal, most of them are very enjoyable. In total there are 24 puzzles and 24 mirror versions which add some elements of difficulty in addition to being reversed. Strangely I found the mirror versions of some of the hardest levels easier than their normal counterparts. Even if you aren't into puzzle games, the Escher-like artwork is worth marveling at.

One thing I found missing in the game is music. It seems like a greatly missed opportunity for a unique and strange soundtrack to match the level design. There is some music in the game but it plays rarely and is very quiet.

The other major weakness I found is probably not something many players will encounter: The collectibles. Some are absurdly difficult to find, and one even requires you doing something that the game constantly tells you doesn't work for the entire game. When you do locate them all, the reward is extremely anticlimactic. It's annoying but like I said, the majority of players probably won't bother with the collectibles and those that do will most likely use guides so they don't go insane trying to find them all.

As a fan of puzzle games, I greatly enjoyed The Bridge. You will too!
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318명 중 233명(73%)이 이 평가가 유용하다고 함
비추천
5.0 시간 기록
게시 일시: 2014년 8월 25일
I see quite a few people picking this up at the very low sale price. Just in case there's anyone else sitting on the fence about this, I thought I should add a note of caution. This is essentially a physics puzzler, which is ostensibly a genre I enjoy. In this case however, I think the the execution fails to live up to the ideas. For me, most of the challenge in the game came not through reasoning through the puzzles (though there were moments), but in wrestling with object momentum that frequently ended up being more frustrating than satisfying. At the sale price of $1 it's hard to argue that it's a waste of money. But I feel that personally for me it ended up being a waste of time. And that's something a low price does nothing to help. I see many good things written elsewhere about this game, so I may be in a minority in feeling this way, but I can't help but feel that there are far better puzzle games out there, despite the compelling visual style that I still find appeals to me even though it also triggers memories of annoying level design.
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77명 중 68명(88%)이 이 평가가 유용하다고 함
추천
8.4 시간 기록
게시 일시: 2013년 7월 15일
With the many platformers and puzzle games constantly being released, The Bridge changes up the puzzle genre with an extremely unique take on puzzles. This game forces the player to view the game in different ways. The mind-bending puzzles has the player's reevaluate the preconceptions they've had on physics and perspective of the world.

"It is Isaac Newton meets M.C. Escher."

The puzzles consist of one or many intricate architectures where the player has to manipulate gravity to complete the levels. The levels of the puzzles gradually increase, leaving a sense of accomplishment after completing them. The beginning puzzles start out extremely easy, letting the player finish in a minute or two, but the puzzles towards the end can leave a player stump for days unless they look up a guide or have someone else look at the puzzle (a different set of eyes can look at the puzzle at a different angle).

Not only is The Bridge a highly intellectual game, the artwork is something to behold. Many art enthusiasts would enjoy the game, simply for the art. The art style is hand drawn black-and-white lithograph. At first glance, the art did not appeal to me, but after completing the game 100%, I saw how beautiful something so simple can be.

With all that said, I dare you, reader, to complete this game 100%. The puzzles can leave you weary and your brain hurting, but the sense of accomplishment is well worth it.
이 평가가 유용한가요? 아니요 재미있음
83명 중 70명(84%)이 이 평가가 유용하다고 함
추천
4.5 시간 기록
게시 일시: 2014년 4월 9일
If You like puzzles, it's a must. M.C. Escher paintings, gone wild as a game of mind bending 4D puzzles.

Seemingly Simple, Yet so complex!

It is a level-iteration of what you'd expect Fez to have been, puzzle-wise. You will get frustrated, you will get stuck. Take a break, a nap, try it later and it will be like "oh, that's simple!

Introduces mechanics over time, slowly, they mix well, and the art is as good as it gets.

