The Bridge é um jogo 2D de quebra-cabeças lógicos que força o jogador a reavaliar suas preconcepções sobre a física e a perspectiva. É Isaac Newton com M. C. Escher. Manipule a gravidade para fazer o teto virar o chão enquanto se aventura por arquiteturas impossíveis.
Análises de utilizadores:
Recentes:
Muito positivas (43 análises) - 86% das 43 análises de utilizadores nos últimos 30 dias são positivas.
No geral:
Muito positivas (2,170 análises) - 88% das 2,170 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 22 Fev, 2013

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Análises

“Fiquei assoberbado ao observar a complexidade e a simplicidade que apresentam ao mesmo tempo.”
9/10 – The Indie Game Magazine

“O melhor jogo da PAX 10.”
VentureBeat

"Faz-te parecer que estás a caminhar num daqueles desenhos do M.C. Escher."
Shack News

Acerca deste jogo

The Bridge é um jogo 2D de quebra-cabeças lógicos que força o jogador a reavaliar suas preconcepções sobre a física e a perspectiva. É Isaac Newton com M. C. Escher. Manipule a gravidade para fazer o teto virar o chão enquanto se aventura por arquiteturas impossíveis. Exlore mundos cada vez mais difíceis, cada um unicamente detalhado e construído para dar ao jogador um sentimento de profundas conquistas intelectuais. The Bridge é um exemplo de videogame como forma de arte, com lindos cenários desenhados à mão no estilo de litogravuras em preto-e-branco.

Características-chave

  • 48 puzzles intrigantes, cada um diferente de todos os outros, todos exigindo soluções inovadoras.
  • Manipulações de gravidade, vórtices gravitacionais, dimensões paralelas, e muitos outros conceitos fascinantes num mundo onde as leis da física não são o que parecem.
  • Mundos à la M. C. Escher, com arquiteturas impossíveis, feitos como lindas gravuras litográficas em preto e branco, desenhadas à mão.
  • Uma versão alternativa do jogo é desbloqueada depois do fim da estória principal, incluindo desafiantes versões alternativas de cada um dos 24 quebra-cabeças, além de um final alternativo.
  • Um sistema de rebobinar o tempo para aliviar quaisquer medos de errar.

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Processor:1.0 GHz
    • Memory:512 MB RAM
    • DirectX®:9.0
    • Hard Drive:400 MB HD space
    Minimum:
    • OS X 10.6 or newer
    • Processor:1.4 GHz
    • Memory:2 GB RAM
    • Hard Drive:400 MB HD space
    • GPU with 256MB cache with Open GL 2.1 recommended
    Minimum:
    • Processor:1.4 GHz
    • Memory:2 GB RAM
    • Hard Drive:400 MB HD space
    • GPU with 256MB cache with Open GL 2.1 recommended
Análises de clientes
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Recentes:
Muito positivas (43 análises)
No geral:
Muito positivas (2,170 análises)
Publicadas recentemente
darcy
( 5.2 hrs em registo )
Publicada: 23 de Julho
Multidimensional Escher-esque puzzler. Pretty, very stylish and fun, with a nice learning curve.
Atomkick
( 11.5 hrs em registo )
Publicada: 22 de Julho
I bought this game with a 90% off coupon that I got from crafting badges. I had more coupons for different games at that time but only The Bridge looked interesting.

After completing this game I should say that I'm really impressed with the developers. I'll write my opinion(s) about different aspects of this game below.

Concept of the Puzzles: The idea of playing with gravity, movement of our character and surrounding objects to solve a puzzle and reach the exit door is unique and brilliant in my opinion. Game starts quite good with easy puzzles, helping players understand how stuff works in the early parts of the beginning chapter and giving more complicated ones in the later chapters. Various mechanics and objects in this game like rotate gravity, vortex, inversion, veil, duplicate character, menace ball and keys are interesting. Players need to see, think and approach puzzles from different angles. One or two of these even require very precise steps to follow. I couldn't solve some of them and I had to seek guides and videos to move forward. Very difficult indeed but once I solved them I realized how easy they are. I liked this game even though I'm not a big fan of puzzles.

Art-style & Sound: Nothing much to say in here. Obviously, the art-style of this game is very well drawn and looks unique. The background music and the detail of each object's sound is pretty good.

Additional Info:
  • Includes 8 chapters, 4 of the real world and 4 of the mirrored world. Each chapter contains 6 parts (1 part = 1 puzzle). That makes a total of 48 puzzles.
  • Puzzles of the mirrored world are kind of identical to the real world ones but they vary in a way that force us to use only certain mechanics and/or objects with in the level.
  • Backtrack feature that rewinds our character's actions, giving us a chance to fix mistakes.
  • Interesting and secret ways to grab some achievements.
  • Only a few controls to deal with.
  • 357 MB file size.

