The Bridge is a 2D logic puzzle game that forces the player to reevaluate their preconceptions of physics and perspective. It is Isaac Newton meets M. C. Escher. Manipulate gravity to redefine the ceiling as the floor while venturing through impossible architectures.
リリース日: 2013年2月22日
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スペシャルプロモーション! 4月24日 に終了

-50%
$9.99
$4.99

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Price of The Bridge reduced!

2013年11月13日

Today, The Bridge's price is being permanently reduced from $14.99 to $9.99 on Steam. Enjoy!

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レビュー

“I was simply flabbergasted at the complexity and simplicity they present at the same time.”
9/10 – The Indie Game Magazine

“One of the best puzzle games I've played in years...The Bridge is an experience that I haven't had since P.B. Winterbottom and Braid, and it gives both of them a run for their money”
90/100 – Destructoid

“The best of the PAX 10.”
VentureBeat

"I took more away from the experience than I have with any other game in recent memory”
The Escapist

Steam Big Picture

ゲームについて

The Bridge is a 2D logic puzzle game that forces the player to reevaluate their preconceptions of physics and perspective. It is Isaac Newton meets M. C. Escher. Manipulate gravity to redefine the ceiling as the floor while venturing through impossible architectures. Explore increasingly difficult worlds, each uniquely detailed and designed to leave the player with a pronounced sense of intellectual accomplishment. The Bridge exemplifies games as an art form, with beautifully hand-drawn art in the style of a black-and-white lithograph.

Key Features

  • 48 thought-provoking puzzles, each unique from the rest, all requiring an innovative solution.
  • Gravity manipulations, gravitational vortexes, parallel dimensions, and many more mind-bending concepts in a world where the laws of physics are not what they seem.
  • M. C. Escher-esque worlds with impossible architecture set in the style of beautifully hand-drawn black-and-white lithographic art.
  • An alternate version of the game unlocked after the main storyline has been completed, including challenging alternate versions of each of the 24 main puzzles, along with an alternate ending.
  • A time-backtracking system to alleviate any fears of making a mistake.

システム要件

    Minimum:
    • Processor:1.0 GHz
    • Memory:512 MB RAM
    • DirectX®:9.0
    • Hard Drive:400 MB HD space
役立つカスタマーレビュー
2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 733
34 件のレビュー
記録時間: 6.9 時間
迷路みたいな仕切りの隙間を銀球転がすやつ
プラスチック製の子供のおもちゃにあるアレ
アレを複雑にしてストレスが溜まるように味付けをした感じ


鉛筆画のようなアーティスティックな世界観
エッシャーのだまし絵のようなギミック
ヒゲのおっさんと謎の構造物
どれかに惹かれても それらは満足の行く形では表現されていない

重力が攻略の鍵となるのだが
転がる岩・湾曲する重力・スイッチ・鍵・おっさん
注目対象が複数あり一つでも意識を外すとクリアできない
そして全てがあらぬ方向に重力がかかって勝手に動き出すのでげんなりする
そのため適当にやっているといつの間にかクリアというパターンが多い
もちろん謎解きの爽快感はなく 残るのはゲンナリ感

頭かきむしってハゲたい方にだけはおすすめする
このゲームは あなたの期待を裏切らない
投稿日: 2014年4月12日
このレビューは参考になりましたか? はい いいえ
3 人中 1 人 (33%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 346
51 件のレビュー
記録時間: 2.8 時間
トシ、騙し絵好きか?