If you hate puzzles, avoid. Simple as that.
이 평가가 유용한가요? 아니요 재미있음
85명 중 68명(80%)이 이 평가가 유용하다고 함
비추천
1.6 시간 기록
게시 일시: 2013년 12월 24일
Like a lot of other players, I was immediately sold on The Bridge's concept and art style. Both are certainly very solid: Mind-bending puzzles in a graphite or charcoal sketch style inspired by the works of M.C. Escher. Puzzles work by rotating the level and moving your character, and solutions often require managing gravities that work in several different directions within the same level. There's little not to love with that description, and that is ultimately what sold me on the game.

What ultimately comes out of that concept, however, is little beyond an exercise in tedium. There are several details in the game's execution that leave more to be desired. (Full disclosure: I reached about halfway through Chapter 4 before realizing that I was not enjoying myself in the slightest.) First, and most noticeably, is the ambling pace of both the character's movement and that of the level rotation. Many times, I found myself just idly holding a direction for several seconds, waiting for the level to reach the desired orientation while my character impotently shuffled about trying to gain footing on the shifting ground. Or I'd end up dragging my feet along a "twisting" path -- which usually turns out to be ultimately linear -- to my destination, long after having worked out the solution. I appreciate a good, thoughtfully paced puzzle experience, but perhaps the motion of the level and character should actually match that speed of thought.

Perhaps more egregious, though, is that the puzzles, while sometimes fairly challenging, never actually feel satisfying to solve. Unlike other more clever puzzle platformers, there were never any "Oh, yeah! THAT'S how I'll do it!" moments while playing The Bridge. Everything seemed to just kind of putt along, and reaching a solution seemed like a given more than an actual achievement. Perhaps it gets more interesting after Chapter 4, but that's the point that I gave up.

Other objections could be made of how highly derivative -- downright imitative -- the game is of a certain other time-bending puzzle platformer. One could suggest that shoehorned time reversal mechanic adds absolutely nothing to the game experience other than harking to another better game. Arguments could be made that the narrative and level structures are almost identical to that one game with the timey wimey stuff. One could do all that, if one wasn't enjoying playing Braid so much more.

Overall, I wouldn't personally recommend The Bridge, unless you picked it up on sale and don't mind tediously trudging through admittedly very competently illustrated puzzles for a few hours. I commend the developers and wish them the best for their future games, but hopefully next time they won't try to make Braid 2: The Rebraidening.
이 평가가 유용한가요? 아니요 재미있음
45명 중 40명(89%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
2.8 시간 기록
게시 일시: 2014년 9월 24일
The Bridge is definitely one of those games that want to make you rip out your hair, in both frustration and outcome satisfaction, all for one good reason; cryptic, mind-boggling puzzles inspired by history's graphics artists makes you feel like you're on top of the world after you've unraveled through each puzzle. By the end of the game, you really do deserve a medal, is the kind of accomplishment I'm talking about.

The game consists of getting the unnamed, old chap through to the exit door in each level, to advance. The game's puzzles, inspired by the Dutch artist, M. C. Escher, who plays a massive aspect in this game, as the world and its environment is shown in grayscale with beautifully hand-drawn illustrations. Obstacles such as voids, which can suck you and other objects into a swirly mess, ''Menace Balls'' that can roll around the puzzle world and flatten you to death. Even steep cliffs that could slip you off the world and fall to your death. With all these dangers aside, you can use this to your advantage by rotating the maze world around you as well as reversing the flow of time, to cheat your demise. Along with controlling the core of elemental physics and gravitational pulls, Isaac Newton, eat your heart out.

I personally love the dark and rather gothic visual world this game sinks its teeth into. The world is truly a marvel to behold, not only for its diverse, colourless design, but for its ingenuity and artistic flare. You could literally stand there in a level, and just analyse every single little detail that had been hand-drawn and just get lost in the rich, beautiful and elegant designs. It doesn't just go for the levels, even the real world locations makes me feel as if I was reading a gothic child's book, what with its vague nostalgic environments and architecture.