Conclusion: Overall, it's a good indie puzzle game. I'll give it 8/10.
giamic
( 0.7 hrs em registo )
Publicada: 15 de Julho
There are several things I didn't like in the Bridge. First of all it is slow, in the sense that a lot of time passes between your idea and the moment when you can realize it on screen; this is due to the speed of the animations but also to the pure nature of the puzzles. Then the gameplay itself seems very simple, at least for the first two worlds and a half: Everything is played only on one mechanic, that is to tilt the screen to use gravity at your advantage. Finally I don't like very much the artistic direction, but this is rather personal.
mkpw
( 5.5 hrs em registo )
Publicada: 14 de Julho
★★★★★☆☆☆☆☆

OK, I've done all levels and I don't want to make the-same-but-mirrored ones. If you're asking me, I'd rather say you should look for something else. The whole idea of a puzzle game playing with perspective and gravity is really interesting, but it's long way between nice idea and nice gameplay. Most of puzzles are easy (or may be easily beaten by accident / with brute force). Only the 2-3 last puzzles were quite challanging, but also quite irritating. I expected something more - please, consider my negative recommendation as a result of these high expectations.
Yukiman
( 1.1 hrs em registo )
Publicada: 1 de Julho
There is no bridge in this game.
DiscipleXII
( 2.4 hrs em registo )
Publicada: 29 de Junho
IN MEMORY OF M.C. ESCHER.
Zhang Shuai
( 0.5 hrs em registo )
Publicada: 25 de Junho
So cool the game!

Cannot image how big the hole in the designer's brain, :)

Play the game by keep roting the screen to help the character move to the door. Very impressable.

Tobi Le Lémurien
( 3.9 hrs em registo )
Publicada: 20 de Junho
up is down, black is white, white cannot touch black... the key is floating up... the rock rolls sideways
Escher would be proud of this work 10/10
SaintDam
( 6.8 hrs em registo )
Publicada: 13 de Junho
Up is down and down is up. Left and right thankfully remain the same, for most of the time... Also be careful, you might fall from the wall. Depth is an illusion, and since up is down, does that mean that effectively there is only one dimension left?

Confused? GOOD, you should be! Because this is what 'the bridge' is all about!

The Bridge is a puzzle platformer where you manipulate gravity to reach the exit on impossible terrains! This game will make you rethink how your visual comprehension works. The main mechanic of the game is that you can rotate the entire level clockwise or counterclockwise changing the gravity in the process. However that is not all, as the majority of the levels are heavily inspired by the works of M. C. Escher (seriously go google this guy) where walls turn into floors or you end up walking on a pylon that you passed by a few moments ago. This game will give you such a headache that you 'll feel your brain liquifying and then being reshaped as you finally figure out the solution as your brain has accepted the new impossible rules! However sometimes you may arrive at the solution accidentally having no clue of what you actually did! In the end you will begin to see each level differently as instead of walls or floors you will be seeing surfaces, each with its own connections towards other surfaces! And just when you get used to it and feel you are ready for whatever the next level or chapter might be, then it adds more stuff beginning the process anew! And even when you finally complete the main levels, then you 'll get access to their 'mirrored' harder versions!

The visuals are quite satisfying, fitting the impossible theme of the game almost making you feel that it could not have any other colors as from the tiny bits of each chapters story you will understand that it is about mathematics! Everything is hand-drawn and the animations are fluid and, for some, may feel a bit slow, however I personally liked the speed, as the levels impossible architecture gave me a feeling of eternity, as you are either stuck in time or that time doesn't matter! The music complements the game perfectly without overshadowing it even at the more intense puzzles.

As far as controls go, the game supports controller and either keyboard or controller schemes are easily grasped. Personally I favored keyboard because I could play with one hand only while I was holding my head with the other because of the headache I got!

Besides the obvious puzzle fans this game will attract I highly recommend it to anyone who loves to stare at optical illusions or impossible sketches as it can, essentially, give you a ride on them!

-------------------------------------------

I reviewed this game for the steamified group.
For similar reviews and great giveaways feel free to visit http://www.steamified.com
Aitrus
( 0.6 hrs em registo )
Publicada: 3 de Junho
It's a nice game, certainly. It's visually stunning (artwork is awesome) and at first glance puzzles are very cool.

However after a while it starts feeling kinda slow (movement is slow, drawing is slow, progression is slow). The story is very subtle (next to none I would say), so if you are not really hooked up by the puzzles there is nothing that will prevent you from stop playing. So I did, I stopped.

Don't get me wrong, it's not by any means a bad game. It's Braid in a twisting world, but I need it to be just a little faster, or more immersive. My play time is VERY limited and I need to make it count.
Análises mais úteis  Nos últimos 30 dias
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
11.5 hrs em registo
Publicada: 22 de Julho
I bought this game with a 90% off coupon that I got from crafting badges. I had more coupons for different games at that time but only The Bridge looked interesting.