エッシャーの騙し絵みたいなステージを回転させたり歩き回ったりしてゴールに向かうステージクリア型パズルアクション
アクションってもジャンプしたりはできなくて歩くだけ
知恵の輪みたいなプレイ感で、「いつの間にか解けている」ことも多いのがいいのか悪いのか

むしろ特徴的なのは白黒のスケッチぽいグラフィックと効果音で、ある種雰囲気ゲーなのかもしれない
老婆が墓地を歩き回るゲームみたいな、いやもっとゲーム性はちゃんとしてるけど

言語依存はほぼ無いのでお求めやすい価格になったときにでも是非どうぞ
投稿日: 2013年12月23日
このレビューは参考になりましたか? はい いいえ
5 人中 1 人 (20%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 25
5 件のレビュー
記録時間: 3.1 時間
目が回る。ジェリーの方が面白い。
買い
投稿日: 2013年12月30日
このレビューは参考になりましたか? はい いいえ
35 人中 28 人 (80%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 665
87 件のレビュー
記録時間: 2.5 時間
Largely inspired by the abstract paintings of M.C. Escher, The Bridge is an equally abstract puzzle games which merges gorgeous artwork with an almost Marble Madness-esque tilt mechanic to create an original, evocative experience. It asks you to set aside traditional logic, and adopt a new mindset in a world created on and by its own unique rules, which prove harder to adopt to than you might think.

The constant flux of gravity is at the center of every puzzle, requiring you to rotate the entire level in order to make your way to the exit. New mechanics such as items which exist in opposition of your own gravity, ones which can only be used by inverting yourself, and other various means to hinder your progress, are introduced as you progress but the basic foundation that up and down are perhaps one and the same holds the game together as things become more and more esoteric in design. It's a very thoughtful game, even in terms of the controls that although sluggish at first, become an integral part of the contemplative pacing once you've adjusted to the relatively slow speed at which everything moves.

Underneath the puzzles is a story largely open to interpretation. There are hints at what the protagonist, a nameless but brilliant mathematician was attempting, but right up to the end pieces are purposely left out so as to let your come to your own conclusions. While this works fantastically for the narrative, when it begins to bleed into the gameplay the experience becomes slightly too obtuse and the end goal less and less focused. This is most apparent in the later stages where the difficulty is highest, but the rules as to how everything works still obnoxiously unclear. Even having completed them, I couldn't explain to you how many of the mechanics work, which I feel for the style of game is a rather big problem. Solving a puzzle should be something I can figure out on my own, not a random series of events that somehow allows me to arrive at the same conclusion, and yet this is exactly what happened much of the time.

Despite the occasional frustration I had with the level designs, my predominant experience was one of continual wonder and curiosity as I made my way through the gorgeously drawn environments, accompanied by unexpectedly grand sound design and a reposed score that creates the feeling that something is amiss without the need for lengthy cutscneses or drawn out dialog.

It's an exceptionally artistic journey, but a short one. I completed the game in just under two and a half hours, and while this does unlock mirrored versions of every level (a minor switch that adds an unexpectedly hefty challenge), I personally didn't feel compelled to complete them. Regardless, if you were intrigued by the art design I wouldn't hesitate to pick this up. While it definitely seemed to lack...something....the end result is still a rewarding and highly intriguing game that kept me engaged and left many puzzles wonderfully open to ponder after I put it down. Though one can only wonder what he would think of such an unusual offspring of his artwork, I feel if Escher was alive today he'd be as impressed as I am with Ty Taylor and Mario Castañeda's strange creation, which might ironically get him some new fans of his own.
投稿日: 2013年12月6日
このレビューは参考になりましたか? はい いいえ
11 人中 10 人 (91%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 974
14 件のレビュー
記録時間: 4.4 時間
If You like puzzles, it's a must. M.C. Escher paintings, gone wild as a game of mind bending 4D puzzles.

Seemingly Simple, Yet so complex!

It is a level-iteration of what you'd expect Fez to have been, puzzle-wise. You will get frustrated, you will get stuck. Take a break, a nap, try it later and it will be like "oh, that's simple!

Introduces mechanics over time, slowly, they mix well, and the art is as good as it gets.

If you hate puzzles, avoid. Simple as that.
投稿日: 2014年4月9日
このレビューは参考になりましたか? はい いいえ

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