The only problem I have with this game is that it's incredibly short, when counting it has only 4 chapters, with only 6 puzzles each. But, with this game's cryptic puzzling, it will keep you stumped out of ideas, as you overcomplicate things and try to get things in the right motion. I'm guilty to say that I've got stuck on one tiny puzzle that left me clueless for over half an hour. Other than that, the controls can be a little iffy here and there, as the game only allows firm movements set in the right motion and time.

Definitely a recommendation from me, if you're the brainy independent-type. And yes, I'm not that independent, as I did use a walkthrough guide for this game. Ruined the experience, I know, but definitely pick up this game and don't look for outside help as it does ruin it!
이 평가가 유용한가요? 아니요 재미있음
56명 중 45명(80%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
2.5 시간 기록
게시 일시: 2013년 12월 6일
Largely inspired by the abstract paintings of M.C. Escher, The Bridge is an equally abstract puzzle games which merges gorgeous artwork with an almost Marble Madness-esque tilt mechanic to create an original, evocative experience. It asks you to set aside traditional logic, and adopt a new mindset in a world created on and by its own unique rules, which prove harder to adopt to than you might think.

The constant flux of gravity is at the center of every puzzle, requiring you to rotate the entire level in order to make your way to the exit. New mechanics such as items which exist in opposition of your own gravity, ones which can only be used by inverting yourself, and other various means to hinder your progress, are introduced as you progress but the basic foundation that up and down are perhaps one and the same holds the game together as things become more and more esoteric in design. It's a very thoughtful game, even in terms of the controls that although sluggish at first, become an integral part of the contemplative pacing once you've adjusted to the relatively slow speed at which everything moves.

Underneath the puzzles is a story largely open to interpretation. There are hints at what the protagonist, a nameless but brilliant mathematician was attempting, but right up to the end pieces are purposely left out so as to let your come to your own conclusions. While this works fantastically for the narrative, when it begins to bleed into the gameplay the experience becomes slightly too obtuse and the end goal less and less focused. This is most apparent in the later stages where the difficulty is highest, but the rules as to how everything works still obnoxiously unclear. Even having completed them, I couldn't explain to you how many of the mechanics work, which I feel for the style of game is a rather big problem. Solving a puzzle should be something I can figure out on my own, not a random series of events that somehow allows me to arrive at the same conclusion, and yet this is exactly what happened much of the time.

Despite the occasional frustration I had with the level designs, my predominant experience was one of continual wonder and curiosity as I made my way through the gorgeously drawn environments, accompanied by unexpectedly grand sound design and a reposed score that creates the feeling that something is amiss without the need for lengthy cutscneses or drawn out dialog.

It's an exceptionally artistic journey, but a short one. I completed the game in just under two and a half hours, and while this does unlock mirrored versions of every level (a minor switch that adds an unexpectedly hefty challenge), I personally didn't feel compelled to complete them. Regardless, if you were intrigued by the art design I wouldn't hesitate to pick this up. While it definitely seemed to lack...something....the end result is still a rewarding and highly intriguing game that kept me engaged and left many puzzles wonderfully open to ponder after I put it down. Though one can only wonder what he would think of such an unusual offspring of his artwork, I feel if Escher was alive today he'd be as impressed as I am with Ty Taylor and Mario Castañeda's strange creation, which might ironically get him some new fans of his own.
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45명 중 38명(84%)이 이 평가가 유용하다고 함
추천
11.7 시간 기록
게시 일시: 2013년 7월 28일
Ever since Antichamber, I've really loved the idea of the challenge of a puzzle or puzzle game as a whole revolving about things not operating by the rules. This game does exactly that. Beginning with the very basics, it introduces new elements which operate by their own rules, giving just enough hints to understand what they do, but leaving the rest up to your discovery. Also, the pencil graphics are really charming, and the soundtrack fits perfectly and makes this a pleasant game to sit down and play with.
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28명 중 26명(93%)이 이 평가가 유용하다고 함
추천
4.2 시간 기록
게시 일시: 2014년 8월 25일
Puzzle platformer with interesting gameplay, viewpoints and artstyle. A real treat for genre fans and I'd recommend that everyone give it a chance, especially on sale.
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