After completing this game I should say that I'm really impressed with the developers. I'll write my opinion(s) about different aspects of this game below.

Concept of the Puzzles: The idea of playing with gravity, movement of our character and surrounding objects to solve a puzzle and reach the exit door is unique and brilliant in my opinion. Game starts quite good with easy puzzles, helping players understand how stuff works in the early parts of the beginning chapter and giving more complicated ones in the later chapters. Various mechanics and objects in this game like rotate gravity, vortex, inversion, veil, duplicate character, menace ball and keys are interesting. Players need to see, think and approach puzzles from different angles. One or two of these even require very precise steps to follow. I couldn't solve some of them and I had to seek guides and videos to move forward. Very difficult indeed but once I solved them I realized how easy they are. I liked this game even though I'm not a big fan of puzzles.

Art-style & Sound: Nothing much to say in here. Obviously, the art-style of this game is very well drawn and looks unique. The background music and the detail of each object's sound is pretty good.

Additional Info:
  • Includes 8 chapters, 4 of the real world and 4 of the mirrored world. Each chapter contains 6 parts (1 part = 1 puzzle). That makes a total of 48 puzzles.
  • Puzzles of the mirrored world are kind of identical to the real world ones but they vary in a way that force us to use only certain mechanics and/or objects with in the level.
  • Backtrack feature that rewinds our character's actions, giving us a chance to fix mistakes.
  • Interesting and secret ways to grab some achievements.
  • Only a few controls to deal with.
  • 357 MB file size.

Conclusion: Overall, it's a good indie puzzle game. I'll give it 8/10.
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Análises mais úteis  No geral
9 de 9 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
5.9 hrs em registo
Publicada: 6 de Setembro de 2014
Faz parecer que estás a caminhar num daqueles desenhos do M.C. Escher, e ainda por cima, ele é o meu favorito.
Achaste esta análise útil? Sim Não Engraçada
4 de 4 pessoas (100%) acharam esta análise útil
Recomendado
6.5 hrs em registo
Publicada: 23 de Fevereiro de 2014
Puzzles utilizando a concepção artística de Escher como cenário (http://www.mcescher.com/), para quem quer quebrar um pouco a cabeça, recomendado.

Cuidado para nao ficar preso em uma fita de Moebius! rss.

A mecânica é simples, movimento horário e anti-horário, e controle de ação.
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3 de 3 pessoas (100%) acharam esta análise útil
Recomendado
2.0 hrs em registo
Publicada: 27 de Agosto de 2014
Muito bom, o jogo depende das suas preconcepções sobre a física e a perspectiva, eu recomendo.
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1 de 1 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
0.7 hrs em registo
Publicada: 26 de Maio de 2015
gostei muito mas não vale a pena gastar 10euros
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135 de 142 pessoas (95%) acharam esta análise útil
Recomendado
6.5 hrs em registo
Publicada: 24 de Maio de 2014
The Bridge is made from M. C. Escher's nightmares. Normally that would be a bad thing, but in this case, it's very good. The Bridge is a puzzle game with a simple premise: Reach the exit door. Your only tool is control over the direction of gravity though you can only change its direction slowly. You will need to avoid deadly obstacles and obtain keys to unlock doors in order to escape.

While a few of the levels require frustrating levels of repetition and precision in order to reach your goal, most of them are very enjoyable. In total there are 24 puzzles and 24 mirror versions which add some elements of difficulty in addition to being reversed. Strangely I found the mirror versions of some of the hardest levels easier than their normal counterparts. Even if you aren't into puzzle games, the Escher-like artwork is worth marveling at.

One thing I found missing in the game is music. It seems like a greatly missed opportunity for a unique and strange soundtrack to match the level design. There is some music in the game but it plays rarely and is very quiet.

The other major weakness I found is probably not something many players will encounter: The collectibles. Some are absurdly difficult to find, and one even requires you doing something that the game constantly tells you doesn't work for the entire game. When you do locate them all, the reward is extremely anticlimactic. It's annoying but like I said, the majority of players probably won't bother with the collectibles and those that do will most likely use guides so they don't go insane trying to find them all.

As a fan of puzzle games, I greatly enjoyed The Bridge. You will too!
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233 de 318 pessoas (73%) acharam esta análise útil
Não recomendado
5.0 hrs em registo
Publicada: 25 de Agosto de 2014
I see quite a few people picking this up at the very low sale price. Just in case there's anyone else sitting on the fence about this, I thought I should add a note of caution. This is essentially a physics puzzler, which is ostensibly a genre I enjoy. In this case however, I think the the execution fails to live up to the ideas. For me, most of the challenge in the game came not through reasoning through the puzzles (though there were moments), but in wrestling with object momentum that frequently ended up being more frustrating than satisfying. At the sale price of $1 it's hard to argue that it's a waste of money. But I feel that personally for me it ended up being a waste of time. And that's something a low price does nothing to help. I see many good things written elsewhere about this game, so I may be in a minority in feeling this way, but I can't help but feel that there are far better puzzle games out there, despite the compelling visual style that I still find appeals to me even though it also triggers memories of annoying level design.
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68 de 77 pessoas (88%) acharam esta análise útil
Recomendado
8.4 hrs em registo
Publicada: 15 de Julho de 2013
With the many platformers and puzzle games constantly being released, The Bridge changes up the puzzle genre with an extremely unique take on puzzles. This game forces the player to view the game in different ways. The mind-bending puzzles has the player's reevaluate the preconceptions they've had on physics and perspective of the world.

"It is Isaac Newton meets M.C. Escher."

The puzzles consist of one or many intricate architectures where the player has to manipulate gravity to complete the levels. The levels of the puzzles gradually increase, leaving a sense of accomplishment after completing them. The beginning puzzles start out extremely easy, letting the player finish in a minute or two, but the puzzles towards the end can leave a player stump for days unless they look up a guide or have someone else look at the puzzle (a different set of eyes can look at the puzzle at a different angle).

Not only is The Bridge a highly intellectual game, the artwork is something to behold. Many art enthusiasts would enjoy the game, simply for the art. The art style is hand drawn black-and-white lithograph. At first glance, the art did not appeal to me, but after completing the game 100%, I saw how beautiful something so simple can be.

With all that said, I dare you, reader, to complete this game 100%. The puzzles can leave you weary and your brain hurting, but the sense of accomplishment is well worth it.
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70 de 83 pessoas (84%) acharam esta análise útil
Recomendado
4.5 hrs em registo
Publicada: 9 de Abril de 2014
If You like puzzles, it's a must. M.C. Escher paintings, gone wild as a game of mind bending 4D puzzles.

Seemingly Simple, Yet so complex!

It is a level-iteration of what you'd expect Fez to have been, puzzle-wise. You will get frustrated, you will get stuck. Take a break, a nap, try it later and it will be like "oh, that's simple!

Introduces mechanics over time, slowly, they mix well, and the art is as good as it gets.

If you hate puzzles, avoid. Simple as that.
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68 de 85 pessoas (80%) acharam esta análise útil
Não recomendado
1.6 hrs em registo
Publicada: 24 de Dezembro de 2013
Like a lot of other players, I was immediately sold on The Bridge's concept and art style. Both are certainly very solid: Mind-bending puzzles in a graphite or charcoal sketch style inspired by the works of M.C. Escher. Puzzles work by rotating the level and moving your character, and solutions often require managing gravities that work in several different directions within the same level. There's little not to love with that description, and that is ultimately what sold me on the game.

What ultimately comes out of that concept, however, is little beyond an exercise in tedium. There are several details in the game's execution that leave more to be desired. (Full disclosure: I reached about halfway through Chapter 4 before realizing that I was not enjoying myself in the slightest.) First, and most noticeably, is the ambling pace of both the character's movement and that of the level rotation. Many times, I found myself just idly holding a direction for several seconds, waiting for the level to reach the desired orientation while my character impotently shuffled about trying to gain footing on the shifting ground. Or I'd end up dragging my feet along a "twisting" path -- which usually turns out to be ultimately linear -- to my destination, long after having worked out the solution. I appreciate a good, thoughtfully paced puzzle experience, but perhaps the motion of the level and character should actually match that speed of thought.

Perhaps more egregious, though, is that the puzzles, while sometimes fairly challenging, never actually feel satisfying to solve. Unlike other more clever puzzle platformers, there were never any "Oh, yeah! THAT'S how I'll do it!" moments while playing The Bridge. Everything seemed to just kind of putt along, and reaching a solution seemed like a given more than an actual achievement. Perhaps it gets more interesting after Chapter 4, but that's the point that I gave up.

Other objections could be made of how highly derivative -- downright imitative -- the game is of a certain other time-bending puzzle platformer. One could suggest that shoehorned time reversal mechanic adds absolutely nothing to the game experience other than harking to another better game. Arguments could be made that the narrative and level structures are almost identical to that one game with the timey wimey stuff. One could do all that, if one wasn't enjoying playing Braid so much more.

Overall, I wouldn't personally recommend The Bridge, unless you picked it up on sale and don't mind tediously trudging through admittedly very competently illustrated puzzles for a few hours. I commend the developers and wish them the best for their future games, but hopefully next time they won't try to make Braid 2: The Rebraidening.
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